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Project Closure Report
Open Source Courseware Animation Repository
Submitted to PRSG constituted by MHRD
Investigators
Prof. Sridhar Iyer
Department of Computer Science and Engg.
Prof. Sahana Murthy
IDP in Educational Technology
Indian Institute of Technology Bombay
CONTENTS PAGE NO.
I. Preamble 2
II. Executive Summary 3
III. LO Creation Process 5
IV. Instructional Design for OSCAR LOs 8
V. Classification and Features of LOs 12
VI. LO Repository and OSCAR Website 17
VII. Evaluation of OSCAR LOs 18
VIII. Blender :Training workshops, tutorials, repository of models 22
IX. Overall Contributions of Project OSCAR 24
X. Project Completion Plan 25
XI. Minutes of the last PRSG meeting 26
Appendix A : LO list 30
Appendix B: Blender Spoken-Tutorial list 37
Appendix C : Research papers 38
Appendix D : Pilot phase statistics 40
Appendix E : IDD template slides 41
Appendix F : Project OSCAR staff members 49
Appendix G: Utilization Certificate 50
2
I. Preamble:
The main aim of Project OSCAR is to develop high quality interactive animations and simulation
(Learning Objects (LOs)) for college level Science and Engineering courses. In Project OSCAR,
the LOs are based on L’Allier’s definition which states: A Learning Object is an independent
structural experience that contains an objective, a learning activity and an assessment1. Figure 1
shows the structure of an LO.
Figure 1: Sample OSCAR LO
A brief timeline of the project is as follows:
Date Activity
24 Feb 2009 Pilot proposal submitted to NMEICT
31 Mar 2009 Pilot sanction received
20 Feb 2010 Pilot project completed
20 Feb 2010 Main phase DPR submitted to NMEICT standing committee
Feb - Apr 2010 Review comments received
28 May 2010 Revised Main phase DPR submitted
24 Jan 2011 Main phase sanction received – First installment
26 Nov 2011 Review presentation made to NMEICT standing committee
03 Jan 2012 Second installment received
31 Mar 2012 Summary report submitted
11 Apr 2012 All NMEICT projects extended till June 2012
05 Jul 2012 All NMEICT projects extended till December 2012
29 Jul 2012 PRSG constituted
03 Oct 2012 First PRSG meeting
31 Dec 2012 Project closure date as given by NMEICT
1 [1] L'Allier, James J. (1997) Frame of Reference: NETg's Map to the Products, Their Structure and Core
Beliefs.
Animation Demo
Learning objectives
Glossary of keywords
References for further
reading
Glossary of keywords
Self-assessment
questionnaire
3
2013-2014 Project completed but few Los awaited & corresponding payment pending
2014-2015 Follow up with vendor for delivery of LO's and Payment to Vendor
Feb 2016 Final Project Closure Report
The project documents are uploaded at: www.it.iitb.ac.in/oscar/reports.html
This site has the following:
• Pilot Report
• Main Phase DPR (after revision based on reviewer comments)
• Intermediate Reports sent to MHRD so far
• ID Templates and other documents generated
• Report and presentation for this PRSG meeting
• Video presentations for PRSG members attending remotely
Our goal during the pilot phase of this project was to come up with a mechanism to quickly
develop high quality LOs on a large-scale, for college level Science and Engineering courses.
We experimented with 5 different production models (See pilot phase report for details) and
settled down on what we call the ‘Domain Owner Model’ for implementation in the Main phase.
A summary process chart of this model is given in Section III.
The completed LOs are uploaded at: http://oscar.iitb.ac.in .
II. Executive Summary
A. What is a Learning Object (LO)?
There are various definitions of Learning Objects (LO). An OSCAR LO is an animation or
simulation having the following properties:
Learning objectives
Interactivity: Ranging from basic (pace control and navigation control) to advanced (multiple
variable manipulation)
Text: Explanation of the concept and Glossary of terms
Self-Assessment: Questions and feedback on responses
Audio narration and transcript (available as per user’s choice)
Playing time (time to simply click through the LO): Ranging from 5 to 15 minutes.
Learning time (time to work through the LO activities): Ranging from 20 to 60 minutes.
