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Operation: World War Two Page 84 of 185 GERMAN ARMY

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Page 1: Operation Squad World War Two German 84_115

Operation: World War Two Page 84 of 185

GERMAN ARMY

Page 2: Operation Squad World War Two German 84_115

Operation: World War Two Page 85 of 185

MEDIUM TANK PLATOON (STANDARD) Consisting of one of the following choices:

• 1-5 Sdkfz 171 Panther (1944-1945) • 1-5 Sdkfz 161 Panzer IV (1943-1945)

Training: 3+

1-5 Sdkfz 171 Panther (Medium Tank) POINTS: 1,140 each (RP:1) Main weapon (turret): KwK42 75mm medium gun (L70) with coaxial Mg34 light machine gun.

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, extra-long barrel (main weapon), heavy armour, radio operator, weapon support.

Variants:

• Ambush camouflage can be added for +30 points.

• 1 tank per platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30

points. • An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Schurzen can be added for +30 points.

• Nähverteidigungswaffe can be added for +100 points.

• Zimmerit can be added for +10 points.

1-5 Sdkfz 161 Panzer IV (Medium Tank) POINTS: 810 each (RP:1) Main weapon (turret): KwK40 75mm medium gun (L48) with coaxial Mg34 light machine gun.

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, soft skin, long barrel (main weapon), radio operator, weapon support.

Variants:

• Ambush camouflage can be added for +30 points.

• 1 tank per platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30

points. • An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Schurzen can be added for +30 points.

• Nähverteidigungswaffe can be added for +100 points, only if the tank has also bought Schurzen.

• A lateral smoke-launcher can be added for +80 points (not available if you buy Nähverteidigungswaffe).

• You can remove the soft skin for +30 points.

• Medium armour can be added for +100 points.

• You can buy 1-3 improved shells for +50 points each.

Options for the Medium tank platoon For each full tank platoon (1 HQ + 4 tanks) you can buy up to 10 of the following options. For each tank bought you get

2 options. Each option can be bought more than once up to the maximum amount allowed (max). For the cost of each

option refer to the single items.

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HEAVY TANK PLATOON (STANDARD) Consisting of one of the following choices:

• 1-4 Sdkfz 181 Tiger (1942-1945) • 1-4 Sdkfz 182 King Tiger (1944-1945)

Training: 2+ 1-4 Sdkfz 181 Tiger (Heavy Tank) POINTS: 1480 each (RP:1) Main weapon (turret): KwK36 88mm heavy gun (L56) with coaxial Mg34 light machine gun.

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine gun.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, long barrel (main weapon), heavy armour, radio operator, weapon support, slow

turret.

Variants:

• Ambush camouflage can be added for +30 points.

• 1 tank per platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30

points. • An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Nähverteidigungswaffe can be added for +100 points.

• Zimmerit can be added for +10 points.

• You can buy 1-3 improved shells for +50 points each.

1-4 Sdkfz 182 King Tiger (Heavy Tank) POINTS: 1,780 each (RP:1) Main weapon (turret): KwK43 88mm heavy gun (L71) with coaxial Mg34 light machine gun.

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 lieutenant (leader), all armed with MP40 sub-machine gun.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Extra-long barrel (main weapon), extra-heavy armour, radio operator, weapon support, slow turret.

Variants:

• Ambush camouflage can be added for +30 points.

• 1 tank per platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30

points. • An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Nähverteidigungswaffe can be added for +100 points.

• Zimmerit can be added for +10 points.

• You can buy 1-3 improved shells for +50 points each.

Options for the Heavy tank platoon For each full tank platoon (1 HQ + 3 tanks) you can buy up to 12 of the following options. For every tank bought you

get 3 options. Each option can be bought more than once up to the maximum amount allowed (max). For the cost of

each option refer to the single items.

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Options for the Medium AND Heavy Tank Platoons • Armoured Recon Platoon (max 2).

• Assault Gun Platoon (max 1, counts as 2 options).

• Fallshirmjäger Platoon.

• Grenadier Platoon.

• Heavy Tank Platoon (counts as 2 options).

• Looted Tank Platoon (max 1, counts as 3 options).

• Medium Tank Platoon (counts as 2 options).

• Motorised Anti-aircraft Section (max 1).

• Motorised Artillery Battery (max 2, counts as 2 options).

• Motorised Engineer Section (max 1).

• Motorised Mortar Platoon (max 1, counts as 2 options).

• Recon Platoon (max 2).

• Rocket-Launcher Battery (max 1, counts as 2 options).

• Tank Company Headquarters (max 1, counts as 3 options).

• Tank destroyer Platoon (max 1, counts as 2 options).

• Volksturm Column.

• Volksgrenadier Platoon.

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FALLSCHIRMJÄGER PLATOON (STANDARD) Consisting of: 0-1 Fallschirmjäger Command Group, 2-3 Fallschirmjäger Squads, 0-1 Radio Section, 0-1 Jäger sections (1944-1945) Training: 3+ 0-1 Fallschirmjäger Command Group (Headquarters) POINTS: 150 (RP:3) 1 lieutenant (leader) armed with an MP40 sub-machine gun.

1 second lieutenant (leader) armed with an MP40 sub-machine gun.

2 fallschirmjägers armed with Kar98K rifles.

2 fallschirmjägers armed with Kar98K rifles (runners).

1 fallschirmjäger armed with a Kar98K rifle and a Panzerfaust.

All men have a Walther P38 Sauer pistol, bayonet and StG39 grenades.

Characteristics: Trained with the bayonet.

2-3 Fallschirmjäger Squads POINTS: 210 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

9 fallschirmjägers armed with Kar98K rifles.

1 fallschirmjäger armed with an Mg34 light machine gun.

All men have a Walther P38 Sauer pistol, bayonet and StG39 grenades.

Characteristics: Trained with the bayonet.

0-1 Radio Section POINTS: 30 (RP:1) 1 fallschirmjäger armed with an MP40 sub-machine gun.

1 fallschirmjäger armed with a Kar98K rifle or an MP40 sub-machine gun (radio operator).

All men have a bayonet and StG39 grenades.

Characteristics: Trained with the bayonet.

NOTE: This section is a compact group with the HQ.

0-1 Jäger sections POINTS: 100 (RP:1) 1 fallschirmjäger armed with an MP40 sub-machine gun.

1 fallschirmjäger armed with a Walther P38 Sauer pistol and an RPzB54 Panzerschreck.

All men have a bayonet and StG39 grenades.

Characteristics: Tank hunters, trained with the bayonet.

Variants:

• Up to 5 fallschirmjägers per squad can replace their Kar98K rifles with Fg42 automatic rifles for +20 points each.

• 1 fallschirmjäger per squad can replace his Kar98K rifle with an Mg34 light machine gun for +60 points

• All the Mg34 machine guns can be replaced by Mg42 machine guns for +10 points.

• 1 fallschirmjäger per platoon can replace his Kar98K rifle with an RPzB54 Panzerschreck rocket-launcher for +60 points.

In this case the fallschirmjäger and another man from his squad can create an independent unit (RP:1)

• 1 fallschirmjäger per platoon can replace his Kar98K rifle with a light flamethrower for +50 points.

• Up to 3 fallschirmjägers per squad can have magnetic mines for +10 each.

• Up to 5 fallschirmjägers per squad can replace their Kar98K rifle with an Stg44 assault rifle for +20 points each. (only if

they have already landed or are airborne troops).

• All the fallschirmjägers can replace their Kar98K rifles with MP40 sub-machine guns at no extra cost (only if paratroops).

• Up to 2 fallschirmjägers per squad can add a Panzerfaust to their equipment for +30 points each.

• 1 fallschirmjäger per squad can add satchel charges to his equipment for +50 points each. (optional rule).

• Two fallschirmjäger squads can buy an *Opel Blitz truck for +30 points each (only if they have already landed).

• One or more squads, including the HQ, can become tank hunters for +30 points each.

Options for the Paratrooper and Airborne Platoons For each full platoon (1 HQ + 3 squads) you can buy up to 4 of the following options. If you buy the HQ + 2 squads you

get 2 options. Each option can be bought more than once up to the maximum amount allowed (max). For the cost of

each option refer to the single items.

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Options • Airborne / Parachute Battery (max 1, counts as 2 options).

• Anti-aircraft Section (max 1).

• Anti-tank Platoon (max 1, counts as 2 options, only if already landed).

• Assault Gun Platoon (max 1, counts as 2 options, only if already landed).

• Engineer Platoon (max 1 per army).

• Fallschirmjäger Platoon.

• Heavy Tank Platoon (max 1, counts as 2 options, only if already landed).

• Machine gun Platoon (max 1, counts as 2 options).

• Medium Tank Platoon (max 1, counts as 2 options, only if already landed).

• Mortar Platoon (max 1, counts as 2 options).

