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Phys211C1V p1
VectorsScalars: a physical quantity described by a single number
Vector: a physical quantity which has a magnitude (size) and direction.
•Examples: velocity, acceleration, force, displacement.
•A vector quantity is indicated by bold face and/or an arrow.
•The magnitude of a vector is the “length” or size (in appropriate units).
The magnitude of a vector is always positive.
•The negative of a vector is a vector of the same magnitude put opposite direction (i.e. antiparallel)
etcoraoror aaa
) of magnitude (the aa
a
Phys211C1V p2
Combining scalars and vectors
scalars and vectors cannot be added or subtracted.
the product of a vector by a scalar is a vector
x = c a x = |c| a (note combination of units)
if c is positive, x is parallel to a
if c is negative, x is antiparallel to a
Phys211C1V p3
Vector addition
most easily visualized in terms of displacements
Let X = A + B + C
graphical addition: place A and B tip to tail; X is drawn from the tail of the first to the tip of the last
A + B = B + A
A
B
X
AB
X
Phys211C1V p4
Vector Addition: Graphical Method of R = A + B•Shift B parallel to itself until its tail is at the head of A, retaining its original length and direction.•Draw R (the resultant) from the tail of A to the head of B.
AB
+ = A
B
=
R
the order of addition of several vectors does not matter
A
CB
D
A
B
C D
D
BA
C
Phys211C1V p5
Vector Subtraction: the negative of a vector points in the opposite direction, but retains its size (magnitude)
• A B = A +( )
AB
= AB
R
= A
B
Phys211C1V p6
Resolving a Vector (2-d)
replacing a vector with two or more (mutually perpendicular) vectors => components
directions of components determined by coordinates or geometry.
A
Ay
Ax
A = Ax + Ay
Ax = x-componentAy = y-component
sincostan
22
AAAAA
A
AAA
yxx
y
yx
AAy
Ax
Be careful in 3rd , 4th quadrants when using inverse trig functions to find .
Component directions do not have to be horizontal-vertical!
Phys211C1V p7
Vector Addition by componentsR = A + B + C
Resolve vectors into components(Ax, Ay etc. )
Add like componentsAx + Bx + Cx = Rx
Ay + By + Cy = Ry
The magnitude and direction of the resultant R can be determined from its components.
in general R A + B + CExample 1-7: Add the three displacements:
72.4 m, 32.0° east of north
57.3 m, 36.0° south of west
72.4 m, straight south
Phys211C1V p8
Unit Vectors
a unit vector is a vector with magnitude equal to 1 (unit-less and hence dimensionless)
in the Cartesian coordinates:
direction in r unit vectoˆdirection in r unit vectoˆdirection in r unit vectoˆ
z
y
x
k
j
i
Right Hand Rule for relative directions: thumb, pointer, middle for i, j, k.
Express any vector in terms of its components:
kjiA ˆˆˆzyx AAA
Phys211C1V p9
Products of vectors (how to multiply a vector by a vector)
Scalar Product (aka the Dot Product)
is the angle between the vectors
A.B = Ax Bx +Ay By +Az Bz = B.A
= B cos A is the portion of B along A times the magnitude of A
= A cos B is the portion of A along B times the magnitude of B
ABBABA
coscosAB
1800
B A
B cos
note: the dot product between perpendicular vectors is zero.
0ˆˆ0ˆˆ0ˆˆ1ˆˆ1ˆˆ1ˆˆ
ikkjji
kkjjii
Phys211C1V p10
Example: Determine the scalar product between
A = (4.00m, 53.0°) and B = (5.00m, 130.0°)
Phys211C1V p11
Products of vectors (how to multiply a vector by a vector)
Vector Product (aka the Cross Product) 3-D always!
is the angle between the vectors
Right hand rule: AB = C
A – thumb
B – pointer
C – middle
Cartesian Unit vectors
sinABC ABBAC
1800
jikikjkji
kkjjiiˆˆˆˆˆˆˆˆˆ0ˆˆ0ˆˆ0ˆˆ
C = AB sin = B sin A is the portion of B perpendicular A times the magnitude of A= A sin B is the portion of A perpendicular B times the magnitude of B
Phys211C1V p12
Write vectors in terms of components to calculate cross product
kji
kkjkik
kjjjij
kijiii
kjikjiBA
ˆ)(ˆ)(ˆ)(
ˆˆˆˆˆˆ
ˆˆˆˆˆˆ
ˆˆˆˆˆˆ
)ˆˆˆ()ˆˆˆ(
xyyxzxxzyzzy
zzyzxz
zyyyxy
zxyxxx
zyxzyx
BABABABABABA
BABABA
BABABA
BABABA
BBBAAA
C = AB sin = B sin A is the part of B perpendicular A times A= A sin B is the part of A perpendicular B times B
sinABC ABBAC
B A
B sin
Phys211C1V p13
Example: A is along the x-axis with a magnitude of 6.00 units, B is in the x-y plane, 30° from the x-axis with a magnitude of 4.00 units. Calculate the cross product of the two vectors.