B. Deliverables
The main deliverables that were approved and sanctioned for Project OSCAR are:
300 Instructional Design (ID) Documents to be created
300 Learning Objects to be developed.
12 workshops to be conducted – 4 ID, 8 Blender
600 people to be trained
Research papers and reports on evaluation and quality assessment to be written
4
C. Budget Status
Budget Amount
(Rupees)
Remarks
Budget requested 3,74,00,000
Amount Sanctioned 3,00,00,000
Funds Received 1,50,00,000 Rs. 90,00,000 (1st installment)
Rs. 60,00,000 (2nd installment)
Payments (A) 1,06,98,903 IDD creation, LO development, workshops, manpower
Blocked (B) 13,56,311 Pending payments, manpower
Commitments (C) 19,00,000 Pending LO development, manpower, travel
Net Expenditure
(A + B +C)
1,39,55,214 Till January 2013
Funds remaining 10,44,786
Funds requested – next installment Nil
D. Activities Completed
The deliverables achieved in the main phase from March 2010 till September 2012 are divided
into 3 components: content generated, training activities conducted and research. The status of
each of these is presented below.
Content generated
Table 1: Content Generated – ID Documents and Learning Objects Content Developed Under
Development
To be
developed
Total
IDD 335 - - 335
LO 300 - - 300
Appendix A contains the complete list of LOs .
Table 2: Content Generated – Blender spoken tutorials Content Completed Total
Blender Spoken-
Tutorials
15 (script-writing, video capture, audio dub) 15
5
Appendix B contains the complete list of the Blender Spoken-Tutorials.
Training Activities
Table 3: Workshops Conducted Sr.
No.
Workshop
type
No. of
workshops
conducted
Skills taught Target audience No. of people
trained
1 Instructional
Design
4 Principles and
application of
instructional design
Visual
communication
principles
Faculty and P.G.
students of IITB and
other science and
engineering colleges,
OSCAR team
members
236
2 Blender
Training and
awareness
11 Creating Blender 3D
animations
Awareness of
Blender as open
source 3-D
animation tool
Faculty, UG and PG
students of IITB and
engineering colleges
323 (Blender
skills) +
924 (Blender
awareness)
TOTAL 1247
• Research activities
16 research papers were presented in national and international conferences. The papers
addressed various aspects of OSCAR LOs including production model, Blender repository
creations and use of OSCAR LOs. The complete list of papers is given in Appendix C.
• Completed pilot phase objectives (till February 2010) are given in Appendix D.
III. LO Creation Process
A typical LO creation process involves several team members, each playing their role at various
stages of the process. The team members include:
• SME – Subject Matter Expert – provides the raw content
• ID – Instruction Designer – takes the raw content, incorporates pedagogy and multimedia
design principles, and creates the detailed storyboard for the LO (which we call IDD)
• GD - Graphic designer – incorporates visual design principles in the IDD so that the
corresponding LO has high usability
• Animator – takes the IDD and programs the LO
Successful creation of high quality LOs requires frequent face-to face interactions between the
team members. Usually there is synchronous discussion among all team members and the entire
team is stationed at the same place. This makes it difficult to scale the production – that is, rapid
creation of a large number of LOs is difficult in the above process.
6
In the pilot phase, we experimented with various models of LO creation:
I. Online Model
II. Individually Contacting Faculty
III. Tendering Model
IV. Using Instructional Designers
See pilot phase report for details.
The model of LO development we finalized for the current (main) phase is the ‘Domain Owner’
model, that we devised to scale production of LOs. The Domain Owner model minimizes the
SME time involvement as well as interaction between ID and Animator, and allows scaling at
low cost. We have found this process of LO development to be successful to scale production of
LOs across a wide range of domains in Science and Engineering. Figure 2 shows an overview of
the Domain Owner Model.
