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Introduction to the Language of Kinematics
A typical physics course concerns itself with a variety of broad topics. One such topic is mechanics - the study of the
motion of objects. The first si units of The !hysics "lassroom tutorial will involve an investigation into the physics of
motion. As we focus on the language# principles# and laws that describe and eplain the motion of objects# your efforts
should center on internali$ing the meaning of the information. Avoid memori$ing the information% and avoid abstracting the
information from the physical world that it describes and eplains. &ather# contemplate the information# thin'ing about itsmeaning and its applications.
Kinematics is the science of describing the motion of objects using words# diagrams# numbers#
graphs# and e(uations. Kinematics is a branch of mechanics. The goal of any study of 'inematics is to
develop sophisticated mental models that serve to describe )and ultimately# eplain* the motion of
real-world objects.
In this lesson# we will investigate the words used to describe the motion of objects. That is# we will
focus on the language of 'inematics. The hope is to gain a comfortable foundation with the language that is used
throughout the study of mechanics. +e will study such terms as scalars# vectors# distance# displacement# speed# velocity
and acceleration. These words are used with regularity to describe the motion of objects. ,our goal should be to become
very familiar with their meaning.
calars and ectors!hysics is a mathematical science. The underlying concepts and principles have a mathematical basis. Throughout the
course of our study of physics# we will encounter a variety of concepts that have a mathematical basis associated with
them. +hile our emphasis will often be upon the conceptual nature of physics# we will give considerable and persistent
attention to its mathematical aspect.
The motion of objects can be described by words. /ven a person without a bac'ground in physics has a collection of words
that can be used to describe moving objects. +ords and phrases such as going fast # stopped # slowing down# speeding up#
and turning provide a sufficient vocabulary for describing the motion of objects. In physics# we use these words and many
more. +e will be epanding upon this vocabulary list with words such as distance# displacement # speed # velocity #
and acceleration. As we will soon see# these words are associated with mathematical (uantities that have strict definitions.
The mathematical (uantities that are used to describe the motion of objects can be divided into two categories. The
(uantity is either a vector or a scalar. These two categories can be distinguished from one another by their distinct
definitions0
calars are (uantities that are fully described by a magnitude )or numerical value* alone. ectors are (uantities that are fully described by both a magnitude and a direction.
The remainder of this lesson will focus on several eamples of vector and scalar (uantities )distance# displacement# speed#
velocity# and acceleration*. As you proceed through the lesson# give careful attention to the vector and scalar nature of
each (uantity. As we proceed through other units at The !hysics "lassroom Tutorial and become introduced to new
mathematical (uantities# the discussion will often begin by identifying the new (uantity as being either a vector or a scalar.
"hec' ,our 1nderstanding
2. To test your understanding of this distinction# consider the following (uantities listed below. "ategori$e each (uantity as
being either a vector or a scalar. "lic' the button to see the answer.
3uantity "ategory
3uestion Answera. 4 m This is a scalar% there is no direction listed for it.
b. 56 m7sec# /ast This is a vector% a direction is listed for it.
c. 4 m.# 8orth This is a vector% a direction is listed for it.
d. 96 degrees "elsius This is a scalar% there is no direction listed for it.
e. 94: bytes This is a scalar% there is no direction listed for it.
f. ;666 "alories This is a scalar% there is no direction listed for it.
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+hat is the coach>s resulting displacement and distance of travel "lic' the button to see the answer.
The coach covers a distance of
)54 yds B 96 yds B ;6 yds* ? C4 yards
and has a displacement of 44 yards# left.
To understand the distinction between distance and displacement# you must 'now the definitions. ,ou must also 'now that
a vector (uantity such as displacement is direction-aware and a scalar (uantity such as distance is ignorant of direction.
+hen an object changes its direction of motion# displacement ta'es this direction change into account% heading the
opposite direction effectively begins to cancel whatever displacement there once was.
"hec' ,our 1nderstanding
2. +hat is the displacement of the cross-country team if they begin at the school# run 26 miles and finish bac' at the
school
The displacement of the runners is 0 miles. +hile they have covered a distance of 26 miles# they are not =out of
place= or displaced. They finish where they started. &ound-trip motions always have a displacement of 6.
9. +hat is the distance and the displacement of the race car drivers in the Indy 500?
The displacement of the cars is somewhere near 6 miles since they virtually finish where they started. ,et the
successful cars have covered a distance of 466 miles.
peed and elocityDust as distance and displacement have distinctly different meanings )despite their similarities*# so do speed and
velocity. peed is a scalar (uantity that refers to =how fast an object is moving.= peed can be thought of as the rate at
which an object covers distance. A fast-moving object has a high speed and covers a relatively large distance in a short
amount of time. "ontrast this to a slow-moving object that has a low speed% it covers a relatively small amount of distance
in the same amount of time. An object with no movement at all has a $ero speed.
elocity is a vector (uantity that refers to =the rate at which an object changes its position.= Imagine a person moving
rapidly - one step forward and one step bac' - always returning to the original starting position. +hile this might result in a
fren$y of activity# it would result in a $ero velocity. @ecause the person always returns to the original position# the motion
would never result in a change in position. ince velocity is defined as the rate at which the position changes# this motion
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results in $ero velocity. If a person in motion wishes to maimi$e their velocity# then that person must ma'e every effort to
maimi$e the amount that they are displaced from their original position. /very step must go into moving that person
further from where he or she started. Eor certain# the person should never change directions and begin to return to the
starting position.
elocity is a vector (uantity. As such# velocity is direction aware. +hen evaluating the velocity of an object# one must 'eep
trac' of direction. It would not be enough to say that an object has a velocity of 44 mi7hr. One must include direction
information in order to fully describe the velocity of the object. Eor instance# you must describe an object>s velocity as
being 44 mi7hr# east. This is one of the essential differences between speed and velocity. peed is a scalar (uantity and
does not keep track of direction% velocity is a vector (uantity and is direction aware.
The tas' of describing the direction of the velocity vector is easy. The direction of the velocity vector is simply the same as
the direction that an object is moving. It would not matter whether the object is speeding up or slowing down. If an object
is moving rightwards# then its velocity is described as being rightwards. If an object is moving downwards# then its velocity
is described as being downwards. o an airplane moving towards the west with a speed of 566 mi7hr has a velocity of 566
mi7hr# west. 8ote that speed has no direction )it is a scalar* and the velocity at any instant is simply the speed value with a
direction.
As an object moves# it often undergoes changes in speed. Eor eample# during an average trip to
school# there are many changes in speed. &ather than the speed-o-meter maintaining a steady
reading# the needle constantly moves up and down to reflect the stopping and starting and the
accelerating and decelerating. One instant# the car may be moving at 46 mi7hr and another
instant# it might be stopped )i.e.# 6 mi7hr*. ,et during the trip to school the person might average
59 mi7hr. The average speed during an entire motion can be thought of as the average of all
speedometer readings. If the speedometer readings could be collected at 2-second intervals )or
6.2-second intervals or ... * and then averaged together# the average speed could be determined.
8ow that would be a lot of wor'. And fortunately# there is a shortcut. &ead on.
"alculating Average peed and Average elocity
The average speed during the course of a motion is often computed using the following formula0
In contrast# the average velocity is often computed using this formula
Let>s begin implementing our understanding of these formulas with the following problem0
Q: While on vacation, Lisa Car traveled a total distance of 440 miles. Her trip too ! ho"rs.What #as her avera$e speed?
To compute her average speed# we simply divide the distance of travel by the time of travel.
That was easyF Lisa "arr averaged a speed of 44 miles per hour. he may not have been traveling at a constant speed of
44 mi7hr. he undoubtedly# was stopped at some instant in time )perhaps for a bathroom brea' or for lunch* and she
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probably was going :4 mi7hr at other instants in time. ,et# she averaged a speed of 44 miles per hour. The above formula
represents a shortcut method of determining the average speed of an object.
