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Presents New Dimension Media • 307 N Michigan Avenue • Chicago, Illinois 60601 • [email protected]

Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

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Page 1: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

Presents

New Dimension Media • 307 N Michigan Avenue • Chicago, Illinois 60601 • [email protected]

Page 2: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

1

PACKAGE 7: MATH

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24540

ALGEBRA NSPIRATIONS: LINEAR FUNCTIONS, EQUATIONS &

GRAPHS: THE GEOMETRY OF GRAPHS Exploring the nature of linear functions of air travel, environmental engineering, and space travel provide real-world examples for understanding this algebraic concept.

21:57 7-12

24541

ALGEBRA NSPIRATIONS: QUADRATIC FUNCTIONS, EQUATIONS

& GRAPHS Examples from space travel and projectile motion provide real-world examples for discovering algebraic concepts including quadratic functions and equations, standard form, graphing, & solving.

25:47 7-12

24542

ALGEBRA NSPIRATIONS: VARIABLES, EQUATIONS, &

FUNCTIONS Explore the nature of variables, equations, and functions. Part history of math and part exploration into the fundamentals of algebra, the program answers some fundamental questions about the nature of algebra.

24:56 7-12

24543

ALGEBRA NSPIRATIONS: INEQUALITIES: SOLVING LINEAR INEQUALITIES IN ONE AND TWO

VARIABLES Real-world problems in inequalities with one or two variables and situations such as predicting the break-even point of a start-up business. Basic vocabulary for dealing with inequalities is introduced and illustrated.

26:58 7-12

Page 3: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

2

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24544

ALGEBRA NSPIRATIONS: RELATIONS & FUNCTIONS

Demonstrations of scatter plots display the relationship of exam success to study hours, the vertical line test, qualities of a function, and challenging problems for students to solve.

27:39 7-12

24545

ALGEBRA NSPIRATIONS: DATA ANALYSIS AND STATISTICS

Dr. Monica Neagoy explores the meaning of probability and fundamental concepts such as the law of large numbers and the notion of regression analysis.

31:56 7-12

24546

ALGEBRA NSPIRATIONS: EXPONENTS AND EXPONENTIAL

FUNCTIONS Exponential growth means rapid growth, explores exponential notation, and analyzes properties of exponential functions' graphs, using sliders and graph transformations.

27:10 7-12

24547

ALGEBRA NSPIRATIONS: RATIONAL FUNCTIONS &

EXPRESSIONS Review the concept of inverse variation and explore Boyle's law, a real-world example of an inversely proportional relationship between pressure and volume of a gas.

29:04 7-12

24548

ALGEBRA NSPIRATIONS: SOLVING SYSTEMS OF EQUATIONS

A variety of methods used to solve these systems are demonstrated. Dr. Monica Neagoy introduces students to systems of linear equations in two or three unknowns.

28:07 7-12

24549

ALGEBRA NSPIRATIONS: LOGORITHMS AND LOGARITHMIC FUNCTIONS

Derive the properties of logs, examine logarithmic functions and graphs, and explore the well-known Richter logarithmic scale.

31:20 7-12

Page 4: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

3

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48000

FLASH TUTORIAL SMART MATH:

MATH MIRROR LAKE Objects make an equal and opposite image on reflection. This often occurs in nature; imagine a mountain being reflected in the lake at its feet. This game allows you to explore this effect.

N/A 3-9

48001

FLASH TUTORIAL SMART MATH:

TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other pegs in as few moves as possible.

N/A 3-9

48002

FLASH TUTORIAL SMART MATH:

SIEVE OF ERASTOTHENES A number divisible only by itself and 1 is called a prime number. The Sieve of Eratosthenes helps you identify and differentiate prime numbers from multiples.

N/A 4-9

48004

FLASH TUTORIAL SMART MATH: ODD ONE OUT

How do you find a single fake coin that is either heavier or lighter than the real ones from a set of 8, 9, or 12 coins? Use the two-pan balance in this game as few times as possible to identify it.

N/A 3-8

48005

FLASH TUTORIAL SYMMETRY WITH TRIANGLES

In geometry, symmetry is the property by which the sides of a figure or object reflect each other across a line (axis of symmetry) or surface. It's easier to see when a shape has an even number of sides. Challenge yourself by using triangles to explore symmetrical properties.

N/A 4-9

Page 5: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

4

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48006

FLASH TUTORIAL SPIN IT

Probability is the likelihood a given event will occur. Explore probabilities of given outcomes as you spin wheels with different colored and portioned segments.

N/A 4-9

48007

FLASH TUTORIAL FLIP IT

What are the chances that a flipped coin will land on heads? Tails? Flip a coin to explore these probabilities.

N/A 4-9

48008

FLASH TUTORIAL ROLL IT

When you roll dice, how often will they land on a given number? Roll a die to explore the probability that it will land on any given number, 1-6.

N/A 4-9

48009

FLASH TUTORIAL ANIMAL PICTOGRAM

Pictograms are a visual way to represent data. Use the pictogram provided to practice counting by placing animals in their proper place.

N/A K-4

48010

FLASH TUTORIAL LOTTERY DRAWING

Select the number of lottery balls and their values in this game. How many times would you expect your lucky number to be drawn? How would the results change if you draw ten more times? One hundred more times?

N/A 4-9

48011

FLASH TUTORIAL THE GRID

We can use a 2-D graph to plot geometric points and lines. Explore these geometric principles by plotting points and lines on a graph in this game.

N/A 3-8

Page 6: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

5

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48012

FLASH TUTORIAL COUNTING BLOCKS

How many blocks are used to create a larger object? Use the tutorial to practice counting and basic math operations while experimenting with geometric shapes.

N/A 3-9

48013

FLASH TUTORIAL ROCKS IN WATER

Measuring volume tells us how much space an object takes up. Explore the properties of volume by dropping rocks into a beaker of water in this game.

N/A 3-9

48014

FLASH TUTORIAL ANIMAL SCALE

Some animals weigh more than others. Compare the weights of different animals by placing them onto a scale in this game.

N/A K-6

48016

FLASH TUTORIAL SQUARE AREA

Practice calculating the area and perimeter of shapes by placing shapes on a grid in this game.

N/A 3-8

48017

FLASH TUTORIAL CONNECT THE DOTS

What do different shapes look like? Draw geometric shapes on the grid to explore their similarities and differences.

N/A 3-8

48018

FLASH TUTORIAL 100 METER DASH

How far can a track athlete run in a given number of seconds? How long does it take the runner to race 100 Meters? Explore these and other problems by starting and stopping a runner and timing him in this game.

N/A 3-9

Page 7: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

6

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48019

FLASH TUTORIAL COUNTING MARBLES

How many marbles can fit into a jar? Count the marbles and place them in the jar. How many are left over? Practice your counting skills with this game.

N/A K-4

48020

FLASH TUTORIAL COUNTING DUCKS

How many ducks are in the pond? How many ducks are there total? Move the ducks from the pond to the ground and back to practice your counting skills.

N/A K-4

48021

FLASH TUTORIAL PLACE VALUE

Drag and drop counters into the proper columns (ones, tens, hundreds) to represent given numbers. Learn place value and practice counting skills with this game.

N/A K-6

48023

FLASH TUTORIAL NUMBER LINE MATH

It's easy to add, subtract, multiply and divide with a number line. Use this game to solve math problems involving basic operations.

N/A K-6

48024

FLASH TUTORIAL NUMBER & OPERATIONS

This puzzle challenges your ability to calculate the sum of whole numbers. All you have to do is fill each circle with numbers that add up to zero.

