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1 © 2014, Hunters Books and Apparel, All Rights Reserved. FREECONTENTFRIDAYVOL.044 Free Content Friday.. Vol. 044 April 2014 Bloodborne ‘Hemorrhagic’ Some of the deadliest viruses in the world, such as Ebola or Cholera, kill their hosts extremely fast and have almost a 100% mortality rate. However, because these virus go through their hosts so quickly, this also means the human hosts can’t spread the virus far enough, or into enough uninfected individuals to create a large-scale outbreak. This new ‘Hemorrhagic’ type zombie represents a mutation of one of those extremely deadly viruses into a sustainable outbreak that not only kills with grim efficiency, but is potent enough to carry from host to host fast enough that only the most prepared of survivors will be able to withstand the onslaught. Zombies of this type will have open lesions and bloody sores all over the body as visual cues to their nature, and Survivors will learn to be wary, as they can contract the virus from these wounds as readily as from bites. Hemmorragic Standard Zombie + Hemorrhagic Template Size: 1 Attack: 10 Strength: 2d6+3 Damage: d6 Viral: d3+1 Speed: Medium (Lv. 3) Perception: Medium (Lv. 3) Sense: V/H ZE%: Template Special: Biologically Alive Extremely Viral: Hemorrhagic type zombies have an increased Viral due to the extremely deadly and virulent strain that infected them [reflected in profile]. Rotting Wounds: ‘Open Wounds’ inflicted by a Hemorrhagic type zombie have a chance of permanently damaging cell tissue. If a character receives an Open Wound and at least one Viral in the same attack, the damaged limb has a 50% chance of being unable to be healed through normal means and must be amputated (or it will continue to function as an ‘Open Wound’ until the character’s death) [GM rolls]. If the head or torso are bit, and the 50% chance roll is failed, add d3+1 Viral in addition to the Viral amount rolled from the first attack. Weeping Sores: A character with ‘Open Wounds’ must make a BR% check every round spent in ‘Grapple’ with a Hemorrhagic type zombie. New Hazards Hemorrhagic 3 Risk per Zombie Hazard - Zombie, Horror Trait Charnel House’ Extreme Health Danger 10 Risk As ‘Charnel House’ from OU Annual Volume #2 (pg 35) but costs 10 Risk, and characters not wearing at least Level 1 Sanitary Gear must make an immediate BR%, as well as another BR% for each 1 Time spent inside unprotected. Failure will result in 1 Viral per Failure. ‘Hemorrhagic’ Hazards do not cost additional Risk to deploy when deployed in an ‘Charnel House’ Extreme Health Danger’.

Outbreak Undead - FCF - Vol 044

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Free Content Friday #44 for the RPG series Outbreak Undead.

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Page 1: Outbreak Undead - FCF - Vol 044

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© 2014, Hunters Books and Apparel, All Rights Reserved.

FREE CONTENT FRIDAY VOL. 044

Free Content Friday.. • Vol. 044 • April 2014

Bloodborne‘Hemorrhagic’Some of the deadliest viruses in the world, such as Ebola or Cholera, kill their hosts extremely fast and have almost a 100% mortality rate. However, because these virus go through their hosts so quickly, this also means the human hosts can’t spread the virus far enough, or into enough uninfected individuals to create a large-scale outbreak. This new ‘Hemorrhagic’ type zombie represents a mutation of one of those extremely deadly viruses into a sustainable outbreak that not only kills with grim efficiency, but is potent enough to carry from host to host fast enough that only the most prepared of survivors will be able to withstand the onslaught. Zombies of this type will have open lesions and bloody sores all over the body as visual cues to their nature, and Survivors will learn to be wary, as they can contract the virus from these wounds as readily as from bites.

HemmorragicStandard Zombie + Hemorrhagic Template

Size: 1Attack: 10 Strength: 2d6+3Damage: d6Viral: d3+1 Speed: Medium (Lv. 3)Perception: Medium (Lv. 3)Sense: V/HZE%: Template

Special:Biologically Alive

Extremely Viral: Hemorrhagic type zombies have an increased Viral due to the extremely deadly and virulent strain that infected them [reflected in profile].

Rotting Wounds: ‘Open Wounds’ inflicted by a Hemorrhagic type zombie have a chance of permanently damaging cell tissue. If a character receives an Open Wound and at least one Viral in the same attack, the damaged limb has a 50% chance of being unable to be healed through normal means

and must be amputated (or it will continue to function as an ‘Open Wound’ until the character’s death) [GM rolls]. If the head or torso are bit, and the 50% chance roll is failed, add d3+1 Viral in addition to the Viral amount rolled from the first attack. Weeping Sores: A character with ‘Open Wounds’ must make a BR% check every round spent in ‘Grapple’ with a Hemorrhagic type zombie.

New Hazards

Hemorrhagic 3 Risk per ZombieHazard - Zombie, Horror Trait

Charnel House’ Extreme Health Danger10 RiskAs ‘Charnel House’ from OU Annual Volume #2 (pg 35) but costs 10 Risk, and characters not wearing at least Level 1 Sanitary Gear must make an immediate BR%, as well as another BR% for each 1 Time spent inside unprotected. Failure will result in 1 Viral per Failure. ‘Hemorrhagic’ Hazards do not cost additional Risk to deploy when deployed in an ‘Charnel House’ Extreme Health Danger’.

Page 2: Outbreak Undead - FCF - Vol 044

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© 2014, Hunters Books and Apparel, All Rights Reserved.

FREE CONTENT FRIDAY VOL. 044

Free Content Friday.. • Vol. 044 • April 2014

Equipment

Sanitary Gear: Level 0 - No protective gear other than clothing. Level 1 - Dust/Odor Mask, Surgical/Medical grade glovesLevel 2 - Gas Mask, Rubber grade gloves, Long sleeved clothing (body completely covered) Level 3 - Gas Mask, Rubber grade gloves, Chemical/Biological SuitLevel 4 - All enclosing Military/Commercial grade Chemical/Biological Suit with Air respirator/rebreather.

Mission Updates‘Disposal’ Mission Extreme Health Danger [updates] When attempting ‘Disposal’ missions where the bodies of the zombies contain Hemorrhagic type zombies, the following Mission profile for ‘Disposal’ should be used instead:

Prerequisite: Successful ‘We Know This Much’ mission and ‘All Out Defense’ mission that had more than 15 zombies. Sanitary Gear Level 2 required. [Gear requirement]

Time: 2 per Risk of previous mission minus 1 per Pop as Mobilized Work Force [increased to 2]

Objective: 100% Success minus 1% for each ‘Hemorrhagic’ type corpse. GM rolls. [roll requirement]

Success: Decrease Risk of subsequent mission by 1d6. [unchanged]

Failure: Failing to accomplish or refusing to do this mission will reduce a Stronghold’s Viability to 0 until it has been accomplished if this mission is require. If a Catastrophe is rolled for the Objective, all characters undertaking the mission must make a BR% check (unless they are wearing Level 3 or higher Sanitary Gear, in which case they are immune to Viral from this BR%). [Roll result, Gear check]