Paths of Destiny

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    t,)all, worthy Avatar!Know f l r s ~ t l l o ~ 1, S / l a l l n e ~ h , do offer ~ h e e our Klnsdom's

    m o s ~ h e a ~ f e l ~ s r a o ~ u d e for ~ a k l n s up arms once moref l s h ~ for \ I J ~ u e . A umble f a ~ e has befallen our honoredKlns. and ~ r o u b l e d ornes are before us ... ~ I m e s ~ h a ~ onl\l~ h e A v a ~ a r of Lesend can see us ~ h r o u s h . 1t IS our fervent hope -chat this book will serve as onIndIspensable SUJde ~ o ~ h y ~ r a v e l s In Cmmnma. We areonl\l ~ o o aware ~ h a ~ ~ h \ l l D u e s ~ ma\l s ~ l l l end In ~ r a s e d \ l , even W J ~ h all ~ h e Old we can render. '(J1erefore ~ a k e w I ~ h

    ~ h e e n o ~ onl\l our koowledse, b u ~ our hopes and blesslossas well.10 ~ h \ l hands ~ h o u d o s ~ IJold ao e o l l s ~ e o e d Work, cre,

    a ~ e d W J ~ h ~ h e aId of many o ~ h e r s beSIdeS IT1\Iself. Adveo,~ u r e r s of such renown as ~ h e k m s h ~ S/lamlno, [Jupre and. 5 e o ~ r l , ~ h e mlosnels 1olo and Gweono, aod man\l o ~ h e r d l l l s e o ~ s e r v a o ~ s of ~ h e Crown dId klodl\lleod ~ h e ncfJOessof ~ h e l r ~ r a v e l s ~ h e s e poses. 'Co ~ h e m we all owe as r e a ~ d e b ~ , for awful was ~ h e penl ~ h a ~ some faced In~ h e l r Journe\ls. I;)earkeo well ~ I r words, for more~ h a n a few of ~ h e s e k m s h ~ save up ~ h e l r lIves so ~ h a ~ ~ h o u c o u l d s ~ find m\l wa\l.Lord . 5 h a L J o e ~ h , M o s ~ bumble . 5 e r v a o ~ of bls MaJeswLord J ) r l ~ l s h 'Che L\lcaeum, V e r l ~ \ l 1 s l e 4/41139

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    paths of Dest:JO(j'Coble c:If C O l l ~ e o ~

    J h ~ r o d u C 1 : 1 O I l ,.5ettLements and Landmarks eli

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    5et:t:lement:s and LandmarksOr t:he RealmBeing an Atlas of the Townes, Villages, Castles, Keeps, and otherimportant Landmarks of the Realm.

    , .~ . " . "

    5

    ..... ..

    _ . . . '1/ .. .. . ...... . . ..~ ; ; ; . ;

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    J\\oonslow Lot. " ~ " L e n s "Often can grea t masters of the mystic arts be found within the marble walls ofthis fair towne, nestled in the sou thern forests of Verity Isle. Moonglow is onc of

    the most beautiful ci ties in the kingdom, and its citizens arc known for their philosophyand practice of the virtue Honesty. A pleasant half-day's journey onhorseback will bring onc to the gates of the Lycacum, where Britannia's scholarsspend their days in pu rsuit ofTru lh's enlightenment.

    MooosLow: Leve l One6

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    Mooostow: Level 'CIllOMoonglow's pub, The Honest Meal, is not a particularly renowned one,

    but a frequent patron known as Lord Stuart the Hungry may offer thee somediverting insights into the finer points of culi nary magic.

    o Che I:lerbaltst: o Che tJooest: MealGinscng ...................... 2 Multon ... ................. 3Garlic ..... ..................... 3 Ratio ns.................. l0Spider Silk..................3 Ale ................... .......lNighl shadc ...............12Mandrake Root ........13

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    DntalO Lat:.X'I\' Lans.I'" gnBritain is a thriving. picturesque city just a short distance from Lord British'scastle on Britanny Bay. The towne is an important center of commcrre fo r all ofBritannia and has a number of interesting places to visit, including 1010 thc

    Bard's arbales t shoppe and a highly recommended pub. Those who dwell hereare welcoming a nd compassionate, so travelers often find Britain one of thc mosthospitable places in thc Realm 10 visit.

    rmtoln: Level One8

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    o the Wayfarer 'tavernMulton .......... 4Rations ......... 1SAle ..................lo [/)e Wmifarer JImNightly fare: 2 gp fo r each guest3 rooms available for lodging

    OJalo'S DowsDagger ................ lSling .................. l0Bow ................... 7SArrowS ..............l 0Crossbow ....... 150Qua rrcls ............15Magic Bow ..... 800

    Drltaln: Level 'two9

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    JheLom Lat.f f'f" Lens M"In the mountainous Va lorian Isles, far to the southeast of the Bri tannian main-land, can be found the bulwarked towers of Jhclom. Home to the elite of Britan-nian knighthood, this city's gates arc open to a ll who valorously strive to defendthe Realm. Though some of the citizens may appear rather brusque al times,time and patience spent befriending a knight of Jhclom will seldom be

    for nought.

    Jhe lom : Leve l One10

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    o 1aush1:y Ilomoan'sFlaming Oil ........ .... 5Mace .......... .... .. ...... 50Morning 5tar ........ 60Throwing Axe ....... 3Spiked Helm ...... 150Spiked Shicld ...... 120Spiked Collar ... .. 240

    8'Dle Sword and KeSMutton..................... 5Rations ............ ......20AJe............................ l

    O'Che Warnor's S1:eadNightly fa te: 3 gp fo r C'ach gues t4 rooms available for lodgingo slandShmwrJ,sh1:sFriga tc............. 600Skiff ................ 200

    Jhelom: Level 'Cwo11

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    Uew L o t : . ~ ~ " LOllS.M' h"Anyone who has been apprehended in a tavern brawl, indulged in one 100 manycups of ale, failed 10 pay tribute to thc new King, or otherwise offended onc ofBlackthorn's henchmen, is und oubted ly familiar with this once-fair city's pri son.Yew is a city in bondage to Blackthorn's will; a place where Justice is no longerserved with thc august integrity that once governed thc dccisionso f thc Druid iccourt. But abandon no t all hope for this towne, fo r thc true goodness of Yew'speople lies just beneath thc surface .. seck it there, and yc shall find it.