N/A K-4

48025

FLASH TUTORIAL CALCULATE IT

A calculator is a useful tool to help you solve math problems. Use the calculator to solve math problems involving basic operations.

N/A K-4

Page 8: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

7

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48026

FLASH TUTORIAL NUMBER & OPERATIONS: ADD IT UP

It's easy to add numbers to reach a total. How easy is it to make numbers along every side of a shape add up to the same sum? Try and see!

N/A K-4

48027

FLASH TUTORIAL COLOR FACTOR

Use the blocks to create shapes that add up to the correct number of units.

N/A K-4

48033

FLASH TUTORIAL NUMBER & OPERATIONS: ADDING

PIGGY BANK It's easy to count your money when you're only receiving it. To learn how easy it is to calculate the sum of integers, play on.

N/A K-6

48034

FLASH TUTORIAL COLORING FACES

The faces of shapes are the broad sides of the shape. Can you identify the faces on a given 3-D shape?

N/A 3-6

48035

FLASH TUTORIAL BUILDING WITH SHAPES

You can often find smaller shapes within a bigger, overall shape. Play on to build an arrow from smaller geometric shapes.

N/A 3-6

48036

FLASH TUTORIAL MOUSE’S CHEESE

Guide a mouse through a maze to his block of cheese to learn directions (North, South, East & West). Practice counting how many steps the mouse takes to get through the maze.

N/A K-3

Page 9: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

8

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48037

FLASH TUTORIAL MEASURING ANGLES

Use a protractor to calculate the size of angles in geometric shapes. Which angles are acute? Which are obtuse?

N/A 4-9

48038

FLASH TUTORIAL PLANES OF SYMMETRY

A line of symmetry divides an object into two mirror images. Practice recognizing and finding lines of symmetry of given shapes.

N/A 4-9

48039

FLASH TUTORIAL EDGES, VERTICES & FACES

What is the difference between a shape's edges, vertices, and faces? Use the tutorial to explore these characteristics.

N/A 4-9

48043

FLASH TUTORIAL TANGRAMS

Remember the classic jigsaw puzzle? You place pieces of the puzzle together to complete a picture. In this version, you will form a new geometric figure from seven other shapes.

N/A 4-9

48044

FLASH TUTORIAL WHERE’S MY CHEESE?

This game allows you to analyze and plan the route for a hungry mouse to reach the cheese in a minimum number of steps.

N/A 4-9

48045

FLASH TUTORIAL WHERE’S MY HOME?

Planning is the most important part of all assignments and programs. This game allows you to analyze and plan the route for a mouse through a maze to reach its home in a minimum number of steps--all this without going through any walls.

N/A 4-9

Page 10: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

9

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48047

FLASH TUTORIAL FIVE SQUARES

When playing with a jigsaw puzzle, you have to find the shapes that fit together and complete a picture. Try to fit the twelve different pentominoes together to make new shapes and even pictures.

N/A 4-9

48048

FLASH TUTORIAL LENGTH & DISTANCE I

Explore the concepts of length and distance, including comparing lengths of objects and distance between them and measuring with improvised units.

N/A K-3

48049

FLASH TUTORIAL MONEY I

Practice your counting and money skills by identifying and counting coins, and comparing the values of groups of coins.

N/A K-3

48050

FLASH TUTORIAL LENGTH & DISTANCE II

Measure and compare lengths of objects with centimeters. Practice deciding which unit of measurement or measuring tool is most appropriate for a given object.

N/A K-3

48052

FLASH TUTORIAL NUMBERS TO 10

Can you count to ten? Answer the questions to practice recognizing and ordering numbers 1-10.

N/A K-3

48053

FLASH TUTORIAL NUMBERS TO 20

Can you count to 20? How do you get there? Answer the questions to practice recognizing and ordering numbers 1-20.

N/A K-3

Page 11: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

10

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48054

FLASH TUTORIAL BASIC ADDITION & SUBTRACTION

What is the difference between addition and subtraction? How are they related? Use the questions to practice addition and subtraction of numbers 1-20.

N/A K-3

48055

FLASH TUTORIAL NUBMERS TO 100

Can you count to 100? How do you get there? Practice recognizing and ordering numbers to 100.

N/A K-3

48056

FLASH TUTORIAL ADDITION & SUBTRACTION I

When might you need to add or subtract numbers during your day? Practice basic addition and subtraction and recognizing place values of ones and tens.

N/A K-3

48057

FLASH TUTORIAL 3D SHAPES I

What 3-D shapes do you know? Can you recognize them? How are various 3-D shapes similar and different? Practice comparing and contrasting the properties of 3-D shapes.

N/A K-3

48058

FLASH TUTORIAL STRAIGHT LINE & CURVES

How are straight lines and curves different? When might you see a straight or curved line during your day? Practice recognizing and identifying straight lines and curves.

N/A K-3

48059

FLASH TUTORIAL 2D SHAPES

What 2-D shapes do you know? Identify and recognize 2-D shapes including triangles, quadrilaterals, pentagons, and hexagons.

N/A K-3

Page 12: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

11

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48060

FLASH TUTORIAL PICTOGRAMS

Pictograms are an easy way to visualize data. Evaluate and compare pictograms, including comparing three or more types of objects by arranging them in lines.

N/A K-6

48062

FLASH TUTORIAL TIME II

Introduce the concept of "minute" and practice telling time in terms of hours and minutes. Practice telling time and reporting the duration of time spent in terms of "hours" and "minutes."

N/A K-3

48063

FLASH TUTORIAL MONEY II

Can you count money? When will you need to count money during your day? Practice identifying money: bills and coins. Solve simple money problems involving addition and subtraction of bills and coins.

N/A K-3

48064

FLASH TUTORIAL WEIGHT

Introduce the concept of weight and compare the weights of objects directly. Practice adding and subtracting the weights of objects to find the heaviest/lightest object in a group.

N/A K-6

48065

FLASH TUTORIAL 3 DIGIT NUMBERS

What is place value? How many places does a 3-digit number have? Use the questions to practice recognizing the place values of ones, tens and hundreds. Also recognize a sequence of numbers with three digits.

N/A K-3

Page 13: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

12

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48066

FLASH TUTORIAL ADDITION & SUBTRACTION II

How do you add together two numbers with more than one digit? Answer the questions to practice your addition skills to three places, including carrying and addition of three numbers.

N/A K-3

48067

FLASH TUTORIAL BASIC MULTIPLICATION

How are multiplication and addition related? Use the questions to practice your multiplication skills by solving simple problems.

N/A K-4

48068

FLASH TUTORIAL 4 DIGIT NUMBERS

What is the "thousands" place in a number? Explore 4-digit numbers and what they mean by answering the questions and practicing your counting skills.

N/A K-4

48069

FLASH TUTORIAL ADDITION & SUBTRACTION III

How are addition and subtraction related? Can you subtract numbers with more than one digit? Practice your subtraction skills by answering the questions, including subtraction to three places. See if you can simplify by adding and subtracting together.

N/A K-4

48070

FLASH TUTORIAL BASIC DIVISION

What is Division? How does it relate to multiplication? Explore this relationship and solve simple division problems by answering the questions.

N/A K-4

Page 14: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

13

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48071

FLASH TUTORIAL 3D SHAPES II

What is a 3-D shape? Can you name any? Use the questions to practice recognizing and identifying prisms and cylinders. Group 3-D shapes to compare and contrast similar shapes.

N/A K-4

48072

FLASH TUTORIAL ANGLES I

What is an angle? What are the differences between an acute, obtuse, and right angle? Explore and practice these concepts by answering the questions.

