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Pokemon X and Y Guide

Pokemon XY Guide

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Guide to user-collected information on X and Y

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Pokemon X and Y Guide

Table of Contents

Pokemon X and Y Guide1

Exp Training5

Guide5

Other Item Locations5

Statistics/Numbers5

Other Notes:6

PokeMart7

Battle Items and Vitamins7

Balls7

TMs7

BATTLE MAISON8

POKEMILES9

Breeding Pokemon10

Things you'll need before you start:10

Understanding the IV judge and checking for perfect IVs10

Step-by-step on getting a 5+ IV pokemon11

Hatching/breeding tips:13

Pokemon Chaining15

What is chaining?15

Why should I chain?15

What are the rules/steps to chaining?15

Ways in which a chain can break16

Some rare occurrences and how to deal with them17

Mega Stone Locations18

Pokemon-Amie20

What is Pokmon-Amie?20

Benefits20

Pokmon Stats20

Petting Your Pokmon21

Pok Puffs21

Pok Puff Types21

Pok Puff Flavours21

Mini-Games22

Berry Picker22

Head It22

Tile Game22

Fastest Method to 5/5 Affection23

O-Power Guide24

Technical Machines & Hidden Machines25

Illustration 1: Pokemon Gen 6 Type Matchups

Illustration 2: Lumiose City Map

Exp Training

Alright I have been doing some tests with the Exp Point Power and there seems to be a way to abuse the 3 minute timer by battling atRestaurant Le Wow! Simply use theExp Point O-Poweron yourself then do theTriple Battle Option. You will keep the Exp O-Power bonus for every battle since it is a battle chain! The Pokemon that you will battle are in the mid 60's.

To test this I started the first battle, waited 4 minutes to make sure the O-Power should have ended, then continued to the second battle which has an Audino.

Guide

The cost to do this is $100,000/run! You will make ~$170,000 back total after selling Mushrooms and using Amulet Coin
1. Go to Anistar City Pokemon Center and talk to the man in the top left corner to gain theExp Point O-Power
2. Fly to the center of Luminose City, then make your way toHibernal Avenue(between Rouge Plaza and Jaune Plaza).
3. EnterRestaurant Le Wow(Black building with 3 stars).
4. Use theExp Point O-Power(Second page in PSS, under the GTS button).
5. Talk to the lady and choose theTriple Battleoption.
6. Battle the 5 trainers(If you want more money, pay attention to how many turns they ask for you to complete them in).
7. When finished, exit the restaurant andrepeat from step 3.Other Item Locations

Lucky Egg: Coumarine City Hotel(Fly to Coumarine and take the train back, then exit the station and go north when possible into a build. Girl will be on the left)
Amulet Coin: Parfum Palace(Inside the fireplace in one of the rooms)

Statistics/Numbers

Sample:

Garchomp (Full Affection/Lucky Egg)
Normal Audino Kill:7,897 Exp. Points
Exp O-Power 1 Audino Kill:9,476 Exp. Points
Exp O-Power 2 Audino Kill:11,845 Exp. Points

Bonus Exp % Rate:

EXP Power Lvl 1: 20%
EXP Power Lvl 2: 50%
EXP Power Lvl 3: 100%

Number of Balm Mushrooms/run (Worth $6,250ea)

16-18

Other Notes:

I highly recommend getting your Pokemon that you want to train to full affection as it increases exp by 20%, as well as use a Lucky Egg.

Use moves that hit multiple Pokemon as well! Im currently using Earthquake, Heat Wave, and Dazzling Gleam with my Garchomp, Charizard, and Sylveon respectively.

You'll gain Balm Mushrooms for doing this which currently gives me around $100,000 per run as I don't go for the recommended turns. Finally, give one Pokemon an Amulet Coin to increase profits :)

If you want to gain the most money possible, be sure to do it in the amount of turns that you're told before the battle. This will help you get the 25 max Balm Mushrooms that is possible. Personally, I choose to ignore it and kill in 1 or 2 turns as you'll be doing this a lot and gaining a lot of money anyways :)

O-Powers recharge rate depends on how many steps you have on your 3DS step counter throughout the day. Once you hit 4,000 steps your O-Power's will recharge at 4x the normal rate.

This will work with all other restaurants! However,do notuse this at Sushi High Roller to grind as the difference in Pokemon levels and the $500,000 fee is not worth it.

PokeMart

I looked online for some sort of guide to what shops offered which items, and as I found nothing I decided to make one myself. All marts offer the same basic items depending on how far you are in the game, but in certain towns you can purchase specialty items from the right-hand clerk.

All prices listed here are standard and do not factor in Bargain Power (O-Power).

The marts in Central Lumiose, Camphrier, Ambrette, Geosenge, Dendemille, Couriway, and the Pokemon League do not sell any specialty items.

Battle Items and Vitamins

SANTALUNE

LAVERRE

X Speed, 350

Protein, 9800

X Attack, 500

Iron, 9800

X Defense, 550

Calcium, 9800

Guard Spec, 700

Zinc, 9800

Dire Hit, 650

Carbos, 9800

X Accuracy, 950

HP Up, 9800

X Sp. Atk, 350

X Sp. Def, 350

Balls

*Snowbelle City Mart sells all seven of these balls at the listed prices.

NORTH LUMIOSE

CYLLAGE

COUMARINE

Heal Ball, 300

Net Ball, 1000

Quick Ball, 1000

Net Ball, 1000

Nest Ball, 1000

Timer Ball, 1000

Nest Ball, 1000

Dusk Ball, 1000

Repeat Ball, 1000

Coumarine is also where you can find every type of Incense for 9600 each. Ride the monorail to get to the merchant. Next to him you will find a stand that offers one free random berry everyday.

