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This article was downloaded by [UQ Library]On 03 November 2014 At 1920Publisher RoutledgeInforma Ltd Registered in England and Wales Registered Number 1072954 Registeredoffice Mortimer House 37-41 Mortimer Street London W1T 3JH UK
Journal of Urban TechnologyPublication details including instructions for authors andsubscription informationhttpwwwtandfonlinecomloicjut20
Playing the City Public Participation ina Contested Suburban AreaMaaike LauwaertPublished online 30 Nov 2009
To cite this article Maaike Lauwaert (2009) Playing the City Public Participation in a ContestedSuburban Area Journal of Urban Technology 162-3 143-168 DOI 10108010630730903278611
To link to this article httpdxdoiorg10108010630730903278611
PLEASE SCROLL DOWN FOR ARTICLE
Taylor amp Francis makes every effort to ensure the accuracy of all the information (theldquoContentrdquo) contained in the publications on our platform However Taylor amp Francisour agents and our licensors make no representations or warranties whatsoever as tothe accuracy completeness or suitability for any purpose of the Content Any opinionsand views expressed in this publication are the opinions and views of the authorsand are not the views of or endorsed by Taylor amp Francis The accuracy of the Contentshould not be relied upon and should be independently verified with primary sourcesof information Taylor and Francis shall not be liable for any losses actions claimsproceedings demands costs expenses damages and other liabilities whatsoever orhowsoever caused arising directly or indirectly in connection with in relation to or arisingout of the use of the Content
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Playing the City Public Participationin a Contested Suburban Area
Maaike Lauwaert
LET me start with an exceptional design for a construc-
tion toy by Annechien van Litsenburg a young Dutch
designer The construction toy allows the player to
build a mosque from wooden building blocks This design is
exceptional because not many building toys refer to non-
Western architecture Why start with an example of a toy Toys
illustrate the connection and the relationship between the material
and the social very fittingly (See Figure 1)
Toys have the capacity to bridge and mediate between
societal processes and cultural changes on the one hand and the
individual on the other hand Through toys a changing society
is brought into the private home This non-western architectural
building toy that allows the player to create a mosque or to inte-
grate Arabian architectural elements within other constructions
brings an increasingly ethnically mixed and diverse society into
the private home of players for the first time Historian Cammie
McAtee writes that these sorts of architectural building toys are
a means to come to terms with changing urban configurations
and the related societal and cultural changes because these toys
make ldquonew ideas of urban form comfortable and familiarrdquo As
such toys can be considered to function as mediators between
the outside world and the private sphere
Not only do toys mirror societal and cultural change they
will often promote reinforce and stimulate these changes
McAtee
Journal of Urban Technology Volume 16 Numbers 2ndash3 pages 143ndash168
Copyright 2009 by The Society of Urban Technology
All rights of reproduction in any form reserved
ISSN 1063-0732 paperISSN 1466-1853 online
DOI 10108010630730903278611
Playing the City Public Participation in a Contested Suburban Area 143
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For example nineteenth century construction toys answered to the
need for indoor toys while at the same time they reinforced the
domestication of child and play Growing fears of the corrupting
forces of the new industrial metropolis prompted many middle-
and upper-class families to keep their children safely inside the
family home In their private playrooms children played with con-
struction and mechanical toys that were designed to keep children
occupied for hours while they were safely indoors Most construc-
tion toys were not suitable to be played with outdoors because the
player needed a large clean surface to build and construct upon
Construction toys thus not only answered the need for indoor
toys they also promoted and reinforced domestication
Toys and players are also connected to one another in a more
direct way in and through play From a voluntaristic point of view
FIGURE 1The Mosque Building Toy
Source A van Litsenburg
144 Journal of Urban TechnologyAugustndashDecember 2009
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one would argue that players can and will play any sort of game
imaginable notwithstanding the toy they are using and the possibi-
lities that the toy offers However this view does not account for
the fact that toys and the way they are designed do in fact shape
promote and facilitate certain play practices and not others
From a technologically deterministic point of view one would
argue that toys determine to the full extent how one can and will
play with a given toy However this stance does not take into
account the fact that players use toys in unpredicted and divergent
ways as well In other words toys players and play practices
co-evolve
Scripts in Urban Environments
This triangular relationship between the material social and indi-
vidual also manifests itself within built environments How a
neighborhood is designed the layout of the streets the architec-
ture of the buildings the proximity to a park or a playground
access to public transport or schools all shape to a certain
extent the ways in which these spaces can and will be used
Urban spaces and their designs facilitate and promote certain
uses of these spaces and not others they offer a framework for
action and possible uses The concept of ldquoscriptrdquo from Science
and Technology Studies (STS) ldquotries to capture how technological
objects enable and constrainrdquo Madeleine Akrich compared tech-
nological scripts with film scripts that ldquodefine a framework of
actionrdquo Ralf Brand refers in his article in this issue to the
related concepts of ldquoprogramrdquo used by Bruno Latour and his
concept of ldquoagendardquo These three concepts all refer to the fact
that the built environment can have intended or unintended
designed and facilitated or unforeseen and divergent effects
upon its users As Nelly Oudshoorn and Trevor Pinch ascertain
ldquothere may be one dominant use of a technology or a prescribed
userdquo but ldquothere is no one essential use that can be deduced from
the artifact itselfrdquo As with toys people might use urban spaces
in unexpected ways and as such ldquodeviaterdquo from the projected
and facilitated uses envisioned by urban planners and designers
For example skateboarders might do tricks and practice their
skills on stairs and handrails that were designed and constructed
simply to help people get from point A to point B In doing this
skateboarders use designed urban spaces in unexpected ways that
deviate from the envisioned use
Lauwaert
Oudshoorn and Pinch
Akrich
Akrich and Latour
Oushoorn and Pinch
Playing the City Public Participation in a Contested Suburban Area 145
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So on the one hand we have design scripts that aim at
configuring users and uses The practice of user configuration
encompasses many different forms and tactics ldquodefining enabling
constraining representing imposing and controllingrdquo On the
other hand we have users who appropriate technologies and their
discourses Users will more often than not in adopting a new arti-
fact adapt it modify design reconfigure or resist Users might
change the physical properties of an artifact or accommodate the
rules to their personal wishes Brand refers to this in his article
on Belfast as an ldquooutsmarting responserdquo to an undesired script
He stresses that one should ldquonot underestimate the creativity
energy and tenacity of people to circumvent tamper with or
reinterpret artifacts with undesired scriptsrdquo In other words not
only do people use material objects in unforeseen ways (as do
skateboarders for example) they might also deliberately outsmart
these objects
Not only can urban spaces be used in unexpected ways they
also mirror societal and cultural aspects of these spaces and
promote certain actions and changes A dilapidated neighborhood
with graffiti on buildings derelict houses and trash lying around
for example both mirrors the downfall of this neighborhood and
promotes more antisocial behavior As Anique Hommels ascer-
tains cities are ldquonever purely technicalrdquo but rather a ldquolsquoseamless
webrsquo of material and social elementsrdquo Recognizing the push
and pull between the material and the social in built environments
is in line with Akrichrsquos point that in order to understand the
dynamic between designers and users one needs to ldquogo back
and forth continually between the designer and the user between
the designerrsquos projected user and the real user between the
world inscribed in the object and the world described by its
displacementrdquo
As the articles in this issue argue and show us the co-evolution
of the material and the social is an urgent matter in a world that is
urbanizing rapidly and that is characterized by (ethnic) conflict
The interrelationship between the social and the material is
acutely visible in contested urban spaces Urban interventions
that aim at changing the built environment and the social fabric
of an urban core are widespread and range as Brand states from
ldquoblunt social engineeringrdquo to ldquoCrime Prevention Through
Environmental Designrdquo Scott Bollens rightfully points out that
besides acknowledging the co-evolution of the material and the
social we need to better understand why certain urban interven-
tions have the desired outcome and others not The articles in
Mackay et al
Oudshoorn and Pinch
Lieshout et al
Brand ldquoUrban Artifacts rdquo
Brand ldquoFrom the Guest Editor rdquo
Hommels
Akrich
146 Journal of Urban TechnologyAugustndashDecember 2009
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this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
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several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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19
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2014
Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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19
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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by [
UQ
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19
20 0
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ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
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ded
by [
UQ
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rary
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
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UQ
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rary
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19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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UQ
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rary
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19
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ovem
ber
2014
Playing the City Public Participationin a Contested Suburban Area
Maaike Lauwaert
LET me start with an exceptional design for a construc-
tion toy by Annechien van Litsenburg a young Dutch
designer The construction toy allows the player to
build a mosque from wooden building blocks This design is
exceptional because not many building toys refer to non-
Western architecture Why start with an example of a toy Toys
illustrate the connection and the relationship between the material
and the social very fittingly (See Figure 1)
Toys have the capacity to bridge and mediate between
societal processes and cultural changes on the one hand and the
individual on the other hand Through toys a changing society
is brought into the private home This non-western architectural
building toy that allows the player to create a mosque or to inte-
grate Arabian architectural elements within other constructions
brings an increasingly ethnically mixed and diverse society into
the private home of players for the first time Historian Cammie
McAtee writes that these sorts of architectural building toys are
a means to come to terms with changing urban configurations
and the related societal and cultural changes because these toys
make ldquonew ideas of urban form comfortable and familiarrdquo As
such toys can be considered to function as mediators between
the outside world and the private sphere
Not only do toys mirror societal and cultural change they
will often promote reinforce and stimulate these changes
McAtee
Journal of Urban Technology Volume 16 Numbers 2ndash3 pages 143ndash168