N/A K-4

48073

FLASH TUTORIAL THE FOUR COMPASS POINTS

Do you know which direction you are facing? Use the practice questions to recognize the four directions on a compass and pick them out of a lineup of other measuring conventions.

N/A K-4

48074

FLASH TUTORIAL QUADRILATERALS I

What are the properties of a quadrilateral? Work through the simple problems to recognize and identify quadrilaterals and compare them to other shapes.

N/A K-4

48075

FLASH TUTORIAL BLOCK GRAPHS

Graphs are helpful ways to display data and information. Practice interpreting and using block graphs to solve problems and answer questions in these exercises.

N/A K-4

48076

FLASH TUTORIAL BAR CHARTS I

Graphs are a visual way to display data and information. Practice reading and interpreting bar charts with these practice exercises.

N/A K-4

Page 15: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

14

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48077

FLASH TUTORIAL LENGTH & DISTANCE IV

What is the relationship between meters and kilometers? When might you need a unit of measurement larger than a meter? Practice converting measurements between mm, cm, m, and km and choosing the right unit of measurement for a given task.

N/A K-4

48078

FLASH TUTORIAL TIME III

What is a "second" in time? How is it related to a minute? Practice choosing the correct measurement of time for given activities in minutes and seconds.

N/A K-4

48079

FLASH TUTORIAL CAPACITY

The capacity of an object reflects how much of a given substance can be put into it. Develop the concept of capacity and compare the capacity of related containers directly, understanding the units used to measure the capacity of an object.

N/A K-4

48080

FLASH TUTORIAL TIME IV

Time can be told in AM and PM or in 24 hour notation. Practice telling the difference between and translating from one method of notation to the other by answering the questions.

N/A K-4

48081

FLASH TUTORIAL 5 DIGIT NUMBERS

Solve simple problems by identifying the "ten thousands" place in given numbers. Break numbers apart into their place values and combine numbers using place values to create 5-digit numbers.

N/A K-4

Page 16: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

15

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48082

FLASH TUTORIAL ADDITION & SUBTRACTION IV

Solve simple addition and subtraction problems with four digits. Apply the commutative and associative properties to aid your answers.

N/A K-4

48083

FLASH TUTORIAL MULTIPLICATION I

How do you multiply a number with more than one digit? Use the questions to practice multiplication with 1 and 2 digit numbers.

N/A K-4

48084

FLASH TUTORIAL DIVISION I

The opposite of multiplication is division. Practice your short division skills by completing the simple problems in the exercise.

N/A K-4

48085

FLASH TUTORIAL MIXED OPERATIONS I

Math problems with more than one operation should be solved in a specific order. Solve anything in parentheses first, then multiplication and division, followed by addition and subtraction.

N/A K-6

48086

FLASH TUTORIAL FRACTIONS I

The top number in a fraction is called the numerator; the bottom number is called the denominator. Test your understanding of fractions by solving the problems.

N/A K-6

48087

FLASH TUTORIAL PARALLEL & PERPENDICULAR LINES

Parallel lines never cross; perpendicular lines cross and create a right angle. Recognize and identify parallel and perpendicular lines in shapes and real-world problems.

N/A K-4

Page 17: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

16

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48088

FLASH TUTORIAL QUADRILATERALS II

What are the characteristics of quadrilaterals? How does changing one side or angle of a quadrilateral affect the other sides and angles? Answer the questions to test your understanding.

N/A K-6

48089

FLASH TUTORIAL ANGLES II

Explore the differences and relationships between acute, right and obtuse angles in various 2-D shapes. Recognize and identify these different types of angles and compare the sizes of angles by answering the questions.

N/A K-6

48090

FLASH TUTORIAL TRIANGLES

Examine the properties of different types of triangles. Explore the degrees of their angles and lengths of their sides. Compare and contrast different kinds of triangles.

N/A K-6

48091

FLASH TUTORIAL PICTOGRAMS II

Pictograms help organize and classify data appropriately and round off data to the nearest unit. Use the pictograms provided for each question (with a one-to-ten or a one-to-hundred representation) to solve the problems.

N/A K-6

48092

FLASH TUTORIAL PERIMETER I

Perimeter is the sum of the length of all sides of a given 2-D shape. Compare and contrast the perimeters of different shapes. Determine which shape has the smallest and largest perimeters in the following questions.

N/A K-6

Page 18: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

17

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48093

FLASH TUTORIAL AREA I

Area is the number of square units needed to cover a 2-D shape. Compare the area of given shapes and explore the relationship between area and perimeter with these questions.

N/A K-6

48094

FLASH TUTORIAL MULTIPLICATION II

Discover the associative and commutative properties of multiplication through concrete examples. Apply these properties to simplify multiplication problems with 2 digit numbers.

N/A K-6

48095

FLASH TUTORIAL DIVISION II

What do you do when a number does not divide evenly in t a problem? Use the questions to practice division with remainders and recognize divisibility.

N/A K-6

48097

FLASH TUTORIAL MULTIPLES & FACTORS

When you multiply numbers you get multiples of the number; when you divide numbers you get factors of the number. Explore these relationships by answering the questions.

N/A K-6

48100

FLASH TUTORIAL FRACTIONS II

A fraction represents a part of a whole. What is the difference between proper fractions, improper fractions, and mixed numbers? Explore these expressions by answering the questions.

N/A K-6

Page 19: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

18

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48101

FLASH TUTORIAL DECIMALS I

Decimals are another way to write fractions. Explore this relationship and the place values of various positions in numbers by completing the problems.

N/A K-6

48102

FLASH TUTORIAL QUADRILATERALS III

This tutorial expands on the characteristics of trapezoids and rhombuses. Compare characteristics of different quadrilaterals and apply your knowledge to solve the problems.

N/A K-6

48103

FLASH TUTORIAL FITTING & DISSECTING SHAPES

Sometimes, shapes can be combined or dissected to create different shapes. Identify which shapes can be built or broken off from a given shape to answer the problems.

N/A K-6

48104

FLASH TUTORIAL SIMPLE SYMMETRY

Symmetry means that an object can be split down the middle and each side is a reflection of the other. Which shapes have symmetry? Explore symmetrical shapes by answering the questions.

N/A K-6

48105

FLASH TUTORIAL ELEMENTARY ALGEBRA

A variable is a symbol or letter that stands for a number. How can you solve a problem for a variable? Practice solving simple equations by answering the questions.

N/A K-8

48106

FLASH TUTORIAL SIMPLE EQUATIONS I

An equation sets two expressions equal to one another. Solve simple equations involving one step solutions and check your answers.

N/A K-8

Page 20: Presents · 2020. 9. 16. · N/A 3-9 48001 FLASH TUTORIAL SMART MATH: TOWERS OF HANOI This very popular game requires you to move all the disks from the left peg to one of the other

19

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48107

FLASH TUTORIAL BAR CHARTS II

Bar charts are useful for visually representing data. Use the questions and problems to explore reading and interpreting data as displayed on a bar chart.

N/A K-8

48108

FLASH TUTORIAL SIMPLE STATISTICS

The average of a set of numbers is the sum of the numbers divided by how many numbers are included in the set. What is the difference between average and mean? How does changing one number in a data set affect the average or mean?

N/A K-8

48110

FLASH TUTORIAL AREA II

How do we calculate the area of a triangle or parallelogram? Practice these calculations and see how they relate to each other by solving the problems.

N/A K-8

48111

FLASH TUTORIAL TEMPERATURE

What is the temperature today? How do we measure how hot or cold something is? Use the questions to practice measuring temperature in degrees Fahrenheit or degrees Celsius.

