OT6 - Play

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    OT Process

    Evaluation problem/goal plan implementation

    Meet goal not meet goal revise

    1. Generic2. Dynamic3. Cyclical4. Collaborative5. Problem focused6. Solution focused

    Evaluation of Play

    Play

    - Any spontaneous or organized activity that provide enjoyment, entertainment, amusementor diversion

    - An attitude or mode of experience that involves intrinsic motivation, emphasis on theprocess rather than the end product, and internal rather than external control

    - An as if or pretend elementI. Components

    1. Exploration- Identify appropriate play, which can include exploration play, practice play, etc

    2. Participation- Participate in playing- Maintain play with other areas of occupation

    II. Forms1. Sensorimotor stage/practice play (birth 2 years)2. Symbolic/representational play (2-4 y.o.)3. Creative play (4-7 y.o.)4. Games with rules (school years) Sensorimotor stage

    - Reflexive (birth 1 month)- Primary circular reaction (1-4 mos)- Secondary circular reaction (4-8 mos)- Coordination of secondary schemes (8-12 mos)- Tertiary circular response/experimentation (12-18 mos)- Beginning of thought (18-24 mos)

    III. Function- Skill development- Surplus energy work off- Recreation- Relaxation

    IV. Meaning Dimensions:

    - Physical, cognitive and social spontaneity- Joy manifestation- Sense of humor

    Elements:- Motivation (intrinsic and extrinsic)- Perception of control- Reality suspension

    V. Context- Physical environment, demands and resources- Social environment- Cultural and spiritual demands- Ecologic factors- Quality of life- Level of interaction between the child and caregiver

    Knox and Michelam

    I. Promote play- Object and person availability- Freedom from stress- Novelty provision- Opportunities to make choices

    II. Inhibit play- External constraint- Self-consciousness- Too much novelty/challenge- Over competition

    III. Contextual factors that promote play- Familiar peers, toys and materials- Freedom of choice- Adults who are non-intrusive and directive- Safe and comfortable environment- Scheduling that avoids time of fatigue

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    Play in OTI. Occupational Behavior

    - By Mary Reilly continuum skills are learned, interests are developed

    - Arena for the development of abilities- role practice

    3 hierarchical stages: 1. Exploration2. Competency

    3. Achievement

    II. Primeau 2 types of play strategy

    1. Segregation plays alone2. Inclusioninclude play in childs daily routine

    III. Knox 4 dimensions of play styles:

    1. Preference2. Attitude3. Approach4. Social reciprocity

    Play Assessment- Skills, developmental competence, playfulness and play style narrative- Narrative reasoning: childs story

    I. Skills Piageis strategies of cognitive development

    - Sensorimotor- Pre-operational- Concrete operations- Formal operations

    Partens degree of participation and leadership- Unoccupied play behavior just looks at surroundings- Onlooker play- Salary independent play- Parallel play- Associative play- Cooperative/organized supplementary play

    Empirico inductive; child able to solve problems with obvious answers Hypothetico deductive; child thinks before acting; child able to anticipate problem

    II. Development Play history:

    - Structured interview- Play observation- Form- Content

    Knox preschool play scale- Space management- Material management- Imitation- Participation

    III. Play styles- TOP- TOES: test of environmental supportiveness- Pediatric interest profile: conduct play interview, screening, goal setting

    IV. Steps1. Occupational profile2. Analysis of OP

    - Context- Type of play/ax

    Occupational profile- Play participation

    - Nature, quality, frequency- Quality and nature

    - Childs play participation- Contextual factors

    - Skills: a. motorb. posture

    c. communication/interaction

    - Client factors: body function and structureEvaluation of Leisure

    Leisure

    - Relaxation- Stress free- Freedom from necessaries- Guilt free- Freedom from obligation

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    I. Stages- Participation- Satisfaction- Quality of life

    II. How it impacts development- Skill acquisition- Social competency- Self-awareness- Self-control

    III. Benefits- Creativity- Healing- Increased motivation- Enhance affect- Enhance morale

    IV. Components (Guitard et al)- Creativity- Curiosity- Sense of humor- Pleasure- Spontaneity

    Age and Leisure

    Young adulthood (20-40)- Social and family group activities, sports, exercise, travel, computer games, surfing

    and social networking, hobbies and crafts, outdoor activities, dating, sexual

    activities

    Middle adulthood (40-65)- Friend and family activities, golf bowl, coaching, card games, internet surf,

    socializing, shop, travel, pet care, gardening, movies, attending plays and concerts,

    sexual activities

    Late adulthood- Dining, cooking for friends and family, social activities, cards, bingo, travel, sports,

    walking, exercise

    Assessment tools

    - COPM- Role checklist- Activity card sort- Modified interest checklist- Leisure attitude measurement scale

    - QOL scale- Play and laughter assessment- Ohio functional assessment battery: standardized test for leisure and living skills

    Sleep and Rest Evaluation

    (some are in the other paper)

    I. Definition- Natural, periodic state of rest for the mind and body, in which the eyes usually clo

    consciousness is partially or lost

    Age and Sleep

    Adolescence- 9-9.25 hours of sleep a night- A phase delay in circadian timing system

    Adulthood- Decrease sleep efficiency- Decrease time in the restorative sleep- Easier arousal during the deep sleep phase

    Late adulthood- Increase time spent in stage 1 of NREM sleep- Decrease percentage of time in stages 3&4, particularly in men- SE: 86% at age 45

    Consequences of poor sleep

    - Sleepiness- Drowsy driving- Shift work

    Other consequences

    - Hypertension- Falls- Decrease postural control- Obesity and diabetes

    Tools

    - Epworth sleepiness scale- Multiple sleep latency test

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    Social Participation Evaluation

    - Verbal and interpersonal activities interactions among people- Activities associated with organized patterns of behavior that are characteristic and

    expected of an individual or an involved interaction

    - Includes community, family and friendsPartons

    1. Concept of participation- Parallel participation- Associative participation ('simon says)- Basic cooperative participation (charades, dressing up

    Upper developmental concept

    1. Supportive cooperative participation- Enjoys homogenous membership and fulfills emotional needs

    2. Mature participation- Mutual leadership balances goals and emotional needs

    Tools

    1. BaFPE2. ACIS3. RAPS4. MOHOST5. OPHI