    Uew: D o s e m e n ~

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    o [he 5laushtered Lamb GArms of JusticeRum ..................................l Leather Hclm .........1SWild Boar ........................3 Cloth ....................... 20

    l...eather.................... .50GRealers' Rerbs Club .......................... 5Sulfurous Ash ................l Spca r. ......................... 7Ginseng ............................ 2 SilverSword ..........250Garlic ................................ 2 Magic Axe ........... 1000Sp iderSilk .......................4Blood Moss .................... 5

    !Jew: Level One13

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    Mlnoe Lat. R'M" Lons.t, K"The towne of Minoc was founded by the tinkers and craftsmen of ages past onthe shores of Lost Hope Bay. near Brita nnia's central no rthern coast. Upon thewild, inhospitable crags of ocean-swept rock did a people strong of heart grow

    and flourish, and the townsfolk of Minoc became known throughou t the Realmfor their selfless and willing sacrifice. 'Tis a tribute to their unflagging generositythat even in these times of brutal opp ression. none in need arc ever turned awayfrom the Healers' Mission and the world's gold is never asked for the spiri t'shealing.

    Mlnoc: Level Qne14

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    ODorkwatch Armouro O'Che Crow's !lestIron Hclm ........................120 Frigatc .....................753Small Shield .......................40 Skiff .........................175Ring MaiL. ........ ...............l 00 o !:he bealers' MisslooShortSword.......................40 Hcaling .....................CharityMacc ....................................50 Cunng ......................Cha ri tyTwo-Handed Hammcr ....85 Resurrection .................... 200

    Mince: Level 'Cwo15

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    '(rlnSle L o t : ,.. LOllS. X' ".The Western Road begins amongst the cities and villages of Britanny Bay andcomes to its cnd far to the south on the Great Sea's coast. It is he re that the mag-nificent walled city of Trinsic proud ly s tands facing the sea, a glorious challengeto thOSC! who wou ld bring dishonour to the Kingdom. A visitor to Trinsic willlikely find a city where endu ring friendshi ps arc readily made, and wherelagging fa ith in the ultimate triumph of honour and truth w ill be bounti fullyrestored.

    ,(nosle: Level One16

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    Othe Qaladln's Qrotectorate OWounds of bonourTwo-Handed Axe ............................. ISO Hcaiing ........................ .40Two-Handed Sword ......................... 200 Cu ring ........................... 25Halbcrd ............................................... 250 Resurrection ............... 215Iron Hclm............................................120 oborse 11 BIderLarge Shicld ......................................... 70 Steeds ......................... 100Scale .................................................... 150Plate .................................................... 700

    'Crlnslc: Level 'Cwo

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    Skora Drae !.at. I' f" l ~ n s . ~ ' X "On a western isle just off the coast of Spiritwood lies the quiet retreat of SkarnBrae. Long known as a home for the Rangers of Britannia, a private poople whostrive to better the lives of others through a decp understanding of Spirituality.Skarn Brae is a rustic shire of streams and forests with a few shoppcs and dwell-ings unobtrusively scattered about. Those sick or wounded folk who seek aid atthe Spirit Healers of Skarn Brae may find refuge from their pain there, irrcspec-tive of their personal wealth.

    Skora Drae: Level One18

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    o [he S!?lfIt beolersHealing ...........................45Curing ............................. 30Resurrcction .................225o [he boun!!o:; ]hoNightly farc; 2 gp for each guest3 rooms available fo r lodging

    e the AlchemIstSulfurous Ash ................ 1Cinseng ........................... 2Blood Moss ..................... 5Black PearL .................... 3

    Skora Droe: Level 'Cwo19

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    new MosJnclo Lat. f.: 1''' L o n s . ~ ~ " The tales of the insufferable pride of Old Magincia's citizens, and the ineffabledest ruction cast down upon them for thei r pride's sake, must never be allowed toslip from our minds. Ages have passed since daemons laid was le to the fai r ci tyleaving nought bu t smoking rubble and un living souls in their wake, but on ly inrecent years has the remote island colony been repopulated. Now, New Magin-cia has sprung up from the ancient and desolate ruins, built by a simple, unas-suming people who know a nd treasure the innate value of aU living things.

    new MosJOclo: Level One20

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    o [he bumble poloteStouL ................................... lFruit..................................... 2Provisions ........................ 30o '(he Den (upstairs, through fireplace in the Humble Palate)Keys...................................30Gcms ...............................255Torches ............................. 12

    new MOSlOCIO : Level 'CIllO

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    Castle Drltanma lat:. X, /''' lens. 11" X"Lo rd British's magnificent castle stands high in the hcarl of Britan nia, overlooking Britanny Bay. A breathtaking fortress of marble and tile, Castle Britanniais five s tories tall including its dungeon. Within its imposing stone walls arc vaststo rerooms, a littl('-used prison, bedchambers ranging from austere but comfortable barracks to lavishly appointed guest quarters, two kitchens, a fine stable,

    and the acclaimed smithy of Max the Annourcr. Our True King is above all aman of philosophy and learning, as all well know who have secn His Majesty'sprivate rooftop observatory. And though there seems little hope for LordBritish's return, dozens of devoted subjects of the Crown labor still to kccp hiscastle wann and safe for all who would defend his virtucs and his name.

    Cost:Le Dnt:onnlo:Dosement

    o north St:or ArmouroChain Coif .......................................................... 50Magic Shield .................................................. 2000Chain ................................................... ... ... .... ... .300Platc ................................................................... 700Long Sword .........................................................70Si lvcrSword ...................................................... 2.50Ring of Protection ........................................... 500

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    Castle i:mtanma:Level one

    Castle I)rIt:anma:Level 'Cwo

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    C a s ~ l e r m ~ a n m a : Level 'Chree

    C a s ~ l e r m ~ a n m aLevel Four

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    '(he palace of DlackthornLot. Kr" Loos. M 'M"In the midst o f the volcanic fires, west of the ha llowed Isle of th e Ava ta r, a vastdarkstone pa lace testi fies to the awesome wealth and power tha i is now Lo rdBlackthorn's. In the few years since Blackthorn seized Britannia's throne anddeclared martial law, ostens ibly to keep the pcacc in the land, his personalstronghold has grown to rival Cas tle Britannia in size and luxury. But there thesemblance ends, fo r those who have had occasion to visit the Palace return -

    sometimes with tales of great towers with seemingly bo ttomless pits, labyrin-thin (! d ungeons, nightmarish torture chambers, and dacmonic guardians in theroya l throne room. Half-human watchers patrol the endless halls, casting a llwho do not wear the Badge and speak the Password in to the dungeon's torturechambe r where lethal fa tes invariably awa it.