Average peed versus Instantaneous peed
ince a moving object often changes its speed during its motion# it is common to distinguish between the average speed
and the instantaneous speed. The distinction is as follows.
Instantaneous peed - the speed at any given instant in time.
Average peed - the average of all instantaneous speeds% found simply by a distance7time
ratio.
,ou might thin' of the instantaneous speed as the speed that the speedometer reads at any given
instant in time and the average speed as the average of all the speedometer readings during the
course of the trip. ince the tas' of averaging speedometer readings would be (uite complicated )and maybe even
dangerous*# the average speed is more commonly calculated as the distance7time ratio.
Goving objects don>t always travel with erratic and changing speeds. Occasionally# an object will move at a steady rate
with a constant speed. That is# the object will cover the same distance every regular interval of time. Eor instance# a cross-
country runner might be running with a constant speed of : m7s in a straight line for several minutes. If her speed is
constant# then the distance traveled every second is the same. The runner would cover a distance of : meters every
second. If we could measure her position )distance from an arbitrary starting point* each second# then we would note that
the position would be changing by : meters each second. This would be in star' contrast to an object that is changing its
speed. An object with a changing speed would be moving a different distance each second. The data tables below depictobjects with constant and changing speed.
8ow let>s consider the motion of that physics teacher again. The physics teacher wal's ; meters /ast# 9 meters outh# ;
meters +est# and finally 9 meters 8orth. The entire motion lasted for 9; seconds.
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1se the diagram to determine the avera$e speed and the avera$e velocity of the s'ier during these three minutes.
+hen finished# clic' the button to view the answer.
The s'ier has an avera$e speed of
);96 m* 7 )5 min* ? 2;6 m7min
And an avera$e velocity of
)2;6 m# right* 7 )5 min* ? ;:. m7min# right
As a last eample# consider a football coach pacing bac' and forth along the sidelines. The diagram below shows several of
coach>s positions at various times. At each mar'ed position# the coach ma'es a =1-turn= and moves in the opposite
direction. In other words# the coach moves from position A to @ to " to s average speed and average velocity +hen finished# clic' the button to view the answer.
eymour has an average speed of
)C4 yd* 7 )26 min* ? C.4 yd7min
and an average velocity of
)44 yd# left* 7 )26 min* ? 4.4 yd7min# left
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In conclusion# speed and velocity are 'inematic (uantities that have distinctly different definitions. peed# being ascalar
(uantity# is the rate at which an object covers distance. The average speed is the distance )a scalar (uantity* per time
ratio. peed is ignorant of direction. On the other hand# velocity is a vector (uantity% it is direction-aware. elocity is the
rate at which the position changes. The average velocity is the displacement or position change )a vector (uantity* per
time ratio.
Acceleration
The final mathematical (uantity discussed in Lesson 2 is acceleration. An often confused (uantity# acceleration has a
meaning much different than the meaning associated with it by sports announcers and other individuals. The definition of
acceleration is0
Acceleration is a vector (uantity that is defined as the rate at which an object changes its velocity. An object is
accelerating if it is changing its velocity.
ports announcers will occasionally say that a person is accelerating if he7she is moving fast. ,et acceleration has nothing
to do with going fast. A person can be moving very fast and still not be accelerating. Acceleration has to do with changing
how fast an object is moving. If an object is not changing its velocity# then the object is not accelerating. The data at the
right are representative of a northward-moving accelerating object. The velocity is changing over the course of time. In
fact# the velocity is changing by a constant amount - 26 m7s - in each second of time. Anytime an object>s velocity is
changing# the object is said to be accelerating% it has an acceleration.
The Geaning of "onstant Acceleration
ometimes an accelerating object will change its velocity by the same amount each second. As
mentioned in the previous paragraph# the data table above show an object changing its velocity
by 26 m7s in each consecutive second. This is referred to as a constant acceleration since the
velocity is changing by a constant amount each second. An object with a constant acceleration should not be confused with
an object with a constant velocity. t be fooledF If an object is changing its velocity -whether by a constant amount or a
varying amount - then it is an accelerating object. And an object with a constant velocity is not accelerating. The data
tables below depict motions of objects with a constant acceleration and a changing acceleration. 8ote that each object has
a changing velocity.
ince accelerating objects are constantly changing their velocity# one can say that the distance traveled7time is not a
constant value. A falling object for instance usually accelerates as it falls. If we were to observe the motion of a free-falling
object )free fall motion will be discussed in detail later*# we would observe that the object averages a velocity of
approimately 4 m7s in the first second# approimately 24 m7s in the second second# approimately 94 m7s in the third
second# approimately 54 m7s in the fourth second# etc. Our free-falling object would be constantly accelerating. Jiven
these average velocity values during each consecutive 2-second time interval# we could say that the object would fall 4
meters in the first second# 24 meters in the second second )for a total distance of 96 meters*# 94 meters in the third
second )for a total distance of ;4 meters*# 54 meters in the fourth second )for a total distance of 6 meters after four
seconds*. These numbers are summari$ed in the table below.
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TimeInterval
Ave. elocity
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The
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symbols as directional adjectives. "onsistent with the mathematical convention used on number lines and graphs# positive
often means to the right or up and negative often means to the left or down. o to say that an object has a negative
acceleration as in /amples " and < is to simply say that its acceleration is to the left or down )or in whatever direction
has been defined as negative*. 8egative accelerations do not refer acceleration values that are less than 6. An acceleration
of -9 m7s7s is an acceleration with a magnitude of 9 m7s7s that is directed in the negative direction.
"hec' ,our 1nderstanding
To test your understanding of the concept of acceleration# consider the following problems and the corresponding solutions.
1se the e(uation for acceleration to determine the acceleration for the following two motions.
Answer0 a ? 9 m7s7s
1se a ? )vf - vi* 7 t and pic' any two points.
a ? ) m7s - 6 m7s* 7 ); s*
a ? ) m7s* 7 ); s*
a ? 9 m7s7s
!ractice @
Answer0 a ? -9 m7s7s
1se a ? )vf -vi* 7 t and pic' any two points.
a ? )6 m7s - m7s* 7 ); s*
a ? )- m7s* 7 ); s*
a ? -9 m7s7s
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Introduction to s motion and therefore a representation of the object>s motion.
The distance between dots on a tic'er tape represents the object>s position change during that time interval. A large
distance between dots indicates that the object was moving fast during that time interval. A small distance between dots
means the object was moving slow during that time interval. Tic'er tapes for a fast- and slow-moving object are depicted
below.
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The analysis of a tic'er tape diagram will also reveal if the object is moving with a constant velocity or accelerating. A
changing distance between dots indicates a changing velocity and thus an acceleration. A constant distance between dots
represents a constant velocity and therefore no acceleration. Tic'er tapes for objects moving with a constant velocity and
with an accelerated motion are shown below.
And so tic'er tape diagrams provide one more means of representing various features of the motion of objects.
"hec' ,our 1nderstanding
Tic'er tape diagrams are sometimes referred to as oil drop diagrams. Imagine a car with a lea'y engine that drips oil at a
regular rate. As the car travels through town# it would leave a trace of oil on the street. That trace would reveal information
about the motion of the car. &enatta Oyle owns such a car and it leaves a signature of &enatta>s motion wherever she
goes. Analy$e the three traces of &enatta>s ventures as shown below. Assume &enatta is traveling from left to right.
s motion characteristics during each section of the diagram. "lic' the button to chec' your answers.
2.
9.
5.
Ans2-
&enatta decelerates from a high speed to low speed until she is finally stopped. he remains at rest for a while and
then gradually accelerates until the trace ends.
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Ans-9
&enatta travels at a constant speed during the first time interval and then gradually accelerates until the trace
ends.