Figure 2: Overview of “Domain Owner” model for the process of LO creation
The ‘Domain Owner’ model is an asynchronous model of LO development. In order to scale up
the production, the team comprising of SME, ID, Designer and Animator/Programmer could be
geographically dispersed. The process of seamless integration of all the sub-processes into a
coherent whole was achieved as outlined below –
Stage 1: Concept Specification
We conduct 2-hour workshops to find faculty interested in using LOs for their courses. We train
the participating faculty to identify ideas that are suitable for LO creation, using a concept
proposal form (CPF). Some of these faculty become domain owners (SME for a set of related
topics). The domain owner identifies a set of concepts for which LOs will be useful to students.
For each concept, the domain owner fills a ‘Concept Proposal Form’ (CPF) which has guidelines
to clearly define the objective of the LO.
7
Review: The CPF is reviewed by OSCAR team to confirm that there is no existing open-source
LO already available for that concept.
Stage 2: Content specifications in form of Instruction Design Document (IDD)
The ID writers are typically post-graduate students or research assistants of the domain owner.
We conduct 2-day workshops to train these ID writers in pedagogy, instructional design and
visual communication, so that they keep both the animator’s and learner's requirements in mind.
We provide them with an ID Template which has guidelines and checklists to help them with the
detailed content specification for each concept. The product at this stage is the ‘Instructional
Design Document’ (IDD).
Review: The IDD is first reviewed by the domain owner to ensure that the content is correct,
adequate and authentic. An ‘IDD Review Form’ provides a checklist of points that tend to be
weak in such IDDs in general. Then the IDD comes to OSCAR team for review. Pedagogy
experts review the IDD further to check if appropriate instructional design principles have been
followed, such as sequencing and chunking the content, introducing analogy (if required),
interactivity to promote active learning for the learner and assessment activities aligned to higher
levels of Bloom’s taxonomy. After a few iterations of review, the IDD is finalized.
Stage 3: Interface Design
For some IDDs, we create the LOs in-house. For other IDDs, we create a tender for inviting bids
from LO creation companies, and identify a suitable vendor. We provide visual communication
guidelines (Graphic, Animation, Multimedia and Interaction design) for Graphic Designer (GD).
For each IDD, the GD writer (either in-house or at vendor location) creates a ‘Storyboard’ to be
used for programming the LO. The Storyboard specifies the user interface for the content, screen
by screen, based on the instructions given in the IDD.
Review: Visual Communication experts in the OSCAR team review the Storyboard, based on a
‘Design Review Checklist’. After a few iterations of review, the Storyboard is finalized.
Stage 4: Implementation
The Developers (either in-house or at the vendor location) now develop the LO based on the
Storyboard. They communicate with the ID writer or SME once or twice, in asynchronous mode.
Review: The LO is reviewed by the ID writer and the Domain Owner based on review checklists
and LO review forms. Often the Domain Owner also gets the LO peer reviewed. Any refinement
hence suggested is then incorporated by the developer. The final approved LO is uploaded in the
OSCAR repository where the source code is also available for the open source community to
develop further.
We are documenting this process in detail so that it may be useful to other similar projects.
Figure 3 shows a view of the LO production process from the perspective of the well-known
software development V-Model.
8
Figure 3: Detailed ‘Domain Owner’ Production Process
IV. Instructional Design for OSCAR LOs
The instructional design stage of the LO development process is bridge between the subject
matter expert (SME) and animator. It is a challenging stage from the LO production perspective,
since the goal is to create materials (such as the Instructional Design document (IDD) and
storyboard) which capture the domain knowledge of the SME, contain details of the instructional
concept to be visualized in the LO and integrate suitable learning strategies. This knowledge and
expertise needs to be entirely present in the materials so that the animator, who is not a domain
expert, can develop the corresponding LO (often without interacting with the SME). Creating
high quality ID documents is key to the achieving LOs with high effectiveness and usability.
Typical LO production efforts have professionally trained instructional designers who create the
IDD. Also, as described in Section III (LO creation process), in typical processes there is
frequent face-to-face interaction of the instructional designer with the SME, graphic designer and
animators. This interaction is minimal or absent in our process. The instructional designers in
OSCAR are usually post-graduate students of the SME, who do not have professional expertise
in ID. Hence, we have a two-fold goal for the ID stage of OSCAR LOs:
1. Create a template for writing ID documents that automatically incorporate some ID and
multimedia design principles
2. Conduct ID workshops to train OSCAR IDD writers in principles of ID and multimedia
design
(Henceforth we shall refer to the instructional design documents and storyboards as the ‘IDD’).