TMs

SOUTH LUMIOSE

SHALOUR

ANISTAR

KILOUDE

TM78 Bulldoze, 10000

TM28 Dig, 10000

TM14 Blizzard, 70000

TM50 Overheat, 80000

TM76 Struggle Bug, 10000

TM84 Poison Jab, 10000

TM25 Thunder, 70000

TM93 Wild Charge, 50000

TM75 Swords Dance, 10000

TM20 Safeguard, 30000

TM38 Fire Blast, 70000

TM68 Giga Impact, 90000

TM11 Sunny Day, 50000

TM07 Hail, 50000

TM52 Focus Blast, 70000

TM33 Reflect, 30000

TM18 Rain Dance, 50000

TM37 Sandstorm, 50000

TM15 Hyper Beam, 90000

TM16 Light Screen, 30000

*South Lumiose is also where you can find the PokeMiles merchant.

There are also several shops outside of the Marts where you can get specialty items. Here are a few you can find in Lumiose City:

NORTH BLVD

AUTUMNAL AVE

VERNAL PLAZA

Lumiose Bakery

Pokeball Boutique

Herboriste

Menu changes.

Quick Ball, 1000

Heal Powder, 450

Dive Ball, 1000

Energy Powder, 500

Timer Ball, 1000

Energy Root, 800

Premier Ball, 200

Revival Herb, 2800

Heal Ball, 300

Stone Emporium

Net Ball, 1000

Fire Stone, 2100

Dusk Ball, 1000

Water Stone, 2100

Repeat Ball, 1000

Leaf Stone, 2100

Luxury Ball, 1000

Berry Juice Shoppe

Menu changes daily.

The old man in purple in the right corner of the Stone Emporium will sell you a different Kanto Starter Mega Stone every day, starting at 1,000,000. His prices change depending on your style rating, BUT you can only buy each stone ONCE.

This siteoffers a nice full guide to Lumiose City, so check that out for information on Cafes and Boutiques.

BATTLE MAISON

The Battle Maison is located in Kiloude City. All items are purchased with Battle Points (BP), which you can earn participating in Maison battles.

Vitamins (2)

Power Items (16)

Hold Items (16)

Hold Items (32)

Hold Items (48)

Evolution Items (32)

Protein

Power Bracer

Toxic Orb

White Herb

Wise Glasses

Protector

Calcium

Power Belt

Flame Orb

Power Herb

Choice Specs

Whipped Dream

Iron

Power Lens

Absorb Bulb

Scope Lens

Sachet

Zinc

Power Band

Cell Battery

Zoom Lens

Electirizer

Carbos

Power Anklet

Red Card

Wide Lens

Magmarizer

HP UP

Power Weight

Eject Button

Muscle Band

Reaper Cloth

Weakness Policy

Focus Band

Up-Grade

Ring Target

Choice Band

Dubious Disc

Choice Scarf

Assault Vest

Focus Sash

Razor Claw

Razor Fang

Bright Powder

Life Orb

Iron Ball

Air Balloon

Binding Band

Safety Goggles

Rare Candy

There is also an Ability Capsule for 200 BP.

TMs

Cost

TM48 Round

16

TM59 Incinerate

16

TM87 Swagger

24

TM60 Quash

24

TM05 Roar

24

TM23 Smack Down

32

TM34 Sludge Wave

32

TM51 Steel Wing

32

TM64 Explosion

48

TM67 Retaliate

48

TM72 Volt Switch

48

TM85 Dream Eater

48

POKEMILES

In the South Lumiose Pokemon Center, an old man in a suit will trade you prizes for PokeMiles. You can earn PokeMiles by participating in trades. I've been told that if you use Game Sync, you can get the prizes for half price, and that you can unlock new prizes this way. It may be better to not spend your miles in game.

Prize

Cost

Berry Juice

10

MooMoo Milk

20

Full Heal

30

Max Repel

35

Hyper Potion

60

Ultra Ball

60

Ether

120

Max Potion

125

Full Restore

300

Max Revive

400

Rare Candy

500

PP Up

1000

Breeding Pokemon

I have posted replies with this information in a few threads and I'd like to share it with all of you, in one place, so hopefully you can take advantage of IV breeding in gen 6 (which is easier than ever). This is my first time doing IV breeding, but I've successfully bred a 5 IV adamant dratini w/ hidden ability (the toughest of my future team).

Things you'll need before you start:

Dittos with perfect IVs in the five stats you want

Try to catch these in the friend safari: unlike in the wild, anything you catch there will have at least 2 perfect IVs, but it can have up to 5 supposedly. It's easier if you have a ditto with a lot of perfect IVs right off the bat.

Destiny Knot

Found in Cyllage City, from a maid in the hotel. When attached to a parent, it ensures the offspring inherits 5 out of its 6 stats fromeitherparent (no matter which parent holds it).

These items (except macho brace):http://bulbapedia.bulbagarden.net/wiki/EV-enhancing_item

16 BP each at the battle maison.

Everstone

From a scientist in the house on the left of Geosenge town. Passes down nature (can't forget about that).

Pokemon with theflame bodyormagma armorability in your party to speed up hatching

..................................................................................................................................

Understanding the IV judge and checking for perfect IVs

(READ! Not sure why people are still asking 'How do I know if my IVs are perfect? How do I check IVs?')

How the IV judge (ace trainer, inside the Kiloude City pokemon center, on the left) works:

His dialog is similar to what's laid out in the tables there. Basically he will look over your pokemon, and the first thing he says is a general comment about its potential. If he says "outstanding" (the highest rating), it means its combined six IVs are 151 to 186 (the max).

Pokmon's Potential

IV Total

Decent

0 to 90

Above Average

91 to 120

Relatively Superior

121 to 150

Outstanding

151 to 186

Highest IV

Range

Rather Decent

0 to 15

Very Good

16 to 25

Fantastic

26 to 30

Can't Be Better

31

He will then go on to list its highest IVs, in the order of HP, ATK, DEF, SPATK, SPDEF, and SPEED. Keep in mind, the order he lists them off is always like that, and it is NOT the descending order of the stat values. If he mentions more than one stat, it means they aretiedfor your highest IV.