Ans-5
&enatta moves with a constant speed in the first time interval. he then abruptly decelerates to a stop. he
remains at rest for some time and then moves with a constant speed# slower than the first speed.
ector s motion as we proceed further in our studies of the physics of motion.
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The Geaning of hape for a p-t Jraph
Our study of 2-dimensional 'inematics has been concerned with the multiple means by which the motion of objects can be
represented. uch means include the use of words# the use of diagrams# the use of numbers# the use of e(uations# and the
use of graphs. Lesson 5 focuses on the use of position vs. time graphs to describe motion. As we will learn# the specific
features of the motion of objects are demonstrated by the shape and the slope of the lines on a position vs. time graph.
The first part of this lesson involves a study of the relationship between the shape of a p-t graph and the motion of the
object.
To begin# consider a car moving with a constant# rightward )B* velocity - say of B26 m7s.
If the position-time data for such a car were graphed# then the resulting graph would loo' li'e the graph at the right. 8ote
that a motion described as a constant# positive velocity results in a line of constant and positive slope when plotted as a
position-time graph.
8ow consider a car moving with a rightward )B*# changing
velocity - that is# a car that is moving rightward but speeding
up or accelerating.
If the position-time data for such a car were graphed# then the resulting graph would loo' li'e the graph at the right. 8ote
that a motion described as a changing# positive velocity results in a line of changing and positive slope when plotted as a
position-time graph.
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The position vs. time graphs for the two types of motion -
constant velocity and changing velocity )acceleration* - are
depicted as follows.
"onstant elocity!ositive elocity
!ositive elocity"hanging elocity )acceleration*
The Importance of lope
The shapes of the position versus time graphs for these two basic types of motion - constant velocity motion and
accelerated motion )i.e.# changing velocity* - reveal an important principle. The principle is that the slope of the line on a
position-time graph reveals useful information about the velocity of the object. It is often said# =As the slope goes# so goes
the velocity.= +hatever characteristics the velocity has# the slope will ehibit the same )and vice versa*. If the velocity isconstant# then the slope is constant )i.e.# a straight line*. If the velocity is changing# then the slope is changing )i.e.# a
curved line*. If the velocity is positive# then the slope is positive )i.e.# moving upwards and to the right*. This very principle
can be etended to any motion conceivable.
"onsider the graphs below as eample applications of this principle concerning the slope of the
line on a position versus time graph. The graph on the left is representative of an object that is
moving with a positive velocity )as denoted by the positive slope*# a constant velocity )as denoted
by the constant slope* and a small velocity )as denoted by the small slope*. The graph on the
right has similar features - there is a constant# positive velocity )as denoted by the constant#
positive slope*. However# the slope of the graph on the right is larger than that on the left. This larger slope is indicative of
a larger velocity. The object represented by the graph on the right is traveling faster than the object represented by the
graph on the left. The principle of slope can be used to etract relevant motion characteristics from a position vs. time
graph. As the slope goes# so goes the velocity.
low# &ightward)B*"onstant elocity
East# &ightward)B*"onstant elocity
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"onsider the graphs below as another application of this principle of slope. The graph on the left is representative of an
object that is moving with a negative velocity )as denoted by the negative slope*# a constant velocity )as denoted by the
constant slope* and a small velocity )as denoted by the small slope*. The graph on the right has similar features - there is
a constant# negative velocity )as denoted by the constant# negative slope*. However# the slope of the graph on the right is
larger than that on the left. Once more# this larger slope is indicative of a larger velocity. The object represented by the
graph on the right is traveling faster than the object represented by the
graph on the left.
low# Leftward)-*"onstant elocity
East# Leftward)-*"onstant elocity
As a final application of this principle of slope# consider the two graphs below. @oth graphs show plotted points forming acurved line. "urved lines have changing slope% they may start with a very small slope and begin curving sharply )either
upwards or downwards* towards a large slope. In either case# the curved line of changing slope is a sign of accelerated
motion )i.e.# changing velocity*. Applying the principle of slope to the graph on the left# one would conclude that the object
depicted by the graph is moving with a negative velocity )since the slope is negative *. Eurthermore# the object is starting
with a small velocity )the slope starts out with a small slope* and finishes with a large velocity )the slope becomes large*.
That would mean that this object is moving in the negative direction and speeding up )the small velocity turns into a larger
velocity*. This is an eample of negative acceleration - moving in the negative direction and speeding up. The graph on the
right also depicts an object with negative velocity )since there is a negative slope*. The object begins with a high velocity
)the slope is initially large* and finishes with a small velocity )since the slope becomes smaller*. o this object is moving in
the negative direction and slowing down. This is an eample of positive acceleration.
8egative )-* elocitylow to East
Leftward )-* elocityEast to low
The principle of slope is an incredibly useful principle for etracting relevant information about the motion of objects as
described by their position vs. time graph. Once you>ve practiced the principle a few times# it becomes a very natural
means of analy$ing position-time graphs.
ee Animations of arious Gotions with Accompanying Jraphs
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InvestigateF
The widget below plots the position-time plot for an object with specified characteristics. The top widget plots the motionfor an object moving with a constant velocity. The bottom wideget plots the motion for an accelerating object. imply enterthe specified values and the widget then plots the line with position on the vertical ais and time on the hori$ontal ais. @esure to observe the difference between the constant velocity plot and the accelerated motion plot.
"hec' ,our 1nderstanding
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1se the principle of slope to describe the motion of the objects depicted by the two plots below. In your description# be
sure to include such information as the direction of the velocity vector )i.e.# positive or negative*# whether there is a
constant velocity or an acceleration# and whether the object is moving slow# fast# from slow to fast or from fast to slow. @e
complete in your description.
!ractice A
The object has a positive or rightward velocity )note the B slope*. The object has a changing velocity )note the
changing slope*% it is accelerating. The object is moving from slow to fast since the slope changes from small big.
!ractice @
The object has a negative or leftward velocity )note the - slope*. The object has a changing velocity )note the
changing slope*% it has acceleration. The object is moving from slow to fast since the slope changes from small to
big.
The Geaning of lope for a p-t Jraph
As discussed in the previous part of Lesson 5# the slope of a position vs. time graph reveals pertinent information about an
object>s velocity. Eor eample# a small slope means a small velocity% a negative slope means a negative velocity% aconstant slope )straight line* means a constant velocity% a changing slope )curved line* means a changing velocity. Thus
the shape of the line on the graph )straight# curving# steeply sloped# mildly sloped# etc.* is descriptive of the object>s
motion. In this part of the lesson# we will eamine how the actual slope value of any straight line on a graph is the velocity
of the object.
"onsider a car moving with a constant velocity of B26 m7s for 4 seconds. The diagram below depicts such a motion.
The position-time graph would loo' li'e the graph at the right. 8ote that during the first 4 seconds# the line on the graph
slopes up 26 m for every 2 second along the hori$ontal )time* ais. That is# the slope of the line is B26 meter72 second. In
this case# the slope of the line )26 m7s* is obviously e(ual to the velocity of the car. +e will eamine a few other graphs to
see if this a principle that is true of all position vs. time graphs.
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8ow consider a car moving at a constant velocity of B4 m7s
for 4 seconds# abruptly stopping# and then remaining at rest
)v ? 6 m7s* for 4 seconds.
If the position-time data for such a car were graphed# then the resulting graph would loo' li'e the graph at the right. Eor
the first five seconds the line on the graph slopes up 4 meters for every 2 second along the hori$ontal )time* ais. That is#
the line on the position vs. time graph has a slope of B4 meters72 second for the first five seconds. Thus# the slope of the
line on the graph e(uals the velocity of the car.
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s begin by considering the position versus time graph below.
The line is sloping upwards to the right. @ut mathematically# by how much does it slope upwards for every 2 second along
the hori$ontal )time* ais To answer this (uestion we must use the slope e(uation.