A. Template for Instructional Design Documents
We created a template for instructional designers to develop IDDs containing features to promote
effectiveness and usability of the LOs created from the IDDs. The template is in the form of
9
presentation slides that alternate instructions with blank areas that instructional designers can fill
out as a worksheet. Figure 4 shows some slides of the OSCAR IDD template. Appendix E
contains the entire IDD template.
Use of IDD Template by instructional Designers
After communicating with the SME, the instructional designer decides the pedagogical steps and
strategies for the treatment of the LO topic. The instructional designer then explains the detailed
steps and strategies, along with images, using the template. . The template offers scaffolding to
the instructional designer in the form of prompts to include features based on ID principles. For
example, the template contains a prompt to include learning objectives, and provides the stem of
the learning objective statement: “After interacting with this LO, the learner will be able to …”
Other prompts in the template based on ID principles are: explaining the concept using
analogies, including interactivity options (instructional designer is given a choice of slider bar,
drop-down menu etc), and writing self-assessment questions.
In the LO production process, the completed IDD is to be passed on to the animator, who needs
to create the LO – a primarily visual object. To aid the animator comprehend the IDD and create
appropriate visuals (including animation) for the LO, the template offers prompts to include
images and details of motion.
Figure 4: Sample slides from OSCAR IDD template
10
IDD Template creation:
We created the IDD template using a design-based research methodology. This is an iterative
research and development process in which the product (here, the IDD template) is created using
design principles, and its effectiveness is evaluated in each iteration with various stakeholders. In
the OSCAR LO creation process, the important stakeholders for the IDD template are the
instructional designer who uses the template to write the IDD, and the animator who uses the
IDD to develop the LO.
The template was iteratively revised over three cycles. In each iteration, we refined the IDD
template based on results of user evaluation (for example, how usable is the IDD template by a
novice instructional designer? how comprehensible is the IDD to the animator?). In addition, the
SME and the student are stakeholders for the LO created from the IDD. Hence the LO created
from the IDD (created from the template) is tested for SME review and student perception.
Figure 5 shows a schematic diagram of the design based research methodology applied to the
creation of the IDD template.
Figure 5. DBR applied to OSCAR IDD template
The Instructional design template (IDT) was further modified, based on the user studies
conducted for the various stakeholders: Instructional designers, Subject matter experts and
animators. The IDT was iterated based on the feedback received and the final template (V3.0,
Appendix E) was released. This was part of the doctoral research work carried out by Mr.
11
Sameer Sahasrabudhe (Project manager, OSCAR), who submitted his thesis in December 2013.
<http://www.it.iitb.ac.in/~sri/students/samss-thesis.pdf>
B. Instructional Design Training Workshops
The goals of the ID workshop are:
i. to create awareness about ID principles and its importance
ii. to train participants to develop IDDs that incorporate ID principles, contain precise
information for the animator on the steps of the LO (for example, what exactly has to be
shown in the LO, for how long and in what sequence)
We have conducted 2-day ID workshops for post-graduate students and faculty from
science/engineering colleges and IITB We have conducted 4 such workshops which are
summarized in Table 4.
Table 4: ID Workshop Statistics Workshop Venues IIT Bombay; NMIMS, Mumbai; MS University, Baroda
No. of ID workshops conducted 4
No. of faculty participants 74
No. of post-graduate students 162
Total no. of participants 236
Workshop details
The workshop was conducted by OSCAR team members who collectively had expertise in
instructional design, visual communication and animation. The workshop roadmap contained
mini-presentations interspersed with discussions and hands-on activities to promote active
learning.
The workshop topics include:
What are the different stages of ADDIE model
How to write Learning Objectives
How to choose concepts for animation
What features are required in a good learning object
How to write learning objectives
How to chunk content for presentation
What are the types of interactivity possible
Integrate interactivity while explaining the concept
Present the concept in a form understandable to the animator
Include Visual Communication principles
Frame questions that support the higher levels of Bloom’s Taxonomy such as
Application, Analysis, Synthesis, and Evaluation.
