Psychonauts Walkthrough

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    Psychonauts FAQJanuary 06, 2006Daniel (FecalLord) Engelfecalord [AT] gmail [DOT] com

    ############################################################################### (A) TABLE OF CONTENTS###############################################################################

    Table of Contents

    (A) This Table of Contents(B) Controls(C) Items(D) Walkthrough - (D-01) Kids' Cabins

    - (D-02) Basic Braining - Obstacle Course 1 - (D-03) Basic Braining - Obstacle Course 2 - (D-04) Basic Braining - Obstacle Course Finale

    - (D-05) Kids' Cabins - (D-06) Main Campgrounds - (D-07) Reception Area - (D-08) Ford's Sanctuary - (D-09) GPC & Wilderness - (D-10) Sasha's Underground Lab

    - (D-11) Brain Tumbler Experiment - (D-12) Sasha's Shooting Gallery - (D-13) Brain Tumbler Experiment

    - (D-14) Errands

    - (D-15) Boathouse & Beach

    - (D-16) Milla's Dance Party - The Lounge - (D-17) Milla's Dance Party - The Race - (D-18) Milla's Dance Party - The Party

    - (D-19) This & That

    - (D-20) Brain Tumbler Experiment

    - (D-21) Lair Of The Lungfish - (D-22) Lungfishopolis

    - (D-23) Asylum Grounds

    - (D-24) Milkman Conspiracy - The Neighborhood - (D-25) Milkman Conspiracy - The Book Depository

    - (D-26) Asylum Grounds

    - (D-27) Gloria's Theatre - The Stage - (D-28) Gloria's Theatre - The Catwalks

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    - (D-29) Asylum - Lower Floors

    - (D-30) Waterloo World

    - (D-31) Black Velvetopia

    - (D-32) Ready When You Are - (D-33) Asylum - Upper Floors - (D-34) The Lab Of Dr. Loboto

    - (D-35) Meat Circus(E) Tips(F) The Store [**IN PROGRESS**](G) Ranking Upgrades(H) Item Lists [**IN PROGRESS**] - (H-01) PSI Challenge Markers - (H-02) PSI Cards [**IN PROGRESS**] - (H-03) Scavenger Hunt Items - (H-04) Brains

    - (H-05) Cobwebs - (H-06) Vaults(I) Thanks(J) Experimental

    ############################################################################### (B) CONTROLS###############################################################################

    The default controls for this game are as follows:

    W,S,A,D - move forward/back, strafe left/right.

    Spacebar - Jump [twice to double-jump].

    Left Click - Attack.Right Click - PSI power 1.Q - PSI power 2.E - PSI power 3.Middle Click - First person view.

    [ - Inventory Menu.] - PSI Powers Menu.

    F - Use.X - Cancel.

    Left Shift - Lock on / float.

    Esc - Journal.Tab - Stats.

    Numpad 8 - Look up.Numpad 2 - Look down.Numpad 4 - Look left.Numpad 6 - Look right.

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    If you jump into the air and press the attack button, then you will do astomping attack called the Palm Bomb.

    ############################################################################### (C) ITEMS###############################################################################

    o---------o|Arrowhead|o---------o

    These are used to buy items at stores.

    o--------o|PSI Card|o--------o

    Once you have 9 of these, you can use a PSI core and a special machine to makea PSI challenge marker.

    o--------------------o

    |PSI Challenge Marker|o--------------------o

    These are created with 9 PSI cards, a PSI core and a machine in Ford'sSanctuary. For each one that you create, you will go up one rank. If you lookhard you can also find these items in some areas, without needing to createthem yourself.

    O--------------------o|Scavenger Hunt Items|O--------------------o

    There are 16 of these items to be found and you will get a list of them fromCruller when you first visit the Main Campgrounds area. Once you find thefirst 8 items, you can visit him to move up 4 ranks. You can do the same onceyou've found all 16 items to move up 4 more ranks.

    o------o|Brains|o------o

    Later on in the game you will be looking for brains. When you bring thesebrains to Cruller, he will upgrade your brain power (max health). So these areWELL worth finding.

    o--------o|Figments|o--------o

    Figments are neon 2D images inside people's minds. They are worth varyingamounts of points, and you gain 1 rank for every 100 points that you earn.

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    o--------------o|Mental Cobwebs|o--------------o

    Mental cobwebs are bright pink in colour and sometimes block your path or stopyou from getting some items. Once you are rank XX and have 800 arrowheads, youcan buy the cobweb duster from the store. Which allows you to effectivelyvacuum up these cobwebs and collect them. The cobwebs can then be converted toPSI cards if you visit Cruller at his sanctuary.

    o------o|Vaults|o------o

    Vaults run around and try to avoid you, but if you punch them open you will geta psychic arrowhead and unlock a secret. The secret is for the person who'smind you are currently in and they are usually pretty interesting to see.

    o-------------------------------o|Emotional Baggage & Baggage Tag|o-------------------------------o

    Emotional baggage sits in a person's mind and cries until you bring the correctbaggage tag over to it. Once you unite the tag with the bag, they both leavethat person's mind. There are 5 pieces of baggage and 5 baggage tags in everymind that you enter.

    O------------------------o|Projection Depth Upgrade|O------------------------o

    These hats are yellow in colour and increase your maximum lives by one.

    o------------o|Ammo Upgrade|o------------o

    These exclamation points are yellow in colour and increase your maximum shots.

    o-------------------------o|Confusion Grenade Upgrade|o-------------------------o

    These yellow question marks increase your maximum confusion grenades.

    ############################################################################### (D) WALKTHROUGH############################################################################### Bricklayer J. Gastronomy

    You will find the walkthrough for the entire game in the sections below.

    ###############################################################################

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    (D-01) KIDS' CABINS###############################################################################

    01 - PSI Challenge Marker12 - PSI Cards [**1 left**]01 - Scavenger Hunt Item [Turkey Sandwich]

    Pick up the 1st PSI card by the 2 children and look for a purple glowing spoton the ground under the stairs. Stand over this spot and press "F" to pull upan arrowhead, then pull up another one under the giant log and a third one nearthe corner of the cabin with the peeping kid.

    Check the fence by the well for an arrowhead and look around outside thecabin where you started for the 2 more arrowheads and the 2nd PSI card. Openthe door on the nearby outhouse to find the 3rd PSI card, then look right ofthe outhouse at the trio of posts for another arrowhead.

    Climb the pole by the squirrel kid for the 4th PSI card, then go up the hilland check the roots of the large log for the 5th PSI card. Use a double-jumpto reach the bouncy net to the left of this kid and stay until you're bouncingpretty high, then land on the nearby roof for your 6th PSI card.

    Carefully walk about halfway across the tightrope and look for a trapeze on

    your right. Jump to the trapeze and swing to the 7th PSI card on the net, thenbounce to the nearby ladder and climb up to the PSI challenge marker.

    Go back to the tightrope and go all the way across to reach another roof andyour 8th PSI card. Jump to the wooden beam above you and use the up and downarrows to swing and build momentum, then swing across both beams and land onsome netting on the tree.

    Climb towards the nearby ledge and jump off, then take the 9th PSI card andenter the cave. Take the arrowhead and slide to the bottom, then open the safe[come back here once you have pyrokinesis to melt the ice and get the turkeysandwich for your scavenger hunt] and use the webbing to climb back up some ofthe cave. Jump right into a different tunnel and take an arrowhead, then take

    the 10th and 11th PSI cards and 2 more arrowheads.

    Climb the ladder and head for the stairs, then climb to the top of them for ashort conversation and to get the smelling salts for your inventory. Save yourgame in the menu and enter the class room, then talk to Coach Oleander to enterthe next area.

    ############################################################################### (D-02) BASIC BRAINING - OBSTACLE COURSE 1###############################################################################

    73 - Figments

    -------Part 01-------

    Punch the coach in the face to knock the wall down, then watch the cutsceneoutside and jump over the gaps on the bridge. Double-jump over 2 larger gapsand watch another cutscene, then run through the red figment to collect it.

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    Double-jump left to hear about emotional baggage, then double-jump the next gapand collect the steamer trunk tag. Collect 3 figments here and double-jumpback, then approach the steamer trunk to get rid of the emotional baggage.Double-jump across once more and climb the ladder for 3 figments, then collectanother at the top.

    Climb down the next ladder for 5 figments and a suitcase tag, then climb thepole for a figment. Jump to the nearby ledge for 5 more figments as you climbanother pole, then take another figment at the top and carefully slide down thenext ladder.

    Avoid the fire on your way down while taking 3 figments, then take a few stepsand watch a cutscene. Climb down the ladder and collect 4 figments, then lookfor the "classified route" sign and drop into the hole there.

    -------Part 02-------

    Walk along the walkway and jump across the platforms while you take 6 figments,then climb the ladder.

    -------Part 03-------

    Double-jump up 2 ledges and collect 5 figments, then drop down 3 ledges for 3more figments. Jump to the closest moving platform and collect 3 flyingfigments as you jump to the next platform. Jump to the next ledge when you getclose enough and take 2 figments, then go back across the moving platforms andjump up the 3 ledges once more.