The slope e(uation says that the slope of a line is found by determining the amount of rise of the line between any two
points divided by the amount of run of the line between the same two points. In other words#
!ic' two points on the line and determine their coordinates.
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o that was easy - rise over run is all that is involved.
8ow let>s attempt a more difficult eample. "onsider the graph below. 8ote that the slope is not positive but rather
negative% that is# the line slopes in the downward direction. 8ote also that the line on the graph does not pass through the
origin. lope calculations are relatively easy when the line passes through the origin since one of the points is )6#6*. @ut
that is not the case here. Test your understanding of slope calculations by determining the slope of the line below. Then
clic' the button to chec' your answer.
lope ? %&.0 m's
1sing the two given data points# the rise can be calculated as -9;.6 m )the - sign indicates a drop*. The run can be
calculated as .6 seconds. Thus# the slope is %&.0 m's.
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"hec' ,our 1nderstanding
2.
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If the velocity-time data for such a car were graphed# then the resulting graph would loo' li'e the graph at the right. 8ote
that a motion described as a changing# positive velocity results in a sloped line when plotted as a velocity-time graph. The
slope of the line is positive# corresponding to the positive acceleration. Eurthermore# only positive velocity values are
plotted# corresponding to a motion with positive velocity.
The velocity vs. time graphs for the two types of motion
- constant velocity and changing velocity )acceleration* -
can be summari$ed as follows.
!ositive elocityNero Acceleration
!ositive elocity!ositive Acceleration
The Importance of lope
The shapes of the velocity vs. time graphs for these two basic types of motion - constant velocity motion and accelerated
motion )i.e.# changing velocity* - reveal an important principle. The principle is that the slope of the line on a velocity-time
graph reveals useful information about the acceleration of the object. If the acceleration is $ero# then the slope is $ero )i.e.#
a hori$ontal line*. If the acceleration is positive# then the slope is positive )i.e.# an upward sloping line*. If the acceleration
is negative# then the slope is negative )i.e.# a downward sloping line*. This very principle can be etended to any
conceivable motion.
The slope of a velocity-time graph reveals information about an
object>s acceleration. @ut how can one tell whether the object is
moving in the positive direction )i.e.# positive velocity* or in the
negative direction )i.e.# negative velocity* And how can one tell if
the object is speeding up or slowing down
The answers to these (uestions hinge on one>s ability to read a
graph. ince the graph is a velocity-time graph# the velocity would be positive whenever the line lies in the positive region)above the -ais* of the graph. imilarly# the velocity would be negative whenever the line lies in the negative region
)below the -ais* of the graph. As learned in Lesson 2# a positive velocity means the object is moving in the positive
direction% and a negative velocity means the object is moving in the negative direction. o one 'nows an object is moving
in the positive direction if the line is located in the positive region of the graph )whether it is sloping up or sloping down*.
And one 'nows that an object is moving in the negative direction if the line is located in the negative region of the graph
)whether it is sloping up or sloping down*. And finally# if a line crosses over the -ais from the positive region to the
negative region of the graph )or vice versa*# then the object has changed directions.
8ow how can one tell if the object is speeding up or slowing down peeding up means that the magnitude )or numerical
value* of the velocity is getting large. Eor instance# an object with a velocity changing from B5 m7s to B C m7s is speeding
up. imilarly# an object with a velocity changing from -5 m7s to -C m7s is also speeding up. In each case# the magnitude of
the velocity )the number itself# not the sign or direction* is increasing% the speed is getting bigger. Jiven this fact# one
would believe that an object is speeding up if the line on a velocity-time graph is changing from near the 6-velocity point to
a location further away from the 6-velocity point. That is# if the l ine is getting further away from the -ais )the 6-velocity
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point*# then the object is speeding up. And conversely# if the line is approaching the -ais# then the object is slowing
down.
ee Animations of arious Gotions with Accompanying Jraphs
"hec' ,our 1nderstanding
2. "onsider the graph at the right. The object whose motion is represented by this graph is ... )include all
that are true*0
a. moving in the positive direction.
(. moving with a constant velocity.
c. moving with a negative velocity.
d. slowing down.
e. changing directions.
f. speeding up.
$. moving with a positive acceleration.
h. moving with a constant acceleration.
Answers0 a, d and h apply.
a0 T&1/ since the line is in the positive region of the graph.
b. EAL/ since there is an acceleration )i.e.# a changing velocity*.
c. EAL/ since a negative velocity would be a line in the negative region )i.e.# below the hori$ontal ais*.
d. T&1/ since the line is approaching the 6-velocity level )the -ais*.
e. EAL/ since the line never crosses the ais.
f. EAL/ since the line is not moving away from -ais.
g. EAL/ since the line has a negative or downward slope.
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h. T&1/ since the line is straight )i.e# has a constant slope*.
The Geaning of lope for a v-t Jraph
As discussed in the previous part of Lesson ;# the shape of a velocity versus time graph reveals pertinent information
about an object>s acceleration. Eor eample# if the acceleration is $ero# then the velocity-time graph is a hori$ontal line
)i.e.# the slope is $ero*. If the acceleration is positive# then the line is an upward sloping line )i.e.# the slope is positive*. Ifthe acceleration is negative# then the velocity-time graph is a downward sloping line )i.e.# the slope is negative*. If the
acceleration is great# then the line slopes up steeply )i.e.# the slope is great*. This principle can be etended to any motion
conceivable. Thus the shape of the line on the graph )hori$ontal# sloped# steeply sloped# mildly sloped# etc.* is descriptive
of the object>s motion. In this part of the lesson# we will eamine how the actual slope value of any straight line on a
velocity-time graph is the acceleration of the object.
"onsider a car moving with a constant velocity of B26 m7s. A car moving with a constant velocity has an acceleration of 6
m7s7s.
The velocity-time data and graph would loo' li'e the graph below. 8ote that the line on the graph is hori$ontal. That is the
slope of the line is 6 m7s7s. In this case# it is obvious that the slope of the line )6 m7s7s* is the same as the acceleration )6
m7s7s* of the car.
Time
(s)
Velocity
(m/s)0 10
1 102 10
3 104 105 10
o in this case# the slope of the line is e(ual to the acceleration of the velocity-time graph. 8ow we will eamine a few
other graphs to see if this is a principle that is true of all velocity versus time graphs.
8ow consider a car moving with a changing velocity. A car with a changing velocity will have an acceleration.
The velocity-time data for this motion show that the car has an acceleration value of 26 m7s7s. )In Lesson :# we will learn
how to relate position-time data such as that in the diagram above to an acceleration value.* The graph of this velocity-
time data would loo' li'e the graph below. 8ote that the line on the graph is diagonal - that is# it has a slope. The slope of
the line can be calculated as 26 m7s7s. It is obvious once again that the slope of the line )26 m7s7s* is the same as the
acceleration )26 m7s7s* of the car.
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Time(s)
Velocity(m/s)
0 0
1 102 203 304 40
5 50
In both instances above# the slope of the line was e(ual to the acceleration. As a last illustration# we will eamine a more
comple case. "onsider the motion of a car that first travels with a constant velocity )a?6 m7s7s* of 9 m7s for four seconds
and then accelerates at a rate of B9 m7s7s for four seconds. That is# in the first four seconds# the car is not changing its
velocity )the velocity remains at 9 m7s* and then the car increases its velocity by 9 m7s per second over the net four
seconds. The velocity-time data and graph are displayed below. Observe the relationship between the slope of the line
during each four-second interval and the corresponding acceleration value.
Time
(s)
Velocity
(m/s)0 2
1 22 23 2
4 25 46 6
7 88 10
Erom 6 s to ; s0 slope ? 6 m7s7s
Erom ; s to s0 slope ? 9 m7s7s
A motion such as the one above further illustrates the important principle0 the slope of the line on a velocity-time graph is
e(ual to the acceleration of the object. This principle can be used for all velocity-time in order to determine the numerical
value of the acceleration. A single eample is given below in the "hec' ,our 1nderstanding section.
