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de Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities, vol. 5, issue 4. PART I- Introduction & Defining Locative Mobile Social Networks Olivia O’Keeffe 3881338 [email protected] WEEK 11

PART I- Introduction & Defining Locative Mobile Social Networks

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Olivia O’Keeffe 3881338 [email protected]. WEEK 11. de Souza e Silva, A & Frith , J, (2010): Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces, Mobilities , vol. 5, issue 4. PART I- Introduction & Defining Locative Mobile Social Networks. - PowerPoint PPT Presentation

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Page 1: PART I-  Introduction & Defining  Locative Mobile Social Networks

de Souza e Silva, A & Frith, J, (2010): Locative Mobile Social Networks:

Mapping Communication and Location in Urban Spaces, Mobilities,

vol. 5, issue 4.

PART I- Introduction & Defining Locative Mobile Social Networks

Olivia O’Keeffe 3881338 [email protected]

WEEK 11

Page 2: PART I-  Introduction & Defining  Locative Mobile Social Networks

Overview Location-aware technology embedded in mobile devices transform cell

phones into more than two-way voice communication tools.

‘Locative Mobile Social Networks’ (LMSN’s)- examples: Loopt (2008), Brightkite (2008), Centrl (2007), Whrll (2009), Foursquare (2009) and CitySense (2008).

Connecting people to physical places/spaces

A new way mobile technologies mediate relationships

‘Smart mobs’ (Rheingold, 2002)

Release of the GPS (2008)

Location Based Services (LBS’s)

PART 1: Defining Locative Mobile Social Networks: Traditional networks, Mobile Social Networks: Mobile Nodes Converging in Physical Space, Locative Mobile Social Networks

Page 3: PART I-  Introduction & Defining  Locative Mobile Social Networks

Locative Mobile Social Networks

Loopt (2008)- Apple’s list of “Top 100 Apps of All Time.” ‘Be an insider everywhere you go’ Mini reviews Tells you about deals within distance “Loopt offers people the opportunity to get quick information about a place that could really improve their enjoyment there.”

Page 4: PART I-  Introduction & Defining  Locative Mobile Social Networks

Locative Mobile Social Networks

Fouresquare (2009)- Foursquare is a location-base social networking website for mobile devices, such as smartphones. Users "check in" at venues using a mobile website, text messaging or a device-specific application by selecting from a list of venues the application locates nearby. Location is based on GPS hardware in the mobile device or network location provided by the application, and the map is based on data from the OpenStreetMap project. Each check-in awards the user points and sometimes "badges”.

Page 5: PART I-  Introduction & Defining  Locative Mobile Social Networks

Traditional Networks Goal has always been to move things (people, goods,

information) efficiently, achieving the next node in the fastest way.

Traditional Network: The railroad Modern example: the Internet Notion that ‘geographical distance would no longer matter’..

causing fears related to the death of geography and the end of cities. Couclelis (2007, pp. 73–74) 1) a much-reduced need for mobility, since everything (shopping, working, socializing) could potentially be done online, and (2) the idea that ‘physical networking will be substituted for by virtual’, that is, all our social relationships would take place online.

Page 6: PART I-  Introduction & Defining  Locative Mobile Social Networks

Discussion Question 1.Do you think we still need to consider these

myths? 1- a much-reduced need for mobility, since everything (shopping, working, socializing) could potentially be done online)2- the idea that ‘physical networking will be substituted for by virtual’, that is, all our social relationships would take place online.

Page 7: PART I-  Introduction & Defining  Locative Mobile Social Networks

Mobile Social Networks: Mobile Nodes Converging in Physical Space

Four characteristics: 1) their nodes converge in physical spaces, 2) the organization of the network takes place in digital spaces via mobile technologies or Web-based tools, 3) they are ephemeral- as fast as they are formed, they might be dispersed, 4) mobile technologies are used as many-to- many means of interaction, rather than two-way voice communication devices.

Page 8: PART I-  Introduction & Defining  Locative Mobile Social Networks

Mobile Social Networks: Mobile Nodes Converging in Physical Space

‘SMART MOBS’- political form of protest ‘FLASH MOBS’- group’s random public actBoth quickly generated via SMS or email to form

groups at specific locations Flashmob videoThe MSN is successful if it features speed and

connectivity, just as with earlier networks.

