4
TO THE HIGH COSTS OF LITIGATION NEGOTIATION Cheaters never win. But are incensed victims more motivated to punish cheaters than to do good in the first place? Stanford University biologist Robert Sapolsky describes negotiating strategies that emanate from game theory. ................................ Page 135 COMMENTARY New York University School of Law researcher Atul Grover urges better Internet security and interoperational functions to make ADR processes work online. ....................... Page 135 CPR NEWS The 2002 CPR Awards for Excellence in ADR competition is now open. Also, information on New York courts’ second Mediation Settlement Day, and more. .................. Page 136 SPECIAL SUPPLEMENT Summaries of 11 CPR Spring Meeting sections are provided, touching on almost every current ADR practice topic and trend. .................. Page 137 ADR BRIEFS One year after the terrorist attacks, conflict resolution techniques continue to help deal with the aftermath. Also, details on the demise of an influential employment ADR opinion, and more. ............ Page 159 DEPARTMENTS CPR News ........................ Page 136 ADR Briefs ........................ Page 159 Cartoon by Chase .............. Page 159 Index Info ......................... Page 163 Online Info ........... Page 163 & 166 A DR’Counsel This issue: - In Box Multistev Disvute Resolution Ciauses CPR INSTITUTE FOR DISPUTE RESOLUTION VOL. 20 NO. 8 SEPTEMBER 2002 Playing Games: Theory Insights Into Getting What You Want BY ROBERT M. SAPOLSKY Since well before the time of Dostoyevsky, people have thought about crime, punish- ment, and their interconnections. Why pun- ordinary person navigating the shoals of ev- eryday life, sometimes you have to decide whether to behave cooperatively with other individuals, be they partners, competitors, or ish society’s miscreants? To change, reform, or rehabilitate them?Todeter potential wrong- doers?To make the victims and punishers feel better? Research by Ernst Fehr and Simon Gachter, published in the Janu- ary 10, 2002, issue of the sci- ence journal Nature, shows an unappealing aspect of social be- outright opponents. The same necessity arises among certain so- cial mammals in the wild. Just to pick one example, a classic work by University of Maryland Prof. Gerald S. Wilkinson has shown that female vampire bats are continually confronted with strategicchoices. After drinking the blood of prey species (such havior in action, as well as the unexpected good that can come of it. Whether you are a diplomat or a negotia- tor, an economist or a war strategist, or just an as cattle), the females fly back to large com- munal nests, where they feed the baby bats by disgorging the blood into their mouths. The (continued on page 162) More Security Is Needed For Online ADR Applications BY ATUL GROVER Arguments about the lack of viable cross-bor- der online dispute resolution and “E-ADR” border dispute resolution to the satisfaction of all parties. In order to allow for greater flexibility in models, and the lack of sustain- able and successful ODR opera- tions, are being debated while there are no real-world ODR programs. The ODR applications that exist were developed for other collaborativeor document man- agement purposes, and have been massaged to double as - ODR applications, an Ameri- _ _ can Bar AssociationTask Force on E-Commerce and ADR has provided disclosure guidelines as opposed to substantive stan- dards. The guidelines are avail- able at www.law.washington. eduIABA-eADWdraftsIdocs1 ABATaskForceGuide1ines.pdf. There is a need for mini- ODR applications. They lack adequate secu- rity implementations that are essential to en- sure legal due process, and interoperability implementations that would enable case transfer from one ODR application to an- other and ensure both in-border and cross- mum substantive standards in the areas relat- ing to security, interoperability, and due processes that must be made mandatory in order to induce confidence among ODRpar- ticipants, who may use the Internet, Web sites, (continued on page 164)

Playing games: Theory insights into getting what you want

Embed Size (px)

Citation preview

TO THE HIGH COSTS OF LITIGATION

NEGOTIATION Cheaters never win. But are incensed victims more motivated to punish cheaters than to do good in the first place? Stanford University biologist Robert Sapolsky describes negotiating strategies that emanate from game theory. ................................ Page 135

