Ragnarok Online Battle Acolyte

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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-R A G N A R O K O N L I N E

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-Ragnarok Online Battle Acolyte FAQs/Guidefor PC (DOS/Windows)FAQs/Guide created by Mad Monarch GylMad Monarch Gyl ([email protected])Copyright 2003 by Mad Monarch GylCreated: August 27, 2003 (08.27.03)MSN Contact: [email protected]: September 29, 2003 (09.29.03)Version: 3.5*-The following information found in this guide is mostly based on my pRO(Philippines) version of Ragnarok Online. Though most are still appropriateto most server. So with that in mind let's continue!

    Disclaimer:This FAQ/Walkthrough is created for personal use only, meaning it should notbe used for anything that gains any money. Magazines, Game Guides, Websitesin particular should not have this guide with out my permission. Ripping offpart(s) of this FAQ/Walkthrough and putting it as your own results you to beguilty of the crime "Plagiarism".

    Plagiarism is an act of stealing, ripping off, copying ideas or words of

    another person and taking it as your own without a crediting the real sourcethe just way that he/she should have been thanked. To simply put it,Plagiarism is bad.

    Also, you could never ever use this FAQ/Walkthrough to make your ownFAQ/Walkthrough, you must do everything yourself or if you do somehow usethis or any other guide you should give proper credit to the author. Also,you could have this FAQ/Walkthrough on your website provided that not asingle character has been altered and you must have my permission beforeyou could do so. If you didn't have my permission then you have crossed thelines of the copyrights law. By the way, you could print the wholething/parts of the FAQ/Walkthrough though.

    "Walang nakawan pare..." (Please don't steal =P)

    The guide could only be seen at:www.gamefaqs.com

    Contents:I. IntroductionII. RevisionsIII. E-Mail/Contacts PolicyIV. Game Basics

    A. Introduction to Battle AcolytesB. Acolyte Basics

    C. Why follow be a Battle Acolyte?D. Basic Stat PointsV. Stats/Skill BuildsVI. Where to LevelVII. The Ways of a Battle Acolyte

    A. Earning MoneyB. Party to chooseC. PvP hints/tipsD. Monster Flee Chart

    VIII. Card Hunting Leveling Guide

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    IX. Credits

    *-*-*-*-*-*-*-*-* Introduction -*-*-*-*-*-*-*-*-

    Hey! Gyl here! You guys might know me but anyway that doesn't matter. I'vebeen an average FAQ writer(I think) and am actually be writing one for along time already so it won't be a matter if you're hoping to find the guideas useful as it would be. I've been trying to bring out the best in everyguide I create and I'm hoping that you not only find the guide comprehensivebut at the same time entertaining. Entertaining to a point that you won'tfeel tired of reading them and just keep reading at the same time. The guideis created for you to freely move around yourself. I won't be ordering youto do this or do that but merely suggestions as to at least beat alevel/boss/stage/something. BTW, if you've seen my other guides this onewould be fairly different as I'll be using a new way like adding quotesappropriate to the theme of the part you're reading.

    I must warn you before playing, Ragnarok Online is a very addiciting gamethough at first you might notice that it's a sensless-hack-and-slash type of

    game with no real story line or quests to be taken to be as its backbone.I must also warn you that if you're not that good with scheduling or managingyour time then you should leave as the game will suck a portion of yoursocial life if you let it consume you. The game is fairly fun perhaps theinteraction with other people is its charm. Anyway, this guide is designednot to tackle the whole game itself but would basically be dealing with theBattle Acolyte build. Why you ask? Basically, people are fond of acolytes astheir walking red potions and they're better of behind the party sitting orwaiting for his/her turn to cast healing/supportive spells. What I'm tryingto do is to create a guide that'll give players an idea to how they shouldbe raising their acolytes if they wishes to follow this build. Anyway, thisstuff should be on another topic...

    ByTheWay: Until the 2-2 alternate job class are implemented I'll only befocusing onto a battle priest.

    Let's roll...

    *-*-*-*-*-*-** Revisions **-*-*-*-*-*-*

    August 27, 2003 (08.27.03) Version 1------------------------------------

    - It's basically what the FAQs is composed of.

    September 4, 2003 (09.04.03) Version 1.4----------------------------------------The following sections contains an updated:- Stat/Skill Builds- Party to choose- Advantages/Disadvantages- PvP hints/tips- Monster Flee Chart

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    September 8, 2003 (09.08.03) Version 2--------------------------------------I was about to come up with a list of skills for certain builds but Isomehow messed up with the planning and all. Anyway a couple ofupdates here: I removed the Advantages/Disadvantages section since Ifound it worthless as I've already stated them in either on intros oron some comments the whole lenght of the guide.

    September 10, 2003 (09.10.03) Version 2.1-----------------------------------------Added a couple more informations or revised comments on certain parts.Also check out a couple more updates here like corrected a build andI'm already starting on a Luck based Battle Acolyte that'll master theart of critical/perfect dodge and deal off with the Undead with the"Turn Undead" Spell. Overall, simply a few added stuffs and am alreadyaiming for more updates.

    September 13, 2003 (09.13.03) Version 3---------------------------------------Another update! I've finally completed the stat builds and added a Luck Typebuild as requested. I'm not sure with the build to work 100% correct butI think it's currently one of the best Luck based BA build. Anyway, I've alsoadded the skill build/list categorized under different builds as well. I'm

    still currently accepting any forms of submissions that has something to dowith the Battle Acolyte job-style. I also stripped the shout-out at the lastpart. I also added the end stats. Check out the credit section for theStats calculator I've used. BIG UPDATE! I also corrected some uncalculatedbuilds ^_^

    September 17, 2003 (09.17.03) Version 3.2-----------------------------------------I just added another new way to level up it's the Card Hunting Leveling Guidewhich aims to acquire/try to acquire certain cards while at the same timeleveling up. The section is outlined to focus on what card you should beaiming for and at the same time leveling/earn experience from that excercise.Other than that there are no other updates.

    September 29, 2003 (09.29.03) Version 3.5-----------------------------------------Another little update. Just added a contributed Skill Build. I tweaked acouple. BTW, I'm aiming for the Monk skill list at the same time get myself ready for a long day of work for a correct Monk Skill Tree.

    *-*-*-*-*-*-*-*-*-*-*-*-*-* E-Mail/Contacts Policy -*-*-*-*-*-*-*-*-*-*-*-*-*-

    Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to

    categorize every mail that I've been recieving from those that are possiblyeither a Virus or something bad. I would suggest you follow the followingthings below so as to quickly get a reply off the day or two after youmailed me. Yes! I'm that quick on replying mails as I don't want my Inboxto be so filled and to make my browser go faster when checking things out.Anyway here are the list of Do's and Don'ts doing something that is oneither the Do's/Don'ts list will seriously affect the odds of you gettinga reply so I suggest you follow them as simple rules are applied.

    *- E-Mails -*

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    Do s and Dont's---------------1. Only send me questions that can't be found on my guide. I will be morehappy to help you in this case.2. Try to be specific in defining something or when stating what hadhappened.So I won't be e-mailing you back for some questions that'll simply consumeour precious time.3. I won't be accepting or be opening any mails that has attachments.4. Check the latest version of the guide before sending in any questions,chances are that your question might be answered in the newest version ofthe guide.5. If I happen to not reply after three or so days than e-mail me againnicely and I'll reply ASAP.6. You must label your mail with the game title whether a submission or aquestion (E.I. FFX-2 or just FFX-2for questions or inquiries).7. Don't be persistent, don't e-mail me the very same question that I'vealready answered.8. Don't send me nonsense e-mails like "How much is..." "Can you buy methis?"9. Be nice! Don't use bad words in your mail.10. No Chain Mails!

    Doing anything that isn't allowed will automatically make your address beblocked from any future mail you might possibly send.

    *- MSN CONTACT -*

    Do s and Dont's---------------1. You're freely able to add me into your contact list.2. You should take the initiative to introduce yourself if you've managed tocatch me online. This is done by simply stating which game guide you've gotmy contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)3. Ask questions ASAP!

    4. No Spamming!5. Please don't use bad words!6. Don't send me any files over MSN.MSN contacts that are inactive after 2 weeks will be removed from my list.You can just add me again or e-mail me if you've got any other inquiries.

    *-*-*-*-*-*-*-** Game Basics **-*-*-*-*-*-*-*

    "If the student does not wish to gain strength,he cannot become truly strong."