InvestigateF
The widget below plots the velocity-time plot for an accelerating object. imply enter the acceleration value# the intialvelocity# and the time over which the motion occurs. The widget then plots the line with position on the vertical ais andtime on the hori$ontal ais.
Try eperimenting with different signs for velocity and acceleration. Eor instance# try a positive initial velocity and a positiveacceleration. Then# contrast that with a positive initial velocity and a negative acceleration.
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"hec' ,our 1nderstanding
The velocity-time graph for a two-stage roc'et is shown below. 1se the graph and your understanding of slope calculations
to determine the acceleration of the roc'et during the listed time intervals. +hen finished# clic' the buttons to see the
answers. )Help with lope "alculations*
a. t ? 6 - 2 second
(. t ? 2 - ; second
c. t ? ; - 29 second
a.
(.
c.
Ans a
The acceleration is )40 m's's. The acceleration is found from a slope calculation. The line rises B;6 m7s for
every 2 second of run
Ans b
The acceleration is )*0 m's's. The acceleration is found from a slope calculation. The line rises B:6 m7s for 5
seconds of run. The rise7run ratio is B96 m7s7s.
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Ans c
The acceleration is %*0 m's's. The acceleration is found from a slope calculation. The line rises -2:6 m7s for
seconds of run. The rise7run ratio is -96 m7s7s.
&elating the hape to the Gotion
As discussed in a previous part of Lesson ;# the shape of a velocity vs. time graph reveals pertinent information about an
object>s acceleration. Eor eample# if the acceleration is $ero# then the velocity-time graph is a hori$ontal line - having aslope of $ero. If the acceleration is positive# then the line is an upward sloping line - having a positive slope. If the
acceleration is negative# then the velocity-time graph is a downward sloping line - having a negative slope. If the
acceleration is great# then the line slopes up steeply - having a large slope. The shape of the line on the graph )hori$ontal#
sloped# steeply sloped# mildly sloped# etc.* is descriptive of the object>s motion. This principle can be etended to any
motion conceivable. In this part of the lesson# we will eamine how the principle applies to a variety of types of motion. In
each diagram below# a short verbal description of a motion is given )e.g.# =constant# rightward velocity=* and an
accompanying ticker tape diagram is shown. Einally# the corresponding velocity-time graph is s'etched and an eplanation
is given. 8ear the end of this page# a few practice problems are given.
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InvestigateF
The widget below plots the velocity-time plot for an accelerating object. imply enter the acceleration value# the intial
velocity# and the time over which the motion occurs. The widget then plots the line with position on the vertical ais andtime on the hori$ontal ais.
Try eperimenting with different signs for velocity and acceleration. Eor instance# try a positive initial velocity and a positiveacceleration. Then# contrast that with a positive initial velocity and a negative acceleration.
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"hec' ,our 1nderstanding
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s begin by considering the velocity versus time graph below.
The line is sloping upwards to the right. @ut mathematically# by how much does it slope upwards for every 2 second along
the hori$ontal )time* ais To answer this (uestion we must use the slope e(uation.
The slope e(uation says that the slope of a line is found by determining the amount of rise of the line between any two
points divided by the amount of run of the line between the same two points. A method for carrying out the calculation is
a. !ic' two points on the line and determine their coordinates.
(.
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Observe that regardless of which two points on the line are chosen for the slope calculation# the result remains the same -26 m7s7s.
"hec' ,our 1nderstanding
"onsider the velocity-time graph below.
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"alculating the Area of a &ectangle
8ow we will loo' at a few eample computations of the area for each of the above geometric shapes. Eirst consider the
calculation of the area for a few rectangles. The solution for finding the area is shown for the first eample below. The
shaded rectangle on the velocity-time graph has a base of : s and a height of 56 m7s. ince the area of a rectangle is
found by using the formula A ? b h# the area is 26 m ): s 56 m7s*. That is# the object was displaced 26 meters
during the first : seconds of motion.
Area ? b h
Area ? ): s* )56 m7s*
rea - !0 m
8ow try the following two practice problems as a chec' of your understanding.
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8ow try the following two practice problems as a chec' of your understanding.
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2rian$le: rea - /0.5 1 /* s 1 /*0 m's - *0 m
3ectan$le: rea - /* s 1 /0 m's - *0 m
2otal rea - *0 m ) *0 m - 40 m
It has been learned in this lesson that the area bounded by the line and the aes of a velocity-time graph is e(ual to the
displacement of an object during that particular time period. The area can be identified as a rectangle# triangle# or
trape$oid. The area can be subse(uently determined using the appropriate formula. Once calculated# this area represents
the displacement of the object.
InvestigateF
The widget below computes the area between the line on a velocity-time plot and the aes of the plot. This area is the
displacement of the object. 1se the widget to eplore or simply to practice a few self-made problems.
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Introduction to Eree Eall
A free falling object is an object that is falling under the sole influence of gravity. Any object that is being acted upon only
by the force of gravity is said to be in a state of free fall. There are two important motion characteristics that are true of
free-falling objects0
• Eree-falling objects do not encounter air resistance.
• All free-falling objects )on /arth* accelerate downwards at a rate of C. m7s7s )often approimated as 26
m7s7s for back-of-the-envelope calculations*
@ecause free-falling objects are accelerating downwards at a rate of C. m7s7s# a tic'er tape trace or dot diagram of its
motion would depict an acceleration. The dot diagram at the right depicts the acceleration of a free-falling object. The
position of the object at regular time intervals - say# every 6.2 second - is shown. The fact that the distance that the object
travels every interval of time is increasing is a sure sign that the ball is speeding up as it falls downward. &ecall from
an earlier lesson# that if an object travels downward and speeds up# then its acceleration is downward.
Eree-fall acceleration is often witnessed in a physics classroom by means of an ever-popular strobe light
demonstration. The room is dar'ened and a jug full of water is connected by a tube to a medicine
dropper. The dropper drips water and the strobe illuminates the falling droplets at a regular rate - say
once every 6.9 seconds. Instead of seeing a stream of water free-falling from the medicine dropper#
several consecutive drops with increasing separation distance are seen. The pattern of drops resembles
the dot diagram shown in the graphic at the right.
The Acceleration of Jravity
It was learned in the previous part of this lesson that a free-falling object is an object that is falling
under the sole influence of gravity. A free-falling object has an acceleration of C. m7s7s# downward )on
/arth*. This numerical value for the acceleration of a free-falling object is such an important value that it
is given a special name. It is 'nown as theacceleration of $ravity - the acceleration for any object
moving under the sole influence of gravity. A matter of fact# this (uantity 'nown as the acceleration of
gravity is such an important (uantity that physicists have a special symbol to denote it - the symbol $.
The numerical value for the acceleration of gravity is most accurately 'nown as C. m7s7s. There are
slight variations in this numerical value )to the second decimal place* that are dependent primarily upon
on altitude. +e will occasionally use the approimated value of 26 m7s7s in The !hysics "lassroom
Tutorial in order to reduce the compleity of the many mathematical tas's that we will perform with this number. @y so
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doing# we will be able to better focus on the conceptual nature of physics without too much of a sacrifice in numerical
accuracy.
$ - .! m's's, do#n#ard
/ 0 m's's, do#n#ard
Loo' It 1pF
The value of the acceleration of gravity )$* is different in different gravitational environments. 1se the 6al"e of
$ widget below to loo' up the acceleration of gravity on other planets. elect a location from the pull-down menu% then
clic' the 7"(mitbutton.
InvestigateF
/ven on the surface of the /arth# there are local variations in the value of the acceleration of gravity )$*. These variations
are due to latitude# altitude and the local geological structure of the region. 1se the 8ravitational 9ields widget below to
investigate how location affects the value of g.
