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Our Friendship Cube GamesGraeme Kilshaw, February 2013
Our Friendship Cube Group is currently developing simple tabletop
games. We are trying to make our Friendship cube games popular in high
schools like Pogs or Pokmon cards. These games are for the kids in the hall,
not forced curriculum. Through our fun friendship cube games, we learn and
apply new symbols. And in the process, we build social skills. That is why we
call it the friendship cube. There is a social motivation involved. And the
point of learning is more than just curriculum. The point is for your own
individual social network and your personal destiny, based upon your social
network and your friendships. Friendship cube games build social skills. Our
physical cube games involve elements of chance and elements of skill. First
among these skills are pattern recognition, visual tracking, and hand-eye
coordination. For introducing randomness, our friendship cubes are rolled
like dice.
Our games build a broad set of linguistic or literacy skills, just like the
game scrabble. For many games, chance is invoked by rolling one of our
cubes just like a dice and marking which of the 6 symbols comes up. Other
ways of invoking chance are to draw a card from a special friendship cube
deck that has either our 6 or 22 symbols corresponding to our friendship
cube code. We bring our games to students in packages with cards and
instructions. I have heard that some friendship cube game players say that
these symbols have some power to reveal destiny, much like the Tarot card
symbols. It is as if visual binary symbols had some kind of special or even attimes, magical feeling of significance for those who use them. For me, I share
it as if it is just a simple gaming tool that is like dice and additionally has 22
unique binary values that enable fun interaction and non-verbal
communication. We are embracing the friendship cube games as a common
tool to teach essential skills like memory, communication, navigation,
teamwork, literacy, numeracy, role-playing, and moral lessons from game
story lines.
We are developing and promoting these friendship cube games that are
suitable for kids to play around with. Card games are a great way to occupytime. Sometimes even our friendship cube might be a fun option for young
people just starting to date for first dates or even as part of a love ritual,
enabling people to get to know each other intimately. That is what this
friendship concept is all about. Friendship can lead to intimacy. The inner
idea of the friendship cube is to unite in consciousness. If you can be of a
singular mind, you are more likely to successfully reproduce through mating.
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Overall, it is like intimacy comes after trust and unity of values. So we
develop this unity, this trust, and these values with our games.
In our games, we invoke greater knowledge of each other. We get to
know each other better. We introduce a system of chance and of choice, like
truth-or-dare or spin-the-bottle. The core idea is that through the generationof randomness and chance, the games get more interesting and intimate. The
only remaining component is personal strategy. Personal strategy reveals
character and helps people get to know each other even better. Where two
or more are gathered, therein is the possibility to play friendship cube games.
One easy game that introduces our 6 symbols, I have played many
times, with greatsuccess. The first person to roll all 6 wins. You check off
the symbol once it has been rolled. It is a great way to introduce the symbols
to people who havent seen them. In this introduction, you learn the 6
symbols. Playing this game, I realized that any dice game could be playedwith friendship cubes. You simply assign each symbol with a dice number.
Our 6 symbols correspond to the 6 dot-symbols on regular dice. A great
second game that introduces the binary values and the rotating symbols is a
math game High-beats-Low. Who rolls the higher binary value wins.
Something like, First person to reach 7 million is the winner. Or games like
blackjackor the-price-is-right where there is a number target and you try
to reach the target number without going over. Whoever gets closest in
rolling the cube to reach the number without going over, wins. It is good for
2 or more players. And then come our linguistic games. Start off simple and
then get into more complicated games. For example, you can get to knoweach other by rolling the dice to get a letter. Then that letter must be used as
one letter in a word that describes you that describes the person who rolled
the friendship cube. The element of randomness makes it so you have to
think on your feet. And so through these games, we are designing beneficial
personal interactions that are not boring like other games, but actually fun
and interesting.
People work better in teams. And you need groups of people to play
guessing games, memory games, and the strategy games. And so our idea is
that as soon as somebody pulls the friendship cube out of their pocket, theentire group will understand intuitively and instantly that the interactive fun
will soon commence. More meaningful than any friendship-bracelet is a
friendship-cube-game that helps you to get to know each other and kill time
together. We will get into board games, dice games, pencil-&-paper games,
role-playing games, creative games, skill games, and so on. Show your friends
the friendship cube. Bring it to parties. Invent your own games. Develop and
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play games that suit the purpose of your organization. Have quality time
together. Learn something new and apply it. Organize your thinking to re-
format and re-calibrate your consciousness for the wellbeing of your group or
organization. Become like a bee in a beehive. Improve your hive-mind.
We dont need any fancy technologies or complicated stuff toaccomplish our goals. Our games require only a simple cube, two or more
people, and some time to spend together quality time. It is all really pretty
simple, and anyone can see the basics for playing our friendship cube games.
What we want to do is popularize our friendship cube games and make them
better known and more easily available. Also, the more we play the games,
the better the games will become and the more easy it will be for us to define
individual games and get good at them. Our skills will gradually climb until
we reach a more critical mass, and at this level, the use of the friendship cube
will become more ubiquitous, unanimous, and universal. By gradually
introducing visual binary intelligence and communication tools like thefriendship cube, we will be planting the seed for a future of unity and unified
structure. And so keeping it very simple, our current goal is to popularize
and promote our tabletop friendship cube games.