He may say something to the effect of "your highest stat is HP, ATK is also good, SPDEF is also good, SPEED is good too." This means HP, ATK, SPDEF, and SPEED are tied for your best IV, even though it's not explicitly stated as such.

After listing those stats, he'll make an overall comment on them. This is important. If he says "they can't be beat", that means the stat(s) he just listed are 31 IVs each. That's what you want.

He'll then go on to tell you if you have any particularly low ones. He might say "how do you get through battle with a DEF stat like that?" This means DEF is really low. I'd like someone to confirm if this means the stat is 0, as I'm unsure. Sometimes you actually WANT a Pokemon with the lowest possible speed, for example.

Another clue that you might have a VERY low IV somewhere in the mix, is if he lists 4 or more IVs as being very high ("fantastic" or "can't be beat") and yet your overall rating at the very beginning was NOT "outstanding" or even "relatively superior" but just "above average." This means that some of the other, unmentioned stats are dragging down the total.

Step-by-step on getting a 5+ IV pokemon

Does your pokemon have a hidden ability you want to pass down? If not, skip to step 2. If it has two standard abilities, I recommend just disregarding the ability for now, win 200 BP in the Battle Maison, buy an ability capsule, and use it later to switch abilities to the one you want.

1)Catch your pokemon with its hidden ability. Let's use Dratini as the example.Make sure it's male, so it can breed with a Ditto and pass down the ability. (In future steps, assume the Dratini is MALE, when breeding with a Ditto, to ensure the hidden ability is passed. I don't think a female will work with a Ditto, but someone can correct me IF they experienced otherwise.)Both male and female pokemon can pass down hidden abilities through a Ditto. It is NEVER a sure thing the offspring will carry it, so keep trying til it does.

2)Breed with a Ditto of the right nature. The Ditto should be holding the Everstone. Hatch the Dratini.

3)Attach Everstone to the offspring (Dratini). Put it back in the daycare with a Ditto that has the IV you want (Let's say it's ATK). Make sure the Ditto is holding power bracer. This will guarantee ATK is passed down. Hatch the new Dratini. Attach the Everstone to it (repeat on every step, always attach Everstone to the non-Ditto).

4)This Dratini has perfect IVs in ATK. Next we want SPEED. Attach power anklet to a Ditto with perfect SPEED IVs, then pair it up with our most recent Dratini. Here's where we might have to try multiple times. The next Dratini will be guaranteed to have max IVs in SPEED, but it may not have max IVs in ATK anymore. Why?

The resulting Dratini inherits 3 stats from its parents, and 3 are randomly generated. If ATK is one of the randomly generated IVs, it won't be max (unless you get lucky, which is unlikely). Even if it IS one of the inherited stats, it may be inherited from the Ditto, and not the Dratini. Remember, our Ditto does not have perfect ATK IVs, only SPEED. However, if you catch a Ditto with perfect ATK AND SPEED in the friend safari, this makes things easier. That means that as long as ATK is one of the 3 inherited, it will be perfect, cause both parents have perfect ATK.

We want to keep breeding until the judge in Kiloude city tells us both ATK and SPEED are max. This may take (quite) a few tries. NOTE: Attaching a different power item to both parents doesnotguarantee two perfect stats are passed down, and nature becomes randomized again since you took off Everstone, so I advise against this.

5)We now have a Dratini with perfect ATK, and perfect SPEED. Repeating the above steps with the other Dittos will only get you as far as 3 perfect IVs. The way to get 5 requires Destiny Knot, and preferably a Ditto with multiple perfect IVs (at least the two you are missing), in my case my very lovely 4 IV Ditto, which I caught with perfect HP, DEF, SPATK, and SPDEF.

6)Once you have parents who, between the two of them, have your five different perfect IVs, you can start using the Destiny Knot. I gave the Destiny Knot to the 4 IV Ditto. My ideal Dratini has perfect HP, ATK, DEF, SPDEF, and SPEED. I don't need SPATK. It canpossiblyinherit ATK and SPEED from the Dratini parent, and the other three from the Ditto, thanks to Destiny Knot.

It'simportant to notethat Destiny Knot simply expands the number of inherited parental IVs from 3 to 5. So 5 of Dratini's 6 stats are now coming from either of its parents, not necessarily the holder of Destiny Knot. This means that although we have the potential to produce that "ideal" Dratini I described, but it may not inherit the right stats from the right parent. I want SPEED from the Dratini parent, for example, but it may inherit imperfect SPEED from the Ditto instead, which would make it a dud.

All you can do now is hatch, hatch, hatch. Probability is a bitch. But here's a tip: during this step, you may hatch a Dratini with ATK, SPEED (the stats which the Ditto can't pass down for me), and other perfect IVs, but not all five you want. At this point, switch out the Dratini parent with this new Dratini to increase your chances of passing down perfect IVs. You may even decide to switch out the Ditto with another opposite-gender Dratini, assuming it has MORE perfect IVs. Just ensure that between the two, all five IVs you want are present. Eventually you'll get one with your five desired perfect IVs. This may take hours (as it did for me), especially since the hidden ability being passed is never a guarantee.

7)If you want six perfect IVs, do step 6 AGAIN, until you get another fiver with the same stats, of a different gender. Breed the two fivers together, one with Everstone, one with Destiny Knot. Destiny Knot can still only ensure 5 out of 6 will be passed down, but eventually, the sixth randomly determined stat will be perfect too. There's no trick to this part, just lots of hatching. However, I don't think this is necessary at all unless you run a mixed attacker, right?

