10
Stats Unit Ldr G R R A R R M 1 1 E 3 3 R 3 3 Platoon: Soviet Rifle Platoon Unit Name: Headquarters Ldr Name: ________________ Movement (1d10): Draw a card from the Action Deck for the unit. The blue arrow shows the maximum movement allowance for soldiers within the unit, based on Guts. Rough or woods: move x ½ Wounded (lower body): move x ½ Through doors, over walls, up slope, etc.: -2” Through windows: -4” Hand to Hand Combat Procedure: Both players draw card to get initial melee value Cumulative modifiers: o -1 if you are stunned o -1 if you are wounded o +2 if you outnumber enemy o +3 if you are defending cover Best only modifiers: o + weapon HtH value o + Melee attribute value High result wins hand-to-hand Draw a card for damage to enemy (no cover applies) Loser is pushed back two inches If the result is a tie, both are pushed back two inches TM World War II Skirmish Weapon S M L Pen HtH Rifle 12 24 48 1 0 Hand Grenade 1 2 4 -- -- Movement (1d10): Draw a card from the Action Deck for the unit. The blue arrow shows the maximum movement allowance for soldiers within the unit, based on Guts. Rough or woods: move x ½ Wounded (lower body): move x ½ Through doors, over walls, up slope, etc.: -2” Through windows: -4” Hand to Hand Combat Procedure: Both players draw card to get initial melee value Cumulative modifiers: o -1 if you are stunned o -1 if you are wounded o +2 if you outnumber enemy o +3 if you are defending cover Best only modifiers: o + weapon HtH value o + Melee attribute value High result wins hand-to-hand Draw a card for damage to enemy (no cover applies) Loser is pushed back two inches If the result is a tie, both are pushed back two inches TM World War II Skirmish Platoon leader (rifle), assistant platoon leader (rifle), and messenger (rifle) Stats Unit Ldr G R R A R R M 1 1 E 3 3 R 3 4 Platoon: Soviet Rifle Platoon Unit Name: 1 st Rifle Squad Ldr Name: ________________ Grenade uses small HE template Weapon S M L Pen HtH Rifle 12 24 48 1 0 SMG 3(2) 6(2) 12(1) 0 +2 Light Machinegun 12 (2) 24 (3) 48 (1) 1 -1 Grenades 1 2 4 -- -- Rifle Grenade 3 6 12 N/A N/A Squad leader (SMG), assistant squad leader (SMG), machine gunner (DP light machinegun and pistol), assistant (rifle), 2x submachine gunners (SMG), 4x riflemen (rifle)

Platoon: Soviet Rifle Platoon Unit Name: Headquarters Stats Unit Name: 1 Rifle Squad ... · 2017. 11. 14. · Stats UnitLdr G R R A R R M 1 1 E 3 3 R 3 3 Platoon: Soviet Rifle Platoon

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  • Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 3 3

    Platoon: Soviet Rifle PlatoonUnit Name: HeadquartersLdr Name: ________________

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Weapon S M L PenHtHRifle 12 24 48 1 0HandGrenade 1 2 4 -- --

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Platoonleader(rifle),assistantplatoonleader(rifle),andmessenger(rifle)

    Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 3 4

    Platoon: Soviet Rifle PlatoonUnit Name: 1st Rifle SquadLdr Name: ________________

    GrenadeusessmallHEtemplate

    Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

    12(2)

    24(3)

    48(1) 1 -1

    Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

    Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

  • Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 3 4

    Platoon: Soviet Rifle PlatoonUnit Name: 2nd Rifle SquadLdr Name: ________________ Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

    12(2)

    24(3)

    48(1) 1 -1

    Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

    Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 3 4

    Platoon: Soviet Rifle PlatoonUnit Name: 3rd Rifle SquadLdr Name: ________________ Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12(1) 0 +2LightMachinegun

    12(2)

    24(3)

    48(1) 1 -1

    Grenades 1 2 4 -- --RifleGrenade 3 6 12 N/A N/A

    Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(rifle),2xsubmachinegunners(SMG),4xriflemen(rifle)

  • Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 3 3

    Platoon:SovietRifleCompany1939-40

    UnitName:Anti-TankSectionLdr Name:_________________

    Weapon S M L PenHtHPistol 2 4 8 0 +2Rifle 12 24 48 1 0Anti-tank Rifle

    20[4]

    40[3]

    80[2] -- --

    Grenades 1 2 4 -- --

    Sectionleader(rifle),2xanti-tankgunners(pistolandATR),assistant(rifle)

    Stats

    Unit Ldr

    G R RA R RM 1 1E 3 3R 4 4

    Platoon:SovietMachinePistolPlatoon,1942-5

    UnitName:1st SquadLdr Name:_________________

    Weapon S M L PenHtHSMG 3(2) 6(2) 12(1) 0 +2Light Machinegun

    12(2)

    24(3)

    48(1) 1 -1

    Grenades 1 2 4 -- --

    Squadleader(SMG),assistantsquadleader(SMG),machinegunner(DPlightmachinegunandpistol),assistant(SMG),6xsubmachinegunner(SMG)

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

  • Vehicle Name: _________Vehicle Type: JS-II

    Weapon S M L122mm/L43 125 [14] 250 [12] 500 [10]MMG (coax, bow, turret rear)

    15 (3) 30 (3) 60 (3)

    9

    VehicleHitResolution

    N/A

    79

    9

    13

    5

    13

    Draw acardtoseeifyouhitIfhit,draw hitlocationcard

    Draw orrolltoseeifthehitpenetrates

    Pene

    tratingHit

    Draw toseeifthevehicle“BrewsUp?”

