20
I PUNT PROTECTION AND COVERAGE Philosophv Unquestionably, this phase of the kicking game is the most crucial. The result 01many gam es has turned due to a blocked punt or long return. For these r easons, this area of the kicking game demands more practice, time and maximum Concentration by the participan t s. II. Physical And Mental Requirements A. PI.19rs with a s trong SI!fI$ti! 01 Bespooslbirtv· People we can count on 10 do their job. S Players wi lh I ntellioence - People that MOW what 10 do an d how to do it. C. Hiners &. Hustlers III. Pun t Team Goa l s A. No blocked punts e, No pun ts return ed lor ICUchoowns c D . L l m ~ op pon ent' s pu nt retu rn average 10 6 yards Of less Ne t punting average of 37 yards IV. Timing We must adhllfe to an d perla", our snap-101 IUm process witnin IIle followlIIg time standal'da: A . Snap ( 15 ya rds) ""'" OTAL time to Kj c k 0. 8 seconds 1.3 seconds (vs_ 10 milll· 1.95 seconds ) B. II our snap-to- kick sequ ence t a ~ e s any longer tha n 2. 1 seconds. w8 ris k the possibility of a blocker pUn! or prema ure re lease by our coverage team. C, Hang nme (m ini mum ) · 4.5 second$ II . Fonnatlons We will kick the ball from ei ther a TIght Punt or Spread Punt formation. TIght Punt

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PUNT PROTECTION AND COVERAGE

Philosophv

Unquestionably, this phase of the kicking game is the most crucial. The result 01many gamehas turned due to a blocked punt or long return. For these reasons, this area of the kicking

game demands more practice, time and maximum Concentration by the participants.

II. Physical And Mental Requirements

A. PI.19rs with a s trong SI!fI$ti! 01 Bespooslbirtv· People we can count on 10 do their job.

S Players wi lh Intellioence - People that MOW what 10 do and how to do it.

C. Hiners &. Hustlers

III. Punt Team Goals

A. No blocked punts

e, No pun ts returned lor ICUchoowns

c

D.

L l m ~ op pon ent's pu nt retu rn average 10 6 yards Of less

Net punting average of 37 yards

IV. Timing

We must adhllfe to and perla", our snap-101IUm process witnin IIle followlIIg time standal'da:

A. Snap (15 yards)

""'"OTAL time to Kj ck

0.8 seconds1.3 seconds • (vs_ 10 milll· 1.95 seconds)

B. II our snap-to-kick sequence t a ~ e s any longer than 2.1 seconds. w8 risk the possibility of a blocker pUnor premature re lease by our coverage team.

C, Hang nme (m inimum)· 4.5 second$

II. Fonnatlons

We will kick the ball from either a TIght Punt or Spread Punt formation.

TIght Punt

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.,:,t"Ht:AD PUNT

VI. Game Procedure

A. Huddle· We will bring 00f Pum Team!DQe!her 0<1 the sideline ahef 3rd down , with the abirny 10

1. Huddle 0<1 !he field (1-iuddlel

2. line up III !he line-ol·Scnmmage ("On !he Ball")

3. Spml to a!ignrnItm ("Speed Punn

B. fu llbac!s Pl'!Xjl!durl· OoIr Fulll:Jack hilS s l ~ r 8 S p o n s i b i ~1. HI must make sur' we rum !he b a ~ witlin thl! allotted !lOi2S SIll...,. ods.

a. W.WlnllO punt th l ball as quiekly as possible. Yet !here will be tmn (latl in ei

half} whl!f1 we wanl to use IL$ much of !he 4o-second clod< as possible.

2. He must i d e o ~ t v ltle!)e!enslYt front IBor 10 man) and if an 0'cr!oad e!Cis1s.

3. He must Insurg Jha! Our protgGtior Is 'Plod.

a. The Fullback wil give help 10 Itle area where an 0¥e!10ad eXISts, Of be accountab!he dellnOer lnvoIYed In a man protection sehame.