COMMENTARY New York University School of Law researcher Atul Grover urges better Internet security and interoperational functions to make ADR processes work online. ....................... Page 135

CPR NEWS The 2002 CPR Awards for Excellence in ADR competition is now open. Also, information on New York courts’ second Mediation Settlement Day, and more. .................. Page 136

SPECIAL SUPPLEMENT Summaries of 11 CPR Spring Meeting sections are provided, touching on almost every current ADR practice topic and trend. .................. Page 137

ADR BRIEFS One year after the terrorist attacks, conflict resolution techniques continue to help deal with the aftermath. Also, details on the demise of an influential employment ADR opinion, and more. ............ Page 159

DEPARTMENTS CPR News ........................ Page 136 ADR Briefs ........................ Page 159 Cartoon by Chase .............. Page 159 Index Info ......................... Page 163 Online Info ........... Page 163 & 166

A DR’Counsel This issue:

- In Box Multistev Disvute Resolution Ciauses

CPR INSTITUTE FOR DISPUTE RESOLUTION VOL. 20 NO. 8 SEPTEMBER 2002

Playing Games: Theory Insights Into Getting What You Want BY ROBERT M. SAPOLSKY Since well before the time of Dostoyevsky, people have thought about crime, punish- ment, and their interconnections. Why pun-

ordinary person navigating the shoals of ev- eryday life, sometimes you have to decide whether to behave cooperatively with other individuals, be they partners, competitors, or

ish society’s miscreants? To change, reform, or rehabilitate them?To deter potential wrong- doers? To make the victims and punishers feel better? Research by Ernst Fehr and Simon Gachter, published in the Janu- ary 10, 2002, issue of the sci- ence journal Nature, shows an unappealing aspect of social be-

outright opponents. The same necessity arises among certain so- cial mammals in the wild. Just to pick one example, a classic work by University of Maryland Prof. Gerald S. Wilkinson has shown that female vampire bats are continually confronted with strategic choices. After drinking the blood of prey species (such

havior in action, as well as the unexpected good that can come of it.

Whether you are a diplomat or a negotia- tor, an economist or a war strategist, or just an

as cattle), the females fly back to large com- munal nests, where they feed the baby bats by disgorging the blood into their mouths. The

(continued on page 162)

More Security Is Needed For Online ADR Applications BY ATUL GROVER Arguments about the lack of viable cross-bor- der online dispute resolution and “E-ADR”

border dispute resolution to the satisfaction of all parties.

In order to allow for greater flexibility in models, and the lack of sustain- able and successful ODR opera- tions, are being debated while there are no real-world ODR programs.

The ODR applications that exist were developed for other collaborative or document man- agement purposes, and have been massaged to double as

- ODR applications, an Ameri- _ _ can Bar AssociationTask Force on E-Commerce and ADR has provided disclosure guidelines as opposed to substantive stan- dards. The guidelines are avail- able at www.law.washington. eduIABA-eADWdraftsIdocs1 ABATaskForceGuide1ines.pdf.

There is a need for mini- ODR applications. They lack adequate secu- rity implementations that are essential to en- sure legal due process, and interoperability implementations that would enable case transfer from one ODR application to an- other and ensure both in-border and cross-

mum substantive standards in the areas relat- ing to security, interoperability, and due processes that must be made mandatory in order to induce confidence among ODRpar- ticipants, who may use the Internet, Web sites,

(continued on page 164)

Playing Games: Insights Into Getting VVhat You Want (continued from front page) females must choose: Do they feed only their own young, their own plus those of close rela- tives, or everyone’s? And should the decision depend on what all the other bats are doing?

