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© 2019 EasternGraphics GmbH pCon.planner PRO Plugin VR-Viewer Documentation Document Version 2.1 Author Doreen Reinhardt-Teuke Date 08/2019

pCon.planner PRO Plugin VR-Viewer€¦ · 2.3.1 Default Settings in HTC VIVE VR System To use the stationary HTC VIVE solution, download and install the SteamVR software. Figure 2:

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Page 1: pCon.planner PRO Plugin VR-Viewer€¦ · 2.3.1 Default Settings in HTC VIVE VR System To use the stationary HTC VIVE solution, download and install the SteamVR software. Figure 2:

© 2019 EasternGraphics GmbH

pCon.planner PRO Plugin VR-Viewer

Documentation

Document Version 2.1

Author Doreen Reinhardt-Teuke

Date 08/2019

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© 2019 EasternGraphics GmbH pCon.planner PRO VR-Viewer Plugin 2/34

pCon.planner PRO Plugin VR-Viewer

Documentation

Inhalt

Inhalt ....................................................................................................................................................................... 2

1 Things to Know ................................................................................................................................................ 4

2 Technical Notes ............................................................................................................................................... 5

2.1 Check System Requirements ................................................................................................................. 5

2.1.1 Hardware Components ..................................................................................................................... 5

2.1.2 Software Components....................................................................................................................... 5

2.1.3 System Configuration Examples ........................................................................................................ 6

2.2 Installing pCon Components .................................................................................................................. 6

2.3 Using the Steam Software ..................................................................................................................... 6

2.3.1 Default Settings in HTC VIVE VR System ........................................................................................... 7

2.3.2 Default Setting for Oculus Rift S ........................................................................................................ 8

2.3.3 Default Settings for the Windows Mixed Reality System ................................................................ 12

3 Using the VR Plugin ....................................................................................................................................... 14

3.1 Start ..................................................................................................................................................... 14

3.1.1 Environment in VR ........................................................................................................................... 14

3.2 Settings ................................................................................................................................................ 17

3.2.1 General ............................................................................................................................................ 17

3.2.2 Powerwall ........................................................................................................................................ 18

3.3 Lock Layers for VR ................................................................................................................................ 19

3.4 Help ..................................................................................................................................................... 19

4 Using the HTC VIVE VR System ...................................................................................................................... 20

4.1 Controller Structure ............................................................................................................................. 20

4.2 Virtual Navigation with the Controller ................................................................................................ 21

4.3 Conducting Interactions – “Work Mode” ............................................................................................ 24

4.4 Powerwall – Interactive Room Exploration without VR Headset ........................................................ 27

4.4.1 Calibrating the Powerwall ............................................................................................................... 27

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5 Mobile Solutions ........................................................................................................................................... 30

5.1 Oculus Rift S – A Mobile Solution for the Virtual Reality ..................................................................... 30

5.1.1 Controller Structure ........................................................................................................................ 30

5.2 Windows Mixed Reality System for VR ................................................................................................ 31

5.2.1 Controller Structure ........................................................................................................................ 31

6 Problem Solving ............................................................................................................................................ 33

6.1 Motion Sickness – Recommended Actions .......................................................................................... 33

6.2 Error Messages .................................................................................................................................... 33

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1 Things to Know

Looking to bring your designs to life? Export your entire planning or single typicals to quickly and easily display

them in your VR headset and, for example, give project updates by way of virtual exploration. Important innova-

tions, such as the Powerwall function, allow you to interactively take part in the planning without the need for a

VR headset.

With the VR-Viewer Version 2.1, you will gain direct access to the current pCon.planner 8.1 features. For instance,

the image quality has improved by the new option Denoising. The range of functions for construction has in-

creased; there are also new options available for windows and doors, like various plates for the door handle. You

will find further information at the pCon.planner PRO Features document.

Figure 1: Navigation menu for the “VR-Viewer” plugin

Below we will introduce you to all the essential information you need to know about the pCon.planner PRO VR-

Viewer plugin.