4. Change th l Dmlgction scheme.

I . R«xJOIIiIion of certain pili5Ol1 III, !he Fullback 1TIU$1 now I!!!l;t! to !he righl side o

"""""'.b. In the case oIrTIOYIfI"IIi'II by !he RlltUm Team . the Futlback can switch the proTec

any cal bewants and the p.iI'iI team will slid< with that cal.

5 He !!/ill ln"tia!e ltJe PIli'll DrocgsS Py commandina "Sec.

••

6.

This final command alens our Pvm Team 10 cease all l"II0'ernenl as au- Cef1IBf cathe baU any timl! alief "SIr.

, : ! ~ , , ! , ~ , ~ . ' ~ _ ! ! : the 10 cal for. di'ectionaJ kic!o; by OiJr Pul'lle

because01

a delensl\ll! frontOf

weathe!' eodtiooIS .

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SPREAD PUNT

s

K

SPREAD PUNT - BASEALIGNMENT - BLOCKING - COVERAGE

flYERS: AVOID JAM AND GO FOR BALL

CENTER: GOOD SNAp· BLOCK ONLY VS 10 MAN. KEEP BALL CARRIER QIRECTLYINFRONT OF YOU.

GUARDS: BLOCK 4TH MAN FROM OUTSIDE· HELP ceNTeR IF NEEDED. RELEASEOUTSIDE KEEP BALL CARRIER TO YOUR INSIDE .

TACKLES: BLOCK 3RD MAN FROM OUTSIDE· COVERAGE lANE IS INSIDE OF WING ·ASSUME CONTAIN IF WING ISHEbD UP .

WING- BLOCK 2ND MAN FROM OUTSIDE· RELEASE TO NUMBER , CONTAIN .

EJL.: LINEUPS YOS FROM THE BAl l - MAKE AU PROTECnON CALLS (8 MAN. 10 MAN

(R or l j , 4 CAll etc.) COVER TO THE BALL

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BASE PUNT PROTECTION

WING FORMATION 10 MAN BALANCE

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PUNT COVERAGE

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VII.

PUNT TEAM ASSIGNMENTS

A. CENTER

Your most important job is the snap. It must be quick and accurate. We need to havea snap of .7 - .B. Anything higher increases the change of a block. Try not to create arhythm or hitch. The opponents will time this and get a great jump on the snap. You

are to seal block. back and to your left on all calls with the exception of an "overload

right" call. On a "10 man" call you will have to block a man. Your coverageresponsibility is to go directly to the ball.

B. GUARDS

Spl it 6 inches from the center. Line up with your head on the bottom of the center's

number. You are responsible for the #4 man from the outside. On a "10 man" call youmust execute a duel principle (taking a good piece of the inside man before turning

out to your man). You musl be prepared to zone a stack, stunt or X-Game. You canno

get grabbed and held. You must use the proper technique and explode up and thru

the rusher. Your coverage responsibility is to fan out keeping outside leverage on the

ball and splitting the distance between the center arld tackle. If the tackle is held upand not irl his coverage position, you will widen and accept his coverageresponsibility. MAKE THE TACKLE.

C. TACKLES

Split 1 foot from the guard. Make sure that you are square to the guard and are linedup straight. You are responsib le always for the #3 man from the outside. You need 10

execute the due l principle giving some ground back and out at a 45°ang le 10 your

assignment. Your technique is similar to the pass set of an offensive tackle. Be

prepared to zone any stack, stunt or X-Game. You must also be aware of a 2-visesafety sneaking in and coming at the last second. You have the lane between the

guard and the wing. If the wing is held up or knocked down, you must widen andassume his conta in responsibility. MAKE THE TACKLE.

D. WINGS

Line up 1 yd. behind the tackle with your inside fool just inside his outside loot. You

are responsib le for the 2nd man from the outside. You musl keep inside leverage on

the outside rusher and force him out around you. Be alert for a rusher cheating is tromthe 2-Vise. Your coverage is a contain responsibility. Sprint to the number and start

your contain tane from the re, depending on the width of the ball. Nothing can gel

outside of you. Sprinl down Ihe field to nearly ball level 10 take away the ball carrier'sangle for getling around or outside of your contain.

