Planet of the Eeps

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    Planet of the EepsBy Stephen R. Broadwell

    STAR MUNCHKIN ADVENTURE FOR EVE !"# CHARACTERS

    A $%&ple %n'e$tat%on t(rn$ %nto a &a)or heada*he a$ a +ra,e +and o' ad,ent(rer$ t(rned

    e-ter&%nator$ &($t $a,e the *olony o' New B)or 'ro& a pla/(e o' eep$.

    Th%$ ad,ent(re %$ 'or ($e w%th the Star M(n*h%n Roleplay%n/ 0a&e and %$ $pe*%ally

    de$%/ned 'or +e/%nn%n/ &(n*h%n$ and M(n*h%n Ma$ter$. Conta%ned w%th%n are &ap$ o'

    the $*ene$1 +a*/ro(nd %n'or&at%on1 and w%tty +anter that w%ll eep yo(r &(n*h%n$ onthe ed/e o' the%r $eat$.

    2 3445 +y Stephen R. Broadwell1 All R%/ht$ Re$er,ed

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    ContentsPLANET OF THE EEPS...............................................................................................................................1

    CONTENTS.....................................................................................................................................................I

    INTRODUCTION..........................................................................................................................................1PROLOGUE...................................................................................................................................................3

    CHAPTER 1: GETTING THERE IS HALF THE FUN........... .............. .............. .............. ........ ...... ..... ...5

    CHAPTER 2: KNEE-DEEP IN EEPS.............. .............. .............. ............... .............. .............. .............. ....10

    CHAPTER 3: ESCAPE FROM NEW BJORK........... .............. .............. ............... .............. ........ ...... ..... .16

    APPENDI 1: THE BRA!EN.......... .............. ............... .............. .............. .............. .............. ....... ...... ..... ..20

    APPENDI 2: THE SHUTTLECRAFT........ ............... .............. .............. .............. .............. ....... ...... ..... ..21

    APPENDI 3: THE NEW BJORK SEWERS............ .............. .............. ............... .............. ............ ...... ...22

    APPENDI ": THE ARCHI#ES ROOM............ .............. .............. ............... .............. .............. ........ ......2"

    APPENDI 6: THE OBSER#ATOR$..................... .............. ............... .............. .............. ............ ..... ......25

    APPENDI %: NPCS...................................................................................................................................26

    ........................................................................................................................................................................2&

    ........................................................................................................................................................................30

    %

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    INTRODUCTION

    Read no further

    6(nle$$ yo( are a M(n*h%n Ma$ter

    w%th an ea/er +and o' &(n*h%n$. Th%$

    an*%ent to&e tell$ o' the &y$ter%e$ o' theNew B)or *olony1 and the%r re$pe*t%,e

    $ol(t%on$. So %' yo(7re a &(n*h%n and

    yo( read +eyond th%$ po%nt yo(7ll %ll allthe '(n.

    P'()*+ , +* E*/%$ an ad,ent(re 'or

    the +e/%nn%n/ M(n*h%n Ma$ter. The

    ep%$ode *ontent %$ $eparated %nto&(n*h%n *ontent and M(n*h%n Ma$ter

    *ontent. M(n*h%n *ontent appear$ %n

    /reen +o-e$ and &ay +e read alo(d tothe &(n*h%n *hara*ter$. The re$t %$

    M(n*h%n Ma$ter *ontent1 and $ho(ld

    not +e $hared w%th the &(n*h%n$.

    This is an example of munchkin content.You can read this to your munchkins to

    give them a sense of the scene, the

    characters, or the challenge at hand.More experienced Munchkin Masters

    may choose to ignore this content and

    supply their own. Its completely up to

    you.In P'()*+ , +* E*/1 yo(r &(n*h%n$

    w%ll e-plore the New B)or *olony on

    the planet En%a*1 +(%ld%n/ (p e-per%en*epo%nt$ thro(/h the *allo($ $la(/hter o'

    eep$1 wh%le /ather%n/ *l(e$ that w%ll help

    the& $ol,e the &y$tery o' New B)or.The &ap$ %n P'()*+ , +* E*/pro,%de

    plenty o' noo$ and *rann%e$ where yo(r

    &(n*h%n$ w%ll d%$*o,er &on$ter$1 trap$1

    or $t(''. 8o( *an e%ther ($e the de'a(lt

    &ap *ontent pro,%ded %n the M(n*h%nMa$ter *ontent1 or $to* the &ap$ w%th

    whate,er yo( l%e. Th%$ let$ yo(per$onal%9e the /a&e to $(%t yo(r

    &(n*h%n$ and yo(r ta$te$. It al$o

    en$(re$ that e,en %' $o&e na(/hty&(n*h%n$ ha,e read the *hapter +e'ore

    play%n/ %t1 they w%ll not now e-a*tly

    what %$ wa%t%n/ 'or the& aro(nd the ne-t

    *orner.

    P'()*+ , +* E*/%$ de$%/ned 'or

    no,%*e &(n*h%n$. The n(&+er o'*hara*ter$ $ho(ld +e +etween two and

    $%-. M(n*h%n$ &ay e%ther roll (p new

    *hara*ter$ a$ de$*r%+ed %n the StarM(n*h%n Roleplay%n/ 0a&e /(%de1 or

    ($e the%r 'a,or%te *hara*ter$ :$o lon/ a$

    $a%d *hara*ter$ are le,el # or le$$;.