    ' (he palace Of Dtackthoro, Dasement25

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    'Che palDceOf \ ) l a c k ~ h o r n : Level One

    'Che palDceOf D l a c k ~ h o r n : Level 'Cwo

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    27

    'Che palDeeOf i ' J l a e k ~ h o m : Level 'Chree

    'Che palDeeOf i ' J l a e k ~ r n : Level Four

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    West: Emt:anny Lat. X' f\' Lans. r"M"West Brilanny is a small farming community lying between Castle Britannia

    and the city of Britain.

    o [he Dlue Door tavernWine ...................................................... 1Chccsc ..................................... .............. .5

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    nort:n Emt:onnyThis small village boasts a finc stable and inn. As in West Britanny, farming isa common occupa tion here. The wooded park in the no rth wes tern part of towneis popula r with neighborhood children as a playground.

    ft. -.-.;,; , ',. T .,'. ur "-' , - "

    :;. ~ ~ : :

    o I;JoteL DTittono 0 'C!)e 5tobLehouseNightly fa re: 3 gp for each guest Slceds ........................1302 rooms available for lodging

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    east Drltanny Lat:. X ' ~ " Lons. II"'"East Brilanny's local economy revolves around the trade a t the Oaken Oa r, oneof the most respected shipwrights in the land . Also in this village can be foundthe Healers' Sanctum, where practices a chirurgoon of incomparable skill . Infact, the Sanctum was located in ncarby Castle Britannia until the turmoil sur-

    rounding the King's disappearance began. Then, claiming the troubled, franticair to bean ill influence upon the spi ritual arts, the healer Milan moved her kioskto the quieter East Britanny suburbs.

    o CIJe Oaken Oar o bealers' SanctumFrigate ...... .............................. 650 Healing .........................50Skiff ....................................... .. l25 Curing ... ........... ....... ...... 35Resurrection .... ........... 237

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    paws Lot.t ' B" Lens. X' ""Just orf the Western Road a lmost midway between Britain and Trinsic lies thevillagco fPaws. Nestled on a cove north of the Fens of the Dead, Paws is afrequent SlOp for travelers in need of a rest o r who wish for a change of horses.Lodging is cheap here, and the Cat's Lair Tavern dishcsou t some of the finestmutton in the kingdom.

    O'C/Je 5musslers' ]noNightly fare: 2 gp for each c 2 rooms available fo r lodging

    othe GUIldKcys...................................40CCms ......... .....................200Torches ............................ 11

    31

    oWlshln:;; Well barsesStccds. . ............................. l 60

    O'C/Je Cat's LOIrMulton ................................. 3Ale ......................................... 1Rations ................................20

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    Cove Lat. !I" "" Lons." '"Lock Lake is an inland sea surrounded by mountains and other natural barriersthat assure the solitude of any who dwell upon its shores. Among the southernmountains of those lost shores lies the wondrous village of Cove, home of a leg-

    endary healer and the only mainland apothecary shoppe that offers the essentialherbs Nightshade and Mandrake Root. But perhaps the most striking edifice inCove is the Temple of Virtue where disciples of the Avatar's ways communetogether, con templating the meaning and the power of Good. Here the visitorwill find peace, wisdom, and a chance to truly strengthen the spirit.

    oMust:,c,sm o SanctuarySpider Silk ....................... 12 Hca iing............................ 55N ighlshade ..................... 30 Curing .............................40Mandrake Root. .............. 40 Rcsurrection ..................247

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    [)uccaneer's pen L01:. t , ~ " Lons. I' I"'Twoul d be easy to say that such a place as this is one best avoided by fo llow-ers of Virtue. However, the headquarters of pi rates and other assorted thugscalled Buccaneer's Dcn is also a place of great resource, whe re shoppes sell exotic

    wares such as mystic gems and magical rings of fabulous power. Those who canmake it out of towne without being relieved of their purchases along the wayshould co nsider themselves fo rt una te. Fo r those who dare to seck ii , the po rt ofBuccaneer's Den can be found on a tiny island far to the south-southeast ofBritanny Bay.

    o [he Fallen Vlrs,"Rum .............................. 1Wi ld Boa r ...................42. , 'Juccaneer's Dooty

    Leather Hclm .............15Lea ther ....................... 50Dagger........................... lMain Gauche.............. 15Short Sword ................ 40AamingOn ..................5Ring of Inv isibili ty ..450

    e '[he IOnss Ransom ]InNightly fare: 3 gp fo r each guestrooms available for lodginge '[he Rusty l'lucketFrigate ...................................... 700Skiff ............... ........................... 100o [he GUIld of the Droken Lock

    Keys ........................................................ 60GCITlS................................ 150Torchcs ................................................... 20

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    Dordermarch Lat. f-' r" Lans. r' K"Bo rdcrmarch is the fortified retreat of the respected Britannian governors SirSimon and Lady Tcssa. Forced to flee the tyranny of Blackthorn's kingdombecause of their stead fas t opposition to his ru le, the knight and his Lady madethei r home on a lonely, mou ntainous island north of lhelom. Their personalarmourer may be willing to sell some of his p rime wares to friends, and 'l is

    rumoured that several of the Ava ta r' s oldest friends abide he re againsl lhc daywhen they may take up arms for the Crown onre more.

    Dordermorch: Level ()ne

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    o CfJe .5IJqttered ShIeldMagic Shield ......................................................................... 2CX1OMagic Axe ............................................................................ 1000Magic Bow .............................................................................800Arrows ......................................................................................10Two-Handed Hammer .......................................................... 85Ring of Regeneration ............................................................200Amulet of Turning ... : ........................................................... 900

    Dordermarch: Level 'Cwo35

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    lat:. K' F" lOlls. M' F"In this isolated manor, far to the southeast of Skara Brae, resides a retired seadog named Lord ScggalJion and his eccentric companion, known (at least amongthose who dwell in Farthing) as the Great Mage Temme. Though she mightseem but a proud charlatan, she actually has some innovative ideas co ncerningspells of disappearance that arc well worth listening 10.

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    WlOdemere Lat:. f"" LOllS. K""It has oft been said that Evil seeks to SCl"VC its own. When Lord Blackthorn

    came to power, espousing the demented self-servitude of enforced virtue, manywho held no interests bu t thei r own at heart flocked 10 his side. Among themwas the dark sorceress EJislaria and he r mercenary cohort Thrud. Vile were theirworks, and together these devo ted prodigies of Evil rose quickly through theranks of Bla ckthorn's Oppression. So well did they serve the Dark King's causethat they were rewarded with a private castle of their own . . in exchange for theirsouls, some might say. Grim decisions and false friendships may have to bemade by one who gains entrance to Windcmcrc, so enter not with plans of keeping the upper hand in all confrontations. Remember instead the true and finalobject of thy Quesl, and thou shalt not go wrong.

