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Инструкция (User manual) OGLAClient 100416
Orbiter OpenGL graphics clientRendering engine for Orbiter-class games.
( ORBITER is written and maintained by Martin Schweiger http://www.orbitersim.com )
Contents
Description and basics.......................................................................................................1Features..............................................................................................................................2Common problems............................................................................................................11
Description and basics
Bla, bla, bla
©2010 Artyom Litvinovich 1/12
http://www.orbitersim.com/
Инструкция (User manual) OGLAClient 100416
Features
Features can be controlled from Video tab button called "OGLAClient features configuration" and at run time from F7 button menu (F11 in Spaceway).
TerrainRenders a nice and slow terrain
• FPS impact: Significant• Needs: Multicore CPU preferred
Looks like:
©2010 Artyom Litvinovich 2/12
Turned OFF
Инструкция (User manual) OGLAClient 100416
Advanced graphicsBlanket switch for many nice features, and none in particular.
Covers mapped shadows, air and some light effects.
Multilight, Fast multilight, terrain multilightMultiple light sources support
• FPS impact: Slight, large for terrain multilight• Needs: OpenGL 1.4 slow, OpenGL 2.0 fast
Looks like:
©2010 Artyom Litvinovich 3/12
Инструкция (User manual) OGLAClient 100416
GDI emulationAllows panels and MFD's from classic add-ons to be drawn
• FPS impact: None on new hardware, slight on old• Needs: OpenGL 1.4+ (2001+)
©2010 Artyom Litvinovich 4/12
Инструкция (User manual) OGLAClient 100416
Advanced atmosphereAtmospheric haze on terrain
• FPS impact: Slight• Needs: OpenGL 2.0
Looks like:
©2010 Artyom Litvinovich 5/12
Turned OFF
Инструкция (User manual) OGLAClient 100416
Raytraced atmosphereRealistic atmospheric rendering
• FPS impact: Unknown, probably slight• Needs: OpenGL 2.0+, good GPU
Looks like:
©2010 Artyom Litvinovich 6/12
Инструкция (User manual) OGLAClient 100416
Stereo modeAnaglyph rendering
• FPS impact: 50%• Needs: Nothing special
Looks like:
©2010 Artyom Litvinovich 7/12
Инструкция (User manual) OGLAClient 100416
Mapped shadowsFast but rough shadows of everything on everything
• FPS impact: Medium• Needs: OpenGL 2.0
Looks like:
©2010 Artyom Litvinovich 8/12
Инструкция (User manual) OGLAClient 100416
High shadowsPrecise, but slow shadows on everything
• FPS impact: Largest• Needs: OpenGL 1.2+
Looks like:
©2010 Artyom Litvinovich 9/12
Инструкция (User manual) OGLAClient 100416
WireframeShows wireframe. Useless.
©2010 Artyom Litvinovich 10/12
Инструкция (User manual) OGLAClient 100416
Common problems
Does it looks like...
ATI non-pot limit• Problem: ATI cards act up on something• Solution: If on Nvidia, turn off non-pot limit, if on ATI - none
©2010 Artyom Litvinovich 11/12
Инструкция (User manual) OGLAClient 100416
Unnamed• Problem: GPU too old (up to 2003)• Solution: get a better PC, or turn off advanced graphics
©2010 Artyom Litvinovich 12/12