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2 Technical Notes

2.1 Check System Requirements

2.1.1 Hardware Components

A suitable system is required for planning in pCon.planner PRO as well as the subsequent presentation within

the VR environment. The following components are recommended:

1. CPU: Multi Core Processor / Minimum requirement: 3.0 GHz class

2. System memory capacity / Minimum requirement: 32 GB RAM

3. Hard drive space: 1 GB (SSD) or more

4. Graphic card / Minimum requirement: NVIDIA, 8 GB, Hardware OpenGL 3.0

5. A video output: HDMI 1.4 or newer

6. An USB port: USB 3.0 or higher

7. Bluetooth for pairing with the VR controller: Version 5 or newer

8. Screen with a resolution of 1920 x 1080 pixels or better

9. A mouse with a scroll wheel

Viewing plannings in a virtual room and movement within the plan are made possible with the help of a VR

headset. As a component of the necessary VR equipment, the headset should have a high-quality display, optimal

fit and comfort, and be easy to operate. In the best case, the controller should have smooth buttons, good pres-

sure points and sit well in the hand. You can find examples for this in Chapter 4 as well as the following chapters.

To use the Powerwall feature, you will also need:

10. A second monitor connected to the system being used. The function “Extend these displays” or “Extend”

in Windows should be selected.

11. Up to three suitable graphics connectors.

Please ensure that the graphic card connectors are suitable to the specifications for the monitors and VR

headset.

2.1.2 Software Components

The basic requirements for using the VR system are:

1. A 64-Bit Windows 10 Operating System

2. pCon.planner PRO (Version 8.1)

3. pCon.planner PRO VR-Viewer plugin (current version)

4. The software solution SteamVR from Valve Corporation to control the headset

Further information can be found in Chapter 2.3 as well as at http://store.steampow-

ered.com/app/358040/HTC_Vive/. Examples will be shown in Chapter 4 as well as the following chapters.

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2.1.3 System Configuration Examples

EasternGraphics made good experiences with the following hardware combinations in VR:

Stationary VR solutions:

System 1: Intel Core i7-7700k / 32GB RAM / SATA SSD / NVIDIA GeForce RTX 2080

System 2: Intel Core i7-6900K / 32GB RAM / NVME (SSD) / NVIDIA GeForce GTX 1080

Mobile VR solutions:

System 1: Intel Core i7-7820HK / 32GB RAM / NVME (SSD) / NVIDIA GeForce GTX 1080

System 2: Intel Core i7-8750H / 32GB RAM / NVME (SSD) / NVIDIA GeForce RTX 2070

There are further possibilities to create optimum presentations for the virtual reality.

2.2 Installing pCon Components

To use the VR-Viewer, you will need the current version of pCon.planner PRO. It can be found under the following

link: http://download.pcon-planner.com/pCon.planner_PRO_x64_setup.exe.

Proceed as follows:

1. Download and install the pCon.planner PRO setup (administrative privileges required).

2. Download and start the VR setup with the following link:

https://www.easterngraphics.com/de/produkte/vr-plugin-fuer-pconplanner.html.

Administrative Privileges are also required for this step.

pCon.planner PRO and the VR-Viewer plugin are now ready to be used.

2.3 Using the Steam Software

The free Valve Corporation software, SteamVR, is essential for controlling the VR equipment and is made availa-

ble through the Steam platform. A separate Steam account is required for use.

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2.3.1 Default Settings in HTC VIVE VR System

To use the stationary HTC VIVE solution, download and install the SteamVR software.

Figure 2: Download screen for the Steam VR solution when using an HTC VIVE VR system

Once you have installed and started the appropriate software to control the VR system, turn the controller on.

As soon as the system is ready, SteamVR will show the following dialog:

Figure 3: SteamVR for HTC VIVE showing “Now Playing”

The next step is to define your own motion radius within the room space using the controller.

Now start the pCon.planner VR-Viewer plugin as described in Chapter 3.

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2.3.2 Default Setting for Oculus Rift S

Oculus Rift S was originally created by Oculus VR, Inc.. In 2014 the company was taken over by Facebook Tech-

nologies, LLC, which are now responsible for the further development of the hardware. Download and install the

Steam VR software to control the headset.

