8
A projectile is any object projected into the air and freely acted upon by gravitation. There will be 2 components for velocity (x and y directions) and 2 components for displacement (x and y direction). MAKE UP POSITIVE (down is negative). There are 3 types of projectile problems, Type I, Type II and Type III. Type I has an object projected horizontally off a raised surface A cat is fired horizontally off a 40 m high bridge at 12 m/s, determine its range and the Velocity with which it strikes the ground. Projectiles Monday, October 24, 2011 1:56 PM Kinematics review Page 1

Projectiles Type I and II - strachan.weebly.com

  • Upload
    others

  • View
    5

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Projectiles Type I and II - strachan.weebly.com

A projectile is any object projected into the air and freely acted upon by gravitation. There will be 2 components for velocity (x and y directions) and 2 components for displacement (x and y direction).

MAKE UP POSITIVE (down is negative).

There are 3 types of projectile problems, Type I, Type II and Type III.

Type I has an object projected horizontally off a raised surface

A cat is fired horizontally off a 40 m high bridge at 12 m/s, determine its range and theVelocity with which it strikes the ground.

ProjectilesMonday, October 24, 20111:56 PM

Kinematics review Page 1

Page 2: Projectiles Type I and II - strachan.weebly.com

Velocity with which it strikes the ground.

A cat is fired horizontally and strikes the ground on a spike exactly 15 m from the bottom

Of a 30 m high bridge, with what horizontal velocity was it projected?

Kinematics review Page 2

Page 3: Projectiles Type I and II - strachan.weebly.com

Type II has an object projected on an angle across a horizontal surface

Kinematics review Page 3

Page 4: Projectiles Type I and II - strachan.weebly.com

A cat is fired from a battleship at 340 m/s on an angle of 30o, determine the range of the cat and it velocity when it reaches a height of 100m.

Kinematics review Page 4

Page 5: Projectiles Type I and II - strachan.weebly.com

All projectile problems have distance in the Y-direction as a function of t2. They will be quadratics in terms of t.

You could solve for t using the quadratic formula.

Type I example: a cat is thrown horizontally off a 20 m high building. A fire is exactly 4.0 m from base of the building, with what initial velocity must the cat leave the building in order to land in the fire.

Type II projectiles:

2) Keep X's separate from Y's

Use the Y components to find time in air,Then use that time to find range, or Vf

A cat is kicked at 10.0 m/s at 60o above the horizontal, what is its range?

The key to your success: 1) break all vectors in X and Y components

Finding the velocity of a projectile:

jec

Kinematics review Page 5

Page 6: Projectiles Type I and II - strachan.weebly.com

Finding the velocity of a projectile:

Are you given height d? if you are given d then use the eqn vf2 = vo

2 + 2 ad

Are you given time t? If you are given t then use the eqn vf = vo + at

Remember Vx never changes!!! Only Vy changes!!!

The same cat as above has what velocity after 1.20 s?

=

A A cat is kicked at 24 m/s on an angle of 40o above the horizontal. Determine the range, maximum height and when it reaches height of 10.0 m.

Kinematics review Page 6

Page 7: Projectiles Type I and II - strachan.weebly.com

Kinematics review Page 7

Page 8: Projectiles Type I and II - strachan.weebly.com

Type III projectiles are quadratics in terms of t, this means you can find the time in the air using the quadratic formula

OR by finding the Vfy using:

Then using

Kinematics review Page 8