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Punt Team Ass ignments (continued)

E. FLYERS

Split at least 10 yards from the tackle and always on our outside the numbers. Give

yourself enough room to the sidel ine to avoid being run out of bounds. You may becalled in "tight" if we have to punt from inside the -5 ya rd l ine. If we are In tight you

will duel princip le and block the outside man, then release and sprint to the ball. From

your normal split al ignment you are a lways going to the ball. You have to be able to

beat the 2-vise and get to the ball. On Pooch kicks toward the EZ if a lair catch signal

has been given, sprint to the G.L. and turn around to give yourself room to make theplay on downing the ball inside the 5 yard line. You must be aware of fake fair catch

signals. Know how to pick up the flight 01 the bal l and be aware that you may catch

the punt of no rece iver is in the vincinity. You must five the punt receiver the

opportunity to make the catch, inc luding a bobble. MAKE TACKLES.

F. FULLBACK

Set behind the RI. Guard at a depth 016 yards. You a re responsib le for the front and

protection calls. You must take Charge and direct the punt team. Be prepared to

change your protection call at the lasl second, depending on the defense. You are a

free blocker on "8 man" calls. Stay at your depth and pick up the most dangerousrusher. On " lOman" calls you wiJl block either the Rt. #5 or #5 man. Always be

prepared for a quick rusher straight up the middle. See the whole picture. knowwhere help may be needed. After all calls have been made and every one is set, call

"ready-set" and the ball will be snapped shortly thereafter. You wi ll be responsible fo rcertain fake assignment and calls. and must be aware 01 them. Being aware fo the 30

second clock along with the center is another one of your responsibilities. Make sure

that the ball is punted, then release and sp rin l to the ball. You are not accounted for in

many punt return schemes and you can be a dominating coverage force_ (NEVER

BACK UP).

G. PUNTER

Align at the depth of 15 yards. Look the ball into your hands. We must get the ball off

in a round 2 seconds from the snap. Hang time Is the most important aspect of the

punt. We are striving lo r 5 second hang time. This will enable our coverage team tobe in excellent pos ition to make the play. A 45 yd. punt w ith 5 sec. hang time is ideal.

Une drive punts result in big returns. Always give the cen ter a good target and be

ready to adjust to an errant snap. You must be aware of an overlaod call and puntaway from it. You must be able to execute directional kicks and kicks inside the-20

yd. line. Work on gening the ball ol f as qu ickly as possible so you do not have to

change your rhythm when ruShed. Your covera'ge responsibility is that of a safetyman. Stay in front of the ball and at a distance close enough \0 make the play if theball breaks through the coverage.

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PUNT COVERAGE

A. Philosophy

Pul"ll O O \ f e r ~ is an area of strict disdpNne yet fiexible acljulitment Each player has an assigned

re$por1sibility that can be altered drastically according 10 where the bal l is punted or the type ofreturn being used.

Our ph ilosophy of ooYElfage is to force the returner with our Ffyl!f$; al(Itain the returner with ourWings: and cover. at relalN-a Intervals , the alEla in between, with our carner. guards and tackkts.How well (and IlOW last) we COCfdinate these actions will determine our effectiveness lIS acoverage team.

B. Coverage Principles

1. Protect !he punter firSt· then coYerI'

2. S.2II!.d and are the most 8I)parent Q \ l a l j ~ e $ of good coverage teams.

3. Only the "Obvicus End Men" are allowed to quick r e ~ a s e Into coyerege. All other playermust walt u n ~ 1 the bal l Is punted. In order for thB5E1 players to release s i m u ~ a n e o u s l y eaCll player should back· two sleps · bounce 10 his outside - and !ill through tile

blocker to his release.

••

,.6.

7.

B.

9.