    '-':,

    . ~ ~ ' "

    ::t?-;. -:::, :'..... ... ...............". "--;..

    .. ' -,-.

    37

    -'-.. :. ""-,

    ........ ........ .....ti!:!: ;.' - ; 5 ~.' . .;..,;

    ';-,':-\:

    ' --'. ,-".:'

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    .5t:onegat:e Lot. M' f> Lons.t 'M"This stronghold of unutterable evil casts its shadow upon thc mountains of thceastern Serpent's Spine, and is approachable only by crossing the tracklessmountains south of Lost Hope Bay. It is the temporal abode of Ihe Shadowlords.

    'Tis rumoured that thc Sceptre of Lord British rests in Stoncgatc. and that onewho seeks to stea l it from it s thieves must be willing to die for their treasure, forsuch is the 101 of all who have tried. Answer Well thc Guardian'S riddle, if thouwilst, but watch thy step afterwards, lest yc fall so fa r that none may reach thee.

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    ,(he L.(}caeumThe Lycaeum isa great castle in the northwestern camero f Veri ty Islc, a shortdistance away from Moonglow. Within dwell some of the finest magi and phi-losophers in Britannia, gentlemen and ladies who strive to understand andmaster the ideals of Truth. The Lycacum has one of the most extensive librariesin the Realm, and also an herbalist, pub, and healer. Lo rd Shalineth and LadyJanel! arc the sagacious keepers of this magnificent castle, and can offer muchwisdom to those travelers seeking enlightenment.In a grand chamber on the Lycacum's third noor, the Eternal f1amc of Tru thshines through day and night, tended faithfully by Lord Sean.

    ' (he L\lcaeum:Level Qoe

    o [he Folleu 'Cap e ' [he ShIeld cfi '(ruthMutton ............................ 5 Hcaling ....................... .. ......60Ale ................................... 1 Curing .... ............... ... ............15Rations .......................... 3O Resurrcction......................249e Chc Shorper MaseBlood Moss ........ .... ............................................. ........ ..... .................12Nigh tshade ................................................ ...................................... 30Mandrake Roo t.. ..............................................................................40

    39

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    .:.~ ; ! ..::Y"....

    ,. -.

    ~ : ! ..' : ~ . -..

    ' I

    40

    ' (he LI,/coeum:level '(;WO

    '(;he l\lcoeum:level '(;hree

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    empa1:/') Abbey Lot:. M.." LOllS. BM"South and west of Yew, at the farcdgc of the Deep Forest, this sanctum of Loveis a haven fo r med ita tive reflection fo r bo th the di sciple of Virtue and the troub-led of heart. Lord Michael, a renowned mountain climber and scholar of Virtue,is the keeper of the Abbey and wi ll g ladly assist all in need of aid.

    The Eternal Aamc of Love shines from a nor thern balcony on the second floo r.

    O'Che empot:hHealing .......... ........ ......................................... ... ... .... ....... .. .. ... ..65Curing .......................................................................................10Resurrection ............................... ... ..........................................262

    empot:h Abbeq: Level One41

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    empathAbtJeq:Level 'Cwo

    empathAbtJeq:Level 'Chree

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    Serpent's !;)oLd lot.K' &" lens.t ' f.:.'The Knight's Order of the Silver Serpent, a chivalric organization comprised o f

    thc no wer of Brilannian knighthood, is headquartered in thc great Scrpent'sHold castle on the Isle of Deeds. In this grand fortificati on a rc a prison, fo rge,gymnasium, barracks, and training field . Many valiant warriors sojourn here tohone their sk ills and share their battle lore. lord Malone, thc cas tellan ofScrpcnrs Hold, is a man known for his courage and devotion to thc Crown .The Etemal Flame of Courage bums in a secluded basement chambe r, monu-

    ment to Ihc brave acts of Ihc Order's knights through the ages. Its valiantkeepers arc s trong in the vi rtue of Sacrifice, since they almost always sufferchronic ca rbo n monoxide poisoning duc to lack of proper ventilation.

    OSlese CroftersChain Coif ...................................................... ................... 50Chai n................................................................................ 300Crossbow .................................. ....... ............................... 150Quarrels ............................................................................ 15Halberd ............................................ ......... ....................... 250Throwing Axe ....................................................................3Morning Star .................................................................. 600

    Serpent's bold: Dosement43

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    Serpenes I:>old:Level One

    Serpent's I:>old :Level 'CIllO

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    ,(he LIghthousesOf these lonely dwellings on the sea there are four, called Fogsbanc,Stormcrow, Crcyhaven, and Waveguide. The fonner two were buill by latham

    and Windmirc, retired sailors who chose to dedicate thc rest of their lives tomaking sea travel safer and more pleasant for others. The folk who dwell inGreyhavcn arc strict followers of Blackthorn's rule, though they have a visitorwho possesses much regard fo r thc old ways. And thc man and wife who keepWaveguide's light burning are not at all kindly disposed toward strangers.Fogsbanc shines in Britanny Bay, just south of Castle Britannia, whilstSiormcrow lights the way into Ihe northern po rt of Minoc. Grcyhaven lies off thcsouthern lip of the Britannian mainland, north and west of Serpent's Hold.Finally, the inhospitable Waveguide can be found on a tiny atoll just west ofVerity Isle, for those who care to visit it.Fossbone Lot. ~ ' I " LollS. r'I" Greyilaven Lad.' I" Lons. X I"5tormcrOlll Lat.B'I" Lolls. t'l" Wavesulde L a ' Lons. t ' l"

    1'""''''''I t ... , .....

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    'Che pwellJnSSMany are the folk who chooSC! to iivc away from Ihe rest of the world, but onlya few of their hermitages are worthy of mention here. The Decp Forest hut of

    1010 Ihc Bard scarcely needs description, since he and his wife Gwenno oftenopen their home to \osl travelers and wandering adventurers. Ta les arc told farand wide of their kindness and hospitality to those in need. But there are othersmall abodes scattered throughout thc kingdom, places which should be visitedand friends who should be consulted 'ere thou dos t tum to thc moTe direct andless meaningful pages of this volume.

    The wise Seeker will be certain to visit the archmage SUlek, whose knowledgeit was that enabled us to elsewhere describe the Sha rds of Mandain. The enigmatic young mage has chosen to pu rsue his studies in a place of distant isolationfrom Ihe world 's troubles, on a small, swampy island in the southern midst ofthe Great Sea.A very diHerent sort of character altogether will be found abiding upon thesouthern reaches o f the desert Drylands. The one called sin'Vraal spins a mostinspiring story, though he presents a fearsome countenance. Listen to him, andknow that SO long as hope lives, even SO does our King.

