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Physics 121

Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

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Page 1: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Physics 121

Page 2: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

3. Kinematics in 2-D and Vectors

3.1 Vectors and Scalars

3.2 Addition of Vectors - Graphically

3.3 Subtraction and Scalar Multiplication

3.4 Addition of Vectors - Analytically

3.5 Projectile Motion

3.6 Projectile Motion Problems

3.7 Projectile Motion is Parabolic

3.8 Relative Velocity

Page 3: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Example 3.1 . . . Can 3 + 4 = 5?

Give examples of Scalar and Vector quantities

You drive 3 miles East and then 4 miles North. How far are you from your starting point? 5 miles

What is the difference between distance and displacement?

Distance is a Scalar (has magnitude only) and displacement is a Vector (direction is also required).

Scalars: speed and densityVectors: velocity and force

Page 4: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Trig Review

Pythagorean Theorem: a2 + b2 = c2

sin = opposite / hypotenuse = a /c

cos = adjacent / hypotenuse = b / c

tan = opposite / adjacent = a / b

c

b

a

Page 5: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Example 3.2 . . . Vector Addition

You drive 3 miles East and then 4 miles Northeast. What is your net displacement (magnitude and direction)?Solve it (a) graphically (b) analytically

Page 6: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Solution 3.2(a) . . . Graphical Vector Addition

3

4

450

?

?

E

N

Page 7: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Solution 3.2(a) . . . Graphical Vector Addition

3

4

450

6. 4

260

E

N

Resultant displacement vector is 6.4 m, 260 North of East

Page 8: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Solution 3.2(b) . . . Analytical Vector Addition

Vector X = V cos Y = V sin

3 at 00 3 0

4 at 450 2.8 2.8

Resultant 5.8 2.8

R2 = X2 + Y2

R2 = (5.8)2 + (2.8)2

R = 6.4

tan = Y / X

tan = 2.8 / 5.8

= 260

Page 9: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

A picture is worth 103 words !!!

3

4

2.83

2.8

5.8

2.86.4

Page 10: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Projectile Motion

1. Which projectile reaches the ground first?

2. Which is moving faster just before impact?

Two objects are launched horizontally with different speeds

Page 11: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Projectile Motion

1. Same Time

2. Different Speeds

Two objects are launched horizontally with different speeds

Page 12: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Example 3.3 . . . Projectile Motion

Given h= 20 m and VH = 7 m/s. Calculate (a) Time to hit the ground (b) Range D (c) Impact Speed

h

D

Page 13: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Solution 3.3 . . . Projectile Motion

V2 = (20)2 + (7)2

V = 21.2 m/s

h = ½ a t2

t = 2 s

D = (7 m/s)(2 s)

D = 14 m

Vv = 0 + atVv = 0 + (10)(2)Vv = 20 m/s

Page 14: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Example 3.4 . . . Soccer Ball

A soccer ball is kicked and it is projected with a speed of 20 m/s at an angle of 300. How far away does it land?

D

Page 15: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

Solution 3.4 . . . Soccer Ball

D = (VH )(t) D = (20 cos 300)(2)D = 34.6 m

Vv = 20 sin 300 = 10 m/sSo air time is 1s (up) and 1s(down) = 2 s

Page 16: Physics 121 3. Kinematics in 2-D and Vectors 3.1 Vectors and Scalars 3.2 Addition of Vectors - Graphically 3.3 Subtraction and Scalar Multiplication

That’s all folks!