Race Huldefolk

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  • 7/27/2019 Race Huldefolk

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    Races: Huldefolk

    lso known as Alfr, Aelf, Ylfe, Ese, Elbe. Once the

    epitome of enlightenment and responsibility, Huldefolk

    civilization has fallen before the expansive nature of Man.Where once the Huldefolk nations ruled the forests, the plains

    and the mountains, their now-small numbers live in secretenclaves, possessing great power but utterly impotent in

    A

    matters of projecting it. In addition, the empire-spanningHuldefolk religion of Christianity is breaking up, struggling

    against the rising pagan cults and sorcerous cabals of Man.Their attitude towards man is not unified. Some see

    Man as the natural heir to creation and seek to guide him andhelp him rule in wisdom. Most see Man as a great blight, and

    work to destroy him before he destroys all natural order. And

    some, considered young and foolish by their people, walkamongst Man.

    Requirements: INT 9

    AttributeModifiers: DEX +1, CON -1Available Classes and Level Limits: Fighter (10), Sorcerer(11), Rogue (12), Augerer, (7)

    Huldefolk receive the following bonuses and penalties to

    Rogue abilities: Stealth & Climb +1, Hear Noise +1.Huldefolk have infravision of 60 feet, and have keen eyes that

    allow them, when actively searching, to detect hidden andsecret doors with a roll of 1-2 on 1d6. Because of their

    connection to nature, Huldefolk are completely unaffected bythe paralysis ghouls can inflict.

    As a Huldefolk... (Roll twice)

    01-04 Sometimes you become obsessed and dangerous.

    05-08 You fervently want the Huldefolk to regain their glory.

    09-12 You have a noteworthy patron or mentor.

    13-16 Your father was a troll.

    17-20 You can vanish into a forest smoke, leaving no trail

    and making no sound.

    21-24 You do not recognize the concept of personal property.

    25-28 You understand the slow, bending language of the sky.

    29-32 You are haunted by crows.

    33-36 Sometimes you become strange and silent.

    37-40 You worship the Great Old Ones.

    41-44 You both fear and desire the deep places of the earth.

    45-48 You will waste away swiftly if imprisoned.

    49-52 You have a sworn enemy.

    53-56 You cannot conceal your emotions.

    57-60 You can idly carve wood into objects of heartbreaking

    beauty.

    61-64 You are unaffected by the elements, except at their

    most extreme.

    65-68 You find human books and writing to be delightful

    curiosities.

    69-72 You find Dwergi to be amusing, and like to tease them.

    73-76 You claim that the Huldefolk invented magic.

    77-80 You are fascinated by Humans, but rarely trust them.

    81-84 You view Haflins as mischievous children, or perhaps

    simple-minded cousins.

    85-88 You reject all musical instruments, claiming that voicealone is enough.

    89-92 You have eyes that change colours with the light andseasons.

    93-96 You have an awful secret

    97-00 You are strictly vegetarian.

    Regarding Appearance, You Have... (Roll d20)

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    1 Mottled pigmentation 11 A gold tooth

    2 Pockmarks 12 Copious freckles

    3 Battle scars 13 Piercing eyes

    4 A broken nose 14 An upper class bearing

    5 Bad teeth 15 A suspicious birthmark

    6 A missing finger 16 Weirdly smooth skin

    7 A curious smell 17 Rough, barklike skin

    8 Eyes a bit too far apart 18 A wide, thin mouth

    9 A speech impediment 19 Slightly pointed teeth

    10 A lower class bearing 20 Ritual scarring

    What's in the Huldefolk's Pocketses? (Roll d20)

    1 A divining pendulum.

    2 A delicate blade used mainly for woodcarving.

    3 A flask of herbs mixed with clear water, restoring vigourand provoking laughter.

    4 A tangled ball of restless vines.

    5 A vial of troll sweat.

    6 A small animal familiar, perhaps a sparrow, bat, or

    dragonfly.

    7 A box of wasps.

    8 A silver holy symbol.

    9 A protected pouch full of restless seeds.

    10 A mysterious ancient figurine.

    11 A hooded cloak and boots woven from spider silk.

    12 A portable chess set.

    13 A pair of ivory dice

    14 An oakheart helmet, carved to resemble some beast of theforest.

    15 Twelve small red ritual candles

    16 A deck of tarot cards.

    17 A small gem which, when breathed upon, scintillates with

    warm light.

    18 A ring with a secret compartment

    19 A bag of asps.

    20 A small flask of mild poison