    Another practitioner of the mys tic arts who chose to li ve a life of solitude is themage Grendel, though 'tis not hard to understand the reason for his self-imposedexi le. Venture through the swamplands of south central Britannia to find his hut.And offer wha tever sympathy thou canst, for a spell of subtle power lies at theroot of his dilemma.

    One day, not rea lly all that long ago, a furious maelstrom sprung up fromnowhere to swa llow Captain Johne's ship, dragging captain and crew into thelightless void beneath the waves. 'Twas a shipwreck far more grievous thanthou art thinking, for upon that day was Britannia 's fate truly sca led. Still theCaptain lives, though the same cannot be said of his erstwhile crew, and thoucouldst do well to follow his pcrilouscourse into the pages of history.

    Grendel's hut1olo's hut..5In'Yrool 5 hut.5utek's hut

    .".

    46

    Lot.M'F" Loos./,: t"Lot.n" Loos.n"L o t . W ~ " LooS.M't "L o t . r ' ~ " Lons. 1"1'"

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    ,(he RIsen Codexand the Shrmes of VirtueThe story of how the Codex of Ultimate Wisdom was magically raised from the

    Great Stygian Abyss and ensh rined upon the Isle of the Avatar is nothing lessthan a modem..

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    'Che esh t MystiCShrmesJ;)onesty Lot:. K'f" Lons.I'" K"The Shrine of Honesty is located on Dagger Isle, just northwest of the dungeonDeceit. Ma li fora, a gypsy of Moonglow, will gladly sha re its Mantra.

    Compassion Lot:. 1" 1"\" Lons. I' f"South of Lock Lake and west of the hidden village cfCove l ies the Shrine of

    Compassion. Speak with Greyson of Bri tain to learn the Mantra.

    Valor Lad '" I'''' Lons." M"On an island ncar the fighters' city of 1hc1om can be found the Shrine of Va lo r,whose Mantra is known by a citizen called Thome.

    Justice Lat:,f'/''' Lons.M't"Far to the northeast of Yew, on a damp mainland peninsula, is the MysticShrine of Justice. The smi th Chamfor! of Yew can tell its Mantra unto thee.

    Lat:.}.: '1-" Lons.1"\ ''I-''In the very heart of the desert called the Drylands stands the Shrine of Sacri-

    fice. The Mantra can be learned far to the west, by speaki ng with Rcw of Minoc.

    J;)onor Lat:.I"\'K" Lons.I" &"Nestled in the coastal mountains south and west of Trinsic is the Shrine ofHonor. Grumman of Trinsic will teach the Mantra unto one whom he knows

    and trusts.

    SpIritualityHidden cleverly from Ev il is this most Mystic of Shrines. the wise counsel

    of the Lycaeum's lady Janell to aid thy search for the Sh rine, and then look toKindor of Skara Brae for its Mantra.

    Lot:. -1-' I"Once guarded by the selfsame daemons that destroyed Old Magincia, theShrine of Humility is ringed by the Isle of the Avatar's northern mountains.When in New Maginda, ask humble Wartow of the Mantra. e48

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    'Creosures of MOSIC & WonderMOSIePot IonS and ScrollsMagic potions and scrolls were created to overcome some of magic's morebothersome limitations, such as the loss of time and energy inherent in conventional spcllcasting. the constant need for gruesome, ha rd-to-find reagents, andthe years of diligent training and study necessary before a mage becomes powerful enough to cast sJX llso f any real significance. Now, with the advent of spe llscrolls and potions, the common fighters, bards, and o ther mundane adventurerscan cnjoy the bcncfits o f the mystic arts.PotIonsA potion works its magic on its imbiber insta ntly and potently. Thcy can normally be easily identified by their d is tinct colors, as given in the table below.Unfortunately, the ar t of potion manufacture is a new one and appears to besubject to some degree of uncertainty. Sir Adam the Torch, a renowned Eas tBritanny alchemist, estimates that one out of every fifteen potions of a givencolor is in reality a useless, possibly po isonous nostrum. Perhaps even moredistressingly, he also maintains that s till another of that same fifteen is likely togenerate the effects of an entirely different-rolorcd polion altogether.PQlion ~ Q I Q Eml2lo)::ment EffcctBlue Non-romba t Stimulant (awakening)Yellow Anytime RestorativeRed Anytime Antidota lGr('(!n Anytime Immunity to death (Note J)Orange Anytime SedativePurple Combat PolymorphicBlack Combat TransparenceWhite Non-rombat Hallucinogenic (Note II)

    Note I: While green potions arc among the most powerful and useful of magicalpreparations, they are possessed of a marked tendency to deteriorate into lethalpoisons.Note II : Users of white potions may fccl that they can see through such opaqueobjects as mountains, walls, and the bones in their ha nds. Lord Blackthorn ha scnacted a law against their ma nufacture, sale, and use anywhere in the Kingdom.

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    ScrollsMagic scrolls are simply spells written on finc vellum parchment with inks

    made from the reagents necessary for their casting. Other syllables are written toimpart the power nceded by the spell itself, thus rendering the scroll usable byanyone who reads it, regardless of their own magical ability. As such, scrolls areamong the most dependable and reliable forms of magic. Lady Hayden of theLycacum was gracious enough to supply a list of those spe lls which commonlyappear in scroll form.:!

    Rei Hur Anyti fJ"oC!1'1 In Sanct AnytimeIF In An AnytimeWN Tn Quas Wis Non-comhatUJ. Kal Xcn Corp Combat11'\1. In Mani Corp Non-rombatFT AnTym Anytime

    A\!)st:Jcal Art:Jfact:s of t:Ile R.ealm'[1Je Amulet of Lord [mtlsb

    EffectGreall igh lWind changeProtectionNegate magicViewSummon daemonResurrectionNega te time

    The knight Shaana, upon returning to Britannia as the lasl surv ivor o f LordBritish's Underworld expedi tion, reported that His Majesty had lain his silverAmulet among the graves of his fallen wa rriors just be fore being attacked andkid napped himself. Though traditional folkJorcasoibes no special power to theserpentine talisman, it is believed by a few tha t the Amulet has the ability toguide one's path through certain ki nd s of magical darkness, show ing the waywhere mortal eyes cannot.

    '[1Je Crown of Lord [mtlsbHis Majesty's Crown was seized by Lord Blackthorn almost as soon as news of

    the Underworld d isaster reached Britannia. Thercare some who claim tha t it liesin the highest tower of Blackthorn's palace, guarded by fearsome stone mons tersof supernatural cha racter. The Crown is enchan ted to protect its wea rer fromany and all foes who rely upon magic to kill and dest roy.