12
We consciously placed all examples and activities in the workshop in the context of subjects for
which the participants of the particular workshops were domain experts. Since it is often difficult
for subject matter experts to give instructions without technical jargon, we brought in
experienced animators to give constructive feedback on which instructions they did not
understand in the IDDs written by the participants.
The activities in the workshop include:
• Worksheets to practice application of ID principles such as worksheets on performing
need analysis, context analysis and learner analysis
• Think-pair-share activities to analyze and compare LOs on the basis of ID principles
• Group activities to apply pedagogical principles for LO design
- choosing appropriate topic for visualization
- deciding visuals and animation
- incorporating appropriate interactivity
- writing self-assessment questions and feedback
• Writing IDDs using OSCAR IDD template for chosen topic
• Peer-review of IDDs created in the workshop
• Revising IDD based on feedback given by OSCAR animators
Appendix F describes the detailed roadmap and activities in the ID workshops.
V. Classification and Features of LOs
A. Domains represented by OSCAR LOs
We have successfully used the Domain Owner model to develop LOs in various domains of
science and engineering. Each of the domains represented in Table 5, except for Civil and
Environmental Engineering had a ‘Domain Owner’ who proposed the concepts, guided the IDD
development and reviewed the LOs. We have used Flash, Java and Blender to animate OSCAR
LOs. 32 out of the 247 main phase LOs were developed in Java, 5 in Blender and 210 in Flash.
Table 5: Domains Represented in OSCAR LOs and IDDs
Domains Learning Objects (LOs) Instructional design Documents (IDDs)
Biochemistry 81 8 1
Biology 24 2 4Bioscience & Engg. 1 1Mechanical Engg. 33 33
Electronics 1 1
Electrical Engg. 39 39
Chemistry 19 33
Physics 18 27
Computer Science 22 22
Earth Science 25 25
Material Science 28 31
Chemical Engg. 13 15
Civil Engg. 1 1
Environmental Sc. 2 2
Total 307 335
13
B. LO features
OSCAR LOs have been designed based on pedagogical principles. They contain a range of
features that have been known to promote learning. All OSCAR LOs contain:
• Learning Objectives stated at the beginning of the LO
• Visualization as an animation or simulation of a scientific concept, process or principle
• Multiple representations (visuals, graphs, text, equations)
• Scaffolding through a glossary for keywords
• References to websites and books for further information
• Self-assessment via multiple choice questions and feedback to user’s responses
• Varying levels of user interactivity (see sub-section C) to allow students to explore concepts
We have applied principles multimedia design of educational material, which lead to the
following features:
• Chunking and segmenting of content
• Audio narration through human voice (user controlled option)
• Availability of audio transcript
Figures 6a, 6b, 6c and 6d show screenshots of a typical LO and its features.
Figure 6a: Learning Objectives and other features of a typical OSCAR LO
Click for
Glossary Click for self-
assesment
Click for
further reading
14
Figure 6b: Multiple choice questions and feedback
Figure 6c: Simulation with user controlled variable manipulation. The different representations
– graph, text explanation, and equations are dynamically updated based on users’ choice of
variables.
15
Figure 6d: Glossary
C. Classification of LOs by Interactivity Level
OSCAR LOs have been classified into three levels of interactivity: Basic, Intermediate and
Advanced. Table 6 describes the various interactivity levels.. Figures 7a and 7b show examples
of Intermediate and Advanced interactivity level.
Table 6: LO classification – Interactivity Types
LO Type Interactivity Features Number Example
Basic Animation with play- pause
Audio option
Human voice as audio
narration
Audio transcript provided
Multiple choice questions for
self- assessment with feedback
107 (43%) Functions of DNA http://oscar.iitb.ac.in/onsiteDocu
mentsDirectory/Functions%20of
%20DNA/Functions%20of%20
DNA/index.html
Intermediate Features of Basic +
Variable manipulation from given
set (radio buttons, drag-drop)
102 (41%) Ensemble Averaging http://oscar.iitb.ac.in/onsiteDocu
mentsDirectory/Ensemble%20A
veraging/Ensemble%20Averagin
g/shell.html
Advanced Features of Intermediate +
User- defined variable
manipulation (slider, input boxes)
38 (16%) 2R Manipulator http://oscar.iitb.ac.in/onsiteDocu
mentsDirectory/2R_Manipulator
/2R_Manipulator/shell.html
16
Figure 7a: Intermediate interactivity - Variable manipulation from drop-down menu
Figure 7b: Advanced Interactivity OSCAR LO
D. Classification of LOs by Animation Effort
During the production stage, OSCAR LOs have been classified according to the estimate of the
production complexity of the LO (programming time and expertise required of animator). Table
7 presents different levels of animation effort: Simple, Medium, and Complex.