N/A K-8

48112

FLASH TUTORIAL VOLUME I

The volume of an object measures how much space it takes up. How do we measure Volume? Explore and compare the volumes of different objects in the problems.

N/A K-8

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48113

FLASH TUTORIAL OTHER COUNTING SYSTEMS

Should you measure distance and area in inches or centimeters? Practice selecting the correct unit of measurement for different problems. Roman numerals are another way to write numbers. Practice converting to and from Roman Numerals.

N/A K-8

48114

FLASH TUTORIAL LARGE & NEGATIVE NUMBERS

Expand counting and number notation into the millions. How many thousands are in a million? Answer the questions to practice.

N/A K-8

48115

FLASH TUTORIAL FRACTIONS III

How are multiplication and addition related? Multiplication can be re-written as repeated addition. Practice multiplying fractions, possibly using this technique, to solve the problems.

N/A K-8

48116

FLASH TUTORIAL DECIMALS II

Decimals are another way to represent part of a whole. How do you multiply decimals? Practice by answering the questions.

N/A K-8

48117

FLASH TUTORIAL FRACTIONS IV

How can you multiply fractions? How is multiplying similar to adding? Practice by solving the problems.

N/A K-8

48118

FLASH TUTORIAL DECIMALS III

Decimals are another way to write a fraction. Convert decimals to fractions and vice versa. Compare fractions and decimals to solve the problems.

N/A K-8

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21

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48120

FLASH TUTORIAL THE EIGHT COMPASS POINTS

There are eight points on a compass--north, northeast, east, southeast, south, southwest, west, northwest. Compare and contrast these directions to complete the problems.

N/A K-8

48121

FLASH TUTORIAL 3D SHAPES III

Compare and contrast the characteristics of cones, pyramids, cylinders, prisms and spheres. Use your knowledge to solve the problems.

N/A K-8

48123

FLASH TUTORIAL SIMPLE EQUATIONS II

Equations set two expressions equal to one another. Use the order of operations and your knowledge of variables in equations to solve the problems.

N/A K-8

48124

FLASH TUTORIAL BROKEN LINE GRAPHS

Broken line graphs allow you to visually plot data on a grid. Learn to read and interpret broken line graphs, then apply that knowledge to answer these practice questions.

N/A K-8

48125

FLASH TUTORIAL SIMPLE PROBABILITY

Probabilities can be presented as a percentage, fraction, or decimal. Practice determining the probability of certain outcomes by answering the questions.

N/A K-8

48126

FLASH TUTORIAL RATIO & PROPORTION

A ratio or proportion is another way to express a probability, the likelihood a given event will happen. Solve problems involving ratios or proportions in these practice questions.

N/A K-8

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22

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48127

FLASH TUTORIAL SIMPLE COORDINATE GEOMETRY

How do you plot points on a coordinate plane? Using ordered pairs, practice your knowledge of coordinate geometry to solve the problems.

N/A K-8

48129

FLASH TUTORIAL VOLUME II

A container's volume tells you what its capacity is. Recognize the relationship between volume and capacity and practice converting units to measure volume.

N/A K-8

48130

FLASH TUTORIAL PERIMETER II

The perimeter of a circle is called its circumference. Explore the relationship between a circle's radius, diameter and circumference by answering the questions.

N/A K-8

48131

FLASH TUTORIAL SPEED

How do you calculate the speed at which an object travels? How do we notate rate of speed? Practice calculating speed and using the proper units (e.g., meters/second or meters/minute) by solving the problems.

N/A K-8

48132

FLASH TUTORIAL AREA III

What is the relationship between the radius and area of a circle? What equation do we use to evaluate this relationship? Use the practice questions to explore these concepts.

N/A K-8

48133

FLASH TUTORIAL FRACTIONS V

A division problem can be written as a fraction and vice versa. Use the practice questions to practice calculations involving fractions and division.

N/A K-8

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23

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

48134

FLASH TUTORIAL DECIMALS IV

When we multiply or divide by a factor of 10, the decimal place in the other number moves. Discover how it moves by solving the problems.

N/A K-8

48135

FLASH TUTORIAL PERCENTAGES II

Percentages represent part of a whole. Answer the questions and solve simple problems including finding percentages and expressing the value of a percentage of a given quantity.

N/A K-8

48136

FLASH TUTORIAL SYMMETRY I

In Geometry, we often manipulate shapes in various ways. What is the difference between a rotation, reflection, or slide of a shape? Use the problems to practice these concepts.

N/A K-8

48137

FLASH TUTORIAL 3D SHAPES IV

Recognize the vertices, edges and faces of 3-D shapes. Explore the relationship between the number of vertices, edges and faces of various 3-D shapes.

N/A K-8

48138

FLASH TUTORIAL CIRCLES

Answer the questions to further your understanding of the properties of circles. How do the radius, diameter, area, and circumference relate to each other?

N/A K-8

24606

GEOMETRY APPLICATIONS: POINTS IN SPACE

We visit the CERN particle accelerator in Switzerland, where the smallest known subatomic particles are produced, to see how subatomic particles compare to geometric points.

15:44 8-12

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24

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24607

GEOMETRY APPLICATIONS: ANGLES

Himeji castle in Japan was used to protect samurai armies from invading forces, and the use of acute, obtuse, and right angles as part of the defense structure provides many opportunities for exploring geometric angles.

15:34 8-12

24608

GEOMETRY APPLICATIONS: TRIANGLES

The Eiffel Tower includes quite a number of exposed triangular trusses. The properties of triangles are used to explore and explain the frequent use of triangular trusses in many buildings.

21:57 8-12

24609

GEOMETRY APPLICATIONS: QUADRILATERALS: RECTANGLES

Frank Lloyd Wright's architectural masterpiece Falling Water is also a stunning assembly of quadrilateral shapes.

22:34 8-12

24610

GEOMETRY APPLICATIONS: POLYGONS: BASICS

Marrakesh provides an opportunity to explore the properties of polygons, and how these properties are used in the intricate designs found throughout the Islamic tile work of this fascinating city.

24:15 8-12

24611

GEOMETRY APPLICATIONS: CIRCLES & CIRCULAR ARCS

The geometry of circles and ellipses is explored using the Roman Coliseum as an example. Constructing a building in an elliptical shape is much more complex than a circular structure.

21:16 8-12

24612

GEOMETRY APPLICATIONS: 3D GEOMETRY: PYRAMIDS & PRISMS

Explore the geometric properties of 3D shapes, including pyramids and prisms. Examples from the ancient Maya illustrate geometric concepts. Concepts explored include 3D shapes, area, volume, altitude, and proportion.

22:13 8-12

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25

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24613

GEOMETRY APPLICATIONS: SURFACE AREA OF PYRAMIDS

Using the design of the Louvre pyramid, this program explains how to calculate the surface area of an object & why the designers & builders used that information to create this iconic image.

14:43 8-12

24614

GEOMETRY APPLICATIONS: COORDINATE GEOMETRY: LATITUDE &

LONGITUDE Use Latitude and Longitude to find the remains of the Spanish Galleon Nuestra Senora de Atocha and will convert these coordinates to x-y coordinates.

26:31 8-12

24615

GEOMETRY APPLICATIONS: TRANSLATIONS & ROTATIONS

The Texas Titan is one of the largest roller coasters in the country, and provides an excellent application of Geometric concepts including translations and rotation.

28:13 8-12

24636

GEOMETRY APPLICATIONS: LINES IN SPACE

Many cities are laid out in a rectangular grid and are examples of intersecting lines and rays. We visit the city of Houston to investigate the geometric nature of the city grid in its downtown area.