    Challenges

    Ea*h *hapter %$ d%,%ded %nto $e,eral*hallen/e$ 'or yo(r &(n*h%n$ to

    o,er*o&e. In add%t%on to pro,%d%n/ a/ood $topp%n/ po%nt when $o&eoneneed$ to $hae the wea$el1 th%$ /%,e$ yo(

    a n%*e way to e,al(ate yo(r &(n*h%n$

    at the end o' the $e$$%on when %t %$ t%&eto award tho$e pre*%o($ e-per%en*e

    po%nt$.

    Starting Stuff

    E war

    ha&&er o' e,%$*erat%on that /%,e$ the&

    an e-tra =!4 a/a%n$t anyth%n/ &ade 'ro&ato&$. ?ell tell @e& too +ad1 +e*a($e

    they a**%dentally le't all that *ool $t('' %n

    the *ar.

    U$e /ood )(d/e&ent a+o(t what yo(allow and what yo( re'($e. Don7t $tart

    yo(r &(n*h%n$ o'' w%th anyth%n/ +%//er

    than a noo+ weapon1 l%/ht ar&or1 and&ay+e one non"*o&ple- p%e*e o'

    e

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    $teal %t %n *hapter one :%t7$ /ood to +e the

    M(n*h%n Ma$ter;.

    Factions

    Th%$ ad,ent(re &ae$ a whole he* o' alot &ore $en$e %' all yo(r *hara*ter$

    +elon/ to the $a&e 'a*t%on. It doe$n7t

    &atter what $a%d 'a*t%on %$1 +(t when yo($ee the word FACTION %n +ra*et$1

    $(+$t%t(te 'or %t yo(r *hara*ter$7 *ho$en

    'a*t%on.

    Other Character Requireents

    ?h%le %t7$ not ne*e$$ary1 th%$ /a&e %$

    &ore '(n %' there %$ at lea$t one *y+or/ %n

    the party to ha,e h%$her +ody part$

    $lowly ro++ed o,er the *o(r$e o' the

    ad,ent(re.Choo$e one o' the &(n*h%n$ to +e the

    *o&&ander o' the tea& the re$t w%ll +eh%$her l%e(tenant$.

    !eep Trac" of Tie

    Th%$ %$ a t%&ed ad,ent(re1 &ean%n/ that

    the *hara*ter$ ha,e only 'orty"e%/ht

    ho(r$ :ad,ent(re t%&e1 not play t%&e; to$ol,e the &y$tery. Keep tra* o' the

    a&o(nt o' t%&e that the *hara*ter$ $pend

    :or wa$te;1 $o that yo( *an +r%n/ the& toan a+r(pt end when the%r t%&e r(n$ o(t

    :heh heh;.

    Read#$ set

    Now that yo( now what to e-pe*t1 p(t a+owl o' *h%p$ on the ta+le1 /et yo(r

    &(n*h%n$ ready and t(rn the pa/e to

    +e/%nG

    3

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    PRO%O&UE

    The 'd(enture Concludes

    O(r $tory +e/%n$ w%th a lot o' +or%n/

    +a*/ro(nd &ater%al. And what +etter

    way to del%,er +a*/ro(nd &ater%al thanw%th a /ood1 old"'a$h%oned *(t"$*ene.

    Not to worry yo(r &(n*h%n$ w%ll $ee

    plenty o' a*t%on %n the ne-t 'ew *hapter$.I' any o' the& *o&pla%n1 )($t to$$ the&

    another Dr. epper.

    Be/%n th%$ ad,ent(re +y read%n/ the

    'ollow%n/ alo(d to yo(r &(n*h%n$

    As you insert the final key, the last

    door slides open with a loud h%$$. You

    step inside the alien control room at theheart of the space station and en!oy amomentary reather. You should have

    at least another couple of minutes efore

    the space ama"ons reali"e that wasnt areal monkey wrench. #lenty of time to

    find the self$destruct switch and get out

    of here.

    %&ot so fast,' echoes a voice.

    You spin around, searching for the

    source of the aritone. At the far end of

    the control room a high$acked leatherchair spins silently around, revealing

    your arch$nemesis (octor )ear. *e sits

    calmly, stroking his fluffy white persian

    +panky.

    %You may have temporarily defeated my

    space ama"ons,' he says, %ut you

    wont escape this station alive.'

    (octor )ear presses a utton on the armof his chair. +uddenly you are

    surrounded y an energy field. As

    (octor )ear laughs, the floor panelseneath you slowly slide apart,

    revealing a water tank filled with man$

    eating sharks elow.

    -hat do you do

    No &atter what yo(r &(n*h%n$ $ay1

    read the 'ollow%n/

    rilliant/

    Minutes later you stand aoard the

    ridge of your gargantuan$class

    starfreighter, the Bra9en, watching(octor )ears space station urst into

    atoms on the large viewscreen. +o much

    for that evil genius plan for galacticdomination.

    As the right last fades to the lackness

    of space, the image on the viewscreen is

    replaced y the face of FACTIONsown Admiral 0ipley.

