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Multimedia Systems Multimedia systems are
designed by a team of people who specialise in a particular field, For example: graphic designers, system designers, content authors, managers, animators and a job for each media type. Each works on a different part of the project.
Multimedia systems require careful planning.
Content Providers Provide material for the
multimedia product (for example: text, graphics, animations, audio tracks etc.)
Generally skilled in their field, but may not have any technical skills in hardware or software areas.
System Designers Plans and organises
the hardware and software required for the multimedia project
They may also work as the project manager or as technical support.
Project Manager
Organises the scheduling of the various components of a multimedia project, by ensuring each component meets set deadlines.
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Technical Staff
Include artists and technicians who edit the graphic and video material into an appropriate format for presentation.
This may include layout designers, graphic artists & designers, as well as design personnel who work to develop an overall aesthetic and theme to the product.
This group may also include content providers.
Major areas of Multimedia Use
Education and Training Leisure and Entertainment Information Virtual reality and simulation
Education and Training Maintains students interest Learning new skills from interactive
media, games etc. assists retention of knowledge
Explanation of complex concepts can happen easily due to video demonstration
Training can happen at convenient times
Accesses a wider range of ability levels Cost effective
Computer Based Training
CBT is a type of multimedia product used specifically for educating people.
CBT is designed to be used at the individuals pace, so that learning can progress at their level.
Through CBT, information is presented using a variety of media, there is room for review of concepts, and there is feedback on progress so the user is able to determine success.
Examples of CBT are (???)
Leisure and Entertainment Computer games are the main multimedia based leisure and
entertainment usage. Computer games are highly interactive
programs (the outcome of the game relies on user interaction).
Games may be time restricted Inclusion of complex, high resolution animations, graphics,
audio and video are common. Text is limited in level and amount on display. Navigation of game may be hidden Alternative input hardware is often used
Information Multimedia can provide users with a
more enjoyable way to display information.
What information and where can be controlled by the user, eg. Facebook page layout.
Searches and sorts can occur easily due to the nature of multimedia systems and the high level of interactivity they have.
Information Cont… Multimedia encyclopedias are an example of the way
information can be displayed from a multimedia system Benefits of this system include:
_________________________ Information Kiosks are usually
touch screen and highly inter-active multimedia systems What do these systems provide? Which media forms do they use? What features are there in the
user interface?
Virtual Reality and simulation Virtual Reality (VR) is the
use of computer modelling to simulate a situation by creating an artificial environment.
Interactive devices such as h____ u_ d_____ and goggles, bodysuits, gloves, etc.
Motion sensors detect movement and adjust the view on screen to create the illusion of reality.
Force feedback devices create the sensation of touch.