    If

    Yes

    Vehicle isDestroyedDraw acardforeach Crewman

    Crewmanhit,draw foreffect

    All survivorsbailout,stunned

    ElseNo

    Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

    Crewman hit,draw acardforeffect

    Non

    -Pene

    trating Lookonhitlocation cardforeffects

    Draw acard toseeifyouwoundasingle,randomcrewman

    Crewmanhit,draw foreffect

    L

    S

    L

    S

    15

    14

    5

    FRONT BACK

    -2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

    armorvaluefrompenetrationrollwhenrollingagainstvehicle.

    13

    7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,lowerhull,and“yellow”hull.

  • Vehicle Name: _________Vehicle Type: JS-II

    Weapon S M L122mm/L43 125 [14] 250 [12] 500 [10]MMG (coax, bow, turret rear)

    15 (3) 30 (3) 60 (3)

    9

    VehicleHitResolution

    N/A

    79

    9

    13

    5

    13

    Draw acardtoseeifyouhitIfhit,draw hitlocationcard

    Draw orrolltoseeifthehitpenetrates

    Pene

    tratingHit

    Draw toseeifthevehicle“BrewsUp?”

    If

    Yes

    Vehicle isDestroyedDraw acardforeach Crewman

    Crewmanhit,draw foreffect

    All survivorsbailout,stunned

    ElseNo

    Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

    Crewman hit,draw acardforeffect

    Non

    -Pene

    trating Lookonhitlocation cardforeffects

    Draw acard toseeifyouwoundasingle,randomcrewman

    Crewmanhit,draw foreffect

    L

    S

    L

    S

    15

    14

    5

    FRONT BACK

    -2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

    armorvaluefrompenetrationrollwhenrollingagainstvehicle.

    13

    7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,lowerhull,and“yellow”hull.

  • Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G G G

    A R R

    M 1 1

    E 3 3

    R 3 3

    Platoon:Volksgrenadier RiflePlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtH

    Rifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3)48(2) 1 -2MG-42(MMG) 15(3) 30(3)60(3) 2 -2StG-44 9(2) 18(1)36(1) 1 1Panzerfaust60

    3[20]

    6[20]

    12[20] [] N/A

    Grenades 1 2 4 -- --Squadleader,assistantsquadleader,machinegunner,loader,ammobearer,3riflemen,1submachinegunner.Panzerfaust usessmallHEtemplate.

    Stats

    Unit Ldr

    G G G

    A R R

    M 1 1

    E 2 3

    R 3 3

    Platoon:HitlerYouthUnitName:SquadLdr Name:_________________

    Weapon S M L PenHtHSMG 3(2) 6(2) 12 0 +1Panzerfaust60

    3[20]

    6[20]

    12[20] [] N/A

    Grenades 1 2 4 -- --

    Squadleader,4Hitleryouth,allarmedwithSMGs.Panzerfaust usessmallHEtemplate.

  • Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G R E

    A R R

    M 1 1

    E 3 3

    R 3 3

    Platoon:Panzergrenadier PlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3) 48(2) 1 -2MG-42(MMG) 15(3) 30(3) 60(3) 2 -2

    Panzerfaust60

    3[20]

    6[20]

    12[20] [] N/A

    Grenades 1 2 4 -- --

    • Squadleader,assistantsquadleader,2xmachinegunner,2xloader,2xammobearer,2or3riflemen.

    • PanzerfaustusessmallHEtemplate.

    Stats

    Unit Ldr

    G R E

    A R R

    M 1 1

    E 3 3

    R 3 4

    Platoon:Panzergrenadier PlatoonUnitName:PlatoonHQLdr Name:_________________

    Weapon S M L PenHtHRifle 12 24 48 1 0

    SMG 3(2)6(2) 12 0 +1

    Pistol 2 4 8 0 +1Grenades 1 2 4 -- --

    PlatoonLeader(withrifleorSMG),2xmessengers(withrifles),1xmessenger(withsniperrifle),and1xmedic(withapistol)

  • Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Movement(1d10):•DrawacardfromtheActionDeckfor

    theunit.Thebluearrowshowsthemaximummovementallowanceforsoldierswithintheunit,basedonGuts.•Roughorwoods:movex½•Wounded(lowerbody):movex½•Throughdoors,overwalls,upslope,

    etc.:-2”•Throughwindows:-4”

