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Physics Review 2009

Physics Review 2009. Terms - Measurements time elapsed = duration of an event – there is a beginning, a middle, and an end to any event. distance = path

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Physics Review

2009

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Terms - Measurements

time elapsed = duration of an event – there is a beginning, a middle, and an end to any event.

distance = path length displacement = change in position mass = measure of inertia or

resistance to change in state of motion

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values speed – distance as a function of time velocity – change in position as a function of time acceleration – change in velocity as a function of

time centripetal acceleration – Quotient of the velocity

squared and the distance from the center of rotation

momentum – product of mass and velocity change in momentum = Impulse = change in the

product of mass and velocity force = change in momentum per unit of time

Calculated Values

Weight = Force due to Gravity = product of mass and acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of mass and acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Weight = Force due to Gravity = product of massand acceleration due to gravity

Universal Gravitational Force is directly proportional to the universal gravitational constant, the mass of one object, the mass of another object and inversely proportional to the distance between the center of the objects squared

work – product of parallel component of the force and distance the force is applied through

Kinetic energy – product of ½ the mass and the velocity squared

.

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

Calculated Values

Power = work done per unit of time Power = energy transferred per unit of time Pressure= Force per unit area Torque = product of perpendicular

component of force and distance the force is applied to the center of rotation

moment of Inertia – sum of the product of the mass and the distance from the center of rotation squared

labs

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph = speed /velocity

Slope analysis of velocity as a function of time graph =acceleration

Area analysis of velocity as a function of time

= displacement

labs

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph = speed /velocity

Slope analysis of velocity as a function of time graph =acceleration

Area analysis of velocity as a function of time

= displacement

labs

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph = speed /velocity

Slope analysis of velocity as a function of time graph =acceleration

Area analysis of velocity as a function of time

= displacement

labs

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph = speed /velocity

Slope analysis of velocity as a function of time graph =acceleration

Area analysis of velocity as a function of time

= displacement

labs

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph = speed /velocity

Slope analysis of velocity as a function of time graph =acceleration

Area analysis of velocity as a function of time

= displacement

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Physics Terms Walking speed Walking Velocity Graphical Analysis

Slope analysis of position as a function of time graph Slope analysis of velocity as a function of time graph Area analysis of velocity as a function of time graph

Analysis of a Vertical Jump Kinematics Equation analysis of cart up and down incline a=v-vo v =v +vo v= vo + at x=xo+vot+ 1/2 at2 v2 =vo

2+2ax t 2 Free fall picket fence lab y vs t graph, vy vs t graph, and g vs t graph

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs – kinematics in 1 and 2 dimensions

Horizontally fired projectile Time of flight is independent of horizontal velocity Time of flight is dependent on height fired from

Horizontal range as a function of angle for ground to ground fired projectiles vox=vocos v ox= vx voy = vosin vy = voy + gt

X and Y position as a function of time for a projectile fired at angle above or below the horizon

X and Y position at maximum height for a projectile fired at an angle above the horizon

ground to cliff fired projectiles cliff to ground fired projectiles

Quadratic equation to find time of flight y=yo + voyt + ½ gt2

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - force

Force Table – Graphical Method – tip to tail sketches Analytical Method –

Draw vectors from original Determine angles with respect to x axis Determine x components Determine y components Determine sum of x components Determine sum of y components Use Pythagorean Theorem to determine Resultant Force Use inv tan of sum of y components divided by sum of x

components to determine angle with respect to x axis

Labs - Force

Fan Cart F=ma Frictionless Cart pulled by falling mass

fromula=a= mfg

(mf+mc) Friction Block pulled by falling mass

formula = a = mfg – mg

( mf + mb)

Labs - Force

Fan Cart F=ma Frictionless Cart pulled by falling mass

fromula= a= mfg

(mf+mc) Friction Block pulled by falling mass

formula = a = mfg – mg

( mf + mb)

Labs - Force

Fan Cart F=ma Frictionless Cart pulled by falling mass

fromula= a= mfg

(mf+mc) Friction Block pulled by falling mass

formula = a = mfg – mbg

( mf + mb)

Labs - Force

Frictionless Cart on incline Formula: a = gsin

Friction Block on incline Formula: a = g sin – g cos

Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin

( mf + mb)

Labs - Force

Frictionless Cart on incline Formula: a = gsin

Friction Block on incline Formula: a = g sin – g cos

Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin

( mf + mb)

Labs - Force

Frictionless Cart on incline Formula: a = gsin

Friction Block on incline Formula: a = g sin – g cos

Friction Block on incline falling mass Formula a = mfg - mbg cos –mbg sin

( mf + mb)

Labs - Force

Frictionless Cart on incline Formula: a = gsin

Friction Block on incline Formula: a = g sin – g cos

Friction Block on incline falling mass Formula a = mfg - mbg sin mbg cos

( mf + mb)

