Physics of Sound - Media Lab Helsinkikorayt/SD_MUS_10/week1/lecture.pdf · Sound Design and Interactive Music Physics of Sound qualitative approach basic principles of sound ! Fundamentals

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  • Sound Design and Interactive Music

    Physics of Sound qualitative approach basic principles of sound

    Fundamentals of Digital Audio any sound can be generated from 1.principles 2.analysis 3.synthesis overview of digital audio synthesis concepts computer music basics sampling, additive/subtractive synthesis, multiple wavetable, granular synthesis, FFT abstractions

    Mapping Strategies sound design for interaction Interactive Music turning analytical models into new sounds

    Psychological psychoacoustics is needed to perceive sound to extract features and meaning from them -human experience

  • Sound Design and Interactive Music

    Sources of the course materials Designing Sound by Andy Farnell, Machine Musicianship by Robert Rowe, The Theory and Techniques of Electronic Music by Miller Puckette, The Computer Music Tutorial by Curtis Roads, Handmade Electronic Music: The art of Hardware Hacking by Nicolas Collins Example codes Tom Erbe Andy Farnell Miller Puckette

  • Sound Design and Interactive Music

    Sound "Sound is an organized movement of molecules caused by a vibrating body in some medium - water, air, rock or whatever. Stevens, S.S. & Warshofsky,Fred.: Sound and Hearing : Time-Life Science Library : 1980 "Sound is the auditory sensation produced through the ear by the alteration ... in pressure, particle displacement, or particle velocity which is propagated in an elastic medium. Olsen, Harry F.:Music, Physics and Engineering : Dover Publications, Inc. N.Y., 2nd ed. : 1967.

    Physical phenomenon, vibration of air, a physical disturbance (a "pressure wave") that travels from a source

  • Sound Design and Interactive Music

    Sound If a tree falls in the forest, and there is no one to hear it, will there be a sound? so, it can refer to your sensation when that wave reaches to your ear-drum.

  • Sound Design and Interactive Music

    Sound If a tree falls in the forest, and there is no one to hear it, will there be a sound? so, it can refer to your sensation when that wave reaches to your ear-drum. The source, or creation of sound waves, The nature of these wave, and how they are transmitted, The detection mechanism (usually, your ear)

  • Sound Design and Interactive Music

    Sound If a tree falls in the forest, and there is no one to hear it, will there be a sound? so, it can refer to your sensation when that wave reaches to your ear-drum. The source, or creation of sound waves, The nature of these wave, and how they are transmitted, The detection mechanism (usually, your ear) 1) Production 2) Propagation 3) Perception of sound.

  • Sound Design and Interactive Music

    Sound

    1) Production of sound comes from rapidly vibrating things. Feel your throat as you talk, your vocal cords vibrate. ALL sound comes from some kind of vibrations. a guitar string vibrate when you pull it... you see the vibration that causes the sound

  • Sound Design and Interactive Music

    Sound

    2) Propagation of sound depends on the "medium", the material. Mostly, we'll think of sound in air. We'll talk about HOW sound can travel through air - we speak of the "sound wave", which travels. (In air, at about 344 meters/sec)

  • Sound Design and Interactive Music

    Sound

    3) Perception happens at our ears. There are physical interactions with features inside your ear, which result in electrical signals to your brain, which are interpreted, as "sound". Some aspects of this are very well understood, but the "higher level" (neural/cognitive) aspects are still very much "under study".

  • Sound Design and Interactive Music

    Sound

    SOUND arises when something vibrates... Vibration means something going back and forth and some rate, at some frequency. we might say it's periodic, it keeps moving back and forth, passing the starting position at some frequency. we can easily conclude that sound is a wave (of some kind)

  • Sound Design and Interactive Music

    Physics of sound Waves

    waves carry energy from one place to another they move by propagation through a medium

    medium is made to vibrate waves are imaginary things instantaneous velocity of the medium is different than the speed of the wave

  • Sound Design and Interactive Music

    Physics of sound Propagation

    sound bounces around the material like a ripples in a pool the effect of this moving wavefront is a wave

    Sound waves in a gas are longitudinal

    the movement of material points is forward and backwards in the same direction as the propagation.

    transverse waves move in a direction perpendicular to the displacement of the medium. like those seen on the surface of the water