Adapted from this method:http://www.reddit.com/r/pokemon/comments/1oke6r/guide_breeding_pok%C3%A9mon_with_three_31_ivs/

..................................................................................................................................

Hatching/breeding tips:

Flame body and magma armor have the same effect: they halve the number of steps you need to take before hatching. Having both abilities in your party does not stack the effects.

If you do have access to a Ditto safari zone, catch a bunch and try to find ones with more perfect IVs. If they have commonly bred natures like Modest or Adamant, keep them too. I nickname my dittos based on their IVs and natures so I can reference them later. ('Atk/Def' is literally the name of my Ditto with perfect IVs in Attack and Defense). You might want to keep a few Dittos with Imposter in you encounter them (not that rare, in my experience), as there is no other way to obtain them.

Since you'll be doing a lot of walking, you might as well keep a pokemon who evolves via happiness in your party, with a Soothe Bell. For instance, I am breeding Togepi at the same time as another pokemon, because Togepi has to evolve into Togetic before I can breed him again (ugh).

One of the best places to hatch is right outside the day care, as the dirt road stretches from the cave entrance, through Camphrier City, to a ledge at the entrance of Route 5. The benefit of this is that you can see if the day care man is holding another egg when you pass him. Obviously, you want to be holding as many eggs as possible at one time so the steps you take hatch them all. Stay on your bike, and use the D-pad to go in a straight line, as the circle pad may make you veer off.

Another good place to hatch is the circle around the tower in the center of Lumiose City. You can get on your bike and just hold left or right, going around and around instead of back and forth.

Illustration 3: Breeding Illustration

Don't wind up with too many eggs, because you can't release them or get rid of them, except trading with someone else, which is tedious.Pokemon Chaining

During my playthrough of Pokemon X this past week, I found 2 shinies (Quagsire and Absol) in the wild. After I completed the game, I felt the thirst to acquire more and more shinies. I tried the masuda method, got the foreign ditto and everything, however I was instantly bored with it. My grievance with MMing for shinies is that there is no assurance of when you will get your shiny, if you ever actually do; it could be 3 eggs or 3000 eggs. I knew about chaining from previous gens, but never tried it out of fear for its complexity. Chaining can be frustrating, however it is very rewarding, as if you do it correctly, you are guaranteed a shiny.

What is chaining?

Chaining, in simple terms, is the act of encountering a pokemon over and over again using an item called the PokeRadar.For those of you that don't know, you get the PokeRadar after the Elite Four in Professor Sycamore's Lab in Lumiose City on the 2nd floor. The PokeRadar works like this: you use it in some grass and patches of grass around you shake, indicating a pokemon is in one of those patches. The PokeRadar recharges after you take 50 steps.Why should I chain?

Chaining on its own is very boring, and seemingly unimportant. However, if you are able to chain a pokemon 40 times successfully, certain "shiny patches" will start to show up every few resets of the PokeRadar. These patches indicate a shiny pokemon dwelling in this grass, aka when you enter the grass, you get shiny.What are the rules/steps to chaining?

While there are no concrete laws to chaining and everyone has their own methods, I will explain the method I have found works 100% of the time for me. It took me a disgusting amount of testing to figure these principles out.

Buy super repels. A lot of them. These will ensure that you do not break a chain of encounters by running into wild pokemon in the middle of chaining. Also, I should emphasize the phrasea lot of them.I usually bring around 200. Nothing is worse than running out of repels at a chain of 20. (I should mention max repels work fine as well, however it is more cost effective to use super repels as max repels only give 50 more steps for $200 more.)

Put a pokemon with moves that have a lot of PP in your party. I would highly suggest a pokemon with 2 moves with 20pp or 1 move with 40pp, as it makes counting much easier.

EDIT:/u/bgw92says to register the poke radar and unregister any other items, as using another key item breaks the chain.

Find a field of grass with at least 5 patches of grass by 5 patches. It is important to have a large field and this will be explained shortly.

Walk into roughly the middle of the field and use your PokeRadar, making sure you've already used a super repel. Several patches of grass will shake.

Walk into one of the patches of grass, being sure to remember the nature of the shaking. There are two types of shaking, I will refer to them as rough and soft shaking. Rough shaking is, well, rough shaking and soft shaking is the opposite.

If the pokemon you encounter is one that you would like to chain, KO it. This will ensure that the chain continues off of that pokemon. Congrats, you now have a chain of 1. (You can use a notepad to count your chains, but I find it's easier to count with your pokemon's PP.)

After you KO the pokemon, more grass will shake.PAY VERY CLOSE ATTENTION TO THE SHAKING GRASS. This is easily the hardest part of chaining as well as the most confusing. Not every grass will yield the pokemon you previously KO'ed. There are a few rules to making sure the pokemon is the same.1:The grass must be of the same nature of shaking, ie: if your first grass was a rough shaker, only go to rough patches.2:Only go to a patch that is at least 4 spaces horizontal or vertical away from you. There is much disagreement among this rule and you may find that another distance works better for you. However, if you're just starting, I would recommend doing everything in a very formulaic fashion.3:If no patches meet this criteria, simply reset the PokeRadar until a patch works. Do this by running back and forth inside the field of grass, taking care to not run over one of the patches that wouldn't work.4:If you KO a pokemon in a patch that is on the edge of the field (ie if the grass is not surrounded on all sides by other grass) you must reset your PokeRadar. Many chainers believe that KO'ing a pokemon on the edge of a field is a death sentence for your chain. This is only true if you do not reset after you KO an edge piece. If you neglect to reset, there is a good chance a shaking grass (even if it fits aforementioned criteria) will give a message saying "It seems there is no pokemon here," which will break your chain in a very demeaning manner.5:When you finally reach a chain of 40, pat yourself on the back and take a bathroom break (it's been stored up for awhile now I'm sure). When you come back, it is unnecessary to chain any more pokemon. Getting a chain of 40 or 70 yields the exact same odds of getting a shiny. What you should do is reset your PokeRadar over and over again until you see a patch that shines. I would suggest having the volume turned on at this point because when shiny patches appear they emit a pleasant sound. You shouldn't be able to miss the shiny patch, as it is made very clear which patch is shiny.6:Catch the shiny and bask in its shiny glory.