    %-ell done,' the Admiral smiles,

    %(octor )ears giant orital laser$daser$ra"or has een destroyed. Thegalaxy can now rest easy, safe once

    again from the forces of adness. 1r,'

    he adds, %You didnt actually have tolow him up, did you Its !ust that2

    well if you could !ust once ring a

    madman to !ustice2 you see we spentall that money on the galactic courtroom

    and all. ig monitors that make the

    !udges faces look all large and scary,

    and those three large spinning rings thatthe engineers worked so hard to

    alance2.

    %3h well,' 0ipley concludes, %Theimportant thing is that the 4alaxy is

    safe.'

    0%,e yo(r &(n*h%n$ a &o&ent to

    roleplay the%r re$pon$e to the Ad&%ral7$pra%$e1 then *ont%n(e

    %-ell no time to rest on your laurels,'

    the Admiral replies, %I have another

    mission for you. I think youll find it anice change of pace from all the action

    and, er, running aout youve done

    during this (octor )ear affair.5)A6TI3&7 has received an emergency

    distress call from the &ew !ork colony

    on planet 1niac in the Moius system. Itseems theres some kind of eep plague

    #

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    there. The details are sketchy, ut

    5)A6TI3&7 is counting on you to sort it

    all out. 0ipley out.'

    0%,e yo(r &(n*h%n$ the thr%ll o'

    order%n/ the%r na,%/at%on o''%*er to plot a

    *o(r$e to planet En%a*1 where the realad,ent(re w%ll +e/%n.

    J

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    C)'PTER*+ &ETTIN&T)EREIS)'%FT)EFUN

    8o( $ho(ld de,elop a t%tle $e

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    Option '+ Transporter

    Ta%n/ the tran$porter %$ +y 'ar the &o$t

    d%re*t &ethod1 and w%ll del%,er the*hara*ter$ to the ante*ha&+er o' the

    New B)or Senate *o(n*%l +(%ld%n/1

    where they w%ll +e &et +y N%&ro%d1 who%$ aelro%d7$ ro+otro%d atta*h. The

    down$%de o' ($%n/ the tran$porter %$ the

    propen$%ty 'or tran$porter a**%dent$ a$de$*r%+ed %n Ta+le !.! :re&e&+er that

    yo( *an ($e th%$ a$ an e-*($e to $tr%p the

    &(n*h%n$ o' the%r la$er"da$er"+o+a$er

    or any other euious rootroid as you step off the

    transporter pad, %Im &imroid, specialattach? to +upreme @eader aelroid.

    #lease follow me.'

    &imroid leads you out of the transporterroom, through a doorway, down an

    elevator, and along a layrinthine

    corridor to the antechamer of the &ew

    !ork +enate council uilding.

    U$e (p ten &%n(te$ o' /a&e t%&e. Theparty &ay tran$port +a* to the $h%p :to

    '%- a tran$porter a**%dent;1 pro,%ded$o&eone ha$ a *o&l%n or other &ean$

    o' *o&&(n%*at%on to re

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    &%$$%n/ *%r*(%t. See Append%- 3 'or a

    &ap o' the $h(ttle*ra't.

    At the +e/%nn%n/ o' ea*h ro(nd1 roll ad34. On a re$(lt /reater than !31 one o'

    the eep$ w%ll $(+tly e&er/e 'ro& a $&all

    d(*t or ,ent near the 'loor and w%llatta* the party d(r%n/ the $(rpr%$e

    ro(nd. Per'or& a Spot *he* a/a%n$t the

    eep7$ H%de *he* 'or ea*h &(n*h%n

    anyone who 'a%l$ the$pot *he* *annot a*t

    d(r%n/ the $(rpr%$e

    ro(nd. At the end o'the ro(nd1 the eep

    w%ll retreat %nto

    another ,ent1 $o the

    party ha$ only one$(rpr%$e ro(nd o'

    *o&+at to try and %ll

    the eep +e'ore %te$*ape$. D(r%n/ th%$

    ro(nd o' *o&+at1 the

    eep *an e%ther atta* a&e&+er o' the party1

    or atte&pt to $teal

    $o&e p%e*e o' &(n*h"te*h 'ro& a &e&+er

    o' the party :th%$%n*l(de$*y+or/net%*$; or $o&e

    other (nattended

    p%e*e o' e

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    you are aruptly introduced to the

    afterlife. The last thing that goes

    through your mind is the instrumentpanel.

    Thank you for playing B#lanet of the

    1eps. &ext time you might even try6hapter C.

    On the other hand1 %' the party &ana/e$

    to %ll or *apt(re the eep$ and repla*e the

    &%$$%n/ *%r*(%t +e'ore #4 &%n(te$ ha$elap$ed1 read the 'ollow%n/

    The shuttle aruptly lurches ack on

    course. -ell that wasnt such a chore

    now was it

    %1xcellent work,' says &imroid,

    reattaching his leg and resuming his

    seat in the cockpit, %&ow if you will allplease return to your seats and fasten

    your seatelts, we

    should arrive on &ew

    !ork soon.

    The rest of the

    lengthy !ourney is as

    uneventful as a-alter Eoenig

    screenplay. The

    shuttle arrives overthe domed city anddescends gracefully

    through a large,

    circular openingefore coming to a

    rest on a landing pad

    atop a tall structure.&imroid leads you

    out of the shuttle,

    through a doorway,

    down an elevator,and along a layrinthine corridor to the

    the antechamer of the &ew !ork

    +enate council uilding.