    -- Hiko Seijuro, Rurouni Kenshin

    *- -**- Introduction to Battle Acolytes -**- -*Battle Acolyte - A term used to refer on people who had take up to bethe divine protector of god but at the same time be on the front line alongside swordsman and thieves a like. They are well versed with melee combatand is top-notch when facing the undead. They are those who wouldn't beneeding any help from others as they could take care of the problem if not

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    they always have an option to warp out of it. Though their weapons andarmors might not be good enough compared to other melee fighters, theycompensate this weakness with the variety of supportive spells they couldcast upon them not to mention their ability to heal themselves. BattleAcolytes are starting to be more popular around the world of midgard as theaticipation of the Monk Class arises though being a Battle Priest still hasit's edge against all.

    Battle Acolytes are designed for killing. They could bash their way againstmonsters and still maintain a full bar of HP afterwards. Though the idea ofbeing a battle acolyte isn't worth it as you can always be a supportacolyte and heal bomb your way till level 99, being one is fairly fun. As Iagree to my fellow players who are more inclined with thieves/swordies withtheir melee skills I've tested other jobs and ended up with Acolytes as 3rdof the best melee fighters in Midgard.

    *- -**- Acolyte Basics -**- -*

    Acolytes, god's divine knights.

    Acolytes are one of the most sought for job in RO. As one party with an

    acolyte in it would find themselves non-stop hack and slashing throughmobs or enemies for hours. We are the core of every good party. Anyway,Acolytes favors fighting the undead as they're well equiped with skillsto fend them off. Though they may look to be shabby they could really beone of the best melee fighter in Rune-Midgard. They could compensate fortheir lack of Battle Skills with their Supportive Spells making them ridethe wind with thieves and swordsmen. The only draw back on choosing to bean acolyte is the weapon selection. Acolytes could only use clubs and theirfists to deal damage. Until then we'll be only as powerful as a 5 or 10levels less swordsman or thief.

    Acolytes has an option to turn into a Priest or a Monk.

    Priests are a higher version of Acolytes as they'll be having more spellsat their disposal and a great SP recovery rate that'll make them go nutswith their spells. Monks on the other hand are the exact opposite of priests.They are great melee fighters trained to be the protector of the Church.Using only their fists, they could dish out damages as much as a swordsmancan do. Though there are 2 options after reaching job level 40. Taking oneover another

    So you finally wanted to become an acolyte?

    To become an Acolyte you simply visit the Prontera Church and talk to theClergy there. He will give you a task. This will be your pilgrimage tobecoming an acolyte. He'll give you one of three pilgrimage and you must

    succeed and be back with out dying. After that, you'll be an acolyte. I mustwarn you again, the reason why some would fear being an acolyte is the reasonthat the pilgrimage itself is tough. As you'll be going through high-leveledmaps simply to see a monk/priest/nun. After completing all that congratulateyourself then as you've just completed one of the toughest job assignmentthere is.

    Priest only requires you to be job level 40 or higher to change into one.Simply return to the Prontera Church and they'll appoint you as one. Easy?

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    Also keep in mind that we are only able to equip clubs in our job soaffording blades or anything other than clubs/rods will simply fall in vain.

    *- -**- Why follow be a Battle Acolyte? -**- -*

    "To be human is to know the fear of death, yet keep on fighting."-- Gau Ban, Shadow Skill.

    Simply to put it: "It's fun", "You'll be original", and "You'll prove peoplethat acolytes aren't just designed to be on the backline watching".

    Battle Acolytes aren't boring characters. Unlike being a supportive acolyteyou simply have to wait for a party or form one of your own to level up.B.Acos don't have to wait or organize one as they are better of levelingsolo not to mention the fact that they coul actually be successful doing so.Isn't a swordsman in an acolyte body cool ^_^. Leave them mezmerize with howyou deal with those monsters.

    Seriously, being a B.A. will make you utilize your support spells for yourown slowly using your own spell to be your advantage over others. BattleAcolytes, unlike melee jobs are free of the cost of redz or carrots since

    they'll just have to sit for a couple of while for their SP to be relieved.Spells like Blessing, Agility Up, etc... are fearsome support spell. Theycould really turn tides for you and think about leveling solo on tough areas.With a high leveled spells like that you'll be powerleveling your waythrough areas other melee characters can't. The stats bonuses would alsomake you look like 5 to 10 levels tougher.

    *- -**- Basic Stats Points -**- -*

    "I have found her weakness! She is still unused to the lovely

    eye-patch, which obstructs her view from the left!"-- Koinosuke, Jubei-chan

    STR - StrenghtAGI - AgilityVIT - VitalityDEX - DexterityINT - IntelligenceLUK - Luck

    STR - affects on character's physical attack strength. Also it enlargescharacter's weight limit so the character can carry more items.

    AGI - is deeply involved with the nibleness of character. AGI increasesflee rate of character and attack speed of weapons.

    VIT - affects on the defence/health of character. VIT increases the defenceof character so it enables the character to deal with less damagetaken from enemies.And it increases the maximum amount of HP and thespeed of HP recovery.

    DEX - affects on character's accuracy rate when attack or the use of weapon.It increases average attack strength of weapons, especially the attack

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    strength of bows get more affected by DEX.Besides it reduces miss whenattack,also does the magical skill casting time.

    INT - is deeply involved with the magical ability of character. INTincreases Magical attack strength/defence and regist against magics.

    LUK - It means the fortune of character, affects on various situations.Besides, the rate of critical attack and perfect dodge are bothaffected by LUK.

    *-*-*-*-*-*-*-*-*-*-*-* Stats/Skill Builds -*-*-*-*-*-*-*-*-*-*-*-

    * NOTE * The Final Result is calculated with the Acolyte Class only.e.i. the MaxHP shown below differs/is pumped up once you change job classa based level 99 Acolyte should only have 4994HP compared to the Priest's8k. So there, basically the HP/SP doubles once you've changed class.

    * NOTE 2 * Until the Monk job isn't out (in pRO) I'll simply be putting upskill build for Acolyte only. Priests' skill build wouldn't be found herebut I'll try to create one.

    * NOTE 3 * Also, you may found the 2nd part of the Final Stats to beinaccurate as I've only calculated the base level. Though the effect wouldonly be on the recovery part by 30-50%.

    "If you want to defeat me, you must practice with your life!"-- Akira Sendo, Slam Dunk

    Tough Guy Build---------------

    "Defense is the best offense!"-- some guy in a hockey movie.

    Starting stats: 9 Str, 1 Agi, 5 Vit, 1 Int, 5 Dex, 9 Luk

    10 STR15 VIT10 LUK10 DEX30 VIT20 DEX20 STR

    20 INT60 VIT30 STR70 VIT30 DEX40 STR80 VIT41 DEX50 STR90 VIT

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    81 STR99 VIT

    Final Stats: (No Pluses or bonuses from job/equips)STR: 81AGI: 1VIT: 99INT: 20DEX: 41LUK: 10

    MaxHP: 4994SP: 594Hit: 140Flee: 100+1Weight: 4830SP recovery standing:0.15 SP/secSP recovery sitting: 0.3 SP/secTime to full SP recovery 1980 secHP healed per red pot 59~147

    Comments: This build is designed to take the beating. A fairly tough buildwith a decent healing ability. Though the Vit/Str combination may not begood enough for certain monsters as you'll still recieve big damage but with

    the INT on you can heal it back anyway. You'll love this build if you likeshowing off to people that you can easily fend off mobs or like shock peoplehow little damage you take. Though this sometimes isn't good as that ofswordies as acolytes could only equip limited equipments.

    Gambler's Build---------------Starting stats: 9 STR, 1 AGI, 9 VIT, 1 INT, 9 DEX, and 9 LUK.

    10 STR10 VIT

    10 DEX30 INT30 VIT20 STR20 DEX60 VIT55 LUK30 DEX99 VIT50 STR40 INT

    Final Stats: (No Pluses or bonuses from job/equips)

    STR: 50AGI: 1VIT: 99INT: 40DEX: 30LUK: 55

    MaxHP: 4994SP: 693Hit:129 Flee:100+5

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    Comments: I myself ain't fond of Agility Builds. Leveling this build upto acolyte job is really tough though I assure you that at the later partyou'll be dodging and bashing your enemies all at the same time. This buildare really so-so at the beginning but is really rewarding, trust me.

    Excorcist Build---------------

    "Our fighting style has never lost a battle. Because we always runaway, we never have the chance to lose."