Labs - Force

Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall

Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0

Labs - Force

Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall

Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0

Labs - Force

Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall

Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0

Labs - Force

Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall

Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0

Labs - Force

Elevator lab – stationary, accelerating up, constant velocity up, decelerating up, stationary, accelerating down, constant velocity down, decelerating down, stationary, free fall

Stationary, Constant Up, Constant Down Formula: FN = Fg Accelerating up or Decelerating Down Formula: FN = Fg + Fnet Accelerating down or Decelerating Up Formula: FN = Fg - Fnet Freefall Formula: FN=0

Concept Maps

Newtons three laws Law of inertia

Mass is a measure of inertia Object at rest stay at rest until net force acts

on them Objects in with a constant speed moving in a

straight line remain in this state until a net force acts on them

Concept Maps

Newtons three laws Law of inertia

Mass is a measure of inertia Object at rest stay at rest until net force acts

on them Objects in with a constant speed moving in a

straight line remain in this state until a net force acts on them

Concept Maps

Newtons three laws Law of inertia

Mass is a measure of inertia Object at rest stay at rest until net force acts

on them Objects in with a constant speed moving in a

straight line remain in this state until a net force acts on them

Concept Maps

Newtons three laws Law of inertia

Mass is a measure of inertia Object at rest stay at rest until net force acts

on them Objects in with a constant speed moving in a

straight line remain in this state until a net force acts on them

Force concept maps

Quantitative Second Law Force is equal to the change in momentum per unit

of time Force is equal to the product of mass and

acceleration

Force concept maps

Quantitative Second Law Force is equal to the change in momentum per unit

of time Force is equal to the product of mass and

acceleration

Force concept maps

Quantitative Second Law Force is equal to the change in momentum per unit

of time Force is equal to the product of mass and

acceleration

Force concept maps

Quantitative Second Law Force is equal to the change in momentum per unit

of time Force is equal to the product of mass and

acceleration

Force concept maps

Quantitative Second Law Force is equal to the change in momentum per unit

of time Force is equal to the product of mass and

acceleration

Force concept maps

Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force

Force concept maps

Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force

Force concept maps

Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force

Force concept maps

Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force

Force concept maps

Action Reaction Third Law Equal magnitude forces Acting in opposite directions Acting on two objects Acting with the same type of force

Force concept maps

Non contact forces Force due to gravity Electrostatic and Magnostatic forces Strong and Weak nuclear force

Force concept maps

Non contact forces Force due to gravity Electrostatic and Magnostatic forces Strong and Weak nuclear force

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Force concept maps

Contact forces Push – Normal Force – Perpendicular to

a surface Friction – requires normal force –

opposes motion Pull – Tension – acts in both directions

Free body diagrams

Fg = force due to gravity = weight

FN = perpendicular push

Ffr = opposes motion

FT = pull = tension

Free body diagrams

Fg = force due to gravity = weight

FN = perpendicular push

Ffr = opposes motion

FT = pull = tension

Free body diagrams

Fg = force due to gravity = weight

FN = perpendicular push

Ffr = opposes motion

FT = pull = tension

Free body diagrams

Fg = force due to gravity = weight

FN = perpendicular push

Ffr = opposes motion

FT = pull = tension

Free body diagrams

Fg = force due to gravity = weight

FN = perpendicular push

Ffr = opposes motion

FT = pull = tension

Labs – Uniform Circular Motion

Swing ride – Tension creates a center seeking force – centripetal force

Gravitron- Normal force creates a center seeking force – centripetal force

Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force

Turntable ride – friction creates a central seeking force – centripetal force

Labs – Uniform Circular Motion

Swing ride – Tension creates a center seeking force – centripetal force

Gravitron- Normal force creates a center seeking force – centripetal force

Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force

Turntable ride – friction creates a central seeking force – centripetal force

Labs – Uniform Circular Motion

Swing ride – Tension creates a center seeking force – centripetal force

Gravitron- Normal force creates a center seeking force – centripetal force

Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force

Turntable ride – friction creates a central seeking force – centripetal force

Labs – Uniform Circular Motion

Swing ride – Tension creates a center seeking force – centripetal force

Gravitron- Normal force creates a center seeking force – centripetal force

Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force

Turntable ride – friction creates a central seeking force – centripetal force

Labs – Uniform Circular Motion

Swing ride – Tension creates a center seeking force – centripetal force

Gravitron- Normal force creates a center seeking force – centripetal force

Hotwheel rollercoaster – Weightlessness at top – gravity creates the center seeking force – centripetal force