    Climb the stairs and take the moving figment, then grab hold of the ledge aboveand shimmy left. Jump up on the other side for a figment, then jump to thenext ledge for 8 more figments [3 are moving] as you bounce up the nets to a

    higher ledge.

    Climb the wall next as you take 3 figments, then collect 4 more at the top.Talk to Dogen and pick either choice, then slowly and carefully walk around themines as you take 4 more figments [one is moving]. Take another figment andclimb the pole to get the door open, then grab another figment as you gothrough the door.

    Take the 4 figments and attack the door on your right to get it open, then jumpout the plane to enter the next area.

    ###############################################################################

    (D-03) BASIC BRAINING - OBSTACLE COURSE 2###############################################################################

    79 - Figments03 - Cobwebs02 - Vaults

    -------Part 01

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    -------

    Take 2 figments and knock over the army helmet for some health, then jump overthe button and attack to stomp it and begin a target course.

    You have 60 seconds to score 20 points, but you don't lose any points forhitting friendly targets so attack everything.

    -------Part 02-------

    Once you win you can watch a cutscene after walking towards the next section.Attack the vault to get a psychic arrowhead and a memory, then take 2 figmentsand attack the snowmen if you need health.

    Jump to the nearby ledge and attack the large wall to make a bridge, thenapproach the yellow creature if you want to teleport back to the trenches.Cross the bridge instead and take 4 figments and a hatbox tag as you use thewalls for cover.

    Run back and forth as you use the brick walls for cover, then collectthe 13 figments and use the tag to get rid of the hatbox. Hit each BRICK wall

    to get rid of it and produce more walls for you to hide behind, then once youhit all brick walls you will shut down the machine gun automatically.

    Climb the ladder on the left side of the gun and take the figment and duffelbagtag on top, then jump up and pound the wooden planks. Watch the cutscene thatstarts and drop in the hole afterwards.

    -------Part 03-------

    Take the 3 figments and raise the flag before double-jumping through the door,

    then take 6 figments [some you need to jump for] as you slide down to theground below.

    -------Part 04-------

    Take the two figments and swing off the cannons that are sticking out of thewall in order to reach the next ledge [watch for fire on the way up and press"F" when you need to swing in the other direction]. Collect a figment andrelease some baggage, then continue swinging across the cannons while you watchfor more fire.

    Collect a figment on your way up and another when you land on the platform,then attack the wall behind you to smash a chunk. Ignore the 1st mental cobwebfor now and grab the 3 figments [one is moving] instead, then jump to thetightrope above and continue jumping until you reach a third tightrope.

    Hit "X" if you need to so that you're hanging by your hands, then face theother tightropes and do a swinging jump over to them. Shimmy over to thefigment and use a careful swinging jump to get it without falling into the pit.Jump to the tightrope above and bounce in place on it, then jump [or

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    double-jump if needed] to the next tightrope [just DON'T use a swing jump oryou'll miss].

    Jump to the highest tightrope and take the 2 figments, then smash the wall andgrab 5 figments. Ignore the 2nd mental cobweb to your right and use thetrapeze at the top of the hill, then swing and jump to the second trapeze andswing-jump to the purse tag from there.

    Take the figment and climb the ladder, then turn right and jump across 2planes. Drop into the back of the second plane to find the purse, then goclimb up the ladder once more.

    Take another figment on the tightrope and bounce on it, then double-jump ontothe wall for a figment and drop to the tightrope on the other side of the wallfor another figment. Collect the figment on this ledge and swing on thetrapeze to get a moving figment, then jump to a second trapeze and changedirections.

    Swing and jump to the next ledge and jump for a moving figment, then climb downthe ladder [once you have the cobweb duster and levitation, you can glide downto the 3rd cobweb in the nearby wall]. Swing across both trapezes and takethe figment on your right to start sliding down the rail.

    -------Part 05-------

    For this section you can always jump over the side to restart the section butkeep the figments that you've got so far [also you can attack the objects inyour way to knock them down].

    Collect 5 figments on the middle rail, then jump to the right rail for 2 more.Jump back to the middle for 2 figments, then jump right again for 1 more andquickly jump to the middle for one.

    Now jump left for a figment, middle for one and right for 2. Go left for 1,middle for 1, right for 1, then stay on the middle for the rest of thefigments. Attack your friend when you get close enough, then take the lastfigment and ride to the next area.

    ############################################################################### (D-04) BASIC BRAINING - OBSTACLE COURSE FINALE###############################################################################

    11 - Figments02 - Cobwebs

    -------Part 01-------

    Grab the 4 figments and watch the cutscene, then walk across the wooden planksas the room slowly spins. Collect 3 moving figments along the way [it'll takea few tries but you can save after each one if you want] and ignore the mentalcobweb on the other side.

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    Take the last 4 figments as you ride a short rail, then step on the stage for amoment before going through the door to your right to return to the kids'cabins.

    ############################################################################### (D-05) KIDS' CABINS###############################################################################

    Show the button to Oleander to get a location marked on your map, then followthe path and give 1 arrowhead to the pair of kids in your way to reach the nextarea.

    ############################################################################### (D-06) MAIN CAMPGROUNDS###############################################################################

    01 - PSI Challenge Marker18 - PSI Cards [01 left]02 - Scavenger Hunt Items [Gold Doubloon, Eagle Claw]

    Get your scavenger hunt list from the old man, then go left along the fence for4 arrowheads. Follow the path for a cutscene by the pole, then climb the polefor a PSI card. Climb back down and look behind the tree and large rock southof you for the second PSI card.

    Take an arrowhead near the picnic tables and follow the path once more, thenclimb another pole on your right for the third PSI card. Check an alcovein on the south side of the lodge to find the gold doubloon for the scavengerhunt. Look for the fourth PSI card by the winding wooden ramp near the lodge,then climb that ramp and enter the lodge.

    -----

    Lodge-----

    Talk to the cook and buy 2 PSI cores, then leave the lodge.

    -------Outside-------

    Return to the fork in the path and head southwest towards the parking lot.Collect the fifth PSI card on a yellow rock on your right as you go, then takethe sixth PSI card from the nearby outhouse. Grab the seventh PSI card on your

    right as soon as you leave the path.

    Go to the fork in the middle of the map and jump up the rocks southeast of here[near the speaker pole]. Double-jump along these rocks until you reach awooden platform, then take the eighth PSI card nestled in the rocks west ofyou. Return to the wooden platform and use the trapeze to reach the ninth PSIcard and the eagle claw, then cross the tightrope for your tenth PSI card.

    Climb the speaker pole that's southwest of the lodge and walk across thetightrope, then take the 11th PSI card and the PSI challenge marker on the roof

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    here. Go to the antenna at the southeast corner of the roof and drop to asmaller, red section of roof below. Walk north under the green roof to findthe 12th PSI card.

    Jump back onto the green roof and head for the speaker pole northeast of thelodge, then climb to the top of it for the 13th PSI card. Walk the tightropeup here to get the 14th PSI card.

    Go to the wooden fence just left of the lodge to find the 15th PSI card.

    Take the path at the west end of the map [north of the parking lot] to reachthe Reception Area.

    ############################################################################### (D-07) RECEPTION AREA###############################################################################

    01 - PSI Challenge Marker21 - PSI Cards04 - Scavenger Hunt Items [Cherry Wood Pipe, Fertility Idol, Condor Egg, Dinosaur Bone]

    Follow the path past the fire pit and jump over the left fence, then take the1st PSI card [return here once you have PSI blast, or use pyrokinesis 2 timesto get rid of a bear and shoot down a beehive, to find the fertility idol foryour scavenger hunt].

    Go past the bear for the 2nd PSI card by the tombstones, then follow the pathto some stairs. Ignore the stairs for now and go right over the fence, thentake the 3rd PSI card near a cave entrance in the hill.

    Go inside the cave [once you have PSI blast, or use pyrokinesis] and get rid ofanother bear, then grind the rail for 4 more PSI cards. Double-jump in thisspot to reach the condor egg for your scavenger hunt.

    Return to the cave entrance and go down a grey path on the other side of thefence. Look for a pile of rocks on your left and climb up them on the farside, then jump to the nearby hill to reach the 8th PSI card on the top of thisrock pile.

    Levitation [once you have it] will get you the 9th PSI card in the branches ofthe large tree on the nearby hill, as well as the dinosaur bone for yourscavenger hunt if you bounce one branch higher. Double jump on some rockssouthwest of you to find the 10th PSI card, then cross the nearby tightrope forthe 11th & 12th PSI cards.

    Return to the bottom of the rock pile and use levitation [once you have it] tobounce on a different rock. Double-jump from here to reach the 13th PSI card

    on a piece of wood, then double jump to the PSI Challenge Marker that'snorthwest of you.