• Motorbike Pathfinders Platoon (max 1, only if already landed).

• Paratrooper Pathfinder Section (max 3).

• Recon Platoon (max 2, only if already landed).

• Sniper Section (max 1).

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GRENADIER PLATOON (STANDARD) Consisting of: 0-1 Grenadier Command Group, 2-3 Grenadier squads (1944-1945) Training: 4+

0-1 Grenadier Command Group (Headquarters) POINTS: 110 (RP:2) 1 lieutenant (leader) armed with an MP40 sub-machine gun and a Luger pistol.

2 grenadiers armed with Kar98K rifles.

1 grenadier armed with a Kar98K rifle and a Panzerfaust.

2 grenadiers armed with Kar98K rifles (runners).

All men carry StG39 grenades.

2-3 Grenadier squads POINTS: 160 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

1 grenadier armed with a Walther P38 pistol and an Mg42 light machine gun.

6 grenadiers armed with Kar98K rifles.

All men carry StG39 grenades.

Variants:

• 1 man per platoon can replace his weapon with a Walther P38 pistol and an RPzB54 Panzerschreck rocket-launcher for +60

points. In this case the man and another man from his squad can create an independent unit (RP:1).

• Up to 3 men per Grenadier Squad can buy a Panzerfaust for +30 points each.

• All men can replace their Kar98K rifle with a G43 semi-automatic rifle for +10 points each.

• All men can replace their Kar98K rifle with an Stg44 assault rifle for +20 points each.

• 1 man per squad armed with an Mg42 can replace it with an Mg34 machine gun for -10 points.

• A tripod can be added to the Mg34 or Mg42 machine guns for +40 points each.

• Two Grenadier Squads can buy an *Opel Blitz truck for +30 points each.

• 1 man per squad can add Handgranate 43 to his equipment for +20 points each.

Options for the Grenadier platoon For each full Grenadier platoon (1 Grenadier HQ + 3 Grenadier squads) you can buy 4 of the following options. If you

buy just the HQ + 2 squads you get 2 options. Each option can be bought more than once up to the maximum amount

allowed (max). For the cost of each option refer to the single items.

Grenadier and Volksgrenadier Options

• Anti-aircraft Section (max 1).

• Anti-tank Platoon (max 1, counts as 2 options).

• Armoured Recon Platoon (max 2).

• Artillery Battery (max 1, counts as 2 options).

• Assault Gun Platoon (max 1, counts as 2 options).

• Engineer Platoon (max 1).

• Grenadier Platoon.

• Heavy Tank Platoon (max 1, counts as 2 options).

• Looted Tank Platoon (max 1, counts as 2 options).

• Machine gun platoon (max 1, counts as 2 options).

• Medium Tank platoon (max 1, counts as 2 options).

• Mortar Platoon (max 1, counts as 2 options).

• Motorbike Pathfinders Platoon (max 1).

• Motorised Artillery Battery (max 2, counts as 2 options).

• Recon Platoon (max 2).

• Rocket-Launcher Battery (max 1, counts as 2 options).

• Sniper Section (max 1).

• Tank Destroyer Platoon (max 1, counts as 2 options)

• Volksturm Column.

• Volksgrenadier Platoon.

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PANZERGRENADIER PLATOON (STANDARD) Consisting of one of the following choices:

• 0-1 Panzergrenadier Command Group, 2-3 Panzergrenadier Squads, 0-1 Kettenkrad, 0-1 SdKfz 251/9 (1943-1945)

• 0-1 Sdkfz 251/10, 2-3 Panzergrenadier Squads, 0-1 Kettenkrad, 0-1 SdKfz 251/9 (1944-1945) Training: 3+ 0-1 Panzergrenadier Command Group (Headquarters) POINTS: 300 (RP:3) 1 lieutenant (leader) armed with an MP40 sub-machine gun and Luger pistol.

1 second lieutenant (leader) armed with an MP40 sub-machine gun.

1 panzergrenadier armed with a Walther P38 pistol and an RPzB54 Panzerschreck rocket-launcher.

2 panzergrenadiers armed with Kar98K rifles (runners).

All men carry StG39 grenades.

Note: the unit is onboard a *Sdkfz 250/3 or a *Sdkfz 251/1 half-track (cost included).

0-1 Sdkfz 251/10 or 250/10 (Half-track, Headquarters) POINTS: 300 (RP:1) Main weapon (upper hull): PaK35/36 37mm light gun (L45).

Secondary weapon: none.

Crew: 4 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator. Characteristics: Hull-mounted weapon, long barrel (main weapon), radio operator, half-track (assault), weapon

support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hull, rear). Additional duty: anti-aircraft machine-gunner (exposed).

2-3 Panzergrenadier Squads POINTS: 430 each (RP:4) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

2 panzergrenadiers armed with Walther P38 pistols and Mg34 light machine guns.

6 panzergrenadiers armed with Kar98K rifles.

1 panzergrenadier armed with a Kar98K rifle and a Panzerfaust.

All men carry StG39 grenades.

Note: the unit is onboard a *Sdkfz 251/1 half-track (cost included).

0-1 Kettenkrad Sdkfz 2 (Motorbike) POINTS: 70 (RP:1) Main weapon: none.

Crew: 1 panzergrenadier (driver) and 1 panzergrenadier (runner), both armed with MP40 sub-machine guns.

Both men carry StG39 grenades.

Duties: Driver, troops.

Characteristics: Low profile, open-topped vehicle.

Note: Movement Slow: 25, Assault: 35, Fast: 45.

0-1 Sdkfz 251/9 (Half-track) POINTS: 320 (RP:1) Main weapon (upper hull): KwK37 75mm medium gun (L24) with coaxial Mg34 light machine gun.

Secondary weapon: none.

Crew: 2 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/assistant, gunner, driver/radio operator.

Characteristics: Weapon support, short barrel (main weapon), open-topped vehicle, hull-mounted weapon, radio

operator.

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Variants:

• 1 man per Panzergrenadier squad can replace their Kar98K rifle with a pistol and an RPzB54 Panzerschreck rocket-

launcher for +60 points. In this event the man and another from his squad can create an independent unit (RP: 1).

• All men can replace their Kar98K rifles with Stg44 assault rifles for +20 points each.

• All men can replace their Kar98K rifles with G43 semi-automatic rifles for +10 points each.

• All the Mg34 machine guns can be replaced by Mg42 machine guns for +10 points.

• A tripod can be added to the Mg34 or Mg42 light machine guns for +40 points each.

• A long-range radio can be added for +10 points (only the HQ).

• The *Sdkfz 251/1 vehicles can be replaced with *Opel Blitz trucks for -120 points.

• Units loaded on a *SdKfz 251/1 can detach 2 men to create an independent unit with the half-track (RP:1). Duties: Driver,

machine-gunner (exposed). This must be decided at the start of the game.

• Up to 2 men per Panzergrenadier squad can add a Panzerfaust to their equipment for +30 points each.

• Up to 2 men per Panzergrenadier squad can add Handgranate 43 to their equipment for +20 points each.

• 1 or more squads, including the HQ, can become tank hunters for +30 points each.

• Ambush camouflage can be added to the 251/9 for +30 points.

Options for the Panzergrenadier Platoon For each full Panzergrenadier platoon (1HQ + 3 squads) you can buy up to 4 of the following options. If you buy HQ

and 2 squads, you get 2 options. Each option can be bought more than once up to the maximum amount allowed (max).

For the cost of each option refer to the single items.

Options

• Anti-tank Platoon (max 1, counts as 2 options).

• Armoured Recon Platoon (max 2).

• Assault Gun Platoon (max 1, counts as 2 options).

• Engineer Platoon (Max 1)

• Heavy Tank Platoon (max 1, counts as 2 options).

• Looted Tank Platoon (max 1, counts as 3 options).

• Medium tank Platoon (max 1, counts as 2 options).

• Motorbike Pathfinders Platoon (max 1).

• Motorised Anti-aircraft Section (max 1).

• Motorised Artillery Battery (max 2, counts as 2 options).

• Motorised Engineer Section (Max 1).

• Motorised Mortar Platoon (Max 1).

• Panzergrenadier Platoon.

• Recon Platoon (max 2).

• Rocket-Launcher Battery (max 1, counts as 2 options).

• Sniper Section (max 1).

• Tank Destroyer Platoon (max 1, counts as 2 options).

• Volksturm Column.

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VOLKSGRENADIER PLATOON (STANDARD) Consisting of: 0-1 Volksgrenadier Command Group, 2 Volksgrenadier Squads, 0-1 Volksgrenadier Support Squad (1944-1945) Training: see baptism of fire 0-1 Volksgrenadier Command Group (Headquarters) POINTS: 60 (RP:2) 1 lieutenant (leader) armed with an MP40 sub-machine gun.