These questions of altruism, reciprocity, and competition are grist for the mill in game theory, a branch of mathematics applied to human behavior. Participants in game-theory experiments play pared-down games, with varying degrees of communication among the players, and are given differing rewards for differing outcomes. Players must decide when to cooperate and when-to use a highly tech- nical game theory term-to “cheat.” Game theory gets taught in all sorts of academic programs. And it turns out that social ani- mals, even without M.B.A.’s, have often evolved strategies for deciding when to co- operate and when to cheat. According to Joan E. Strassmann, a biology professor at Rice University in Houston, even social bacteria

Robert Sapolsky i s a professor of biology and neurol- ogy at Stanford University, in Stanford, Calif., and author of A Primate‘s Memoir (Scribner, 2001). A new edition of his book, “Why Zebras Don’t Get UI- cers,“ will be published in 2004. This article i s adapted with permission from the June 2002, issue of Naturul History, 0 The American Museum of Natu- ral History, New York (2002).

have evolved optimal strategies for stabbing each other in the back.

COOPERATION E A R N S REWARDS Suppose you have a continuing game, a round-robin tournament that involves two participants playing against each other in each round. The rules of the game are such that if both cooperate with each other, they both get a reward. And if both cheat, they both do poorly. On the other hand, if one cheats and the other cooperates, the cheater gets the big- gest possible reward, and the cooperator loses big-time. Another condition is that the play- ers in the tournament can’t communicate with one another and therefore cannot work out some sort of collective strategy. Given these constraints, the only logical course is to avoid being a sucker and to cheat every time. Now suppose some players nonetheless figure out methods of cooperating. If enough of them do so-and especially if the cooperators can somehow quickly find one another-coop- eration would soon become the better strat- egy. To use the jargon of evolutionary biologists who think about such things, it would drive noncooperation into extinction.

Get cooperation going among a group of individuals, and the group eventually is go-

ing to be in great shape. But whoever starts that trend (the first to spontaneously intro- duce cooperation) is going to be mathemati- cally disadvantaged forever after. This might be termed the what-a chump scenario. In an every-bacterium-for-himselfworld, when one addled soul does something spontaneously cooperative, all the other bacteria in the colony chortle, “What a chump!” and go back to competing-now one point ahead of that utopian dreamer. In this situation, a random act of altruism doesn’t pay.

Yet systems of reciprocal altruism do emerge in various social species, even among us humans. Thus, the central game-theory question is: What circumstances bias a sys- tem toward cooperation?

GENETICS HELPS One well-studied factor that biases toward cooperation is genetic relatedness. Familial ties are the driving force behind a large pro- portion of cooperative behaviors in animals. For example, individuals of some social in- sect species display such an outlandishly high degree of cooperation and altruism that most of them forgo the chance to reproduce and instead aid another individual (the queen) to

(continued on following page)

ADR Briefs (continued from previotis page)

ecutors accused him ofattempting to fix two skating events so that he could obtain a visa to return to France, where he lived and alleg- edly sought citizenship.

Two French skating officials already had been disciplined by Olympics authorities in connection with a controversial outcome in an ice dancing competition; two skating pairs ultimately were awarded gold medals in the disputed event. Soon after the arrest, one of the disciplined French officials told the Asso- ciated Press that she didn’t know Tokhatkhounov.

The Alternatives article detailed the op- erations ofthe Court ofArbitration for Sport. The arrests were unrelated to the court, a private administrative organization created by the International Olympic Committee in 1984 to settle athletic disputes. See James L. Hawkins, “How the Olympics Relies on a Fast-Track Arbitration Process,” 20 Alterna- tives 1 19 (July/August 2002).

But while the current problems are not before court, they could have implications there eventually. Hawkins’ article described another dispute involving the International Skating Union, an International Federation that establishes the ground rules and qualifi- cations, as well as administers, Olympic ice skating events. When the union’s disciplin- ary body confirmed a referee’s decision in the speed-skating event detailed in the article, the controversy moved to the court for an arbi- tration that decided the case in two days.

The International Skating Union also in- vestigated the ice dance and pair events re- lated to the July conspiracy arrest with two days of hearings in April. The president of the French skating federation and a French judge were suspended from all International Skating Union activity for three years as well as the 2006 Winter Olympics.

