Phil Mckinney a 20year Outlook 9739

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  • 8/8/2019 Phil Mckinney a 20year Outlook 9739

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    20 Year Outlook

    Philip McKinney

    [email protected]

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    6/21/2007 2

    Rewind: 1987

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    6/21/2007 3

    Freeze-frame: Today

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    6/21/2007 4

    Fast-Forward: Tomorrow 2027

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    6/21/2007 5

    What is going to change?

    Social Dynamics Personal Entertainment

    Intelligent Networks

    Gadgets

    Ubiquitous Content

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    Social Dynamicsthe physical and

    virtual worlds willblur[2015]

    [2020]

    [2025]

    virtual collaboration

    Globalization will drive the need for virtual

    collaboration (leverage the best expertise wherever it

    is)

    Second Life communitiesVirtual environments will be highly usable,

    personalized, and preferred for interaction and

    community building for lifestyle and business value.

    [2010] media experiences converge

    Mediascape-like experiences enable the enhancement

    of virtual entertainment overlays to physical world

    scenarios for gaming and interactive tourism

    virtual communities gain legal status

    Virtual communities will gain recognition as distinctentities separate from the physical world with its

    unique needs for rights, privacy and law.

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    Personal Entertainmentmedia and

    entertainmentwith noboundaries

    [2007]

    [2015]

    [2020]

    [2025]

    smart TVs

    Digital TVs are always connected and offer a

    multitude of movie, music, gaming, and interactive

    entertainment through new content providers.

    smart house

    Intelligent devices in the home will seamlessly interact

    with each other and share personalities

    content anywhere and any deviceContent will be dynamic and accessible via any deviceor multitude of devices wherever the users have a

    desire.

    entertainment at-will

    Personal entertainment will be driven by desire withlittle or no consideration for time, location, context, or

    technologyit just happens when we want it.

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    Intelligent Networks[2010]

    [2015]

    [2020]

    [2025]

    always connected

    Seamless sessions through smart hand-off between

    overlapping network boundaries

    federated networksThe Internet will be a concatenation of federated

    networks with seamless access and content across all

    network boundaries.

    mesh networks everywhere

    Anypoint-to-anypoint networks will be commonplace

    providing peer-to-peer access to all content in cities,

    communities, homes, and BANs (Body Area

    Networks).

    the pervasive network

    All static, nomadic, and mobile entities will beconnected and able to interact in real-time. Interaction

    will be people-people, machine-machine, people-

    machine.

    seamless alwaysconnectedconnectivity

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    Gadgets[2010]

    [2015]

    [2020]

    mobile broadband

    Handheld and portable devices possess ubiquitous

    connectivity to cellular and broadband networks.

    the new personal computingPeoples new work+play lifestyles will incorporate

    personal computing devices for all aspects: health,

    finance, entertainment, business, communicating,

    recreation.

    strong-specific

    While there may be a few multi-function (i.e., weak-

    general) devices, most will be purpose built strong-

    specific that will perform 1-2 functions in peoples lives.

    [2025] cognitive devices

    People will have numerous network-aware, behavior-

    aware devices in their lives with interface and

    interaction via natural speech and motor methods

    without keyboards or mice.

    always personalin all ways

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    Ubiquitous Content

    liquid media

    [2010]

    [2015]

    [2020]

    programmed and online content

    Scheduled cable and broadcast programming is

    increasingly offered online and over mobile networks.

    open networksWalled gardens and closed/controlled networks have

    migrated to open, QoS-aware, service-rich networks.

    personalized advertising

    Advertising is desired due to personalized, contextual,

    and rich integration with main media and content.

    [2025] on-demand content

    Over-the-air broadcast content has been displacedlargely for unicast, multi-cast, and peer-to-peer content

    with on-demand access. Scheduled programming has

    given way to location and persona context awareness.

    MusicMusic

    MoviesMovies

    TVTV

    PhotosPhotos

    GamesGames

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    Contact for Phil McKinney:

    Email: [email protected]

    Blog: www.philmckinney.com

    Podcast: www.killerinnovations.com

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