    -- Grand Master of the Wind Style, Lunar 2: Eternal Blue

    Starting stats: 5 STR, 9 AGI, 1 VIT, 5 INT, 9 DEX, and 1 LUK.

    50 INT10 VIT10 AGI10 DEX30 STR30 VIT30 DEX

    99 VIT40 STR70 INT50 STR

    Final Stats: (No Pluses or bonuses from job/equips)STR: 50AGI: 10VIT: 99INT: 70DEX: 30LUK: 1

    MaxHP: 4994SP: 841Hit:129 Flee:109+0Weight:3900SP recovery standing:0.28 SP/secSP recovery sitting: 0.57 SP/secTime to full SP recovery 1450 secHP healed per red pot 59~147

    Comments: The Excorcist Build is well of fending the undead and at the sametime dealing with pesky monsters. Though the build is completely contrastingthe idea of a battle acolyte, this build start of only as a support butlater on grow to be a battle-type. The Excorcist build gives you a better

    and a wider variety of leveling places and perhaps even Ghast Heim as yourHeal Bomb would be strong enough to kill a Ghoul after another or Munaks,Sohees, Bonguns in the Payon Cave. Later you can be well off without a meatshield, that's the use of the high Vitality.

    Hardcore Battle Acolyte-----------------------

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    "I am invincible! No one can defeat my shadow skill!My one single blow is... Invincible!"-- Kuruda Style Annihalation Technique: Martial Language

    Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK

    10 STR10 VIT10 DEX10 INT25 VIT25 AGI20 DEX30 VIT30 AGI20 STR50 VIT50 AGI35 INT30 DEX60 VIT60 AGI80 VIT80 AGI

    40 STR40 INT40 DEX

    Final Stats: (No Pluses or bonuses from job/equips)*-6 extra pointsSTR: 40AGI: 80VIT: 80INT: 40DEX: 40LUK: 1

    MaxHP: 4518SP: 693Hit:139 Flee:179+0Weight:3600SP recovery standing:0.19 SP/secSP recovery sitting: 0.38 SP/secTime to full SP recovery 1823 secHP healed per red pot 54~133

    Comments: I believe this is by far the best build I've used and this isactually one of my favorite. This build will make you as tough as aswordsman, gaining good amount of HP per potz/healing items and decent statsbonuses from spells at the same time healing yourself! The Cons are very

    minimal as this build could make you power level-up.

    Undead Killer-------------

    "Demons! Go to hell!"-- Genjo Sanzo Gensomaden Saiyuki

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    Starting stats: 5 STR, 9 AGI, 5 VIT, 5 INT, 5 DEX, 1 LUK

    10 STR10 DEX21 VIT30 AGI20 DEX10 INT30 STR50 AGI40 STR80 AGI90 STR99 AGI

    Final Stats: (No Pluses or bonuses from job/equips)*-4 extra pointsSTR: 90AGI: 99VIT: 21INT: 10DEX: 20LUK: 1

    MaxHP: 3037SP: 544Hit:119 Flee:198+0Weight:5100SP recovery standing:0.14 SP/secSP recovery sitting: 0.28 SP/secTime to full SP recovery 1942 secHP healed per red pot 36~89

    Comments: Hybrids are nice Battle Acolyte builds ^_^. This is great build aswell. Matching this build with the right skill you'll be invincible to theundead. This build makes you tough even against other enemies. Even gobare hand if you please.

    Monk Wanna-bee build--------------------

    "Wait for my Acolyte to be a monk. Then I could takethe head of that swordie character you're using!"-- ME, Talking to an arrogant swordsman

    Starting stats: 9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK

    10 STR10 AGI

    10 VIT10 DEX10 INT20 VIT30 AGI20 DEX20 STR30 VIT40 AGI40 INT

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    49 VIT30 DEX80 AGI80 STR

    Final Stats: (No Pluses or bonuses from job/equips)STR: 80AGI: 80VIT: 49INT: 40DEX: 30LUK: 1

    MaxHP: 3739SP: 693Hit:129 Flee:179+0Weight:4800SP recovery standing:0.19 SP/secSP recovery sitting: 0.38 SP/secTime to full SP recovery 1823 secHP healed per red pot 44~110

    Comments: A fairly nice build with a good mix of AGI, INT and STR. This isperhaps a good way to start off with a monk if you're planning to get one.

    This isn't proven to be the best build for monks yet but they're fairlydecent at a high level. I can't say that this is the build to follow if youwant to be a monk merely a wanna-be build.

    *- -**- Skill build -**- -*

    *- Simply choose one from below. Each differs from one another. I'll just -**- post my commentary about each skill builds on the next update -*

    *Most builds*

    5 Heal5 Divine Protection10 Blessing10 Angelus/Speed Up (Depends on your build)10 Heal5 Angelus/Speed Up (Depends on your build)

    10 Angelus/Speed Up (Which ever you didn't maxed)7 Divine Protection1 Ruwach (For teleport)1 Teleport (To escape dangerous situations)1 Aqua Benedicta (If you'll be persuing Priesthood ^_-)

    *Undead Killer*3 Heal5 Divine Protection5 Demon Bane5 Heal10 Divine Protection10 Demon Bane10 Signum Crucis10 Heal

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    10 Blessing (Big Plus on STR/INT/DEX)

    *Excorcists*10 Heal1 Speed Up5 Divine Protection10 Blessing1 Ruwach2 Teleport1 Pneuma10 Speed Up1 Aqua Benedicta

    10 SP Regen1 Status Recovery2 Resurrection5 Magnificat2 Bless5 Lex Divina1 Lex Aeterna2 Angelus4 Kyrie Eleison

    5 Gloria6 Kyrie Eleison5 Asperio

    *Gambler* - From Weggy again ^_^ I guess it suits the Gambler build2 Heal5 Divine Protection4 Heal10 Divine Protection1 Speed Up10 DemonsBane5 Heal

    10 Angelus1 Ruwach1 Speed Down10 Heal5 Blessing1 Aqua Benedicta

    10 SP Recovery1 Ressurection10 Mace Mastery3 Lex Divina3 Asperio10 Turn Undead

    5 Imposito Manus5 Magnificat2 Gloria

    Submitted by Calx Zinre (i'll post his email add later)I't supposedly a Monk Build he said and an Anti-Assasin/etc.. build

    Ruwach Lv1Heal Lv5Divine Protection Lv5

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    Demonsbane lv9Angelus lv9Blessing Lv10Agility Up Lv10Pneuma Lv1All Skills total: 50

    Comment: If you'll be using or be going for a monk build I say youmax out the Demonsbane and Divine Protection instead of maxing eitherAngelus or Agility Up first. They're essential for the Monk Build,other than that I find this build to be just fine that is if you couldpersevere that long.

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    Job Level 14: +1 VITJob Level 16: +1 DEXJob Level 17: +1 STRJob Level 20: +1 DEXJob Level 21: +1 LUKJob Level 22: +1 INTJob Level 25: +1 DEXJob Level 27: +1 STRJob Level 29: +1 AGIJob Level 31: +1 LUKJob Level 33: +1 DEXJob Level 34: +1 VITJob Level 35: +1 STRJob Level 36: +1 VITJob Level 37: +1 AGIJob Level 39: +1 LUKJob Level 42: +1 INTJob Level 43: +1 INTJob Level 46: +1 VITJob Level 48: +1 AGIJob Level 50: +1 LUK

    ----------------------------------------------------------------------------Acolyte Skills

    ----------------------------------------------------------------------------Okay, I've explained where our strenght lies so by now you should now whatspells to take or what kind of battle acolyte you're aiming for. Most of ourskills will surely not go to waste if you use them well. Also, aiming forJob level 50 is up to you though you could acquire the most necessary spellswith just Job level 40 but if you wishes to persue the other skills so as notto wast skill points later on. Also, the difference of level 1 and 3 skillslet say the Agi Up spell differs on how you'll be using them as I myselfwould only prefer it's added walking speed but if the Agi boost suits yourstyle then go ahead. You can also sacrifice points for Warp Portal if youlike but to maximize them all I suggest you not take one but if you don'thave another Money(Zenny) making character then you should at get one formoney.

    Heal________________________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : 13 SPLevel 2 : 16 SPLevel 3 : 19 SPLevel 4 : 22 SPLevel 5 : 25 SP

    Level 6 : 28 SPLevel 7 : 31 SPLevel 8 : 34 SPLevel 9 : 37 SPLevel 10: 40 SP

    * Healing varies depending on your Job Level, total INT and skill level.