Ways in which a chain can break

Entering a patch of grass that does not have the pokemon you have been chaining.

Entering a patch of grass and having the message "It seems there is no pokemon here".

Leaving the field you are chaining in.

Turning off your game.

Using the roller skates.

EDIT:/u/thekingofnarwhalssaid he hatched an egg while chaining and it broke his chain.

EDIT:/u/Minkelolsaid his chain broke by encountering a wild pokemon even when he did everything right. This could confirm a very small chance that another pokemon can show up even if you do it right.

Some rare occurrences and how to deal with them

Sometimes if you enter a patch of grass on accident that does not fit the criteria, you may still encounter the pokemon you were chaining. In this case, you are very lucky. However, next time you may not be so lucky.

"Hey, I accidentally entered a patch of grass that had a different shaking than the one I've been using and I still found the same pokemon!" If you happen to notice when this happens (which you likely won't) you have two choices. Essentially, what has just happened is you have "reset" the type of grass your chain is associated with. This means you could continue the chain with the new grass shaking and everything is fine. However, if you're like me and cannot notice one patch as well as the other, I would suggest just resetting your chain, if it's still a pretty small chain.

After the Elite Four, you may have noticed a certain legendary bird occasionally occurring in wild grass. These guys are unaffected by repels, so many have come to believe that encountering a bird messes up your chain.THIS IS NOT TRUE, PRAISE GOOMY.The legendary bird runs away and has no effect on your chain. Zip. Nada. Zilch.

"Help! The pokemon I've been using to KO the others is out of PP!" Calm down. Using the menus for anything does not break your chain, even if you save. However, saving in the middle of a chain does nothing because when you reset your game a chain is broken.

"My power died!" Sorry, chain broken. Next time pay attention to the lovely notification on the bottom screen when your battery is low.

Well, I think that about covers it! If anyone has any additions, let me know and I shall add the information into the tutorial, giving you credit.

Mega Stone Locations

A lot of people are asking how to obtain the mega stones. Here's a list of them all and where you'll find them. Obviously, there will be some spoilers so proceed with caution.

__

Abomasite

This is given to you when you save Abomasnow in Frost Cavern.

Absolite

You will get this stone when you defeat your rival in Kiloud City in the postgame.

Aerodactylite

This one is in Ambrette Town, where you'll get it from a scientist in the Fossil Lab. The scientist is located on the right side of the lab.

Aggronite

This one is found at night and is exclusive to Pokemon Y. When you enter Cyllage Gym, go to the right and climb the first wall, then climb the next wall on the right. It is on the ground around the corner.

Alakazite

This one is found at night. Find this Mega Stone on B3F of the Reflecting Cave in the postgame.

Ampharosite

Go in Azure Bay and you'll find an old man on an island who will give this to you. The man is standing next to a fisherman and the island is just south of the Sea Spirits Den entrance.

Banettite

Find it in the Chamber of Emptiness at night.

Blastoisenite

When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Squirtle and you'll get this Mega Stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 150,000 and is only available every three days.

Blazikenite

You get this from the event Torchic. You need to go to the main menu and choose Mystery Gift. Select Receive Gift, then Via Internet and you'll get the Torchic after visiting talking to the woman to the left of the desk in any Pokemon Center. It's holding the Blazikenite.

Charizardite X/Y

When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Charmander and you'll get this Mega Stone. Depending on the version of the game you have, you'll receive either the X or Y version of the stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 150,000 and is only available every three days.

Garchompite

This one is found at night. You'll find this one near a small tower near the end of Victory Road. The tower is behind a wall that needs to be destroyed by Rock Smash.

Gardevoirite

Find Diantha in Lumiose City, who is in a small cafe (Cafe Soleil). Trade any Pokemon with her to get a Ralts with the stone.

Gengarite

A black-haired woman will give you this in Lavarre City.

Gyaradosite

You can find this one at night. It's in the southeastern section of Couriway Town. There are three small waterfalls and this stone is in the middle one.

Heracronite

This one is found at night and is exclusive to Pokemon Y. It's found in some tall grass in Santalune Forest, near the Route 2 exit/entrance.

Houndoominite

This stone is found at night and is exclusive to Pokemon Y. In Route 16, there is a spot where two skaters are going around a rock formation. The stone is on the ground on the southern side.

Kangaskhanite

This one is found at night. Go inside Glittering Cave and take the first right. The stone will be found at the dead end.

Lucarionite

After defeating Korrina at the Tower of Mastery, she'll give you this.

Manectite

This stone is found at night and is exclusive to Pokemon X. In Route 16, there is a spot where two skaters are going around a rock formation. The stone is on the ground on the southern side.

Mawilite

This one is found at night. When you enter Shabboneau Castle, go to the left and use the stairs to get to the second floor. The stone is on the ground just north of the western staircase.

Medicahnite

This one is found at night. It can be found in Lavarre City, by a well.

Mewtwonite X/Y

The stone you receive depends on the version of the game you have. You'll get the stone when you capture Mewtwo in the cave west of Pokemon Village.

Pinsirite

This one is found at night and is exclusive to Pokemon X. It's found in some tall grass in Santalune Forest, near the Route 2 exit/entrance.

Scizorite

This one is found at night. It can be found behind the Abomasnow in Frost Cavern.

Tyranitarite

This one is found at night and is exclusive to Pokemon X. When you enter Cyllage Gym, go to the right and climb the first wall, then climb the next wall on the right. It is on the ground around the corner.