Neither of the suspended officials elected to take their appeals to the private arbitration court.

In an Aug. 1 press release, the International Skating Union states that it was “shocked by the announcement” of the arrest, adding, “The

ISU had no previous knowledge of the named individual or his alleged activities. His name was not mentioned in the extensive investiga- tion into this matter. . . . ”

The release also says that the ISU will moni- tor the criminal proceedings, and formally ask “the relevant authorities to make available any information and/or evidence related to pos- sible misconduct of skating officials, officers, athletes” or federation members. It also says that “any such new evidence wil! be carefully reviewed to determine if initiation of further ISU disciplinary actions are appropriate.”

In an E-mail last month, author Hawkins, a partner in St. Louis’s Greensfelder, Hemker & Gale, who is one of two ISU legal advisers, ex- plained that if the criminal proceedings turn up proof that member federations or their offi- cials, or ISU officials or competitors, were a part ofthe conspiracy, and the proofs are made avail- able to the ISU, then ISU misconduct charges would be pursued. Appeals of cases that involved suspension or expulsion eventually could work their way to the Court ofhbitration for Sport after an ISU appeal, he noted.

Playing Games: Insigh; Into Getting What You Want (continued from previous page)

do so. The late Oxford University Prof. W. D. Hamilton, one of the giants of science, revolutionized thinking in evolutionary bi- ology by explaining such cooperation in terms of the astoundingly high degree of related- ness among an insect colony’s members. And a similar logic runs through the multitudi- nous, if less extreme, examples of coopera- tion among relatives in plenty of other social species, such as packs ofwild dogs that are all sisters and cousins and that regurgitate food for one another’s pups.

Another way to jump-start cooperation is to make the players feel related. This fos- tering of pseudo-kinship is a human spe- cialty. All sorts of psychological studies have shown that when you arbitrarily divide a bunch of people into competing groups (the way kids in summer camp are stuck into, say, the red team and the blue team), even when you make sure they understand that their grouping is arbitrary, they’ll soon be- gin to perceive shared and commendable traits among themselves and a distinct lack of them on the other side. The military ex- ploits this tendency to the extreme, keeping recruits in cohesive units from basic train- ing to frontline battle and making them feel so much like siblings that they are more likely to perform the ultimate cooperative act. And the flip side, pseudo-speciation, is exploited in those circumstances as well: making the members of the other side seem so differ- ent, so unrelated, so un-human, that killing them barely counts.

One more way of facilitating cooperation in game-theory experiments is to have par- ticipants play repeated rounds with the same individuals. By introducing this prospect of a future, you introduce the potential for pay- back, for someone to be retaliated against by the person she cheated in a previous round. This is what deters cheaters. It‘s why reciproc- ity rarely occurs in species without cohesive social groups: No brine shrimp will lend an- other shrimp five dollars if, by next Tuesday, when the loan is to be repaid, the debtor will be long gone. And this is why reciprocity also demands a lot of social intelligence if you can’t tell one brine shrimp from another, it doesn’t do you any good if the debtor will actually still be around next Tuesday. Zoologist Robin

Dunbar, based at the United Kingdom’s Uni- versity of Liverpool, has shown that among the social primates, the bigger the social group (that is, the more individuals you have to keep track of), the larger the relative size of the brain. Of related interest is the finding that vampire bats, which wind up feeding one another’s babies in a complex system involv- ing vigilance against cheaters, have among the largest brains of any bat species.

ALTRUISM AND REPUTATION An additional factor that biases toward coop- eration in games is “open book” play-that is, a player facing someone in one round ofa game has access to the history of that opponent‘s gaming behavior. In this scenario, the same individuals needn’t play against each other re- peatedly in order to produce cooperation. In- stead, in what game theorists call sequential altruism, cooperation comes from the intro- duction of reputation. This becomes a pay-it- forward scenario, in which A is altruistic to B, who is then altruistic to C, and so on.