    Comments: The most useful spell in the game. You should atleast make itstep on level 5 before persuing other spells. You can also use this spell

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    to damage the undead though I wouldn't suggest you to go heal bombing unlessyou're an Excorcist Build as you'll barely damage them with your weakhealing. Remember this Heal spell serves as a replacement for pots.

    Divine Protection___________________________________________________________

    Pre-Requisites: NoneActive or Passive?: PassiveSP Use: None

    Level 1 : DEF +3Level 2 : DEF +6Level 3 : DEF +9Level 4 : DEF +12Level 5 : DEF +15Level 6 : DEF +18Level 7 : DEF +21Level 8 : DEF +24Level 9 : DEF +28Level 10: DEF +30

    Comments: The skill gives you great defensive bonus against the undead. Ata lower level this skill is nice but bring it up to 10 and you'll be pumping

    your dsefense up even with a crappy armor. You'll notice the use of thisskill with a good Vit.

    DemonsBane__________________________________________________________________

    Pre-Requisites: Level 3 Divine ProtectionActive or Passive?: PassiveSP Use: None

    Level 1 : ATK +3Level 2 : ATK +6Level 3 : ATK +9

    Level 4 : ATK +12Level 5 : ATK +15Level 6 : ATK +18Level 7 : ATK +21Level 8 : ATK +24Level 9 : ATK +28Level 10: ATK +30

    Comments: If you'll be an undead fighter this is a must as well as monkwanna be as I hear you'll need level 10 of this and it's brother DivineProtection if you're aiming for a monk job. Even though you won't be aMonk the plus 30 ATK versus the undead is big. Pair it up with a nice weaponand good STR and this is as good as Divine Protection.

    Ruwach______________________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: 10 SP

    Level 1 : Lets you use Ruwach

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    Comments: Skip this if you're not planning to be a semi-warpolyte. This onlyallows you to see invisible thieves.

    Signum Crucis_______________________________________________________________

    Pre-Requisites: Level 3 Demon BaneActive or Passive?: ActiveSP Use: 35

    Level 1 : -3 DEF to every undead enemy you seeLevel 2 : -6 DEF to every undead enemy you seeLevel 3 : -9 DEF to every undead enemy you seeLevel 4 : -12 DEF to every undead enemy you seeLevel 5 : -15 DEF to every undead enemy you seeLevel 6 : -18 DEF to every undead enemy you seeLevel 7 : -21 DEF to every undead enemy you seeLevel 8 : -24 DEF to every undead enemy you seeLevel 9 : -27 DEF to every undead enemy you seeLevel 10: -30 DEF to every undead enemy you see

    Note: The defense readings are purely guesses by me. I just would assumethey are mutliples of 3, since all but 1 Acolyte spell follows that pattern.Also, its pretty much the exact opposite of Angelus, which adds +3 to DEF.

    Comments: A good thing for undead acolytes otherwise skip this. You shouldbe putting points on things on Blessings or Agi Up.

    Angelus_____________________________________________________________________

    Pre-Requisites: Level 3 Divine ProtectionActive or Passive?: ActiveSP Use: 40 SP

    Level 1 : 115% VIT to you and your party, 20 Second DurationLevel 2 : 120% VIT to you and your party, 30 Second Duration

    Level 3 : 125% VIT to you and your party, 40 Second DurationLevel 4 : 130% VIT to you and your party, 50 Second DurationLevel 5 : 135% VIT to you and your party, 60 Second DurationLevel 6 : 140% VIT to you and your party, 70 Second DurationLevel 7 : 145% VIT to you and your party, 80 Second DurationLevel 8 : 150% VIT to you and your party, 90 Second DurationLevel 9 : 155% VIT to you and your party, 100 Second DurationLevel 10: 160% VIT to you and your party, 110 Second Duration

    Comments: A pretty handy spell specially if you're partying with thieves.Thieves loves to have extra Vitality otherwise just add 1 or put one onanother skill. This is a nice spell if you're buffed with vitality otherwisea level 1 would be enough since it has a hefty SP cost you might as well

    just put points on other spells.

    Blessing____________________________________________________________________

    Pre-Requisites: Level 5 Divine ProtectionActive or Passive?: ActiveSP Use: Varying SP use

    Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration

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    Level 2 : STR, INT, and DEX +2, 31 SP per use, 60 Second DurationLevel 3 : STR, INT, and DEX +3, 34 SP per use, 60 Second DurationLevel 4 : STR, INT, and DEX +4, 37 SP per use, 60 Second DurationLevel 5 : STR, INT, and DEX +5, 40 SP per use, 60 Second DurationLevel 6 : STR, INT, and DEX +6, 43 SP per use, 90 Second DurationLevel 7 : STR, INT, and DEX +7, 46 SP per use, 90 Second DurationLevel 8 : STR, INT, and DEX +8, 49 SP per use, 90 Second DurationLevel 9 : STR, INT, and DEX +9, 52 SP per use, 90 Second DurationLevel 10: STR, INT, and DEX +10, 55 SP per use, 120 Second Duration

    Comments: This spell is surely a blessing. A decent level of blessing willown other jobs. Think of a level 10 blessing buffing up a battle acolytethat has a nice STR and DEX not to mention this'll power your healing upa bit. The spell would actually make you feel 3 to 5 levels higher ^_^.Though with a hefty SP cost the price to pay is sure worth it.

    Speed Up____________________________________________________________________

    Pre-Requisites: Level 1 HealActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : AGI +3, 18 SP per use, 65 Second Duration

    Level 2 : AGI +4, 21 SP per use, 80 Second DurationLevel 3 : AGI +5, 24 SP per use, 95 Second DurationLevel 4 : AGI +6, 27 SP per use, 110 Second DurationLevel 5 : AGI +7, 30 SP per use, 125 Second DurationLevel 6 : AGI +8, 33 SP per use, 140 Second DurationLevel 7 : AGI +9, 36 SP per use, 155 Second DurationLevel 8 : AGI +10, 39 SP per use, 170 Second DurationLevel 9 : AGI +11, 42 SP per use, 185 Second DurationLevel 10: AGI +12, 45 SP per use, 200 Second Duration

    Note: Each additional level increases walking speed slightly.

    Comments: Thieves loves the additional AGI bonus other wise stick with

    blessing. Put a point here if you really feel like walking fast or a nicetrick to run away from someone or a mob. If you'll be more inclined to theAGI stat then this shouldn't be too big to purchase as a huge +12 AGI sureis something.

    Speed Down__________________________________________________________________

    Pre-Requisites: Level 1 Speed UpActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : AGI -3, 18 SP per use, 65 Second Duration

    Level 2 : AGI -4, 21 SP per use, 80 Second DurationLevel 3 : AGI -5, 24 SP per use, 95 Second DurationLevel 4 : AGI -6, 27 SP per use, 110 Second DurationLevel 5 : AGI -7, 30 SP per use, 125 Second DurationLevel 6 : AGI -8, 33 SP per use, 140 Second DurationLevel 7 : AGI -9, 36 SP per use, 155 Second DurationLevel 8 : AGI -10, 39 SP per use, 170 Second DurationLevel 9 : AGI -11, 42 SP per use, 185 Second DurationLevel 10: AGI -12, 45 SP per use, 200 Second Duration

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    Comments: Skip this spell. It's not worth it since most enemies aren'treally AGI based. Just put the point to Blessing or AGI up and you'll seeyour skill point worth there.

    Aqua Benedicta______________________________________________________________

    Pre-Requisites: Level 1 Heal, Level 3 Divine ProtectionActive or Passive?: ActiveSP Use: ???

    Level 1 : Can create Holy Water

    Note: This skill requires you to stand in water

    Comments: This skill lets you create Holy Water out of an Empty Bottle,which can heal all status abnormalities. This skill is worthless until theStatus Ailment system is implemented. BTW, this is required for somepriestly skills. Put one if you're aiming to be a priest.

    Pneuma______________________________________________________________________

    Pre-Requisites: Ruwach Level 1

    Active or Passive?: ActiveSP Use: ???

    Level 1 : Activates Pneuma

    Comments: Renders all projectiles in the area useless. Useful for avoidingArcher Skeletons, Hydras, etc, and kicking the crap out of Archers in thearena, whenever that rolls around. Amen.

    Cure________________________________________________________________________

    Pre-Requisites: Level 2 Heal

    Active or Passive?: ActiveSP Use: ???

