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Object-Oriented Software EngineeringPractical Software Development using UML and Java
Chapter 1:
Software and Software Engineering
1
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Prologue
"By the year 2000 all software will contain allfunctions imaginable and will be delivered bug-
free", unknown Software Engineering manager
approximately 1990
By now we expected that software development
would be flawless and that software testing would
be unnecessary
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Prologue
Reality -- Software is frequently missing necessaryfunctionality and errors are a more serious problem
today than ever before!
The more computers have to do, the more complex
their software has to be, and therefore the more
difficult it is for software engineers to create high
quality software
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1.1 The Nature of Software...
Software is intangible Hard to understand (or even explain) the development
effort required
Software is easy to reproduce
Cost is in its development
in some other engineering products manufacturing
is the costly stage
Software industry is labor-intensive
Hard to automate
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The Nature of Software ...
Untrained people can hack something together Quality problems are hard to determine
Software is easy to modify
People make changes without fully understanding their
effects
Software does not wear out
It deterioratesby having its design changed:
erroneously, or
in ways that were not anticipated
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The Nature of Software
Conclusions Much software has poor design
Demand for software is high and rising
We are in a perpetual software crisis
We have to learn to engineer software
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Types of Software...
Custom For a specific customer
Generic
Sold on open market
Often called
COTS (Commercial Off The Shelf)
Shrink-wrapped
Embedded Built into hardware
Harder to modify
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Types of Software
Real time software Control and monitoring systems
Must react immediately
Performance and Safety are major concerns
Data processing software
Used to run businesses
Correctness and Security of data are major concerns
Some software has both aspects
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1.2 What is Software Engineering?...
The process of solving customers problems by thesystematic development and evolution of large, high-
quality software systems within cost, time, and other
constraints
Other definitions:
IEEE: (1) the application of a systematic, disciplined, quantifiable approach
to the development, operation, maintenance of software; that is, the
application of engineering to software. (2) The study of approaches as in (1).
The Canadian Standards Association: The systematic activities involved inthe design, implementation and testing of software to optimize its production
and support.
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What is Software Engineering?
Solving customers problems This is thegoalof software engineering
Sometimes the solution is to assemble from existing
components, not build from scratch
Sometimes the solution is to buy, not assemble or build
Adding unnecessary features does not help solve
problems
Software engineers must communicate effectivelyto
identify and understand problems
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What is Software Engineering?
Systematic development and evolution An engineering process involves applying well-
understood techniquesin an organized and disciplined
way
Many well-accepted practices have been formallystandardized
Most development work is evolutionary
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What is Software Engineering?
Large, high-quality software systems Software engineering techniques are needed because large
systems cannot be completely understoodand developed
by one person (within time constraints)
Teamwork and coordination are required Key challenge: Dividing up the work and ensuring that the
parts of the system will work properly together
The end-product must be of high quality
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What is Software Engineering?
Cost, time, and other constraints Finite resources
Usually a deadline
The benefits must outweigh the cost
Inaccurate estimates of cost and time have caused many
project failures
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1.3 Software Engineering and the
Engineering Profession
The term Software Engineering was coined in 1968 People began to suggest that the principles of
engineering should be applied to software development
Engineering is a licensed profession
In order to protect the public
Engineers design artifacts following well-acceptedpractices which involve the application of science,mathematics, economics, .
Ethical practice is also a key tenet of the profession
In most countries, software engineering does not (yet)require an engineering exam or license
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Software Engineering and the Engineering
Profession
Ethics in Software Engineering:
Ethics refers to the concern that humans have for figuring out
how best to live
Like medical, legal and business ethics, engineering ethics is
a well-developed area of professional ethics
Professional engineers today are expected to both learn aboutand live up to ethical standards as a condition of their
membership in the profession
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Software Engineering and the Engineering
Profession
Ethics in Software Engineering:
Software engineering is a relatively young practice and,
compared with other engineering disciplines, its culture of
professionalism is still developing
Software Engineering Code of Ethics and Professional
Practice (Version 5.2) as recommended by the ACM/IEEE-
CS Joint Task Force is the standard for teaching and
practicing software engineering
Software engineers shall adhere to these eightprinciples
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Software Engineering and the Engineering
Profession
Ethics in Software Engineering:
Software engineers shall
1. Act consistently with public interest
2. Act in the best interests of their clients3. Develop and maintain systems using the highest
standards possible
4. Maintain integrity and independence
5. Promote an ethical approach in management
6. Advance the integrity and reputation of the profession
7. Be fair and supportive to colleagues
8. Participate in lifelong learning
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1.4 Stakeholders in Software Engineering
1. Users Those who use the software
2. Customers (Project Owners)
Those who pay for the software
3. Software Developers (Software Engineers)
Those who create and maintain the software
4. Development Managers (Project Coordinators)
Those who supervise the software development process
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1.5 Software Quality...
Availability Concerned with system failure and its associated
consequences
Modifiability
The cost of change
Performance
How long it takes the system to respond when
an event occurs
Scalability
Can the software handle larger volumes of data?
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Software Quality and the Stakeholders
QUALITY
SOFTWARE
Developer:
easy to design;
easy to maintain;
easy to reuse its parts
User:
easy to learn;
efficient to use;
helps get work done
Customer:
solves problems atan acceptable cost in
terms of money paid and
resources used
Development manager:
sells more and
pleases customerswhile costing less
to develop and maintain
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Software Quality: Conflicts and Objectives
Some software qualities can conflict Increasing efficiency can affect maintainability and/or
reusability
Increasing usability can affect efficiency
Increasing security can affect performanceSetting objectives for quality is a key engineeringactivity
You then design to meet the objectives
Optimizing is always necessary
for example, obtain the highest possible reliability usinga fixed budget
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Internal Quality Criteria
Characterize aspects of the designof thesoftware
Have an effect on the external quality attributes
e.g.The amount of commenting of the code
The complexity of the code
The use of well-understood software patterns
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Short Term Vs. Long Term Quality
Short term: Does the software meet the customers immediate needs?
Is it sufficiently efficient for the volume of data we have
today?
Long term:
Maintainability
Customers future needs
Scalability
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1.6 Software Engineering Projects
Most projects are evolutionaryor maintenanceprojects,involving work on legacysystems
Corrective projects: fixing defects
Adaptive projects: changing the system in response to
changes inOperating system
Database
Organizational operations
Enhancement projects: adding new features for users
Reengineering or perfective projects: changing the
system internally so that it is more maintainable
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Software Engineering Projects
Greenfield ProjectFrom scratch project, new development
Lacks any constraints imposed by prior work
Analogy is to construction on greenfield land where there
is no need to remodel or demolish an existing structureMinority of projects
Brownfield Project
Development and deployment of a software system thatmust work with existing software systems
New system must take into account and coexist withalready-existing software
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1.7 Activities Common to Software
Projects...
Requirements Includes
Domain analysis
Defining the problem
Requirements gathering
- Obtaining input from as many sources as possible
Requirements analysis
- Organizing the information
Requirements specification
- Writing detailed instructions about how the software should
behave
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Activities Common to Software Projects...
Design Deciding how the requirements should be implemented
using the available technology
Includes:
Systems engineering: Deciding what should be inhardware and what in software
Software architecture: Includes dividing the systeminto subsystems and deciding how the subsystemswill interact
Detailed designof the internals of a subsystemUser interface design
Design of databases
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