Turntable ride – friction creates a central seeking force – centripetal force

Labs – Uniform Circular Motion

Cavendish Torsion Balance – Fg = G m1m2 r2

Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2

Mass of the earth calculation mg = G m1me r2

Earth’s moon orbital velocity calculation Satellite orbital velocity calculation

Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation

Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t

Labs – Uniform Circular Motion

Cavendish Torsion Balance – Fg = G m1m2 r2

Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2

Mass of the earth calculation mg = G m1me r2

Earth’s moon orbital velocity calculation Satellite orbital velocity calculation

Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation

Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t

Labs – Uniform Circular Motion

Cavendish Torsion Balance – Fg = G m1m2 r2

Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2

Mass of the earth calculation mg = G m1me r2

Earth’s moon orbital velocity calculation Satellite orbital velocity calculation

Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation

Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t

Labs – Uniform Circular Motion

Cavendish Torsion Balance – Fg = G m1m2 r2

Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2

Mass of the earth calculation mg = G m1me r2

Earth’s moon orbital velocity calculation Satellite orbital velocity calculation

Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation

Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t

Labs – Uniform Circular Motion

Cavendish Torsion Balance – Fg = G m1m2 r2

Universal Gravitational Constant – big G = 6.67x10-11 Nm2/kg2

Mass of the earth calculation mg = G m1me r2

Earth’s moon orbital velocity calculation Satellite orbital velocity calculation

Geostationary Satellite orbital velocity and orbital radius calculation Bipolar Star calculation

Fc = mv2 = G m1m2 = Fg v= 2r(rev) r r2 t

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum (Change)

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum (Change)

Force

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Work /

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Work / Energy

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Work / Energy

Kinematics / Dynamics Relationships

Distance / Displacement Time Mass

Speed/Velocity

acceleration

Momentum

Force

Work / Energy

Power

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

m/s

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

m/s/s=m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity = m/s

Acceleration =m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

kg m/s

Acceleration= m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

kg m/s -momentum

Acceleration= m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

Momentum=kg m/s

Acceleration=m/s2

kg m/s/s=kg m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=Newton=kg m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

Momentum=kg m/s

Acceleration=m/s2

kg m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

Momentum=kg m/s

Acceleration=m/s2

Force=Newton =kg m/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force= Newtons=kg m/s2

N m = Kg m/s2 m

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=Newtons = kg m/s2

N m = Kg m2/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

Momentum=kg m/s

Acceleration=m/s2

Force=Newton=kg m/s2

Work /

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s

Momentum=kg m/s

Acceleration=m/s2

Force=Newton=kg m/s2

Work / Energy = Joule = N m = kg m2/s2

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=N=kg m/s2

Work / Energy=J = N m = kg m2 / s2

kg m2/s2/s

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=N=kg m/s2

Work / Energy=J = N m = kg m2 / s2

kg m2/s2/s = kg m2/s3

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=N=kg m/s2

Work / Energy=J = N m = kg m2 / s2

kg m2/s2/s = kg m2/s3 = N m = J s s

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=N=kg m/s2

Work / Energy=J = N m = kg m2 / s2

kg m2/s2/s = kg m2/s3 = N m = J = W s s

Kinematics / Dynamics Relationships

Distance/Displacement Time Mass

Speed/Velocity=m/s Momentum=kg

m/s

Acceleration=m/s2

Force=N=kg m/s2

Work / Energy=J = N m = kg m2 / s2

Power kg m2/s2/s = kg m2/s3 = N m = J = W s s

Graphical Analysis

Position

Time

Graphical Analysis

Position

Time

Graphical Analysis

Position

Time

stopped

Position

Time

Graphical Analysis

Position

Time

Constant velocity –constant momentum – no acceleration

Position

Time

Graphical Analysis

Position

Time

Constant velocity – constant momentum – no acceleration

Position

Time

Graphical Analysis

Position

Time

Increasing velocity – increasing momentum - accelerating

Position

Time

Graphical Analysis

Position

Time

Increasing velocity – increasing momentum - accelerating

Position

Time

Graphical Analysis

Position

Time

Decreasing velocity – decreasing momentum - decelerating

Position

Time

Graphical Analysis

Position

Time

Decreasing velocity – decreasing momentum - decelerating

Position

Time

Graphical Analysis

O m/s

Velocity vs Time

Velocity

0 m/s

time

Stopped

O m/s

Accelerating

O m/s

accelerating

O m/s

decelerating

O m/s

decelerating

O m/s

Constant velocity

O m/s

Constant Velocity

O m/s

Graphical Analysis Slopes

Postion

time

Slope = velocity

Postion

time

Velocity vs Time Slope

Velocity

time

Slope of V vs T = Acceleration

Velocity

time

Area of V vs T = ?

Velocity

time

Area of V vs T = Distance traveled

Velocity

time

Area of V vs T = Distance traveled

Velocity

time

Force vs Distance

Force

Distance

Force vs Distance

Force spring constant K = N m Distance

Force vs Distance

Force

E.P.E=1/2 Kx2

Distance

Force vs Distance

Force

Area = Work

Distance