    U$e (p e%/ht ho(r$1 pl($ the total t%&e

    $pent *ha$%n/ the eep$1 and *ont%n(e to

    Challen/e 3.

    Challenge ,2+ Sa# the Right Thing

    Read the 'ollow%n/ to yo(r &(n*h%n$

    The antechamer is a small room

    furnished in oak, with uncomfortale yetattractive hardwood chairs along the

    walls. &imroid has you cool your heelsin there for only a few minutes efore asmall leeper in his head egins

    leeping.

    %Ah, the 6ouncil will see you now,' he

    informs you and opens the large douledoors.

    *e ushers you into a large, circular

    chamer with rows and rows of seats,each occupied y a pretentious$looking

    rootroid. In the center of the room is a

    raised dais with an expansive desk and apodium. ehind this desk sits an

    important$looking

    rootroid.

    %My fellow councilmemers,'

    announces the

    rootroid, %I,aelroid, am pleased

    to present

    FACTIONssolution to ourinfestation prolem.'

    aelroid gestures for

    you to approach thepodium. You reali"e

    you are oligated to

    make a speech.

    Mae a ?%$do&*he* 'or ea*h player

    a/a%n$t a DC o' > Q

    on a $(**e$$1 theplayer w%ll +e/%n to $($pe*t that th%$

    *olony %$ pop(lated ent%rely +y

    ro+otro%d$.

    Altho(/h the $%t(at%on ha$ &ade the&de$perate1 aelro%d and the re$t o' the

    ro+otro%d$ %n New B)or do not ha,e

    &(*h *on'%den*e %n FACTION7$

    >

    Ta0le *12+ In the 'ror#

    d29roll

    3al" out-ith a

    'nd lose all of#our

    1-5 10-cellflashlight

    =elee weapons

    -2 ain stick =elee weapons

    9-6 o-brainer anged weapons

    #-% @ree4e ray anged weapons

    *-10 Aold meshbikini

    $rmor

    11-15 Energy armor $rmor

    1-12 Bathrobe,taupeterrycloth

    $rmor

    19-16 ightlightgoggles

    8eadgear

    1#-1% onicmonkeywrench

    =iscellaneous stuff

    1*-50 Ball of yarn =iscellaneous stuff

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    a+%l%ty to el%&%nate the eep %n'e$tat%on1

    $o th%$ %$ the party7$ *han*e to &ae an

    %&pre$$%,e $pee*h and /a%n the%r tr($t.It7$ al$o the%r opport(n%ty to loo l%e a

    +(n*h o' +(''oon$. No pre$$(re6 )($t

    %&a/%ne all o' the ro+otro%d$ %n the%r(nderwear. Ha,e wh%*he,er &(n*h%n

    $tep$ (p to the pod%(& &ae a

    D%plo&a*y!*he* a/a%n$t a DC o' !L1$%n*e the ro+otro%d$ are 'a%rly *on,%n*ed

    o' the party7$ %n*o&peten*e.

    I' the party %$ $(**e$$'(l1 read the

    'ollow%n/

    )ollowing your speech the room is

    silent. Then from somewhere egins a

    slow clap, followed y another. +oon

    the whole room is standing in applause.%-ell said,' aelroid thunders, shaking

    your hand vigorously, %-ell said

    indeed. I admit that many of us wereskeptical of FACTIONs aility to deal

    with our prolem, ut clearly you are

    the right team for this !o. &imroid/'

    %Yes, aelroid,' &imroid shufflesose>uiously to the podium.

    %+ee that our friends are given

    verything they re>uire efore showingthem into the sewers. The infestationmust e eliminated within 5TIM1

    01MAI&I&47 hours.'

    %3f course, +upreme @eader,' &imroidows and ushers you ack into the

    antechamer.

    Ha,e N%&ro%d lead the tea& to the

    Ar&ory.

    !

    That7$ r%/ht &(n*h%n$ Q D%plo&a*yG The'or/otten $%ll1 r%/ht (p there w%th Sw%& and

    Pro'e$$%on. That7ll tea*h yo(r &(n*h%n$ towa$te the%r $%ll po%nt$ on ($ele$$ th%n/$ l%e

    Mo,e S%lently or Sear*h.

    I' the party *o&e$ a*ro$$ a$ le$$ than

    a(thor%tat%,e on eep$1 read the 'ollow%n/

    )ollowing your speech the room issilent. You hear an electronic cough

    coming from somewhere.

    %1r, yes,' aelroid clears hismechanical throat, %-ell that prettymuch lives up to what we expected.

    3nce again FACTIONhas sent us a

    team of clowns to waste our time. ut ofcourse our contract with FACTION

    re>uires us to let them try, or they wont

    send us the supplies we need.&imroid/'

    %Yes, aelroid,' &imroid shuffles

    ose>uiously to the podium.

    %(ispatch these fools into the sewersimmediately. Time is shortF there are

    only 5TIM1 01MAI&I&47 hours left.'

    %3f course, +upreme @eader,' &imroid

    ows and ushers you ack into theantechamer.

    Needle$$ to $ay1 $%p the Ar&ory.