User –defined variable
manipulation through
slider bars or by moving
the link arm through
mouse
Output values
Drop-down menu for
user to choose
Graph depending on
user’s choice
Output values depending
on user’s choice
17
Table 7: LO classification – Animation Effort LO Type Definition Number
of LOs
Simple Time taken to develop = 3 days
Expertise required = Basic programming for play and
pause + multiple choice questions
158 (64%)
Medium Time taken to develop = 6 days
Expertise required = Programming knowledge for Simple
+ drag-drop/drop-down menu/ radio buttons for variable
manipulation
63 (25%)
Complex Time taken to develop = 12 days
Expertise required = Expert knowledge of programming to
execute user-defined variable manipulation through slider
bars, input boxes which is represented visually.
26 (11%)
VI. LO Repository and OSCAR Website
The IDDs and LOs are uploaded at: oscar.iitb.ac.in . These are classified according to subject.
Users can search for individual LOs within specific subjects or browse the repository. Users also
have the option of downloading all the LOs for a given subject. Figure 8 shows screenshots of
the website.
Figure 8 : Screenshots of OSCAR LO repository
18
The backend is developed in Struts platform with Apache Tomcat 5.5 as the web-server and
Postgres as the database. The technologies used are Java, JSP and Netbeans. The approximate
size of the LOs uploaded so far is 59GB and that of the backend code written is 1.4GB.
VII. Evaluation of OSCAR LOs
In this section we present the summative evaluation results of OSCAR LOs along the dimensions
of implicit and explicit evaluations. Implicit evaluations of OSCAR LOs were based on usage
data of the LOs from the repository like number of visits and number of downloads. Explicit
evaluations, on the other hand, involved collecting direct feedback from various users.
A] Implicit Evaluation
The view count and download count of each LO is captured on the OSCAR website
www.oscar.iitb.ac.in . Figure 9 shows a screenshot of the view and download counts of LOs
from electrical engineering
Figure 9: Screenshot of Download and View counts of Electrical Engineering LOs
19
Table 8: Visits to OSCAR websites from various countries
Country Visits India 15936
USA 334
Dominican Republic 142
United Kingdom 79
Brazil 62
Singapore 50
Saudi Arabia 37
Canada 33
Spain 31
B] Explicit evaluation
Explicit evaluation of LOs is a necessary condition since it reflects LO users’ opinion and leads
to increased user confidence in these LOs (Freebody, 2007). Robust evaluation instruments were
created to capture users’ perception of quality of OSCAR LOs from 2 stakeholders – Subject
matter experts (SMEs) and students. The instruments used (questionnaire for students & rubric
for peer-review) were developed from survey of existing LO quality evaluation instruments and
were customized to OSCAR requirements. They were tested for inter-rater reliability and validity
(Table 9). Both instruments addressed the 3 constructs of Pedagogy, Technology and Content
with focus on Pedagogy.
Table 9: - Statistical Tests performed to test robustness of OSCAR evaluation instruments
Student Questionnaire developed for OSCAR
Purpose Statistical Test Result Summary
Internal Reliability of
items within each
criteria
Cronbach’s alpha Above 0.6 for almost all criteria,
Good internal reliability
20
Internal Reliability of
the questionnaire items
Cronbach’s alpha Above 0.75, Strong internal
reliability
Convergent Validity Pearson’s correlation
coefficient for correlations
within the Pedagogy criteria
Statistically significant (p<0.01)
correlation (0.3 - 0.6)
Construct Validity Principal component analysis
of the instrument items
Orthogonal varimaxrotation
corresponded well with the
grouping of the items into
criteria. Overall, good construct
validity.
