12
© 2014 App Annie & IDC | Do Not Distribute Portable Gaming Spotlight, 2Q13 August 2013

Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

  • Upload
    lykien

  • View
    214

  • Download
    2

Embed Size (px)

Citation preview

Page 1: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

Portable Gaming Spotlight, 2Q13 August 2013

Page 2: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

2  

1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13

Page 3: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

3  

Worldwide  Smartphone  Installed  Base  Shares,  1Q13  &  2Q13

0%  

25%  

50%  

75%  

Android   iOS   Symbian   All  Others  

1Q13  

2Q13  

+1.6  pts   -­‐2.0  pts  +0.1  pts   +0.4  pts  

•  Android extended its lead by 1.6 share points •  BlackBerry & Windows-based devices comprised most of “All Others” •  The smartphone installed base grew to nearly 1.25B in 2Q13 •  The consumer tablet installed base topped 180MM in 2Q13

Source: IDC, 2013

Page 4: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

4  

0  

2  

4  

6  

8  

10  

12  

Nintendo  3DS   Sony  PlayStaKon  Portable  &  Vita  

Nintendo  DS/DSi  

Millions  (U

nits)      1Q13      2Q13  

•  Hardware platforms

span all SKUs * This slide now reports combined

packaged game shipments & digitally-purchased copies of these same games (titles that only receive digital  distribution

are excluded).

Worldwide  Gaming-­‐OpBmized  Handheld  Packaged  Game  Shipments  &  Digital  Full  Game  Sales  Volume,  1Q13  &  2Q13*

•  Overall, card/disc shipments were roughly flat compared to 1Q13 •  The gaming-optimized handheld installed base was ~200MM in 2Q13 •  Digital sales advanced incrementally

Source: IDC, 2013

Page 5: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

5  

1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13

Page 6: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

6  

•  Games continued to lead app store growth in 2Q13 •  Games represented ~40% of downloads in both app stores •  Google Play spending was driven by games even more so than was iOS •  Includes all applicable smartphones & tablets, plus iPod touch

Worldwide  Share  of  iOS  &  Google  Play  Downloads  &  Consumer  Spending  AQributable  To  Games,  1Q13  &  2Q13

0%  

25%  

50%  

75%  

100%  

iOS  App  Store   Google  Play  

Games:  Share  of  App  Store  Downloads  

0%  

25%  

50%  

75%  

100%  

iOS  App  Store     Google  Play    

1Q13  

2Q13  

Games:  Share  of  App  Store  Consumer  Spending  

Source: App Annie, 2013

Page 7: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

7  

Worldwide  Portable  Game  Consumer  Spending,   1Q13  &  2Q13

0  

50  

100  

150  

iOS  App  Store   Google  Play   Gaming-­‐OpKmized  Handhelds  

Inde

xed  Co

nsum

er  

Spen

ding  on  Gam

es  

 (iOS  1Q

13  inde

xed  to  100)  

   1Q13      2Q13   •  Gaming-optimized

handheld revenue includes packaged & digital

•  All ad revenue excluded

•  Game spend on Google Play surpassed that of gaming-optimized handhelds in 2Q13

•  Both iOS App Store and Google Play grew game sales from 1Q13 to 2Q13

Source: App Annie & IDC, 2013

Page 8: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

8  

0%  

25%  

50%  

75%  

100%  

1Q13   2Q13   1Q13     2Q13            1Q13      2Q13    

North  America  

Western  Europe  

Asia-­‐Pacific  

Rest  of  World  

+2.4  pts  

+4.8  pts  

iOS  App  Store  Games  

Google  Play  Games  

Gaming-­‐OpKmized  Handhelds  

+1.4  pts  

Portable  Game  Consumer  Spending  Shares    by  Region,  1Q13  &  2Q13

•  Asia-Pacific gained in share of consumer game spending on both Google Play and iOS App Store

•  Western Europe rebounded in the gaming-optimized handheld category

Source: App Annie & IDC, 2013

Page 9: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

9  

Rank   iOS  App  Store   Google  Play   Gaming-­‐OpBmized  Handhelds  

1 Clash of Clans Supercell, Finland

Puzzle & Dragons GungHo Online, Japan

Tomodachi Collection: Shin Seikatsu (New Life)

N3DS; Nintendo, Japan

2 Puzzle & Dragons GungHo Online, Japan

Candy Crush Saga King, United Kingdom

Animal Crossing: New Leaf N3DS; Nintendo, Japan

3 Candy Crush Saga King, United Kingdom

윈드러너 (Windrunner) for Kakao

WeMade, South Korea

Luigi's Mansion: Dark Moon

N3DS; Nintendo, Japan

4 Hay Day Supercell, Finland

쿠키런 (Cookie Run) for Kakao

Devsisters, South Korea

Donkey Kong Country Returns 3D

N3DS; Nintendo, Japan

5 The SimpsonsTM:

Tapped Out Electronic Arts, United States

마구마구 (Fives) 2013 for Kakao

CJ E&M, South Korea

New Super Mario Bros. 2 N3DS; Nintendo, Japan

•  = New entrant to Top 5 in 2Q13 (not in Top 5 for 1Q13)

Top  5  Grossing  Portable  Games  Worldwide  by  PlaYorm,  2Q13  

Source: App Annie & IDC, 2013

Page 10: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

10  

1 Installed Base Trends 2 2Q13 Gamer Spending Deep Dive 3 Key Themes & Takeaways, 2Q13

Page 11: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

11  

•  Google  Play  game  spending  surpassed  that  of  gaming-­‐opKmized  handhelds  in  2Q13  

•  Consumer  spending  on  games  for  iOS  App  Store  &  Google  Play  combined  rose  to  4x  that  of  gaming-­‐opKmized  handhelds  

•  Games  represented  over  40%  of  app  downloads  and  over  70%  of  app  revenue  in  both  the  iOS  App  Store  and  Google  Play  

•  Google  Play  game  revenue  conKnued  to  come  mostly  from  the  Asia-­‐Pacific,  especially  Japan  &  South  Korea    

•  Gaming-­‐opKmized  handheld  spending  grew  in  Western  Europe  

•  Nintendo  3DS  conKnued  to  lead  in  gaming-­‐opKmized  handheld  so_ware  spending  

Key  Themes  &  Takeaways,  2Q13  

Page 12: Portable Gaming Spotlight, 2Q13 August 2013M&P... · • The smartphone installed base grew to nearly 1.25B in 2Q13 • The consumer tablet installed base topped 180MM in 2Q13

©  2014  App  Annie  &  IDC  |  Do  Not  Distribute  

@lewisAWard @AppAnnie

[email protected] [email protected]