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8/2/2019 Project 4 – Tree Visualization
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Project 4 – Tree Visualization
Group members: Lyla Medeiros and Jae Vick
The group held an initial brainstorming session in which they decided to visualize the
classification of major dinosaur families. The data for the classification came from the website
http://www.enchantedlearning.com/subjects/dinosaurs/dinoclassification/Classification.html One
of the things the group liked about the data was that it did not need to be cleaned. The
presentation of the data was straightforward and would only need to be transferred into a
different format. When assessing the original Dinosaur Family Classification on the Enchanted
Learning website, the group identified the strengths as: legibility/ easily readable font, simple
structure/ intuitive to follow, appropriate amount of information. The group identified the main
weaknesses of the presentation as: lacking artistic appeal as well as an inability for the viewer to
get a broad sense of the classifications due to the need to scroll up and down the page while
viewing the groupings and reading the text from left to right.
Design Process
The group came up with three initial ideas to create the tree visualization based on the dinosaur
classification. The designs are listed in order of implement ability (purely conceptual to workable
with the tools we can manipulate).
1) A 3-D holographic tree in which each node would consist of the name of the family
and a representation of the biological factor that created the split from the previous family. For
example, the node representing the Ornithischians order would show the most typical example of
a bird-hipped dinosaur joint. The edges of the tree would be represented by the transformation of
the image into the next evolutionary change, creating a 3-D display that would engage viewers
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beyond the names and facts, to show the biological differences that make up the order and genera
of dinosaurs.
2) The group thought it would be interesting from an artistic standpoint to use the edges
of the tree to create the shape of a dinosaur. For example, the order, sub-order, infra-order and
family could be molded into a representation of one of the genre. The group decided that this
would be interesting but not useful someone who was interested in the data for reference
purposes.
3) Working under the idea that it was important to retain some of the simplicity and
intuitiveness of the data set, as well as rely on pre determined mental models of a tree
representing a biological classification scheme, the group decided to construct a tree that would
read vertically, which would eliminate the uncomfortable situation created in the original
(scrolling vertically but reading horizontally). The group decided that creating an interactive tree
would enable us to represent each genera with at least a picture when the user hovered on the last
node representing the family. A sketch was made and sent to an expert user, a biologist, for
comments.
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User survey comments:
1) “Do the branch lengths mean anything? In phylogenetic trees they usually represent
the time in between an ancestor and its descendants”
2) “Considering my first comment, I don't really like the way the time periods are
represented perpendicular to the tree, they should be in the same plane as the tree,
since the tree moves forward in time. maybe if you place the timeline moving in the
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same direction as the tree that would make more sense!”
3) “Why are most species placed at the junction of two lines but two are placed along the
line (e.g. ornithopods)?”
4) “Do all these things end up extinct, or do some of them have surviving descendants in
modern times? like, some dinosaurs became the birds, some became the reptiles, are
any of those groups represented here?”
5) “This comment is on the pop-out thingy that I got in the second email - is this internet
based so that when you scroll over a name it gives you a picture and more info? If so
that's cool and gives users a chance to pick the level of detail they want to see.”
We tried to address the length problems expressed by our first interviewee on paper, but found
that there were significant space and labeling issues. We also wanted to use pictures of the
dinosaurs, and were very concerned about being able to do so in the space we could find on
paper if all the lines were the same length, and we indicated time in the way she had asked. First,
we decided that because we were using all dinosaurs that lived in the Cretaceous, it was
necessary only to label them as such, and not to include a dimension of time. This was good for
two reasons: first, we are showing a classification scheme, and not an evolutionary hierarchy,
which means that time is not, strictly speaking, a variable; second, . At first, we couldn’t think of
how to do this without making it interactive. Then, it occurred to us that we could make it
interactive without making it digital, and solve the space problem all at once, if we made it three-
dimensional. We decided to create a mobile, sketched below.
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Initial weighted model
Color-coded model and detailed
card sketch
Initial model for card and wire
configuration
Initial sketch of possible branchdesign, rejected in favor of equal
length lines
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Our second interviewee is an amateur dinosaur enthusiast.
Concerns:
1. Whatspecificorganizationalsystemareyougoingtouse?Thereareafewthatare
inuseinthepaleontologycommunity.Makesureyouarenotmixingthem.
2. Iamworriedaboutthephysicsofthis.Youmayhavetoweightitoraddstructural
supports.
3. Iliketheinformationyouhaveonthosecards.Maybeincludethatinformation
abouttheotherlevelsoforganization?Atleastthenameofthelevelandthe
meaningoftheLatin,Ithinkyoushouldinclude.
4. Ithinkit’sareallygoodideatohaveallthesameleveloforganizationonthesame
levelintherepresentation.Youdon’twanttomakeanyvaluejudgmentsaboutsome
thingsbeingbetterorworse,greaterorlesser,moreorlessevolved.Theyallexistat
thesametime,sotheyshouldallbeatthesamelevel.
We definitely took to heart our second interviewee’s concerns about the system, and went back
to check to make sure that all items on each level were also on the same level in the source
classification scheme, and then made sure that in the realization of the mobile, they were labeled
clearly. We also made sure that in later sketches and in the realization of the mobile, weights
were added. At first we imagined adding rocks and tying them on with string. After looking at
some art mobiles, however, we decided to use a large loop of wire. Many of the structures that
result are quite organic, and beast like. They especially remind me of the ceratopsia. If we had
much more time, we would prefer also to make this out of much thinner thread. Many mobiles
are made with invisible fishing line, but as the vertical lines of twine represent the connection
between each larger classification and its sub-class.
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Resketch based on feedback:
Although we are excited about the mobile and think it was a good solution to our level problem,
it would be an even better model to use for a tree with many branching levels and relatively few
items at the bottom of each branch, as seen in this image of one of Calder’s mobiles, which looks
very similar to a cladogram.
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We also wish we could have incorporated color as a classification mechanism, rather than just
for the dinosaur illustrations, as in part three of our mobile sketch, but in the short time we had
available, we were not able to realize this. One element of the mobile that we really like is that,
being 3-D, it has many possible views that are easy to access and interact with. It seems silly to
talk about the advantages of physical space, but we feel that this is an important point about our
choice; because we have chosen to make an information visualization that is not accessible in its
full-featured form electronically or remotely, it is important to detail the advantages that balance
out this significant disadvantage. It is easy for a viewer of our IV to view all the cards at once,
but also to view the whole without distortion or zooming issues. If the viewer wishes to
understand better the connections, she could physically trace the lines. “Zooming” or “hover” in
our case is simply moving closer to the mobile, and reaching out to touch or hold one of the
cards, or bring it closer to the viewer’s face. One disadvantage is that our prototype quickly
ballooned in size because of the size that the cards were required to be for the detail of the
images and legibility of the text. If this is something a client (for example, a museum) was
interested in pursuing, mobiles are regularly made to be extremely large. Below is an image of
one of Calder’s mobiles:
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For comparison, here is the size of one of the exhibits at the American Museum of Natural
History in New York City.
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A mobile of this
size would be at
least as ambitious as our first idea about an interactive way of doing this that also traced the lines
of the body of a dinosaur, it incorporates some of the same ideas and is radically low tech.