    Return to the piece of wood and use levitation [once you have it] to bounce andglide to the 14th PSI card on a wooden post south of you. Double-jump up therocks east of the piece of wood for the 15th PSI card, then continue climbingthese rocks and use levitation [once you have it] to get the 16th PSI card nearthe top of the waterfall.

    Head east along this wall to reach the cherry wood pipe for your scavenger hunt

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    and the 17th PSI card by a crashed vehicle. Jump across the river here to findthe 18th PSI card, then go to the east end of the river by the wooden bridge.Climb up a spiralling ledge to find the 19th PSI card, then look for the caveexit where you were grinding the rail to the condor egg earlier.

    Use levitation [once you have it] to get on top of this cave exit, then takethe 20th PSI card. Head for the waterfall and enter a small alcove behind itto find the 21st PSI card.

    Look for one of the hollow stumps by the cave entrance and jump down it. Takethe cart to Ford's Sanctuary when asked where you want to go.

    ############################################################################### (D-08) FORD'S SANCTUARY###############################################################################

    02 - PSI Cards

    Talk to Cruller about everything to get the bacon for your inventory, then dropto the ground and get a PSI card in the water. Head for the 2 machines to getan explanation about how they work, then create a PSI challenge markers withone of the machines and your PSI cores.

    Jump up the platforms to reach the top again, then look around and you shouldsee the second PSI card on a nearby ledge. Double-jump to the ledge beside itand double-jump once more to reach the PSI card, then leave this area andreturn to the main campgrounds.

    ----------------Main Campgrounds----------------

    Head to the northeast end of the map and go to the GPC and Wilderness area.

    ############################################################################### (D-09) GPC & WILDERNESS###############################################################################

    02 - PSI Challenge Marker18 - PSI Cards [02 left]04 - Scavenger Hunt Items [Glass Eye, Golden Acorn, Pirate Scope, Miner's Skull]

    Take a few steps left at the branch for a cutscene, then drop into the riverfor a PSI card, jump onto the land on the other side of the river and jump up a

    pile of rocks for the second PSI card. Double-jump on top of the large logbridge for a third PSI card, then work your way back up the rock pile.

    Double-jump to the roof of the shack and fall through the hole for a PSIchallenge marker. Double-jump from the table to get back outside, then climbback up the pile of rocks.

    Swing across a series of branches to reach a fourth PSI card, then jump intothe hollow log for a fifth PSI card.

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    Take the arrowhead at the bottom and grab 2 more by the shack near the ranger.Continue along the river and talk to your two friends, then go around behindthe fence for some arrowheads and 2 PSI cards among the rocks. Avoid the bearup ahead [once you have the shield PSI power, you can get the miner's skullfrom the geysers here] and follow the logs for 2 more PSI cards, then collectanother 2 PSI cards among the trees.

    Collect 3 more arrowheads up ahead and take the crow feather on top of a rockon your left. Jump up the rocks to the right of the cave at the east end ofthe map to get another PSI card.

    Go through the gate near where the bear was to get inside the fence, then climbup the stairs to the second floor. Find the metal ramp here and walk up it,then attack this side of the large dome to release your friend.

    Look west on this platform and double-jump to the vines on the tree, then climbto the branch at the top for the 14th PSI card. Jump to the branch ahead andswing to the next one, then glide along it and climb some more vines. Walkacross the next branch for the 15th PSI card and jump to more vines on the nexttree, then climb up to the top of the tree to get a PSI challenge marker.Double-jump to the dome below from here to get the 16th PSI card on top of it.

    Take the button out of your inventory and jump into the chamber where yourfriend was. Find the spot in the middle with the missing button and use your

    button on it with "F". After the secret passage opens, you should jump down toreach the next area.

    ############################################################################### (D-10) SASHA'S UNDERGROUND LAB###############################################################################

    02 - PSI Cards01 - Scavenger Hunt Item [Fossil]

    Go down a few stairs and use the white pile of books in the corner as a

    platform, then double-jump right to a nearby ledge and pull yourself up.Follow this ledge around and jump from the books to reach the fossil, yourfirst scavenger hunt item.

    Jump back to the stairs and continue down them, then double-jump to a PSI cardon a ledge near the wall. Keep going down to the ground floor for the otherPSI card, then talk to Sasha. Approach the brain tumbler and press "F" toenter the collective unconscious, then enter the only open door there to reachthe next area.

    ############################################################################### (D-11) BRAIN TUMBLER EXPERIMENT

    ###############################################################################

    92 - Figments05 - Cobwebs02 - Vaults

    If you have been buying PSI cores and trading them in for PSI challenge markersand you have also been getting all the fragments so far, then you should bereaching rank 10 at some point in this area. Use the bacon when this happens

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    and visit Cruller at Ford's sanctuary to get your pyrokinesis power.

    This is a great time to go back to the Kids' Cabins to get the turkey sandwichfor your scavenger hunt, and you should also buy the dowsing rod if you have50 arrowheads. It's well worth the buy and makes finding arrowheads MUCHeasier.

    Return to this area after you've done all this, you can also save it all forlater, but I recommend doing it early.

    -------Part 01-------

    Take the 4 figments and punch the vault for a memory and a psychic arrowhead,then enter the caravan. Run around for a bit and listen to Sasha, then punchyour way out of the white space for a cutscene.

    -------Part 02-------

    Take the purse tag and 4 figments down here, then jump up a ledge and take 19more figments [2 are moving]. Attack the big slab of steak on your left for acouple of psychic arrowheads, then take the steamer trunk tag on your left.

    Follow the bunny until you see a big monster in a cutscene and return toSasha's Lab.

    -----------Sasha's Lab-----------

    Talk to Sasha with "F" and jump into the stump, then take it to Ford's

    Sanctuary. Talk to Cruller and tell him you need to fight better to get themarksmanship learner's permit, then go back and talk to Sasha once more toreach the next area.

    ############################################################################### (D-12) SASHA'S SHOOTING GALLERY###############################################################################

    69 - Figments05 - Cobwebs02 - Vaults

    -------Part 01-------

    Shoot the targets as they come up and use "left shift" to help you lock-on whenneeded. Shoot the censor and take the health, then attack more censors untilRaz mentions the dial. Approach the dial and press "F" to turn it up to level2, then continue using the dial until you reach the skull level and a cutscenestarts.

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    -------Part 02-------

    There are 2 cobwebs on the ground here, but you can't get them until you havethe cobweb duster.

    Head for the top of the cube for a cutscene, then take the duffelbag tag, 22figments and smash the safe on the bed for a memory and a psychic arrowhead.Take the hatbox tag and sort the blue baggage on the ground, then destroy oneof the valves. Work your way up to the top of the headboard to find someyellow baggage and more figments. Make sure you have 22 figments beforedestroying the second valve, because once you do, this area is gone.

    -------Part 03-------

    There are 3 figments up REALLY high in this area, but you can't reach themuntil you learn levitation. Ride the mobile to reach the 3rd figment.

    This time the censors take 2 hits to kill and they have larger shots. Take thepurse tag and 10 figments as you jump up the platforms, then continue along thegrey ones to find the green baggage. Jump back and attack the first valve,then jump across the grey platforms once more and hit the second valve.

    -------Part 04-------

    There is a cobweb on the stack of boxes here, but you can't get it until you

    have the cobweb duster.

    Before you do anything here you should search for the vault somewhere on thecube and bust it open for a memory and a psychic arrowhead.

    Walk over to the new area and take 6 figments and the steamer trunk tag fromthe ground. Climb the ladder for a figment and collect all the other figments,including those on the yellow platform, those along the ribbon as you grind itand those way up high when you get off. There's even one right beside thevalve that you need to hit, and some baggage on the yellow platform.

    Don't hit the valve until your total is 55 figments, then go ahead and hit it

    to create another area.

    -------Part 05-------

    There is a cobweb behind one of the 4 flaming columns here, but you can't getit until you have the cobweb duster.

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    Walk to the new area and take some figments and a suitcase tag on the ground.Start jumping to the top as you collect more figments and find the last pieceof baggage for this stage. Your total should be 66 at this point, becauseyou can only get the last 03 figments once you have levitation. Hit the valveto leave this area and start a boss battle.

    -----------------Boss: Mega Censor-----------------

    Run along the cube and destroy the five generators [these also heal the boss]for the little censors.

    At this point the boss will start throwing rocks at you as well as using hisstamp on you. Both attacks are easily avoided and you can kill the littlecensors if you need health or ammo. If they get in a group you can punch themto kill many at a time.

    Otherwise start draining the boss's health with your pyrokinesis to end thebattle, leave this stage and earn your marksmanship badge.

    -----------Sasha's Lab-----------

    Use the brain tumbler once more and return to sasha's mind if you want topractice there or get some items that you missed, otherwise go back to your ownmind.

    ############################################################################### (D-13) BRAIN TUMBLER EXPERIMENT###############################################################################

    92 - Figments05 - Cobwebs02 - Vaults

    -------Part 01-------

    Follow the bunny once more and lock onto the big creature, then fire a coupleshots to get rid of it. Take all figments and free the purse [there is also acobweb near the right wall], then jump up to a higher ledge for more figments.Attack a couple of censors and take more figments, then double-jump to a ledge

    on your right.

