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::::::: ::::::: Contact: Dr. Uwe Wössner Höchstleistungsrechenzentrum Universität Stuttgart Nobelstraße 19, 70569 Stuttgart, Germany Phone: +49-711-685-65790 and +49-711-685-65970 Fax: +49-711-68587209 E-Mail: [email protected] OpenCOVER OpenCOVER A Scalable Virtual Environment for High-Performance Simulation and Visualization OpenCOVER, the COVISE Virtual Environment Renderer based on OpenSceneGraph is a flexible VR system. It is tightly integra- ted with the COVISE visualization system, but also serves as the renderer for its data-parallel successor Vistle. This allows several users to collaborate in immersive virtual environments to perform simulation analysis. OpenCOVER, together with COVISE, forms the basis for a virtual prototyping concept in which the geometry, as well as the behavi- our of virtual and hybrid prototypes, can be studied and modified interactively. Engineers can thus assess future products much easier and judge them in a more comprehensive way. This reduces development times and increases reliability. OpenCOVER runs on all projection-based systems such as CAVEs (TM) and tiled displays. OpenCOVER supports all major tracking systems. With augmented reality techniques, virtual objects can overlay real scenes. This allows the creation of hybrid prototypes where e.g. simulation results can be displayed directly on a physical pro- totype. Thus, simulation results can be compared to experiments and physical properties of prototypes such as the look or haptics can be evaluated together with simulation results. The VRML97 interface allows collaborative viewing and interac- tion with virtual worlds coming from CAD or modeling/animation systems without manual modification of the datasets. Special VRML extensions like AR-sensors, multitexturing, environ- ment/cube mapping and GLSL shaders permit high quality design and architecture presentations. OpenCOVER is a comprehensive system that comprises support for collaborative VR, augmented reality, tangible interfaces, tablet input, full VRML97 support, volume rendering and cluster sup- port. The development of OpenCOVER was initiated at the German Col- laborative Research Center “Rapid Prototyping”. OpenCOVER is developed further in a continuous effort at HLRS. The image above shows volume and surface rendering to analyze a climate simulation in a car cabin. Supported Platforms • Windows • Linux • Mac OS X

OpenCOVER...on OpenSceneGraph is a flexible VR system. It is tightly integra-ted with the COVISE visualization system, but also serves as the ... ment/cube mapping and GLSL shaders

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Page 1: OpenCOVER...on OpenSceneGraph is a flexible VR system. It is tightly integra-ted with the COVISE visualization system, but also serves as the ... ment/cube mapping and GLSL shaders

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Contact: Dr. Uwe WössnerHöchstleistungsrechenzentrum Universität StuttgartNobelstraße 19, 70569 Stuttgart, GermanyPhone: +49-711-685-65790 and +49-711-685-65970Fax: +49-711-68587209E-Mail: [email protected]

OpenCOVEROpenCOVERA Scalable Virtual Environment for High-Performance Simulation and Visualization

OpenCOVER, the COVISE Virtual Environment Renderer based on OpenSceneGraph is a flexible VR system. It is tightly integra-ted with the COVISE visualization system, but also serves as the renderer for its data-parallel successor Vistle. This allows several users to collaborate in immersive virtual environments to perform simulation analysis.

OpenCOVER, together with COVISE, forms the basis for a virtual prototyping concept in which the geometry, as well as the behavi-our of virtual and hybrid prototypes, can be studied and modified interactively. Engineers can thus assess future products much easier and judge them in a more comprehensive way.This reduces development times and increases reliability.

OpenCOVER runs on all projection-based systems such as CAVEs (TM) and tiled displays. OpenCOVER supports all major tracking systems.

With augmented reality techniques, virtual objects can overlay real scenes. This allows the creation of hybrid prototypes where e.g. simulation results can be displayed directly on a physical pro-totype. Thus, simulation results can be compared to experiments and physical properties of prototypes such as the look or haptics can be evaluated together with simulation results.

The VRML97 interface allows collaborative viewing and interac-tion with virtual worlds coming from CAD or modeling/animation systems without manual modification of the datasets.Special VRML extensions like AR-sensors, multitexturing, environ-ment/cube mapping and GLSL shaders permit high quality design and architecture presentations.

OpenCOVER is a comprehensive system that comprises support for collaborative VR, augmented reality, tangible interfaces, tablet input, full VRML97 support, volume rendering and cluster sup-port.

The development of OpenCOVER was initiated at the German Col-laborative Research Center “Rapid Prototyping”.

OpenCOVER is developed further in a continuous effort at HLRS.The image above shows volume and surface rendering to analyze a climate simulation in a car cabin.

Supported Platforms• Windows• Linux• Mac OS X