Copyright 2009 by The Society of Urban Technology
All rights of reproduction in any form reserved
ISSN 1063-0732 paperISSN 1466-1853 online
DOI 10108010630730903278611
Playing the City Public Participation in a Contested Suburban Area 143
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For example nineteenth century construction toys answered to the
need for indoor toys while at the same time they reinforced the
domestication of child and play Growing fears of the corrupting
forces of the new industrial metropolis prompted many middle-
and upper-class families to keep their children safely inside the
family home In their private playrooms children played with con-
struction and mechanical toys that were designed to keep children
occupied for hours while they were safely indoors Most construc-
tion toys were not suitable to be played with outdoors because the
player needed a large clean surface to build and construct upon
Construction toys thus not only answered the need for indoor
toys they also promoted and reinforced domestication
Toys and players are also connected to one another in a more
direct way in and through play From a voluntaristic point of view
FIGURE 1The Mosque Building Toy
Source A van Litsenburg
144 Journal of Urban TechnologyAugustndashDecember 2009
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one would argue that players can and will play any sort of game
imaginable notwithstanding the toy they are using and the possibi-
lities that the toy offers However this view does not account for
the fact that toys and the way they are designed do in fact shape
promote and facilitate certain play practices and not others
From a technologically deterministic point of view one would
argue that toys determine to the full extent how one can and will
play with a given toy However this stance does not take into
account the fact that players use toys in unpredicted and divergent
ways as well In other words toys players and play practices
co-evolve
Scripts in Urban Environments
This triangular relationship between the material social and indi-
vidual also manifests itself within built environments How a
neighborhood is designed the layout of the streets the architec-
ture of the buildings the proximity to a park or a playground
access to public transport or schools all shape to a certain
extent the ways in which these spaces can and will be used
Urban spaces and their designs facilitate and promote certain
uses of these spaces and not others they offer a framework for
action and possible uses The concept of ldquoscriptrdquo from Science
and Technology Studies (STS) ldquotries to capture how technological
objects enable and constrainrdquo Madeleine Akrich compared tech-
nological scripts with film scripts that ldquodefine a framework of
actionrdquo Ralf Brand refers in his article in this issue to the
related concepts of ldquoprogramrdquo used by Bruno Latour and his
concept of ldquoagendardquo These three concepts all refer to the fact
that the built environment can have intended or unintended
designed and facilitated or unforeseen and divergent effects
upon its users As Nelly Oudshoorn and Trevor Pinch ascertain
ldquothere may be one dominant use of a technology or a prescribed
userdquo but ldquothere is no one essential use that can be deduced from
the artifact itselfrdquo As with toys people might use urban spaces
in unexpected ways and as such ldquodeviaterdquo from the projected
and facilitated uses envisioned by urban planners and designers
For example skateboarders might do tricks and practice their
skills on stairs and handrails that were designed and constructed
simply to help people get from point A to point B In doing this
skateboarders use designed urban spaces in unexpected ways that
deviate from the envisioned use
Lauwaert
Oudshoorn and Pinch
Akrich
Akrich and Latour
Oushoorn and Pinch
Playing the City Public Participation in a Contested Suburban Area 145
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So on the one hand we have design scripts that aim at
configuring users and uses The practice of user configuration
encompasses many different forms and tactics ldquodefining enabling
constraining representing imposing and controllingrdquo On the
other hand we have users who appropriate technologies and their
discourses Users will more often than not in adopting a new arti-
fact adapt it modify design reconfigure or resist Users might
change the physical properties of an artifact or accommodate the
rules to their personal wishes Brand refers to this in his article
on Belfast as an ldquooutsmarting responserdquo to an undesired script
He stresses that one should ldquonot underestimate the creativity
energy and tenacity of people to circumvent tamper with or
reinterpret artifacts with undesired scriptsrdquo In other words not
only do people use material objects in unforeseen ways (as do
skateboarders for example) they might also deliberately outsmart
these objects
Not only can urban spaces be used in unexpected ways they
also mirror societal and cultural aspects of these spaces and
promote certain actions and changes A dilapidated neighborhood
with graffiti on buildings derelict houses and trash lying around
for example both mirrors the downfall of this neighborhood and
promotes more antisocial behavior As Anique Hommels ascer-
tains cities are ldquonever purely technicalrdquo but rather a ldquolsquoseamless
webrsquo of material and social elementsrdquo Recognizing the push
and pull between the material and the social in built environments
is in line with Akrichrsquos point that in order to understand the
dynamic between designers and users one needs to ldquogo back
and forth continually between the designer and the user between
the designerrsquos projected user and the real user between the
world inscribed in the object and the world described by its
displacementrdquo
As the articles in this issue argue and show us the co-evolution
of the material and the social is an urgent matter in a world that is
urbanizing rapidly and that is characterized by (ethnic) conflict
The interrelationship between the social and the material is
acutely visible in contested urban spaces Urban interventions
that aim at changing the built environment and the social fabric
of an urban core are widespread and range as Brand states from
ldquoblunt social engineeringrdquo to ldquoCrime Prevention Through
Environmental Designrdquo Scott Bollens rightfully points out that
besides acknowledging the co-evolution of the material and the
social we need to better understand why certain urban interven-
tions have the desired outcome and others not The articles in
Mackay et al
Oudshoorn and Pinch
Lieshout et al
Brand ldquoUrban Artifacts rdquo
Brand ldquoFrom the Guest Editor rdquo
Hommels
Akrich
146 Journal of Urban TechnologyAugustndashDecember 2009
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this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
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several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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19
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ber
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objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
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ded
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UQ
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19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
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UQ
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rary
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19
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3 N
ovem
ber
2014
For example nineteenth century construction toys answered to the
need for indoor toys while at the same time they reinforced the
domestication of child and play Growing fears of the corrupting
forces of the new industrial metropolis prompted many middle-
and upper-class families to keep their children safely inside the
family home In their private playrooms children played with con-
struction and mechanical toys that were designed to keep children
occupied for hours while they were safely indoors Most construc-
tion toys were not suitable to be played with outdoors because the
player needed a large clean surface to build and construct upon
Construction toys thus not only answered the need for indoor
toys they also promoted and reinforced domestication
Toys and players are also connected to one another in a more
direct way in and through play From a voluntaristic point of view
FIGURE 1The Mosque Building Toy
Source A van Litsenburg
144 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
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by [
UQ
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rary
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19
20 0
3 N
ovem
ber
2014
one would argue that players can and will play any sort of game
imaginable notwithstanding the toy they are using and the possibi-
lities that the toy offers However this view does not account for
the fact that toys and the way they are designed do in fact shape
promote and facilitate certain play practices and not others
From a technologically deterministic point of view one would
argue that toys determine to the full extent how one can and will
play with a given toy However this stance does not take into
account the fact that players use toys in unpredicted and divergent
ways as well In other words toys players and play practices
co-evolve
Scripts in Urban Environments
This triangular relationship between the material social and indi-
vidual also manifests itself within built environments How a
neighborhood is designed the layout of the streets the architec-
ture of the buildings the proximity to a park or a playground
access to public transport or schools all shape to a certain
extent the ways in which these spaces can and will be used
Urban spaces and their designs facilitate and promote certain
uses of these spaces and not others they offer a framework for
action and possible uses The concept of ldquoscriptrdquo from Science
and Technology Studies (STS) ldquotries to capture how technological
objects enable and constrainrdquo Madeleine Akrich compared tech-
nological scripts with film scripts that ldquodefine a framework of
actionrdquo Ralf Brand refers in his article in this issue to the
related concepts of ldquoprogramrdquo used by Bruno Latour and his
concept of ldquoagendardquo These three concepts all refer to the fact
that the built environment can have intended or unintended
designed and facilitated or unforeseen and divergent effects
upon its users As Nelly Oudshoorn and Trevor Pinch ascertain
ldquothere may be one dominant use of a technology or a prescribed
userdquo but ldquothere is no one essential use that can be deduced from
the artifact itselfrdquo As with toys people might use urban spaces
in unexpected ways and as such ldquodeviaterdquo from the projected
and facilitated uses envisioned by urban planners and designers
For example skateboarders might do tricks and practice their
skills on stairs and handrails that were designed and constructed
simply to help people get from point A to point B In doing this
skateboarders use designed urban spaces in unexpected ways that
deviate from the envisioned use
Lauwaert
Oudshoorn and Pinch
Akrich
Akrich and Latour
Oushoorn and Pinch
Playing the City Public Participation in a Contested Suburban Area 145
Dow
nloa
ded
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UQ
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rary
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So on the one hand we have design scripts that aim at
configuring users and uses The practice of user configuration
encompasses many different forms and tactics ldquodefining enabling
constraining representing imposing and controllingrdquo On the
other hand we have users who appropriate technologies and their
discourses Users will more often than not in adopting a new arti-
fact adapt it modify design reconfigure or resist Users might
change the physical properties of an artifact or accommodate the
rules to their personal wishes Brand refers to this in his article
on Belfast as an ldquooutsmarting responserdquo to an undesired script
He stresses that one should ldquonot underestimate the creativity
energy and tenacity of people to circumvent tamper with or
reinterpret artifacts with undesired scriptsrdquo In other words not
only do people use material objects in unforeseen ways (as do
skateboarders for example) they might also deliberately outsmart
these objects
Not only can urban spaces be used in unexpected ways they
also mirror societal and cultural aspects of these spaces and
promote certain actions and changes A dilapidated neighborhood
with graffiti on buildings derelict houses and trash lying around
for example both mirrors the downfall of this neighborhood and
promotes more antisocial behavior As Anique Hommels ascer-