    Take more figments [up a bit] and kill an enemy, then free the steamer trunkand continue onward. Jump near the branches above for some figments and grabthe duffelbag tag below, then kill a trio of censors [you should have 47figments at this point].

    -------Part 02

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    -------

    Kill some tiny censors and take 2 figments and a suitcase tag, then kill somemore little censors and a bigger one. Take 4 more figments [including a movingyellow one] and jump up to the next ledge. Take a figment and free thesuitcase on the ledge on your right, then turn around and jump across moreledges while collecting 3 more figments [total should now be 57] and freeingthe duffelbag [there's also a cobweb by the left wall].

    Look for a large spike with blue vines coming down from the ceiling and jump tothose vines. Crawl around to the other side of the spike and climb all the wayup, then double-jump and glide to a nearby ledge for 2 figments.

    Drop back down to the path and follow the bunny [there wil be another cobwebon your left] as you collect more figments [2 are moving] and a hatbox tag.Shoot the censors [large and small] and other enemies [including plants] alongthe way, then watch the cutscene once you're done following the bunny [shouldhave 74 figments].

    -------Part 03-------

    Take the figments [including 03 moving ones] and release the hatbox, then takethe projection depth upgrade and smash the vault that's running around. Go upthe ramp around the tower for more figments, then when you can't get any higheryou'll end up back at Sasha's Lab.

    ############################################################################### (D-14) ERRANDS###############################################################################

    Use the bacon to call Cruller and head back to his sanctuary, then practice andget telekinesis from him before heading for the GPC & Wilderness area.

    Find the grate with the glass eye behind it at the east end of the river, thenuse your telekinesis to collect the glass eye.

    Return to the lodge in the main campgrounds and use the dowsing rod if you needmore deep arrowheads, but either way you should buy the cobweb duster from thestore [for 800 arrowheads].

    Leave the lodge now and go east across the wooden path to reach the next area.

    ############################################################################### (D-15) BOATHOUSE & BEACH###############################################################################

    01 - PSI Challenge Marker [**LATER**]16 - PSI Cards [10 left]02 - Scavenger Hunt Items [Psychonauts Comic #1, ???]

    Walk down to the beach for a cutscene, then turn around and take the first PSIcard by the hollow stump. Head southwest for another cutscene, then take thesecond PSI card in the plants. Enter the building up ahead and talk to Crullerto get a canoe, then head back to the wooden path.

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    Go northeast past the path and go through a small passage for the 3rd PSI card,then look for a lamp nearby. Double-jump up to the lamp and take the 4th PSIcard above you. Grab the Psychonauts comic #1 up ahead and swing west on acouple of branches, then take the 5th PSI card. Follow the path under thebridge next to get the 6th PSI card.

    Now you can dig up some deep arrowheads around this area if you want. Returnto the canoe and press "F" to climb in, then paddle out to your friends at thegreen "X" on the map.

    Watch the cutscene and talk to Milla to enter her mind.

    ############################################################################### (D-16) MILLA'S DANCE PARTY - THE LOUNGE###############################################################################

    79 - Figments03 - Cobwebs02 - Vaults

    You will likely be ready to learn invisibility at some point during this stage,

    if not soon after. So use the bacon once you're at rank 30 to go learn it,then you can also convert your mental cobwebs to PSI cards while you're there.

    -------Part 01-------

    Press "E" to levitate and bounce up a ledge, then take the figment and do arolling bounce to get over the gap. Take a second figment here, then roll andjump towards the rings. Finally, hold "left shift" at the top of your jump toglide through the rings.

    Take the duffelbag tag on your right and drop to the floor below. Use yourcobweb duster to get the cobweb in the right corner, then climb up the wall andgo up the ramp to the next room.

    -------Part 02-------

    You can get 9 figments here [most of them are in the air], but they disappearas soon as you complete the task. That task is launch yourself through eachring quickly so that they are all spinning at the same time.

    Basically you roll to one end of the bowl and jump, then come down and build upspeed to do the same thing at the other side of the bowl. Repeat until you'rehigh enough to get through a ring and hopefully get the figment, then try itwith the others.

    Before you get all 3 rings spinning you should have 11 figments, then someplatforms will descend. Build up enough speed to land in the lowest flowerplatform [the petals close in as you land to keep you from rolling right off],then carefully jump to the other platforms [try pulling the camera back overyou to land easier] while collecting 2 figments.

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    -------Part 03-------

    Once you reach the top platform some more rings will appear [and so will aball-return way down at the bottom in case you fall], so collect 7 morefigments and the duffelbag as you bounce over to the platform near the rings.

    Jump over to the top ring and start gliding, then move through all 3 rings andland on the platform. Once you do this successfully, the platform rises uphigher and another ball-return appears.

    Jump to the nearby platform with the figment, then jump and glide to the ledgewith a green figment by the wall. Enter the room here for 4 more figments,then break open the vault for the usual goodies. Return to the platform youwere on before you jumped over here, then jump and glide WITH the wind to reachthe next platform with the steamer trunk tag on it.

    Climb the long ladder here to reach the next section.

    -------

    Part 04-------

    Take the mental cobweb behind you and collect 4 figments and a hatbox tag, thenkill some censors [you should have 30 figments by this point]. Levitate onyour ball once again and hit the launcher, then glide at the highest point andhit the green bumper. This launches you into the other bumpers without youneeding to do anything, then another ball-return appears when you land on theplatform.

    Jump off the platform and glide to the ledge that goes along the walls of theroom below. Be sure to visit BOTH of these ledges as there's one on each sideof the room, then collect 10 more figments [you should be at 40 now] and the

    steamer trunk on the two ledges before using the ball-return to get back up.

    Collect 7 figments [you should be at 47 now], the hatbox and 1 mental cobweb uphere, then jump on the railing and speed along it until all the rings startspinning. This gets a platform moving up and down so roll on over there andjump on the platform.

    Take 2 figments on the way up and jump to the large platform with all thepeople, then take 6 more figments. Look for the pink double doors on a nearbyledge and jump/glide over to them for a figment. Punch the doors for 3 morefigments [you should be at 59 now] and a purse tag, then attack some censors.

    -------Part 05-------

    Punch the next doors open and kill some censors, then attack the vault for theusual stuff and collect 6 figments [you should be at 65 now] down here. Rollalong the bowl to reach the netting above, then climb up and jump to theplatform in the middle of the room.

    Take 3 figments before rolling and jumping to the pole, then collect 7 figments

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    as you climb the pole. Jump off to the nearby platform for another figment [aball-return also appears], then jump to the moving platform and grab thefigment along the way.

    Jump over the green barrier as you take a figment above it, then land back onyour moving platform on the other side. Jump to the platform in the middle ofthe room and jump to the bumpers to reach the purse. Glide to the platform inthe middle and glide over to the figment by the doors, then punch the doors.Kill the censors and go through the green door to reach the next area.

    ############################################################################### (D-17) MILLA'S DANCE PARTY - THE RACE###############################################################################

    97 - Figments

    Follow the passage and fall down the hole then cross the line to start therace.

    There are multiple routes you can take in this race, some high, some low, someinside the wall. Every one of them has figments though, so if you really wantall the figments you need to stick to one path and get all that you see, then

    save your game and load it to start the race over. Repeat until you have allfigments, then race for real.

    For example you could do one run where you don't take ANY of the clear pipesand just stay on the main route, then you can do a run where you take all theclear pipes and the floating sections of pipe that you need to jump between.

    For the actual race just pick a path and stick to it, then try to hit as manyboosts as possible and avoid the bumpers.

    ###############################################################################

    (D-18) MILLA'S DANCE PARTY - THE PARTY###############################################################################

    57 - Figments

    Take 17 figments [4 are moving] from the ground and get the suitcase tag fromthe middle of the room, then get the mental cobweb near the outer wall. Grindor find some other way to get on one of the fans producing bubbles, then glideover top of them to float upwards.

    Collect figments above BOTH sets of fans as well as some that are just floatingthere in the room and some that are moving around. At the top of one set of

    fans you will find an ammo upgrade, and at the top of the other is a switch topunch.

    Once you hit it, the BIG fan in the middle of the room starts up, which makesit a lot easier to get the figments. Be sure to glide near the doors up highfor a few figments and the suitcase. Make sure you have collected 22 figmentshere [your total should be 39] before trying to complete the next task.

    Use the middle fan to float up, then use a combo of rising and falling to gothrough the trio of rings. Glide to the doors and punch them open, then enter

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    the next room.

    Absorb the other mental cobweb at the bottom of the room and take 18 figments[about 4 are moving, which brings your total to 57]. Levitate and jump up theledges to get some of the figments, then jump from the speaker to reach theupper platforms [the highest figment is tricky to get but a levitate bounceand some gliding will get you there].

    Jump over to Milla to get your levitation badge and end this stage.

