PosterSIBGRAPI.V2

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  • 8/11/2019 PosterSIBGRAPI.V2

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    B i o l o g i c a l

    N e t w o r k

    (a) the user points to the region where the

    desired object is located; (b) starting a touch

    rearrange the subset of objects pointed by

    the volume casting technique over a selection

    canvas; (c) the canvas has an absolute

    mapping to the mobile device touchscreen,

    the user slides his thumb in order to point

    out the desired object and selects it with a

    touch take off gesture

    Difficulty of selection is proportional to

    the amount of objects in the second step;

    in (a), (b) and (c) there are 25, 97 and 224

    objects, which were the distractors

    densities used for preliminary evaluation

    Disambiguation canvas is a

    technique for selection by progressive

    refinement using a mobile device and

    consisting of two steps. During the first,

    the user defines a subset of objects

    through the orientation sensors of the

    device and a volume-casting pointing

    technique. The subsequent step consists

    of disambiguating the desired object

    from this subset using the mobile device

    touchscreen.

    Selection by progressive refinement

    proposes the breakdown of a selection

    task into effortless subtasks, avoiding

    the attention and precision usually

    required by traditional selection

    techniques [3]. We use the observed

    high precision of control provided by

    the touchscreen [1, 2] to allow the

    disambiguation of the desired object

    among a subset of hundreds of other

    objects in only one step of refinement.

    Unitymol is a molecular and

    biological network viewer developed

    on the Unity 3D game engine. The

    viewer allows access to the Worldwide

    Protein Data Bank that contains over

    60,000 high-resolution protein

    structures available. The viewer focus

    on molecular visualization using

    surfaces, spheres and links between

    them. An original algorithm based on

    hardware capabilities sucha as GPU isused to provide a realistic scenario,

    based on current research.

    Unitymol, besides the viewing allows

    interaction with the molecules. It is

    possible to translate and rotate

    molecules with six degrees of freedom

    to ease visualization. Integrating the

    disambiguation canvas with Unitymolhas the potencial to provide a more

    intuitive interaction with molecules.

    Users may be unable to reach all the

    touchscreen. Thus we defined two area

    layouts (a and b) to limit the usable area,

    and optionally a calibration procedure (c)

    Three-dimensional gestures captured by

    sensors in the smartphone combined

    with the two-levels interaction of the

    disambiguation canvas is expected to

    provide better user performance and

    experience in manipulating molecules.

    Contact:[email protected]

    Graphical Methods Used: unitymol use the graphical resources available inUnity 3D. Graphical primitives like sphere and cubes are used to render atoms (for

    molecular structures) or nodes (for networks); links between them are rendered

    using lines.

    In this ongoing work, we plan to

    iteratively evaluate and adapt the

    disambiguation canvas design to better

    fit the molecule manipulation task. The

    resulting technique and an analysis of its

    use as an interactive visualisation toolwill be presented in a near future.

    Mrcio Mello, Henrique G. Debarba, Anderson Maciel

    and Luciana Nedel

    3 D I n t e r a c t i o n w i t h C l u t t e r e d

    D a t a s e t s

    A b o u t

    T e c h n i q u e

    W a l k t h r o u g h

    D e s i g n

    D e t a i l s

    M o l e c u l e

    O n g o i n g

    W o r k