18:14 8-12

24637

GEOMETRY APPLICATIONS: PLANES

Fossil layers are folded into sedimentary rocks, and sedimentary rocks are examples of parallel planes. This segment uses the properties of planes to analyze fossils.

17:45 8-12

24638

GEOMETRY APPLICATIONS: RIGHT TRIANGLES

The use of right-triangle-shaped sails changed the nature of sailing. Becoming less reliant on oarsmen and being able to sail under nearly any wind conditions, the sailboat made the conquest of the seas possible.

17:49 8-12

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26

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24639

GEOMETRY APPLICATIONS: PARALLELOGRAMS & TRAPEZOIDS

The Puerta de Europa towers in Madrid, looking like modern-day towers of Pisa, seem to defy gravity, but rely on the stability brought about by its quadrilateral structure.

13:03 8-12

24640

GEOMETRY APPLICATIONS: COMPOSITE FIGURES

The Petronas Towers in Indonesia provide an opportunity to explore the composite shapes used in the design of the towers. Key concepts: composite figures, similar figures.

11:28 8-12

24641

GEOMETRY APPLICATIONS: CIRCLES: CHORDS, SECANTS, &

SEGMENTS Using the Pantheon of ancient Rome as an example, explore the concepts of central and intercepted angles, arc segments and chords.

16:57 8-12

24642

GEOMETRY APPLICATIONS: 3D GEOMETRY: CYLINDERS & CONES

The Shanghai Tower in China illustrates how geometry is used in architecture to create stable structures.

12:10 8-12

24643

GEOMETRY APPLICATIONS: VOLUME & DENSITY

This program explores the properties of the Titanic that allowed it to float even though it weighed over 46,000 tons.

16:33 8-12

24644

GEOMETRY APPLICATIONS: COORDINATE GEOMETRY: POLAR

COORDINATES Explore the relationship between the Fibonacci sequence, polar coordinates, the Golden Ratio and its relationship to the architecture of the Guggenheim.

11:44 8-12

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27

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

24645

GEOMETRY APPLICATIONS: ROTATIONS, REFLECTIONS &

SYMMETRY The Gemini Observatory is circular and rotates 360 degrees, and the telescope itself rotates vertically. Between Gemini North (Hawaii) and Gemini South (in Chile), the observatory can see almost the entire sky.

09:45 8-12

24646

GEOMETRY APPLICATIONS: SURFACE AREA TO VOLUME RATIO

Objects with a greater surface area to volume ratio lose heat faster. Using the Citigroup building as an example, this program explores how the surface area to volume ratio affects the heating and cooling of skyscrapers.

07:36 8-12

51110

IT FIGURES: PROBLEM SOLVING: USING A GUIDE

When Andy is locked out, he remembers Eva's way of dealing with a problem she had. Jill suggests that Jack use the 'Hey, Wait! -- Think-See-So" problem-solving guide to deal with a heavy bucket.

13:35 K-3

51111

IT FIGURES: PROBLEM SOLVING: USING A GUIDE

Kaylin and Chenetta discover different paths to solving a problem in their dog-walking business. The master is wiser than his best students because he sees that there is seldom only one good way to solve a problem.

13:36 K-3

51112

IT FIGURES: PROBLEM SOLVING: KEEP ON TRYING

Mary and Robert need flexibility and persistence when trying to train a pet and organize a bedroom. The hungry fox tries several ploys before getting the crow to drop a piece of cheese.

14:12 K-3

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28

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51113

IT FIGURES: CHANGING SCALEON A GRAPH

Kaylin thinks Chenetta is improving more rapidly than she in doing sit-ups until she realizes how scale affects her conclusions. Jack changes the scale on the salesman's graph and proves his 'giant repellent' is not needed.

14:50 K-3

51114

IT FIGURES: USING PROBABILITY

Drawing straws, flipping a coin, and competing in a pizza contest, Andy and his friends learn that it is useful to know how to determine the likelihood of an event. Lancelot uses probability to discover the King's trick.

12:33 K-3

51115

IT FIGURES: COMPARING DECIMALS

Ned thinks he has lost his bid for the swim team until his brother, George, helps him compare decimals. Gulliver teaches the Weaklings how to compare the size of decimal numbers and proves to them their true strengths.

14:32 K-4

51116

IT FIGURES: ESTIMATING WHEN DIVIDING

Houston wants to divide the squash harvest with the garden club, but gets strange results until he learns to estimate first.

15:04 K-4

51117

IT FIGURES: MAKING SENSE OF A BIG NUMBER

Zeke plans to collect a hundred thousand bottle caps - until he learns to picture how many that would be. The Duke of York's baker needs help thinking about ten thousand muffins.

14:14 K-4

51118

IT FIGURES: FINDING AREA BY COVERING

The Vulcans use square carpet tiles to measure the area of their clubhouse floor accurately. Goldilocks finds equal-sized squares measure the area of her bedspread better than round cookies.

11:55 K-4

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29

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51119

IT FIGURES: FINDING EQUIVALENT FRACTIONS

Knowing how to determine if a part of something is equal to a part of something else helps Cliff on the microcomputer and at a pizza parlor. Robin Hood outsmarts the sheriff, the duke, and the wicked Prince John with equivalence fractions.

14:12 K-4

51120

IT FIGURES: PROBLEM SOLVING: RECOGNIZING

NECESSARY INFORMATION Mrs. Murphy has prepared a treasure hunt for mathematics students Zeke, Fran, Lisa and Ronnie. She advises them to read each clue carefully and decide what information in the clue is necessary before they take action.

13:59 K-4

51121

IT FIGURES: UNDERSTANDING REMAINDERS

Mary finds that what she and her friends do with remainders depends on the situation. Little Boy Blue meets the big bad wolf and learns to think about remainders before sounding the alarm.

13:56 K-4

51122

IT FIGURES: USING BAR GRAPHS

A well-labeled bar graph helps Linda's friends prove the need for a crosswalk after a bike accident. The King and Queen of Hearts graph tart consumption and catch the tart thief.

14:00 K-4

51123

IT FIGURES: PREDICTING YOUR CHANGE

Being short-changed teaches George and Ingrid the importance of predicting change. When Pinocchio learns to keep the Shady Character from cheating him, he turns into a real live boy.

12:51 K-4

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30

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51124

IT FIGURES: RELATING FRACTIONS & DECIMALS

For his initiation, David unravels decimal clues with some advice from a canny granny. Romeo Fraction's and Juliet Decimal's families find common ground on a region diagram.

14:04 K-4

51125

IT FIGURES: USING MULTIPLICATION & ADDITION

The Fourth Street Regulars learn from their candy sale and from playing miniature golf that multiplication can help with some addition problems. Alice uses both multiplication and addition in the Red and White Queens' problem.

14:34 K-4

51126

IT FIGURES: PROBLEM SOLVING: MAKING A TABLE George helps Ned and Jessica keep track of their progress towards making the swim team. Cinderella's table shows how long she can dance.

14:22 K-4

51127

IT FIGURES: USING DIVISION

Knowing when to use division helps Cliff, Roger, and their classmates to a successful garage sale. The old woman divides her children into three shoes.

14:55 K-4

51128

IT FIGURES: USING MENTAL COMPUTATION

Naima and Kevin use different methods of mental addition to keep track of their sales. The Genie shows Aladdin two ways to figure in his head how much treasure he has.

11:32 K-4

51129

IT FIGURES: LOOKING AT OBJECTS FROM

DIFFERENT POSITIONS Kaylin and Chenetta help the police outsmart a crook who realized that the appearance of a three-dimensional object may change as an observer changes position.