tains cities are ldquonever purely technicalrdquo but rather a ldquolsquoseamless
webrsquo of material and social elementsrdquo Recognizing the push
and pull between the material and the social in built environments
is in line with Akrichrsquos point that in order to understand the
dynamic between designers and users one needs to ldquogo back
and forth continually between the designer and the user between
the designerrsquos projected user and the real user between the
world inscribed in the object and the world described by its
displacementrdquo
As the articles in this issue argue and show us the co-evolution
of the material and the social is an urgent matter in a world that is
urbanizing rapidly and that is characterized by (ethnic) conflict
The interrelationship between the social and the material is
acutely visible in contested urban spaces Urban interventions
that aim at changing the built environment and the social fabric
of an urban core are widespread and range as Brand states from
ldquoblunt social engineeringrdquo to ldquoCrime Prevention Through
Environmental Designrdquo Scott Bollens rightfully points out that
besides acknowledging the co-evolution of the material and the
social we need to better understand why certain urban interven-
tions have the desired outcome and others not The articles in
Mackay et al
Oudshoorn and Pinch
Lieshout et al
Brand ldquoUrban Artifacts rdquo
Brand ldquoFrom the Guest Editor rdquo
Hommels
Akrich
146 Journal of Urban TechnologyAugustndashDecember 2009
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this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
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several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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19
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ovem
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2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ber
2014
one would argue that players can and will play any sort of game
imaginable notwithstanding the toy they are using and the possibi-
lities that the toy offers However this view does not account for
the fact that toys and the way they are designed do in fact shape
promote and facilitate certain play practices and not others
From a technologically deterministic point of view one would
argue that toys determine to the full extent how one can and will
play with a given toy However this stance does not take into
account the fact that players use toys in unpredicted and divergent
ways as well In other words toys players and play practices
co-evolve
Scripts in Urban Environments
This triangular relationship between the material social and indi-
vidual also manifests itself within built environments How a
neighborhood is designed the layout of the streets the architec-
ture of the buildings the proximity to a park or a playground
access to public transport or schools all shape to a certain
extent the ways in which these spaces can and will be used
Urban spaces and their designs facilitate and promote certain
uses of these spaces and not others they offer a framework for
action and possible uses The concept of ldquoscriptrdquo from Science
and Technology Studies (STS) ldquotries to capture how technological
objects enable and constrainrdquo Madeleine Akrich compared tech-
nological scripts with film scripts that ldquodefine a framework of
actionrdquo Ralf Brand refers in his article in this issue to the
related concepts of ldquoprogramrdquo used by Bruno Latour and his
concept of ldquoagendardquo These three concepts all refer to the fact
that the built environment can have intended or unintended
designed and facilitated or unforeseen and divergent effects
upon its users As Nelly Oudshoorn and Trevor Pinch ascertain
ldquothere may be one dominant use of a technology or a prescribed
userdquo but ldquothere is no one essential use that can be deduced from
the artifact itselfrdquo As with toys people might use urban spaces
in unexpected ways and as such ldquodeviaterdquo from the projected
and facilitated uses envisioned by urban planners and designers
For example skateboarders might do tricks and practice their
skills on stairs and handrails that were designed and constructed
simply to help people get from point A to point B In doing this
skateboarders use designed urban spaces in unexpected ways that
deviate from the envisioned use
Lauwaert
Oudshoorn and Pinch
Akrich
Akrich and Latour
Oushoorn and Pinch
Playing the City Public Participation in a Contested Suburban Area 145
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19
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2014
So on the one hand we have design scripts that aim at
configuring users and uses The practice of user configuration
encompasses many different forms and tactics ldquodefining enabling
constraining representing imposing and controllingrdquo On the
other hand we have users who appropriate technologies and their
discourses Users will more often than not in adopting a new arti-
fact adapt it modify design reconfigure or resist Users might
change the physical properties of an artifact or accommodate the
rules to their personal wishes Brand refers to this in his article
on Belfast as an ldquooutsmarting responserdquo to an undesired script
He stresses that one should ldquonot underestimate the creativity
energy and tenacity of people to circumvent tamper with or
reinterpret artifacts with undesired scriptsrdquo In other words not
only do people use material objects in unforeseen ways (as do
skateboarders for example) they might also deliberately outsmart
these objects
Not only can urban spaces be used in unexpected ways they
also mirror societal and cultural aspects of these spaces and
promote certain actions and changes A dilapidated neighborhood
with graffiti on buildings derelict houses and trash lying around
for example both mirrors the downfall of this neighborhood and
promotes more antisocial behavior As Anique Hommels ascer-
tains cities are ldquonever purely technicalrdquo but rather a ldquolsquoseamless
webrsquo of material and social elementsrdquo Recognizing the push
and pull between the material and the social in built environments
is in line with Akrichrsquos point that in order to understand the
dynamic between designers and users one needs to ldquogo back
and forth continually between the designer and the user between
the designerrsquos projected user and the real user between the
world inscribed in the object and the world described by its
displacementrdquo
As the articles in this issue argue and show us the co-evolution
of the material and the social is an urgent matter in a world that is
urbanizing rapidly and that is characterized by (ethnic) conflict
The interrelationship between the social and the material is
acutely visible in contested urban spaces Urban interventions
that aim at changing the built environment and the social fabric
of an urban core are widespread and range as Brand states from
ldquoblunt social engineeringrdquo to ldquoCrime Prevention Through
Environmental Designrdquo Scott Bollens rightfully points out that
besides acknowledging the co-evolution of the material and the
social we need to better understand why certain urban interven-
tions have the desired outcome and others not The articles in
Mackay et al
Oudshoorn and Pinch
Lieshout et al
Brand ldquoUrban Artifacts rdquo
Brand ldquoFrom the Guest Editor rdquo
Hommels
Akrich
146 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
Dow
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ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
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In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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rary
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19
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ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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ded
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rary
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19
20 0
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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19
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why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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rary
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ovem
ber
2014
So on the one hand we have design scripts that aim at
configuring users and uses The practice of user configuration
encompasses many different forms and tactics ldquodefining enabling
constraining representing imposing and controllingrdquo On the
other hand we have users who appropriate technologies and their
discourses Users will more often than not in adopting a new arti-
fact adapt it modify design reconfigure or resist Users might
change the physical properties of an artifact or accommodate the
rules to their personal wishes Brand refers to this in his article
on Belfast as an ldquooutsmarting responserdquo to an undesired script
He stresses that one should ldquonot underestimate the creativity
energy and tenacity of people to circumvent tamper with or
reinterpret artifacts with undesired scriptsrdquo In other words not
only do people use material objects in unforeseen ways (as do
skateboarders for example) they might also deliberately outsmart
these objects
Not only can urban spaces be used in unexpected ways they
also mirror societal and cultural aspects of these spaces and
promote certain actions and changes A dilapidated neighborhood
with graffiti on buildings derelict houses and trash lying around
for example both mirrors the downfall of this neighborhood and
promotes more antisocial behavior As Anique Hommels ascer-
tains cities are ldquonever purely technicalrdquo but rather a ldquolsquoseamless
webrsquo of material and social elementsrdquo Recognizing the push
and pull between the material and the social in built environments
is in line with Akrichrsquos point that in order to understand the
dynamic between designers and users one needs to ldquogo back
and forth continually between the designer and the user between
the designerrsquos projected user and the real user between the
world inscribed in the object and the world described by its
displacementrdquo
As the articles in this issue argue and show us the co-evolution
of the material and the social is an urgent matter in a world that is
urbanizing rapidly and that is characterized by (ethnic) conflict
The interrelationship between the social and the material is
acutely visible in contested urban spaces Urban interventions
that aim at changing the built environment and the social fabric
of an urban core are widespread and range as Brand states from
ldquoblunt social engineeringrdquo to ldquoCrime Prevention Through
Environmental Designrdquo Scott Bollens rightfully points out that
besides acknowledging the co-evolution of the material and the
social we need to better understand why certain urban interven-
tions have the desired outcome and others not The articles in
Mackay et al
Oudshoorn and Pinch
Lieshout et al
Brand ldquoUrban Artifacts rdquo
Brand ldquoFrom the Guest Editor rdquo
Hommels
Akrich
146 Journal of Urban TechnologyAugustndashDecember 2009
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this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
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19
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ber
2014
several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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19
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ovem
ber
2014
statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
Dow
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rary
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19
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ovem
ber
2014
room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
Dow
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ded
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rary
] at
19
20 0
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
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well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
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objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
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they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
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ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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rary
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19
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ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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ded
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rary
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19