Venusaurite

When you get to choose one of the former starter Pokemon from Professor Sycamore, pick Ivysaur and you'll get this Mega Stone. If you didn't get it from him, you will be able to buy it from a man in the Stone Emporium in Lumiose City in the postgame. It costs 300,000 and is only available every three days.

Pokemon-AmieWhat is Pokmon-Amie?

Pokmon-Amie is a new mechanic introduced in Generation 6 that allows you to build bonds with your Pokmon. Pokmon-Amie can be accessed in-game using the L/R bumpers to switch between the PSS and Super Training tabs.

Trainers who have taken time to forge bonds with their Pokmon will see an improved performance in battle. More specifically, Pokmon have an increased chance to perform critical hits, evade incoming attacks and endure otherwise 1 hit knock-outs, amongst others.

Benefits

Pokmon with the strongest bonds will see the following benefits:

20% increase in experience gained;

Increased critical-hit ratio;

Increased evasion chance;

Chance to "shrug off" status effects;

Chance to endure a hit that would otherwise knock it out;

Certain Pokmon evolve when they reach a high Affection level.

Pokmon Stats

Each of your Pokmon has three stats that can be improved through playing with it in Pokmon-Amie.

Hunger:Obviously indicates how hungry your Pokmon is. Can be increased by feeding your Pokmon Pok Puffs (see below). This stat decreases slowly over time, however playing mini-games will make your Pokmon more hungry more quickly.

Enjoyment:This stat is increased by petting and playing mini-games with your Pokmon. Decreases over time.

Affection:Denotes the strength of the bond with your Pokmon.This stat will never decrease. Once Affection has increased to 5/5, you don't need to play with that Pokmon again, and it will see all the above in-battle benefits. Affection can be increased by collecting small hearts that your Pokmon emits when feeding it Puffs and petting it. Each level requires the following number of small hearts:

Level 1 - 1 heart;

Level 2 - 50 hearts;

Level 3 - 100 hearts;

Level 4 - 150 hearts;

Level 5 - 250 hearts.

Petting Your Pokmon

Most Pokmon have an area which they prefer to be petted, as well as an area they don't like you touching. You'll get more hearts per pet if you rub them in their preferred spot. Your Pokmon will give you visible clues to where they prefer to be petted (closed eyes, open mouth, head back, etc.). Additionally, the game will produce a low-pitched noise in areas the Pokmon dislikes, and a high-pitched noise in the area the Pokmon most prefers. Listen closely.

Pok Puffs

Pok Puffs are treats that you can feed your Pokmon whilst playing with it Pokmon-Amie. You can feed your Pokmon a Puff by tapping the icon in the upper left of the screen, then dragging the chosen Puff down to the Pokmon's mouth. Smaller Pokmon may take 3/4 bites, while larger Pokmon may only take 2. Pay attention to the speed at which your Pokmon eats. You'll be able to sense whether your Pokmon's getting full when it eats a Puff very slowly. When full, your Pokmon will refuse to eat the Puff you're holding.

Pok Puff Types

Pok Puffs fall into one of 5 categories, each awarding different numbers of hearts when fed to your Pokmon. The better you perform in mini-games, the better Puffs you will receive.

Regular Puff: awards 2 hearts - no decoration;

Frosted Puff: awards 3 hearts - swirly frosting;

Fancy Puff: awards 4 hearts - fruit/chocolate topping;

Deluxe Puff: awards 5 hearts - swirly frosting + topping;

Supreme Puff: awards [unknown] hearts - [unknown decoration].

Pok Puff Flavours

Pok Puffs come in a variety of flavours, and your Pokmon will have a personal preference based on their Nature. See this link to find out which your Pokmon prefers:Bulbapedia->Flavor

Sour: Citrus Puff (Orange)

Sweet: Sweet Puff (Pink)

Bitter: Mocha Puff (Brown + Light Brown)

Spicy: Spiced Puff (Dark Brown)

Dry: Mint Puff (Green)

Note: This info regarding flavours has come from other sources, and I'm not convinced that the flavour has an effect on the number of hearts received when feeding. There seems to be no change in the number of hearts, regardless of theoretical preference.

Mini-Games

In order to collect Pok Puffs (and to make your Pokmon hungry), you'll need to play mini-games with your chosen Pokmon. The number of Pok Puffs you'll receive upon completing the mini-game will be dependant on both the difficulty setting and how many stars you earn. Obviously, the harder the difficulty and the better you do, the higher quality Puffs will be awarded.

Berry Picker

Up to three of your Pokmon will appear at the bottom of the touch screen with a berry icon in a thought bubble above their head. Simply drag the corresponding berry from the tree to the correct Pokmon.

Easy:Three types of berry. Pokmon will wait for quite a while;

Normal:Five types of berry. Pokmon are more impatient and will leave promptly if you don't retrieve their chosen berry quickly;

Hard:Seven types of berry. Pokmon are very impatient and will leave quickly if you keep them waiting too long.

Head It

Balls of yarn will fall from the clouds above one of three of your Pokmon. You must tap the Pokmon when the yarn is just above their head to 'head it' back upwards. Pokmon have a 'sweet spot' where they can head the yarn. You get 3 points if you hit it in the sweet spot, or 1 point for a slight miss-hit. At the end of the game, a large ball of yarn falls. If you manage to head that one back up you get a large point bonus (and must be a wizard, because that's near impossible).

Easy:Yarns falls more slowly and is less frequent. The sweet spot is largest. 'Fever' mode kicks in at 5 consecutive heads (double points);

Normal:Yarn falls at a moderate speed and is more frequent. Slightly smaller sweet spot. 'Fever' mode after 15 consecutive heads (double points);

Hard:Yarn falls very quickly and very frequently. Sweet spot icon removed. 'Fever' mode after 15 consecutive heads (double points). Introduction of very quick-falling purple yarn.