    ############################################################################### (D-19) THIS & THAT###############################################################################

    You can get a few items now that you have levitation and invisibility, firstlets get a few from this area.

    -----------------Boathouse & Beach-----------------

    Go left through a passage in the rocks once you reach the end of the woodenpath at the entrance to this area. Jump to the ledge above the lamp and turnaround, then bounce and glide to the challenge marker on a nearby ledge.

    Follow the docks over the lake until there's no roof above you, then levitateand bounce onto the roof over the rest of the docks. Follow this roof andclimb the ladder when you reach it, then use a nearby trapeze to land on awooden ledge above the boathouse. Jump across some rocky ledges to reach acave, then take the helmet from the cave.

    ------------Kids' Cabins

    ------------

    Work your way up to the cave and look left/west, then use levitation to bounceto the netting on the wall. Climb up and look behind you, then double-jump toanother patch of netting. Climb up this patch and look behind you once more,then double-jump to the tightrope. Take the last card for this area and go tothe Main Campgrounds area next.

    ----------------Main Campgrounds----------------

    Head for the parking lot and use levitation to get the 16th PSI card on thelarge chunk of wood in the middle. Use levitation once more to get the 17thPSI card above the basketball net.

    -----Lodge-----

    Use levitation and bounce from the door frame to the rafters above. Jump

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    across the rafters to get the voodoo doll, then head for the GPC & Wildernessarea.

    ----------------GPC & Wilderness----------------

    Head for the trees east of the fence and look for a squirrel guarding a goldenacorn. Normally he runs away when you get close, but use invisibility and youcan easily take the golden acorn from him.

    Go north from here and lock onto the bear, then shoot him 3 times to get rid ofhim.

    Go to the cave at the east end of the map and use levitation to bounce up therocks just to the left of the cave. Bounce up to a small patch of vines toclimb onto one of the top rocks, then collect the pirate scope on the nearbyrock.

    Go back down and find the large rocks to the left of the cave once more, thenfind the 2 trees on a hill behind these rocks. Use levitate to bounce behindthese trees up the hill and find the 17th PSI card.

    By now you should have at least 8 of the scavenger hunt items, so go talk toCruller by the shack near the middle of the map to get your reward. You'redone here for now so go back to Sasha's lab.

    -----------Sasha's Lab-----------

    Talk to Sasha and go back through the door to your mind.

    ###############################################################################

    (D-20) BRAIN TUMBLER EXPERIMENT###############################################################################

    92 - Figments [**2 left**]05 - Cobwebs02 - Vaults

    -------Part 02-------

    Attack the smelly meat by the left wall to make it release more gas, then

    double-jump above it and glide to ride the gas up. Take 2 figments and grabthe cobweb, then drop through the hole.

    Go to the room with the tower and take another cobweb on your right, then go upthe ramp and attack another smelly piece of meat. Float above the meat for afigment and land on the ledge above, then watch the cutscene.

    Open the shoot and climb inside to start another cutscene and a battle.

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    --------------------------Boss: Blueprint Brain Tank--------------------------

    The pillars respawn during this battle, so smash them with your fists if youneed ammo or health.

    The tank shoots bright confusion grenades that mess up your controls for a bitif they hit you, but as long as you watch for them you can easily get out ofthe way in time.

    Otherwise you will see an arrow as the boss tries to aim it's main cannon, andit locks onto you it will turn red. At this point you MUST hide behind apillar, or else you will get hit once you hear beeping.

    The tank can only be damaged when you see the green spot underneath it. Youshould lock on and fire a PSI blast when this happens to flip the tank over[if you don't attack, then the tank drives towards you real fast]. While thetank is flipped for a bit you can keep firing at this green target.

    Otherwise repeat this pattern until the tank is no more.

    A second stage of the battle begins now as you fight the brain.

    It still uses confusion grenades but it also has a sweeping green laser attackthat spins around it at a medium distance.

    You should use levitate so that you can move faster, but otherwise avoid theconfusion grenades like normal and move closer [though out of range of thelaser]. Wait until the laser starts spinning slowly and jump above the brain,then left-click like crazy to power up your attack as you come crashing down onhim.

    You can also just get in close and punch like crazy, though it's not aseffective. Use whatever works for you to end this battle, then watch the

    cutscene.

    Head back to the Boathouse & Beach area now to see a cutscene, then go alongthe docks past the spot where you got your canoe. Keep going and press "F"once you reach the bathysphere, then climb inside to see a cutscene and reachthe next area.

    ############################################################################### (D-21) LAIR OF THE LUNGFISH###############################################################################

    Get a couple of deep arrowheads if you want, then drop to the ground and smashthe clear wall to your left. Climb the stairs and double-jump at the top, thenswing on the rope to start a cutscene and a battle.

    --------------Boss: Lungfish--------------

    You can't attack the boss directly, but if you attack the yellow crates when he

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    breathes in, you will cause him to swallow bones and take damage that way.

    Once you hit him about 4 times this way, the perspective changes and you get afirst-person view of the lungfish chasing you. Basically you want to avoid orattack the enemies and keep moving while you stay away from the outer wall thatseparates you from the water.

    Double-jump across the platforms and punch down some clear walls, then jump upsome large steps and run up some small ones. Swing on some bars next to keepclimbing, then use levitate to bounce to the next ledge. Run up the stairs andkeep following the path to begin the next part of the battle.

    The tactics are the same in this part, but sometimes the boss blows out airinstead of inhaling it. So ignore the yellow boxes when this happens, and onlybreak them when he inhales.

    After about 3 more hits it's time for more running. Your first obstacle issome boxes to jump over and a beam to slide down, then you want to do adouble-jump to some netting up ahead and bounce with levitation to a higherledge.

    Ignore the stairs and double-jump up the platforms instead, then smash thedoors in your way and grind down the beam [or just drop to the ground] as thenext part of the battle begins.

    For this part of the battle you want to keep your distance and try not to stepon any sucker fish. Otherwise you should get behind one of the clams and closeenough to touch it, this way the boss should get stuck on the clam when hetries to attack you.

    Once this happens you can get in close and score 3 quick punches before hebreaks free. Once you connect with about 9 punches, the battle is finallyover.

    Walk up the lungfish and use the psycho-portal in your inventory to enter hismind.

    ############################################################################### (D-22) LUNGFISHOPOLIS###############################################################################

    113 - Figments05 - Cobwebs02 - Vaults

    -------Part 01-------

    Be sure to check the water in this stage for some figments as you go.

    Climb the large building behind you and collect 5 figments [check the water

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    for one] as you smash other buildings and watch a cutscene. Smash the prisonon your left with the yellow exclamation marks to see another cutscene and getyour shield merit badge.

    Smash the buildings while shooting or smashing tanks and electricity tanks,then collect 28 more figments along the way [bringing your total to 33] as youpass a duffelbag and collect a cobweb. Climb the large building for a figmentand a purse tag, then swing off the crane for a blimp figment.

    Climb another tall building and use the crane behind you to reach a helicopterfigment. Use your shield to block the monster turret's shots, then punch itwhen you're close enough to start a cutscene [by this point you should have 45figments].

    -------Part 02-------

    Backtrack to the laser tunnel and use your shield to get rid of the lasers,then smash some tanks in the next area. Take a duffelbag tag, a cobweb and 5more figments [bringing your total to 50] as you free the purse, then return tothe previous area to free the duffelbag.

    Go back through the laser tunnel and smash the prison to start a cutscene, thensmash the tiny vault around here and go back to the dam where you destroyed themonster turret earlier. Watch the cutscene and bounce on the blimp for 2figments, then shimmy along the pole for a hatbox tag.

    -------Part 03-------

    Walk along the dam first to find the hatbox, a figment and a cobweb. Go backalong the dam and start busting buildings, sinking ships and climbing tallbuildings. Be sure to get the ammo upgrade on top of one of the big buildings,

    and keep an eye out for figments high and low.

    Take the left path for a cobweb and more figments, then grind along themonorail for 3 more figments and a suitcase tag [you should have 91 by now].Slide back across the monorail and return to the fork in the city, then takethe right path and bounce across the bridge for some more figments.

    Attack some tanks and smash more buildings, then take the last cobweb behindthe nearby tall one. Take the baggage on top of another tall building andsmash the vault around here, then get 8 more figments [to bring you to 99].Jump on the nearby boat for one more figment, then jump to the next island fora cutscene.

    -------Part 04-------

    Climb up the higher buildings and lock on to the 8 airplanes, then shoot themall down so that your boats can move in. Collect the figments here to bringyour total to 111, then collect 2 more on the nearby boats as you jump acrossand start a cutscene.

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    ---------------Boss: Kochamara---------------

    Walk towards the city to start a cutscene and begin the battle.

    You can attack the buildings during the fight if you need health.

    The boss flies around and either fires a beam after saying "DEADLY" or rams youafter saying "MIGHTY". Dodge the ram attack, but use your shield to reflectthe beam and damage the boss.