13:03 K-4

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31

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51130

IT FIGURES: PROBLEM SOLVING: DRAWING A

PICTURE Naima and Ingrid use a sketch to create a fairer system for selecting a representative to the city tourney. Prince Ferdinand draws a picture to solve a riddle and win Princess Penelope's hand.

13:06 K-4

51131

IT FIGURES: USING FRACTIONS

Cliff and his cabin mates at camp use their knowledge that fractions are made up of equal-sized parts to divide space, candy, and a cake. Each time Humpty Dumpty falls, he breaks into equal-sized pieces - halves, fourths, and eighths.

14:42 K-4

51132

IT FIGURES: DECIDING WHEN TO USE

MULTIPLICATION Houston makes mistakes in his job at the rabbitry but soon learns that equal groups are required for using multiplication. The Wicked Witch loses a contest because Snow White knows when to multiply.

16:00 K-4

51133

IT FIGURES: UNDERSTANDING PLACE VALUE

Kaylin learns the hard way how the place value of a number changes when another number is put to its right, she ends up with too many cookies and too many ads. Zero teaches Numberville about place value.

14:28 K-4

51134

IT FIGURES: USING ESTIMATION

Houston takes his rabbit to a fair and learns that estimation helps budget time and money, and that rounding makes estimation easier. Simple Simon knows he can buy all the pieman's pies because he estimated beforehand.

13:50 K-4

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32

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51136

IT FIGURES: MEASUREMENT: DECIDING HOW

CLOSE IS CLOSE ENOUGH After cutting the boards for a tree house wrong, the Treehouse Club gets better results by measuring properly. The tailor teaches a mouse that he cannot be measured with the same scale used for an elephant.

14:23 K-4

51137

IT FIGURES: DECIDING WHEN TO USE

SUBTRACTION In a can collecting contest Houston learns that comparing the size of one group with another requires subtraction. The greedy Prince is bested when he tries to compare two numbers without subtracting.

14:42 K-4

45006

MATHEMANIA: ALGEBRAIC NOTATION

In this program we start with an introduction to algebraic notation, then examine algebraic definitions and mathematical models, bringing it all together with the road test - creating a mathematical story.

26:44 7-9

45007

MATHEMANIA: DECIMALS: THE ACCURACY OF NUMBERS

In this program we start with an introduction to algebraic notation, then examine algebraic definitions and mathematical models, bringing it all together with the road test - creating a mathematical story.

31:01 7-9

45008

MATHEMANIA: EXPONENTS: WE ARE THE POWER

Examine positive and negative indices, the uses and benefits of using exponents to express very small and very large numbers, and how to calculate approximations this is a program that will empower all math students with clear and accurate explanations.

33:55 7-9

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

45009

MATHEMANIA: INTEGERS: THE WHOLE THING

Explore the world of integers where the presenter takes us to a snooker hall, then to a shopping mall and finally the basketball court, demonstrating how integers permeate many aspects of everyday life.

26:43 7-9

45010

MATHEMANIA: RATIONAL NUMBERS: WE ARE PROPORTIONAL

Here’s a lively introduction to key concepts involved with triangles & quadrilaterals, defining rational numbers as the ratio of two integers, and examining proportional reasoning and converting between decimals & rational numbers.

24:12 7-9

45011

MATHEMANIA: ROOTS: THE RADICAL IDEA

Introduces roots and radicals and explores how roots can be simplified. Carry out some operations with radicals, examine methods of approximation of roots and finish off by looking at an application involving the Pythagorean Theorem.

32:02 7-9

80736

REAL WORLD MATH: SYMMETRY

When an object is symmetrical, it has the property of symmetry and the line of symmetry is the line of reflection. The program discusses rotational symmetry, translational symmetry.

05:01 5-8

80737

REAL WORLD MATH: RATIONAL NUMBERS

Using real world examples that students can relate to, this program defines and explains rational numbers and how they are used. Students will come to understand the difference between rational and irrational numbers and that rational numbers can be expressed in an infinite number of ways.

03:19 5-8

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

80738

REAL WORLD MATH: INTEGERS

An integer is any whole number can be positive, negative or zero. Viewers will come to understand that integers have important properties that we use to solve math problems.

03:33 5-8

80739

REAL WORLD MATH: FRACTIONS

A fraction is a mathematical expression that represents the division of one whole number by another. Fractions are used and represented in relationships, in measuring and in comparing measurements.

04:17 5-8

80740

REAL WORLD MATH: DECIMALS

A decimal number is based on the number 10, and has a decimal point. See how people use decimals in measurements and calculations.

04:58 5-8

80741

REAL WORLD MATH: CIRCLES

Many natural and human objects are circle-shaped. Students will come to understand that the two basic dimensions of a circle are its circumference and its diameter.

04:40 5-8

51025

SOLVE IT! : MEASUREMENT: PRECISION & ESTIMATION

This program develops awareness of the difficulties inherent in measuring precisely and demonstrates that the process of measuring always involves estimation.

14:28 4-8

51012

SOLVE IT! : RATIO/ PROPORTION/PERCENT: SCALE

DRAWING & MODELS Learn when a scale drawing or model is useful, how to know how much bigger or smaller an actual object is in comparison to its scale model, and how to decide which unit of measurement to use in a given situation.

14:54 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51013

SOLVE IT! : PROBLEM SOLVING: USING LOGICAL REASONING

This program shows how logical reasoning can be used to organize information in problems which have a mass of data. The primary organizational strategy demonstrated is the use of an array.

14:44 2-5

51014

SOLVE IT! : GEOMETRY & MEASUREMENT: MEASURING ANGLES Explore the nature of angles: what is actually measured when the size of an angle is determined, and how to go about measuring angles properly.

14:51 2-5

51015

SOLVE IT! : PROBLEM SOLVING: GUESS, CHECK, & REVISE

The guess-check-revise strategy helps students learn to use what they already know to make a reasonable first guess, to check the results of the guess, and to use the findings to revise the guess.

14:54 2-5

51016

SOLVE IT! : ESTIMATION: ESTIMATION STRATEGIES FOR DIVISION

This program reinforces the usefulness of estimation as an everyday tool and emphasizes the importance of deciding which estimation strategy works best in a given situation.

14:56 4-8

51017

SOLVE IT! : FRACTIONS: SUBTRACTING MIXED NUMBERS

This program reviews the concept of mixed numbers and the process of renaming fractions, and provides a structured sequence of steps to use in subtracting mixed numbers.

14:42 4-8

51018

SOLVE IT! : STATISTICS: SAMPLING Presents the concept of sampling as a tool for research. Students learn to question whether a particular sample is representative of the larger population it represents, and how to go about creating a representative sample.

14:47 4-8

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51019

SOLVE IT! : PROBLEM SOLVING: SOLVING A SIMPLRE PROBLEM

Simplification helps students grasp difficult problems. Three methods for simplification are using small numbers, forming simpler models, and breaking problems into steps.

14:36 4-8

51020

SOLVE IT! : ESTIMATION: ESTIMATION STRATEGIES FOR MULTIPLICATION

See strategies to estimate the answers to multiplication problems involving whole numbers and decimals.

14:31 4-8

51021

SOLVE IT! : GEOMETRY & MEASUREMENT: MEASURING

VOLUME Discover two ways to measure volume: by filling an object and counting (or measuring) the number of volume units necessary, or by using a formula.

14:26 4-8

51022

SOLVE IT! : DECIMALS: ORDERING DECIMALS

This program explains how to compare decimals, order decimals, and place decimals within an appropriately bounded range.

