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Platforms for Educational Games Richard M. Levy, Ph.D. MCIP Why is this an issue at all Expectations of Students Educational Game Market Resources of Academic Game Makers Financial People When to Out-Source Game Platform Specifications

Platforms for Educational Games Richard M. Levy, Ph.D. MCIP Why is this an issue at all Expectations of Students Educational Game Market Resources of Academic

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Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Why is this an issue at all• Expectations of Students

• Educational Game Market• Resources of Academic Game Makers

• Financial• People• When to Out-Source

• Game Platform Specifications

• Why is this an issue at all• Expectations of Students

• Educational Game Market• Resources of Academic Game Makers

• Financial• People• When to Out-Source

• Game Platform Specifications

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Expectations of Students• Expectations of Students

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Commercial Games

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I would rather play a bad game then listen to the teacher any day

I would rather play a bad game then listen to the teacher any day

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Resources of Academic Game Makers• Financial

• Small or non-existent budgets– CCL Grant – evaluation only

• Market – Consumer: Schools

» Platform 5-7yr old machines– Book Publishers

• People Resources• Graduate, Undergraduate students• High School and middle school students

• When to Out-Source• 10 cents on the dollar

• Resources of Academic Game Makers• Financial

• Small or non-existent budgets– CCL Grant – evaluation only

• Market – Consumer: Schools

» Platform 5-7yr old machines– Book Publishers

• People Resources• Graduate, Undergraduate students• High School and middle school students

• When to Out-Source• 10 cents on the dollar

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Performance

• Older Wintel Boxes and MAC’s• Direct3D, OpenGL

• Delivery• Web

• Geometry Rendering• High polygon count real time renderng • Meshes – Morphing, optimization, swapping• Vertex meshes• Terrain• Animated skeletal meshes

– Library of characters and motions• Texture

• Swapping, scrolling, blending

• Game Platform Specifications• Performance

• Older Wintel Boxes and MAC’s• Direct3D, OpenGL

• Delivery• Web

• Geometry Rendering• High polygon count real time renderng • Meshes – Morphing, optimization, swapping• Vertex meshes• Terrain• Animated skeletal meshes

– Library of characters and motions• Texture

• Swapping, scrolling, blending

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Editing Tools

• Translation– Mesh, characters, terrain

• Game Platform Specifications• Editing Tools

• Translation– Mesh, characters, terrain

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Scene Rendering

• Backgrounds and skies - independent coordinate systems

• Lighting - Static and Dynamic

• Game Platform Specifications• Scene Rendering

• Backgrounds and skies - independent coordinate systems

• Lighting - Static and Dynamic

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Animation

• Skeletal Framework• Keyframe interpelation• Effects

• Particles• Fluids• Cloth

• Physics• Newtonian Physics• Vehicle Physics• Collision

• Game Platform Specifications• Animation

• Skeletal Framework• Keyframe interpelation• Effects

• Particles• Fluids• Cloth

• Physics• Newtonian Physics• Vehicle Physics• Collision

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Sound

• 3D spatialization • MP3, WAV• Text to speech • AI Speech Recognition

• Video• AVI, MPEG• Movie Recording

• Networking• Peer to peer• Supports Different Platforms

• Game Platform Specifications• Sound

• 3D spatialization • MP3, WAV• Text to speech • AI Speech Recognition

• Video• AVI, MPEG• Movie Recording

• Networking• Peer to peer• Supports Different Platforms

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Programming

• Scripting tools• C++

• Game Platform Specifications• Programming

• Scripting tools• C++

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Platform Specifications• Free distribution• Cost practically free

• Game Platform Specifications• Free distribution• Cost practically free

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Engines• Game Engines

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Engines• Game Engines

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Engines• Game Engines

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Game Engines• Game Engines

VIRTOOLSVirtual Worlds/Virtual Environments

PhysicsMulti-userDatabase

VIRTOOLSVirtual Worlds/Virtual Environments

PhysicsMulti-userDatabase

Platforms for Educational GamesPlatforms for Educational Games

Richard M. Levy, Ph.D. MCIPRichard M. Levy, Ph.D. MCIP

• Summary• Full Featured• Accepts all formats• Libraries of characters, objects and scripts• Works on any platform • Network• Good AI• Easy to use • Free• No royalties

• Summary• Full Featured• Accepts all formats• Libraries of characters, objects and scripts• Works on any platform • Network• Good AI• Easy to use • Free• No royalties

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