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www.excellence.qa
Profess iona l Cer t i �cate
3DS MAX
Exce l lence Tra in ing Cent re
WHAT IS3DS MAX?3ds max is
Autodesk killer app
for design
visualization but is
also excel in media
& entertainment
visualization
INTRODUCTION:Autodesk 3ds Max Essential Training course provides a thorough introduction to Autodesk 3ds Max Design software that will help new users make the most of this sophisticated application.
The practices in this training course are geared towards real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.
Exce l lence Tra in ing Cent re
OBJECTIVE• Learn how to navigate 3d space inside 3ds Max• Learn how to manipulate object• Employ numerous modeling techniques using splines, polygons, subdiv surfaces, and free form sculpting• Learn how to set up a scene inside 3ds max• Understanding the basic technique of camera & layouts• Familiarized the basic rules in illumating a scene in 3ds Max
PREREQUISITE• Working knowledge of Microsoft Windows
SYSTEMREQUIREMENTS
• Microsoft® Windows® 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system• 64 bit Intel i5 or higher recommended / AMD Multi processor• NVIDIA GPU with the following minimum specifications*: CUDA compute capability 3.0 and higher• Driver needs to support CUDA 9.0 or higher For Windows, this depends upon having NVIDIA Quadro driver version 384 or later• 3 Button Mouse
Course Fee: 4000 QARQAR
Duration: 2 Months
Exce l lence Tra in ing Cent re
COURSESYLLABUS
Exce l lence Tra in ing Cent re
SESSION 1
1. Choosing a workspace2. Customize the user interface and defaults3. Setting preferences3ds Max Interface4. Getting familiar with the interface5. Customizing a workspace6. Customizing viewport and grid colors7. Creating and manipulating primitives8. Transforming objects with move and rotate9. Navigating in viewports10. Choosing viewport shading modes11. Saving time with keyboard shortcut hotkeys12. Choosing a reference coordinate system13. Manipulating objects around a transfom center14. Using the scene Explorer outline15. Configuring viewport layouts16. Using Isolate Selection and Lock selection17. Selecting in window and crossing modes
Set Up
Session 1 - Exercise
SESSION 2
18. Specifying display units19. Defining the home grid20. Saving a maxstart.max template sceneCreating an image plane21. Duplicating objects with array22. Collecting objects in groups23. Managing display layers24. Merging scenes25. Referencing scenes with XRef
Scene Layout
Session 2 - Exercise
Exce l lence Tra in ing Cent re
26. Creating shapes27. Creating a loft compound object28. Creating a freehand spline29. Editing control vertex types30. Editing Bezier splines31. Rendering shapes32. Setting shape detail with Interpolation33. Revolving surface with the lathe modifier34. Extruding with the sweep modifier35. Importing Illustrator paths to 3ds Max36. Adding a bevel modifier37. Creating a textPlus primitive38. Modeling wall with the extrud modifier
SESSION 3
Spline Modeling
Session 3 - Exercise
39. Deforming an object with a modifier40. Layering deformers in the modifier stack41. Defining polygon level of details42. Passing a selection up the stack43. Understanding topology depencence44. Versioning and collapsing the stackParametric modeling with modifiers39. Deforming an object with a modifier40. Layering deformers in the modifier stack41. Defining polygon level of details42. Passing a selection up the stack43. Understanding topology depencence44. Versioning and collapsing the stack
SESSION 4
Parametric modeling with modifiers
Session 4 - Exercise
Exce l lence Tra in ing Cent re
SESSION - 5
45. Preparing boolean operands46. Adding with boolean subtraction47. Creating doors48. Using Modeling ribbon49. Creating polygons50. Transforming sub-objects51. Use the caddy to set options for an inset polygon52. Cloning sub-objects with Detach53. Branching with Editable Poly Extrude54. Simplifying geometry with Remove55. Extruding a planar surface to a closed volume56. Detailing with Editable poly Chamfer57. Refecting objects with Mirror58. Welding vertices59. Refining geometry with swift loop60. Constraining sub-object transforms
Polygon Modeling
Session 5 - Exercise
SESSION - 661 Subdivision Surface Modeling62. Understanding subdivision surfaces63. Box modeling for subdivision surfaces64. Modeling with the Symmetry65. Shaping with ribbon tools66. Using soft selection67. Sharpening corners with Crease68. Baking subdivisions
Session 6 - Exercise
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SESSION - 8
78. Creating a physical camera and target79. Enabling safe frames80. Choosing aspect ratio in Render Setup81. Setting up a free camera82. Rotating in Gimbals coordinate space83. Setting rotation axis order84. Offsetting the image with Lens Shift
Camera Technique
Session 8 - Exercise SESSION - 9
85. Previewing renders with Active Shade86. Assigning a diffuse material87. Creating photometric lights88. Adjusting light intensity and color89. Adjusting the camera Exposure Control90. Adjusting light shape91. Adjusting light distribution92. Controlling spotlight parameters93. Creating a sun and sky94. Illuminating a scenen with the environment95. Using the light explorer
Lighting
Session 9 - Exercise
SESSION - 769. Freeform modeling70. Using the freeform tools on the ribbon71. Sculpting with paint deform Push/Pull72. Using Paint deform Brushes73. Setting paint options74. Setting brush options75. Conforming one object to another76. Adjustment with move Conform77. Sculpting with conform transform
Session 7 - Exercise
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SESSION - 11
102. Controling material sample size103. Designing 3d procedural maps104. Mapping bitmap image file106. Projecting UVs with UVW Map107. Using Real-World Map Size108. Mapping with vector art109 .Restoring link with assets
Mapping Textures
Session 11 - Exercise SESSION - 12
110. Understanding hierarchies111. Transforming pivot points112. Prioritizing rotation axis113. Linking objects114. Locking transforms115. Avoiding and correcting scale issues
Hierarchies
Session 12- Exercise
SESSION - 10
96 Materials97. Using Slate Material Editor98. Managing scene materials99. Saving material libraries100. Understanding physical materials101. Adjusting physical material parameters
Lighting
Session 10 - Exercise
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116. Choosing a renderer117. Choosing render options118. Rendering an image sequence119. Playing an image sequence with the RAM player
SESSION - 13Rendering
Session 13 - Exercise
SESSION - 14
120. Introduction and overview121. Creating segments122. Extruding forms123. Creating concave shapes124. Creating beveled edges125. Softening edges using chamfer126. Using a cylinder for box modeling methods127. Using modifiers for modeling128. Modeling the lid129. Adding complex shapes to existing geometry130. Duplicating elements of a model131. Modeling the wheels132. Modeling the wheel assembly
Detailed Modeling
SESSION - 15133. Creating Interior Scene
Exce l lence Tra in ing Cent re
SESSION - 16
135 Final Project
1. Student should submit the required Assignment within 30 days from the
last day of the class for Assessment
2. Excellence Training Center will conduct the Assessment with the charge of
QAR300 for the first time; in case of failure on the first Assessment, student can
apply for re-assessment (per re-assessment charged QAR150)
3. Upon passing the Assessment, Excellence Training Center will issue the Certificate
of Successful Completion within 14 days
ASSESSMENT AND CERTIFICATIONS
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