"."".

"

Know whe!e we are kicking the ball !Tom· HashIMiddie.

Know wherewe are kicking the ball to • LeMAiddieIRighl.

Find the ball in the air on +-SO puntS. Otherwise locus on the retu rl'\li. He will "lake you·to the IootbaU.

·Short · Short' warns 01 a poor punl.lmmi!ldiately locate and frootthe bailor retumer.AVOId IBtIlng the ball hi l you. It can b , adv anced a1 no risk!D our olVVVletll.

Feel hold·up as soon as pOSsible. FlOhlthlOugh hold·up to release. If no hoIc).up on you.IXll'ltinue widening on LOS. (Bounce)

TlIe Flyers must rflCOgl"Iize rush or nold -up U11mediate!y 11 In a T tghtlorm ation .

00 !'lOt follow a teammate downlleld· adjust and f ilJ aoother lane.

Keep leverage on the rerumer. Keep the rerumer inside and in t roD! of yoy (not evenwi th returner) .

First coverage man downfie ld shoLJId make re turner stutler (gel in a breakdown pOSition )to let other people COfNerge on returner. If rerumer fumbles or mulls the ball . make adecision to take·out the returner or reco ver the ball. (If you have a clean, close shot·~ I )

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-

page 2 · Punl Coverage (contnJed)

". ~ : : ; : ~ : . : : ~ ~ m u s t gatherII 10 catch the

111. If re turner signals for a 1811 calCh (at the 10 yard line) - pass returner. find ball. and lookto down baJilnside the 10 yard line .

16 . If ball is untouched and ,oUlng, f,ont ball and follow as gains lield position for liS. 00

not down ball until It StOPS lolling. Do not down ball and walk way. this ba ll can be

advanced at no fisk 10 our opponent. LeI the OffICials blow !he b a ~ dead. At the end ofthe half or game, do not down ball ( ~ l e g a J touch). Lei officials blow \!'Ie ball dead.

17 Flyers VI. Double Vise

".19.

a. Beat man 1 on 1. think $peed 1'I'l(H8 fnL V$ 2 on I. always work 10 beat 1 - nOI

"'". If knocked out 01 OQUnds. keep going (make ellort 10 gel DiICk into field 01 play).

c. Alert on shorter kick Wlth no ( much liang 10 use 2-Vl$& man and push him Intoball.

d. lis 2 on 1. be decisive on move. Come under now. Go over top. (Be carel\,llllyou are end ilWay from directlonal kick) . Make a move (stl.ltler) to Ifeaze himand then dive laterally to release.

When trying to down the foQlbali. fefi!t cannot touch the li!Oalline first and down the ballIn field of pfay.

Cover learn mUSl give returner room 10 calch lhe bali. bul returner removes himselffrom area. then COVtraoe leam can calch the football.

C. DIrectional Punts

We wi. have the capat,;lity of kicking the btd between the hash and !he numbers or wider inorder 10 disrupt retums and rninirn lle coYerage areas. Yet our p/lIlosopily of Ioree. contain. andcover wi. be coostant.

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SPREAD PUNT FORMATION:

COVERAGE NOTES:

1. Covering pun!s is based on sprinl1ng when !he ball is pun!ed.

2. Sprinl in lane 10 COVet - never tollow In lane 10 cover - never follow your owncolor.

3. Gang tackle -force fumbles. Keep shoulders parellel.

4. Call out "FAIR CATCH " Hit is signaled.

5. Know where the ball Is· do not let it hlI you.

6. Get outside release il at aU possible.

7. The coverage lans out to cover field then gradually pinches in. Wings musl be"contalners" and keep leverage.

8. First men down cannot be blocked must take a shot.

9. II the receiver does not field the ball , cover It.

1O. II receiver "FAIR CATCHES" we will run right by him - CLOSE· but do not Interferewllh catch. Inside 1S· set up picket fence. There wi ll be a designated manresponsible IOf a dropped ball.