    The 'ror#

    The Ar&ory %$ a lar/e1 re,ol,%n/ door.

    Chara*ter$ $tep %n1 $p%n aro(nd1 and*o&e o(t w%th a rando& p%e*e o' &(n*h"

    te*h1 a$ pred%*ted %n Ta+le !.3 howe,er

    the Ar&ory w%ll re&o,e all e

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    C)'PTER2+ !NEE8DEEPINEEPS

    Challenge ,*+ !ic" Soe Eep.utt

    Allow the &(n*h%n$ to roleplay a

    *on,er$at%on w%th N%&ro%d on the way tothe $ewer entran*e. Here are $o&e 'a*t$

    to help yo( &oderate

    Planet En%a* %$ a ro+otro%d *olony %n

    the Mo+%($ $y$te&1 appro-%&ately44 l%/ht year$ 'ro& Earth. It %$ a

    /eolo/%$t7$ (top%a o' raw &ater%al$.

    E$ta+l%$hed L4 year$ a/o1 the

    ro+otro%d$ on En%a* ha,e +(%lt New

    B)or %nto a &e/a*%ty that e-port$

    &(n*h"te*h to world$ a*ro$$ the/ala-y.

    Be'ore the pla/(e1 there were

    appro-%&ately $%- &%ll%on ro+otro%d$l%,%n/ %n New B)or. Now only

    a+o(t a th%rd o' the& ha,e $(r,%,ed.

    The pla/(e %$ a pla/(e o' eep$. The

    eep$ arr%,ed 'ro& $pa*e a+o(t three&onth$ a/o1 and are &(lt%ply%n/ and

    ta%n/ o,er. No one now$ why

    they7,e *o&e.

    Eep$ $teal part$ 'ro& &a*h%ne$1

    wh%*h &ae$ the& lethal to

    ro+otro%d$.

    S%- wee$ a/o1 th%n/$ /ot $o +ad that

    the Co(n*%l o' New B)or $ent a

    d%$tre$$ *all to FACTION1 whohold$ the%r te*hn%*al $(pport

    *ontra*t. Howe,er FACTION ha$

    +een ha,%n/ $o&e

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    See Append%- # 'or a &ap o' the $ewer

    :the entry po%nt %$ %n the northwe$t

    *orner o' Map A;. The *hara*ter$ w%ll+e (na+le to &o,e the $ewer /rate on*e

    %t %$ %n pla*e. Sewa/e water 'low$

    thro(/h the $ewer and enter$e-%t$thro(/h hor%9ontal /rate$ that the

    *hara*ter$ w%ll +e (na+le to +(d/e.

    Chara*ter$ &ay atte&pt to )(&p a*ro$$the r%,er o' $ewa/e 'ro& one led/e to the

    other ($%n/ the%r (&p $%ll a/a%n$t a DC

    o' !4 howe,er on a 'a%l(re the *hara*ter

    w%ll 'all %nto the $ewa/e and $%n.S%n%n/ *hara*ter$ &($t re&o,e all o'

    the%r ar&or and e

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    Challenge ,=+ 'pproach Unseen

    A$ yo(r &(n*h%n$ open the door1 read

    the 'ollow%n/

    You open the doorand discover a large

    oservatory with ahigh$domed ceiling.A huge device that

    looks like a cross

    etween a radiotelescope and an ion

    cannon stretches up

    through the ceilingtoward the stars

    aove. There are a

    numer of rootroids

    working here,shuffling ack and

    forth etween

    computer terminals,silently comparing

    figures. You see

    aelroid sitting in alarge throne near the

    center of the activity,

    staring at a huge monitor. 3n the

    monitor is a map of the galaxy, with all

    human colonies marked out in redcircles with tiny, white, rotating skulls

    and crossones, all fully rendered Jnicegraphics/K. &o one seems to have

    noticed you yet.

    In the roo& %$ aelro%d1 N%&ro%d1 andten ro+otro%d$1 $er,%*%n/ the ?a,e Fl(-

    O+l%terator1 aelro%d7$ $(per weapon

    that w%ll %n$tantly w%pe o(t all l%'e %n the

    /ala-y. The ?a,e Fl(- O+l%terator ($e$the (n%

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    the tran$&%tter power %n*rea$e$. Th%$

    w%ll $(&&on all the eep$ %n New B)or

    to the O+$er,atory. At the $tart o' ea*hro(nd that the eep %$ o(t$%de the '%eld1

    roll a d34 on a ! or h%/her %ntrod(*e

    !dJ eep$ %nto the roo& thro(/h ,ar%o($&ean$ :,ent$1 the door1 *l%&+%n/ %n

    thro(/h the *e%l%n/1 et*.;. The eep$ w%ll

    atta* ro+otro%d$ and *hara*ter$ al%e. I'the *hara*ter$ lea,e the roo& w%th the

    d%a&ondo%d eep1 *ont%n(e to $pawn

    wander%n/ eep$ %n the ,%*%n%ty o' the

    art%'a*t.

    Destro# the Equipent

    Any atte&pt to $a+ota/e the e

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    the per'e*t 'o*($%n/ len$ %n the ?a,e

    Fl(- O+l%terator.