    HandtoHandCombatProcedure:•Bothplayersdrawcardtoget

    initialmeleevalue•Cumulativemodifiers:o-1ifyouarestunnedo-1ifyouarewoundedo+2ifyououtnumberenemyo+3ifyouaredefendingcover

    •Bestonlymodifiers:o+weaponHtHvalueo+Meleeattributevalue

    •Highresultwinshand-to-hand•Drawacardfordamageto

    enemy(nocoverapplies)•Loserispushedbacktwoinches•Iftheresultisatie,bothare

    pushedbacktwoinches

    TM

    World War IISkirmish

    Stats

    Unit Ldr

    G E E

    A R R

    M 1 1

    E 3 3

    R 3 3

    Platoon:SSPanzergrenadier PlatoonUnitName:1st RifleSquadLdr Name:_________________Weapon S M L PenHtHRifle 12 24 48 1 0SMG 3(2) 6(2) 12 0 +1MG-42(LMG) 12(2) 24(3) 48(2) 1 -2MG-42(MMG) 15(3) 30(3) 60(3) 2 -2

    Panzerfaust60

    3[20]

    6[20]

    12[20] [] N/A

    Grenades 1 2 4 -- --

    • Squadleader,assistantsquadleader,2xmachinegunner,2xloader,2xammobearer,2or3riflemen.

    • PanzerfaustusessmallHEtemplate.

    Stats

    Unit Ldr

    G E E

    A R R

    M 1 1

    E 3 3

    R 3 4

    Platoon:SSPanzergrenadier PlatoonUnitName:PlatoonHQLdr Name:_________________

    Weapon S M L PenHtHRifle 12 24 48 1 0

    SMG 3(2)6(2) 12 0 +1

    Pistol 2 4 8 0 +1Grenades 1 2 4 -- --

    PlatoonLeader(withrifleorSMG),2xmessengers(withrifles),1xmessenger(withsniperrifle),and1xmedic(withapistol)

  • Vehicle Name: _________Vehicle Type: King Tiger

    Weapon S M L88mm/L71 125 [18] 250 [16] 500 [13]MMG (coax, bow, AA)

    15 (3) 30 (3) 60 (3)

    10

    VehicleHitResolution

    N/A

    710

    10

    12

    7

    12

    Draw acardtoseeifyouhitIfhit,draw hitlocationcard

    Draw orrolltoseeifthehitpenetrates

    Pene

    tratingHit

    Draw toseeifthevehicle“BrewsUp?”

    If

    Yes

    Vehicle isDestroyedDraw acardforeach Crewman

    Crewmanhit,draw foreffect

    All survivorsbailout,stunned

    ElseNo

    Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

    Crewman hit,draw acardforeffect

    Non

    -Pene

    trating Lookonhitlocation cardforeffects

    Draw acard toseeifyouwoundasingle,randomcrewman

    Crewmanhit,draw foreffect

    L

    S

    L

    S

    25

    22

    7

    FRONT BACK

    -2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

    armorvaluefrompenetrationrollwhenrollingagainstvehicle.

    11

    7Cross Country Speed: 2Road Speed: 3Turret Speed: AverageMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,lowerhull,and“yellow”hull.

  • Vehicle Name: _________Vehicle Type: Borgward

    Wanze

    Weapon S M L6x Panzerschreck 12 [22] 24 [22] 48 [22]

    4

    VehicleHitResolution

    N/A

    44

    4

    5

    4

    N/A

    Draw acardtoseeifyouhitIfhit,draw hitlocationcard

    Draw orrolltoseeifthehitpenetrates

    Pene

    tratingHit

    Draw toseeifthevehicle“BrewsUp?”

    If

    Yes

    Vehicle isDestroyedDraw acardforeach Crewman

    Crewmanhit,draw foreffect

    All survivorsbailout,stunned

    ElseNo

    Lookonhitlocation cardforeffects;all crewarestunned.Draw acardforeach crewman

    Crewman hit,draw acardforeffect

    Non

    -Pene

    trating Lookonhitlocation cardforeffects

    Draw acard toseeifyouwoundasingle,randomcrewman

    Crewmanhit,draw foreffect

    L

    S

    L

    S

    6

    N/A

    4

    FRONT BACK

    -2topenetrationrollifapplicable.• Firstrolltopenetratecover.• Ifsuccessful,subtractcover’s

    armorvaluefrompenetrationrollwhenrollingagainstvehicle.

    N/A

    4Cross Country Speed: 2Road Speed: 2Turret Speed: N/AMax Climb: 2 Ifhull-down,blockshitsonwheels,tracks,lowerhull,and“yellow”hull.

    • Panzerschreck usessmallHEtemplate.• AllsixPanzershecks mustfireatthesame

    timeatthesametarget.