Tile Game

You will be shown an image of three of your Pokmon, which will then get mixed up. All you need to do is rebuild the image by moving the tiles.Tip: Place the corners first, then work along the borders.Extra tip: Pressing B will pause the timer. This may help you locate the tile you need.

Easy:5x4 grid. 2 colour border;

Normal:6x5 grid. 3 colour border;

Hard:8x6 grid. Multiple colour/pattern border.

Fastest Method to 5/5 Affection

To do this, you will need to have unlocked the Unlimited game mode for the Head It mini-game.

1) First, select the Pokemon you wish to play with.

2) Pet it in it's preferred place until no more hearts are released.

3) Feed your Pokemon the highest quality Puffs you have available until your Pokemon is full.

4) Start an Unlimited game of Head It, and play until you will have at least 100 points. Then, purposely miss the remaining yarn balls and let the game end. You should be awarded at least 3 of the highest quality Puffs.

5) Play another Unlimited game of Head It, and play up to 100 points again.

6) Go to Step 2 and repeat.

Using this method, I was able to get around 35-40 hearts per cycle.

O-Power Guide

Route 5(Attack, Defense, HP, & Capture)

CamphrierHotel, second floor, far right room (Sp. Atk)

AmbretteHotel (Sp. Def)

CyllageHotel (Prize Money)

GeosengHotel (Speed)

ShalourPokemon Center (Critical)

CormarinePokemon Center (Befriending)

LumioseHotel Richissime, on North Blvd, between routes 16 and 14, near Hibernal Avenue (Bargain)

LaverrePokemon Center (Encounter)

DendemillePokemon Center (Accuracy)

AnistarPokemon Center (Exp Point)

CouriwayHotel (Stealth)

SnowbellePokemon Center (PP Restoring)

LumioseCafe Introversion, on South Blvd, between route 4 and 5, near Vernal AveMax Style and all other O-powers required(Hatching)

Technical Machines & Hidden Machines

Like the previous games, Pokmon X & Y have dozens of Technical Machines and Hidden Machines for you to use. These TMs, like in Black & White, are all usable unlimited times meaning there is only one of each.TM List

TM#

Name

Type

Cat

PP

Base Power

Accuracy

Effect

Location

TM01

Hone Claws

15

--

--

The user sharpens its claws to boost its Attack stat and accuracy.

Route 5

TM02

Dragon Claw

15

80

100

The user slashes the target with huge, sharp claws.

Victory Road

TM03

Psyshock

10

80

100

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Victory Road

TM04

Calm Mind

20

--

--

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Anistar City Gym

TM05

Roar

20

--

--

The target is scared off and replaced by another Pokmon in its party. In the wild, the battle ends.

Battle Maison Prize

TM06

Toxic

10

--

90

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Route 14

TM07

Hail

10

--

--

The user summons a hailstorm lasting five turns. It damages all Pokmon except the Ice type.

Shalour City PokMart

TM08

Bulk Up

20

--

--

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Snowbelle City

TM09

Venoshock

10

65

100

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Route 6

TM10

Hidden Power

15

60

100

A unique attack that varies in type and intensity depending on the Pokmon using it.

Anistar City

TM11

Sunny Day

5

--

--

The user intensifies the sun for five turns, powering up Fire-type moves.

Lumiose City PokMart

TM12

Taunt

20

--

100

The target is taunted into a rage that allows it to use only attack moves for three turns.

Lysandre Labs

TM13

Ice Beam

10

90

100

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Snowbelle City Gym

TM14

Blizzard

5

110

70

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Anistar City Pok Mart

TM15

Hyper Beam

5

150

90

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Anistar City Pok Mart

TM16

Light Screen

30

--

--

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Kiloude City PokMart

TM17

Protect

10

--

--

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Parfum Palace

TM18

Rain Dance

5

--

--

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Lumiose City PokMart

TM19

Roost

10

--

--

The user lands and rests its body. It restores the user's HP by up to half of its max HP.

Route 8

TM20

Safeguard

25

--

--

The user creates a protective field that prevents status problems for five turns.

Shalour City PokMart

TM21

Frustration

20

--

100

A full-power attack that grows more powerful the less the user likes its Trainer.

Cyllage City

TM22

Solar Beam

10

120

100

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Route 21

TM23

Smack Down

15

50

100

The user throws a stone or projectile to attack an opponent. A flying Pokmon will fall to the ground when hit.

Battle Maison Prize

TM24

Thunderbolt

15

90

100

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Lumiose City Gym

TM25

Thunder

10

110

70

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Anistar City PokMart

TM26

Earthquake

10

100

100

The user sets off an earthquake that strikes those around it.

Route 22

TM27

Return

20

--

100

A full-power attack that grows more powerful the more the user likes its Trainer.

Route 4

TM28

Dig

10

80

100

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Shalour City PokMart

TM29

Psychic

10

90

100

The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.

Pokmon Village

TM30

Shadow Ball

15

80

100

The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.

Terminus Cave

TM31

Brick Break

15

75

100

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Terminus Cave

TM32

Double Team

15

--

--

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Anistar City Pokmon Center (9am)

TM33

Reflect

20

--

--

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Kiloude City PokMart

TM34

Sludge Wave

10

95

100

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Battle Maison Prize

TM35

Flamethrower

15

90

100

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Anistar City Pokmon Center

TM36

Sludge Bomb

10

90

100

Unsanitary sludge is hurled at the target. It may also poison the target.

Route 19

TM37

Sandstorm

10

--

--

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Shalour City PokMart

TM38

Fire Blast

5

110

85

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Anistar City Pok Mart

TM39

Rock Tomb

15

60

95

Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.

Cyllage City Gym

TM40

Aerial Ace

20

60

--

The user confounds the target with speed, then slashes. The attack lands without fail.