Figure 4: Download link to the VR software of Oculus Rift S

Oculus provides an app to configure the VR headset. Download and install this app on your computer.

Figure 5: Home screen of the Oculus app

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In the next step start with the configuration of the VR equipment.

Figure 6: Summary of the existing but not connected devices

Install the Oculus Rift S headset via Add Headset.

Figure 7: Successful connection of both controllers

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The signals turn from orange to green, if the VR hardware and the computer have been connected.

Figure 8: Display of the successful connection

Choose the Common tab within the Settings and agree to the Use of Unknown Sources. Otherwise it will not be

possible to use the pCon.planner for presenting in the virtual reality.

Figure 9: Request for unknown sources

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Then you have to continue with the installation by using the VR headset. Define your own motion radius within

the room space using the controller while measuring the room piece by piece. Please follow the instructions. As

soon as you change your position, redefine your motion radius.

Figure 10: Request for using the VR headset

Figure 11: Request for using the VR headset

Now, start the pCon.planner VR-Viewer plugin as described in Chapter 3.

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2.3.3 Default Settings for the Windows Mixed Reality System

As a mobile VR solution, Windows and HP offer the Windows Mixed Reality system. It is controlled with the help

of the software Windows Mixed Reality for SteamVR.

Figure 12: Download screen for the Windows Mixed Reality for SteamVR solution

In addition to the control software, a separate Windows library – known as the Mixed Reality Portal – will be

downloaded and used.

Figure 13: Mixed Reality portal

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Once the appropriate software for the use of the VR system has been installed and started, turn on the VR sys-

tem. As soon as it is ready, SteamVR will show the following dialog:

Figure 14: SteamVR for HP Windows Mixed Reality showing “Ready”

In order to comprehensively use the Windows Mixed Reality System, the next step is to define your own motion

radius within the room space using the controller.

Figure 15: Display for room measurement in HP Windows Mixed Reality

Run the setup and measure the room piece by piece. As soon as you change your location, you will need to reset

your boundaries.

Now start the pCon.planner VR-Viewer plugin as described in Chapter 3.

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3 Using the VR Plugin

3.1 Start

Your planning will be transferred to the VR headset by clicking Show in VR. It is now available for the user. The

respective loading time depends on various factors such as the hardware being used.

Before the first transfer to the VR you will be asked, if you just want to transfer an object or a group of objects

or if the whole planning should be transferred.

Figure 16: Display „Selection“

In the next step, put on the headset and take the controller in your hand. You can now move around the planning

by walking and turning your head.

If you add objects to your planning afterwards, simply click on Show in VR to transfer them to the virtual reality.

It is the same procedure to remove objects.

3.1.1 Environment in VR

Use the Skybox to create a more realistic planning. It is visible in all Render modes and is displayed in Perspective

and Orthographic projections.

Select the dialog Environment from the group Render under the View tab. This is where you set the Skybox as

background.

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Figure 17: Dialog to select the settings for the “Environment”

Figure 18: Skybox is set as “Default”

The Default background is created as a slightly cloudy sky. By using the option Custom it can be replaced with a

spherical panorama with an aspect ratio of 1:2.

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Figure 19: Individual Skybox panorama

Figure 20: Skybox, displayed in VR

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3.2 Settings

3.2.1 General

Figure 21: “General” tab in the “Settings” dialog

Under the General tab, the following options are available:

1. Integrate SketchUp Layer: By default, this option is set to show a true original of the planning. For

quicker loading time, the VR-Viewer will hide any existing .skp objects.

2. Ambient Occlusion active: The shading method enables realistic shading in the room with a short ren-

dering time.

3. Shadows active: The pre-set light source (artificial sunlight) offers natural-looking shadows from objects.

4. Grid active: If enabled, the grid (on level 0) will be shown within the VR scene.

You can change these settings while another person is looking at the planning in virtual reality. Add or remove

the functions by simply clicking Show in VR.

Set the Teleport Range to decide how far the VR user will be able to move by using the teleport function inside

or outside of the planning. A distance of 8.0 is set as default.

