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    INDICE

    TES true eSport..............................................................................................................................p.03Our Organization...........................................................................................................................p.05Mission...........................................................................................................................................p.06Values.............................................................................................................................................p.07A Multicultural Team.....................................................................................................................p.09Internet And Social........................................................................................................................p.10What is esport................................................................................................................................p.11Starcraft II.......................................................................................................................................p.16Starcraft II-Team............................................................................................................................p.20Team Achievements......................................................................................................................p.22Individual Achievements...............................................................................................................p.23League of Legends.......................................................................................................................p.24League of Legends-Team..............................................................................................................p.28Dota2..............................................................................................................................................p.30Dota 2-Team...................................................................................................................................p.34Our Supporters..............................................................................................................................p.36Contacts..........................................................................................................................................p.37

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    True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee), born with the goal to participate in national and international competitions in electronic sport field.

    Founded in June 2014 as Team Extreme Supremacy on Starcraft II, we have shortly grown, founding the sport association True e-Sport and becoming a multigaming, after the birth of the Dota 2 team and the League of Legends team. Such a rapid growth has been possible because of the work of many e-sport passionate people and of the sponsors who, recognising our commitment, have decided to support us.

    Our goal is to continue our growth in order to compete in more and more high level competitions and help e-sports growth in Italy and abroad.

    In order to achieve our goals we are looking for new sponsors able to helps us out. This Brochure has the goal to explain who we are and what we do.

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    OUR ORGANIZATIONOmar Horus Mandouh

    OWNER

    Andrea Bigbogia SpreaficoStefano Apok Solimito

    MANAGER

    Nunzio HawkEyes Soviero

    ADMIN & CAPTAIN

    Andrea Bigbogia Spreafico

    MANAGER

    Andrea Bonny Bonifazio

    ADMIN & CAPTAIN

    Aleksandar Beastyqt Kristic

    CAPTAIN

    Marco DrGilbert Radaelli

    ADMIN

    Simone Fuffy Gatto

    ADMIN

    Massimo Monscream Girardi

    CAPTAIN

    DOTA 2 TEAM LOL TEAM

    SCII TEAM 3SCII TEAM 2SCII TEAM 1

    Michele Mikelino Florenzi

    MARKETING

    The passion for competition and for esports are the elements that pushed us towards the

    creation of the team. The awareness of being able to count on passionate and reliable

    people is making the dream come true. Commitment and determination are

    the characteristics which make TeS members special.

    Omar Horus MandouhOWNER

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    MISSION

    Our aim is to become one of the best e-Sports multigaming. We focus our resources to support our players and to promote e-sport in Italy and Europe. We pay particular attention in training our players setting up the training&development system which enables us to improve talents and their skills. We act on the conviction that the players of Team Extreme Supremacy will always be our most important asset.

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    VALUES

    Pride

    Ingtegrity

    Fun Challenge

    Passion

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    Pride

    We are proud of what we do and who we are. We all have a strong sense of belonging. We are proud of our Team, our teammates and our achievements.

    Challenge

    We create an en-vironment where players can improve skills in order to rea-ch outstanding per-formances and grow as players and peo-ple.

    Fun

    Supremacy is fun. Fun is the key fac-tor within our team environment. A fun environment makes players contribute to their fullest poten-tial.

    VALUES

    Passion

    We are determined to be the best. We dont just aim high, we strive for outper-formance in order to achieve the best results. We have a strong desire to im-prove and to win ne-ver giving up, despite obstacles.

    Integrity

    We always try to do the right thing re-specting rules. We respect our team-mates, opponents, sponsors, and treat them as we want to be treated.

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    A MULTICULTURAL TEAM

    Our players are from: The desire to compete at international level made us open the doors to players from all over the world. Now more than one hundred, professional and amateurs, players, coming from ten different countries, belong to the team. We take part in Lan events organized in several countries.Italy

    Sweden

    Romania

    Serbia

    Canada

    German

    United

    Kingdom

    Poland

    Egypt

    Russia

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    INTERNET AND SOCIALS

    The team has a Facebook and a Twitter account and an internet website daily updated. To show our matches and to let our fans follow us we have a Twitch channel where we livestream our players and teams during tournaments.

    To achieve the aim of promoting e-Sport we have been the main sponsor of important Starcraft II team leagues such as SC2Improve Team League S4 and Russian Starcraft 2 Team League season 7 and 8.

    teamextremesupremacy.com

    Team Extreme Supremacy

    testv_eng

    TES_eSportteamextremesupremacy.com

    facebook

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    WHAT IS ESPORT

    Electronic sport (also known as eSports or competitive gaming) is a term for organized multiplayer video game competitions. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the League of Legends World Championship, The International Dota 2 Championships, the Battle.net World Championship Series, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cashprizes to competitors. Although e-sports have long been a part of video game culture, competitions have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition. The increasing availability of online video streaming platforms, particularly Twitch.tv, has become central to current eSports competitions. In 2014, sports broadcaster ESPN broadcast thE International 4 pre-show for the finals, marking the first time an eSports event had beensimultaneously broadcast on a mainstream channel.

    en.wikipedia.org

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    In 2012, the most popular titles featured in professional competition were real time strategy and multiplayer online battle arena games Dota 2, League of Legends, and StarCraft II. Shooting games like Counter Strike and Call of Duty have enjoyed some success as eSports.