Face Validity Agreement frequency for the
question
“the instrument effectively
captures my feedback”
63.3% (N=320) Respondents
agreed that questionnaire items
measured what they aimed to
measure.
Peer-review rubric developed for OSCAR
Purpose Statistical Test Result Summary
Inter-rater
reliability
for rubric
Intra-class correlation coefficient
(ICC)
4 items : Strong agreement (ICC:07-
0.8); 5 items: Moderate agreement
(ICC: 0.33-0.84)
Percent agreement at modal value Range of 50% - 66.67% for moderate
ICC. Good agreement.
Face
Validity
Agreement frequency for the
question “the instrument effectively
captures my feedback”
97.8% (N=46)
Construct
Validity
Expert Interview - “Do you think the
questions effectively measure each
of the constructs?”
Positive response from 100% (N=46).
Good construct validity
21
(i) Peer review from SMEs
20 OSCAR LOs from varying domains like Chemical, Electrical, Mechanical Engineering,
Physics and Bioscience have been peer-reviewed based on an analytical rubric. This OSCAR
rubric consisted of 10 items with both qualitative and quantitative descriptors sourced from
rubrics developed by CEMCA2 and LORI 3. The OSCAR rubric was assembled from both
instruments since none of them individually covered all of OSCAR’s goals. The number of peer
reviewers involved in this evaluation process was 42 faculty members from IITB as well as other
engineering colleges of Mumbai. Peer-reviewers were also asked if they had feedback to give
which was not captured by the questionnaire. 88% (37/42) of the peer-reviewers affirmed in the
negative. Overall 98% of faculty members were satisfied with the accuracy of the content and the
pedagogy in the LOs.
ii) Feedback from teacher-users
We have received feedback on 61 OSCAR LOs that have been used in classroom teaching in IIT
Bombay and other engineering colleges in various domains like Bioscience, Earth Science,
Electrical Engineering and Mechanical Engineering. We conducted interviews of 12 teacher-
users and observed 2 teachers in the classroom during use of LOs. Instructors used LOs in
different instructional settings such as classroom, in the laboratory as a pre-lab activity, for
distance education (included in NPTEL videos) and as homework activities (given as reference
with assignment).
iii) Student review
Students responded to the evaluation questionnaire after interacting with OSCAR LOs. This
instrument was assembled from LOESS instrument and LITE. Additional questions were framed
to evaluate the assessment section of OSCAR LOs. The sample size of students covered in the
evaluation study was 320. These were undergraduate students from the domains of Mechanical
Engineering, Electrical Engineering and Computer Science from IITB and Engineering colleges
in Mumbai. Table 10 shows the results on some items of the questionnaire.
22
Table 10: Result of Quality Evaluation of OSCAR LOs with students
Questionnaire Item Agree Neutral Disagree
The graphics and animations from the learning 84.2% 14.6% 1.2% object helped me learn
The instructions in the LO were easy to follow 82.2% 16.2% 1.5% The learning object was easy to use 83.8% 13.1% 3.1% The learning object was well organized 84.9% 14% 1.2% Overall, the learning object helped me learn 85.8% 12.7% 1.6%
VIII. Blender: Training, Tutorials and Repository of Models
Blender is open-source 3D animation software especially suited to create educational animations
of topics where 3-dimensional visualization is required. For example, cross section of a machine
with fluid flowing inside, or concepts such as chirality which intrinsically need 3D visualization.
Blender contains a complete 3D animation suite. It can be used to create 3D models, animate
them and add interactivity. Blender is able to match the technical and aesthetic expectations of
animation creators, and is comparable to proprietary tools. It is becoming increasingly popular in
the entertainment domain, but its use for eLearning purposes has been on the rise worldwide.
This has been showcased in for biology, medical, molecular and other visualizations. BioBlender
(www.bioblender.org) is one such example.
A. Workshops for Blender training and outreach
While Blender can be a powerful tool for educational animations, it is primarily being used in the
entertainment industry and is not being exploited for the education domain. A main reason is the
lack of training programs. Hence Blender training is vital to build awareness about how blender
can be used to model objects and develop 3D animations. It will also help in enhancing skills of
the student community and professionals.