Connecting Cave

TM41

Torment

15

--

100

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Laverre City

TM42

Facade

20

70

100

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Dendimelle Town

TM43

Flame Charge

20

50

100

The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

Kalos Power Plant

TM44

Rest

10

--

--

The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.

Cyllage City

TM45

Attract

15

--

100

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Route 12

TM46

Thief

10

60

100

The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.

Camphier Town

TM47

Low Sweep

20

65

100

The user attacks the target's legs swiftly, reducing the target's Speed stat.

Tower of Mastery

TM48

Round

15

60

100

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Battle Maison Prize

TM49

Echoed Voice

15

40

100

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Lumiose City North Boulevard - Hotel Richisseme

TM50

Overheat

5

130

90

The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

Kiloude City Pok Mart

TM51

Steel Wing

25

70

90

The target is hit with wings of steel. It may also raise the user's Defense stat.

Battle Maison Prize

TM52

Focus Blast

5

120

70

The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.

Anistar City Pok Mart

TM53

Energy Ball

10

90

100

The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.

Route 20

TM54

False Swipe

40

40

100

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Lumiose City

TM55

Scald

15

80

100

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Couriway Town

TM56

Fling

10

--

100

The user flings its held item at the target to attack. Its power and effects depend on the item.

Lost Hotel

TM57

Charge Beam

10

50

90

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Route 13

TM58

Sky Drop

10

60

100

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Kiloude City

TM59

Incinerate

15

30

100

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Battle Maison Prize

TM60

Quash

15

--

100

The user suppresses the target and makes its move go last.

Battle Maison Prize

TM61

Will-O-Wisp

15

--

85

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Route 14

TM62

Acrobatics

15

55

100

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Courmaline City

TM63

Embargo

15

--

100

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Courmaline City

TM64

Explosion

5

250

100

The user explodes to inflict damage on those around it. The user faints upon using this move.

Battle Maison Prize

TM65

Shadow Claw

15

70

100

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Glittering Cave

TM66

Payback

10

50

100

If the user moves after the target, this attack's power will be doubled.

Geosenge Town

TM67

Retaliate

5

70

100

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.

Battle Maison Prize

TM68

Giga Impact

5

150

90

The user charges at the target using every bit of its power. The user must rest on the next turn.

Kiloude City PokMart

TM69

Rock Polish

20

--

--

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Route 11

TM70

Flash

20

--

100

The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.

Reflection Cave

TM71

Stone Edge

5

100

80

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Frost Cavern

TM72

Volt Switch

20

70

100

After making its attack, the user rushes back to switch places with a party Pokmon in waiting.

Battle Maison Prize

TM73

Thunder Wave

20

--

100

A weak electric charge is launched at the target. It causes paralysis if it hits.

Route 10

TM74

Gyro Ball

5

--

100

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Reflection Cave

TM75

Swords Dance

30

--

--

A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.

Lumiose City PokMart

TM76

Struggle Bug

20

50

100

While resisting, the user attacks the opposing Pokmon. The targets' Sp. Atk stat is reduced.

Lumiose City PokMart

TM77

Psych Up

10

--

--

The user hypnotizes itself into copying any stat change made by the target.

Anistar City PokMart 7pm

TM78

Bulldoze

20

60

100

The user stomps down on the ground and attacks everything in the area. Hit Pokmon's Speed stat is reduced.

Lumiose City PokMart

TM79

Frost Breath

10

60

90

The user blows a cold breath on the target. This attack always results in a critical hit.

Frost Cavern

TM80

Rock Slide

10

75

90

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Couriway Town

TM81

X-Scissor

15

80

100

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Azure Bay

TM82

Dragon Tail

10

60

90

The user knocks away the target and drags out another Pokmon in its party. In the wild, the battle ends.

Lumiose City Museum

TM83

Infestation

35

20

100

The target is infested and attacked for four to five turns. The target can't flee during this time.

Santalune City Gym

TM84

Poison Jab

20

80

100

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Shalour City PokMart

TM85

Dream Eater

15

100

100

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.

Battle Maison Prize

TM86

Grass Knot

20

--

100

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Courmaline City Gym

TM87

Swagger

15

--

90

The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

Battle Maison Prize

TM88

Sleep Talk

10

--

--

While it is asleep, the user randomly uses one of the moves it knows.

Random hotel

TM89

U-turn

20

70

100

After making its attack, the user rushes back to switch places with a party Pokmon in waiting.

Couriway Town

TM90

Substitute

10

--

--

The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Anistar City Pokmon Center

TM91

Flash Cannon

10

80

100

The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.

Kiloude City

TM92

Trick Room

5

--

--

The user creates a bizarre area in which slower Pokmon get to move first for five turns.

Courmaline City

TM93

Wild Charge

15

90

100

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Kiloude City PokMart

TM94

Rock Smash

15

40

100

The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

Ambrette Town

TM95

Snarl

15

55

95

The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.

Lost Hotel

TM96

Nature Power

20

--

--

An attack that makes use of nature's power. Its effects vary depending on the user's environment.

Ambrette Town Hotel

TM97

Dark Pulse

15

80

100

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Route 15

TM98

Power-Up Punch

30

40

100

Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Shalour City Gym

TM99

Dazzling Gleam

10

80

100

The user damages opposing Pokmon by emitting a powerful flash.

Laverre City Gym

TM100

Confide

20

--

--

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Courmaline City

HM01

Cut

30

50

95

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Parfum Palace - In Maze

HM02

Fly

15

90

95

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Courmaline City - From Professor Sycamore

HM03

Surf

15

90

100

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Shalour City - From Calem/Serena

HM04

Strength

15

80

100

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Cyllage City - From Grant

HM05

Waterfall

15

80

100

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Route 19 - From Shauna