So game theory shows that at least three things facilitate the emergence of cooperation: playing with relatives or pseudo-relatives, re- peated rounds with the same individual, and open-book play.

And this is where Fehr and Gachter’s new study a “public goods experiment” comes in. The authors set up a game in which all the rules seemed to be stacked against the emer- gence of cooperation. In a “one-shot, perfect- stranger” design, two individuals played each round, and while there were many rounds to the game, no one ever played against the same person twice. Moreover, all interactions were anonymous: no chance of getting to know cheaters by their reputations.

Here’s the game. Each player of the pair begins with a set amount of money, say $5. Each puts any part or all of that $5 into a mutual pot, without knowing how much the other player is investing. Then a dollar is added to the pot, and the sum is split evenly between the two. So if both put in $ 5 , they each wind up with $5.50 ($5 + $5 + $1, di- vided by 2). But suppose the first player puts in $5 and the second holds back, putting in only $4? The first player gets $5 at the end ($5 + $4 + $1, divided by 2), while the cheater gets $6 ($5 + $4 + $1, divided by 2-plus that $1 that was held back). Suppose the sec- ond player is a complete creep and puts in nothing. The first player has a loss, getting $3 ($5 + $0 + $1, divided by 2), while the

(continued on page 165)

You need a quick answer about a consumer

ADR policy question. Here‘s how CPR‘s

Afternatives can help: ... Go to your bookshelf and

check “Consumer ADR in the Alternatives index appearing

every February.

Log onto the CPR Web site, www.cpradr.org.

Click on PUBLICATIONS, then ALTERNATIVES, then click on

INDEX TO VOLUME 14 (1996), INDEX TO VOLUME 15 (1997), INDEX TO VOLUME 16 (1998), INDEX TO VOLUME 17 (1999), INDEX TO VOLUME 18 (2000).

OR INDEX TO VOLUME 19 (2001).

You will find entries for Consumer ADR articles.

...

... GO to LEXIS-NEXIS

(www.lexis.com), elect the ADR library, then enter

“ altern.” Search “Consumer ADR for all Alternatives

references dating back to 1993 or for the specific titles you

found in an index.

Go to WESTLAW (www.westlaw.com), enter “db ALTHCL.” Search “Consumer

A D R for all Alternatives references dating back to 1991

or for the specific titles you found in an index.

...

(continued from previous page) data and cases to other ODRapplications that the disputing parties may choose to resolve their disputes.

The ODR industry comprises ODR ser- vice providers, or OSPs, at various levels. A Web merchant acts in the capacity ofan OSP when it tries to resolve its consumer com- plaint through direct negotiation. In the event of an impasse the dispute may be escalated to a third-party OSP for mediation. Most OSP’s offer mediation services since arbitration re- quires strict legal processes for which there may not be the requisite security infrastruc- ture and expertise. In case the mediation pro- cess fails, the parties may decide to escalate the dispute to yet another third-party OSP for arbitration.

If one views the ODR industry as a set of Legos, like interlocking blocks of online service providers, then interoperability schemes are the interlocking mechanisms that allow for case transfer and data ex- change. If used effectively and correctly, the interoperability systems would allow for reduced costs, and increases in the speed of case resolution.

Interoperability standards not only are needed in the case of cross-border disputes to allow for the transfer of cases from and between OSPs of different nations, but also to enable transfers between various service providers in the same country.

Driven by innovations in Web technolo- gies, new ODRprocesses would be developed in order to leverage new Internet tools and processes. These applications would tend to specialize in negotiation, mediation, arbitra- tion and their variations.

They would offer variations in costs and ease of use, and, just as in offline ADR, would tend to be hierarchically placed in context with one another. Disputes would be initi- ated from the lowest level and would escalate to the next application, in case an applica- tion fails to resolve the dispute.