    Level 1 :Level 2 :Level 3 :Level 4 :Level 5 :Level 6 :Level 7 :Level 8 :Level 9 :Level 10:

    Comments: 10 levels. Since the status ailment system isn't implemented thisspell is worthless.

    Teleportation_______________________________________________________________

    Pre-Requisites: Level 1 RuwachActive or Passive?: ActiveSP Use: 9 SP

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    Level 1 : Warps to random position on mapLevel 2 : Warps to Save Point

    Comments: Not very useful, since you could easily just use a Wing of Fly orButterfly. Required for Warp Portal though.

    Warp Portal_________________________________________________________________

    Pre-Requisites: Level 2 TeleportationActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : Creates Warp Portal to Save Point, 30 SP per useLevel 2 : Creates Warp Portal, 1 memo point allowed, 28 SP per useLevel 3 : Creates Warp Portal, 2 memo points allowed, 26 SP per useLevel 4 : Creates Warp Portal, 3 memo points allowed, 24 SP per use

    Comments: Let me explain the memo thing... when your at a place you wantto save, use the /memo command, and it will save it. You can warp therelater. I don't really recommend this skill though, since you need to get itto level 8 to actually do something. Not only that, it costs 1 blue gemper cast, which you can buy in Geffen for 600z. Since the NPC

    teleportation system got nerfed, you can make some decent money this waynow.

    ----------------------------------------------------------------------------Priest Skills----------------------------------------------------------------------------

    SP Recovery_________________________________________________________________

    Pre-requisites: NoneActive or Passive?: PassiveSP Use: None

    Level 1 : Additional 3 SP per every 10 secondsLevel 2 : Additional 6 SP per every 10 secondsLevel 3 : Additional 9 SP per every 10 secondsLevel 4 : Additional 12 SP per every 10 secondsLevel 5 : Additional 15 SP per every 10 secondsLevel 6 : Additional 18 SP per every 10 secondsLevel 7 : Additional 21 SP per every 10 secondsLevel 8 : Additional 24 SP per every 10 secondsLevel 9 : Additional 27 SP per every 10 secondsLevel 10: Additional 30 SP per every 10 seconds

    Comments: Finally Priests get this skill! A great one to have, you should

    probably max it. Even if you're full battle acolyte a decent SP regenerationrate could really help a lot specially when you'll be leveling in dungeonsthat are full of aggressiveness.

    Ressurection________________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: 60 SP, 1 Blue Gem

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    Level 1 : Revive with 1 HPLevel 2 : Revive with 15% HPLevel 3 : Revive with 30% HPLevel 4 : Revive with 50% HP

    Comments: You can't revive yourself though. The skill is nice if you'll bepartying ang do MVPing otherwise skip it for something else. Battle Acolytesmostly travel alone and would only join a party if he/she really needs it.

    Asperio_____________________________________________________________________

    Pre-Requisites: Level 3 Impositio Manus and Level 1 Aqua BenedictaActive or Passive?: ActiveSP Use: Varying SP Use, 1 Holy Water

    Level 1 : 12 SP per use, 5 second durationLevel 2 : 14 SP per use, 8 second durationLevel 3 : 16 SP per use, 11 second durationLevel 4 : 18 SP per use, 14 second durationLevel 5 : 20 SP per use, 17 second duration

    Comments: Forget about the elemental weapons sold. This is perhaps a very

    promising spell though with the short duration (17 seconds is as short as5 to 8 hits with 40AGI) using them against those who are weak against theholy element really is a big help. Max this for the Benediction spell ifyou'll be partying and for a longer Holy Elemental Weapon effect.

    Benediction of the Blessed Sacrament________________________________________

    Pre-Requisites: Level 3 Gloria, Level 5 AsperisoActive or Passive?: ActiveSP Use: 20 SP

    Level 1 : 40 Second Duration

    Level 2 : 80 Second DurationLevel 3 : 120 Second DurationLevel 4 : 160 Second DurationLevel 5 : 200 Second Duration

    Comments: This skill will allow a Priest to add a Holy Element to all partymembers in the area. Other Acolytes and Priests can join in, to create alarger sphere of influence... somehow. Too bad its useless since no monstersuse elements yet.

    Impositio Manus_____________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: 8 SP

    Level 1 : ATK +2, 40 second durationLevel 2 : ATK +4, 40 second durationLevel 3 : ATK +6, 40 second durationLevel 4 : ATK +8, 40 second durationLevel 5 : ATK +10, 40 second duration

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    Comments: Not sure what to think about this one... 40 seconds is a decentduration, but the ATK boost is less than diserable. It costs very little SPthough.

    Suffragium__________________________________________________________________

    Pre-Requisites: Level 2 Impositio ManusActive or Passive?: ActiveSP Use:

    Level 1 : 15% Reduced Casting time, 30 Second DurationLevel 2 : 30% Reduced Casting time, 20 Second DurationLevel 3 : 45% Reduced Casting time, 10 Second Duration

    Comments: Pair up with a decent mage and watch him cast spell crazy! 10seconds on level 3 but the 45% reduced casting time is a lot. Think ofCasting a couple of Lord of Vermillion(Don't blame me I'm not a mage)a couple of times in under 30 seconds ^_^.

    Mace Mastery________________________________________________________________

    Pre-Requisites: NoneActive or Passive?: Passive

    SP Use: NoneLevel 1 : ATK +3Level 2 : ATK +6Level 3 : ATK +9Level 4 : ATK +12Level 5 : ATK +15Level 6 : ATK +18Level 7 : ATK +21Level 8 : ATK +24Level 9 : ATK +27Level 10: ATK +30

    Comments: Hey, finally we get a Mace Mastery! Too bad by the time youbecome a Priest, you'll probably want to use your fists, a bible, or a wandif your support. But if you'll be staying with your mace might as wellget this one other wise you're better of with the DemonBane skill agianstthe undead ^_^.

    Gloria______________________________________________________________________

    Pre-Requisites: Level 3 Magnificat, Level 4 Kyrie EleisonActive or Passive?: ActiveSP Use: 20 SP

    Level 1 : 10 Second DurationLevel 2 : 15 Second DurationLevel 3 : 20 Second DurationLevel 4 : 25 Second DurationLevel 5 : 30 Second Duration

    Comments: Increases a players LUK by 30. Handy, but there are better skills.Luck based characters should get this otherwise skip it.

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    Kyrie Eleison_______________________________________________________________

    Pre-Requisites: Level 2 AngelusActive or Passive?: ActiveSP Use:

    Level 1 : Blocks 1 hit, 10 second durationLevel 2 : Blocks 1 hit, 20 second durationLevel 3 : Blocks 1 hit, 30 second durationLevel 4 : Blocks 1 hit, 40 second durationLevel 5 : Blocks 1 hit, 50 second durationLevel 6 : Blocks 2 hit, 60 second durationLevel 7 : Blocks 2 hit, 70 second durationLevel 8 : Blocks 2 hit, 80 second durationLevel 9 : Blocks 2 hit, 90 second durationLevel 10: Blocks 3 hit, 100 second duration

    Comments: Safety Wall on steroids. This creates a large barrier to blockall hits in the area. Also, a great mob controller use it as you fend themoff.

    Magnificat__________________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: 40 SP

    Level 1 : 20 Second DurationLevel 2 : 40 Second DurationLevel 3 : 60 Second DurationLevel 4 : 80 Second DurationLevel 5 : 100 Second Duration

    Comments: This makes the target player recover HP and SP twice as fast asnormal. Very much appreciated for Battlesmiths, Hunters, and any other classthat can whoop ass provided they have SP. This is also a great spell for us

    battle acolytes ^_^ think of a regeneration rate ike Swordies and SP regenfaster than mages.

    Sanctuary___________________________________________________________________

    Pre-Requisites: Level 1 HealActive or Passive?: ActiveSP Use: Varying SP Use, Blue Gem

    Level 1 : Heals 100 HP 4 times, 4 Second Duration, 15 SP per useLevel 2 : Heals 200 HP 5 times, 7 Second Duration, 18 SP per useLevel 3 : Heals 300 HP 6 times, 10 Second Duration, 21 SP per use

    Level 4 : Heals 400 HP 7 times, 13 Second Duration, 24 SP per useLevel 5 : Heals 500 HP 8 times, 16 Second Duration, 27 SP per useLevel 6 : Heals 600 HP 9 times, 19 Second Duration, 30 SP per useLevel 7 : Heals 777 HP 10 times, 22 Second Duration, 33 SP per useLevel 8 : Heals 777 HP 11 times, 25 Second Duration, 36 SP per useLevel 9 : Heals 777 HP 12 times, 28 Second Duration, 39 SP per useLevel 10: Heals 777 HP 13 times, 31 Second Duration, 42 SP per use

    Comments: Though healing isn't our best forte skip this one though thismaybe useful later on you should get at least the 5th level of the spell

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    otherwise forget it.