2 Volksgrenadiers armed with MP40 sub-machine guns (runners).

2 Volksgrenadiers armed with MP40 sub-machine guns.

1 Volksgrenadier armed with an MP40 sub-machine gun and a Panzerfaust.

All men carry StG39 grenades.

Characteristics: Baptism of fire, militia.

2 Volksgrenadier Squads POINTS: 70 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

6 Volksgrenadiers armed with MP40 sub-machine guns.

1 Volksgrenadier armed with an MP40 sub-machine gun and a Panzerfaust.

All men carry StG39 grenades.

Characteristics: Baptism of fire, militia.

0-1 Volksgrenadier Support Squad POINTS: 100 (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

1 Volksgrenadier armed with a Walther P38 pistol and an Mg42 light machine gun

6 Volksgrenadiers armed with MP40 sub-machine guns.

All men carry StG39 grenades.

Characteristics: Baptism of fire, militia.

Variants:

• Up to 3 men per Squad can replace their MP40 sub-machine guns with Stg44 assault rifles for +20 points each.

• Up to 2 Volksgrenadiers per squad, including the Support squad, can add a Panzerfaust to their equipment for +30 points

each.

• Up to 2 men per Squad can arm themselves with handgranate43 for +20 points each.

• A tripod can be added to the Mg42 machine guns for +40 points each.

• You can transform the Volksgrenadiers into Bicycled Volksgrenadier squads for +20 points per squad

• You can transform each Volksgrenadier squad into Volksgrenadier Riflemen by replacing their MP40 sub-machine guns

with Kar98K rifles at no extra cost (but not the Leaders.

• The Volksgrenadier Riflemen can replace a Kar98K rifle with an Mg42 Light machine gun for +70 points.

Options for the Volksgrenadier Platoon For each full Volksgrenadier Platoon (1 Volksgrenadier HQ + 2 Volksgrenadier squads + 1 Volksgrenadier Support

squad) you can buy 4 options. If you buy 1 HQ + 2 squads you get 2 options. Each option can be bought more than once

up to the maximum amount allowed (max). For the cost of each option refer to the single items.

Note: Options the same as those for the Grenadiers above.

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WAFFEN KORPS (1944-1945) Notwithstanding the acts performed by some of their divisions and their role in the Party structure (which of course we

condemn) there is no doubt that the Waffen represented the best trained and best equipped troops in the German Army.

Although they were organised as a separate corps outside the traditional military structure, their organisation was quite

similar to that of the rest of the army and so in game terms you can deploy a whole Waffen Korps army (you cannot

have a mixture of army types).

All vehicles can be included but as regards the infantry you can only choose Panzergrenadiers, Grenadiers and

Fallschirmjäger (including all their options except for the Volksturm which are represented by the Hitler Youth

Volksturm).

All units add the characteristic: Waffen Korps. Infantry also add the characteristic: Marksman. The entire army gets the

characteristic: Perfect timing.

Buy infantry and vehicles as normal using the available options, remembering to subtract the points value of their

transformation. You must sacrifice 100 points for every 500 army points you spend.

� A 500 point army must sacrifice 100 points to become Waffen Korps (400 total army points).

� A 3,500 point army must sacrifice 700 points to become Waffen Korps (2,800 total army points).

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OPTIONS – GERMAN ARMY

AIRBORNE / PARACHUTE BATTERY Consisting of one of the following choices:

• 0-1 Fallschirmjäger OP, 1-2 75mm Recoilless Gun (1943-1944) • 0-1 Fallschirmjäger OP, 1-2 105mm Recoilless Gun (only Airborne units, 1943-1944) • 0-4 75mm Field guns (only Paratrooper units, 1943-1945)

Training: 3+ 0-1 Fallschirmjäger Observation Post (Headquarters) POINTS: 80 (RP:3) 1 lieutenant (leader) armed with an MP40 sub-machine gun.

1 fallschirmjäger armed with an MP40 sub-machine gun (radio operator).

All men have a Walther P38 Sauer pistols, bayonets and StG39 grenades.

Characteristics: Trained with the bayonet, radio operator.

Variants:

• A *Kettenkrad Sdkfz 2 can be added as transport vehicle for +20 points each.

1-2 LG40 75mm Parachute recoilless gun (Artillery) POINTS: 70 each (RP:3) 1 sergeant (leader) armed with MP40 sub-machine gun.

1 fallschirmjäger armed with a Walther P38 Sauer pistol and an LG40 75mm medium gun.

1 fallschirmjäger armed with an MP40 sub-machine gun.

All men carry StG39 grenades.

Characteristics: Shaped charge, shield, recoilless, gun crew, trained with the bayonet.

Variants: • A *Kettenkrad Sdkfz 2 can be added as transport vehicle for +20 points each.

• One man per battery can become a radio operator for +10 points.

1-2 LG40/1 105mm Parachute recoilless gun (Artillery) POINTS: 170 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 fallschirmjäger armed with a Walther P38 Sauer pistol and an LG40/1 105mm heavy gun.

3 fallschirmjäger armed with MP40 sub-machine guns.

All men carry StG39 grenades.

Characteristics: Shaped charge, ignores cover (L), shield, recoilless, gun crew, trained with the bayonet

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added to each gun as towing and transport vehicle for +50 points each. (only if

already landed).

• One man per battery can become a radio operator for +10 points.

1-2 GebG36 75mm Field Artillery (Artillery) POINTS: 150 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 fallschirmjäger armed with a Walther P38 Sauer pistol and a Geb G36 75mm medium gun (howitzer).

2 fallschirmjäger armed with MP40 sub-machine guns.

1 fallschirmjäger armed with a Kar98K rifle.

All men carry StG39 grenades.

Characteristics: Indirect fire (minimum range 100cm), gun crew, howitzer, trained with the bayonet.

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added to each gun as towing and transport vehicle for +50 points each. (only if

already landed).

• One man per battery can become a radio operator for +10 points.

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ANTI-AIRCRAFT SECTION Consisting of one of the following choices:

• 1-3 Flak 36 (1943-1945) • 1-3 Flak 38 (1943-1945)

Training: 4+ 1-3 Flak 36 (Artillery) POINTS: 490 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and a Flak 36 88mm heavy gun

1 man armed with a Walther P38 pistol.

3 men armed with Kar98K rifles.

All men carry StG39 grenades.

Characteristics: Long barrel, anti-aircraft, shield, gun crew.

Variants:

• Either an *Sdkfz 11 or *Sdkfz 7 can be added to each Flak 36 as towing and transport vehicle for each gun for +50 points

each.

1-3 Flak 38 (Artillery) POINTS: 180 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and a Flak 38 20 mm light gun (L112)

2 men armed with Walther P38 pistols.

All men carry StG39 grenades.

Characteristics: Long barrel (main weapon), rapid fire, shield, gun crew, anti-aircraft.

Variants:

• The single barrel Flak 38 gun can be replaced with a quad-barrelled version for +600 points.

• Either an *Sdkfz 11 or *Sdkfz 7 can be added to each Flak 38 as towing and transport vehicle for +50 points each.

• An *Opel Blitz truck can be added to each Flak 38 as towing and transport vehicle for +30 points each.

ANTI-TANK PLATOON (1944-1945) Consisting of 1-3 Pak 40 (1944-1945) Training: 4+

1-3 Pak 40 Anti-tank gun (Artillery) POINTS: 330 each (RP:2) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and a Pak 40 75mm medium gun.

2 men armed with Kar98K rifles.

1 man armed with a Walther P38 pistol.

All men carry StG39 grenades.

Characteristics: Long barrel (gun), shield, gun crew.

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added to each Pak40 as towing and transport vehicle for +50 points each.

• If they stem from the Panzergrenadiers you must buy Training: 3+ and an *Sdkfz 11 or *Sdkfz 7 for +70 points each.

• If they stem from the Fallschirmjägers you must buy Training: 3+, and the characteristic: Trained with the bayonet, adding

a bayonet to their equipment for +30 points. Only if they have already landed.

• One man per platoon can become a radio operator for +10 points.

• You can replace the Pak 40 medium gun with a Pak 43/41 88mm heavy gun with an extra-long barrel for +250 points.

• You can replace the Pak 40 medium gun with a Pak 38 50mm light gun with a long barrel for -100 points.

• You can replace the Pak 40 medium gun with a Pak 36 37mm light gun with a long barrel for -150 points.

• You can buy 1-3 improved shells for +50 points each.

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ARMOURED RECON PLATOON Consisting of one of the following choices:

• 0-6 Sdkfz 234/1, 0-2 Sdkfz 234/3 (1944-1945) • 1-6 Sdkfz 234/2 (1943-1945) • 1-6 Sdkfz 233 (1943-1944)

Training: 3+ 0-6 Sdkfz 234/1 8-wheel (Armoured Car) POINTS: 490 each (RP:1) Main weapon (turret): KwK38 20mm light gun (L55) with coaxial Mg34 light machine gun

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, coaxial weapon, long barrel (main weapon), medium armour, bullet-proof tyres,

radio operator, weapon support, rapid fire, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• An upper screen can be fixed onto the Sdkfz 234/1 for +50 points. In this case you can no longer throw a grenade inside.

