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Prototyping. Research through design Gabriela Avram CS4009

Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

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Page 1: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Prototyping. Research through design

Gabriela Avram CS4009

Page 2: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Prototyping• What is a prototype?

• Why prototype?

• Different kinds of prototyping

- Low fidelity

- High fidelity

• Compromises in prototyping

- Vertical

- Horizontal

• Final product needs to be engineered2

Page 3: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

What is a prototype?In other design fields a prototype is a small-scale model:

• a miniature car

• a miniature building or town

• the examples here come from a 3D printer

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Page 4: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com4

Page 5: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

What is a prototype?In interaction design it can be (among other things):

• a series of screen sketches

• a storyboard, i.e. a cartoon-like series of scenes

• a Powerpoint slide show

• a video simulating the use of a system

• a lump of wood (e.g. PalmPilot)

• a cardboard mock-up

• a piece of software with limited functionality written in the target language or in another language 5

Page 6: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Why prototype?• Evaluation and feedback are central to interaction design

• Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing

• Team members can communicate effectively

• You can test out ideas for yourself • It encourages reflection: very important aspect of design

• Prototypes answer questions, and support designers in choosing between alternatives

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Page 7: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Filtering dimensions of prototyping

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Page 8: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Manifestation dimensions of prototyping

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Page 9: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

What to prototype?

• Technical issues

• Work flow, task design

• Screen layouts and information display

• Difficult, controversial, critical areas

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Page 10: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Low-fidelity Prototyping• Uses a medium which is unlike the final medium,

e.g. paper, cardboard

• Is quick, cheap and easily changed

• Examples:■ sketches of screens, task sequences, etc■ ‘post-it’ notes■ storyboards■ ‘Wizard-of-Oz’

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Page 11: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Storyboards

• Often used with scenarios, bringing more detail, and a chance to role play

• It is a series of sketches showing how a user might progress through a task using the device

• Used early in design

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Page 12: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Example storyboard (Alltemplate.me)

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Page 13: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Sketching

• Sketching is important to low-fidelity prototyping

• Don’t be inhibited about drawing ability. Practice simple symbols

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Page 14: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Card-based prototypes• Index cards (3 X 5

inches)

• Each card represents one screen or part of screen

• Often used in website development

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Page 15: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Mobile app prototyping

Mobile. Paper prototyping by flavio nazario - https://vimeo.com/38256134

Page 16: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

‘Wizard-of-Oz’ prototyping• The user thinks they are interacting with a computer,

but a developer is responding to output rather than the system.

• Usually done early in design to understand users’ expectations

• What is ‘wrong’ with this approach?

>Blurb blurb >Do this >Why?

User

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Page 17: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Wizard of Oz - Stiftinator

https://vimeo.com/132251871

Page 18: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Evaluating a prototype

hci museum of random objects prototype - https://youtu.be/MKKx5SU-m9k

Page 19: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Prototyping with materials

IDEO: Medtech Prototyping- https://youtu.be/Ii1rcNJU0io?t=181

Page 20: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

3D printing

p 3d printed diffusers in the ATTIRE project - http://davidhunt.ie/attire/?page_id=281

Page 21: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Video prototyping

p Audio interaction prototype - https://vimeo.com/326053692

Page 22: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Urban prototyping

p https://vimeo.com/56350598

Page 23: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Sketching in hardware

p The soldier’s bag – meSch Project - http://codesign.mesch.io/methods/453-2/index.htm

Page 24: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

High-fidelity prototyping• Uses materials that you would expect to be in the final

product • Prototype looks more like the final system than a low-

fidelity version • High-fidelity prototypes can be developed by

integrating existing hardware and software components • Danger that users think they have a complete

system…….see compromises

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Page 25: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

High fidelity prototype

p https://1stwebdesigner.com/difference-wireframes-and-prototypes/

Page 26: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

www.id-book.com

Compromises in prototyping• All prototypes involve compromises

• For software-based prototyping maybe there is a slow response? sketchy icons? limited functionality?

• Two common types of compromise• horizontal: provide a wide range of functions, but with

little detail• vertical: provide a lot of detail for only a few functions

• Compromises in prototypes mustn't be ignored. Product needs engineering

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Page 27: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Research Through Designp Research through Design (RtD) is an approach

to conducting scholarly research that employs the methods, practices, and processes of design practice with the inten- tion of generating new knowledge. People carrying out research using RtD gener- ally reject the idea that research is synonymous with science. Instead, RtD frames design inquiry as a distinctly separate activity from engineering inquiry and scien- tific inquiry. (Zimmerman and Forlizzi 2007)

Page 28: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Critical Designp Critical design takes a critical theory based

approach to design. This kind of design uses design fiction and speculative design proposals to challenge assumptions, conceptions about the role of objects play in everyday life. Critical design object plays a role of product design, but emphasizes on neither commercial purpose nor physical utility. It is mainly for sharing a critical perspective and carrying debate to the public, to increase awareness on social, cultural, or ethical issues by asking questions to the public. Critical design is popularized by Anthony Dunne and Fiona Raby (Wikipedia on Critical Design).

Page 29: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Design fiction

p A machine. Learning- https://youtu.be/XXAs3pfPBTY

Page 30: Prototyping. Research through designanu.brighid.idc.ul.ie/CS4009_2019/Slides/Lecture10Prototyping.pdf · • a storyboard, i.e. a cartoon-like series of scenes • a Powerpoint slide

Readings• Joseph Lindley and Robert Potts. 2014. A machine learning: an example of

HCI prototyping with design fiction. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI '14). ACM, New York, NY, USA, 1081-1084. DOI: https://doi.org/10.1145/2639189.2670281

• Mark Blythe. 2017. Research Fiction: Storytelling, Plot and Design. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5400-5411. DOI: https://doi.org/10.1145/3025453.3026023

• Mark Blythe and Enrique Encinas. 2016. The Co-ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magic. In Proceedings of the 19th International Conference on Supporting Group Work (GROUP '16). ACM, New York, NY, USA, 345-354. DOI: https://doi.org/10.1145/2957276.2957299