11. Tackle wilh intent to force fumble.

12. On "POOCH" or high kick defend the end zone · keep it from going In.

13. Punt coverage is a team effort· it takes 11 people to do the job.

14. Make up your mind that you must sprint 40 yards to cover - PRIDE!!

1S. Be alert as 10 where the return is forming. Look fo r "pre-set" wall. Study film.

16. Objectives of coverage:

A. Cause returnee to fumble and we recover!!B. Hold opposition to less than 5 ya rds per retum.

17. The secret 10 good coverage Is DESIRE.

18. BLOCK - SPRINT· FAN OUT · CONE · TACKLE - FORCE TURNOVER.

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DIRECTIONAL

' , ,'<""

LEFT MIDDLE I RIGHT(BLUE) (WHITE)

I(RED)

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CD

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MIDDLE

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RIGHT - (RED)

c· DOLPHINS

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,

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LEFT - (BLUE)

DOLPHI

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,

I.

2.

3.

4.

5

6

7.

PUNT TEAM - TIPS

Know the down and distance of the offense. Be prepared to get on to the field. Save

the time for adjustments and calls. We can never line up with 100 many or 100 fewpeople.

Take the proper alignment and splil. It is better to be too wide than too narrow.

Know the exact blocking scheme and calls: Overload Rt., Lt., Opposite, etc. (8-10

Man)

The FB (personal protector) is responsible for calling out the defense, determining

the protecHon, dealing wilt1 the clock. and time outs, and is in charge 01 all fake

situations.

Ensure a good solid block. The facemask and hands el!f)lode through the numbers.Stop their charge. We will not give ground.

Know your exact cover lane andlor contain responsibility.

If a "4" call has been made between a guard and the F.B., then the coverage lane

will also change.

8. Cone to the bal l. Keep leverage on the ball at all times. Stay square v.ith your

outside arm free. Shoulder tackle. Gang tackle.

9. Do not leave too early. Aside from the end people on lIle LO.S ., you cannot leave

until the ball has been kicked.

10. Respect their ability to lair catCh. Do not run into the man trying to lair catCh, Give

him room to make the catch, but be in posiUon to recover in case of a drop. Even if

the receiver bobbles the ball you may not run into him. He must have a complete

change to catch the ball. You cannot go after the ball until it touches the ground.

11. Pooch Kick· (a short punt. trying to down the ball inside the opponents's 10 yard

line). If the defender is giving the fair catch signal, the first two cover people shouldsprint past the receiver and turn back to the ball right in front of the goal line v.ith

their backs to the end zone. This is to keep the ball from going into the end zone fo r

a touchback. No part of your body can touch the goal line.

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NT TEAM,.2

2. Pooch Kidl . if the punt returner has not given the fair calch signal, pick up the flight

of the ball and close in on the ball. Do not let the returner fake and draw you away

from the ball.

13. FB and Center · always know vmere the thirty·five second clock is located· never

lellhe lime expire and have to be penalized,

14 . Eating up the clOck· be prepared to sit on the ball and let the lime run down. We

may leI it run down to 1 or 2 seconds and then either punt the ball, call a time out, ortake a delay penalty. We will discuss th is on Ihe sidelines and have a call (green) il

we want to punllhe ball.

15. Eating up the clock· you cannot call two consecutive time outs.

16. Be aware of the bled<.. Be prepared althe end of either first of th ird quarter to use

the dock to our advantage to KICK WITH THE WINO.

17. Anyone on the punt team may catch and down the punt, provicied that on one Irom

the receiving learn is in the vicinity ormaking

an effort to catch the punt. This is

particularly effective inside the 10 yard Une vmen the receiver moves away from thepunlto try and leI it bounce into the end zone lor a touchback.

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2.

3.

••

5.

6.

7.

B.

9.

".n .

PUNTER'S CHECK LIST

SPREAD PUNT ·15 YARDS DEEP.

FEETPOINTED

STRAIGHTAHEAD

.