Mortars and Howitzers can fire normally as the weight of the shell is enough to penetrate the screen.

1-6 Sdkfz 234/2 8-wheel Puma (Armoured Car) POINTS: 590 each (RP:1) Main weapon (turret): KwK39/1 50mm medium gun (L60) with coaxial Mg34 light machine gun

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, coaxial weapon, long barrel (main weapon), medium armour, bullet-proof tyres,

radio operator, weapon support.

Variants:

• Ambush camouflage can be added for +30 points.

• A lateral smoke-launcher can be added for +80 points each.

0-2 Sdkfz 234/3 8-wheel (Armoured Car) POINTS: 440 each (RP:1) Main weapon (upper hull): KwK51 75mm medium gun (L24) with coaxial Mg34 light machine gun.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, hull-mounted weapon, coaxial weapon, short barrel (main weapon), medium

armour, bullet-proof tyres, radio operator, weapon support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• The short-barrelled medium gun can be replaced with a long-barrelled Pak 40 (L46) (Sdkfz 234/4) for +100 points (1945).

1-6 Sdkfz 233 8-wheel (Armoured Car) POINTS: 360 (RP:1) Main weapon (upper hull): StuK37 75mm medium gun (L24) with coaxial Mg42 light machine gun on support

Crew: 2 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/assistant, gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, hull-mounted weapon, coaxial weapon, short barrel (main weapon), radio

operator, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

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ARTILLERY BATTERY Consisting of one of the following choices:

• 0-1 OP Sdkfz 250/5, 1-6 IG 18 howitzer (1939-1945) • 0-1 OP Sdkfz 251/18, 1-6 leFH18 howitzer (1943-1945)

Training: 4+

0-1 Observation Post on Sdkfz 250/5 or 250/3 (Half-track) POINTS: 230 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own battery. 0-1 Observation Post on Sdkfz 251/18 (Half-track) POINTS: 270 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 5 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own battery. 1-6 IG 18 howitzer (Artillery) POINTS: 120 each (RP:2) 1 sergeant (leader) armed with a Walther P38 pistol.

1 man armed with a Walther P38 pistol and an IG18 75mm medium gun (howitzer).

2 men armed with Walther P38 pistols All men carry StG39 grenades.

Characteristics: Indirect fire (minimum range 100cm), howitzer, shield, gun crew.

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added as towing and transport vehicle to each howitzer for +50 points each.

• One man per battery can become radio operator for +10 points.

1-6 leFH18 Howitzer (Artillery) POINTS: 320 (RP:3) 1 sergeant (leader) armed with a Walther P38 pistol.

1 man armed with a Walther P38 pistol and an leFH18 105mm heavy gun (howitzer).

2 men armed with Walther P38 pistols. 2 men armed with Kar98K rifles.

All men carry StG39 grenades.

Characteristics: Indirect fire (minimum range 100cm), ignores cover (L),howitzer, shield, gun crew.

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added as towing and transport vehicle to each howitzer for +50 points each.

• One man per battery can become radio operator for +10 points.

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ASSAULT GUN PLATOON Consisting of one of the following choices:

• 1-4 Sdkfz 142/1 Stug III, 0-1 Sdkfz 142/2 StuH 42 (1943-1945) • 1-5 Sdkfz 184 Ferdinand, Elefant (1943-1944) • 1-5 Sdkfz 164 Nashorn (1943-1944) • 1-5 Sdkfz 139/138 Marder III (1943-1944)

Training: 3+ 1-4 Sdkfz 142/1 Stug III Auf G (Medium Tank) POINTS: 740 each (RP:1) Main weapon (lower hull): Stuk 40 75mm medium gun (L48)

Secondary weapon (upper hatch): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner anti-aircraft (exposed), gunner, assistant, driver/radio operator.

Characteristics: Hull-mounted weapon, low profile, long barrel (main weapon), radio operator, self-propelled gun

(assault), weapon support.

Variants:

• Schurzen can be added for +30 points each.

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• The Mg34 light machine gun can be replaced with an Mg42 medium machine gun for +10 points each. • 1 tank per platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30

points. • Medium armour can be added to each tank for +100 points each. • You can buy 1-3 improved shells for +50 points each.

0-1 Sdkfz 142/2 StuH 42 (Medium Tank) POINTS: 660 (RP:1) Main weapon (lower hull): StuH 42 105mm heavy gun (howitzer)

Secondary weapon (upper hatch): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner anti-aircraft (exposed), gunner, assistant, driver/radio operator.

Characteristics: Hull-mounted weapon, low profile, indirect fire (minimum range 100cm), howitzer, radio operator,

weapon support.

Variants:

• Schurzen can be added for +30 points each.

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• The Mg34 light machine gun can be replaced with an Mg42 for +10 points each. • Medium armour can be added to each tank for +100 points each.

1-5 Sdkfz 184 Ferdinand, Elefant (Heavy Tank) POINTS: 1,690 each (RP:1) Main weapon (upper hull): Pak43/2 88mm heavy gun (L71)

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 5 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, 2 assistants, radio operator/ machine-gunner, driver.

Characteristics: Hull-mounted weapon, extra-long barrel (main weapon), extra-heavy armour, radio operator, self-

propelled gun (assault), weapon support.

Variants: • Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• 1 tank can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30 points. • Each tank can remove the hull machine gun for -70 points (previous versions)

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1-5 Sdkfz 164 Nashorn (Medium Tank) POINTS: 790 each (RP:1) Main weapon (upper hull): Pak 43/1 88mm heavy gun (L71)

Secondary weapon (upper hull): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, assistant/machine-gunner, driver/radio operator.

Characteristics: Hull-mounted weapon, extra-long barrel (main weapon), light armour, radio operator, self-propelled

gun (assault), open-topped vehicle, soft skin.

Variants:

• Ambush camouflage can be added for +30 points.

1-5 Sdkfz 139/138 Marder III PzJag38 (Light Tank) POINTS: 490 each (RP:1) Main weapon (upper hull): Pak 40/3 75mm medium gun (L46)

Secondary weapon (upper hull): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, assistant/machine-gunner, driver/radio operator.

Characteristics: Hull-mounted weapon, soft skin, long barrel (main weapon), light armour, radio operator, self-

propelled gun (assault), open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• You can replace the light armour with medium armour (AusfH Panzerkampfwagen 38t) for +150 points.

• You can buy 1-3 improved shells for +50 points each.

ENGINEER PLATOON Consisting of: 0-1 Engineer Command Group, 1-3 Engineer Squads (1944-1945) Training: 3+ 0-1 Engineer Command Group (Headquarters) POINTS: 130 (RP:3) 1 lieutenant (leader) armed with an MP40 sub-machine gun and Luger pistol.

1 second lieutenant (leader) armed with an MP40 sub-machine gun.

1 man armed with an MP40 sub-machine gun and a Panzerfaust.

1 man armed with an MP40 sub-machine gun.

2 men armed with MP40 sub-machine guns (runners).

All men carry StG39 grenades.

1-3 Engineer Squads POINTS: 130 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

5 men armed with MP40 sub-machine guns.

1 man armed with an MP40 sub-machine gun and a Panzerfaust.

All men carry StG39 grenades.

Variants:

• Up to 3 men per Engineer Squad can add satchel charges to their equipment for +50 points each.

• 1 man per squad can replace his MP40 sub-machine gun with an RPzB54 Panzerschreck for +60 points.

• Up to 3 men per squad can add Handgranate 43 to their equipment for +20 points each.

• Up to 2 men per squad can replace their MP40 sub-machine guns with Stg44 assault rifles for +20 points each.

• 1 man per squad can add a Panzerfaust to his equipment for +30 points.

• Up to 2 men per squad can replace their MP40 sub-machine guns with a light flamethrower for +50 Points each.

• You can buy an *Opel Blitz Truck for each Engineer Squad (including the HQ) as transport vehicle for +30 points.

• You can buy an *Sdkfz 251/7 Half-track for each Engineer Squad (including the HQ) as transport vehicle for +150 points.

If stemming from the Panzergrenadiers, you must buy a *Sdkfz 251/7 for each squad.

• 1 or more Engineer Squads, including the HQ, can become tank hunters for +30 points each.

• If they stem from the Fallschirmjägers you must buy the characteristic: Trained with the bayonet, adding a bayonet to their equipment for +10 points.