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    '[be Sceptre of Lord DntlsbWhen the Royal Jcstc r Chuckles discovered that His Majesty'sCrewn wasmissing, he ordered immediate steps taken to pro tect the only remaining CrownJewel. He d ispatched an emissary 10 carry the fabu lous golden Sceptre to LordMalone of Serpent's Hold, knowing that thefC it would be safe. Along the way.the unfortunate emissary passed through the towne of Trinsic. While there, hewas waylaid by a Shadowlord who relieved him of his treasure and immediatelydeparted, leaving the shaken knight completely unhanned. Rumours nowabound that the Sceptre, a relic of unimaginable power that can cut a paththrough any magical or ethereal barriers, is hC!id in Stoncgate. the earthly keep ofthe Shadowlords.

    'OleShards of Mondom's GemOf these evil relics of the First Age of Darkness there are three: the Sha rd ofFalsehood, the Shard of Hatred, and the Shard of Cowardice. The remnants ofMondain's jewel laid in the place we call the Underworld until a shipwrecked

    wizard (whose tale appears elsewhere in this work; wi tness the story of CaptainJohne in the Settlements chap ter) unthinkingly loosed the Shadowlords fromtheir glowing hearts. It is believed that, even as the Shadow lords were born ofthe Shards, SO mu st their dooms be wrought therewith. The Lords of Fa lsehood,called Faulinei; Hatred, called Astaroth; and Cowardice, called Nosfcntor, arcknown to oppose the Principles of Truth, Love, and Courage, respec tively.Knowing this, and understanding that the castles called the Lycaeum, EmpathAbbey, and Serpent's Hold were each built upon one of these Principles and thusare the places mos t baneful to the Shadowlords, the means by which the Shad-owlords might be truly and permanently vanquished becomes apparent. In eachof these hallowed keeps is an Eternal Aame which bums as a shrine to thatkeep's Principle. Standing before each of the Hames, the Name of that keep's an-tithetic Shadow lord must be uttered to ca ll it into the keep, whereupon theShadow lord will seck to pursue its summoner. At the insta nt in which theShadowlord stands in the Flame, that Shadowlord's own Shard must be cast intothe Eternal Flame. Then, the prophets say, will the Shadowlord's dark spirit beutterly destroyed.

    ' [be Gloss 5\l1OrdsIt is kn own that blades of purest crystal may be found in the mountains of the

    Serpent's Spine. Such was the magic in their forging that they will not fail tostrike any foe, and no mortal being wi ll survive their wrilth. Then will the Swordshatter into a thousand harmless shards, never to fight for its wielder again.

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    '(he (;)lons of -rhe b.M.5. CopeOnce thought lost, these antiquated plans describing a means by which a ship

    may be rigged to travel hvice as fast as any other in its class have recently beenfound buried in the archives of the Oaken Oar Shipwrights of East Br itanny.

    '[he Mosoc ArmsThese suits and blades ofunmatchcd magical quality were left behind after the

    Avatar's final battlc in the Crea l Stygian Abyss. It is the opinion of most scholarsthat they can be found by searching diligen tly in and around the Underworldarea d irectly beneath the enshrined Codex of Ultimate Wisdom. The augurs saythat in the place of Lo rd British's confinement, no other armour ca n save the oncwho seeks to free him.

    rhe .5rxJslossNormally used by sailors as a navigational aid, it is possible to study theplanets and brighter sta rs w ith ('ven a small spyglass. Although seldo m fo undfor sale in Britannia's shoppes, Lo rd Seggallion of Farthing is known to have aparticularly fine instrument and little need of it. See "The Auguries of the Skies"fo r more information on astronomy.

    ' [he Masc Carpet:Said to have been brough t to Britannia fro m a faraway land of trackless desertsand strange, humped beasts, the magic carpet is an excellent conveyance fo rquick lTavel over swamps, calm waters and other places when ground travel isimpeded or imperiled. Since it nies only a hand span from the grou nd, it cannotbe used to pass over moun tains, walls, or any sort of high obstruction. Rapidwaters will soak it, subjecting its riders to frcczing spray and possible d rowning.Though it has passed through many hands, the carpet is now owned by Lord

    Br itish and kept in his private castle chamber.

    '[he GrappleInvaluable as a 1001 for exploration in mountainous territory, a grappling hookcan be ob tained from Lord Michael of Empath Abbey. It should be noted thatalthough the grapple makes mountai neering possible, it docs no t necessarily

    make it eit her expedient or safe.

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    '(fJeSextantThe sextant is a vital instrument fo r navigation on the open seas. However,many important places on land as well arc referred to in maps and guides byla titude and longitude coordinates, making the sextant a standard item ofequipment for any serious traveler. David, of the lighthouse Greyhavcn, mightbe persuaded to part with his instrument for a worthy enough cause.

    Skull KeysThese peculiar keys we re recently invented by Shcnstonc, a skilled smith ofMinoc. Bya little-known principle of magical absorption, a skull key can reliably

    open any magically locked door, though it will become a useless piece of steelafter onc use. If onecloscly observes the smi th as he goes about his da ily work, itmight be possible to discover where he keeps those few skull keys he fashions.

    '(fJe Jeweled ArmsWho can explain the ways of Evil? Why would anyone, for Ev il 's cause or anyo ther, forge a shining sword that can do no damage and a sui! of fine platearmou r tTansparent 10 a foe's blade? Seck the answers if thou wilst, but rememalong thy way to ~ w a r e of any highly louted gifts offered to thee by Thrud

    of Windcmere, Servant of Blackthorn.

    '(fJeSword of ChaosAnother of the Oppression's playth ings of Evil, the Swo rd of Chaos possessesIhe soul of the knight who wields it. Once the Sword is brought to itswielder will seck to slaughter his or her allies in battle. Blows of unmatchedstrength will be st ruck until each a nd every friend suffers a bloody death,whereupon the insane fighter will faint dead away at the sight of the carnage.The Sword res ts in a northeastern chamber of Blackthorn 's palace's ground floor,within a box lined with human skin.

    '(fJe Sandalwood DoxOne of Lord British's most privately guarded possessions, this small woodenbox has belonged to His Ma;csty since the days before he was King. Those few

    who ha ve glimpsed it swear that it has nei ther key nor keyhole. Of its contentsnone can say, save to advance the obvious notion that it holds some treasure ofex traordinary value. At any rate, it appears to be most diligen tly sought -after bymembers of the Oppression. Si r Kenneth, lasl seen near the ligh thouseGreyhaven, unwittingly holds the knowledge thai leads 10 Ihe Box's location.