14:11 4-8

51023

SOLVE IT! : FRACTIONS: MULTIPLICATION WITH FRACTIONS

AND MIXED NUMBERS Learn why the multiplication of fractions and whole numbers works the way it does, with real-life situations and graphic representations of the operations involved.

14:53 4-8

51024

SOLVE IT! : UNDERSTANDING MEAN, MEDIAN AND MODE

This program analyzes the different interpretations of a set of data, conveyed by the measures called mean, median, and mode. The emphasis is on learning to consider which of the three measures is most appropriate in a given situation.

14:52 4-8

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37

VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

51026

SOLVE IT! : PROBLEM SOLVING: DRAWING & INTERPRETING TABLES

AND DIAGRAMS This program shows how tables help in organizing information and how diagrams help in visualizing information.

14:57 4-8

51027

SOLVE IT! : RATIO / PROPORTION / PERCENT: THE MEANING OF PERCENT

A percent is a special type of relationship between two numbers, a relationship stated in hundredths. Using familiar situations, the program attempts to clear up typical misunderstandings about the concept of percent.

14:53 4-8

51028

SOLVE IT! : MENTAL COMPUTATION: USING MENTAL COMPUTATION FOR

MULTIPLICATION Two main strategies for mental computation are presented, and each is used in a number of familiar situations. Emphasizes strategies for obtaining exact answers, rather than estimates, when multiplying numbers.

14:50 4-8

51029

SOLVE IT! : ESTIMATION: REASONABLENESS OF ANSWERS

See why it is important to think about the reality of the situation behind a problem in order to formulate a reasonable answer. Children in real-life dilemmas learn to visualize problems, decide how to approach them sensibly, and estimate answers.

14:53 4-8

22996

STAR MATHS: NUMBER NAMES

Space pilot Lisa takes the children Sam & Amber in her cargo ship to Junkiter, Uncle Zak's planetoid. Lisa asks if they would like to help her fly the ship, which involves recognizing numbers quickly and accurately, with the help of Numberella-a mathematical 'oracle.'

09:01 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23009

STAR MATHS: ORDERING WHOLE NUMBERS

Amber and Sam help Uncle Zak and Lisa put some robots in numerical order, then start doing the same for the ship's cargo. When they have trouble finishing the job, Numberella suggests using a number line and other techniques to order three-digit numbers.

09:23 2-5

23016

STAR MATHS: THREE DIGIT NUMBERS Sam and Amber see that their planetoid-mobile leaves tracks that read '108' from one angle and '801' from another. Then Sam learns about place-value when he punches the right keypad numbers in the wrong sequence.

09:19 2-5

23023

STAR MATHS: COUNTING BY TENS Sam and Amber learn to count up and down by tens when using a remote control for holovision. As they struggle with a device that only moves in tens, Numberella gives them advice on how to find the right channel to watch the Simpletons.

09:36 2-5

23030

STAR MATHS: COUNTING BY HUNDREDS

Numberella helps Sam and Amber count up by hundreds and back down from 1000, using a counting stick. They decide to feed the spoats, animals native to the planetoid Junkiter, but the pellet dispenser gets stuck and they must figure out how to count from different starting numbers.

09:21 2-5

23047

STAR MATHS: FRACTIONS Sam and Amber discover a machine that breaks junk rods into pieces, and with Numberella's help learn how to name and write the fractions. These concepts gain importance when they try to divide up some Venus bars they are eating.

09:11 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23054

STAR MATHS: EQUIVALENT FRACTIONS

Sam and Amber try to fit one of Uncle Zak's machines with new batteries. They don't have the exact replacement sizes, but Numberella helps them see that one half is the same as two quarters or five-tenths, so they can make the correct substitutions.

09:02 2-5

23061

STAR MATHS: UNITS OF TIME Sam and Amber find an old-fashioned clock in a deserted space station. With Numberella's help, they figure out the relationships among seconds, minutes, and hours. They then test these relationships against how fast they can perform.

09:27 2-5

23078

STAR MATHS: SYMMETRY Sam and Amber discover some pictures and books that don't make sense because some parts are missing. With Numberella's help, they learn how lines of symmetry can help solve the mystery, and how a mirror can be used in this process.

09:34 2-5

23085

STAR MATHS: DIRECTIONS & ANGLES

Sam and Amber try to give a robot directions to move around, but cannot agree upon the right words. Numberella helps them to recognize a right angle as a quarter turn, to identify them in different orientations, and to use appropriate vocabulary for movement and position.

09:11 2-5

23161

STAR MATHS: ADDITION TO 15 Uncle Zak asks Sam and Amber to help him make bars out of scrap metal. How many pieces of junk do they need to add to the machine each time? They learn how to remember addition number combinations to 15.

09:04 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23162

STAR MATHS: ADDITION & SUBTRACTION TO 20

Sam and Amber find an old dartboard and begin playing for scores to 20. To do this, they must learn the difference between addition and subtraction, and how to recall the number combinations up and down from 20.

08:43 2-5

23163

STAR MATHS: DIVISION IS GROUPING In order to repair their all-purpose robots, called Wottbots, Sam and Amber must divide them into old and new models. To do this, they make up two teams or groups, and Numberella helps them figure out how many groups of two make 24.

09:18 2-5

23164

STAR MATHS: MULTIPLYING & DIVIDING = OPPOSITES

While hiding under their all-terrain vehicle from a strange noise, Sam and Amber see 24 legs march past them. They think the legs must belong to two-legged creatures, but how many?

09:22 2-5

23165

STAR MATHS: TIMES TABLES FOR 2, 5, & 10

Sam & Amber must count several bars of scrap metal in piles that keep falling down. Numberella helps them learn that '2 times' is the same as '2 multiplied by 2' & 'two twos,' & that counting in fives is the same as the 5-times table, & about counting & then halving tens.

09:08 2-5

23166

STAR MATHS: PROBLEM SOLVING: DISTANCES

On a junk collecting trip, Sam and Amber drive so far they nearly run out of fuel. Their map shows two routes back, but the shorter one over hills will use more fuel. Figuring how much fuel will be used on each route gets them home safely.

09:05 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23167

STAR MATHS: PROBLEM SOLVING: WORD PUZZLES

When Sam and Amber get stuck on a clue in their treasure hunt game, Numberella helps them see it as a two-part operation.

09:26 2-5

23168

STAR MATHS: PROBLEM SOLVING: TIMES LINES

In order to stay in touch with their parents on Earth, Sam and Amber send them some video clips. When Mother asks what happened when, the kids learn to create a time line of events by using the times and dates on their video images.

09:25 2-5

23169

STAR MATHS: PROBLEM SOLVING: TABLES

Sam, Amber, and Uncle Zak do an annual check-up of their robots. They learn that it is easy to analyze the information when it is organized in a table.

09:07 2-5

23170

STAR MATHS: PROBLEM SOLVING: BAR CHARTS

Uncle Zak needs to locate the space junk scattered around his planetoid, Junkiter. Amber finds the data and Numberella shows Sam how to organize it by areas on a bar chart.

09:01 2-5

23171

STAR MATHS: MATH SYMBOLS < = Amber hears a distress call from space, but accidentally moves the dial. Later, she cannot remember the dial setting of the distress call. Numberella introduces her to concepts and symbols for 'less than' and 'equals to,' which she uses to figure out what the setting was.

09:23 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23172

STAR MATHS: APPROXIMATION & ROUNDING

In order to avoid a collision with some space junk, Uncle Zak asks Sam and Amber to measure some distances to the nearest 10 - fast!

