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Quick rules... Cambiad de “Tarjeta-Objetivo”. Debéis descartaros de la tarjeta ac- tual y coger una nueva al azar. ¡Suer- te! ¡SORPRESA! GET READY! 1. Shuffle the 4 decks and stack each one into the card holder in the middle of the board. You don’t need all the cards for one game, so leave about half of them in the box… 4. Decide which team will go first. 2. Split into 2, 3 or 4 teams.. 3. Each team takes a ‘Peanut Card’ showing which combination of peanuts they must collect to win. Don’t show other teams what’s on your card! LOOK OUT! QUIZ & Co. Anything between your ears? PSYCHO & Co. Think you know your friends? SHOW & Co. We’ll bring out the star in you.! ART & Co. A picture tells a thousand words! WHITE Pick any category you want! BLACK The team on your right gets to pick the category! WHAT DID YOU ROLL? • Every now and then, you’ll find a SURPRISE! card that will raise the stakes if you get it wrong or give the game an unexpected twist! • Some challenges have a time limit. Look for the on the cards. Press the timer in the middle of the card holder. ...3 easy steps. GET PARTYING! 5. When it’s your team’s turn, throw the die The team on your right takes a card from the top of the deck that matches the colour you rolled. Cards are always read to a playing team by an opponent. 6. If the playing team carries out the challenge successfully, they win a matching peanut. Whether they win a nut or not, play always passes to the next team on the left (clockwise). WHO WINS? 7. The first team to collect all the peanuts shown on their Peanut Card wins the game! Each team gets a Peanut Card (no peeking!) Card holder Place used cards upright in the holder. Draw decks go face down on the board - one for each category colour. Push the timer down when challenges have a time limit Help yourself to a peanut, each time your team wins a challenge of the matching colour. Use the party-glasses and the wax crayon for ‘Cant’s see!’ challenges. Use the ‘Flexpaghetti’ for the ‘Modelling’ challenge. Use the paper and pencils with the ‘Just draw!’, ‘Telepathy’, ‘Word association’ and ‘How well do you know me?’ challenges.

Quick rules 3 easy steps. - Jumbo · Bring any party to life with the new, mad, bad Party & Co. EXTREME. It pulls together challenges that will test your dexterity, your grey matter,

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Quick rules...

Cambiad de “Tarjeta-Objetivo”.

Debéis descartaros de la tarjeta ac-

tual y coger una nueva al azar. ¡Suer-

te!

¡SORPRESA!

GET READY!1. Shuffle the 4 decksand stack each oneinto the card holderin the middle of theboard. You don’t need allthe cards for one game,so leave about half ofthem in the box…

4. Decide which team will go first.

2. Split into 2, 3or 4 teams..

3. Each team takes a‘Peanut Card’ showing whichcombination of peanuts they must collect to win.Don’t show other teamswhat’s on your card!

LOOK OUT!

QUIZ & Co. Anything betweenyour ears?PSYCHO & Co. Think you knowyour friends?SHOW & Co. We’ll bring outthe star in you.!ART & Co. A picture tells athousand words!WHITE Pick any category youwant!BLACK The team on your rightgets to pick the category!

WHAT DID YOU ROLL?

• Every now and then, you’llfind a SURPRISE! card that willraise the stakes if you get itwrong or give the game anunexpected twist!

• Some challenges have a time limit.Look for the on the cards. Pressthe timer in the middle of the cardholder.

...3 easy steps.

GET PARTYING!5. When it’s your team’s turn, throwthe die The team on your righttakes a card from the top of the deckthat matches the colour you rolled.Cards are always read to a playingteam by an opponent.

6. If the playing team carries out thechallenge successfully, they win amatching peanut.Whether they win a nut or not, playalways passes to the next team onthe left (clockwise).

WHO WINS?7. The first team to collect all thepeanuts shown on their Peanut Cardwins the game!

Each team gets aPeanut Card (no peeking!)

Card holder

Place used cardsupright in the holder.

Draw decks go facedown on the board- one for eachcategory colour.

Push the timerdown when challengeshave a time limit

Help yourself to a peanut, each time yourteam wins a challenge of the matching colour.

Use the party-glassesand the wax crayonfor ‘Cant’s see!’challenges.

Use the ‘Flexpaghetti’for the ‘Modelling’challenge.

Use the paper and pencils withthe ‘Just draw!’, ‘Telepathy’,‘Word association’ and‘How well do you know me?’challenges.

© Diset, part of Jumbo Diset.Made by Koninklijke Jumbo B.V.

P.O. Box 2224, 1500 GE Zaandam, the Netherlands.Made in Chinawww.jumbo.eu RN.18057

Art & Co

Any questions…?Party & Co. EXTREMEBring any party to life with the new, mad, bad Party & Co. EXTREME. It pullstogether challenges that will test your dexterity, your grey matter, your intuitionand creativity. Winning depends on what you’re made of, a touch of strategyand a little bit of luck.

THE CATEGORIES AND THEIR CHALLENGESEach card spells out what your next challenge is and how to play it. There arefour categories, each subdivided into three:

STRATEGY HINTSDuring the game, you’ll start to see that you’ll have to be smart to mark yourcard: filling in the spaces on your Peanut Card will mean rising to the rightchallenges and getting them right, but also using each opportunity to scupperyour opponents and grab the peanuts you’re missing by playing the SURPRISE!cards as cleverly as you can!

WHAT ELSE?Some answers to some common questions…

What if there’s a tie?There’s nothing else for it… you’ll just have to play another game!

What if I win a challenge and there are no peanuts of that colour left?If this happens, you are allowed to take a colour peanut that you need fromthe team that has the most of that colour.

What if someone gives an answer that’s not an exact match to what’swritten down?As we said before, teams are free to agree House Rules, but try to do sobefore the game starts!

HOUSE RULESFor many of the categories, you’ll be free to agree how hard or demandingyou want to be for answers to count towards the scores. For instance, inthe ‘Hum it!’ game, you can insist players guess the tune, but also the artistif this is shown on the card. In categories where words must be guessed,you can decide whether matches must be exact or whether similar wordsor synonyms will do. With the ‘Modelling’ test, there shouldn’t be anymovement allowed with the Flexpaghetti – unless you agree up front thatthis is allowed.

Quiz & Co Psycho & Co Show & Co1. What do you know?2. Which of the three?3. True or False?

1. Telepathy2. Word association3. How well do you know me?

1. Sign language2. Who am I?3. Hum it!

1. Just draw!2. Can’t see!3. Modelling

If you’re ready, then party withParty & Co. EXTREME!CONTENTS

*IMPORTANT: the party-glasses supplied withthe game provide no protection against the sun.Only use them for playing PARTY & CO.

Die ‘Party-glasses’* ‘Flexpaghetti’

Peanut Cards (10)

Pads of paper (2)Wax crayon

Card holder

Pencils (2)

Game board816 challenge cards(204 of each colour)

48 ‘peanuts’(12 of each colour)