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&ecall from an earlier lesson that acceleration is the rate at which an object changes its velocity. It is the ratio of velocity
change to time between any two points in an object>s path. To accelerate at C. m7s7s means to change the velocity by C.
m7s each second.
If the velocity and time for a free-falling object being dropped from a position of rest were tabulated# then one would note
the following pattern.
2ime /s 6elocity /m's
6 6
2 - C.
9 - 2C.:
5 - 9C.;
; - 5C.9
4 - ;C.6
Observe that the velocity-time data above reveal that the object>s velocity is changing by C. m7s each consecutive
second. That is# the free-falling object has an acceleration of approimately C. m7s7s.
Another way to represent this acceleration of C. m7s7s is to add numbers to our dot diagram that we sawearlier in this
lesson. The velocity of the ball is seen to increase as depicted in the diagram at the right. )8OT/0 The diagram is not drawn
to scale - in two seconds# the object would drop considerably further than the
distance from shoulder to toes.*
&epresenting Eree Eall by Jraphs
/arly in Lesson 2 it was mentioned that there are a variety of means of describing the motion of objects. One such means
of describing the motion of objects is through the use of graphs -position versus time and velocity vs. time graphs. In this
part of Lesson 4# the motion of a free-falling motion will be represented using these two basic types of graphs.
A position versus time graph for a free-falling object is shown below.
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Observe that the line on the graph curves. As learned earlier# a curved line on a position versus time graph signifies an
accelerated motion. ince a free-falling object is undergoing an acceleration )g ? C. m7s7s*# it would be epected that its
position-time graph would be curved. A further loo' at the position-time graph reveals that the object starts with a small
velocity )slow* and finishes with a large velocity )fast*. ince the slope of any position vs. time graph is the velocity of the
object )as learned in Lesson 5*# the small initial slope indicates a small initial velocity and the large final slope indicates a
large final velocity. Einally# the negative slope of the line indicates a negative )i.e.# downward* velocity.
A velocity versus time graph for a free-falling object is shown below.
Observe that the line on the graph is a straight# diagonal line. As learned earlier# a diagonal line on a velocity versus time
graph signifies an accelerated motion. ince a free-falling object is undergoing an acceleration )g ? C# m7s7s# downward*#
it would be epected that its velocity-time graph would be diagonal. A further loo' at the velocity-time graph reveals that
the object starts with a $ero velocity )as read from the graph* and finishes with a large# negative velocity% that is# the
object is moving in the negative direction and speeding up. An object that is moving in the negative direction and speeding
up is said to have a negative acceleration )if necessary# review thevector nature of acceleration*. ince the slope of any
velocity versus time graph is the acceleration of the object )as learned in Lesson ;*# the constant# negative slope indicates
a constant# negative acceleration. This analysis of the slope on the graph is consistent with the motion of a free-falling
object - an object moving with a constant acceleration of C. m7s7s in the downward direction.
How East and How Ear
Eree-falling objects are in a state of acceleration. pecifically# they are accelerating at a rate of C. m7s7s. This is to say
that the velocity of a free-falling object is changing by C. m7s every second. If dropped from a position of rest# the object
will be traveling C. m7s )approimately 26 m7s* at the end of the first second# 2C.: m7s )approimately 96 m7s* at the
end of the second second# 9C.; m7s )approimately 56 m7s* at the end of the third second# etc. Thus# the velocity of a
free-falling object that has been dropped from a position of rest is dependent upon the time that it has fallen. The formula
for determining the velocity of a falling object after a time of t seconds is
vf ? g t
where $ is the acceleration of gravity. The value for g on /arth is C. m7s7s. The above e(uation can be used to calculate
the velocity of the object after any given amount of time when dropped from rest. /ample calculations for the velocity of
a free-falling object after si and eight seconds are shown below.
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/ample "alculations0
At t ? : s
vf ? )C. m7s9* ): s* ? 4. m7s
At t ? s
vf ? )C. m7s9* ) s* ? .; m7s
The distance that a free-falling object has fallen from a position of rest is also
dependent upon the time of fall. This distance can be computed by use of a formula%
the distance fallen after a time of t seconds is given by the formula.
d ? 6.4 g t9
where $ is the acceleration of gravity )C. m7s7s on /arth*. /ample calculations for
the distance fallen by a free-falling object after one and two seconds are shown
below.
/ample "alculations0
At t ? 2 sd ? )6.4* )C. m7s9* )2 s*9 ? ;.C m
At t ? 9 s
d ? )6.4* )C. m7s9* )9 s*9 ? 2C.: m
At t ? 4 s
d ? )6.4* )C. m7s9* )4 s*9 ? 295 m
)rounded from 299.4 m*
The diagram below )not drawn to scale* shows the results of several distance calculations for a free-falling object dropped
from a position of rest.
he @ig Gisconception
/arlier in this lesson# it was stated that the acceleration of a free-falling object )on earth* is C. m7s7s. This value )'nown
as the acceleration of gravity* is the same for all free-falling objects regardless of how long they have been falling# or
whether they were initially dropped from rest or thrown up into the air. ,et the (uestions are often as'ed =doesn>t a more
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massive object accelerate at a greater rate than a less massive object= =+ouldn>t an elephant free-fall faster than a
mouse= This (uestion is a reasonable in(uiry that is probably based in part upon personal observations made of falling
objects in the physical world. After all# nearly everyone has observed the difference in the rate of fall of a single piece of
paper )or similar object* and a tetboo'. The two objects clearly travel to the ground at different rates - with the more
massive boo' falling faster.
The answer to the (uestion )doesn>t a more massive object accelerate at a greater rate
than a less massive object* is absolutely notF That is# absolutely not if we are considering
the specific type of falling motion 'nown as free-fall. Eree-fall is the motion of objects that
move under the sole influence of gravity% free-falling objects do not encounter air
resistance. Gore massive objects will only fall faster if there is an appreciable amount of
air resistance present.
The actual eplanation of why all objects accelerate at the same rate involves the concepts of force and mass. The details
will be discussed in 1nit 9 of The !hysics "lassroom. At that time# you will learn that the acceleration of an object is
directly proportional to force and inversely proportional to mass. Increasing force tends to increase acceleration while
increasing mass tends to decrease acceleration. Thus# the greater force on more massive objects is offset by the inverse
influence of greater mass. ubse(uently# all objects free fall at the same rate of acceleration# regardless of their mass.
Kinematic /(uations and !roblem-olving
The four 'inematic e(uations that describe the mathematical relationship between the parameters that describe an object>s
motion were introduced in the previous part of Lesson :. The four 'inematic e(uations are0
In the above e(uations# the symbol d stands for the displacement of the object. The symbol t stands for the time for
which the object moved. The symbol a stands for theacceleration of the object. And the symbol v stands for the
instantaneous velocity of the object% a subscript of i after the v )as in vi* indicates that the velocity value is theinitial
velocity value and a subscript of f )as in vf * indicates that the velocity value is the final velocity value.
In this part of Lesson : we will investigate the process of using the e(uations to determine un'nown information about an
object>s motion. The process involves the use of a problem-solving strategy that will be used throughout the course. The
strategy involves the following steps0
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a. "onstruct an informative diagram of the physical situation.
b. Identify and list the given information in variable form.
c. Identify and list the un'nown information in variable form.
d. Identify and list the e(uation that will be used to determine un'nown information from 'nown information.
e. ubstitute 'nown values into the e(uation and use appropriate algebraic steps to solve for the un'nown
information.
f. "hec' your answer to insure that it is reasonable and mathematically correct.
The use of this problem-solving strategy in the solution of the following problem is modeled in /amples A and @ below.