    Another cutscene starts once you've reflected back 3 beams, and so does thenext stage of the fight. In addition to the previous attacks, the boss willsometimes fight from the ground. When this happens he will either do acombination attack [use your shield], or an area attack [also use your shield].Right after the area attack he is vulnerable so get in close and punch hislights out.

    Otherwise reflect the beam like usual and drain the rest of the boss's health

    to win the fight.

    -------Part 05-------

    Attack the buildings for some health, then climb the large tower to start acutscene, end this stage and reach a new area.

    ############################################################################### (D-23) ASYLUM GROUNDS

    ###############################################################################

    01 - PSI Challenge Marker04 - PSI Cards [1 left]01 - Scavenger Hunt Items [Gold Watch]03 - Brains

    You now have the lungfish call in your inventory, so you can use it when youwant to travel to/from the lake and this area. Now would be a good idea to useit if you want to get the Miner's Skull from the GPC & Wilderness area, butit's up to you.

    Take Lili's bracelet and use the branch to swing to the 1st PSI card, thenclimb the ladder for a cutscene. Levitate and bounce to the PSI challengemarker left of the gate, then use the bacon to visit Cruller. Follow him andtalk to him for a cutscene, then get him to send you back.

    use your psycho-portal on the security guard to start a cutscene and reach anew area.

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    ############################################################################### (D-24) MILKMAN CONSPIRACY - THE NEIGHBORHOOD###############################################################################

    165 - Figments04 - Cobwebs02 - Vaults

    -------Part 01-------

    Take 9 figments here and open the fridge to get your clairvoyance badge, thenuse clairvoyance on the security guard before leaving the house through thedoor.

    -------Part 02-------

    Take 5 figments around the outside of the house as you use levitation to getover the back wall. Jump from the birdbath to reach the figment on the roof,

    then head down the road for 10 more fragments [bringing your total to 25]around the outside of the next house [including on the roof and over the backwall].

    Enter this house for 2 figments and attack the fridge for some items, thenreturn outside. Take 4 figments around the next house and a sign from the car,then enter the house. Take 2 figments and punch the fridge, then leave thishouse.

    Go down the street for 7 more figments [including some around the house] asyou talk to the road crew and grab a cobweb. Enter the house for a figment andraid the fridge, then leave the house and use the sign in your inventory.

    Walk past the road crew and collect 12 figments [your total should be 53] asyou travel along the road and search outside the next house. Take the pursetag and enter the house for 2 figments and fridge items, then go outside for 3more figments.

    -------Part 03-------

    You can't enter any of the yellow areas here so look for the mailbox and thepole opposite the restricted area by the telephone pole. Jump to the nextstreet from here and take 8 figments, then talk to the girl and enter the

    house.

    Take 2 figments and check the fridge before leaving, then grab 7 figments [yourtotal should be 75] and a steamer trunk tag around the next house. Punch thecar and take the hedge trimmers inside, then backtrack to the previous street.Equip your hedge trimmers and enter the zone around the house, then get 4 morefigments and the suitcase tag around the house.

    Enter the house for 6 more figments and some baggage, then leave the house andreturn to the new street. Get 8 figments around the next house before

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    entering, then take the figment and check the fridge before leaving. Walkalong the right sidewalk to stay out of the restricted zone, then take 8figments, and a cobweb around this house and the street.

    You can't get the hatbox right now, but enter the house for another figment[bringing your total to 103] and some fridge goodies. Leave the house anddon't enter the graveyard but go around outside it for a vault, some baggage[that you can't get yet] and 3 figments. Near the entrance to the graveyardyou should notice a new street, so jump there now.

    -------Part 04-------

    Get 7 figments as you enter the green area to your right, then punch the crowon the right side to get a feather. Equip this feather and use clairvoyance toget a nice view of the middle gate. Walk through your gate on the right hereand go up until the middle gate opens.

    Head back down but jump OVER the side of your gate instead of walking throughit. Now go through the middle gate and take the figment and flowers beforeleaving this area. Follow the outer wall around behind the green area for alone figment, then return to the street.

    Take 5 figments outside the first house on your left and go inside if you wantthe usual fridge items. Grab 6 figments around the next house and attack thecar for some items, then go inside for a figment, a duffelbag tag [you shouldgo back outside the graveyard for that baggage before returning here] and somefridge stuff.

    Leave the house and grab 6 figments and a cobweb around the next house, thentake the figment and check the fridge inside. Take 7 figments around the nexthouse and get one more inside while hitting the fridge.

    Take 3 figments around the large building ahead, then punch the car for awatering can. Use levitation to bounce off the radar dish on the car and reach

    the roof, then take the 3 figments there [bringing your total to 148].

    -------Part 05-------

    Go near the other end of the street and look for the guys with watering cans onyour left. Equip yours and take the 3 figments outside the house, then goinside for a rolling pin and a figment. MAKE SURE you equip the watering canagain before you leave the house, then go back to the second street and headfor the first street.

    Equip your hedge trimmers to get inside the house on your left, then switch tothe rolling pin once you're inside. Take 4 figments and an ammo upgrade, thengo back to the large building at the end of the third street where you got thewatering can.

    Use the keypad beside the door and enter anything you want, then back up anduse clairvoyance on the guy that appears to see the code that he enters [thecode is random]. Use the keypad once more and enter the same code that youjust saw, then go inside for 2 figments [which brings your total to 158], somebaggage and a cobweb.

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    Enter the bathroom and notice that it's VERY dark, then use clairvoyance andwork your way to the plunger at the other end of the room. Once you have ityou can leave this room and the building.

    -----------Boss: Demon-----------

    A battle starts shortly after you leave the building, so lock on and blast thisguy to drain his health. Avoid the hands as you do this, then once all hishealth is gone, the boss releases a few bombs.

    His health starts to refill at this point so use telekinesis on one of thebombs and throw it at him. Now walk up and punch him to end the battle, thengrab the items and walk into the blue light to return to the streets.

    -------Part 06-------

    Equip your flowers and enter the graveyard on the second street, then take the

    3 figments [your total should be 161] and use pyrokinesis to get rid of thethick vines. Punch down the door and take the book inside to start a cutsceneand get the rifle.

    Equip your plunger instead and go to the sewer workers on the second street,then drop down the manhole to reach a new area.

    ############################################################################### (D-25) MILKMAN CONSPIRACY - THE BOOK DEPOSITORY###############################################################################

    48 - Figments

    01 - Cobweb

    -------Part 01-------

    Equip your rifle and use your shield to block the gunfire while taking 3figments, then take the baggage behind the building. Grab the cobweb at thefront of the building and take 2 figments inside. Climb the stairs for acutscene, then take 3 more figments [bringing your total to 8] and grab thehelicopter helmet.

    Use clairvoyance and watch the cutscene, then pick up the phone for a shortconversation and to get it for your inventory. Leave the building and use yourrifle to get across the restricted area, then equip your phone and approach thetelephone pole to start another battle.

    -----------Boss: Demon-----------

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    Lock on and blast this guy like usual to drain his health. Avoid the hands asyou do this, then once all his health is gone, the boss releases a few bombs.

    His health starts to refill at this point so use telekinesis on one of thebombs and throw it at him. Now walk up and punch him to end the battle, thengrab the items and walk into the blue light to return to the spot where youleft.

    -------Part 02-------

    Go back through the manhole and head for the house on the first street withthe guys with hedge trimmers. Equip your phone and climb the telephone poleinstead, then grind along BOTH wires for 2 figments. Take 2 figments [bringingyour total for the first area to 165], a hatbox tag and smash a vault once youland on the other side.

    Grind back along the phone lines and go past the manhole on the second street,then take the last baggage by the nearby house. Use your plunger to go backdown the manhole and reach the newer area once more.

    -------Part 03-------

    Equip your phone and climb the telephone pole then grind across BOTH lines for33 more figments [bringing your total to 41], be sure to jump over theelectrical nodes before you hit them. Take the last 7 figments around thishouse, then punch the door and use invisibility to get inside for a cutscene.

    ----------------Boss: Den Mother----------------

    Get closer and lock onto the boss, then fire a couple shoots until she jumps.Follow her and repeat this pattern until the lights go out and the next stageof the fight begins.

    Pick up the glittering item ahead of you and use clairvoyance to see the battlethrough the boss's eyes. She'll alternate between placing a box of cookies andshooting you. You want to use telekinesis on one of the boxes and carefullythrow it back at her to damage her.

    After 2-3 hits of this, the battle and this stage is over so watch thecutscene.

    ############################################################################### (D-26) ASYLUM GROUNDS###############################################################################

    01 - PSI Challenge Marker04 - PSI Cards [1 left]01 - Scavenger Hunt Items [Gold Watch]03 - Brains

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    Enter the gates and smash the jar on your left for a brain, then use the baconto return to Cruller's sanctuary. Visit him in the top chamber to give him thebrain and use the machines at the bottom if you need to, then get Cruller tosend you back to where you used the bacon.