    The ?a,e Fl(- O+l%terator %$ a /%ant

    *apa*%tor that +(%ld$ (p a p$y*h%*

    *har/e. ?hen d%$*har/ed thro(/h

    the d%a&ondo%d eep1 th%$ *har/e w%ll%n$tantaneo($ly de$troy all $ent%ent

    l%'e %n the /ala-y.

    ?%th $ent%ent l%'e /one1 there w%ll +e

    noth%n/ to $top aelro%d and h%$

    ro+otro%d$ 'ro& *olon%9%n/ the/ala-y and e$ta+l%$h%n/ a new /olden

    a/e o' ro+otro%d$.

    aelro%d doe$n7t now what a

    dol&en %$ e%ther.

    The ?a,e Fl(- O+l%terator %$ nearly*har/ed to '(ll. There %$ noth%n/ the

    &(n*h%n$ *an do to $top h%&.

    They wo(ld ha,e +een done &(*h

    $ooner1 %' not 'or the eep %n'e$tat%on.

    aelro%d ha$ no %dea where the eep$

    ha,e *o&e 'ro&.

    aelro%d and the other ro+otro%d$ w%ll /o+a* to wor1 %/nor%n/ the party and

    pro,%d%n/ an e-*ellent opport(n%ty to

    e$*ape. There are any n(&+er o' way$to /et o(t o' the *ha%n$ :E$*ape Art%$t

    $%ll1 A*%d%* Up*h(* on the *ha%n$1

    (/head M%nd Tr%*1 et*.;. et yo(r

    &(n*h%n$ /et *reat%,e here and rewardthe& 'or the%r o(t"o'"the"+o- th%n%n/

    w%th $o&e e-tra P. On*e they do

    e$*ape1 &o,e onto Chapter #.

    !L

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    tran$porter a**%dent$1 a$ de$*r%+ed %n

    Ta+le !.! o' the Star M(n*h%n

    Roleplay%n/ 0(%de;.

    I' the party le't the d%a&ondo%d eep on

    En%a*1 read the 'ollow%n/

    -ell done. You swagger ack up to theridge and order your red shirts to set acourse for your next adventure. And

    while youre at it, you order champagne

    for all crewmemers to celerate yourrilliant escape.

    +adly you only get to en!oy a few sips

    efore the human race is destroyed and

    replaced y rootroids. ut you diewith the grim satisfaction of knowing

    that the champagne was ought on

    credit.

    I' the &(n*h%n$ +r%n/ the d%a&ondo%d

    eep on +oard1 read the 'ollow%n/

    -ell done. You swagger ack up to the

    ridge and take your seats.

    %+hir,' announces your tactical red

    shirt, %+henshors indicate a shwarm of

    shmall life formsh approaching.

    Theyre attaching themshelves to thehull.'

    %+hir,' interrupts your communicationsred shirt, %Incoming meshage from &ew!ork.'

    0%,e yo(r &(n*h%n$ the thr%ll o'

    order%n/ the &e$$a/e on the &a%n ,%ew

    $*reen1 then *ont%n(e

    aelroids rootroidic face fills the

    screen, his eyes glowing crimson with

    rage.

    %0eturn the diamondoid eep

    immediately/' he demands, %Allplanetary defenses are locked on your

    position. You have thirty seconds tocomply.'

    %+hir,' announces your engineering red

    shirt as aelroids livid image fades

    from the screen, %0eportsh of eepsh arecoming in from all over the ship. The

    little eggarsh are shtealing all shorts of

    e>uipment. (amage control cant keep

    up/'

    %+hir,' your navigation red shirt

    declares, %&avigation computer ish

    down. Ive losht control of the ship/'0%,e yo(r &(n*h%n$ #dJ ro(nd$ to'%/(re o(t what to do +e'ore $la&&%n/

    thera"en%nto the neare$t &oon. They

    *an /et *reat%,e1 +(t the%r opt%on$%n*l(de

    Tran$port the d%a&ondo%d eep +a*

    to the New B)or *olony :%' $o1 )(&p

    +a* to the +%t a+o(t the*ha&pa/ne;.

    Tran$port the d%a&ondo%d eep$o&epla*e el$e :%nto deep $pa*e1

    onto the neare$t &oon1 et*.;.

    A$$(&%n/ the &(n*h%n$ d%$po$e o' theeep1 read the 'ollow%n/

    %+hir,' your tactical red shirt informs

    you, %+hensorsh indicate the eepsh are!umping off the hull and floating off in

    the direction of the artifact. Internal

    shensorsh indicate all eepsh have left

    the Bra9en.'

    %+hir,' says your navigation red shirt,%I have navigation control ack/'

    %+hir,' adds your engineering red shirt,

    %(amage control has found andreplaced the missing navigation

    componentsh. Ma!or shyshtems,

    including weaponsh, shieldsh, andhyperdrive, are shtill offline.'

