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PUTTING LCT TO WORK Curriculum Conversations, UCT, 10 June 2014 Diane Steyn, CPUT [email protected]

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putting LCT to work. Curriculum Conversations, UCT, 10 June 2014 Diane Steyn, CPUT [email protected]. Research Questions. - PowerPoint PPT Presentation

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Page 1: putting LCT to work

PUTTING LCT TO WORKCurriculum Conversations, UCT, 10 June 2014

Diane Steyn, [email protected]

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Research Questions• How has Design knowledge been recontextualised into the project briefs which constitute the studio based curriculum of a multidisciplinary Design Foundation Course?

• To what extent does this intended curriculum enable or constrain the potential development of design knowledge and consciousness over the course of a year?

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What is Design?

Understood in the broadest and most inclusive sense of the word,

design can be defined as ‘the human capacity to shape and make

our environment in ways without precedent in nature, to serve our

needs and give meaning to our lives’ (Heskett, 2005, p. 5).

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Design knowledge in the FoP• FORM: Giving form to objects, environments or systems requires knowledge of the

canon and fluency in formal visual language and various methods of representation.

• TECHNOLOGY: Understanding how objects, environments or systems function and are produced requires knowledge about material properties and methods of production, and their environmental impact.

• CONTEXT: Conceptualising how objects and environments function and communicate meaning requires knowledge about human behaviour, social contexts, values and aesthetic preferences.

• DESIGN PROCESS: Knowledge of the design process enables the integration/synthesis of these knowledges towards a productive purpose.

• PRACTICE: Both noun and verb. Designers work for themselves or in a practice or agency. Think guiding principles, marketing ,branding, budgets, costing, sourcing, deadlines, legal issue, client relations, staff relations, bread on the table.

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The Design Process context specific

Real world problem

Solve problems

Knowledge Region

Brief Product

Supervening purpose of the region = Practice

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Recontextualised regions = curricula that ‘face both ways’

Project based Design curricula

Context dependent knowledge of specialized forms of practice and of professional identity

Context-independent disciplinary knowledge

The world of work

Professional/vocational curricula ‘face both ways’ ( Barnett,2006)

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The design process

Brief

Real world problem

Solve problems

Knowledge Region

Simulated problem

Gain knowledge

Recontextualised Knowledge: Subjects

Practice how to Practice Design

Brief

Brief

The design process recontextualized

Supervening purpose of the region = Practice Design

Product

Product

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Design Subjects

Lecture based

• History and Theory of Art and Design

• Professional Business Practice

Studio based

• Design (2D)• Design (3D)• Technology

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L1 L2 Object of study

Conceptual Languages

Legitimation code theory (Maton,2010)

Design process research: Levels of Design expertise/cognition (Dorst, (2008); Lawson,(2004); Cross, (2004)

Data

Curriculum texts

‘A language of description is a translation device whereby one language is transformed into another’ (Bernstein, 2000:132).

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ER+

ER-

SR+

SR -

The Specialization codes

Knowledge

Knower

Elite

Relativist Stronger social relations Who you are/ Tacit, embodied attitudes, aptitudes & dispositions‘voice’, ‘gaze’, judgement

Stronger Epistemic Relations: What you know/Specialized knowledge, skills & procedures,explicit, principled

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Knowledge code (ER+/SR-) •Terminology and Theory and formal visual language

•Skills and Techniques of presentation and representation

•Material properties and costs

•Methods of fabrication

•Contextual understanding (social, environmental, legal, economic )

•History and Theory of Design : Knowledge and understanding of precedent

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Knower code (SR+/ER-) •Capacity to integrate different kinds of knowledge into design solutions

•Ability to communicate abstract concepts visually

•Ability to connect like with apparent unlike

•Creativity, imagination, curiosity

•Visual and Spatial judgment/discrimination

•Visual-motor skills

•Contextual understanding (human and social behavior)

•History and theory of design : extrapolation from and synthesis of precedent

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SG -

SG+

SD+SD-

The Semantic codes: Semantic gravity( contexts) & Semantic density( concepts)

Core, context independent disciplinary knowledge, internal,

well defined, transferable

Specialized, discipline specific, context dependent knowledge,

external, complex

Factual, descriptive, concrete

Compounded/condensed,

layeredsymbolic, abstract

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Levels of Design Cognition

Design knowledge(ER/SR)

Design situation/context(SG)

Design process(SR)

Level

Acquire design domain schemata/ core knowledge

General Rule followingHow to use knowledge and methods.

Novice

Develop a pool of precedent

Situated‘authentic’

Maxim following/ ReactiveWhen to use knowledge and methods?

Advanced Beginner

Developepisodic/experiential memory of design knowledge and precedent

Situated ‘authentic’ and/oractual (WiL)

Self directed and reflectiveInvolved.What knowledge or experience is relevant?

Competent

Use guiding principles routinely or to create new knowledge

Situated, actual Intuitive/Pattern-basedWhich guiding principles to use ?

Expert

Consciously create new knowledge

Situated, actual IntuitiveHow to innovate and create new knowledge?

Master

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SG-

SG+

SD+SD-

Master

Expert

Competent

Novice

Advanced Beginner

Knowledge code

Knowledge/Elite/Knower/codes

Competent/ undergraduate

Knowledge progression in design curricula (Steyn,2012)

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SD+

SG-

SD-

SG+

Topology of curriculum modalities (Shay,2012)

C2

C1 C4

C3

Theoretical

Professional/VocationalPractical

Generic

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SD+

SG-

SD-

SG+

Progression of Design knowledge in Vocational/Professional curricula

C2

C1 C4

C3

Work/Practice

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Level appropriate design curricula

Project based Design curricula

Context dependent knowledge of specialized forms of practice and of professional identity

Context-independent disciplinary knowledge

The world of work

Naive Novice Advanced beginner

Competent

F & 1 2 30Year

Level

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Warm Cold

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SD –SG -

SD+SG+

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SG-

SG+

SD+SD-

Knowledge

KnowledgeEliteKnower

Less is More (P1) Tile (P5)

Jewellery (P15)Bag (P6)

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Product Design 1, 2 & 3

SD-

SG- SG+

SD+

‘Gaze’

ER+/SR- ER^/SR^

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Useful References• BARNETT, M. 2006. Vocational knowledge and vocational pedagogy. In: YOUNG, M. & GAMBLE, J. (eds.)

Knowledge, curiculum and qualifications for South African further education. Pretoria: Human Resources Research Council Press

• CROSS, N. 2004. Expertise in design: an overview. Design Studies. 25(5): 427-441.

• DORST, K. 2008. Design research: a revolution-waiting-to-happen. Design Studies. 29(5): 4-11.

• HESKETT, J. 2005. Design: A Very Short Introduction. Oxford: Oxford University Press.

•  LAWSON, B. 2004. Schemata, gambits and precedent: some factors in design expertise Design Studies. 25(5): 443-457.

• MATON, K. 2014. Knowledge and knowers: Towards a realist sociology of education. London Routledge.

• SHAY,S. 2012.. Conceptualizing curriculum differentiation in higher education: a sociology of knowledge point of view. British Journal of Sociology of Education. 34(4): 563-582.

• SHAY, S. & STEYN,D (forthcoming) Enabling knowledge progression in vocational curricula: Design as a case study. In Maton, K., Hood, S., Shay, S. (editors) Knowledge-building: Educational Studies in Legitimation Code Theory. Routledge. 

• STEYN,D. 2012. [Conceptualising design knowledge and its recontextualisation in the studio-work component of a design foundation curriculum]. Cape Town: University of Cape Town. (Unpublished MA thesis)