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7/30/2019 OT6 - Play
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OT Process
Evaluation problem/goal plan implementation
Meet goal not meet goal revise
1. Generic2. Dynamic3. Cyclical4. Collaborative5. Problem focused6. Solution focused
Evaluation of Play
Play
- Any spontaneous or organized activity that provide enjoyment, entertainment, amusementor diversion
- An attitude or mode of experience that involves intrinsic motivation, emphasis on theprocess rather than the end product, and internal rather than external control
- An as if or pretend elementI. Components
1. Exploration- Identify appropriate play, which can include exploration play, practice play, etc
2. Participation- Participate in playing- Maintain play with other areas of occupation
II. Forms1. Sensorimotor stage/practice play (birth 2 years)2. Symbolic/representational play (2-4 y.o.)3. Creative play (4-7 y.o.)4. Games with rules (school years) Sensorimotor stage
- Reflexive (birth 1 month)- Primary circular reaction (1-4 mos)- Secondary circular reaction (4-8 mos)- Coordination of secondary schemes (8-12 mos)- Tertiary circular response/experimentation (12-18 mos)- Beginning of thought (18-24 mos)
III. Function- Skill development- Surplus energy work off- Recreation- Relaxation
IV. Meaning Dimensions:
- Physical, cognitive and social spontaneity- Joy manifestation- Sense of humor
Elements:- Motivation (intrinsic and extrinsic)- Perception of control- Reality suspension
V. Context- Physical environment, demands and resources- Social environment- Cultural and spiritual demands- Ecologic factors- Quality of life- Level of interaction between the child and caregiver
Knox and Michelam
I. Promote play- Object and person availability- Freedom from stress- Novelty provision- Opportunities to make choices
II. Inhibit play- External constraint- Self-consciousness- Too much novelty/challenge- Over competition
III. Contextual factors that promote play- Familiar peers, toys and materials- Freedom of choice- Adults who are non-intrusive and directive- Safe and comfortable environment- Scheduling that avoids time of fatigue
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Play in OTI. Occupational Behavior
- By Mary Reilly continuum skills are learned, interests are developed
- Arena for the development of abilities- role practice
3 hierarchical stages: 1. Exploration2. Competency
3. Achievement
II. Primeau 2 types of play strategy
1. Segregation plays alone2. Inclusioninclude play in childs daily routine
III. Knox 4 dimensions of play styles:
1. Preference2. Attitude3. Approach4. Social reciprocity
Play Assessment- Skills, developmental competence, playfulness and play style narrative- Narrative reasoning: childs story
I. Skills Piageis strategies of cognitive development
- Sensorimotor- Pre-operational- Concrete operations- Formal operations
Partens degree of participation and leadership- Unoccupied play behavior just looks at surroundings- Onlooker play- Salary independent play- Parallel play- Associative play- Cooperative/organized supplementary play
Empirico inductive; child able to solve problems with obvious answers Hypothetico deductive; child thinks before acting; child able to anticipate problem
II. Development Play history:
- Structured interview- Play observation- Form- Content
Knox preschool play scale- Space management- Material management- Imitation- Participation
III. Play styles- TOP- TOES: test of environmental supportiveness- Pediatric interest profile: conduct play interview, screening, goal setting
IV. Steps1. Occupational profile2. Analysis of OP
- Context- Type of play/ax
Occupational profile- Play participation
- Nature, quality, frequency- Quality and nature
- Childs play participation- Contextual factors
- Skills: a. motorb. posture
c. communication/interaction
- Client factors: body function and structureEvaluation of Leisure
Leisure
- Relaxation- Stress free- Freedom from necessaries- Guilt free- Freedom from obligation
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I. Stages- Participation- Satisfaction- Quality of life
II. How it impacts development- Skill acquisition- Social competency- Self-awareness- Self-control
III. Benefits- Creativity- Healing- Increased motivation- Enhance affect- Enhance morale
IV. Components (Guitard et al)- Creativity- Curiosity- Sense of humor- Pleasure- Spontaneity
Age and Leisure
Young adulthood (20-40)- Social and family group activities, sports, exercise, travel, computer games, surfing
and social networking, hobbies and crafts, outdoor activities, dating, sexual
activities
Middle adulthood (40-65)- Friend and family activities, golf bowl, coaching, card games, internet surf,
socializing, shop, travel, pet care, gardening, movies, attending plays and concerts,
sexual activities
Late adulthood- Dining, cooking for friends and family, social activities, cards, bingo, travel, sports,
walking, exercise
Assessment tools
- COPM- Role checklist- Activity card sort- Modified interest checklist- Leisure attitude measurement scale
- QOL scale- Play and laughter assessment- Ohio functional assessment battery: standardized test for leisure and living skills
Sleep and Rest Evaluation
(some are in the other paper)
I. Definition- Natural, periodic state of rest for the mind and body, in which the eyes usually clo
consciousness is partially or lost
Age and Sleep
Adolescence- 9-9.25 hours of sleep a night- A phase delay in circadian timing system
Adulthood- Decrease sleep efficiency- Decrease time in the restorative sleep- Easier arousal during the deep sleep phase
Late adulthood- Increase time spent in stage 1 of NREM sleep- Decrease percentage of time in stages 3&4, particularly in men- SE: 86% at age 45
Consequences of poor sleep
- Sleepiness- Drowsy driving- Shift work
Other consequences
- Hypertension- Falls- Decrease postural control- Obesity and diabetes
Tools
- Epworth sleepiness scale- Multiple sleep latency test
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Social Participation Evaluation
- Verbal and interpersonal activities interactions among people- Activities associated with organized patterns of behavior that are characteristic and
expected of an individual or an involved interaction
- Includes community, family and friendsPartons
1. Concept of participation- Parallel participation- Associative participation ('simon says)- Basic cooperative participation (charades, dressing up
Upper developmental concept
1. Supportive cooperative participation- Enjoys homogenous membership and fulfills emotional needs
2. Mature participation- Mutual leadership balances goals and emotional needs
Tools
1. BaFPE2. ACIS3. RAPS4. MOHOST5. OPHI