20 0
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ovem
ber
2014
this issue raise different points related to this question of (un)suc-
cessful urban interventions Brand for example finds that scripts
should only be inscribed within designed artifacts when all
affected groups approve Bollens further stresses that the multiple
meanings and effects of material interventions should always be
taken into account Successful and accepted urban interventions
can for example be achieved through public participation in
(re-)design projects Brand refers to this when he states that
ldquofrank and open dialoguerdquo should be the first step of any design
process In her article in this issue Angela Stienen discusses
different instances of local planning in the Colombian metropolis
Medellın
The current article presents one case study of public partici-
pation in urban planning the Face Your World project that took
place in 2005 in the suburban area Slotervaart close to the
Dutch city of Amsterdam Face Your World was a participation
project that aimed at engaging both younger and immigrant inhabi-
tants of Slotervaart in the urban renewal of their neighborhood
The goal was to design a new neighborhood park that would be
supported by the different ethnic groups in Slotervaart Dutch
artist Jeanne van Heeswijk initiated this public participation and
design project1 The core of the project was a computer gamedesign tool called the Interactor The participants worked
between January and July 2005 on the design of this park and on
March 1 2006 the city council of Amsterdam approved the
design If all goes as planned the park will be realized by 2010
The analysis of the case study is based on 28 in-depth interviews
with different stakeholders involved in this participation process
The article asks in what form and under which circumstances
public participation in urban planning can be an effective means
in the process of seeking the acceptance of urban interventions
from affected groups This article starts with a short introduction
to both historical and contemporary Slotervaart then outlines
briefly some key literature on public participation in urban
planning and finally assesses the Face Your World participation
project in terms of its successes and failures as a public partici-
pation project in urban planning
Slotervaart A Contested Suburban Area
The Netherlands has been struggling with contested (sub)urban
areas for decades Tensions have risen considerably over the last
1Van Heeswijk developed the first
version of Face Your World in
2002 for the Wexner Center of the
Arts Columbus Ohio USA
Playing the City Public Participation in a Contested Suburban Area 147
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19
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ber
2014
several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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19
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ber
2014
statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
Dow
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ber
2014
renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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ber
2014
In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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rary
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ovem
ber
2014
either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ovem
ber
2014
Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
Dow
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rary
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19
20 0
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ovem
ber
2014
Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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19
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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by [
UQ
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19
20 0
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ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
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ded
by [
UQ
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rary
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
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19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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nloa
ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
several years because a series of violent crimes the murder of film-
maker Theo van Gogh the rise of populist politicians and post 911
discourses on problems both real and imagined related to
immigrants in general and Muslims in particular One of these
crisis-ridden suburban areas in the Netherlands is Slotervaart
one of the Western Garden Cities (Westelijke Tuinsteden) that sur-
round the city of Amsterdam These garden cities were built after
the Second World War according to the utopian CIAM (Congres
International drsquoArchitecture Moderne) tradition (See Figure 2)
CIAM a think tank of modern architects such as Le Corbusier
and Gerrit Rietveld was established in 1928 and disbanded in
1959 Dutch architect and urban planner Cornelis van Eesteren
was the CIAM president from 1930 to 1947 He designed the
general expansion plan (AUP Algemeen Uitbreidingsplan) for
Amsterdam in 1934 The Western Garden Cities were part of
this general expansion plan Air light and space were leading
principles in the design of the houses and the neighborhoods
This stood in contrast to the small and dark living spaces in the
overcrowded city center of Amsterdam
FIGURE 2Map of Amsterdam 1935
Showing Expansion to the West of the City
Source ldquoAlgemeen Uitbreidingsplanrdquo
148 Journal of Urban TechnologyAugustndashDecember 2009
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In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
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well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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rary
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19
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Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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UQ
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rary
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19
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ber
2014
In 1954 the satellite city Slotervaart was built The lay-out of
this suburb was spacious the streets and boardwalks were broad
and the apartment buildings were set apart from each other so
that sunlight could enter each apartment (See Figure 3) The apart-
ment blocks were laid out in straight lines with green areas for
recreation and play in between the blocks or they were lined
around a central square with shops
The Western Garden Cities of Amsterdam have seen a
decline in reputation over the last three decades Their reputation
has shifted from utopian and visionary living areas to neighbor-
hoods fraught with social economic ethnical and infrastructural
problems The city of Amsterdam researches the living quality
and safety in the various boroughs of Amsterdam on a bi-
monthly basis and publishes the results online Slotervaart is the
suburb with the lowest percentage of what is called ldquosocial
qualityrdquo Only 41 percent of respondents reacted positively on
FIGURE 3A 1968 Aerial Photo of Slotervaart Showing the Spacious
Layout of the Apartment Blocks
Source J van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 149
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rary
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19
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ber
2014
statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
Dow
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19
20 0
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ber
2014
renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ber
2014
In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
Dow
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rary
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19
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3 N
ovem
ber
2014
either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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by [
UQ
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rary
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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19
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2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
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19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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statements concerning the social quality of the borough Together
with two other boroughs Slotervaart has the highest percentage
(22 percent) of inhabitants who avoid certain areas of Slotervaart
because they feel these areas are unsafe Also Slotervaart has the
highest percentage (36 percent) of inhabitants who feel unsafe in
their neighborhood These numbers have stayed the same or wor-
sened since 2007 Slotervaart is an ethnically mixed neighborhood
with 43 percent of its 44185 inhabitants being non-western
immigrants and 12 percent western immigrants The largest com-
munity of immigrants consists of Moroccan people (17 percent of
the total population of Slotervaart) Turkish immigrants are the
second largest group in Slotervaart (85 percent) followed by
immigrants from Suriname (74 percent) and the Antilles (09
percent) Ten percent of the 43 percent non-western immigrants
are unemployed
In 2007 The New York Times published an article on
Slotervaart titled The End of Tolerance in Amsterdam The
author Erich Wiedemann aptly summarized some of the key
problems of this borough
Crime and unemployment are significantly higher [in
Slotervaart] than the national average and one in three of
the neighborhoodrsquos young people are high-school dropouts
( ) There is little evidence of Amsterdamrsquos typical charm
in Slotervaart a neighborhood where bleak concrete apart-
ment blocks cluster around a futuristic-looking town hall
Almost half of Slotervaartrsquos 45000 residents are foreign
immigrants and it is not uncommon to see eight-member
families living in cramped 50-square-meter (540-square-
foot) apartments And itrsquos perhaps no coincidence that the
police station is across the street from the mosque
The ward alderman of Slotervaart Ineke Ketelaar explained in an
interview that in the last fifteen years mainly large families have
been assigned apartments in the boroughs of Amsterdam West
because these apartments are relatively big according to Dutch
standards2 These large families were mainly immigrant families
Because of this policy many large immigrant families now live in
the garden cities These families have as Ketelaar explained a
hard time coping there is a high percentage of unemployment
among these families The first generation immigrants feel isolated
because they might not be able to speak or write Dutch and the
apartments are often not big enough to give every child a private
ldquoCijfers rdquo
ldquoKerncijfers rdquo
ldquoKerncijfers rdquo
ldquoBevolking rdquo
Wiedemann
2The interviews conducted for this
research were held in Dutch and
translated by the author
Individuals are referred to only by
their first names while
professional stakeholders are
referred to by their first and last
names and their role in the
participation project All people
who were interviewed gave their
consent to the use of their names
and opinions
150 Journal of Urban TechnologyAugustndashDecember 2009
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room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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20 0
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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ded
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rary
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19
20 0
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ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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rary
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19
20 0
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ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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ded
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rary
] at
19
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ber
2014
room Therefore many children and teenagers get together out on
the street in groups which adds to the aforementioned feelings
of threat The Dutch media and politicians refer to these children
and teenagers as ldquohangjongerenrdquo which translates as ldquoloitering
teenagersrdquo
Urban Renewal
The urban renewal of the garden cities was initiated in the late
1980s The reasons for the renewal were that the houses built in