CONCENTRATE ON "THE SNAP FROM CENTER. CATCH l 'HE BALL

PLACE THE BALL CORRECT\.YON l'HE FOOT

FOLLOW THROUGH.

KICK UP AND 1liROUGH THE BALL

COVER AND "SHOlfr' DIREcnON OF KICK.

KNOWWHAT YARD LINE YOU'RE ON FDA P U N C H OR COFAN CORNER PUNT.

STRIVE FOR HEIGHT AND ACCURACY.

BE AWARE OF AN AU OLIT 11 MAN RUSH.

3RD DOWN OR QUICK KICK - BAD SNAP OR FUMBLE. RECOVER BALL AT A l l

COSTS - QQ NOT PUNT.

12. A BLOCKED KICK BEHIND THE SCRIMMAGE UNECAN BE ADVANCED BY YOU

OR l'HE OPPONENT. BE PREPARED TO RECOVER BAllOR TACKLE

OPPONENT.

13. NEVER ATTEMPT A RUN ON 4TH DOWN WITHOUT CHECKING DOWN , DISTANCE,POSITION ON FIELD, SCORE OF GAME, DEFENSIVE RUSH AND WITH HEAD

COACH.

14. WHEN IN END ZONE AttO A BAD SNAP OCCURS ...

A. IF A SAFETY WILL BEAT YOU , PUNT THE BALL AT ALL COSTS

(LATE IN 4TH QUARTER)

B. IF A SAFETY WILL TIE, GIVE THEM THAT RATHER THAN A CHANCE TO

RECOVER A BLOCKED PUNT FOR A TO OR NEAR OUR GOAL UNE.C. IF AHEAD BY 3 TO 8 POINTS TAKE THE SAFETY.

15. ALWAYS KEEP KICKING TEMPO n lE SAME. IMPORTANT SINCE COVERAGE

CANNOT OCCUR UNTIL BALL IS PUNTED.

16 . ALWAYS KNOW WIND DIRECTION.

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KICKING GAMES RULES

PUNTS

1, Any punt Ihal touct1es a p i post is dead.

2. DUling a k.ick 'rom scrinvnage. only the end men. as erlgible fece1VIlfS. at the time pllhe soap.

are permined to go beyond the line !)elora the b a ~ is kicked.

A.

ball is kicked.

3 .. "" . , . , , , , ,. , of scrimmage can be r&covered aod

A. HOWfWlII . Hthe oHeolw, taam r800VeNl it, it mysl make !he yardaQ1! oltCessafY !or itsfirst dawn to relaln possession it ttle Dunt Wils a fourth dpwn.

4. It a member of the kicking learn a n e m p ~ n o to down the ball on or inside the oppooent's 5 yardline carries the bal l 1010 the end zone. it is a touchback.

S. Fools during a punl are enforced !rom the p.'evious spot (line of scrimmage).

6. It is int811erence. afId you can De peoali1:ed, il yoo interfe.'e with an opponunity 10 ca1Ch a pum.or make a fi l l ! catCh.

7. Alter a pun!. 1M ban is not -Cead": until tlIown dead: even II the punling team lDuches the baH, ilis s ~ ~ a "liYe" baU; u n l ~ the w t r i s ~ e is blown .

8. The Pun ter has no protection when;

a. H. drops the ball.B. Moves laterally (becomes a ruol'\8r).C. Holds the ball .D. The SI'Iap tIoul'lCeS or Is gfoul'lded before reach,ng me Punter

9. Anyooe playing OU ! of oosjtoo Clerssy numbersl myst raoon to the ot1icjalS wherJ going imo aRiI!IlIl.. Yoy WI! repoa.

10. A po..n! which I, p a r t i a l ~ blocked and goes beyond !he line-of-scrimmage ill a po..nted ball. Itshould be lIeated as a "Short" situalioo 10 !hi! punt team ,

I I. Dunng a dtlwn in wb ich Itlere is a fre-e kick or a kick from scnmmage. aU players on tM r6Ce.vin\l

team are prohib!ted from blocking below the wais t

A. Players lined UP within !WO yards of the rackfe. whether on or behind !he

' ; ' ; ; ' ; ; ~ ' ; blocked below the waist I I or behind Itle line-O/·scrimmage. No ptaYEll" can"" below the waist alter he goes beyond the line.