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HITLER YOUTH VOLKSTURM COLUMN Consisting of: 2-9 Hitler Youth Volksturm Column Squads (1945) Training: see Baptism of fire

2-9 Hitler Youth Volksturm Column Squads POINTS: 160 each (RP:2) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

1 man armed with an MP40 sub-machine gun.

6 men armed with Panzerfausts.

The sergeant and the corporal carry StG39 grenades.

Characteristics: Baptism of fire, militia, Waffen Korps.

Variants:

• The sergeant and the corporal can replace their MP40 sub-machine guns with Stg44 assault rifles for +20 points each.

• The men armed with Panzerfausts can add an MP40 sub-machine gun or a Kar98K rifle to their equipment for +10 points

each.

• Squads can become tank hunters for +30 points each.

LOOTED TANK PLATOON (1943-1945) Consisting of one of the following choices:

• 1-3 M8 Greyhound • 1-5 T34/76 or T34/85 • 1-4 M4

Training: 3+ 1-3 M8 Greyhound (Armoured Car) POINTS: 460 each (RP:1) Main weapon (turret): M6 37mm light gun with coaxial Browning M1919A4 .30 cal. medium machine gun on support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator.

Characteristics: Coaxial weapon, extra-long barrel (main weapon), bullet-proof tyres, unprotected ammunition, radio

operator, weapon support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• An M2HMG .50 cal. heavy machine gun with anti-aircraft weapon support can be added for +80 points. Secondary

weapon (pulpit). Additional duty for the commander: machine-gunner (exposed).

1-5 T 34/85 (Medium Tank) POINTS: 1,060 each (RP:1) Main weapon (turret): ZiS-S-53 85mm heavy gun with coaxial DT light machine gun

Secondary weapon (lower hull): DT light machine gun.

Crew: 4 men and 1 sergeant (leader) all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner, gunner, assistant, driver.

Characteristics: Coaxial weapon, long barrel, wide tracks, medium armour, weapon support, fast vehicle.

or 1-5 T 34/76 (Medium Tank) POINTS: 910 each (RP:1) Main weapon (turret): 76.2mm medium gun with coaxial DT light machine gun

Secondary weapon (lower hull): DT light machine gun.

Crew: 3 men and 1 sergeant (leader) all armed with MP40 sub-machine guns.

Duties: Commander/gunner, machine-gunner, assistant, driver.

Characteristics: Coaxial weapon, long barrel, wide tracks, medium armour, weapon support, fast vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

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1-4 M4 (Medium Tank) POINTS: 770 cad (RP:1) Main weapon (turret): M3 75mm medium gun with coaxial M1919A4 .30 cal. medium machine gun on support

Secondary weapon (lower hull): M1919A4 .30 cal. medium machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, radio operator, ronson, weapon support, bogs down easily.

Variants:

• Sandbags can be added to each tank for +30 points each.

• Ambush camouflage can be added to each tank for +30 points each.

• Medium armour can be added to each tank for +100 points each.

MACHINE GUN PLATOON Consisting of: 0-1 Machine gun Command Group, 1-4 Machine gun Sections (1944-1945) Training: 4+

0-1 Machine gun Command Group (Headquarters) POINTS: 50 (RP:2) 1 lieutenant (leader) armed with an MP40 sub-machine gun.

2 men armed with Kar98K rifles (runners).

All men carry StG39 grenades.

Variants:

• Command Groups stemming from Fallschirmjägers must buy a bayonet, Training: 3+ and the characteristic: Trained with

the bayonet for +30 points. • Command Groups stemming from Panzergrenadiers must buy Training: 3+ for +20 points.

1-4 Machine gun Sections POINTS: 140 each (RP:2) 1 corporal (leader) armed with an MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and an Mg34 medium machine gun with tripod.

2 men armed with Kar98K rifles.

All men carry StG39 grenades.

Characteristics: Tripod.

Variants:

• The Mg34 machine gun can be replaced with an Mg42 machine gun for +10 points. • Sections stemming from Fallschirmjägers must buy a bayonet, Training: 3+ e and the characteristic Trained with the

bayonet for +30 points. • 1 man per platoon can add a Panzerfaust to his equipment for +30 points.

• You can attach 2 Machine gun Sections in a compact group at no extra cost.

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MORTAR PLATOON Consisting of: 0-1 Mortar Command Group, 1-6 Mortar Squads (1943-1945) Training: 4+

0-1 Mortar Command Group (Headquarters) POINTS: 60 (RP:2) 1 lieutenant (leader) armed with an MP40 sub-machine gun.

1 man armed with a Kar98K rifle (runner).

1 man armed with a Kar98K rifle (radio operator).

All men carry StG39 grenades.

Characteristics: Radio operator.

Variants:

• Command Groups stemming from Fallschirmjägers must buy a bayonet, Training: 3+ and the characteristic: Trained with

the bayonet for +30 points. • You can buy a *Kettenkrad Sdkfz 2 as transport vehicle for +20 points.

• You can buy a Kübelwagen with long-range radio as transport vehicle for +50 points. 1-6 Mortar Squads POINTS: 160 each (RP:2) 1 corporal (leader) armed with an MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and GrW34 81mm medium mortar

1 man armed with a Walther P38 pistol.

3 men armed with Kar98K rifles.

All men carry StG39 grenades.

Characteristics: Only indirect fire (minimum range 30cm).

Variants:

• Squads stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the bayonet

for +30 points. • 1 man per platoon can add a Panzerfaust to his equipment for +30 points.

• An *Opel Blitz Truck can be added as transport vehicle for each squad for +30 points. • 1 man for every 2 Mortar Squads can become radio operator for +10 points. • You can replace the GrW34 81mm medium mortars with GrW42 120mm heavy mortars (minimum range indirect fire

50cm) for +180 points each. Characteristic: ignores cover (L). The whole platoon must have the same sort of mortar.

• You can attach 2 Mortar Squads in a compact group at no extra cost.

MOTORBIKE PATHFINDERS PLATOON

Consisting of: 0-5 BMW Motorbikes, 0-3 BMW Sidecar (1943-1945) Training: 4+ 0-5 BMW Motorbikes (Motorbike) POINTS: 30 each (RP:1) Main weapon: None.

Duties: Driver, crew.

Crew: 1 man armed with an MP40 sub-machine gun (driver) and 1 man armed with a Kar98K rifle.

Characteristics: Low profile, open-topped vehicle.

Variants:

• Motorbikes stemming from Panzergrenadiers must buy Training: 3+ for +20 points. • Motorbikes stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the

bayonet for +30 points.

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0-3 BMW Sidecar (Motorbike) POINTS: 100 each (RP:1) Main weapon (fixed position): Mg34 light machine gun with support.

Duties: Driver, machine-gunner.

Crew: 1 man armed with an MP40 sub-machine gun (driver) and 1 man armed with a Kar98K rifle (machine-gunner).

Characteristics: Low profile, open-topped vehicle, weapon support.

Variants:

• Sidecars stemming from Panzergrenadiers must buy Training: 3+ for +20 points. • Sidecars stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the bayonet

for +30 points.

MOTORISED ANTI-AIRCRAFT SECTION (1942-1945)

Consisting of one of the following choices:

• 1-3 Sdkfz 10/4 • 1-3 Flakpanzer IV Wirbelwind • 1-3 Flakpanzer IV Ostwind

Training: 3+ 1-3 Sdkfz 10/4 (Truck) POINTS: 330 each (RP:1) Main weapon (platform): Flakvierling 38 20mm light gun (L112), anti-aircraft

Crew: 6 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, 4 assistants, gunner, driver/radio operator.

Characteristics: Long barrel (main weapon), anti-aircraft, radio operator, rapid fire, open-topped vehicle.

Note: Moves like a half-track. Consider models on-board as in medium cover.

Variants: • Ambush camouflage can be added for +30 points.

• The single barrel Flak 38 gun can be replaced with a quad-barrelled version for +600 points.

1-3 Flakpanzer IV Wirbelwind (Medium Tank) POINTS: 1,200 each (RP:1) Main weapon (turret): 4-barrelled Flakvierling 38 20mm light gun (L112), anti-aircraft

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Long barrel (main weapon), anti-aircraft, radio operator, weapon support, rapid fire, open-topped

vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

1-3 Flakpanzer IV Ostwind (Medium Tank) POINTS: 600 each (RP:1) Main weapon (turret): Flak 43/1 37mm light gun (L60), anti-aircraft

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Long barrel (main weapon), anti-aircraft, radio operator, weapon support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

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MOTORISED ARTILLERY BATTERY Consisting of one of the following choices:

• 0-1 Sdkfz 251/18 OP, 1-3 Sdkfz 138/1 Grille (1943-1944) • 0-1 SdKfz 143 Panzer III, 1-3 Sdkfz 124 Wespe (1943-1945) • 0-1 SdKfz 143 Panzer III, 1-3 Sdkfz 165 Hummel (1943-1945) • 0-1 Sdkfz 251/18 OP, 1-4 Sdkfz 166 Sturmpanzer IV Brummbar (1943-1945) • 0-1 Sdkfz 251/18 OP, 1-4 Sturmmorser (1944-1945)

Training: 3+ 0-1 Observation Post on Sdkfz 251/18 (Half-track) POINTS: 270 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 5 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own battery. 1-3 Sdkfz 138/1 Grille (Light Tank) POINTS: 640 each (RP:1) Main weapon (upper hull): sIG33 150mm heavy gun (howitzer).