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    tbe Dodge of I'ltockthornExploring the dark paths of Blackthorn's palace may be quite hazardous to the

    health of one who is not instantly recognizable as a member of the Oppression.Elistaria of Windemcre will give unto IhC!' a Black Badge wh ich, when worn, willsave thee from the scrutiny of Lord Blackthorn's foul guards. Be forewarned,though: she will require much of thee for this favor, perhaps even thy Virtue.

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    ,(he Ausurles of theSkies

    From Celestial Britannia by Sir lohn, astronomer and scribe of the Lycacum:"According to tne roles they play in our many legends, they (thc eight Planets)have been named for thc virtues of the Avatar. The closest is Honesty. followedfurther oul by Compassion, Va lor, Justice, Sacrifice, Honor, Spirituality, andHumility ...

    "Over thc ages, comets, fiery nebulae, have torn through OUf skies as harbin-gers of impcndingdoom .. Now, white we live in thc midst of peace and enlight-enment, thc comets have begun again."

    Anyone fortunate enough to own a telescope or even a small spyglass can lookinto the starry heavens and find the eight planets that circle our world, alongwith the disturbing comets that travel capriciously among them. Though long amystery to astronomers and mystics alike, Ihc significance of thc comets is nowthought to be understood . Since the Shadowlords began their dreaded visita-tions to the dties of the Realm, the three comelS have appeared each night toapproach differen t planets. Given that each of the eight planets is representativeof a Virtue, much as each of the Eight Great Cities holds its own Virtue sacred, itis nol surprising to discover that whenever a p la net is troubled by a neighboringcomet, the city that embraces that planet's Vi rtue comes under attack by one ofthe three Shadowlords.This then is the value of a careful study of the firmament: by observing thenightly positions of the comets as they approach different planets, one may knowthe whereabouts of the Shadowlords. Because the nearest p lanet is that whichrenects Honesty, a comet near that planet would foretell the presence of a Shad-ow lord in Moonglow, City of Honesty. Similarly, the other seven planets wouldbe linked by Virtue with the cities of Br itain, Jhe1om, Yew, Minoc, Trinsic, SkaraBrae, and New Magincia. Approach then these places with trepidation, fo r toseek a Shadowlord 's domain is to willingly submit to the arms of Death.

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    ~ r b l d d e n places of DarknessThere arc many underground labyrinths to be fou nd in the remote parts of theRealm, some naturally formed by the ageless alliance of wa ter and time, others

    made by human beings for the mining of riches or the confinement of souls.The Iightlcss caverns tha t u nderly the major Britannian mountain ranges tendto take the form of natural mazes of staggering proportions. In their own darkway, the s ta lactite-fill ed caverns instill an insatiable fasci nation in their explorers.And many have found their Doom thereby, for the caves a re inhabited byimmense, silent creatures who d read the light and hale all who bear it.In much the same way, the disused mincshafls that pepper the land are filledwith such monstrosities as rabid man-sized rats and shades of trapped miners.

    Also man-made arc the great prisons Wrong. Covetous, and Deceit, vast dungeons which were carved by slaves in ancient times from solid rock. Oftentimes,a prisoner would be chained to thedungcon walls and left to scream out ahopeless, starving existence. Such barbaric abominations were quickly broughtto an end when Lord British assumed the throne of Brita nnia. However, theaccursed dungeons still scar the landscape, abandoned but by no means empty.In an cffort to keep their ev il from spilling out into ou r land , cach of thc dun-geons, mines, and caverns has been sealed in stone by the use of powerful magic.It is known that the Avatar mu st ventu re through many of the labyrinths to reachdiverse areas of the Underworld, so the seven Words of Power wh ich mu st beYelled to gain entrance to them are given here, along with dearly bought ma psand guides to each of the mazes.

    Key to Dungeon MapsRoom Force Field Wall Treasure ecret Door 'i: Fountain Door l:J Ladder Upe Sign g Ladder Down

    I I Stalactite g Ladder Up/DownI I Skeleton t Pit Up

    Cave-In -J, Pit Down'II'" Trap t Pit UplDown

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    DeceIt Lat:.M' t" Lens.KT'(Word of Power: "FALLAXN)Deadly traps and bottomless p its are a mong the furnishi ngs of this terribleprison. 'Tis said that the lower reaches arc filled with sulfurous fumes and

    bathed in the mephitic light of d ragon breath, making Deceit a storinghousc ofuntold, unreachable treasurcs. 5c

    Level l

    Level 3

    Level 4

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    Despise Lot.M'M" Lons.l''''''(Word of Power: "V ILIS")The cavern Despise is a featureless maze of twisty passages and dizzying con;dors. Its entrance lies among the mist-shrouded mountains of the centralSerpent's Spine.

    l.eveL S

    l.cvci 6

    Lcvci 7

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    Destard L01:.f-' I" Lons.M'I"(Word of Power: "INOrIA")Far 10 the west of the Fens of the Dead, along the untamed coast of southwest

    Britannia, the cavern called Destard is a dank haven for savage tribes of orcs,trolls, and the like.

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    Wrons L [ . , o o s . ~ / (Word of Power: "MALUM")Once the most fcared of prisons, the dungeon Wrong is an undergroundfortress whose cells are hau nted by un living remnants of those who d ied there.Orcs now cache their victims' treasures in the same chambers where sold iers ofancient kings stood wa lch over the to rture of prisoners, and underground rivers

    tum the prison's oubliettes into brecd inggrounds fo r things better left un named.In the very heart of northern Bri tannia is the entrance to this place of hate andruin .

    01...0.

    - - . .

    60

    Lcw l S

    t.cwi 7

    t.cwi

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    Covet:ous Lot:. &T' LonS.t 'M"(Word of Power: "AVIDUS")On a rocky eastern shore of Lost Hope Bay. reachable only by sea, thcdungconCovetous was hew n in bygone times as a royal crypt for the rulers of the distantprovince that is now Minoc.

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    Shame Lat:. X'X" LOllS. M' ".(Word of Power: "JNFAMAff)Some say the Mine known as Shame was dosed OOcausc of the Lost River'sfrequent nooding of its upper levels, but others spin fanciful stories aboutstrange, tiny elf-like beings in green suits who would scurry up from its depths

    and pilfer the miners' supplies, leaving them to sta rve to death. Whatever theirreasons, Britannian miners long ago abandoned Shame to the creatures of thenight.

    i=;;l= = ='-',,'" ,

    '-""" ,

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    I;)ythloth Lat:.K'f" Lens. f ' K"(Word of Power: "ICNAVUS")A chilling s tronghold of danger, Hythloth is situatoo on the Isle of the Avatar'sd istant southern shores. Among its denizens arc such nightmarish creatures as

    daemons, ghosts, and dragons. Those who venture inside must be prepared tonegotiate diabolical mazes while watching their backs for attacks from unexpected places ..