  • 2012

    2014

    2017

    58million

    89million

    145million

    GLOBAL NUMBER OF ESPORTS ENTHUSIASTS

    13M 19M 56M 117M

    Esports Enthusiasts Occasional Viewers

    Regular viewers/Partecipants

    Watches & regularly participates in (amateur) championships

    Occasional viewers/Partecipants

    Watches & regularly participates in (amateur) championships

    Regular viewers

    Regularly watches professional and amateur competitive gaming

    Occasional viewers

    Occasionally watches professional and amateur competitive gaming

    Report: Global of Esports Trends, Audience and Revenues Towards 2017

    www. newzoo.com/esportsreport13

    There are 205 million people globally that watch esports. These viewers can be divided into 4 distinct categories with occasional viewers as the largest group 117 million people. There are 56 million frequent viewers and 20 million that also play esports sometimes. There are a total of 13 million active esports participants across the globe. In the coming years, a rise in the awareness of esports will fuel growth in the number of viewers across these categories.

  • 2012-2017

    CAGR: +20%

    ESPORTS REVENUE GROWTH (MILION)For 2012, 2014 and 2017

    ESPORTS AUDIENCE GROWTH (MILION)For 2012, 2014 and 2017

    2012 2014 2017

    76million 58

    milion

    117milion

    190milions

    89milion

    145milion

    OCCASIONAL VIEWERS

    FREQUENT VIEWERS/ENTHUSIASTS

    76million

    2012 2014 2017

    194million

    465million

    GAME PUBLISHER INVESTMENT,SPONSORSHIPS, ONLINEADVERRTISING MERCHANDISE,LICENSING, TICKETS

    Report: Global of Esports Trends, Audience and Revenues Towards 2017

    www. newzoo.com/esportsreport14

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    The esports enthusiast is extremely valuable for big brands, digital media providers & headset manufacturers alike. Participants & viewers are more likely than the total population to have a Netflix or Spotify subscription, to have a high income, a full-time job and to shop more frequently. This target group is also much more likely than other gamers to spend big on the latest hardware devices including gaming peripherals.

    Free Report Preview The Global Growth of Esports newzoo.com

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    StarCraft II is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment. A sequel to the award-winning 1998 video game Starcraft and its expansion set Brood war, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming stand alone expansion pack Legacy of the Void. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month.

    The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers.

    Since its launch, StarCraft II has become asuccessful e-Sport with many leagues of ongoingtournaments.

    STARCRAFT II

    Blizzard EntertainmentBlizzard EntertainmentMicrosoft Windows, OS XJuly 27, 2010

    Developer:Publisher:Platforms:

    Release date:

  • 17 A screenshot of Starcraft II - Heart of the Swarm

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    The most important Starcraft II tournament is The StarCraft II World Championship Series which is a three-season event with matches broadcasted in local primetime from each region. The WCS Leagues feature a total $1.6 million prize pool in 2015.

    Others notable tournaments are:

    Intel Extreme Masters(IEM) prize pool: 120.000 $ DreamHack Open prize pool: 25.000 $ Starleague Red Bull Battlegrounds Homestory Cup

  • 19 Starcraft II - Live Event

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    STARCRAFT II TEAM

    Our association founds its roots in Stracraft II presenting itself as a competitive team named Team Extreme Supremacy. Over time the team has grown acquiring members and taking part in an increasing number of competitions. Our team is now divided into 3 teams and competes in single player tournaments and team leagues such as SC2 Improve Team League and Russian Starcraft2Team League. We are more determined than ever to invest in SC2 in order to achieve ever more difficult goals.

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    I decided to join TeS because, after a long period of inactivity, they gave me a second chance. Just when I was far from my best form they decided to support me. Since I have become a player for TeS, thanks to the teams help, I have greatly improved my skills. My goal is to go as far as I can in the premier league

    Aleksandar Beastyqt KrstiSTARCRAFT II CAPTAIN

    FROM ID PLAYER RACE

    Beastyqt Aleksandar Krsti

    Believe John Lagousakos

    CoolTea Denis Markow

    DaNa Radoslaw Danowski

    Elazer Mikolaj Ogonowski

    Fraer Igor Turchin

    Guru Szymon Niecig

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    TEAM ACHIEVEMENTS

    2015

    ICC9 Italian ClanChampionship 9 1st PlaceRussian StarcraftTeam League 7 4th PlacePsy Esport Leagueseason 1 2nd Place

    2014

    Russian StarcraftTeam League 6 4th Place

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    INDIVIDUAL ACHIEVEMENTSMain events 2015

    Elazer achieved the Premier League stage at WCS 2015 Season 2

    Earnings: 5000$ Twitch viewers: 25.000

    Beastyqt achieved the Challengerstage at WCS 2015 Season 1 and 2

    Earnings: 2000$ + 2000$ Twitch viewers: 10.000

    Open events 2015TES-Team2 expedition at DreamHack France - Tours

    Diord: 49-64th Mark: 49-64th Ruinblaster: 65-80th Venividivins; 49-64th

    Online events

    Cooltea won cup 450 Miszu cup 465 Beastyqt cup 471

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    LEAGUE OF LEGENDS

    League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games. It is a free-to-play game that is supported by micro-transactions and inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne.