    Slow Poison_________________________________________________________________

    Pre-Requisites: Level 1 Status RecoveryActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : 10 Second Duration, 6 SP per useLevel 2 : 20 Second Duration, 8 SP per useLevel 3 : 30 Second Duration, 10 SP per useLevel 4 : 40 Second Duration, 12 SP per use

    Comments: This skill slows the effects of poison for a period of time...useless, in my opinion. You have Cure, Status Recovery, AND Green Herbs tocompletely cure it instead.

    Status Recovery_____________________________________________________________

    Pre-Requisites: NoneActive or Passive?: ActiveSP Use: 5 SP

    Level 1 : Heals status

    Comments: Completely eliminates status ailments, including the moreadvanced ones Cure can't like Undead, Frozen, Cursed, and Stoned. Its onlyreal use now is that it makes every monster except Undead become passiveagain, if they were passive, or cause aggressive monsters to possibly changetargets - its resetting them, in a way.

    Turn Undead_________________________________________________________________

    Pre-Requisites: Level 1 Ressurection and Level 3 Lex Divina

    Active or Passive?: ActiveSP Use: 20 SP

    Each level increases chance and improves damage

    Comment: A pretty strong undead attack, but heal can work just as well.You'll be needing a great amount of Luck for instant kills though. The Luckbuild would love this one otherwise skip it again ^_^.

    Lex Aeterna_________________________________________________________________

    Pre-Requisites: Level 5 Lex Divina

    Active or Passive?: ActiveSP Use: 10 SP

    Level 1 : Causes target to receive double damage for 1 hit

    Comments: Since we won't be making concrete/steady damage this is still asgood as it gets. The 10 sp cost is just fine compare this to Bash this isperhaps a way to compensate for our lack of battling skills.

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    Lex Divina__________________________________________________________________

    Pre-Requisites: Level 1 RuwachActive or Passive?: ActiveSP Use: Varying SP Use

    Level 1 : 30 Second Duration, 20 SP per useLevel 2 : 35 Second Duration, 20 SP per useLevel 3 : 40 Second Duration, 20 SP per useLevel 4 : 45 Second Duration, 20 SP per useLevel 5 : 50 Second Duration, 20 SP per useLevel 6 : 55 Second Duration, 18 SP per useLevel 7 : 60 Second Duration, 16 SP per useLevel 8 : 60 Second Duration, 14 SP per useLevel 9 : 60 Second Duration, 12 SP per useLevel 10: 60 Second Duration, 10 SP per use

    Comments: Silences the target, but I don't believe that works yet. May bevery useful for Mages though.

    Magnus Exorcismus___________________________________________________________

    Pre-Requisites: Level 1 Safety Wall, Level 3 Lex Aeterna, Level 3 Turn Undead

    Active or Passive?: ActiveSP Use: Varying SP Use, Blue Gemstone

    Level 1 : 1 Hit, 10 Second Duration, 40 SP per useLevel 2 : 2 Hits, 11 Second Duration, 42 SP per useLevel 3 : 3 Hits, 12 Second Duration, 44 SP per useLevel 4 : 4 Hits, 13 Second Duration, 46 SP per useLevel 5 : 5 Hits, 14 Second Duration, 48 SP per useLevel 6 : 6 Hits, 15 Second Duration, 50 SP per useLevel 7 : 7 Hits, 16 Second Duration, 52 SP per useLevel 8 : 8 Hits, 17 Second Duration, 54 SP per useLevel 9 : 9 Hits, 18 Second Duration, 56 SP per useLevel 10: 10 Hits, 20 Second Duration, 58 SP per use

    Comments: Much like Sancturary, creates glowing tiles. Their purpose is todamage undead though, and it does it very well. Excorcists that turnedpriest should get this that is if they like spending 600z everytime ^_ .

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    item. Just watchout for the Vocal Rocker. You can also try Condors in thedesert. Lunatics and Roda Frogs still gives a decent EXP, they're safeand still effective.

    Levels 21-30: Culvert 1 or try the 2nd and 3rd level with a massive killingparty for power leveling. Byalan Dungeon 1, just start with planktons andkukres. Near level 30 you can try out PecoPecos, Boas and wolves in thedesert.

    Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1for non-stop action. Yoyo Forest, One east, one north and one east fromProntera city. Elder Willow Map, 2 south, 2 west from prontera city.PecoPecos are still good to level on.

    Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop ratethough the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,fair EXP. Also you can try Orc Village or stay with Elder Willows until theystop giving you a nice EXP. Goblin Village if you're VIT is high enough.Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.Have a solid party and take on verits in the Pyramid. Drainliars in theCoal Mine are still decent EXP source.

    Levels 51-60: Stay where you're leveling during the levels 41-50. You can

    now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,Pyramid 2. Sunken Ship.

    Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decentnow as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are reallyreally good if you're tough enough.

    Levels 70-99: I say level where you think is good. By now you'll stop goingover this guide as you've absorb as much RO experience you had playing tillthis level. Go MVPing with a massive party or stay where you want to level.

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

    * The Ways of a Battle Acolyte -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

    *- -**- Earning Money -**- -*Us Acolytes basically have 2 ways to earn zennies. Mainly, the Healingand the Warping Services. I'll explain to you how to earn money as withthat 2 but basically let's tackle the very basic. Okay, you earn moneythrough killing and picking up the monster's drop. Some of which wouldbe sold for 200z or as much depending on the item. Though at time wemight not be able to get loots and kill monster at a fast rate so Iwould always suggest we level up on areas that has a very nice drops

    like Byalan or Payon if you're lucky enough. Anyway, so there nowabout those 2 things. Healing is oftenly sought out especially if you'resituated in a dungeon or a desolated palce. The rate of healing dependson you but iff you'll be reasonable you could offer a 1 zenny per 2 hprate or give a 500z for a full heal rate. You can always adjust therate depending on the competition let say you're in Byalan 4 and youopen up a room for healing, seeing a couple others already decided todo the service whip up something like free level 10 blessing orsomething. Knights, Hunters and Thief loves that or even an Agi Upbonus. For the Warp Service, basically the rate would be from 1000z

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    to 1200z depending on the competition. Since you'll be spending 600zfor a blue gem in the shops or if you're lucky find a merchant thatwill sell it for like 500z or 480z you'll profit 500 to 600z per warpanyway. The place you should be staying would be Prontera, ArcherVillage or Orc Village as most people would always cramp the placeand look for warps to other cities like Prontera to Morroc orsomething like that. The main thing here is to keep on adjusting tothe trend.

    Another natural way of earning money is by means of killing monsters.The choice would be up to you and is depending on your build. Isuggest you go solo all the way and be sure to pick up every singlemonster drops from your kills. A way to both get a card/equipment youdesire and at the same time earn money and level up is to plan ahead.For example you'll be hunting for Yoyo Card. By the time you reachedaround level 30+ and you're sure enough you can handle them. Feelfree to head over their forest and start leveling up there. Yoyoshave a very fair drops (Yoyo Tail) and you should be earning niceEXP during those levels. That's hitting 3 birds at once ^_^. TheGeneral Rule about earning money and/or leveling up I usually wouldgive is to level up on a monster that you want to earn somethingfrom. I mean, if you want to get a Yoyo Card level up there andjust level up on another place if you've already earned the card.It's tiring and all but it's worth it. Trust me :D

    *- -**- Party to choose -**- -*

    "I dodged it... Ack! Sword and sheath..."-- Udo Jinee, Rurouni Kenshin

    Swordsman - You gotta love them. Swordsmen/women are your main shield earlyon during your acolyte days. They'll serve the purpose of a mercenary untilyou can fend of monsters with your own strenght. They're tough warriors thatcan withstand most pain and at the same time deal painful blows back. Most

    of the swordsman you should be partying with are either Vit/Agi Hybrid basedor pure VIT one as opposed to some AGI would sound great though AGI are greatfighters during the later levels VIT type makes a great complement to thelack of offense and poor HP us acolytes have early on and besides theyrequire less healing time after time as you simply fight alongside them andletting them harvest those monster EXP for you.