Interoperability between these applica- tions would be essential to avoid additional costs, reentering data into the next applica- tion, and thereby increasing the time needed for resolution.

Accordingly, “XML” standards are being developed to enable dispute escalation be- tween ODR applications. The “ODRXML” schemes-NegXML, MedXML, ArbXML- need to be standardized by the ODR indus- try players. ODR application that would adhere to these standards would be

interoperable with each other, so that data from one could automatically be transferred between the applications without any human intervention.

Corresponding standards are being devel- oped by for data transfer between various OSPs in America. The Ispra, Italy-based In- stitute for the Protection and Security of the

Citizen (see http://ipsc.jrc.cec.eu.int/IPSC- main.htm1) is developing the European Commission’s security standards to allow for case transfers between various European Union nations. Theses schemes differ since the data elements that need to be transferred are different for the United States and the

* European Union. - 11111

Playing Games: Insigh& Into Getting -

What You Want (continued from page 163)

second player gets $8 ( $ 5 + $0 + $1, divided by 2-plus the $5 held back). The cheater always prospers.

But here’s the key element in the game: Players make their investment decisions anonymously, but once the decisions are made, they find out the results and discover whether the other player cheated. At this point, a wronged player can punish the cheater. You can fine the cheater by taking away some money, as long as you’re willing to give up the same amount yourself. In other words, you can punish a cheater ifyou’re will- ing to pay for the opportunity

The first interesting finding is that coop- eration-which in the narrowly defined realm of this particular game means simply the steady absence of cheating-emerges even with the one-shot, perfect stranger design. Cheaters stop cheating when punished.

PUNISHMENT FUN Now comes the really interesting part. The authors showed that everyone jumps at the chance to punish the cheater, even when it means that the punisher will incur a cost. And remember the one-shot, perfect-stranger de- sign: punishing brings no benefit to the pun- isher. Because the two players never play together again, there’s no possibility that pun- ishment will teach the cheater not to mess with you. And because of the anonymous design, the opportunity to punish doesn’t warn other players about the cheater.

Embedded in the open-book setting, by contrast, is an incentive to pay for the chance to conspicuously punish: you hope that other players do the same, thereby putting the mark of Cain on an untrustworthy future oppo- nent. And various social animals will pay a great deal, in terms of energy expenditure and

risk of injury to punish open-book cheaters (one way to encourage this in an open-book world is to use the approach of certain mili- tary academies whose honor codes punish those who fail to punish cheaters). But here the act of punishing is as anonymous as was the act of cheating.

In Fehr and Gachter’s game, no good can come to the punisher from being punitive, but people avidly do it anyway. Why? Simply out of the desire for revenge. The authors show that the more flagrant the cheaters are (in terms of how disproportionately they have held back their contributions), the more oth- ers will pay to punish them. This is true even of newly recruited players, unsavvy about any of the game’s subtleties.

Think about how weird this is. If people were willing to be spontaneously cooperative even if it meant a cost to themselves, this would catapult us into a system of stable co- operation in which everyone profits. Think peace, harmony, Lennon’s “Imagine” playing as the credits roll. But people aren’t willing to do this. Establish instead a setting in which people can incur costs to themselves by pun- ishing cheaters, in which the punishing doesn’t bring them any direct benefit or lead to any direct civic good and they jump at the chance. And then, indirectly, an atmosphere of stable cooperation just happens to emerge from a rather negative emotion: desire for revenge. And this finding is particularly in- teresting, given how many of our societal unpleasantries perpetrated by the jerk who cuts you off in traffic on the crowded free- way, the geek who concocts the next 15-min- utes-of-fame computer virus are one-shot, perfect stranger interactions.

People will pay for the chance to punish, but not to do good. If I were a Vulcan re- searching social behavior on Earth, this would seem to be an irrational mess. But for a social primate, it makes perfect, if ironic, sense. Social good emerges as the mathematical outcome of a not particularly attractive so- cial trait. I guess you just have to take what you can get. - 11111

*