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POCKET ARENA DESIGN PILLARS

Pocket arena design pillars

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Pocket arena design pillars. Anything on screen has to be comprehensible within 5 seconds Playable without explanation/tutorial Take into account that users have limited attention span. Pillar 1: Accessible. Style and content should reflect familiar games. Pillar 2: Familiar. - PowerPoint PPT Presentation

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Page 1: Pocket arena design pillars

POCKET ARENA DESIGN PILLARS

Page 2: Pocket arena design pillars

• Anything on screen has to be comprehensible within 5 seconds

• Playable without explanation/tutorial

• Take into account that users have limited attention span

PILLAR 1: ACCESSIBLE

Page 3: Pocket arena design pillars

• Style and content should reflect familiar games

PILLAR 2: FAMILIAR

Page 4: Pocket arena design pillars

• Has to create moments worth sharing

• Should offer tools to share these moments

PILLAR 3: VIRAL

Page 5: Pocket arena design pillars

• Focus on being the best

• Every experience should make the player stronger/better

PILLAR 4: COMPETITIVE

Page 6: Pocket arena design pillars

• The player should have a meaningful experience in max 5-7 minutes

PILLAR 5: BITESIZE