    Thief - Thieves are perhaps the class you should be spending time. They'regreat fighters with only the problem of crappy defense and HP. With a battleacolyte around your little heal would just be enough to fill their life barto the max and at the same time you won't be spending too much SP comparedto swordsman. BTW, if you're planning to get a leveling partner this nimblecharacters are great.

    Another Acolyte - Preferably a support one. Any party should have at leastone 'nuff said.

    Mages - I suggest only having one though if you'll be leveling somewhere likeGH or let say you'll be trying Whispers then you should be getting one theyare ultimate offensive weapons though they should always have a meat shieldto protect them.

    Archers - Archers are as good as mages though I constantly find having one

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    around isn't that helpful I would always prefer other classes than themthough they're the best support unit Mages does the job better.

    Merchants - The only reason I party with merchants is to use their DiscountSkill >.< kiddin' they're just as good as swordies though they don't havemuch battling skills. Though I suggest you simply invite a Mage/Archer or aThief/Swordie other than Merchants. (Peace my merchant brothers! ^_-)

    *- -**- PvP hints/tips -**- -*

    "I'll teach you who you picked a fight with."-- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko

    PvP hints/tips section is basically a guide (or at least that's what I thinkof it ^_^) for those PvP enthusiasts ^_^. These are merely tips on either howto make PvPs exciting and how will you be facing your opponents. BTW, I'llbe disregarding the use of any special equipments/cards just to be sure.

    Swordsmen - Fighting a swordsman would be the toughest one to face. They'rebrute warriors that don't have anything good to do other than using their

    swords ^_^. Swordsman are awfully offensive and at the same time berecovering their HP per 10 seconds. Though you can clearly fight fairlyagainst them. The trick into defeating them relies on how much your SP couldhold. Start off summoning supportive spells (Blessing etc..) then fight themnormally though you may want to heal yourself occasionally and heal afterevery bash/magnum breaks/etc.. The only way swordsmen are defeated is bymeans of squaring up on them.

    Thieves - Thieves are nimble creature who can evade and deal twice the damagein return. Expect much AGI from them and expect a hard time hitting themthough surely ones you've connected it'll be almost over. I only find theBlessing spell to be the most effective as it'll raise your DEX up. A goodstatus ailment attack from them is "Envenom" the higher the level of it the

    harder and the bigger problem it'll cause. I simply suggest you carry acouple of status restoring items along to counter them. Simply heal yourselfWhenever necessary.

    Acolytes - Battle Acolytes are taken care of proper healing time and thelevel of support spell. The one that'll prevail is mostly those who have abetter stats/spell level. Support Acolytes mostly wouldn't want to PvP evenso they'll be as frail as an old man so no problems there.

    Mages - The only way to defeat this elemental dudes is to move fast. Youshould use "Agi Up" spell to walk faster and be sure to sneak up on themfirst though a surprise attack is almost countered with their Soul Strikebut if you managed to sneak up on them head on instantaneously beat them up.

    Casting "Agi Down" is necessary if they try running away. You should maintaina high HP level as a good blast from this fiends would be as close as death.

    Archers - Same as Mages though you have a slight edge against them "Pnuema"."Agi Up" yourself first and try to catch them. A flinch from this long rangedantagonists would spell trouble. Though they have a couple of offensive powerlike Blitz Ace, Double Strafe and the likes a good Pnuema would be it. Expecta loooooong match.

    Merchants - Same strats with either Battle Acolytes/Swordsmen the only

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    difference is if they use a cart. This means that they'll either be having500+ healing items up their sleeves so be careful ^_^.

    *- -**- Monster Flee Chart -**- -*

    "The Saotome Ougi is based on three principles: Speed, Seperation,and Strategy. In other words, run away until you think ofsomething better."

    -- Saotome Genma, Ranma Nibunnoichi

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    126 Stainer128 Mandragora128 Goblin (Axe)128 Orc Zombie130 Boa130 Megalodon130 Pirate Skeleton131 Yoyo134 Goblin (Mace)134 Hydra135 Vadon136 Eggyra136 Thara Frog137 Argos137 Marina138 Elder Willow138 Orc Skeleton138 Orc Warrior139 Anacondaq139 Dustiness139 Goblin (Hammer)140 Vitata140 Wormtail141 Caramel

    143 Giearth143 Goblin (Knife)143 Santa Goblin143 Savage145 Horn145 Magnolia145 Zerom147 Kobold (Hammer)148 Kaho148 Skeleton Worker149 Flora149 Soldier Skeleton150 Vocal (Miniboss)

    151 Mantis151 Metaller152 Bongun152 Ghoul152 Swordfish154 Vagabond Wolf (Miniboss)155 Hode156 Munak156 Scorpion156 Verit160 Cornutus160 Cookie160 Sasquatch

    161 Sohee163 Desert Wolf163 Frilldora163 Marse163 Strouf166 Angeling (Miniboss)168 Kobold (Axe)170 Goblin (Chain)170 Myst Case170 Ghostring (Miniboss)

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    171 Mist172 Marc173 Horong174 Whisper175 Matyr175 Requiem176 Brilight177 Argiope181 Hunter Fly182 Drainliar182 Dokkaebi185 Obeaune185 Golden Thief Bug (MVP)188 Choco (Miniboss)188 Punk189 Deviace190 Marionette190 Sandman192 Mummy192 Edgga (MVP)193 Jakk193 Nightmare194 Phen194 Skeleton Prisoner

    195 Isis195 Zenorc196 Reydric198 Sky Petit198 Marduk198 Minorous200 Cruiser201 Cramp203 Earth Petit205 Chepet205 Zombie Prisoner206 Evil Druid206 Khalitzburg

    206 Mimic206 Moonlight Flower (MVP)207 Pasana208 Bathory208 Iron Fist209 Kobold (Mace)210 Stemworm211 Wraith214 Arclouse214 High Orc215 Maya (MVP)220 Ninetails221 Dark Priest

    221 Mistress (MVP)223 Alarm223 Baphomet Jr.223 Deviruchi225 Orc Hero (MVP)230 Anubis232 Joker234 Sidewinder236 Archer Skeleton240 Anolian

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    250 Executioner256 Sting263 Baphomet (MVP)265 Orc Archer270 Drake (MVP)270 Osiris (MVP)273 Penomena283 Wanderman284 Rideword285 Orc Lord (MVP)286 Abyss Knight305 Doppleganger (MVP)317 Mysteltainn322 Phreeoni (MVP)

    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-** Card Hunting Leveling Guide **-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

    Let's begin with the Card List first so you won't have to do the troubleusing other guides for just the reason to view which card you should try toget. The format goes like this Name of Card/Type/Ability.

    Legends:Bonus - Means an additional stat gain/stat bonusEnchant - Means to earn a skill/spell fromBless - Has something to do with Armor PropertyResist - Resistance from certain thingsHarm - Deal better damage on certain monstersCurse - Influce abnormalities

    Accessory---------Cobold - Bonus Critical +5%, STR +1Creamy - Enchant Teleport Level 1Horong - Enchant Sight Level 1

    Kukre - Bonus AGI +2Mantis - Bonus STR +3Marine Sphere - Enchant Magnum Break Level 1Muka - Bonus HP Recovery +10%Obeaune - Enchant Cure Level 1Phen - Bonus Uninterruptible casting, but increases delay time 10%Pirate Skel - Enchant Discount Level 1Poison Spore - Enchant Envenom Level 1PoPoring - Enchant Detoxify Level 1Spore - Bonus VIT +2Tarou - Bonus STR +2Vitata - Enchant Heal Level 1Wormtail - Bonus DEX +2

    Yoyo - Bonus Perfect Dodge +5, AGI +1Zerom - Bonus DEX +3

    Armor-----Angelring - Bless Gives armor Holy PropertyArgiope - Bless Gives armor Poison Property. Poison does 5% less damage.Baby DesertWolf - Bonus INT +1Bathory - Bless Gives armor Shadow PropertyCornutus - Bless Makes Armor Indestructible

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    Dokkaebi - Bless Gives armor Wind PropertyEvil Druid - Bless Gives Armor Undead Property, INT +1Marc - Immune Immune to Freeze affect. Water does 5% less damage.PecoPeco - Bonus Maximum HP +150Picky - Bonus STR +1Picky Egg - Bonus VIT +1Poring - Bonus LUK +1Pupa - Bonus Maximum HP +50Rocker - Bonus DEX +1Roda Frog - Bonus Maximum HP +100Sandman - Bless Gives Armor Earth PropertySavage - Bonus VIT +3Steel ChonChon - Bonus DEF +2, 5% Resistance to WindThief Bug - Bonus AGI +1

    Foot Gear---------ChonChon - Bonus AGI +1Male Thief Bug - Bonus AGI +2Matyr - Bonus Max HP +12%, AGI +1Sohee - Bonus Maximum SP +20%Verit - Bonus Maximum HP/SP +8%Zombie - Bonus HP Recovery +25%

    Garment-------Bapho Jr. - Bonus AGI +3, Critical +1%Condor - Bonus Flee +5Dustiness - Resist 30% Resistance to WindHode - Resist 30% Resistance to EarthIsis - Resist 30% Resistance to ShadowMarionette - Resist 30% Resistance to GhostMars - Resist 30% Resistance to WaterMist - Resist 30% Resistance to PoisonOrc Zombie - Resist 30% Resistance to UndeadRaydric - Resist 15% Resistance to NeutralWhisper - Bonus Flee +20, 5% more damage from Ghost Property attacks.