Secondary weapon (upper hull): Mg34 light machine gun with anti-aircraft weapon support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner (exposed), radio operator/assistant, gunner, driver.

Characteristics: Hull-mounted weapon, soft skin, anti-aircraft, light armour, indirect fire (minimum range 100cm),

ignores cover (L), howitzer, radio operator, weapon support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

0-1 Sdkfz 143 Panzer III Command Tank (Headquarters, Medium Tank) POINTS: 380 (RP:1) Main weapon (turret): dummy gun with Mg34 light machine gun and support.

Secondary weapon: none.

Crew: 4 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner, 2 radio operators, driver.

Characteristics: Light armour, radio operator, long-range radio, weapon support.

Variants:

• Ambush camouflage can be added for +30 points.

• An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the commander: anti-aircraft machine-gunner (exposed).

1-3 Sdkfz 124 Wespe (Light Tank) POINTS: 490 each (RP:1) Main weapon (upper hull): leFH 18 105mm heavy gun (howitzer).

Secondary weapon (upper hull): Mg34 light machine gun with anti-aircraft weapon support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner (exposed), radio operator, gunner, assistant, driver.

Characteristics: Hull-mounted weapon, soft skin, anti-aircraft, indirect fire (minimum range 100cm), ignores cover (L),

howitzer, radio operator, weapon support, bogs down easily, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• The howitzer can be equipped with smoke shells for +50 points each. (optional rule).

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1-3 Sdkfz 165 Hummel (Medium Tank) POINTS: 710 (RP:1) Main weapon (upper hull): sFH 18/1 150mm heavy gun (howitzer).

Secondary weapon (upper hull): Mg34 light machine gun with anti-aircraft weapon support.

Crew: 5 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, radio operator, gunner, 1assistant, 1 machine-gunner, driver.

Characteristics: Hull-mounted weapon, soft skin, anti-aircraft, light armour, indirect fire (minimum range 100cm),

ignores cover (L), howitzer, radio operator, weapon support, open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• The howitzer can be equipped with smoke shells for +50 points each. (optional rule).

1-4 Sdkfz 166 Sturmpanzer IV Brummbar (Medium Tank) POINTS: 1,080 (RP:1) Main weapon (upper hull): StuH43 150mm heavy gun (howitzer).

Secondary weapon (upper hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Hull-mounted weapon, heavy armour, indirect fire (minimum range 100cm), ignores cover (L),

howitzer, weapon support.

Variants: • Ambush camouflage can be added for +30 points.

• An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon. Additional

duty for the Commander: anti-aircraft machine-gunner (exposed).

• Schurzen can be added for +30 points.

• Heavy armour can be replace by medium armour for -100 points (previous versions).

• Each tank can remove the hull-mounted machine gun for -70 points (previous versions). • A lateral smoke-launcher can be added for +80 points

1-4 Sturmmorser RW61 Tiger (Heavy Tank) POINTS: 1,330 (RP:1) Main weapon (upper hull): StuM RW61 380mm mortar

Secondary weapon (upper hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Extra-heavy armour, radio operator, weapon support, hull-mounted weapon (main weapon), slow re-

load, ignores cover (L), only indirect fire (minimum range 100 cm).

Variants: • Ambush camouflage can be added for +30 points.

MOTORISED ENGINEER SECTION Consisting of:

• 1-4 Sdkfz 251/16 (1944-1945) • 0-1 OP on Sdkfz 250/5 or 250/3, 1-2 Sdkfz 251/1 Wurfrahmen 40 (1944-1945)

Training: 3+

1-4 Sdkfz 251/16 (Half-track) POINTS: 510 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Secondary weapon (fixed position): Flammenwerfer 41 light flamethrower (firing arc 180° right-hand side).

Secondary weapon (fixed position): Flammenwerfer 41 light flamethrower (firing arc 180° left-hand side).

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner (exposed), 2 flamethrower-crew (exposed), driver/radio operator.

Characteristics: Petrol, radio operator, open-topped vehicle.

Note: The machine gun and two flamethrower can fire at three different targets.

Variants:

• Ambush camouflage can be added for +30 points.

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0-1 Observation Post on Sdkfz 250/5 or 250/3 (Half-track) POINTS: 250 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from the Wurfrahmen.

1-2 Sdkfz 251/1 Wurfrahmen 40 (Half-track) POINTS: 770 each (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Secondary weapon (lateral upper hull): 280mm heavy rocket-launcher (can fire from vehicle).

Crew: 6 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, rocket-launcher crew, radio operator, driver, troops.

Characteristics: Radio operator, weapon support, open-topped vehicle, secondary weapon only indirect fire (minimum

range 100cm), secondary weapon, ignores cover (L), multiple rocket-launcher (3).

Note: The rocket-launcher only has one salvo and cannot be reloaded. All crew members must dismount from the half-

track to fire the rocket-launcher. The firing crew-member must be in cohesion with the vehicle.

MOTORISED MORTAR PLATOON Consisting of: 0-1 Sdkfz 250/3 OP, 1-4 Sdkfz 251/2 (1944-1945) Training: 3+ 0-1 Observation Post on Sdkfz 250/3 (Half-track) POINTS: 250 (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own platoon.

1-4 Sdkfz 251/2 (half-track) POINTS: 280 each (RP:1) Main weapon: GrW34 80mm medium mortar (can fire from the vehicle without unloading)

Secondary weapon: none.

Crew: 7 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, radio operator, driver, troops, mortar-man, 2 assistants.

Characteristics: Mortar only indirect fire (minimum range 30cm), radio operator, open-topped vehicle.

PARATROOPER PATHFINDER SECTION Consisting of 1-3 Pathfinder Squads (1943-1945) Training: 3+ 1-3 Pathfinder Squads POINTS: 120 each (RP:3) 1 sergeant (leader) armed with an MP40 sub-machine gun.

8 fallschirmjäger armed with MP40 sub-machine guns.

All men have a Walther P38 Sauer pistols, bayonets and StG39 grenades.

Characteristics: Trained with the bayonet, pathfinders.

Variants: • Up to 3 fallschirmjäger per section can replace their MP40 sub-machine guns with Stg44 assault rifles for +20 points each.

(only if they have already landed).

• 1 fallschirmjäger per squad can add a Panzerfaust to his equipment for +30 points.

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RECON PLATOON Consisting of one of the following choices:

• 0-4 Kettenkrad, 0-2 Kübelwagen (1942-1945) • 0-4 Sdkfz 250/9, 0-2 Sdkfz 250/5 (1943-1945) • 0-2 Sdkfz 250/9, 0-1 Sdkfz 250/5, 0-3 Sdkfz 251/22 (1944-1945) • 0-3 Sdkfz 232, 0-3 Sdkfz 231(1941-1945) • 0-3 Sdkfz 223, 0-3 Sdkfz 222 (1943-1944)

Training: 4+ 0-2 Kübelwagen (Car) POINTS: 70 each (RP:1) Main weapon: None

Crew: 2 men (runners) and 1 sergeant (driver), all armed with MP40 sub-machine guns and Stg39 grenades.

Duties: Driver, troops, radio operator.

Characteristics: Low profile, radio operator, open-topped vehicle.

Variants:

• 1 man per army can add a Panzerfaust to his equipment for +30 points.

• An Mg34 light machine gun with support can be added for +70 points. Main weapon (fixed position). Additional duty:

machine-gunner (exposed).

• 1 Kübelwagen per Platoon can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant

for +30 points. • Kubelwagens stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the

bayonet for +30 points. • Kubelwagens stemming from Panzergrenadier must buy Training: 3+ for +20 points.

0-4 Kettenkrad Sdkfz 2 (Motorbike) POINTS: 50 each (RP:1) Main weapon: None.

Crew: 1 man (driver) and 1 man (runner), both armed with MP40 sub-machine gun.

Both men carry StG39 grenades.

Duties: Driver, troops

Characteristics: Low profile, open-topped vehicle.

Note: Movement Slow: 25, Assault: 35, Fast: 45.

Variants:

• Kettenkrad stemming from Panzergrenadiers must buy Training: 3+ for +20 points. • Kettenkrad stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the

bayonet for +30 points. Sdkfz 250/9 (Half-track) POINTS: 350 each (RP:1) Main weapon (turret): KwK38 20mm light gun with coaxial Mg34 light machine gun

Crew: 2 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/assistant, gunner, driver/radio operator.