/ample A
Ima Hurryin is approaching a stoplight moving with a velocity of B56.6 m7s. The light turns yellow# and Ima applies the
bra'es and s'ids to a stop. If Ima>s acceleration is -.66 m7s9# then determine the displacement of the car during the
s'idding process. )8ote that the direction of the velocity and the acceleration vectors are denoted by a B and a - sign.*
The solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown
below. The second step involves the identification and listing of 'nown information in variable form. 8ote that the vf value
can be inferred to be 6 m7s since Ima>s car comes to a stop. The initial velocity )vi* of the car is B56.6 m7s since this is the
velocity at the beginning of the motion )the s'idding motion*. And the acceleration )a* of the car is given as - .66 m7s9.
)Always pay careful attention to the B and - signs for the given (uantities.* The net step of the strategy involves thelisting of the un'nown )or desired* information in variable form. In this case# the problem re(uests information about the
displacement of the car. o d is the un'nown (uantity. The results of the first three steps are shown in the table below.
ia$ram: 8iven: 9ind:
vi ? B56.6 m7s
vf ? 6 m7s
a ? - .66 m7s9
d ?
The net step of the strategy involves identifying a 'inematic e(uation that would allow you to determine the un'nown
(uantity. There are four 'inematic e(uations to choose from. In general# you will always choose the e(uation that contains
the three 'nown and the one un'nown variable. In this specific case# the three 'nown variables and the one un'nownvariable are vf # vi# a# and d. Thus# you will loo' for an e(uation that has these four variables listed in it. An inspection of
the four e(uations abovereveals that the e(uation on the top right contains all four variables.
Once the e(uation is identified and written down# the net step of the strategyinvolves substituting 'nown values into the
e(uation and using proper algebraic steps to solve for the un'nown information. This step is shown below.
)6 m7s*9 ? )56.6 m7s*9 B 9)-.66 m7s9*d
6 m9 7s9 ? C66 m9 7s9 B )-2:.6 m7s9*d
)2:.6 m7s9
*d ? C66 m9
7s9
- 6 m9
7s9
)2:.6 m7s9*d ? C66 m9 7s9
d ? )C66 m9 7s9*7 )2:.6 m7s9*
d ? )C66 m9 7s9*7 )2:.6 m7s9*
d - 5;.& m
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The solution above reveals that the car will s'id a distance of 4:.5 meters. )8ote that this value is rounded to the third
digit.*
The last step of the problem-solving strategy involves chec'ing the answer to assure that it is both reasonable and
accurate. The value seems reasonable enough. It ta'es a car a considerable distance to s'id from 56.6 m7s )approimately
:4 mi7hr* to a stop. The calculated distance is approimately one-half a football field# ma'ing this a very reasonable
s'idding distance. "hec'ing for accuracy involves substituting the calculated value bac' into the e(uation for displacement
and insuring that the left side of the e(uation is e(ual to the right side of the e(uation. Indeed it isF
/ample @
@en &ushin is waiting at a stoplight. +hen it finally turns green# @en accelerated from rest at a rate of a :.66 m7s9 for a
time of ;.26 seconds. s car during this time period.
Once more# the solution to this problem begins by the construction of an informative diagram of the physical situation. This
is shown below. The second step of the strategyinvolves the identification and listing of 'nown information in variable form.
8ote that the vi value can be inferred to be 6 m7s since @en>s car is initially at rest. The acceleration )a* of the car is :.66
m7s9. And the time )t* is given as ;.26 s. The net step of the strategy involves the listing of the un'nown )or desired*
information in variable form. In this case# the problem re(uests information about the displacement of the car. o d is the
un'nown information. The results of the first three steps are shown in the table below.
ia$ram: 8iven: 9ind:
vi ? 6 m7s
t ? ;.26 s
a ? :.66 m7s9
d ?
The net step of the strategy involves identifying a 'inematic e(uation that would allow you to determine the un'nown
(uantity. There are four 'inematic e(uations to choose from. Again# you will always search for an e(uation that contains
the three 'nown variables and the one un'nown variable. In this specific case# the three 'nown variables and the one
un'nown variable are t# vi# a# and d. An inspection of the four e(uations above reveals that the e(uation on the top left
contains all four variables.
Once the e(uation is identified and written down# the net step of the strategyinvolves substituting 'nown values into the
e(uation and using proper algebraic steps to solve for the un'nown information. This step is shown below.
d ? )6 m7s*);.2 s* B 6.4):.66 m7s9*);.26 s*9
d ? )6 m* B 6.4):.66 m7s9*)2:.2 s9*
d ? 6 m B 46.;5 m
d - 50.4 m
The solution above reveals that the car will travel a distance of 46.; meters. )8ote that this value is rounded to the third
digit.*
The last step of the problem-solving strategy involves chec'ing the answer to assure that it is both reasonable and
accurate. The value seems reasonable enough. A car with an acceleration of :.66 m7s7s will reach a speed of
approimately 9; m7s )approimately 46 mi7hr* in ;.26 s. The distance over which such a car would be displaced during
this time period would be approimately one-half a football field# ma'ing this a very reasonable distance. "hec'ing for
accuracy involves substituting the calculated value bac' into the e(uation for displacement and insuring that the left side of
the e(uation is e(ual to the right side of the e(uation. Indeed it isF
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The two eample problems above illustrate how the 'inematic e(uations can be combined with a simple problem-solving
strategy to predict un'nown motion parameters for a moving object. !rovided that three motion parameters are 'nown#
any of the remaining values can be determined. In the net part of Lesson :# we will see how this strategy can be applied
to free fall situations. Or if interested# you can try some practice problems and chec' your answer against the given
solutions.
Kinematic /(uations and Eree Eall
As mentioned in Lesson 4# a free-falling object is an object that is falling under the sole influence of gravity. That is to say
that any object that is moving and being acted upon only be the force of gravity is said to be =in a state of free fall.= uch
an object will eperience a downward acceleration of C. m7s7s. +hether the object is falling downward or rising upward
towards its pea'# if it is under the sole influence of gravity# then its acceleration value is C. m7s7s.
Li'e any moving object# the motion of an object in free fall can be described by four 'inematic e(uations. The 'inematic
e(uations that describe any object>s motion are0
The symbols in the above e(uation have a specific meaning0 the symbol d stands for the displacement% the
symbol t stands for the time% the symbol a stands for theacceleration of the object% the symbol vi stands for the initial
velocity value% and the symbol vf stands for the final velocity.
There are a few conceptual characteristics of free fall motion that will be of value when using the e(uations to analy$e free
fall motion. These concepts are described as follows0
• An object in free fall eperiences an acceleration of -C. m7s7s. )The - sign indicates a downward
acceleration.* +hether eplicitly stated or not# the value of the acceleration in the 'inematic e(uations is -C.
m7s7s for any freely falling object.
• If an object is merely dropped )as opposed to being thrown* from an elevated height# then the initial velocity
of the object is 6 m7s.
• If an object is projected upwards in a perfectly vertical direction# then it will slow down as it rises upward. The
instant at which it reaches the pea' of its trajectory# its velocity is 6 m7s. This value can be used as one of the
motion parameters in the 'inematic e(uations% for eample# the final velocity )vf * after traveling to the pea'
would be assigned a value of 6 m7s.
• If an object is projected upwards in a perfectly vertical direction# then the velocity at which it is projected is
e(ual in magnitude and opposite in sign to the velocity that it has when it returns to the same height. That is#
a ball projected vertically with an upward velocity of B56 m7s will have a downward velocity of -56 m7s when
it returns to the same height.
These four principles and the four 'inematic e(uations can be combined to solve problems involving the motion of free
falling objects. The two eamples below illustrate application of free fall principles to 'inematic problem-solving. In each
eample# theproblem solving strategy that was introduced earlier in this lesson will be utili$ed.
/ample A
Lu'e Autbeloe drops a pile of roof shingles from the top of a roof located .49 meters above the ground.