09:28 2-5

23173

STAR MATHS: ESTIMATION & ROUNDING

Amber gets more practice in estimation when she sees something unusual in the load of a spaceship ready to take off. By rounding off the load weights, she rapidly realizes the ship is dangerously overloaded.

09:12 2-5

23174

STAR MATHS: DECIMAL FRACTIONS

Sam and Amber play a simulation game; Lisa says Amber's reaction time of 0.1 seconds is great, but they don't really understand what 0.1 means.

09:12 2-5

23175

STAR MATHS: DECIMALS & EQUIVALENT FRACTIONS Sam and Amber try to figure out what the decimal readings on a meter mean, but the instruction book gives examples in fractions.

09:18 2-5

23176

STAR MATHS: METRIC MEASUREMENT

On Junkiter planetoid, everything is measured by the metric system. So, with Numberella's help, Sam learns the relationships among centimeters, meters, and kilometers.

09:28 2-5

23177

STAR MATHS: METRIC WEIGHTS

Sam and Amber have a pet which needs to eat five times its weight each day. Since all measurement on Junkiter is metric, they must learn about the relationship of grams and kilograms.

09:12 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23178

STAR MATHS: PROBLEM SOLVING: PROPORTIONS

Sam and Amber must figure out how to adjust amounts among ingredients for food recipes and materials for building structures.

09:23 2-5

23179

STAR MATHS: 2D & 3D SHAPES

Sam and Amber know 2D shapes such as squares, circles, and triangles, but not others. Numberella describes cubes, cylinders, cones and other shapes.

09:25 2-5

23180

STAR MATHS: CREATING 3D SHAPES

Sam and Amber accidentally set off the launch computer on an abandoned ship. The code to stop it is solved by creating 3D shapes from 2D images.

09:29 2-5

23181

STAR MATHS: PICTOGRAMS

Sam and Amber decide to increase the egg production on Junkiter by giving their domestic birds some 'superfeed.' The number of eggs rapidly grows, so they ask Numberella to help them create pictograms.

09:30 2-5

23182

STAR MATHS: BAR CHARTS

Botler, the chief robot, wants to attract more tourists to Junkiter, so he creates a bar chart of its chief attractions to send to the Tourist Board.

09:11 2-5

23183

STAR MATHS: MENTAL ADDITION WITH 2 DIGITS

Uncle Zak asks Sam and Amber to load the space ship with boxes that all have the same weight. Every unit to go in the boxes is a different weight, so they must add the weights in their heads.

09:16 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23184

STAR MATHS: MENTAL SUBTRACTION WITH 2 DIGITS Sam and Amber are having a contest between their two teams of robots. Each side claims victory, but who has actually won? Numberella shows them how a 100 square grid can help them subtract in their heads to work out the differences in total scores.

08:45 2-5

23185

STAR MATHS: MENTAL ADDITION WITH 3 DIGITS

Amber accidentally releases several hundred bee-like insects from their hives. To get the same number back into each hive, she must add 3-digit numbers in her head.

09:10 2-5

23186

STAR MATHS: MENTAL SUBTRACTION WITH 3 DIGITS Sam and Amber must give Uncle Zak the exact measurement of cable needed to repair an electrical power loss. They subtract in their heads the amount of damaged cable from the total amount of cable, which Numberella shows them how to do with a number line.

09:26 2-5

23187

STAR MATHS: REMAINDERS AFTER DIVIDING

While playing a computer simulation game, Sam and Amber find they can't fit all the robots into the available space.

09:06 2-5

23188

STAR MATHS: TIME: AM, PM, 24 HOUR DIGITAL

Sam and Amber get trapped in a chamber and the only escape is to know which doors open at pre-set times.

09:31 2-5

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

23189

STAR MATHS: PROBLEM SOLVING: NUMBER

SEQUENCES Sam and Amber play a game in which they must identify the next correct number in the sequence: 2,5,9,14. After some analysis and reasoning, they see that the pattern between the numbers makes the correct answer 20.

09:15 2-5

23190

STAR MATHS: PROBLEM SOLVING: USING

COORDINATES Uncle Zak gets lost as he hurries to the launch site to say goodbye before Sam and Amber return to Earth. He radios them for the correct space coordinates.

09:30 2-5

52420

TOTALLY COOL MATH: ADDITION – PART 1

In this program you will learn left to-right-addition, breaking numbers up, and various other helpful techniques for adding numbers in your head.

16:40 K-8

52421

TOTALLY COOL MATH: SUBTRACTION – PART 1

With this video you will learn: left to right subtraction, tearing off equal endings, subtracting in two steps, sidelining common zeros, subtracting by adding, stepping up and down for ease.

17:06 K-8

52422

TOTALLY COOL MATH: MULTIPLICATION– PART 1

Against a background of an animated checkers game, lively hosts introduce mental math using multiplication by end zeros.

17:43 K-8

52423

TOTALLY COOL MATH: DIVISION– PART 1

Animated farm animals help the lively hosts introduce division by canceling end zeros and the multiplication method for dividing by five.

17:02 K-8

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

58156

TOTALLY COOL MATH: SUBTRACTION – PART 2

Against a background of animated construction workers and football players, lively hosts introduce mental math using horizontal subtraction and vertical subtraction sideling common zeros.

15:54 K-8

58157

TOTALLY COOL MATH: SUBTRACTION – PART 3

Against a background of animated space creatures, lively hosts introduce mental subtraction involving stepping up and stepping down and subtracting by adding.

16:22 K-8

58158

TOTALLY COOL MATH: SUBTRACTION – PART 4

Using the metaphor of a magic show, the lively hosts introduce mental subtraction involving two numbers, one of which is over 100.

12:08 K-8

58159

TOTALLY COOL MATH: MULTIPLICATION – PART 2

Against a background of fast food choices, lively hosts introduce doubling and double doubling methods of multiplying.

20:29 K-8

58160

TOTALLY COOL MATH: MULTIPLICATION – PART 3

Animated numbers help the lively hosts introduce the subtraction method for multiplication, including modifying the technique for two digits, for prices that end in 99 and using the factoring method for larger numbers.

27:45 K-8

58161

TOTALLY COOL MATH: MULTIPLICATION – PART 4

Baking problems and calculations as long as trains help the lively hosts introduce the use of doubling and/or halving, compatibles and factors, and cross-cross multiplying to simplify multiplication problems.

21:29 K-8

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VIDEO ID #

DESCRIPTION RUN TIME

GRADE LEVEL

58162

TOTALLY COOL MATH: DIVISION – PART 2

Our dynamic hosts demonstrate how to do mental math that requires division by 10, 100 or 1000.

16:02 K-8

58163

TOTALLY COOL MATH: DIVISION – PART 3

A racetrack and a return to caveman days allows our dynamic hosts to demonstrate quick methods to divide by 25 and to make division easier by breaking up the dividend.

14:18 K-8

58164

TOTALLY COOL MATH: DIVISION – PART 4

Barnyard animals help the dynamic hosts demonstrate short division with a one-digit divisor and the factor and divide method for two digit divisors.

23:44 K-8

58165

TOTALLY COOL MATH: ADDITION – PART 2

The upbeat narrators introduce mental math techniques based on the principle of "round and adjust."

23:55 K-8

58166

TOTALLY COOL MATH: ADDITION – PART 2

Learn left to right addition, breaking numbers up, chains by steps, sharing for ease, columns-compatible 10s, ladder addition-double columns, rounding and adjusting, and more.

27:25 K-8

58167

TOTALLY COOL MATH: ADDITION – PART 4

With the aid of a mountain-climbing sports car, the upbeat narrators demonstrate how to perform ladder addition of numbers in columns.

26:13 K-8