Page 9: PART I-  Introduction & Defining  Locative Mobile Social Networks

Locative Mobile Social Networks

The release of the GPS (2008)- enabled smart phones to contribute to sudden popularization and commercialization of LMSN’s.

Geopedia & Wikimi- can locate cell phone in physical space and provide a Wikipedia feed customized to their location.

Ben Russel (1999)- ‘Geopedia and WikiMe affect the way people encounter space because, as Ben Russel, ‘If a device gives you a personalized view on an unfamiliar place, it changes your experience of that place’ Do you agree?

Page 10: PART I-  Introduction & Defining  Locative Mobile Social Networks

Potential Social Implications of LMSNs

Page 11: PART I-  Introduction & Defining  Locative Mobile Social Networks

PrivacyCurrently LMSN’s have three main functions to

control privacy for users.Core concern: can advertisers see your location?Privacy sections: the sneaky way to pass on your

information. Eg. Loopt.

Page 12: PART I-  Introduction & Defining  Locative Mobile Social Networks

SurveillanceTop-down: you are being watched. Eg: Education

institutions.Panoptic: watching everything at once. Eg.

Marketing.Bottom-up: you watching those watching you.

Eg. Using camera phones to record.

Page 13: PART I-  Introduction & Defining  Locative Mobile Social Networks

Sousveillance: Empowerment through using these technologies to watch others.

Co-Surveillance: everyone in a network knows the location of everyone.

Page 14: PART I-  Introduction & Defining  Locative Mobile Social Networks

ExclusionNot all of the population have access to mobile

technologies and LMSN’s and cannot move about this new space.

(1) high mobility, pertaining to those few with easy access.

(2) slow mobility, which includes the majority with difficult, blocked access.

Page 15: PART I-  Introduction & Defining  Locative Mobile Social Networks

There is always going to be a divide no matter how advance the technology. Do you agree?

Page 16: PART I-  Introduction & Defining  Locative Mobile Social Networks

LMSN’s change the space we occupy.Public spaces change from shared physical

space, to personalised private spaces.Each individual experience of ‘space’ depends

on what technologies you have access to.

Page 17: PART I-  Introduction & Defining  Locative Mobile Social Networks

Ultimately LMSN’s usage all comes down to trust within the individual.

These technologies are designed within systems of power that we cannot control.

Advertisers will always find a way to access our information.

Page 18: PART I-  Introduction & Defining  Locative Mobile Social Networks

If LMSN’s were completely ‘safe’, they would be too limiting to use as a social tool. Do you agree?

Page 19: PART I-  Introduction & Defining  Locative Mobile Social Networks

Kyle Privitera – Further Reading

Avouris, N. and Yiannoutsou, N. 2012. A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces. Journal of Universal Computer Science, 18 (15), [Accessed: 9 Oct 2013].

Page 20: PART I-  Introduction & Defining  Locative Mobile Social Networks

Introducing Location Based Mobile Games

Evolve according to player locationGPS enabled devicesExample: Escape zombiesInterplay between physical and virtual spaceNarrative generally important

Page 21: PART I-  Introduction & Defining  Locative Mobile Social Networks

Preliminary StudyWhen did phones get the capabilities to adopt

these features?One of the first games: Feeding Yoshi (2006)Utilized physical space for a game mapSocial experience keyThree types: ludic, pedagogic and hybrid

Page 22: PART I-  Introduction & Defining  Locative Mobile Social Networks
Page 23: PART I-  Introduction & Defining  Locative Mobile Social Networks

Ludic GamesBuilt for enjoymentLearning may still take placeThree categories:

Treasure HuntAction gamesRole playing games

Page 24: PART I-  Introduction & Defining  Locative Mobile Social Networks

Pedagogic GamesDeveloped with objective of learningLinking classroom activities with the outside

worldAn early example was a simulator revolved

around spreading an infectious virus.

Page 25: PART I-  Introduction & Defining  Locative Mobile Social Networks

Youtube LinkExample of a learning based game

http://www.youtube.com/watch?v=Fa3VwELPzIE

Page 26: PART I-  Introduction & Defining  Locative Mobile Social Networks

Questiondoes anyone think that using one of these

location based learning mobile apps would be beneficial for learning, or do you think that it would just become a distraction for the students?