    '-"'" ,

    ' - " ' " l

    ' - " '" 7

    """'l 63

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    ,[he UnderworldThis work was born from the endetltJOrs of several master augurs, whose names mustneeds be concenled from Blackthorns's eyes at any cost. Their slendfas/ efforts al such Qmonstrous task were inspiring, and I, Slwlinelh, do ac/mow/edge a great debt to them.

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    l) Arorat-rums of CaptOtn 7) l.ava PIt-sItuated d t r e ~ l v Johoc's beached frlsote below enshrined COdex,Avatar'S MystiC Arms be::, ) C>ottlefreLd-slte of mas:; llevcd lost In VIClntty

    sacre of ROfJOL expLoro:::torv POrt.(,I as reported 8) [)unseon DeCCltby R,emah, .5cnbc to btsMQJCstv Lord Cntlsh 9) Dmseon Despise3) Dark ploce-ousurs >0) Dxlseon [Jestordunable to perceive sur:::rOl.1OdlnS terrOln due to ll) IJlI1seon \VrooSmterferms maS/cs ofuncertam mature ,,) [Junseon Covetous

    4.5,6) APParent present loco:- l3) Dmseon StxlmetlonS of ..5hords eli folsehood, t;>otred, and Cow::: l4 ) IJlI1seon IJ

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    'Che FlOat 'CrlatDe\lOl1d thiS leaf lie prophecies and r e v e l a ~ " l O s of ~ h e endof ~ h V l D u e s ~'{;here IS danser even 10 ~ h e readlns of ~ s e poses.11 thou h o s ~ n o ~ v e ~ received ~ h e messase of ~ h e Codexupon answerlOS of ~ h e l a s ~ of ~ h V e l s h ~ I / ) u e s ~ of

    " ' r ~ u e , ro merelv look upon w h o ~ IS come mavshouer thV mind .D u ~ If ~ h o u hos1: SOloed knowledse of one pa1:h and1:he loS1: Word, read on, so 1:001: thou moVS1: live 1:0da who1: no mor1:al can .

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    'the shrouded Lady appeared tXlOccompomed , WIthout a nome, a tthe sates of my keep on a cold mornlns of wmter some time 050. Sheasked audlence of myself alone, and she, whom 1 had seen 10 no court,asked It 10 the ",net: voice of a ~ e n . 'ChouSh slJSht of stature , soo bore a colorless crystal boll of suchWCIs,ht mot the stout t:able she placed It upon ",nvered under ItsSilver stand. sfle knelt before It, 1 UJOtchcd the sphere becomefIrst a mIrror, clouded by her breath, and then on unbordered sea ;::scope pOInted unth a tranquil blUIsh fire. Untouched by Its lI,sht, thewolts of my throne room srew dark, and sfle softty besan to speak ofstranse and terrible t:hlnss, her face and eves hidden In tfle folds ofher white hood. 1 did not understand thot of which she spoke, nor did1 know her purpose In tettlnS me, but on unknowable fear drove me tometiculously write down every word and every warnms.She told of a place toot dld not vet eXist, tflou,sh It ood been StrlCebefore the beSlnmns of the world, and of on event which hod not vetcome to pass, thou,sh It was ordained before tfle besmmns of ome. 10her \1IS/OO a stranser, who wore the Silver amulet of the IOns but who

    UIOS not the ",ns. walked IOto a dark Place and sow unthout lI,sht.'(:he stranser stood upon on Istand 10 the darkness and catted out aWord that 1 cannot wnte . 'then a sreat cove VOumcd In 'the stone,and the stranser ventured inSIde.10 certain detail dld the Lady descnbe thiS cove . ..5omehow shecould see Its convoluted possases, and she knew of the stranser'sexploration of Its every chamber and corner. Abomlnottons of unllvtnSeVil beset the stranser a t every tum, but thelf relentless attackswere turned aSIde b() the ",ns's solden crown. Jtnpossable borners ofa coarse vIOlet llSht stood to block the stranser's UJOY, but theywcre dlssolved Into nothlnsness a t the touch of the crystal:::toppcdroval sceptre.~ r t h e r and farther downward dtd the stranser In the Lady'S

    story cllmb . 1 sketched a mop as she spoke , draUJIns the labyrmth asweU as 1 could from her words, until her voice faltered suddenly. 1looked L1' from my scroll, and for the first ome 1 cau,sht a sLlmpse ofher face. '(;he blueness InSide the sphere had become a stonn of ll,sht,but It was a It,sht whose stow, thou,sh almost too bn5ht a t Its heartto behold, stIll fOIled to touch the waLls of my chamber .. 1 couLd seebeyond the Lad(,l's deep cowl for only a moment, txrt: even my dreamsoffer me no refuse from what 1 sow. ' [he mystenous Lady's counte;::nonce was not thot of a woman a t all , but of a smolt, fns/1tenedchild of perhaps tweLve or thirteen veors ..5fle wore a oountlnsLypamcked expresSlOO, as If she had somehow lost control of the forcesshe hod called upon to brms her the apocaLypoc VlSIOOS. 'tendrIls of

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    UShOllns now ploved violently alans "the mSlde r:Ii the crystal sphere,only mches from her face, as If a trapped SPirit WIthin were questmsmodlq for Its freedom ..5fnok:q p\.IAlleS rose from the wooden tablewhere the sphere's Silver bose rested.SUddenly, the lIShtnlOS dllTlmed and died.'Che c"'lld 1 OOd called a Lad() Cried out 10 the darkness.'{J)en tf)c clVstol sphere exploded .

    On the verl,l next momlOS Lord Drltlsh, "'IS Koval .5crlbe, and SIXKnlstJts of Dnt"annto set out their ,JOUrOey to the Underworld.'{J)e Ladl,l's remains were burned toot afternoon, and her asheswere cost out to sea bl,l nlCJ personal f)onor suord, knts,tlts of Lon&,standlnS dlscretlOO . .5omedol,l 1 sholl pause to wonder whCJ not one ofthe lethal crvstal shards so mue'" as touched my skin , thous,tl 1 sot"but a O O l f ~ z e n paces from the prophetess and fler table. f:or tf)c

    present, 1 WIll be content to pass on thiS wntms and thiS map untothee, 0 Avatar .. for 1 belJeve that the tHne of thiS PropheCI,I IS rush,and 'thou art to be rts IOstrument.Lord 5hOlIOethVentv Isle

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    Doom

    LevelS

    Level 6

    I!IJ~ ~ .

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