    %+hir,' announces your

    communications red shirt, %Incoming

    message from &ew !ork.'0%,e yo(r &(n*h%n$ the thr%ll o'

    order%n/ the &e$$a/e on the &a%n ,%ew

    $*reen1 then *ont%n(e

    aelroid declares, %Your time is up.Are you prepared to give me the

    diamondoid eep'

    !5

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    I' the &(n*h%n$ do not order otherw%$e1

    the da&a/e *ontrol tea& w%ll '%- the

    $h%eld$ '%r$t1 the hyperdr%,e $e*ond1 andthe +la$ter$ th%rd. Ea*h $y$te& w%ll tae

    !dJ ro(nd$ to /et operat%onal. Howe,er

    aelro%d w%ll not wa%t to a*t%,ate theplanetary de'en$e$1 wh%*h w%ll o+l%terate

    thera"en. I' the &(n*h%n$ atte&pt to

    $tall aelro%d1 ha,e the& do a Bl(''*he* oppo$ed +y aelro%d7$ Sen$e

    Mot%,e *he* :aelro%d /et$ a =L

    &od%'%er;. The $h%eld$ w%ll not prote*t

    thera"en'ro& the planetary de'en$e$.The player$ *an e%ther e$*ape thro(/h

    hyper$pa*e1 or ($e the%r +la$ter$.

    Escape through )#perspace

    I' yo(r &(n*h%n$ de*%de to &ae a r(n'or %t1 read the 'ollow%n/

    %+hir,' your engineering red shirt

    announces, %*yperdrive is ack

    online/'

    Allow yo(r &(n*h%n$ the $%&ple

    plea$(re o' order%n/ the retreat1 and then

    *ont%n(e

    You take off into hyperspace like a atout of Lersey, leaving aelroid and the

    rest of those rootroid chumpswondering at what point they lost theupper hand.

    %+hir,' your communications red shirt

    informs you, %Message from Admiral

    0ipley.'

    0%,e yo(r &(n*h%n$ the thr%ll o'

    order%n/ the &e$$a/e on the &a%n

    $*reen1 and then *ont%n(e

    %-ell done indeed,' 0ipleys face

    eams from the viewscreen, %aelroidsent us an ultimatum two hours ago. -e

    had no time to scramle a team. @uckything you were there to put a stop to his

    evil scheme. Youve saved the galaxy

    once again.

    %1r, theres !ust one thing however,'the Admiral continues, %3ur long range

    scanners indicate the entire colony of

    &ew !ork, every last rootroid, has left

    for deep space. Tactical 6ommandreckons aelroid is holding a grudge,

    and has turned his colony of rootroids

    into an assassin force. @ooks like youllhave to watch your ack for a while.'

    0ipley nods one final time efore his

    image fades from the screen. As you fly

    off into the stellar e>uivalent of a sunset,it occurs to you that, although the forces

    of 1vil are still aout their sinister

    usiness, the forces of 4oodness arewarm and co"y eside the fire of

    Triumph tonight. 4et the

    marshmallows.

    That7$ %t. D%$h o(t tho$e pre*%o($ P $oyo(r player$ *an wa$te another e,en%n/

    de*%d%n/ how to ($e the%r new $%ll

    po%nt$. And re&e&+er that %n '(t(read,ent(re$ yo( *an add Ro+otro%d

    A$$a$$%n to the l%$t o' wander%n/

    &on$ter$ that &%/ht pop (p at the &o$t%na($p%*%o($ &o&ent to threaten yo(r

    &(n*h%n$.

    .last the .ac" to the Stone 'ge

    I' yo(r &(n*h%n$ de*%de to $tay and'%/ht1 read the 'ollow%n/

    %+hir,' your engineering red shirt

    announces, %laster control is ack

    online/'

    Allow yo(r &(n*h%n$ the $%&pleplea$(re o' order%n/ the atta*1 and then

    *ont%n(e

    %Targeting &ew !ork power plant,'

    your tactical red shirt says, %)iring

    lasters.'3n the viewscreen you see the magnified

    image of the &ew !ork fusion powerplant. You hold your reath as your

    tactical red shirt pushes the fire control.

    I' yo( l%e1 yo( *an &ae a $how o'

    roll%n/ d%*e here.

    !>

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    Moments later the power plant explodes

    in a lue$white all of plasma that

    >uickly consumes the entire colony andsends shockwaves across the entire

    planet. -hen the smoke clears, you see

    a crater the si"e of 6onnecticut wherethe colony used to e.

    -hoops.

    %+hir,' your communications red shirt

    reaks the silence, %Message fromAdmiral 0ipley.'

    0%,e yo(r &(n*h%n$ the thr%ll o'

    order%n/ the &e$$a/e on the &a%n

    $*reen1 and then *ont%n(e

    %-ell done indeed,' 0ipleys face

    eams from the viewscreen, %aelroid

    sent us an ultimatum two hours ago. -ehad no time to scramle a team. @ucky

    thing you were there to put a stop to his

    evil scheme. Youve saved the galaxy

    once again.

    %1r, it would have een nice if youd

    managed to ring him to !ustice, instead

    of lowing the entire colony ofrootroids to smithereens,' the Admiral

    coughs, %It makes it hard to maintain

    our image as the good guys. Hm. Afterall, what will the kids think'

    0ipley nods one final time efore his

    image fades from the screen. As you fly

    off into the stellar e>uivalent of a sunset,it occurs to you that the forces of 1vil

    have once again een lown to kingdom

    come y the forces of 4oodness, and in

    your ook, thats a$ok.

    That7$ %t. Hand o(t P and then /o to

    the $tore and +(y another e-*%t%n/

    ad,ent(re 'or yo(r party1 pre'era+ly oneo' o(r$1 and hope'(lly at a h%/h pro'%t

    &ar/%n.