  • Sound Design and Interactive Music

    Physics of sound Longitudinal sound waves Transverse waves light waves

    http://www.youtube.com/watch?v=UHcse1jJAto&feature=related

    Speaker-ear

    Longitudinal First, compression of the medium Then, rarefaction Transverse

  • Sound Design and Interactive Music

    Physics of sound periodic motion examples in nature: trees swaying, tides key points - for motion that repeats itself or it is periodic there is a regular time characteristic of that motion there is a force that constantly acts to restore the object to its midpoint or equilibrium point Simple Harmonic Motion- SHM

  • Sound Design and Interactive Music

    Physics of sound

  • Sound Design and Interactive Music

    Physics of sound

  • Sound Design and Interactive Music

    Physics of sound Amplitude

    The amplitude of an wave is a measured quantity at some point. in all cases it has negative and positive magnitudes relative to the rest point for sound waves, a positive amount corresponds to a compression of the medium and a negative value to the rarefaction.

    Speed

    taken as constant within the life of a sound event in the air , it travels at about 344m/s, faster in liquid and even more in a solid

    Wavelength

    measure of how long a wave is in meters, and it is measured between the closest 2 points with the same displacement movements in the same direction.

  • Sound Design and Interactive Music

    Physics of sound Frequency and Period

    The motion of some point, being displaced, returning through its rest point, overshooting and coming all the way back to its rest point once again, is a cycle.

    and the time taken to do this is the period in seconds. the number of times this happens each second is the frequency

    Phase It describes an orientation with respect to an earlier orientation like upside down

    back and forth

  • Sound Design and Interactive Music

    Physics of sound wave repeats itself , e.g. mass of a spring distance for the wave to repeat called wavelenght frequency = number of cycles / second = Hz period = time for wave to repeat frequency x wavelength = speed or velocity f x =v

  • Sound Design and Interactive Music

    Physics of sound

    called "superposition of waves". It's a description of how waves interact, they superpose (add), but are individually unaffected.

  • Sound Design and Interactive Music

    Physics of sound

    superposition of sound waves Two sounds of slightly different frequencies can add At some times, theyre in synch (in phase) => add up (constructive, LOUD) At other times, they get out of synch => cancel (destructive, SOFT) Alternates back and forth, at beat freq = freq(#1) - freq(#2)

  • Sound Design and Interactive Music

    Physics of sound

  • Sound Design and Interactive Music

    Diagram of the Ear

  • Sound Design and Interactive Music

    Diagram of the Ear

  • Sound Design and Interactive Music

    Diagram of the Ear

  • Sound Design and Interactive Music

    Diagram of the Ear

  • Sound Design and Interactive Music

    Diagram of the Ear

    Ions cause the movement of 'packages' of another chemical, a 'neurotransmitter' called glutamate.

    synapse

    The glutamate stimulates the nerve fibre, and causes an electrochemical message to rush along the nerve in the direction of the brain

  • Sound Design and Interactive Music

    Digital Audio

    Digital Signal Processing converts naturally occurring analog signals into digital form so those signals can be enhanced and modified for various applications.

    In +me analog signals have infinite number of values

  • Sound Design and Interactive Music

    Digital Audio

    Digital Advantage - Processed and transmitted more efficiently and reliably - Reproduced with greater accuracy and clarity - Stored more compactly - Not as affected by unwanted voltage fluctuations (noise)

    In +me analog signals have infinite number of values

    Analog signals

    Purpose is to remove

    unwanted Signals

    lop hip bp

    To get rid of

    the junk

    Nyquist Sampling theorem

    Analog to Digital

    Converter

    Digital Signal Processing Amplifying modifying

    Digital to Analog Converter

    Reconstruction filter

  • Sound Design and Interactive Music

    Digital Audio

    sampling

    Nyquist Sampling theorem

    44100 Hz CD 48000 Hz DAT 96000 Hz DVD video 192000 Hz DVD audio

  • Sound Design and Interactive Music

    Digital Audio

    Sample and hold In between samples keep in at that sample

    Nyquist Sampling theorem

  • Sound Design and Interactive Music

    Digital Audio

    Quantization Signing digital quantity for that analog value

    Analog to Digital

    Converter

  • Sound Design and Interactive Music

    Digital Audio

  • Sound Design and Interactive Music

    Digital Audio

    Analog to Digital

    Converter

    4 bit 8 bit 16 bit 32 bit 64 bit

  • Sound Design and Interactive Music

    Digital Audio

    Digital Signal Processing converts naturally occurring analog signals into digital form so those signals can be enhanced and modified for various applications.

    In +me analog signals have infinite number of values