the 1950s were deteriorating there was an urgent need for more
homes to deal with the ever-expanding population of Amsterdam
and the boroughs were not a popular destination for those who
wanted to leave the city center of Amsterdam People who could
afford it preferred a private freestanding home in a green
suburb rather than an apartment in one of the apartment blocks
in the garden cities In the historical section of the Slotervaart
website we can read that due to the need for new homes in the
1950s and 1960s the focus was on fast and large-scale production
of similar homes Therefore these boroughs are now cheap to live
in This means that people who climb up on the social ladder will
leave these neighborhoods and move to a more upscale area
leaving the disadvantaged and underprivileged behind Those
who cannot afford to move out of Slotervaart have no option but
to stay People do not live in Slotervaart by choice they live
there because they do not have the option to move out
There are two important players in the renewal of the Western
Garden Cities the boroughs or wards of Amsterdam West (they all
have their own ward alderman and legislative council) and the
housing corporations that own the houses in the garden cities The
corporation De Alliantie owns most of the houses in the area
where the Face Your World Project took place In 2001 the report
Richting Parkstad 2015 (Direction Park City 2015) was published
based on pilot projects and research conducted in the boroughs by
the wards and the housing corporations
Every five years the document Richting Parkstad 2015 is
evaluated and when necessary updated In 2006 the first official
evaluation took place This resulted in three reports a discussion
document the report of the discussion and a new proposal An
important change after the 2006 evaluation was the decision
to invest more money in the social aspects of the renewal
Before 2006 the focus was mainly on economical and physical
Ketelaar
ldquoGeschiedenis rdquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Playing the City Public Participation in a Contested Suburban Area 151
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ber
2014
renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ber
2014
In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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ber
2014
either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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nloa
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by [
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rary
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19
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ovem
ber
2014
Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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rary
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19
20 0
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ovem
ber
2014
Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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19
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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by [
UQ
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rary
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19
20 0
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ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
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ded
by [
UQ
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rary
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19
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ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
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19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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nloa
ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
renewal For example the 2001 version of Richting Parkstad 2015
aimed at attracting people from other cities and the center of
Amsterdam to the western boroughs so that the population
would diversify The ward and housing corporations hoped that
building more expensive and attractive apartments in Slotervaart
would attract higher income families as well In other words
they aimed for the gentrification of Slotervaart
However after five years and several pilot projects it
became clear that these did not have the desired result of gentri-
fication The focus of the revised 2006 report was on the people
already living in these boroughs on making their neighborhoods
a better place and offering them better living conditions The new
report stressed that the social economic and physical renovation
of these neighborhoods had to go hand in hand to achieve these
goals The social is understood by the ward as consisting of
schools local initiatives religious facilities and support for the
inhabitants The economic aspect deals with employment oppor-
tunities businesses and shops The physical aspect relates to
the renovation of living spaces the demolition of old buildings
the construction of new buildings and the reorganization of
streets and green areas The housing corporations are responsible
for organizing and facilitating public participation They consult
the neighborhood residents not only on their wishes for the neigh-
borhood as a whole but also on their wishes and desires for their
new homes By engaging the public in processes of decision-
making and design the housing corporations hope to establish a
more positive dynamic between the citizens of Slotervaart and
their neighborhood between the social and the material fabric
of this borough
The challenge of urban renewal in the garden cities is very
complex mainly due to re-housing problems and there is a
general sense of insecurity and confusion among residents
concerning the future of their homes and neighborhood This is
partly caused by the fact that the plans for the renewal of Sloter-
vaart have been adapted and changed numerous times and respon-
sibilities have been redistributed between the ward and housing
corporations The renewal of the garden cities is still in full
process and is far from finished As Bollens points out in his
article in this issue ldquourban rigidityrdquo impedes ldquomaterial changerdquo
The concept of the obdurate city that resists change and is there-
fore hard to unbuild has also been used by Hommels in Unbuild-
ing Cities Slotervaart fits Hommelsrsquo description of ldquodisputedrdquo and
ldquocontestedrdquo areas that are ldquosubjected to lsquounbuilding activitiesrsquordquo
Gemeente
Amsterdam ldquoRichting rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
Gemeente Amsterdam
ldquoHerziening rdquo
de Jager
Hommels
152 Journal of Urban TechnologyAugustndashDecember 2009
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In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
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well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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ded
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rary
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
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ded
by [
UQ
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rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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2014
In urban renewal processes the stakes might be ldquoso high that years
of planning debate and controversy may result in no changes at
allrdquo In line with Hommelsrsquo concept of unbuilding are the terms
ldquoun-designrdquo and ldquoreverse engineeringrdquo used by Brand in this
issue While Hommelsrsquo concept refers mainly to technological
and bureaucratic hindrances in relation to urban renewal efforts
Brandrsquos concepts are more politically laden and relate to attempts
at understanding original design intentions
Because of the complex situation in Slotervaart and the fact
that the renewal process takes place over such a long period of
time the ward tries to inform the public as thoroughly as possible
with special websites publications and newspapers that detail
what is going on where when and why There are a lot of hearings
and meetings to which the public is invited to reflect on the urban
renewal plans ask questions and if needed object to certain plans
At the time of writing there are three different calls for public
participation on the Slotervaart website A 2006 report by the
city of Amsterdam showed that younger people and immigrants
are less inclined to attend such meetings and hearings and
partake in public participation exercises Face Your World was
aimed at engaging exactly those two groups
Public Participation in Urban Planning
There are different reasons officials employ public participation in
urban renewal processes to build trust and gain acceptance for
urban interventions to generate ideas and to find solutions
Public participation became an important aspect of urban planning
during the 1960s (which is not to say that since then participation
has always been exercised) A key text from the 1960s on public
participation in urban planning is ldquoA Ladder of Citizen Partici-
pationrdquo by Sherry Arnstein Arnstein distinguishes between eight
different forms or degrees of public participation from manipu-
lation the lowest rung on the ladder to citizen control the
highest rung She states ldquoThere is a critical difference between
going through the empty ritual of participation and having the
real power needed to affect the outcome of the processrdquo Jim
Burns in another key work on public participation in urban
planning outlines a process of user involvement that goes from
awareness to perception to decision-making and finally to
implementation or action Concerning the first step in the
process awareness Burns writes that this can come about in
Hommels
ldquoSlotervaatrdquo
Lindeman et al
Arnstein
Arnstein
Playing the City Public Participation in a Contested Suburban Area 153
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either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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ber
2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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rary
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
Dow
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by [
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19
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ovem
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2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
20 0
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ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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rary
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19
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
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ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ovem
ber
2014
either a negative way (decisions have already been made) or
positive way (inhabitants are informed and involved) Positive
awareness will lead according to Burns to ldquoperception and under-
standingrdquo Although Burns sees a direct movement from percep-
tion to decision-making and ultimately implementation it is
very difficult in participation trajectories to actually cover these
last two steps of decision-making and implementation During
participation processes numerous issues can frustrate these final
two steps ranging from citizens losing interest in a given situation
to a new political coalition that decides to do things differently
from running out of money to see the process to the end to the
disapproval of decisions by those higher up
Besides different levels at which the public can be engaged in
urban planningmdash from simply being informed about a project to
being allowed to co-create a projectmdashthere are of course many
different forms of public participation Throughout the decades
that citizen participation has been placed on the agendas of plan-
ners architects and politicians it has been practiced in various
ways from surveys to hearings from workshops to games The
use of computer game-based tools for public participation
became more common from the mid-1990s onwards because the
possibilities for designing realistic 3-D environments increased
More generally such tools commonly referred to as serious
games have found their way into many professional fields and
are widely used and experimented with as training and educational
devices Serious games strive to combine the entertainment value
and technological possibilities of computer games with an
educational andor political agenda
Kheir Al-Kodmany professor in urban design and physical
planning at the University of Illinois identifies some important
advantages and disadvantages of computer-based public partici-
pation Advantages of digital tools are according to Al-Kodmany
the possibility of representing contextual data the illustration of