    Zakk - Resist 30% Resistance to FireHead Gear---------Coco - Resist Sleep 50%Deviruchi - Bonus STR +1Elder Willow - Bonus INT +2Giearth - Immune ChaosMarduk - Bonus Immune to Silence. Reduce casting time by 5%Martin - Resist Dark does 20% less damageStainer - Resist Silence 50%Willow - Bonus Maximum SP +30

    Shield------Ambernite - Bonus DEF +2Andre Egg - Bonus Maximum HP +5%Argos - Resist Stone Curse 20%Bigfoot - Resist Insects do 50% less damageHorn - Resist Ranged attacks do 20% less damageMegalodon - Resist Frozen 20%Munak - Resist Stone Curse 15%Orc Warrier - Resist Brutes do 50% less damage

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    Petite (Sky) - Resist Dragons do 50% less damageThara Frog - Resist Demi-Humans do 50% less damageThief Bug Egg - Bonus Maximum HP +30

    Weapon------Anacondaq - Harm 20% more damage vs PoisonAndre - Bonus ATK +10Archer Skeleton - Harm 10% more damage vs Flying monstersBoa - Curse 1% chance of Toxication each attackCaramel - Harm 20% more damage on InsectsDesert Wolf - Harm 25% more damage vs Small monstersDrainliar - Harm 20% more damage vs WaterDrops - Bonus DEX +1Fabre - Bonus VIT +1Farmiliar - Curse 1% chance of Darken each attackFemale Thief Bug - Bonus AGI +1Flora - Harm 25% more damage on AmphibiansGoblin - Harm 20% more damage on BrutesGolem - Bless Makes Weapon IndestructibleHunter Fly - Bonus 3% chance of Heal 15% of damage done each attackHydra - Harm 25% more damage on Demi-HumansLunatic - Bonus LUK +1Magnolia - Curse 5% chance of Curse each attack

    Mandragora - Harm 25% more damage vs WindMarina - Curse 5% chance of 'Frostbite' each attackMetaller - Curse SilenceMummy - Bonus Hit +20Orc Skeleton - Harm 20% more damage vs HolyPecoPeco Egg - Harm 25% more damage on FormlessPetite (Ground) - Harm 25% more damage on Dragon monstersPlankton - Curse 5% chance of Sleep each attackRequiem - Curse 5% chance of Chaos each attackSanta Poring - Harm 20% more damage vs ShadowSavage Bebe - Curse 5% chance of Stun each attackScorpion - Harm 20% more damage on PlantsSidewinder - Enchant Double Attack Level 1

    Skel Worker - Bonus 15% more damage vs Medium monstersVadon - Harm 25% more damage vs FireWolf - Bonus ATK +5Zenorc - Curse 5% chance of Poison each attack

    Now with that, you should now ask yourself "What Cards I need?". I'll simplylist down those that are aren't near impossible or too tiresome to acquire.

    Accessory---------Smokie - Hide Level 1 - Hide level 1 is a very nice skill to have as usBattle Acolyte/Priests aren't made to be inclined with battling monsters nor

    mobs. A good hide skill would make us get away from it. You can startleveling with Smokies at around level 35+Yoyo - Perfect Dodge +5, AGI +1 - Perfect Dodge on both accessory is alreadya good 10 Perfect Dodge. Though Yoyo are tough since they mob and loot youshouldn't find them tough when you've reached level 40+Cobold - Critical +5%, STR +1 - As opposed to the perfect dodge, crit wouldbe a good alternative, switching from defence to offence. Try them aroundlevel 45+Marine Sphere - Magnum Break Level 1 - Not a very good skill to get sincea MB1 isn't that strong but with the amount of SP you've got you can easily

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    show off around other players specially in mobs ^_^. BTW, Marine Sphereare nice way of earning experience, it's just that the place where they arehas a lot of aggressives ^_^. Any level(around 50 perhaps) just be sure tohave a strong party to help you go down Byalan ^_^.

    Armor------ Resistance Cards - You can go after those that drops cards that offersresistance against something though I won't go for that since there aren'tany particular element that'll be dominating the game.PecoPeco - Maximum HP +150 - The Max HP is just about it. Mid 30's.Savage - VIT +3 - A nice boost on your VIT nuff' said. Late 40's. Early 50's.

    Foot Gear---------Sohee - Maximum SP +20% - start on them around 50+ depending on your build.Verit - Maximum HP/SP +8% - Same with sohees or maybe lower.Zombie - HP Recovery +25% - A good alternative to your constant healing. 25%is so big ^_^. You can handle them like around 25+ already.

    Garment-------Condor - Flee +5 - You should start with Condors early on. You should be ableto take care of this monsters at an early level like around 10 and keep up

    once you've job changed.Orc Zombie - 30% Resistance to Undead - Hunt for one if you're an undeadkilling type. 30% is already something if you're lucky an emperium mightpop out. Suggested Level: 40+Whisper - Flee +20, 5% more damage from Ghost Property attacks. - The supremeFlee card ^_^. I suggest you start hunting for one if you're already apriest that can enchant your weapon with holy property ^_^ otherwise youshould first look for an elemental mace to start on one.

    Head Gear---------Elder Willow - INT +2 - Suggested Level 35 or 40+Willow - Maximum SP +30 - Suggested Level: From Novice Onwards.

    Shield------Ambernite - DEF +2 - Low Dex monsters so they'll be easy on levels 25+.I'm not sure which card to take though it's up to you since most people wouldwant to PvP so much so you should just find one that you'll be needing checkthe list for your convinience ^_^.

    Weapon------Andre - Bonus ATK +10 - Perfect card early in the game. The +10 is alreadysomething for battle acolytes ^_^. Suggested Level: 30-35+Golem - Makes Weapon Indestructible - Simply for making those perfect

    chains. Suggested Level: 40(with high agi), 50+ to most.Magnolia - 5% chance of Curse each attack - Nice critical Alternative.Marina - 5% chance of 'Frostbite' each attack - Nice critical Alternative.Plankton - 5% chance of Sleep each attack - Nice critical Alternative.Requiem - 5% chance of Chaos each attack - Nice critical Alternative.Savage Bebe - 5% chance of Stun each attack - Nice critical Alternative.Sidewinder - Double Attack Level 1 - Double Attack is pretty nice to haveespcially for us who use maces ^_^.Skel Worker - 15% more damage vs Medium monsters - Since most are MediumCreatures a 15% damage or more would be great.

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    Soldier Skeleton - Critical +9 - A Quad Crit Chain is just about anything^_^. Though they may look tough but with high levels like around 50+ for abattle acolyte they'll be easy though I suggest you avoid mobs if you'llbe hunting for one.Zenorc - 5% chance of Poison each attack - Nice critical Alternative.Suggested Level: 60 or maybe higher

    *-*-*-*-*-** Credits **-*-*-*-*-*

    I would like to thank the following:Weggy - I got the list of Fixed Job Bonuses and the skills from hisguide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, theflee chart.Gravity - For creating the game.Mochan's Counterstrike Tactic guide - Itook the liberty to borrowthe way you created your entertaining guide.http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I used.www.rodatazone.com - Where I borrowed the card listings.Level-Up - I'm not sure why? but they brought Ragnarok Online to thephilippines.GameFaqs - The best FAQ site in the world nuff' said.

    YOU - This won't be called a guide with out anyone being guided. Thank you.If I ever missed someone e-mail me. I'm just tired and desperate to finishthe guide early enough to get it on the site. THANK YOU!!!!