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MoGaBa VET Mobile Game Based Learning for Voca5onal Educa5on and Training

Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

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Page 1: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

MoGaBa  VET  Mobile  Game  Based  Learning  for  Voca5onal  Educa5on  and  Training  

Page 2: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

•  97% of teens play video games •  59% of teens played games ‘yesterday’ •  48% use a cell phone or handheld

organizer to play games

Lenhart  A.  (2009).  Teens,  Mobile  &  Games.  An  overview  of  Pew  Internet  Data.  Pew  Internet  &  American  Life  Project  

03.02.2014   Presenta5on  Results  MoGaBa  VET  

Current  Trends  –    Digital  Games  

Page 3: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

27.05.2010   Presenta5on  Proposal   3  

Current  Trends    Digital  Games  -­‐  Usage  Times  

per day mo-fr

per day sa/su

Page 4: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

03.02.2014  

Current  Trends  –    Mobile  Learning  Games  

Presenta5on  Results  MoGaBa  VET  

Page 5: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Current  Trends  –    Learning  Games  

•  Games  enable  students  to  learn  innova5vely.  

•  High  mo5va5onal  poten5al  and  low-­‐threshold  learning  opportuni5es.  

•  Games  on  mobile  devices  open  up  new  target  groups  and  new  access  to  learning.        

03.02.2014   Presenta5on  Results  MoGaBa  VET  

Page 6: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Partners  

6  03.02.2014   Presenta5on  Results  MoGaBa  VET  

MoGaBa  VET  studies  the  design,  the  use  condi5ons  and  the  effects  of  mobile  and  game  based  learning  approaches  in  the  context  of  voca5onal  educa5on  and  training.  

Page 7: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Data  collec5on:    Target  groups  

Post  Leaving  Cer5ficate  (PLC)  

Voca5onal  Training  Opportuni5es  Scheme  (VTOS)  

Adult  Basic  Educa5on  (ABE)  

Appren5ceships  &  Traineeships     Youthreach  

7  03.02.2014   Presenta5on  Results  MoGaBa  VET  

Page 8: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Data  collec5on:    Sec5ons  

8  

Socio-­‐demographic  informa5on  

IT  proficiency   ICT  for  teaching  and  learning  

About  those  who  have  not  used  

educa5onal  games  for  teaching  

About  those  who  have  used  games  

for  learning  Mobile  games  for  

learning  

Mo5va5onal  and  pedagogical  support  

03.02.2014   Presenta5on  Results  MoGaBa  VET  

Page 9: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

         Socio-­‐Demographic  Informa5on  

03.02.2014   Presenta5on  Results  MoGaBa  VET   9  

Preliminary  Results  

Page 10: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Countries  

Total:  268  trainers  from  eight  countries    142  male  (53.2%)    

125  female  (46.8%)  

BELGIUM,  1  

SWITZERLAND,  40  

SPAIN,  113  

GREAT  BRITAIN,  2  

GERMANY,  31  

IRELAND,  76  

ITALY,  2   NETHERLANDS,  2   TURKEY,  1  

03.02.2014   Presenta5on  Results  MoGaBa  VET   10  

Page 11: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Overall  Age  Distribu5on  

03.02.2014   Presenta5on  Results  MoGaBa  VET   11  

20-­‐30  years  8%  

31-­‐45  years  49%  

46-­‐60  years  38%  

Older  than  60  years  

5%  

Page 12: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

         IT  proficiency  

03.02.2014   Presenta5on  Results  MoGaBa  VET   12  

Preliminary  Results  

Page 13: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Proficiency    in  using  the  internet  

0%   2%  

14%  

37%  

47%  

not  proficient  at  all  

not  proficient  

do    not  know  

proficient  

very  proficient  

03.02.2014   Presenta5on  Results  MoGaBa  VET   13  

Page 14: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

How  oeen  do  you  use  ICT  for  teaching?  