abstract concepts the display of information selectively and the
ability to navigate geographical scale He has concerns however
about the confusing relationship between realistic computer-
generated images and reality participantsrsquo limited options for
social interaction when computer-based tools are used and the
fact that participants are mostly not granted access to the design
of the design tool itself Participation processes might be intended
to open up the black-box nature of policy making or urban renewal
but the tools via which the participants are expected to participate
remain black boxes
Burns
Burns
Al-Kodmany
Al-Kodmany
154 Journal of Urban TechnologyAugustndashDecember 2009
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Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
Dow
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ber
2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ovem
ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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by [
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rary
] at
19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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ded
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rary
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19
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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rary
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ber
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Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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ber
2014
Measuring the effectiveness of participation efforts is a diffi-
cult task as risk analysts Gene Rowe and Lynn Frewer state in
ldquoEvaluating Public-Participation Exercisesrdquo The authors state
that the question ldquohow we can be sure that lsquoparticipationrsquo results
in any improvementrdquo has not yet been answered Rowe and
Frewer describe an agenda of sequential steps to evaluate the effec-
tiveness of public participation first of all effectiveness needs to be
defined (eg does the project aim for process or outcome effective-
ness) this definition of effectiveness needs to be operationalized
(for example through participant interviews and questionnaires)
so that the extent to which the effectiveness is achieved can be
measured and finally the evaluation itself needs to be actually
conducted and the results interpreted (keeping in mind the form
of participation evaluated the context and the interplay between
the form and the context of participation)
Notwithstanding the question what the concrete process or
outcome effectiveness is of any public participation project the
promise of democratization or the democratic potential of public
participation are generally at the heart of these projects
However certain participatory tools are therapeutic rather than
empowering as Arnstein pointed out Other tools might uninten-
tionally create a divide between those with access to the tool
and those without or the tool itself might be ingrained with
specific biases or design scripts that exclude certain users from
taking part in the participatory project And there are of course
always people who cannot or will not participate so-called non-
users or non-participants Hans Harbers argues for example in
ldquoPolitics of Technologyrdquo that not everyone wants to participate
in direct democracy exercises In a representational democracy
people have voted for professional representatives and should
thus be exempted from having to spend time and energy on famil-
iarizing themselves with the issue at stake Harbers points out that
consulting the public is not necessarily a sign of democracy it
might just as well be a sign of political incompetence Whatever
the case non-usersmdasheither by choice or by exclusionmdashshould
be taken seriously in public participation efforts Sally Wyatt
distinguishes between four different non-users the excluded and
expelled non-users are ldquohave notsrdquo while the resisters and rejec-
ters are ldquowant notsrdquo Wyatt has pointed out how non-users of
technological artifacts are generally framed in policy discussions
as deprived of something or subject to inequality and therefore
in need of remedies that will promote non-users to the same
status as users
Rowe and Frewer
Rowe and Frewer
Rowe and Frewer
Harbers
Harbers
Harbers
Wyatt
Wyatt
Playing the City Public Participation in a Contested Suburban Area 155
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Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
Dow
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rary
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19
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ovem
ber
2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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19
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ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
Dow
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ded
by [
UQ
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rary
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19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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19
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ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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ded
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2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ber
2014
Face Your World
Slotervaart has seen many different forms of public participation
during the years that the urban renewal of this area has been
under way One of the problems of these public participation pro-
jects is that most of the time only the same white elderly people
participate Hanneke Engelsman area developer for the housing
corporation De Alliantie had therefore been looking for new
ways to organize public participation Nevertheless securing the
commission to undertake the Face Your World participation
project took considerable time and effort according to Jeanne
Van Heeswijk the developer of the first version of Face Your
World because the ward council had some reservations The
ward worried that Face Your World would end in the design of a
park that they would not be able to finance3 Designing a park
with neighborhood residents that would be too expensive to
realize would damage the image of the ward Neighborhood
residents already had the feeling that the ward does not take
their citizen participation seriously Organizing a large partici-
pation process that would result in a park design that the ward
could not afford would only further these feelings and confirm
the citizensrsquo skepticism about their role in the urban renewal
process In the end the parties came to an agreement that Van
Heeswijk could start with the project
Face Your World was a mixed-media participation process
with the Interactor a photorealistic 3-D design software appli-
cation at its core There were three groups of participants children
enrolled in Face Your World as part of their school curriculum
neighborhood children who participated on an individual basis and
adult participants There were roughly two means of participation
computer-based (through the Interactor) and non-computer-based
(for example through excursions workshops and surveys) The
different forms of participation were used for different reasons
The Interactor created for children aged 8 to 12 was used to
design the park Surveys were used to form an idea of what the
neighborhood residents needed wished for and hoped for in
relation to the park Public meetings and public hearings were
either used to gather more data on the local wishes for the park
to educate people on what to expect from a park or to present
ideas and designs for the park that people could then comment on
The central location for all activities was an old sporting
hallmdashrenamed Stedelijk Lab (urban lab)mdashthat was destined
for demolition and stood on the very grounds where the park
Engelsman
van Heeswijk 2007
3The specified budget for the park
remains undisclosed until the park
is realized
156 Journal of Urban TechnologyAugustndashDecember 2009
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would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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19
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ber
2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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UQ
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rary
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19
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ovem
ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
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2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
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19
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2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
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why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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2014
would be developed The Lab was open to the public on Tuesday
Wednesday and Thursday afternoons During these public hours
neighborhood residents were free to walk in and make suggestions
for the park (these were all noted down in a logbook) and children
could come in and join in the design process The popularity of
the Lab increased immensely among neighborhood children
during the Face Your World project Over the 26 weeks of the
Face Your World process hundreds of people including chil-
dren visited the Lab during public hours The Lab was further
used on Tuesday and Wednesday mornings by the children
enrolled in Face Your World as part of their school curriculum
The progress made on the design of the park was presented
halfway through the process during a public event that attracted
600 visitors The presentation of the final design attracted 1000
visitors
The Interactor software offered the participants a game-like
environment that guided them through different stages of a
design process exploring sketching discussing and designing
Throughout the process of designing with the Interactor the parti-
cipating children were guided by a group of experts in the fields of
urban planning design and landscape architecture
During the first phase of the Interactor children entered their
digitalized neighborhood and started exploring the controls of the
game They were represented in the game by a standard onscreen
character A picture of the playerrsquos face could be mounted on this
standard onscreen character When the participants had familiar-
ized themselves with the workings of the Interactor they were
asked to take an in-game screenshot of the area they would like
to work on
During the sketching phase this screenshot served as the
canvas on which the children could individually experiment
explore their ideas and try out different design solutions During
Face Your World Slotervaart 1216 sketches were made Children
could also add objects from the library to their sketchs The image
library of the game contained more than 400 digital pictures
divided into the categories of nature people animals buildings
vehicles street furniture logos grounds and miscellaneous
Importantly children could also add their own elements to this
library in the form of pictures digitally designed objects or altera-
tions of existing objects The children added 1207 objects to the
standard library This option enabled children to a certain
extent to contribute to the design script of the Interactor They
could appropriate the standard elements in the library or add
van Heeswijk et al
Playing the City Public Participation in a Contested Suburban Area 157
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2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
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ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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rary
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19
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ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
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by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
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ded
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UQ
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rary
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19
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3 N
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ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
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rary
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19
20 0
3 N
ovem
ber
2014
new elements to the image library that they needed for their