Instead of using the world coordinate system {WKS} you are now able to choose an individual starting point inside

your planning. Set a Start Camera and select it at the dialog Settings. This position is valid for the glasses as well

as for the Powerwall.

If more than one camera is included in your planning, simply change your position by selecting another camera

in the Settings dialog of the pCon.planner. The user of the VR headset switches the camera by choosing the Next

Camera in the menu {Navigation} with the controller.

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Figure 22: Camera positions for the VR Figure 23: Option “Next Camera”

3.2.2 Powerwall

Because of the stationary sensors the Powerwall function is only practicable for an HTC VIVE VR system that is

fixed in one location.

Figure 24: “Powerwall” tab in the “Settings” dialog

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Open a second VR window with the Powerwall function. This is useful, if for example another person would like

to walk through the planning but does not want to wear the VR headset for hygienic reasons.

Detailed information on this topic can be found in Chapter 4.4.

3.3 Lock Layers for VR

Figure 25: “Powerwall” tab in the “Settings” dialog

Lock layers and included objects by using the dialog Lock Layers for VR. Thus users will not be able to select and

move objects accidentally. The elements of EasternGraphics are locked by default. Click on the relevant button

to select or deselect all listed objects.

3.4 Help

Selecting the Help button will open a browser window for the Help Center. In addition to this document you will

find plenty of tips, tricks and notes on using pCon.planner successfully.

In the following chapters you will learn all of the need-to-know information for VR systems in regard to handling

and interaction with pCon.planner PRO.

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4 Using the HTC VIVE VR System

In this section, we will introduce the presentation of objects within the virtual environment using a stationary

HTC Vive VR system. It consists of a headset, controller(s) and base stations that establish the motion radius.

4.1 Controller Structure

Figure 26: HTC Vive controller

Once the planning has been transferred to the VR system, the manual control makes the following actions avail-

able based on the button selected:

Number Function

1 – Menu The menu button opens the VR menu, which will be visible in the headset or on the

monitor.

2 – Trackpad The trackpad is used for pinpoint control and is engaged in other functions. Naviga-

tion is described in Chapter 4.2.

3 – VIVE Home This button activates the controller that is visible within the virtual room.

4 – Status Light The following display modes are available:

Continuous green light when the controller is in normal mode

Red blinking light indicates low battery

Blue blinking signal for connecting the headset and controller

Continuous blue light once the controller is connected to the headset

Continuous orange light when the controller is charging

1 – Menu

2 – Trackpad for Navigation

3 – VIVE Home

4 – Status Light

5 – USB Port

6 – Sensor

7 – Trigger for “Interaction”

8 – Deselecting Objects

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Number Function

5 – USB To charge the controller, use a USB cable to connect the charger with your

computer.

6 – Sensor Through the sensor, your position within the room is determined and shown within

the planning.

7 – Trigger The trigger allows you to select objects and move them freely throughout the room.

Additional information can be found in Chapter 4.3.

8 – Deselecting Objects By clicking this button, selected objects will be deselected.

4.2 Virtual Navigation with the Controller

Figure 27: Standard display after pressing the Menu button

When you click on the Menu button at the top of the controller, the menu will be shown in standard mode in the

virtual room above the controller.

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Lightly touching the Trackpad in the upper or lower right or left-hand side will give you the options to either

move within the planning {Navigation}, reset your current settings {Reset All}, or go one step backwards {Undo}.

Figure 28: Indicates “Navigation” in the menu

Figure 29: Indicates “Reset All” and “Undo” in the menu

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If you select {Navigation}, there are three additional options:

a. Hover mode: You will move like a helicopter over the planning. Press and hold down on the trackpad and

move the controller in the desired direction. The stronger you move the controller, the faster you will

move through the planning. This mode is ideal for large scenes that span over several levels.

Figure 30: Indicates “Hover” mode

b. Teleportation mode: This function will help you moving horizontally to different locations (or different

levels, if necessary) within the planning without losing orientation to the floor. A light touch on the trigger

will show a “laser beam” that helps you to go to a new place.