    !

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    'PPENDIB*+ T)EBRAZEN

    J500# by tephen . Broadwell

    Top :ie-

    .ridge

    0 50m 20m 60m %0m

    cale3Side :ie-

    .lasters

    Starthrusters

    Cargo .a#

    Shuffle0oard Shield &enerator

    &rapplers Sensor 'rra#

    Suor Cre- uarters

    Fore'ft

    Cr#ofridgerators T: 'ntenna

    Cha$$%$ Spa*e"worthy M. VIII :hp !1J> SV =>J "J Ro*et o*ey &od;

    Starthr($ter$ M. VII :'ly J44 &.;H(ll M. VII :AC 3! to(*h DR !L";

    Sh%eld$ M. VII :!44!1444;1 pl($ M. VI +a*(p :3L3L4;

    Co&p(ter M. VI :=!L;

    S(--or M. VI :0rap =!J;

    0rappler$ M. VI :0rap =331 rea*h &.;

    Sen$or$ M. VI :=!;

    Co&part&ent$ J M. VII$ :*rew

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    'PPENDIB2+ T)ES)UTT%ECR'FT

    J500# by tephen . Broadwell

    Engineering

    O(er8-ing Eit

    Coc"pit

    Coputer Terinals

    0 1m 5m m 2m

    cale3

    'isle8path %ighting

    Passenger copartent @coachA

    3!

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    'PPENDIB;+ T)ENE3.?OR!SE3ERS

    Se-er entrance

    To 5ap .

    To 5ap .

    J 500# by tephen . Broadwell

    To 5ap .

    =ap $

    D oor

    S ecret door

    Chemical spill

    Eep treasure stash

    cale3

    0 1m 5m m 2m

    33

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    Eit

    To 5ap '

    To 5ap .

    J 500# by tephen . Broadwell

    To 5ap '

    =ap B

    D oor

    S ecret door

    Chemical spill

    Eep treasure stash

    cale3

    0 1m 5m m 2m

    3#

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    'PPENDIB+ T)EO.SER:'TORaelroid

    haracter Name

    Race haracter Level

    AbilityScore

    AbilityModifier

    TempScore

    TempModifier

    STRStrength ! "

    DE XDexterity ! "#

    $N on%tit&tion )) ))

    (NT(ntelligence # "*(S*i%dom , )

    +A hari%ma : "

    STXStat X N-A N-A

    Speed #m

    .ortit&de/ on%tit&tion0

    Total

    "#

    1a%eSave

    "#

    AbilityModifier

    '"Mi%c

    Modifier

    '

    Reflex/Dexterity0 ": " "#" '*ill/*i%dom0 ) ' )" '

    3eapon

    Metallic fi%t

    Total 'ttac" .onus

    ":

    Daage

    d,

    Critical

    x#

    Range

    #m

    3eight

    N-A

    T#pe

    bl&dgeon

    Si6e

    Small

    Special Properties

    N-A

    Star MunchkinNon)3layer Character Record Sheet J500# tephen . Broadwell.ermission grantedto photocopy for personaluse only.

    Total Attac41on&%

    AbilityModifier

    Si5eModifier

    Mi%cModifier

    6&nnerAttac4 1on&% "# ' "#" ' '

    MeleeAttac4 1on&% ": " "#" ' '

    3%ychicAttac4 1on&% N-A N-A N-A" N-A N-A

    Credit%7

    @ree4e ay

    (tem

    +it 3oint%Maxim&m

    &rrent

    88

    (nitiative ModifierDEX Modifier

    Mi%c 1on&%

    Total #

    '

    "#

    "

    M&nch)Tech

    Total '

    (NT Modifier "

    *(S Modifier )

    +A Modifier "

    &rrent

    "

    "

    3%ychic 3o9er

    la%% Levella%%

    Si5e Med

    Defen%eTotal

    8

    la%%1on&%

    '

    DEXModifier

    "#

    Si5eModifier

    '

    Mi%c1on&%

    ":

    Armor3enalty

    '' " " " "

    S4ill%S"ill

    Nae

    !e#

    '0ilit#

    '0ilit#

    5odifier Ran"s

    5isc

    5odifier

    S"ill

    5odifier

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    KKKKKKKKKKKKKKKKKKKKKKKKKKKK 7 7 L

    .eat%

    yborgnetic%

    Fnli4e the other robotroid% on Eniac> Gaelroid i% armed 9ith a

    la%er b&ilt into hi% forearm= Sho&ld he be defeated> hi% la%er

    may be removed &%ing the proper tool% after d! ro&nd% and

    &%ed a% a t9o)handed 9eapon=

    Note%

    Gaelroid

    Robotroid #

    #Diplomat

    Craft 6i5mo

    Di%able Device

    "H

    "8

    " ",

    " "!

    3eapon

    La%er

    Total 'ttac" .onus

    "#

    Daage

    :dB

    Critical

    x#

    Range

    Bm

    3eight

    #4g

    T#pe

    fire

    Si6e

    Med

    Special Properties

    See note%

    no9ledge @Domination "8" "!

    Li%ten ") "#

    3rofe%%ion @Evil 6eni&% "8" "!

    Search "8" "!

    Spot ") "#

    Technobabble "H" ",

    Choot first