design This option correlated to the concern Al-Kodmany raised
concerning the black-box nature of digital participation tools
Although the design scripts of the Interactor were not open for
redesign or modification by the participants the option to add
elements to the library allowed participants to co-design to a
certain extent the design tool with which they were expected to
create a new neighborhood park
In the third phase of the game children would discuss each
otherrsquos sketches vote for the best sketch and write down why
they had voted for that particular sketch In the final stage children
entered the multi-player mode and had to start designing the park
together This final designing phase was added to foster cooperation
among the children they had to agree on how to design the park and
work together in order to be able to realize their ideas A chat func-
tion was embedded in the game to facilitate the cooperation and
communication between the participants In reality however chil-
dren would rather communicate verbally about what was going on
in the game and use the chat function for nonsense or even verbal
abuse (until the team put an end to this)
I asked two participants of Face Your World Slotervaart how
they perceived the use of the computer game in the participation
process A girl named Khadya who was 12 years old at the time
she participated told me she thought that using the Interactor
did not decide the design of the park but that it did make it
easier to see what you were doing and what you were creating
According to Hicham a 10 year old boy the Interactor was an
essential addition to the design process because it allowed the
players to shape their ideas Playing with the game also generated
new ideas because abstract ideas would take a concrete shape
Hicham pointed out ldquoWhen someone would put for example a
McDonaldrsquos in the game then I would think lsquoa terrace in front
of the McDonaldrsquos restaurant would be nice so that people can
sit outside while eatingrsquordquo According to him the computer made
things easy you could simply click on an object and place it in
the game world (See Figure 4)
What these two participants valued about working with the
Interactor is in line with the advantages outlined by Al-
Kodmany the Interactor makes abstract concepts related to
designing a public park ldquotangiblerdquo and visible players can
explore alternatives quickly and without lasting consequences
and the digital library can be searched and used easily for design
elements
van Heeswijk
Khadya
Hicham
Hicham
158 Journal of Urban TechnologyAugustndashDecember 2009
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ded
by [
UQ
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rary
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19
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ovem
ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
Dow
nloa
ded
by [
UQ
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rary
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19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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nloa
ded
by [
UQ
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rary
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19
20 0
3 N
ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Both groups of children (neighborhood children and the chil-
dren enrolled as part of their school curriculum) participated
mainly through the use of the Interactor This was complemented
with lessons excursions and real-life drawing and modeling The
adults participated almost exclusively through workshops meet-
ings and surveys Over the course of the seven months when
Face Your World Slotervaart took place 49 different eventsmdash
workshops and meetings mainlymdashwere organized These 49
events except for one workshop for teenage girls were targeted
at adults The meetings and workshops each addressed a specific
group of stakeholders elderly neighborhood residents Turkish
and Moroccan women or teenage girls During these events an
illustrator visualized the ideas and wishes of the neighborhood
residents in order to guide the discussions and make their
suggestions and ideas more ldquotangiblerdquo In order to engage both
Turkish and Moroccan women individual meetings and workshops
FIGURE 4A Girl Working with the Interactor
Note On top of the workstation we see a drawing the girl made of a large tree with a
little house inside the tree On the screen we see the girl digitally redrawing her
design for the tree house
Source van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 159
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
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nloa
ded
by [
UQ
Lib
rary
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19
20 0
3 N
ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
needed to be organized because they would not attend activities
together with men Some meetings or workshops would start with
a two-hour women-only session after which men were welcome
as well A 75-year-old neighborhood resident Gerard who has
been living in Slotervaart since the 1960s and who was very
active during hearings and meetings concerning the renewal of his
neighborhood said that this measure offended some men who felt
discriminated against Gerard explained that many senior white
neighborhood residents felt left out from the participation process
in general because they thought it was targeted mainly at immigrant
neighborhood residents
Besides these issues related to the participation process and
the inclusion of all affected people in this process there were
some struggles with the ward that arose from the pre-set conditions
for the park that the ward had assembled Both public space
designer Joris Broekhuizen and communications advisor Leta
Hoeve from the Slotervaart ward said that these pre-set conditions
were a point of conflict between the ward and van Heeswijk The
list with pre-set conditions contained 27 criteria for the park that
ranged from the number of times the results had to be shown to
a team of supervisors (minimally twice) to the preservation of
old trees in the park from common-sense elements for a park
such as lights and dustbins to specific square meters for certain
activities (eg 2945 square meters for the playground) The
final design of the park shows that not all of these pre-set con-
ditions were met (See Figure 5)
Some of these pre-set conditions addressed the social aspect
of the participation process for instance the fact that the park had
to be designed together with school children and neighborhood
residents and the fact that the design had to include different
ethnic groups from Slotervaart However most of the pre-set con-
ditions related to the material design and outlay of the park The
list stipulated for example the boundaries of the park and the
location of the five entrances to the park (in the four corners and
bordering the playground of the new school that would be built
next to the park) The locations of the five entrances were
changed instead of an entrance in every corner there are now
entrances in the middle of the four sides of the park Otherwise
the ellipses on which the future users of the park would be able
to jog or walk would have had to have been interrupted Also
the ward made it clear that the park would need to be surrounded
by a fence a low wall or bushes Both adults and children
partaking in the design of the park requested such a fence as
Gerard
Gerard
Broekhuizen
Hoeve
160 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
well A fence would keep toddlers and balls inside the park and
undesirables outside The children went even further Hicham
told me and asked for a caretaker to be stationed in a little
house inside the park The caretaker would keep an eye on the
park and store playthings inside the little house that children
might borrow from him The children came up with a design for
the caretakerrsquos house but it was because of budgetary restrictions
not included in the final design Closely related to the request for a
fence was the demand that the park should be socially safe lots of
light and no dark corners or unclear areas Lights will be placed
along the elliptical paths in the park
The fence is an object that illustrates clearly what Bollens in
this issue calls the ldquomultiple and contested meanings of physical
FIGURE 5Park Design Resulting from the
Face Your World Planning Process
Note The park is divided into different areas for children of different ages In the
area for children aged between 0ndash6 years old there will be a sandbox and some play-
ground tools The area for the 6ndash12-year-old children will also consist of playground
tools The middle area of the park contains a multi-functional sports field and a
separate area for teenage girls Dennis Kaspori the architect on the Face Your
World team made the final drawing of the park but he did not alter or translate
the design made by the children with the Interactor
Source van Heeswijk
van Heeswijk
Playing the City Public Participation in a Contested Suburban Area 161
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
objectsrdquo For certain users the fence has favorable design scripts
embedded in it that relate to safety inclusion of ball and children
and exclusion of unwanted characters For the people who are
meant to be kept out of the park by the fence these scripts are
needless to say undesired As the case studies in this issue illus-
trate the actual effects of an urban intervention do not always
overlap with the intended ones Brand notes that urban interven-
tions ldquousually have more than just the intended effectrdquo Stienen
quotes Paul Rabinow to point out that ldquoreality never totally imi-
tates an urbanistic idealrdquo Bollens writes that urban interventions
ldquodo not necessarily lead to desired outcomesrdquo because the built
environment is not a passive platform but rather an ldquoactive at
times contrary agentrdquo So the fence might lead to outsmarting
responses by those who experience it as an undesired urban
intervention Because the park has not yet been constructed it is
so far unknown what sort of behavior and reactions the fence or
the whole park for that matter will trigger
Face Your World had both implicit and explicit goals Expli-
citly it was aimed at the design of a new neighborhood park with
young people and immigrants that would be supported by the eth-
nically diverse inhabitants of Slotervaart This goal is in line with
Brandrsquos conclusion in this issue that ldquoscripts should only be built
into artifacts if they have the approval of all affected groupsrdquo The
park would have to be a neutral and friendly meeting place for this
troubled neighborhood The final design of the park covers 13500
square meters and is designed to appeal to different projected
users There is a sports field that can be used for football basket-
ball theater plays and markets a play area for little children with
a slide and swings a secluded area for teenage girls and benches
for elderly people or parents accompanying their children The
ultimate design tries to cater to as many wishes of the parkrsquos
future users as possible and configure these wishes into the
design of the park This means that in terms of Rowe and
Frewer both process and outcome effectiveness were intended
The process had to involve neighborhood groups who were other-
wise difficult to engage4 and the ultimate design of the park had to
be supported by the different age and ethnic groups in the neigh-
borhood There are two sides to the outcome effectiveness of
Face Your World the design of the park and the actual construc-
tion of the park The construction of the park should have been fin-
ished in 2007 but has been postponed until 2010 Harry Wien
project leader at the Slotervaart ward said the delay occurred
because a school from the region was looking for housing and
Bollens
Bollens
4In this sense Face Your World
could be considered in Wyattrsquos
terms an attempt at promoting or
upgrading non-users to users
162 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
they are now housed in the school building that will have to be
demolished in order to build the park For the neighborhood
children and citizens who contributed to the design of the park
the gap between participation and realization between the
process and the outcome is very long So the wardrsquos fear that
this intensive participation project would widen instead of close
the gap between ward and citizens was partly realized although
in a different way than the ward had foreseen The postponed
realization of the park illustrates the obduracy of cities as theorized
by Hommels
Implicitly and more generally municipalities policy
makers and urban planners hoped to establish a more positive
relationship between the built environment and its residents
through this participation project between the material and the
social fabric of Slotervaart A participation project like Face