Characteristics: Coaxial weapon, long barrel (main weapon), radio operator, weapon support, rapid fire, open-topped

vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• An upper screen can be fixed onto the Sdkfz 250/9 for +50 points. In this case you can no longer throw a grenade inside.

Mortars and Howitzers can fire normally as the weight of the shell is enough to penetrate the screen.

• Sdkfz 250/9 stemming from Panzergrenadiers must buy Training: 3+ for +20 points. Sdkfz 250/5 (Half-track) POINTS: 230 each (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from a battery, platoon or section that is indicated at the start of the game.

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Variants:

• Ambush camouflage can be added for +30 points.

• Sdkfz 250/5 stemming from Panzergrenadiers must buy Training: 3+ for +20 points. • Sdkfz 250/5 stemming from Fallschirmjägers must buy bayonets, Training: 3+ and the characteristic: Trained with the

bayonet for +30 points. Only if they have already landed. 0-3 Sdkfz 231 8-wheel (Armoured Car) POINTS: 440 each (RP:1) Main weapon (turret): KwK38 20mm light gun (L55) with coaxial Mg34 light machine gun.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner/machine-gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, coaxial weapon, long barrel (main weapon), radio operator, weapon support,

rapid fire.

Variants:

• Ambush camouflage can be added for +30 points.

• Sdkfz 231 stemming from Panzergrenadiers must buy Training: 3+ for +20 points. 0-3 Sdkfz 232 8-wheel (Armoured Car) POINTS: 460 each (RP:1) Main weapon (turret): KwK38 20mm light gun (L55) with coaxial Mg34 light machine gun on support

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner/machine-gunner, driver/radio operator.

Characteristics: Highly manoeuvrable, coaxial weapon, long barrel (main weapon), radio operator, long-range radio,

weapon support, rapid fire.

Note: 1 SdKfz 232 per platoon counts as HQ for indirect fire from a battery, platoon or section that is indicated at the start of the game.

Variants:

• Ambush camouflage can be added for +30 points.

• Sdkfz 232 stemming from Panzergrenadiers must buy Training: 3+ for +20 points.

0-3 Sdkfz 222 4-wheel (Armoured Car) POINTS: 350 each (RP:1) Main weapon (turret): KwK30 20mm light gun (L55) with coaxial Mg34 light machine gun on support.

Crew: 2 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/assistant, gunner, driver/radio operator.

Characteristics: Coaxial weapon, long barrel (main weapon), light armour, radio operator, weapon support, rapid fire,

open-topped vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• An upper screen can be fixed onto the Sdkfz 222 for +50 points. In this case you can no longer throw a grenade inside.

Mortars and Howitzers can fire normally as the weight of the shell is enough to penetrate the screen.

• Sdkfz 222 stemming from Panzergrenadiers must buy Training: 3+ for +20 points. 0-3 Sdkfz 223 4-wheel (Armoured Car) POINTS: 190 (RP:1) Main weapon (turret): Mg34 light machine gun with support.

Crew: 2 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner, driver/radio operator.

Characteristics: Light armour, radio operator, long-range radio, open-topped vehicle.

Note: 1 SdKfz 223 per platoon counts as HQ for indirect fire from a battery, platoon or section that is indicated at the start of the game.

Variants:

• Ambush camouflage can be added for +30 points.

• An upper screen can be fixed onto the Sdkfz 223 for +50 points. In this case you can no longer throw a grenade inside.

Mortars and Howitzers can fire normally as the weight of the shell is enough to penetrate the screen.

• Sdkfz 223 stemming from Panzergrenadiers must buy Training: 3+ for +20 points.

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0-3 Sdkfz 251/22 (Half-track) POINTS: 400 (RP:1) Main weapon (upper hull): PaK40 75mm medium gun (L46)

Secondary weapon: None.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, assistant, gunner, driver/radio operator.

Characteristics: Hull-mounted weapon, long barrel (main weapon), radio operator, half-track (assault), open-topped

vehicle.

Variants:

• Ambush camouflage can be added for +30 points.

• Sdkfz 251/22 stemming from Panzergrenadiers must buy Training: 3+ for +20 points.

ROCKET-LAUNCHER BATTERY Consisting of one of the following choices:

• 0-1 OP on Sdkfz 250/5 or 250/3, 1-2 Sdkfz 4 (1944-1945) • 0-1 Kübelwagen OP, 1-4 Nebelwerfer 42 (1944-1945)

Training: 3+ 0-1 Kübelwagen Observation Post (Car) POINTS: 110 (RP:1) Main weapon: None.

Crew: 2 men (runners) and 1 sergeant (driver), all armed with MP40 sub-machine guns and StG39 grenades.

Duties: Driver, troops, radio operator.

Characteristics: Low profile, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own battery.

Variants:

• 1 man can add a Panzerfaust to his equipment for +30 points.

• An Mg34 light machine gun with support can be added for +70 points. Main weapon (fixed position). Additional duty:

machine-gunner (exposed).

• Long-range radio can be added for +10 points.

0-1 Observation Post on Sdkfz 250/5 or 250/3 (Half-track) POINTS: 250 each (RP:1) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: 3 men and 1 lieutenant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, radio operator, driver, troops.

Characteristics: Radio operator, long-range radio, weapon support, open-topped vehicle.

Note: Counts as HQ for indirect fire from its own battery. 1-2 Sdkfz 4 (Half-track) POINTS: 560 (RP:1) Main weapon (upper hull): 158mm heavy rocket-launcher (can fire directly from the vehicle).

Secondary weapon: None.

Crew: 2 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/assistant, gunner (rocket-launcher crew), driver/radio operator.

Characteristics: Only indirect fire (minimum range 100cm), ignores cover (L), multiple rocket-launcher (3).

Note: the rocket-launcher only has one salvo and cannot be reloaded.

Variants:

• The rocket-launcher can buy smoke shells for +50 points (optional rule).

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1-4 Nebelwerfer 42 (Artillery) POINTS: 400 (RP:2) 1 sergeant (leader) armed with MP40 sub-machine gun.

1 man armed with a Walther P38 pistol and a 210mm heavy rocket-launcher.

2 men armed with Kar98K rifles.

1 man armed with a Walther P38 pistol.

All men carry StG39 grenades.

Characteristics: Only indirect fire (minimum range 100cm), ignores cover (L), multiple rocket-launcher (3), gun crew.

Note: the rocket-launcher has only one salvo and cannot be reloaded.

Variants:

• Either an *SdKfz 11 or *SdKfz 7 can be added to each Nebelwerfer as towing and transport vehicle for +50 points each.

• An * Opel Blitz truck can be added to each Nebelwerfer as towing and transport vehicle for +30 points each. • One man per battery can become radio operator for +10 points. • The Nebelwerfer can buy smoke shells for +50 points (optional rule).

SNIPER SECTION Consisting of one of the following choices: 1-3 Sniper Squads (1944-1945) 1-6 Lone Snipers (1944-1945) Training: 3+ 1-3 Sniper Squads POINTS: 100 each (RP:1) 2 men armed with Kar98K rifle and StG39 grenades.

Characteristics: Sniper team, sight, marksman, accurate shot.

Note: These men are not subject to rules governing Solitary models.

Variants:

• The men can replace their Kar98K rifles with G43 for +10 points each.

1-6 Lone Snipers POINTS: 100 each (RP:1) 1 man armed with Kar98K rifle and StG39 grenades.

Characteristics: Sniper, sight, marksman, accurate shot, infiltrator.

Note: These men are not subject to rules governing Solitary models.

Variants:

• The man can replace his Kar98K rifle with a G43 for +10 points.

TANK COMPANY HEADQUARTERS Consisting of one of the following choices:

• 0-2 Kübelwagen, 0-2 BMW Motorbike, 0-2 Sdkfz 171 Panther (1944-1945) • 0-2 Kübelwagen, 0-2 BMW Motorbike, 0-2 Sdkfz 161 Panzer IV (1944-1945)

Training: 3+ 0-2 Kübelwagen (Car, Headquarters) POINTS: 120 each (RP:1) Main weapon: None.

Crew: 1 sergeant (leader) and 2 men (runners), all armed with MP40 sub-machine guns and StG39 grenades.

Duties: Driver, troops, radio operator.

Characteristics: Low profile, radio operator, long-range radio, open-topped vehicle.

Variants:

• 1 man per HQ can add a Panzerfaust to his equipment for +30 points.

• An Mg34 light machine gun with support can be added for +70 points. Main weapon (fixed position). Additional duty:

machine-gunner (exposed).

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0-2 BMW Motorbike (Motorbike) POINTS: 50 each (RP:1) Main weapon: none. Crew: 1 man armed with an MP40 sub-machine gun and 1 man armed with a Kar98K rifle.

