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Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

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Page 1: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Persuasive TechnologyUsing Computers to Change What We Think and Do

Rose Roberts, Nobu Takeo

B.J. FOGG

Page 2: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Contents

What is Persuasive Technology (Captology)?Computers in persuasive roles

Tool, Medium, Social actor

Credibility and computersCase study

Page 3: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

What is Persuasive Technology?

Behavior change

Attitude change

Motivation

Change in worldview

Compliance

Web sites

Mobile phones

Simulation

Exercise equipment

Kiosks

Computing technologies Persuasion

Ca

pto

log

y

Captology is a study of interactive computing products created for the purpose of changing people's attitudes or behaviors.

Page 4: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Advantages over human persuaders

Computers are persistent allow anonymity can handle huge volumes of data can use many modalities can scale can be ubiquitous

Page 5: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers in Persuasive Roles

Tool: Increases capability

Medium: Provides experience

Social actor: Creates relationship

Page 6: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers as persuasive tools

Making desired outcome easier to achieve byReduction: complex to simpleTunneling: narrowing scopeTailoring: general to specificSuggestion: intervening at the right timeSelf-monitoring: feed backSurveillance: observationConditioning : positive reinforcement

Page 7: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Reduction

Page 8: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Tunneling

Page 10: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Suggestion

Page 11: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Self-Monitoring

Page 12: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Surveillance

Page 13: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Conditioning

Page 14: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers in Persuasive Roles

Tool: Increases capability

Medium: Provides experience

Social actor: Creates relationship

Page 15: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers as persuasive media

Simulated cause-and-effect scenarios Simulated environments Simulated object

Page 16: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Cause-and-Effect

Page 17: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Environment Simulation

http://tulrich.com/

Page 18: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Object simulation

Page 19: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers in Persuasive Roles

Tool: Increases capability

Medium: Provides experience

Social actor: Creates relationship

Page 20: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Computers as persuasive social actors

Physical cue: face, eyes, body movement Psychological cue: preferences, humor,

empathy Language cue: praise, spoken language Social dynamics cue: turn taking, cooperation Social roles cue: teammate, opponent, pet

Page 21: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Physical cue

Page 22: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Psychological Cue

The intense sunlight will clearly cause blindness. The sunglasses are absolutely important.

It seems that the intense sunlight could possibly cause blindness. Without adequate vision, don't you think that survival might become more difficult? The sunglasses might be important.

People prefer social styles that are similar to themselves in some way.

A

B

Page 23: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: language cue

Page 24: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: social dynamics

Page 25: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Social dynamics

Page 26: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Example: Social role

Page 27: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Social Cues: Handle with care

If we use social cues a lot, we either win bigger or lose bigger.

Page 28: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Contents

What is Persuasive Technology (Captology)?Computers in persuasive rolesTool, Medium, Social actorCredibility and computersCase study

Page 29: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Credibility and computers

Perceivedtrustworth

iness

Perceivedexpertise+

Perceivedcredibility

Page 30: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Credibility and computers

Perceivedcredibility

Perceivedexpertise

Perceived

trustw

orth

ines

s

Page 31: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Perspectives of credibility

Presumed: general assumptions and stereotypes in the mind.

Surface: first impressions of surface traits

Reputed: third-party reports

Earned: experience over time

Page 32: Persuasive Technology Using Computers to Change What We Think and Do Rose Roberts, Nobu Takeo B.J. FOGG

Contents

What is Persuasive Technology (Captology)?Computers in persuasive rolesTool, Medium, Social actorCredibility and computersCase study