Your World activates and taps into the relationship of mutual
shaping and co-construction between the material and the social
and aims to steer and maneuver this relationship into a more
constructive direction It is in this sense a form of social design
or social engineering in which one aims at or claims to be able
to change the social environment through interventions into the
built environment By designing scripts for the park together
with future users one hoped to create an urban intervention that
would be embraced by the neighborhood Like the case studies
in Bollensrsquo article in this issue Face Your World could be
considered an intervention that shapes ldquothe built environment in
ways that symbolize and express political goals pertaining to
openness and inclusivenessrdquo The participation project and the
park design were means to push a certain political agenda and to
overcome tensions and conflict in Slotervaart
Conclusion
This article started with the example of the mosque building toy to
illustrate the interconnection between the material and the social
Toys can be considered mediators mirrors and promoters of
cultural and urban changes Architectural toys bring changing
urban configurations inside the private home and the private
rooms of children Face Your World functions in the very same
way as these toys it mediates between the participants and the
urban renewal of their neighborhood it mirrors the changing land-
scape (both material and cultural) of Slotervaart and it aims at
Wien
Bollens
Playing the City Public Participation in a Contested Suburban Area 163
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
promoting a positive change within the relationship between these
two aspects of Slotervaart By making both children and adults
part of the design of a new neighborhood park the participants
became involved in the design of their built environment and
the hope was that this involvement would lead to a more positive
relationship between the inhabitants of Slotervaart and their
surroundings
However the recent data on safety and social quality in Slo-
tervaart do not hint at a more positive relationship between the
social and the material A recent news item on the authoritative
Dutch security industry website wwwsecurity-onlinenl reported
that the Slotervaart ward had asked Amsterdam mayor Job
Cohen for permission to keep the security cameras on five
squares in Slotervaart including the Abraham Staalman square
next to the location of the future park The website states that
neighborhood residents shop owners and the police support this
request because the cameras have since their installation in
2008 reduced the number of thefts and robbery and the trouble
created by the aforementioned loitering teenagers Another
measure that was recently taken involves the installation for a
period of three months of a so-called Mosquito device on the
Piet Mondriaan square in Slotervaart The Mosquito makes a
high sound that can only be heard by people under the age of
25 In fact the noise is so irritating that it chases teenagers away
from their regular hangouts The device is activated between
8 PM and 5 AM in order not to disturb younger children in the vicinity
of the device The sound cannot be heard indoors and does not
produce hearing damage These initiatives stand in shrill contrast
to the Face Your World participation project that was aimed at
designing urban scripts together with all affected parties rather
than imposing unwanted scripts on certain users in order to change
the ways in which they can use and appropriate urban spaces
There are two main reasons why a more positive relationship
between the social and the material has so far not been estab-
lished in Slotervaart First the discrepancy between the ways in
which teenagers and children were engaged in the public partici-
pation project Face Your World and the current measures that
curtail their urban freedom and independence are astounding
Some of the young people living in Slotervaart might have been
part of a participation project that asked for their opinion that
allowed them to co-design scripts for their neighborhood and
who are now a mere three years later followed by security
cameras and chased away by piercing noise The second reason
SecurityOnline
Stadsdeel
Slotervaart
164 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
why this urban intervention did not yet have the desired outcome
worsens this discrepancy Face Your World has so far not resulted
in an actual physical and material urban intervention As Brand
makes clear in his research the material and the social should
develop synchronously should co-evolve So far however there
is no physical mirror of the project the inhabitants participated in
Face Your World was a successful participation project in
terms of the intended process effectiveness it involved remote
stakeholders in particular younger inhabitants and immigrants
of Slotervaart in the design of a new neighborhood park The
project was relatively successful in terms of outcome effective-
ness almost all the ethnically diverse inhabitants of Slotervaart
support the ultimate design of the park Resistance to the park
design came from the elderly white community in Slotervaart
who felt left out of the participation process Although the partici-
pation project in itself could thus be considered successful in the
sense that the team came up with a design that has been approved
by the municipality this alone is not enough to change the
dynamic between the material and the social in Slotervaart A suc-
cessful participation process in itself does not necessarily advance
the social fabric of a contested suburban area Referring to Stienen
we could say that Face Your World aimed at the ldquosymbolic recon-
struction and re-significationrdquo of a troubled neighborhood but
lacks so far the material intervention aimed at transforming the
built environment There was plenty ldquofrank and open dialoguerdquo
a necessary step in any design process as Brand points out but
no physical counterpart to substantiate this dialogue
Public participation projects can ameliorate the public accep-
tance of urban interventions only on the condition that the group of
participants is representative of those who will be affected by the
intervention and only on the condition that this group is allowed to
co-create and co-determine the design scripts that will find their
way into the neighborhoods Without a physical counterpart to
corroborate the participation process the positive effects of
public participation are cancelled out
Gerard
Playing the City Public Participation in a Contested Suburban Area 165
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Bibliography
M Akrich ldquoThe De-Scription of Technical Objectsrdquo in Wiebe Bijker and John Law
eds Shaping TechnologyBuilding Society Studies in Sociotechnical Change(Cambridge MA MIT 1992) Quotations from pages 208 and 208ndash209
M Akrich and B Latour ldquoA Summary of a Convenient Vocabulary for the Semioticsof Human and Nonhuman Assembliesrdquo in Wiebe Bijker and John Law eds Shaping
TechnologyBuilding Society Studies in Sociotechnical Change (Cambridge MAMIT 1992)
ldquoAlgemeen Uitvreidingsplanrdquo Wikipedia httpnlwikipediaorgwikiAlgemeen_Uitbreidingsplan Accessed November 24 2008
K Al-Kodmany ldquoComputer-Based Public Participationrdquo in Emina Sendich edPlanning and Urban Design Standards (Hoboken John Wiley and Sons 2006)
S Arnstein ldquoA Ladder of Citizen Participationrdquo in Richard T LeGates and Frederic
Stout eds The City Reader (London New York Routledge 2003) Quotation frompage 246
ldquoBevolking Stadsdeel Slotervaart naar Buurten en Herkomstgroepering 1 Januari2008rdquo Gemeente Amsterdam Kerncijfers (Amsterdam 2008) httpwwwos
amsterdamnltabel9778 Accessed November 24 2008
R Brand ldquoFrom the Guest Editor The Architecture of War and Peacerdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 1ndash8 Quotation from page 4
R Brand ldquoUrban Artifacts and Social Practices in a Contested Cityrdquo Journal ofUrban Technology 162ndash3 (AugustndashDecember 2009) 35ndash60 Quotation frompage 44
S Bollens ldquoIntervening in Politically Turbulent Cities Spaces Buildings andBoundariesrdquo Journal of Urban Technology 162ndash3 (AugustndashDecember 2009)79ndash108 Quotations from pages 82 102 and 79
J Broekhuizen Public Space Designer Personal Interview (Amsterdam 2007)
J Burns Connections Ways to Discover and Realize Community Potentials(New York London McGraw-Hill 1979) Quotation from page 25
ldquoCijfers Bevolkingsonderzoekrdquo Gemeente Amsterdam Cijfers Leefbaarheid en
Veiligheid Amsterdam (Amsterdam 2008) httpbuurtcijferseenveiligamsterdamnl Accessed November 24 2008
H Engelsman Area Developer for the Housing Corporation De Alliantie Personal
Interview (Amsterdam 2007)
Gemeente Amsterdam ldquoHerziening Richting Parkstad 2015rdquo Revision of the 2001Report (Amsterdam Gemeente Amsterdam 2006)
166 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
Gemeente Amsterdam ldquoRichting Parkstad 2015 Ontwikkelingsplan Voor deVernieuwingrdquo (Amsterdam Gemeente Amsterdam 2001)
Gerard Local Resident of Slotervaart Personal Interview (Amsterdam 2007)
ldquoGeschiedenisrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwslotervaartamsterdamnlstadsdeel_in_beeldgeschiedenis Accessed November
24 2008
H Harbers ldquoPolitiek Van De Technologierdquo Kennis en Methode 3 (1996) 313ndash314
J van Heeswijk Developer of Face Your World Personal Interview (Amsterdam
2007)
J van Heeswijk D Kaspori and R Mosterd ldquoFace Your World 20 (Slotervaart)Weblogrdquo (Rotterdam 2005ndash2006) httpwwwfaceyourworldnlslotervaartAccessed November 24 2008
Hicham Personal Interview (Amsterdam 2007)
L Hoeve Slotervaart Ward Communications Advisor Personal Interview
(Amsterdam 2007)
A Hommels Unbuilding Cities Obduracy in Urban Socio-Technical Change(Cambridge MA MIT Press 2005) Quotations from pages 15 11 7
N de Jager ldquoWe Gaan Het Samen Maken De Staalmanpleinbuurt Vernieuwt OpAlle Frontenrdquo (Amsterdam 2007)
ldquoKerncijfers Stadsdeel Slotervaart 2004ndash2008rdquo Gemeente Amsterdam Kerncijfers(Amsterdam 2008) httpwwwosamsterdamnltabel8220 Accessed November
24 2008
I Ketelaar Slotervaart Ward Alderman Personal Interview (Amsterdam 2007)
Khadya ldquoPersonal Interviewrdquo (Amsterdam 2007)
M Lauwaert The Place of Play Toys and Digital Culture (Amsterdam AmsterdamUniversity Press 2009)
M van Lieshout W Bijker and T Egyedi ldquoSocial Learningrdquo in M van LieshoutW Bijker and T Egyedi eds Social Learning Technologies The Introduction ofMultimedia in Education (Aldershot Ashgate 2001)
E Lindeman L Bicknese and W Bosveld De Amsterdamse Burgermonitor 2006
(Amsterdam Dienst Onderzoek en Statistiek 2006)
A van Litsenburg ldquoBouw een Heilig Huisjerdquo (Amsterdam 2008) httpwwwvanannechiencom Accessed November 24 2008
Playing the City Public Participation in a Contested Suburban Area 167
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014
H Mackay C Carne P Beynon-Davies and D Tudhope ldquoReconfiguring the UserUsing Rapid Application Developmentrdquo Social Studies of Science 30 (2000)
Quotation from page 741
C McAtee ldquoThe Elements of Toy Townsrdquo in E Tingley ed La Ville en Jeux(Montreal Centre Canadien drsquoArchitecture 1997) Quotation from page 15
N Oudshoorn and T Pinch ldquoIntroduction How Users and Non-Users Matterrdquo inN Oudshoorn and T Pinch eds How Users Matter The Co-construction ofUsers and Technologies (Cambridge MA MIT Press 2003) Quotations frompages 9 and 2
G Rowe and L Frewer ldquoEvaluating Public-Participation Exercises A ResearchAgendardquo Science Technology and Human Values 294 (2004) Quotation frompage 513
SecurityOnline ldquoStadsdeel Slotervaart Cameratoezicht op Vijf Pleinen tot Juli
2009rdquo (The Netherlands 2009) httpwwwsecurity-onlinenlproductnieuwsphppnrfrac1411787 Accessed January 4 2009
ldquoSlotervaart Actueelrdquo Gemeente Amsterdam (Amsterdam 2008) httpwww
slotervaartamsterdamnl Accessed November 24 2008
Stadsdeel Slotervaart ldquoMosquito Tegen Jeugdoverlast Piet MondriaanpleinrdquoGemeente Amsterdam (Amsterdam 2008) httpwwwslotervaartamsterdamnlActItmIdtfrac14163361 Accessed January 4 2009
ldquoStedelijke Vernieuwingrdquo Gemeente Amsterdam (Amsterdam 2007) httpwwwosamsterdamnltabel9778 Accessed November 24 2008
A Stienen ldquoUrban Technology Conflict Education and Disputed Spacerdquo Journal of
Urban Technology 162ndash3 (AugustndashDecember 2009) 109ndash144 Quotations frompages 110 and 109
E Wiedemann ldquoThe End of Tolerance in Amsterdamrdquo New York Times (August 22007)
H Wien Project Leader of Slotervaart Ward Personal Interview (Amsterdam2007)
S Wyatt ldquoNon-Users Also Matter The Construction of Users and Non-Users ofthe Internetrdquo in N Oudshoorn and T Pinch eds How Users Matter TheCo-Construction of Users and Technologies (Cambridge MA MIT Press 2003)Quotations from pages 68 76 and 78
168 Journal of Urban TechnologyAugustndashDecember 2009
Dow
nloa
ded
by [
UQ
Lib
rary
] at
19
20 0
3 N
ovem
ber
2014