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Pocket arena design pillars. Anything on screen has to be comprehensible within 5 seconds Playable without explanation/tutorial Take into account that users have limited attention span. Pillar 1: Accessible. Style and content should reflect familiar games. Pillar 2: Familiar. - PowerPoint PPT Presentation
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POCKET ARENA DESIGN PILLARS
• Anything on screen has to be comprehensible within 5 seconds
• Playable without explanation/tutorial
• Take into account that users have limited attention span
PILLAR 1: ACCESSIBLE
• Style and content should reflect familiar games
PILLAR 2: FAMILIAR
• Has to create moments worth sharing
• Should offer tools to share these moments
PILLAR 3: VIRAL
• Focus on being the best
• Every experience should make the player stronger/better
PILLAR 4: COMPETITIVE
• The player should have a meaningful experience in max 5-7 minutes
PILLAR 5: BITESIZE