    League of Legends was generally well received at release, and it has grown in popularity in the years since.

    In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players.

    Developer:Publisher:

    Platforms:Release date:

    Riot GamesRiot Games, Tencent HoldingsLimited, GarenaMicrosoft Windows, OS XOctober 27, 2009

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    IMM

    LOL

    A screenshot of League of Legends

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    League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, andSoutheast Asia. These regional competitions culminate with the annual League of Legends World Championship,which in 2013 had a grand prize of $1 million and attracted 32 million viewers online.

    The 2014 tournament had the fifth largest prize pool in e-sports history, sitting at 2.3 million dollars. During the final showdown between Samsung White and Royal Club, the peak concurrent viewers (the highest number of fanswatching at once) was 11.2 million - a climb from 8.7 million in 2013. Overall total unique viewer count for the finals came in at 27 million, from 32 million in 2013.

  • 27 League of Legends - Live Event

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    LEAGUE OF LEGENDS TEAM

    In order to become a multigaming association, we decided to invest in the creation of a League of Legends team which aspires to become one of the best in the world. The task of creating such an ambitious team was given to Andrea Bonny Bonifazio who accepted this challenge managing the entire team from its creation.

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    I have gladly accepted the proposal that TeS made me, to become part of their association and to have a leading role in the creation process of the LoL team. While doing this, I could count on a well organized and efficient organization. Our first goal is to reach the European Challenger Series and partecipate to as many major tournaments as possible with one goal in mind: to win. However, we dont set ourselves limits, always looking for progressively harder and harder challanges, without fearing anyone, sure that, with commitment, we can achieve anything.

    Andrea Bonny BonifazioLeague of legends Captain

    FROM ID PLAYER ROLE

    Bonny Andrea Bonifazio Marksman

    Vanez Edoardo Cassai Top Laner

    Baxauer Djordje Lapcevic Mid Laner

    Qu4ntumMelia Jasper Thijsseni Jungler

    TBD TBD TBD TBD

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    DOTA 2

    Dota 2 is a multiplayer online battle arena video game, the stand-alone sequel to the Defense of the Ancients (DotA) Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne mod. The game is available exclusively through Valves content-delivery platform, Steam.

    As of June 2014, Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players. In February 2015, Dota 2 became the first game on Steam to have over one million concurrent players.

    Developer:Publisher:Platforms:

    Release date:

    Valve CorporationValve CorporationMicrosoft Windows, OS X, LinuxJuly 18, 2013

  • 31 A screenshot of Dota 2

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    The most important tournament is The International hosted by Valve Corporation, in which sixteen teams are personally invited to compete. The tournament began as the debut of Dota 2 in August 2011 at Gamescom, with a total prize pot of $1.6 million and a grand prize of one million dollars. The International 2014 was the fourth annual iteration of The International and due to the funds raised by interactive compendium sales, the overall prize pool was elevated to over $10.9 million, the largest in the history of electronic sports.

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    IMM

    CHAMPIONSHIP

    Dota 2 - Live Event

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    DOTA 2 TEAM

    The team, which was created on the fourth of march 2015, has the goal of being the strongestteam in the Italian regional scene, while improving and, later on, starting to compete in the European scene.

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    The reason that brought me and my team towards the decision of joining TeS was their desire of increasing the range of games, after achieving such notable results on Starcraft 2. Despite being part of the association only since march, we already feel we are part of the group, thanks to the management that is very close to the playersand their needs Reliability and competency are the characteristics which, above all, have impressed us, because in these values we see ourselves. Our goal is to bring TeS into the European competitive scene of DotA 2.

    Nunzio HawkEyes SovieroDOTA 2 Captain

    FROM ID PLAYER ROLE

    HawkEyes Nunzio Soviero Support

    CilaH- Romeo Mazzoleni Carry

    Focus Lorenzo Casini Offlane

    Toretan Edoardo Brignola Support

    Xonnorel Patrizio Lucentini Mid

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    OUR SUPPORTERS

    4,169 Likes

    TES official Facebook page Bonny Facebook page

    Beatyqt Twitter page Vanez Facebook page

    6,733 Likes

    2,564 Followers 6,723 Likes

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    [email protected]

    Team Extreme Supremacy

    CONTACTS

    teamextremesupremacy.com

    TES_eSport