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Operant Conditioning Overview http://www.youtube.com/watch? v=drnnulHw5CM

Operant Conditioning Overview

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Thorndike’s Puzzle Box

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Page 1: Operant Conditioning Overview

Operant Conditioning

Overviewhttp://www.youtube.com/watch?v=drnnulHw5CM

Page 2: Operant Conditioning Overview

Edward Thorndike (1874-1949)

• Introduced the “Law of Effect”• Behaviors with favorable consequences

will occur more frequently.• Behaviors with unfavorable

consequences will occur less frequently.• Developed into Operant Conditioning • Created puzzle boxes for research on cats

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Thorndike’s Puzzle Box

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• A type of learning in which the frequency of a behavior depends on the consequence that follows that behavior

• The frequency will if the consequence is reinforcing to the subject.

• The frequency will if the consequence is not reinforcing to the subject.

Operant Conditioning

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B.F. Skinner (1904-1990)

• Developed the fundamental principles and techniques of operant conditioning.

• Devised ways to apply these principles in the real world.

• Designed the Skinner Box.

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Reinforcement v. Punishment

• Reinforcement: Anything that increases the likelihood of behavior to be repeated

• Punishment: Anything that decreases the likelihood of the behavior to be repeated

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Positive Reinforcement

• Anything that increases the likelihood of a behavior by following it with a desirable event or state

• The subject receives something they want• Will strengthen the behavior

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Positive Reinforcement

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Negative Reinforcement

• Anything that increases the likelihood of a behavior by following it with the removal of an undesirable event or state

• Something the subject doesn’t like is removed

• Will strengthen the behavior (Definition of Reinforcement)

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Negative Reinforcement

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Positive Punishment

• Anything that decreases the likelihood of a behavior by following it with an undesirable event or state

• Will weaken behavior

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Negative Punishment

• Anything that decreases the likelihood of a behavior by following it with removal of an desirable event or state

• Will weaken behavior

Go to bed with no dinner!

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Two types of Punishment:

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POSITIVE (ADDED)

NEGATIVE(SUBTRACTED)

REINFORCEMENT(STRENGTHENS)

• Clean the house and earn $5• a coach pats you on the back after a good play• a paycheck for working• $10 for getting an “A” on your report card• Senior privilege for maintaining good grades

• You buy your child ice cream so they stop nagging• You leave early for school to avoid traffic• You take Tylenol to remove back pain

PUNISHMENT (WEAKENS)

• You get your mouth washed out with soap when you curse• Touch and hot stove and get burned• Getting a ticket for speeding

• You lose your driving privileges for breaking curfew• Time out, or the loss of freedom to combat bad behavior• You pay money for a speeding ticket

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Schedules of Reinforcement• By Response:

– Fixed Ratio: Rewarded after a certain number of responses (same every time)

– Variable Ratio: Rewarded after a random number of responses (changes between rewards)

• By time:– Fixed Interval: Rewarded after a certain amount of

time (same every time)– Variable Interval: Rewarded after a random

amount of time (changes between rewards)

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Immediate/Delayed Reinforcement

• Immediate reinforcement is more effective than delayed reinforcement

• Ability to delay gratification predicts higher achievement

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Ways of Reinforcement

Schedules of Reinforcement:

Continuous Reinforcement

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Continuous reinforcement

• A schedule of reinforcement in which a reward follows every correct response

• Most useful way to establish a behavior• The behavior will extinguish quickly

once the reinforcement stops.

Think of training your dog… like this woman did.

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Schedules of Reinforcement:

Partial Reinforcement

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Partial Reinforcement

• A schedule of reinforcement in which a reward follows only some correct responses

• Includes the following types:– Fixed-interval and variable interval– Fixed-ratio and variable-ratio

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Fixed-Interval Schedule

• A partial reinforcement schedule that rewards only the first correct response after some defined period of time

• i.e. weekly quiz in a class

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Fixed interval schedule is when the reinforcement is received after a fixed amount of time has passed. Ex. You get allowance every other Friday.

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Variable-Interval Schedule

• A partial reinforcement that rewards the first correct response after an unpredictable amount of time

• i.e. “pop” quiz in a class

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Variable interval schedule is when the reinforcement occurs after varying amounts of time. Ex. Fishing and catching a fish after varying amounts of time

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Fixed-Ratio Schedule• A partial reinforcement schedule that

rewards a response only after some defined number of correct responses

• The faster the subject responds, the more reinforcements they will receive.

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Fixed ratio schedule a specific number of correct responses is required before reinforcement can be obtained. Ex. Buy 10 haircuts get 1 free.

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Variable-Ratio Schedule• A partial reinforcement schedule that

rewards an unpredictable number of correct responses

• This schedule is very resistant to extinction.• Sometimes called the “gambler’s

schedule”; similar to a slot machine

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Variable ratios schedule is when an unpredictable number of responses are required before reinforcement can be obtained. Ex. slot machines.

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Schedules of Reinforcement

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Kindergarten Study• Children who showed high interest in

drawing were selected, then split into 3 groups1. 1 group given good player badge and told they

would get it if they did a good job drawing2. 1 group given badge but weren’t expecting the

reward3. 1 group given no reward after drawing

• Which group drew the most the next day?– Answer: Group 1 drew the least, 2,3 more

• Overjustification Effect: rewarding an already enjoyable behavior may replace natural enjoyment with expectation of reward

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Should we pay students when they get better grades?

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Bandura’s Experiment• In Albert Bandura’s Bobo Doll experiment

children observed others modeling violent behavior towards a blow-up doll.

1. Another adult rewards the adult model with praise and candy. One group of children saw this ending.

2. Another adult calls the model a “bad person” and spanks the model. A second group of children saw this ending.

3. The model receives neither a reward nor a punishment. A final group saw this neutral ending.

• What would you expect the results of this experiment to be?

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Results of Bandura Experiment

• Children who saw the model receiving positive reinforcement were the most violent

• Those who saw the model being punished were the least violent

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Modeling – learning by imitating/copying

Bobo-Doll Experiment

Bandura demonstrated that children learn aggressive behaviors by watching an adult’s aggressive behaviors.

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Albert Bandura found that we learn by watching others if the following four conditions are met:

• Attention – We must be aware of behaviors of those around us

• Retention – We must remember the behavior we have witnessed

• Ability to Reproduce Behavior – We must possess the skills to do the tricks

• Motivation – We are more likely to feel motivated to learn if the model we’ve observed has been rewarded and we like the model

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• Behaviors produced can either be prosocial or antisocial behaviors

– Prosocial: Beneficial (helping people, obeying rules, etc.)

– Antisocial: Damaging (vandalism, violence, etc)

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Role Models• Can people choose to be role models?

– Whether we want it or not, people watch us and learn from us.