Figure 31: Indicates “Teleportation” mode

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4.3 Conducting Interactions – “Work Mode”

Once you have your bearings within the planning, you can select and move “Work Mode” objects.

a. Selection: Quickly press the button to select an object. The object will be highlighted in green. A Coordi-

nate Display and Quick-Select Menu will open next to the object. You can use the sphere in the middle to

move the coordinate display to the desired location.

Figure 32: “Coordinate Display” and menu selection

b. Changing object location: Each selected object or entire group of objects can be moved based on their

own coordinate system. Select the axis or level by “grabbing”. Click on the padlock to unlock the object

and move it in the x-, y-, z-, xy-, yz- or zx- direction.

Figure 33: Unlocking the axis to move objects

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c. Free transformation: If you lightly press on the trigger, a “laser beam” will shine, helping you to aim at the

object. The selected object will be highlighted and, by clicking and holding down on the trigger, can be

moved throughout the room.

d. Quick-Select Menu

Show or hide selected objects. The hidden object will be shown as long as it is selected.

Reset all changes made and bring objects and object groups back to their original positions.

Reset changes step by step.

Zoom in or out on selected objects using the arrows in the menu. The coordinate system

will adjust to the changes.

Set a rotation point for the selected object by clicking this symbol.

While looking at an object closely, the user will get detailed information about the article,

the manufacturer and many more by open the info panel.

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Figure 34: Information panel

The info panel provides many information like manufacturer name, series, article number and a description of

the object. Change the size of the display by using the arrows in the lower right edge.

To scroll through the information keep the trigger pressed and pull it up. Click on the link next to Website and

open the manufacturer website within the panel. To return to the information press BACK. The X will close the

display.

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4.4 Powerwall – Interactive Room Exploration without VR Headset

Use the Powerwall function of the VR-Viewer to present your planning to a group of people.

As mentioned in Chapter 3.2.2, due to the need for complex calibration before use, the use of the Powerwall

function is most suitable for a stationary HTC VIVE VR system.

The following steps are necessary before using the application:

1. Start pCon.planner PRO and the VR-Viewer plugin.

2. Go back to pCon.planner PRO and select the tab Powerwall within the Settings dialog.

Figure 35: “Settings” dialog “Powerwall”

4.4.1 Calibrating the Powerwall

The prerequisite for the use of the interactive Virtual Reality wall is the correct positioning of the HTC VIVE base

stations that should be found to the left and right of the Powerwall. In addition, ensure that the room calibration

from the SteamVR is also valid.

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Figure 36: Example of the arrangement for the efficient use of the Powerwall.

Figure 37: “Room Setup” menu

Start the alignment process by selecting Calibrate Powerwall:

1. To do so, turn on the controller if it is not already on.

2. With the controller, tap the corners of the screen in the following order: “Top left – bottom left – right”

and press the control button to set the individual control points

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3. Once you have set the individual points, the Powerwall will open on a second monitor of your choice.

The controller should be visible on the monitor.

Figure 38: Display of the planning as well as a section that will be displayed to the viewer on the Powerwall.

When calibrating the Powerwall, the following settings can be selected:

1. Mode: In addition to Mono (2D), Side-by-side and Top-down are available.

2. Viewport: Depending on your position in front of the Powerwall, you can set two important

parameters.

a. Height: For the optimum view of your planning, the viewing height will be measured from

the bottom edge of the Powerwall. Since the height of the viewers will vary, an average

value should be used.

b. Distance: This parameter determines the distances between you, or the viewer, and the

screen. A distance of 1 to 1.5 meters is ideal.

Once you have established all settings, you can save them using the Save Powerwall option.

Now you and all other users will be able to open and explore your planning in virtual environment, through the

headset or on a separate monitor.

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5 Mobile Solutions

5.1 Oculus Rift S – A Mobile Solution for the Virtual Reality

The Oculus Rift S headset from Facebook Technologies, LLC enables you to both move in three-dimensional

rooms and perform different actions. You have to use the VR plugin in combination with the SteamVR of Valve

Corporation for the usage of the Oculus Rift S.