    Equip Lili's bracelet and use clairvoyance to see a cutscene, then uselevitation and bounce above the fountain to find the gold watch. Take the 2ndPSI card and the 2nd brain by Boyd, then smash the debris on your right and gothrough the doorway, then take the 3rd PSI card on your right.

    Head left and take the 3rd brain on the shelf on your left, then talk to Gloriaand try taking her trophy. Give the brains to Cruller for some more health,then return here and use the psycho-portal on Gloria.

    ############################################################################### (D-27) GLORIA'S THEATRE - THE STAGE###############################################################################

    111 - Figments07 - Cobwebs01 - Vault

    -------Part 01-------

    Take 28 figments here [5 are moving] as well as a steamer trunk tag by theladder and a purse tag on the stage. Climb the ladder near the large criticfor some baggage, then take 2 cobwebs down below [1 near the orchestra pit].Get another cobweb on the left side of the stage to find some baggage that youcan't get yet.

    Climb the other ladder for 2 figments, then bounce and glide with levitation to

    get 9 more figments [bringing your total to 39], another cobweb and an ammoupgrade. Go to the right side of the stage and up some stairs, then absorbanother cobweb and take 3 figments in the hall.

    Use invisibility to get inside the room at the end of the hall, then take 10figments [your total should be 52] and talk to the woman until she opens thestoreroom for you. Leave this room and enter the storeroom on your right, thentake 8 figments inside and break open the vault.

    Take the cobweb and swing on the poles above it to find 6 more figments, somebaggage in the corner, a candle across the tightrope and a cobweb and suitcasetag below [your total should be 66].

    Go back to the stage and take the baggage in the corner now that you have thetag. Climb the long ladder and use your candle with the spotlight, then usepyrokinesis to light the candle and start a cutscene.

    -------Part 02-------

    Talk to Becky on the stage before climbing the nearby ladder, then talk to the

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    critic to get the new play. Take 6 figments around the stage and walk into theglowing spot on your right to change to the other stage. Take 8 figments onthis stage and punch the spotlight above the long ladder, then kill the enemieson stage and grab 8 more figments.

    Go through the glowing spot again to bring back the first stage, then take 9more figments as you swing up the poles [bringing your total to 97]. Go talkto Becky and give her the "knight of joy" play, then bring up the set with thedragon on it.

    Use the megaphone to start the play and watch as the knight gets rid of thedragon, then use levitation to get the 2 figments and the play "the day themail boat finally came" above the dragon.

    Give this new play to Becky and run it on the dragon set with the water, thenjump on the boat and ride it tot a totally new set with ladders. Take 5figments on this set as well as a new play "goodbye hagatha home", then climbthe long ladder and change the spotlight to the happy face.

    Take the 6 figments here [bringing your total to 110], then use the shiny spotto your left and collect the last figment on the other set. Go give Becky thenew play and switch the spotlight mask to the sad one. Go to the set with allthe wooden posts and use the megaphone to start the newest play.

    This brings the balloon down for you so swing on the posts to reach the top,then go left and jump into the balloon to reach the next area.

    ############################################################################### (D-28) GLORIA'S THEATRE - THE CATWALKS###############################################################################

    46 - Figments01 - Vault

    -------

    Part 01-------

    You'll want to use your invisibility to get past the falling sandbags near thebright lights in this section.

    Take 9 figments [1 is moving] as you travel past the first trapeze, then swingon some more and collect 12 more figments while bouncing and then sliding downa hill. Take 3 figments and go invisible to get up the ladder safely, thenattack the censor while taking another figment and a duffelbag tag [your totalshould be 25].

    Take 5 more figments while grinding fast on a rail, then take 4 more as youbounce and climb up some netting. Swing across the poles for 5 figments [thisbrings your total to 39] and jump from the rope to reach the next ledge, thenkill some censors and grab a hatbox tag.

    Climb down the ladder for more censors to fight, some baggage and a vault, thenclimb the ladder and follow the path for 2 figments. Swing across the trapezeand pole for 2 more figments, then attack more censors and free some baggage.Grab 2 figments as you ride the elevator just ahead, then shoot more censorsand enemies.

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    Go straight at the fork for a cutscene, then take the candle and go down theleft path. Use the candle with the machine and use pyrokinesis to light it andstart a cutscene. Go back to the spot where you picked up the candle and uselevitation and gliding to clear the gap, then take the last figment and gothrough the passage to start a cutscene a battle.

    -----------------Boss: The Phantom-----------------

    You should equip PSI blast, pyrokinesis and invisibility as your three PSIattacks for this fight.

    The boss fires shots from his main cannons, but they're easily avoided if youkeep moving. You want to go for the box of candles on his left to get 3candles.

    Now go to the orchestra pit and glide above the music notes as they carry youupwards [use invisibility to make this MUCH easier]. Be sure to float fromside to side so that you avoid the boss's shots as you rise. Once you reachthe top, you should place the candle in the machine and light it with

    pyrokinesis to send the boss crashing down to the ground.

    Drop to the ground yourself [use invisibility once more before you drop, tomake this part easier] and use your PSI blasts to take out the minions anddrain some of the boss's health. Once he starts moving again, you should glideup once more and use the candle once more to disable him.

    Once you drain enough of his health, the boss will destroy the spotlight, butit doesn't really change the pattern much. Just float up and use one of theother spotlights to do the job in the same way.

    After all his health is drained, the battle and the stage are both over. Watchthe cutscene as you end up back in the asylum grounds.

    --------------Asylum Grounds--------------

    Pick up Gloria's trophy as she walks away, then go through the nearby doorwayto reach the next area.

    ############################################################################### (D-29) ASYLUM - LOWER FLOORS###############################################################################

    01 - PSI Challenge Marker04 - PSI Cards04 - Brains

    Take the path on your right and use levitation to bounce to the 1st brain on aledge above a radiator. Use levitation to bounce to the nearby poles, thenswing over to the 2nd brain. Jump to the pillar and use levitation to bounceand glide to the first PSI card nearby.

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    Use levitation from here to bounce and glide to the 2nd PSI card by the farwall, then swing on the pole to reach the 3rd PSI card and the 3rd brain. Walkacross the nearby tightrope for a cutscene, then take the 4th PSI card from analcove here. Use levitate to bounce to the wooden beam above, then jump to thenext beam for the PSI challenge marker.

    Look outside this room and you should see a basket on a rope with a brainsitting on it. When you are far away from this basket then it should be low tothe ground, weighed down by crows. As you get closer to the basket, the crowsfly away and the basket rises up. You want to use invisibility on the ground,then run towards the crows. Double-jump above the brain jar and use your poundattack to get the brain.

    Drop to the ground and talk to Fred in the hat, then use your psycho-portal toget inside his mind.

    ############################################################################### (D-30) WATERLOO WORLD###############################################################################

    243 - Figments [31 left]07 - Cobwebs

    02 - Vaults

    -------Part 01-------

    Take 12 figments and a hatbox tag, then talk to Fred and Napoleon beforeclimbing the ladder on the side of the game board.

    Watch the cutscene and take 3 figments and a suitcase tag, then press "F" atthe close blue and white building to get shrunk down even smaller.

    -------Part 02-------

    Take 8 figments around this house and collect a cobweb, then talk to thecarpenter by the wooden door. Head for the guillotine in the wooden towerpretty much opposite the front of this house, then get the cobweb, baggage and2 figments there.

    Go back to the house and the fence beyond, then follow it right until you see atrail of 4 figments. Climb the ladder for a figment, then look for some stairsin the ground near this end of the building. Get the cobweb and the hatbox

    here, then take 3 more figments [your total should be 32] by the giant cork upahead. Punch the cork and float in the bubbles to return to your medium size,then go shrink down at the nearby building with the spinning knife and forksign above it.

    Take 8 figments around the house including some near the roof that you canlevitate or bounce off the trampoline for. Talk to the person behind the doorand take 3 more figments through the gap in the fence, then head for thebuilding beside the guillotine.

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    Take the lone figment as you destroy the cannon [punch it and use pyrokinesisto get rid of it] and talk to the person behind the door, then climb the ladderfor 3 figments [bringing your total to 47] as you bounce. Hover over the smokefor a figment, then glide to the wooden platform nearby for 2 more.

    Use invisibility to get past the guillotine, then get 5 figments as you crossthe tightrope. Attack the censor and smash the barrier, then kill anothercensor, take 3 figments [your total should be 58] and make a note of theduffelbag. Smash the next barrier and use invisibility to get across thetightrope.

    Collect 2 figments along the way and attack the censor, then attack the censoron the roof as you smash a vault and take 5 figments. Head for the rightlittle section of roof that's blue and levitate, then bounce and glide out toget 4 figments [you should have 69 now].

    Go talk to the carpenter now that you cleared off his roof to get him placed onthe board, then use one of the giant corks to return to medium size. Usetelekinesis to move the carpenter in front of the broken bridge, then watch ashe fixes it.

    -------Part 03

    -------

    Move the carpenter at least one square away from the bridge, then climb backout of the game board and use telekinesis by the fireplace to get the pricelesscoin inside. Talk to Fred to get Fred's letter, then climb back into the game.