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Fair Catch:A. A lair cateh signal is valid (while the ball is in night) when one arm is fully extended

aboYe tile head and

B

C.

NO Opponent may Interfere w ith the rair catcher , the ball, or llis path to the ball.

A pjayer who Signals tor a tall catch is not required to catch the ball. However, if a player

signals lo r a lair catch, he may not block pr Inltjate contact with any player on the kjckingteam until !he ban tryrl!n a player

D. Itltle ball hilS the ground or is touched by a member oIlhe kicking team in flight. lairca tch signal is of! and 1111 rules fa' a lUcked ball

E. Any undllll atWance by a iarr catch receIVer is de lay of game.

F. If urne expires while th e ball IS In play and a fair catch 1$ signaled and maOe. receivInglearn may choose to free kick from the spol the ball Is caught.

13. Free Kick:

A. In addition to a kickoff, the other free kicks illlI a kick after safety and a kick after a fai rcatch. In both cases , II dropllick, placekick. or punt may be used. (A ~ n l maY!l2l beused on a kiel«1Il).

8.

c

On a freethe ball in I

01 the receiving team f lu the option to putI a tee. or by a snap, It the placekick

goal Is scorOO . (3 pOInlS)

On a Iree kick alter a salety, IMe team scorOO upon puts tMe baft in play by a pun!.dropkick, Of placekickwithout a lee .

No score can be made on a frae kid< following a safely IIVI!f1 Ha se ries 01 penatt iesplace !hatlan'l In pOSition. (A liold goal can be scored only on a play from saimmage Of

a Irae kick after a lair catch.

14 . It is Illegal tor a Punter, Placelocker. or Holder to Simulate being roughed or run irl10 by ad-elensive player.

IS . No d-etensive player may run Inlo or rO"'dh a Kicker who kicks Irom behind hi, line unl!!'S$ suchoontact:

A. Is inc:idenlallO Of alter he has louched the kick In fi il)ht.B. Is caused by the Kicker's own motJoo.

C. Occurs during a quid< kick.O. Occurs dumg a kick or alter a run behind or beyand the line.€::. Occurs alter the kicker recovers a loose ball on the ground.

F. Is caused because a <lelender Is blocker Inlo!he kicker.

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TAKING A SAFETY

There may occur a situation late in a game when laking safety would work to our

adllantage. We would employ this strategy when punting the ball inside our 10 yardline. Our objectives in taking a safety are:

1. To kick ourselves out 01 poor field ~ i t f o n with no risk . (Free kick· kick after a saleM.

2. Avoid giving up any more than !Wo points via a catastroph ic play. I.E. 10$1 fumble In endzone, or blocked punt for a to\Jchclown.

A. Procedure:

1. On me su;leUnl wewHi call "Taking a Salety - No Punt".2. If the game dodI is runnino. as we start 0I'lI0 the field. (0Uf opponents

have no bme OUlll). our Fullback wi I not SIart the audible sequence and

instead take a delay at game penalty in order to use as much orne aspossible.

3. Alter taking a delay, the Fullback wil l SIart the audible sequence.

4. Protection: We win use our normal TIghl Punt Protection scheme. Do not releasemaximum protection. (A ll out blocking) • - Note ll

5. Coaching Points lor Punier:A. Stand WIth heels justlnsido end line.B. WaiGh the ball Into your hands.C . Wait ti l thp rustler get near then step OUlsicie!he end line. (Move around ·

set up as muct1 ~ m e as possible).D. If you drop !he snap, Iail on !he ball . do net try and pick the ball up .

E. If the ball is snapped wildly, do not try and save the snap· let the ba l l go oulthe bad< of !he end zone

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