5.1.1 Controller Structure

Figure 39: Oculus Rift S controller

Number Function

1 – No function This button does not have any function at the moment.

2 + 7 – Thumbstick With the thumbstick, individual actions on the menu can be selected and executed

by pressing the trigger. Additional information can be found in Chapter 4.3. Hold

the trigger pressed for Teleport or Hover.

3 - 6 – Buttons A, B, X, Y The keys open the VR menu. It will be visible via VR glasses or on the screen. Select

between the options Navigation, Reset All or Undo.

4 – Oculus-Button Click this button to open the Oculus website.

9 + 12 – Deselection By clicking this button, selected objects will be deselected.

10 + 11 – Trigger The trigger allows to select and move objects. Find further information in Chapter

4.3.

1 – No function

2 – Thumbstick

3 – X-Button

4 – Y-Button

5 – B-Button

6 – A-Button

7 – Thumbstick

8 – Oculus-Button

9 – Deselection

10 – Trigger

11 – Trigger

12 – Deselection

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5.2 Windows Mixed Reality System for VR

As a mobile VR solution, Windows Mixed Reality system is the ideal option for presenting objects in virtual envi-

ronments at exhibitions and roadshows. We use the system through the HP Windows Mixed Reality headset,

which consists of the VR headset and two controllers.

5.2.1 Controller Structure

Figure 40: HP Windows Mixed Reality headset controller

Once the planning has been transferred to the VR system, the manual control makes the following actions avail-

able based on the selected button:

Number Function

1 – Menu The menu button opens the VR menu, which will be visible in the headset or on the

monitor.

2 – Thumbstick With the thumbstick, individual action on the menu can be selected and executed by

pressing the trigger. Additional information on the individual actions can be found in

Chapter 4.3.

3 – Touchpad The touchpad offers the Teleport and Navigation functions: Click on the touchpad,

hold down and point to the position where you would like to move. Then, lift your

thumb off the touchpad. Additional information on the individual actions can be

found in Chapter 4.2.

4 – Windows Button Click this button to open the Start menu.

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Number Function

5 – Trigger The trigger allows the following functions:

1. Select objects: Use the controller to point to an object. To select the object,

press the trigger.

2. Move objects: Grab the object by pointing to it and then holding down the

trigger. Move the object to the desired location and then let go of the trigger.

3. Change the object position by clicking the trigger. Details on individual actions

can be found in Chapter 4.3.

6 – Deselecting Objects By clicking this button, selected objects will be deselected.

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6 Problem Solving

6.1 Motion Sickness – Recommended Actions

When using VR systems, we would like to bring your attention to the possibility of Virtual Reality sickness. VR

sickness is similar to motion sickness, in which side effects can be experienced when moving throughout a virtual

environment.

If you experience symptoms such as nausea, vomiting, dizziness, headache or difficulty with orientation while

using the VR system, stop using the application immediately. Do not continue using the system until you feel

100% fit again.

Useful tips and information in relation to “Motion Sickness” can be found online. One example can be found at:

https://vr-world.com/was-tun-bei-motion-sickness-in-vr/.

6.2 Error Messages

Error Message Problem Solution

This function is not licensed You are not authorized to use the

selected function.

If interested, please contact us via

e-mail.

No content to export

The planning does not contain any

articles that can be exported.

Open a .pvvr file by clicking on the

function Load. Then, restart the

process.

Could not start VR-Viewer The application could not be

started.

Close and restart the application.

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Image Sources

Figure 26: HTC VIVE controller (Source: https://www.vive.com/us/support/vive/category_howto/about-the-con-

trollers.html; last accessed: 10.01.2019)

Figure 39: Oculus Rift S controller (Source: https://www.overclockers.co.uk/oculus-rift-s-virtual-reality-system-

vr-headset-and-touch-controllers-vr-00b-or.html; last accessed: 19.08.2019)

Figure 40: HP Windows Mixed Reality headset controller (Source: https://store.hp.com/GermanyS-

tore/Merch/Offer.aspx?p=c-mixed-reality-gaming-headset#controllers; last accessed: 10.01.2019)

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