03.02.2014   Presenta5on  Results  MoGaBa  VET   14  

4%  21%  

13%  

18%  

16%  

28%  

Never  

Up  to  10%  of  the  course  5me  Up  to  25%  of  the  course  5me  Up  to  50  %  of  the  course  5me  Up  to  75  %  of  the  course  5me  Always  

Page 15: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Proficiency    in  using  ICT  devices  for  teaching  

03.02.2014   Presenta5on  Results  MoGaBa  VET   15  

0%  

10%  

20%  

30%  

40%  

50%  

60%  

70%  

80%  

90%  

100%  

5  =  very  experienced  

4  

3  

2  

1=  no  experience  

Page 16: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Have  you  ever    used  digital  games  for  teaching?  Have  never  used  games   Have  already  used  games  

03.02.2014   Presenta5on  Results  MoGaBa  VET   16  

0%  10%  20%  30%  40%  50%  60%  70%  80%  90%  100%  

TabTablet  (iPad  or  Android  devices)  

Smartphones  Sta5onary  PC   Laptop  or  Netbook  

Digital  Blackboard  

TabTablet  (iPad  or  Android  devices)  

Smartphones   Sta5onary  PC   Laptop  or  Netbook  

Digital  Blackboard  

0%  10%  20%  30%  40%  50%  60%  70%  80%  90%  100%  

TabTablet  (iPad  or  Android  devices)  

Smartphones  Sta5onary  PC   Laptop  or  Netbook  

Digital  Blackboard  

Plan  to  do  so    

Page 17: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Self-­‐assess  proficiency    in  using  the  Internet  

03.02.2014   Presenta5on  Results  MoGaBa  VET   17  

0   10   20   30   40   50   60   70  

very  proficient  

4  

3  

2  

not  proficient  at  all  

I  have  already  used  digital  games  for  teaching  (n=70)  

I  intend  to  use  digital  games  for  teaching  (n=165)  

I  have  never  used  digital  games  for  teaching  (n=22)  

Page 18: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

         Prac5cal  Experiences  

03.02.2014   Presenta5on  Results  MoGaBa  VET   18  

Preliminary  Results  

Page 19: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Plahorms  in  use  

Smartphone,  8  Game  

Consoles  (e.g.  Wii),  6  

Online  Games,  31  

PC,  52  

Simulator,  1  Tablei,  9  

03.02.2014   Presenta5on  Results  MoGaBa  VET   19  

Page 20: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

     

03.02.2014   Presenta5on  Results  MoGaBa  VET   20  

Experience    with  digital  games  

Page 21: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

     

03.02.2014   Presenta5on  Results  MoGaBa  VET   21  

Experience    with  digital  games  

Page 22: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

         Mo5va5onal  and  Pedagogical  Support  

03.02.2014   Presenta5on  Results  MoGaBa  VET   22  

Preliminary  Results  

Page 23: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

03.02.2014   Presenta5on  Results  MoGaBa  VET   23  

N=259  0  

20  

40  

60  

80  

100  

120  

140  

160  

1   2   3   4   5  

The  use  of  educa5onal  games  in  my  classes  had  had  a  no5ceable  posi5ve  impact  on  students'  mo5va5on.  

The  use  of  educa5onal  games  in  my  classes  has  had  a  no5eceable  posi5ve  impact  on  students'  achievement.  

Page 24: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

03.02.2014   Presenta5on  Results  MoGaBa  VET   24  

0  

20  

40  

60  

80  

100  

120  

140  

160  

1   2   3   4   5  

I  think  that  educa5onal  games  can  improve  ICT  skills.  

I  think  that  educa5onal  games  can  improve  problem-­‐solving  skills.  

I  think  that  educa5onal  games  can  improve  logical  skills.  

N=259  

Page 25: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

               03.02.2014   Presenta5on  Results  MoGaBa  VET   25  

Thank  you  

Birgit  Schmitz  Humance  AG    [email protected]  

 For  further  informaCon:  

hEp://mogabavet.wordpress.com/    

Page 26: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

03.02.2014   Presenta5on  Results  MoGaBa  VET   26  

Page 27: Presentation MoGaBa VET CPD€¦ · Presentation_MoGaBa VET_CPD.pptx Author: Birgit Schmitz Created Date: 2/12/2014 9:44:46 AM

Use  of  digital  games  for  educa5onal  purposes  

03.02.2014   Presenta5on  Results  MoGaBa  VET   27