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displacement )d* of the shingles is -.49 m. )The - sign indicates that the displacement is downward*. The remaining
information must be etracted from the problem statement based upon your understanding of the above principles. Eor
eample# the vi value can be inferred to be 6 m7s since the shingles are dropped )released from rest% see note above*. And
the acceleration )a* of the shingles can be inferred to be -C. m7s9 since the shingles are free-falling )see note above*.
)Always pay careful attention to the B and - signs for the given (uantities.* The net step of the solution involves the
listing of the un'nown )or desired* information in variable form. In this case# the problem re(uests information about the
time of fall. o t is the un'nown (uantity. The results of the first three steps are shown in the table below.
ia$ram: 8iven: 9ind:
vi ? 6.6 m7s
d ? -.49 m
a ? - C. m7s9
t ?
The net step involves identifying a 'inematic e(uation that allows you to determine the un'nown (uantity. There are four
'inematic e(uations to choose from. In general# you will always choose the e(uation that contains the three 'nown and the
one un'nown variable. In this specific case# the three 'nown variables and the one un'nown variable are d# vi# a# and t.
Thus# you will loo' for an e(uation that has these four variables listed in it. An inspection of the four e(uationsabove reveals that the e(uation on the top left contains all four variables.
Once the e(uation is identified and written down# the net step involves substituting 'nown values into the e(uation and
using proper algebraic steps to solve for the un'nown information. This step is shown below.
-.49 m ? )6 m7s*)t* B 6.4)-C. m7s9*)t*9
-.49 m ? )6 m* )t* B )-;.C m7s9*)t*9
-.49 m ? )-;.C m7s9*)t*9
)-.49 m*7)-;.C m7s9* ? t9
2.5C s9 ? t9
t - .&* s
The solution above reveals that the shingles will fall for a time of 2.59 seconds before hitting the ground. )8ote that this
value is rounded to the third digit.*
The last step of the problem-solving strategy involves chec'ing the answer to assure that it is both reasonable and
accurate. The value seems reasonable enough. The shingles are falling a distance of approimately 26 yards )2 meter is
pretty close to 2 yard*% it seems that an answer between 2 and 9 seconds would be highly reasonable. The calculated time
easily falls within this range of reasonability. "hec'ing for accuracy involves substituting the calculated value bac' into the
e(uation for time and insuring that the left side of the e(uation is e(ual to the right side of the e(uation. Indeed it isF
/ample @
&e Things throws his mother>s crystal vase vertically upwards with an initial velocity of 9:.9 m7s.
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note that in the statement of the problem# there is only one piece of numerical information eplicitly stated0 9:.9 m7s. The
initial velocity )vi* of the vase is B9:.9 m7s. )The B sign indicates that the initial velocity is an upwards velocity*. The
remaining information must be etracted from the problem statement based upon your understanding of the above
principles. 8ote that the vf value can be inferred to be 6 m7s since the final state of the vase is the pea' of its trajectory
)see note above*. The acceleration )a* of the vase is -C. m7s9 )see note above*. The net step involves the listing of the
un'nown )or desired* information in variable form. In this case# the problem re(uests information about the displacement
of the vase )the height to which it rises above its starting height*. o d is the un'nown information. The results of the first
three steps are shown in the table below.
ia$ram: 8iven: 9ind:
vi ? 9:.9 m7s
vf ? 6 m7s
a ? -C. m7s9
d ?
The net step involves identifying a 'inematic e(uation that would allow you to determine the un'nown (uantity. There are
four 'inematic e(uations to choose from. Again# you will always search for an e(uation that contains the three 'nownvariables and the one un'nown variable. In this specific case# the three 'nown variables and the one un'nown variable
are vi# vf # a# and d. An inspection of the four e(uations abovereveals that the e(uation on the top right contains all four
variables.
Once the e(uation is identified and written down# the net step involves substituting 'nown values into the e(uation and
using proper algebraic steps to solve for the un'nown information. This step is shown below.
)6 m7s*9 ? )9:.9 m7s*9 B 9)-C.m7s9*d
6 m9 7s9 ? ::.;; m9 7s9 B )-2C.: m7s9*d
)-2C.: m7s9*d ? 6 m9 7s9 -::.;; m9 7s9
)-2C.: m7s9*d ? -::.;; m9 7s9
d ? )-::.;; m9 7s9*7 )-2C.: m7s9*
d - &5.0 m
The solution above reveals that the vase will travel upwards for a displacement of 54.6 meters before reaching its pea'.
)8ote that this value is rounded to the third digit.*
The last step of the problem-solving strategy involves chec'ing the answer to assure that it is both reasonable and
accurate. The value seems reasonable enough. The vase is thrown with a speed of approimately 46 mi7hr )merely
approimate 2 m7s to be e(uivalent to 9 mi7hr*. uch a throw will never ma'e it further than one football field in height)approimately 266 m*# yet will surely ma'e it past the 26-yard line )approimately 26 meters*. The calculated answer
certainly falls within this range of reasonability. "hec'ing for accuracy involves substituting the calculated value bac' into
the e(uation for displacement and insuring that the left side of the e(uation is e(ual to the right side of the e(uation.
Indeed it isF
Kinematic e(uations provide a useful means of determining the value of an un'nown motion parameter if three motion
parameters are 'nown. In the case of a free-fall motion# the acceleration is often 'nown. And in many cases# another
motion parameter can be inferred through a solid 'nowledge of some basic 'inematic principles. The net part of Lesson :
provides a wealth of practice problems with answers and solutions.
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a) An airplane accelerates down a runway at 5.96 m7s9 for 59. s until is finally lifts off the ground.
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vf ? vi B at
vf ? 6 B )-C. m7s9*)9.: s*
vf ? -94.4 m7s )- indicates direction*
d) A race car accelerates uniformly from 2.4 m7s to ;:.2 m7s in 9.; seconds.
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)-2.;6 m*7)-6.54 m7s9* ? t9
2.: s9 ? t9
t ? 2.9C s
f) &oc'et-powered sleds are used to test the human response to acceleration. If a roc'et-powered sled isaccelerated to a speed of ;;; m7s in 2. seconds# then what is the acceleration and what is the distance that the
sled travels
Jiven0
i = 0 m/s $ = 44 m/s t = 1.80 s
Eind0
a ?
d ?
a ? )
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vf 9 ? vi
9 B 9ad
):4 m7s*9 ? )6 m7s*9 B 9)5 m7s9*d
;994 m9 7s9 ? )6 m7s*9 B ): m7s9*d
);994 m9 7s9*7): m7s9* ? d
d ? 6; m
i) A car traveling at 99.; m7s s'ids to a stop in 9.44 s.
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94.9 m9 7s9 ? vi9
vi ? 4.65 m7s
To find hang time# find the time to the pea' and then double it.
vf ? vi B at
6 m7s ? 4.65 m7s B )-C. m7s9*tup
-4.65 m7s ? )-C. m7s9*tup
)-4.65 m7s*7)-C. m7s9* ? tup
tup ? 6.425 s
hang time ? 2.65
l) A bullet leaves a rifle with a mu$$le velocity of 492 m7s. +hile accelerating through the barrel of the rifle# the
bullet moves a distance of 6.;6 m.
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8ow use0 vf 9 ? vi
9 B 9ad
)6 m7s*9 ? )56.: m7s*9 B 9)-C. m7s9*)d*
6 m9 7s9 ? )C5 m7s* B )-2C.: m7s9*d
-C5 m7s ? )-2C.: m7s9
*d
)-C5 m7s*7)-2C.: m7s9* ? d
d ? ;.C m
n) The observation dec' of tall s'yscraper 56 m above the street.
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)-25;:C m9 7s9*7)6.29;9 m* ? a
a ? -2.626: m 7s9
)The - sign indicates that the bullet slowed down.*
p) A stone is dropped into a deep well and is heard to hit the water 5.;2 s after being dropped.
8/9/2019 Physics Motion.docx