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Principles of Good Screen Design

Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

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Page 1: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Principles of Good Screen Design

Page 2: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Goals of Well Designed Screen Reflect needs & capabilities of users

Fits display hardware constraints

Utilizes capabilities of software

Helps achieve business functions/objectives

Page 3: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Areas of Consideration for Good Screen Design Human

Hardware

Software

Page 4: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Good Screen Design: Human

Apply test for good design Organize screen elements

– clearly– meaningfully

Present information– distinctively– simply– meaningfully

Page 5: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Good Screen Design: Hardware & Software

Compatibility with capabilities

Use of toolkits and style guides

Use of display features

Page 6: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Common Problems in Screen Design

Unclear labels

Poorly worded information

Misleading graphic/type emphasis

Misplaced information requests

Page 7: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Common Problems in Screen Design (2)

Perception that information requested is not relevant or applicable

Cluttered appearance

Poor presentation quality

Page 8: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Common Problems in Visual Interface Design --

Howlett (1995) experiences at Microsoft

Visual inconsistency– screen detail presentation – with operating system

Lack of restraint in use of design features

Overuse– 3-D presentations– bright colors

Page 9: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Common Problems in Visual Interface Design --

Howlett (1995) experiences at Microsoft

Poorly designed icons Bad typography Metaphor design

– too overbearing– too cute– too literal

Page 10: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

User Wish List for Screen Design Orderly, clean, clutter-free appearance Obvious meaning

– what is being shown– what user is supposed to do

Relationships clearly indicated– options– labels– data

Page 11: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

User Wish List for Screen Design Plain simple language Information located where expected Ease of discovery

– what is in system– how to use system

Disaster proof– clear indication of an action that makes

permanent change in data or system

Page 12: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

User Wish List

Simplicity

Clarity

Understandability

Page 13: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Screen Test for Good Design Can all screen elements

be identified by cues other than by reading the words that make them up?

Page 14: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Screen Meaning and Purpose Each and every screen element

»every control»every icon»each color»each message» ....

Must ...– have meaning to screen users– serve a purpose in performing tasks

Page 15: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Organizing Screen Elements For ease of recognition and focus For visual clarity

– consistency– composition– ordering– presentation– grouping and alignment

Page 16: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Organizing Screen Elements: Consistency To real-world experience Within system

– operating procedures– component look and feel– component locations

Across all systems Deviate when benefits user

Page 17: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Why consistency

Aids learning– conceptual learning– transfer training

Inconsistency – distracts– confuses– hides meaningful variations

Page 18: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Organizing Screen Elements: Composition

Starting point

Navigation

Visually pleasing

Page 19: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Navigation

Assist– alignment and grouping of elements– line borders

Direct attention– focus and emphasis– sequential placement

Tabbing in logical order Location of command buttons

Page 20: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Visually Pleasing Composition

Balance Symmetry Regularity Predictability Sequentiality

Page 21: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Visually Pleasing Composition (2)

Economy Unity Proportion Simplicity Groupings

Page 22: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Balance

Page 23: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Instability

Page 24: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Symmetry

Page 25: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Asymmetry

Page 26: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Sequentiality (vs. Randomness) Eye Attracted to: Brighter element Isolated element Graphics before text Saturated colors Dark areas Big element Unusual shape

Page 27: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Economy

Limit use– styles– display techniques– colors

Use minimum display elements to convey message

Page 28: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Unity

Together ‘ness’– seen as one thing

Similar design for related information– size, shape, color

Leave less space between elements relative to space at margins– white space

Page 29: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Groupings

Functional groupings

Spatial groupings

Evenly space controls within a grouping

Visually reinforce groupings

Page 30: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Visual Groupings

Utilize perceptual principles– proximity– closure– similarity– matching patterns

Page 31: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Visual Organization Creates Functional Groupings Proximity: 0000 0000

0000

Similarity: AAABBBCCC

Closure: [ ] [ ] [ ]

Matching patterns: >> < >

Page 32: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Combine Visual Organization Principles in Logical Ways Proximity & similarity:

AAA BBB CCC Proximity & closure: [ ] [ ] [ ] Matching patterns & closure ( ) < > { }

Page 33: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Combine Visual Organization Principles in Logical Ways (2) Proximity and ordering:

1234 1 52 6

5678 3 74 8

Page 34: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Avoid Visual Organization Principles that Conflict

Proximity opposing similarity:AAA ABB BBC

CCC

Proximity opposing closure:] [ ] [ ] [

Page 35: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Avoid Visual Organization Principles that Conflict (2)

Proximity opposing ordering1357 1 2

3 42468 5 6

7 8

Page 36: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Grouping Using Borders

Use line borders to:– focus attention– guide eye through screen

Limits– 3 line thicknesses– 2 line styles

Consistent line height & length

Page 37: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Grouping by Background

Can use contrasting background– background should still be in

‘background’

– 25% grey screening

– higher contrast for components needing attention

Page 38: Principles of Good Screen Design. Goals of Well Designed Screen l Reflect needs & capabilities of users l Fits display hardware constraints l Utilizes

Amount of Information Presented Proper amount for task

– Too little is inefficient– Too much is confusing

All needed information for action or decision on one screen– Should not have to remember from

one screen to the next Restrict density level to about 30%