Duties: Driver, troops.

Characteristics: Low profile, open-topped vehicle. 0-2 Sdkfz 171 Panther (Medium Tank, Headquarters) POINTS: 1,170 each (RP:1) Main weapon (turret): KwK42 75mm medium gun (L70) with coaxial Mg34 light machine gun

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 captain (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, extra-long barrel(main weapon), heavy armour, radio operator, long-range radio,

weapon support.

Variants:

• Ambush camouflage can be added for +30 points.

• An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Schurzen can be added for +30 points.

• Nähverteidigungswaffe can be added for +100 points.

• Zimmerit can be added for +10 points.

0-2 Sdkfz 161 Panzer IV (Medium Tank, Headquarters) POINTS: 840 each (RP:1) Main weapon (turret): KwK40 75mm medium gun (L48) with coaxial Mg34 light machine gun.

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 4 men and 1 captain (leader), all armed with MP40 sub-machine guns.

Duties: Commander, machine-gunner/radio operator, gunner, assistant, driver.

Characteristics: Coaxial weapon, soft skin, long barrel (main weapon), radio operator, long-range radio, weapon

support.

Variants:

• Ambush camouflage can be added for +30 points.

• An Mg34 light machine gun with anti-aircraft weapon support can be added for +70 points. Secondary weapon (upper

hatch). Additional duty for the Commander: anti-aircraft machine-gunner (exposed).

• Schurzen can be added for +30 points.

• Nähverteidigungswaffe can be added for +100 points, only if the tank has also bought Schurzen.

• A lateral smoke-launcher can be added for +80 points (not available if you buy Nähverteidigungswaffe).

• Medium armour can be added for +100 points.

• You can buy 1-3 improved shells for +50 points each.

TANK DESTROYER PLATOON Consisting of one of the following choices:

• 1-5 Sdkfz 162 Jagdpanzer IV (1944-1945) • 1-5 Sdkfz 173 Jagdpanther (1944-1945) • 1-5 Jagdpanzer 38 Hetzer (1944-1945) • 1-3 Panzer IV/70 (1944-1945) • 1-5 Sdkfz 186 Jagdtiger (1944-1945)

Training: 3+ 1-5 Sdkfz 162 Jagdpanzer IV (Medium Tank) POINTS: 740 each (RP:1) Main weapon (lower hull): Pak39 75mm medium gun (L48).

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, assistant/machine-gunner, radio operator/driver.

Characteristics: Hull-mounted weapon, low profile, long barrel (main weapon), radio operator, self-propelled gun

(assault), weapon support.

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Variants:

• Schurzen can be added for +30 points each.

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• An Mg34 light machine gun with support can be added for +70 points each. Secondary weapon (lower hull). Additional

duty for the Commander: machine-gunner. • Medium armour can be added to each tank for +100 points each. • A tank can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30 points. • You can buy 1-3 improved shells for +50 points each.

1-5 Sdkfz 173 Jagdpanther (Medium Tank) POINTS: 1,180 each (RP:1) Main weapon (upper hull): Pak43/3 88mm heavy gun (L71)

Secondary weapon (upper hull): Mg34 light machine gun with support.

Crew: 4 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, assistant, radio operator/machine-gunner, driver.

Characteristics: Hull-mounted weapon, extra-long barrel (main weapon), heavy armour, radio operator, self-propelled

gun (assault), weapon support.

Variants:

• Schurzen can be added for +30 points each.

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• A tank can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30 points. • Nähverteidigungswaffe can be added for +100 points.

1-5 Jagdpanzer 38 Hetzer (Medium tank) POINTS: 740 each (RP:1) Main weapon (lower hull): Pak39 75mm medium gun (L48)

Secondary weapon (upper hatch): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, gunner, assistant, radio operator/driver.

Characteristics: Hull-mounted weapon, low profile, long barrel (main weapon), radio operator, self-propelled gun

(assault), weapon support.

Note: The machine gun is used from inside the tank. The machine-gunner is not exposed.

Variants:

• Schurzen can be added for +30 points each.

• Ambush camouflage can be added for +30 points each.

• You can replace the medium gun with a heavy flamethrower for -150 points (only if an Engineer unit is present). • You can buy 1-3 improved shells for +50 points each.

1-3 Sdkfz 162/1 Panzer IV/70 (Medium Tank) POINTS: 940 each (RP:1) Main weapon (lower hull): Pak42 75mm medium gun (L70)

Secondary weapon (lower hull): Mg34 light machine gun with support.

Crew: 3 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander/machine-gunner, gunner, assistant, radio operator/driver.

Characteristics: Hull-mounted weapon, low profile, extra-long barrel (main weapon), medium armour, radio operator,

self-propelled gun (assault), weapon support.

Variants:

• Schurzen can be added for +30 points each.

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• Nähverteidigungswaffe can be added for +100 points.

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1-5 Sdkfz 186 Jagdtiger (Heavy Tank) POINTS: 1,830 each (RP:1) Main weapon (upper hull): Pak44 128mm heavy gun (L55)

Secondary weapon (lower hull): Mg42 light machine gun with support.

Crew: 5 men and 1 sergeant (leader), all armed with MP40 sub-machine guns.

Duties: Commander, gunner, 2 assistants, radio operator/driver, machine-gunner.

Characteristics: Hull-mounted weapon, long barrel (main weapon), extra-heavy armour, ignores cover (L), self-

propelled gun (assault), weapon support.

Variants:

• Zimmerit can be added for +10 points each.

• Ambush camouflage can be added for +30 points each.

• An Mg34 light machine gun with support can be added on the upper hatch for +70 points each. Secondary weapon.

Additional duty: machine-gunner (exposed). • A tank can become an HQ by adding a long-range radio and replacing the sergeant with a lieutenant for +30 points. • Nähverteidigungswaffe can be added for +100 points.

VOLKSTURM COLUMN Consisting of 2-3 Volksturm Squads (1945) Training: see Baptism of fire.

2-3 Volksturm Squads POINTS: 60 each (RP:2) 1 sergeant (leader) armed with an MP40 sub-machine gun.

1 corporal (leader) armed with an MP40 sub-machine gun.

1 Volksturm armed with an MP40 sub-machine gun and a Panzerfaust.

3 Volksturm armed with MP40 sub-machine guns.

3 Volksturm armed with Kar98K rifles.

The sergeant and the corporal both carry StG39 grenades.

Characteristics: Baptism of fire, militia, poor training. Variants:

• The sergeant and the corporal can replace their MP40 sub-machine guns with Stg44 assault rifles for +20 points each.

• You can attach up to 3 Volksturm Squads in a compact group at no extra cost.

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TOWING AND TRANSPORT VEHICLES

*Opel Blitz (Truck) Main weapon: None.

Crew: Transported unit.

Duties: Driver, troops.

Characteristics: Troop carrier (13), open-topped vehicle.

*Kettenkrad Sdkfz 2 (Motorbike) Main weapon: None.

Crew: Transported unit.

Duties: Driver, troops.

Characteristics: Low profile, troop carrier (3), open-topped vehicle.

Note: Movement Slow: 25, Assault: 35, Fast: 45.

*Sdkfz 250/3 (Half-track) Main weapon (upper hull): Mg34 light machine gun with support.

Crew: Transported unit.

Duties: Machine-gunner (exposed), driver/radio operator, troops.

Characteristics: Radio operator, long-range radio, weapon support, troop carrier (6), open-topped vehicle.

*Sdkfz 251/1 (Half-track) Main weapon (upper hull): Mg34 light machine gun with support.

Crew: Transported unit.

Duties: Machine-gunner (exposed), driver/radio operator, troops.

Characteristics: Anti-aircraft, radio operator, weapon support, troop carrier (12), open-topped vehicle.

*Sdkfz 251/7 (Half-track) Main weapon (upper hull): Mg34 light machine gun on support.

Crew: Transported unit.

Duties: Machine-gunner (exposed), driver/radio operator, troops.

Characteristics: Anti-aircraft, radio operator, weapon support, troop carrier (8), open-topped vehicle.

*Sdkfz 11 or *Sdkfz 7 (Truck) Main weapon: None.

Crew: Transported unit.

Duties: Driver, troops.

Characteristics: Troop carrier (see below), open-topped vehicle.

Note: Moves like a half-track. Consider models on-board as being in medium cover and not light cover.

Note: The Sdkfz 7 is a troop carrier (12), while the Sdkfz 11 is a troop carrier (9)

GLIDERS

DFS 230 POINTS: 0 Main weapon: None.

Crew: Transported unit.

Light cover.

Transport capacity: Can transport 2 pilots + one of the following options:

• 13 men.

• 1 Geb G36 artillery section.

• 1 Pak36 37mm anti-tank section + Kettenkrad.