    Shrink down at the peasant's house by the guillotine and talk to the peasant toshow him the letter and get him on your side. Use a cork to return to mediumsize and use telekinesis to move the peasant beside the enemy soldier. Bothunits die in the fight, then napoleon brings out another unit and destroys thebridge by the salt shaker.

    Use telekinesis to move the saltshaker anywhere and smash it, then move your

    carpenter over here to repair the bridge. Move the carpenter away from thebridge once the repairs are done and shrink down by the peasant's house on thisarea of the game board.

    Talk to the peasant to give him your coin and get him on your side, then use acork to return to medium size. Move this peasant by the second enemy soldierand watch as both units die, then Napoleon brings out a third soldier.

    -------Part 04-------

    Shrink down and cross the very first bridge, then take the 7 figments and theduffelbag tag around the house on your right [use the trampoline to bounce ontothe roof]. Take 1 figment above the tightrope and 2 more by gliding with thesmoke [bringing your total to 79].

    Take 2 figments by the cork on your right, then head left to destroy a cannonand 2 censors. Take 10 slugs and 43 figments from this area, especially in thetrees if you levitate to them [which brings your total to 124]. Go get theduffelbag beyond the tightrope, past the guillotine before you forget.

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    Return to medium size and use telekinesis to move the slugs by the knightsbuilding [with the knife and spoon sign], back across the bridge and to yourright. This gets the knight on your side, so find a cork and return to mediumsize once more.

    -------Part 05-------

    Cross the bridge at the salt shaker and shrink down at the peasant's house,then take 7 figments around the house [destroy the annoying cannon if you needto]. Jump to the poles from the water wheel for 1 more figment, then bounce onthe roof for an ammo upgrade on the pole.

    Jump and glide across the water for 3 figments, then go back and take 2figments on the salt shaker bridge. Grab 2 more figments near the cork besidethis bridge to bring your total to 139.

    Take 11 figments on your way from the water wheel house to the cork on thehill, then go down the hill and take a cobweb, a purse tag and 5 figments fromthe small red/brown bridge nearby. Bounce and glide across the water from thevery top of this small bridge to reach 4 figments [you may need to glide fromthe smoke on the other side of the water as well]. Also jump to the VERY top

    of the roof via a small grey block and more levitation. Take the confusionammo upgrade and bounce and glide to get the REALLY annoying blue figment overthe water.

    Destroy a cannon by the stronghold bridge and take 4 figments [your totalshould be 164] just left of the bridge, then grab a cobweb and kill somecensors.

    Take 13 figments and some baggage by using the poles, a tightrope andshimmying across a ledge, then shimmy all the way across and drop to a woodenledge just below you. Cross the tightrope for a figment [you should nowhave 178] and climb the flagpole, then glide to the roof and kill the censors.

    Take 2 figments and use levitate from the right edge of this roof to bounce andglide to the tower that's covered with netting. Take 2 figments as you climbaround and drop onto the next roof, then attack the censors and take thecobweb.

    Take 4 figments, a steamer trunk tag and a musket as you use pyrokinesis to setfire to all the hay and barrels in here. Leave this house and talk to thepeasant in the house to your left. He'll join you now that you have themusket, so return to medium size and use him to take out the third enemysoldier [which causes Napoleon to block the gears on the stronghold and raisethe drawbridge].

    -------Part 06-------

    Shrink down once more and approach the stronghold moat, then levitate andbounce right as you snag the cobweb. Climb the ladder for a figment and headfor the tightrope below, then use invisibility as you cross the tightrope andget 2 figments on the way [your total should be 189].

    Glide left as you take 3 figments and cross another tightrope, then fight off

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    some censors and grab 3 more figments and some baggage. Follow the wall for 2more figments, then come back here and use levitate to bounce up to the ladder.Climb up and take 2 figments as you glide over, then walk the tightropes as youtake 3 more figments [your total should be 204].

    Double-jump and glide to the next ledge for a figment and shoot a censor, thencross the tightropes [use invisibility] for 3 more figments. Jump straightup to bait the cannon into firing, then glide over and destroy it. Bait thenext cannon into firing, then bounce and glide over and destroy it too whiletaking 4 figments [you should have 212 now].

    Jump onto the gears and punch the item that's blocking them, then jump to thedrawbridge now that it's lowered once more. Enter the stronghold and smash thevault, then return to medium size and move your knight into the stronghold towin the board game and finish the stage!

    ---------------------Asylum - Lower Floors---------------------

    Watch the cutscene and notice that you now have the straightjacket in yourinventory.

    Work your way up to Edgar in the room up high, then use the psycho-portal tojump inside his mind.

    ############################################################################### (D-31) BLACK VELVETOPIA###############################################################################

    142 - Figments [8 left]07 - Cobwebs02 - Vaults

    -------Part 01-------

    Talk to the dog and buy the rose painting and archway painting, then take the 3figments here and use the archway painting on the nail by the dog.

    Take the 2 figments [1 moves] while you avoid the bull, then go left and duckinto the first alcove. Make a note of the baggage and take the 4 figments [1is moving] on the ground and up by the awnings [your total should be 9].

    Return to the alley and hug the left wall for a section to avoid the bull.Take the 2 moving figments and bounce over the short wall, then grab 5 more

    figments [including 2 up high that you reach by bouncing from the short wall].Return to the alley and hug the right wall as you come to a gate.

    Use telekinesis to knock the trash can onto the yellow switch, then go throughthe gate for a steamer trunk tag and 2 figments. Go back to the baggage thatyou saw earlier and free it before you forget, then come back here.

    Go farther down the alley and bounce over the left wall, then take 3 figmentsand kill some enemies. Walk to the nearby gate and throw the trash can againstthe yellow button on the wall, then grab 2 figments and attack more enemies.

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    Jump onto the next wall before you bounce and glide to a ledge on your right,then take 1 figment and a duffelbag tag [bringing your total to 24].

    -------Part 02-------

    Drop down to the ground and enter an alcove on your right to see a card getsnatched, then take the moving figment and climb up the ladder for 3 morefigments. Drop down once more and jump into the painting on the wall, to starta fight.

    -----------Boss: Tiger-----------

    This boss runs towards you and tries to grab you, otherwise he will slash youat close range. When he gets on all fours, he is about to do a damaging pounceattack.

    The key to this fight is invisibility, use it for a few seconds so that theboss loses track of you. Land a couple of punches and run away, then repeat.

    DEFINITELY use it before the boss pounces, otherwise you'll regret it.

    Once you drain all of the boss's health, the battle is over and you end up inEdgar's sanctuary.

    -----------------Edgar's Sanctuary-----------------

    18 Figments

    Collect all of the figments while avoiding the bull and look for the spot inthe wall that the bull comes from. The purse tag is on a balcony to the rightof this spot, so use levitation to bounce up to it. Free the baggage here andtalk to Edgar to give him the first card, then go back through the tigerpainting.

    -------Part 03-------

    Climb the ladder and jump to the pole then wait for the other poles to blowinto position, then quickly jump across them all in a row to land on a solid

    one. Carefully continue your jumps for some more figment and enter the alcoveon your left once you cross all the poles.

    Fight the enemies while taking more figments [bringing your total to 31], thentalk to the dog and buy the rose painting and guitar painting. Return to thealley as you fight off some enemies, then cross into the alcove and watch thenext card get pulled into the painting.

    Stand here to get the moving figment [your total should be 32], then enter thepainting.

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    ------------Boss: Dragon------------

    This boss fights VERY similarly to Tiger, so you'll want to continue to useyour invisibility, hit and run strategy.

    The main difference is the dragon roar, which you will see when he standsstill. Energy spreads outward from the boss after he does this, so you shouldrun away when you see it coming and double-jump as the energy appears.

    Once you drain all of the boss's health, the battle is over and you end up inEdgar's sanctuary. So talk to Edgar to give him the new card, then go backthrough Dragon's painting.

    -------Part 04-------

    Hang both your rose paintings on the nail to get 2 roses, then hang your guitarpainting and climb up it. Take the cobweb and 5 figments before you reach a

    balcony, then jump left onto a ledge for 4 figments. Hang down from thetightrope for 4 figments and take another on the next ledge, then climb theladder for 3 more [your total should be 49].

    Lower the fire escape here and go back across the tightrope, then bounce to aledge on the other wall and up to the awning. Bounce left to an alcove for 3figments and glide to a nearby ledge for one more, then drop to the alcove onthe ground for 2 figments [you should have 55 here].

    Carefully take the moving figment and bounce back up to the ledge, then glideto the poles as you take another figment. Swing off the pole and run to thenext figment, then drop down the manhole. Take 5 figments and a cobweb as youfight some enemies, then enter the next passage and take 7 figments as you go

    right at the fork and fight more enemies [you should be at 70].

    Smash a vault and take 3 figments and a cobweb while attacking enemies, thenhead for the nearby gate and use the trashcan on the yellow switch. Take the 2figme