We conducted two types of Blender workshops within Project OSCAR:
1) Blender Awareness and Outreach Talks
The goal of these talks (2-4 hrs) is to raise awareness about Blender as an open-source 3D
animation software with a wide toolset available that enables it to define a complete pipeline
(from modeling to sequence editing). The talks were conducted for different target audiences
such as, faculty members, engineering students, fine arts students, and open source enthusiasts.
2) Training in creating Blender 3D models
In these 5-day workshops, participants get hands-on training to create basic 3D models in
Blender. They also gain programming experience in developing 3D animation using Blender
models. Participants learn topics of modeling, texturing, lighting and rendering. The workshops
23
are conducted via drill exercises, activities and assignments at appropriate stages to help
participants obtain practice.
The workshops were conducted in various parts of Maharshtra - IIT Bombay; PICT,Pune;
WCE,Sangli; DJ Sanghvi,Mumbai; DonBosco,Mumbai; VJTI,Mumbai; J.J.School of arts,
Mumbai. Table 10 summarizes the number of workshops conducted and the number of people
trained in the workshops.
Table 11: Blender workshop statistics
Expertise No. of workshops
conducted
No. of people (faculty & students)
trained
Blender (3-D) Basics 6 281
Blender awareness 5 904
Total 11 1185
3 Blender awareness talks and 5 Blender workshops were conducted during 2012-2014.
B. Blender Video Tutorials
We created videos to teach the basics of Blender. The learning materials are in the form of
Spoken-Tutorials which include screencasts of the software with running audio commentary. The
tutorials contain the recording of a computer session where the use of Blender software to create
models and animation is demonstrated in a step-by-step manner, with visuals and audio. These
tutorials can be easily used for self-learning, as well as to conduct training workshops by
facilitators.
We created 15 tutorials on various basic topics (see Appendix B for a detailed list of topics).
Tutorials on advanced topics are available from Blender site http://www.blender.org/education-
help/tutorials/.
The Blender tutorials created by Project OSCAR, were used by the Spoken-Tutorials team to
conduct online workshops. During the period of Oct 2012-Dec 2014, 239 workshops were
conducted thereby training ~9000 participants.
<http://spoken-
tutorial.org/statistics/training/?training_planner__academic__state=&training_planner__academi
c__city=&training_planner__academic__institution_type=&training_planner__academic__instit
ution_name=&course__category=&course__foss=1&sem_start_date_0=2012-10-
01&sem_start_date_1=2014-12-01#>,
In all, 458 workshops have been conducted till today (Feb 1st 2016) training over eighteen
thousand participants.
24
C. Repository of Blender models
We devised a methodology for creating Blender 3D models to use in animations (see item 4 in
Appendix C – Research papers: “Creating Open Source Repository of 3D Models of Laboratory
Equipments using Blender” for details). We created 40 models of 3D objects used in Physics and
Chemistry domains, such as Vernier Callipers, ammeters and voltmeters, graduated glass beakers
and flasks. The models are available on a repository of virtual laboratory components at
http://oscar.iitb.ac.in/blenderrepository.do. We have created 25 animations using Blender models
from this repository, for example: Distillation Column and SN1 reactions .
Figure 10 shows samples of 3D models created using Blender.
Figure 10: Blender Models
D) The animation videos of various concepts created using Blender were uploaded on YouTube,
and have been received very well. One particular video of Distillation Column
<https://www.youtube.com/watch?v=BaBMXgVBQKk>, has been seen by ~4 lakh users.
IX. Overall Contributions of Project OSCAR
We have been able to achieve the goal of scaling up production of high quality LOs to a national
level. We have been successful in achieving effective asynchronous communication between
SMEs, instructional designers, graphic designers and animators/programmers via the OSCAR
developed IDD Template.
Project OSCAR has resulted in the creation of different types of instructional material, all of
which are freely available as open-source educational resources. OSCAR LOs are based on
principles of pedagogy, multimedia design and graphic design. Their quality has been evaluated
with students and peer-reviewers. A wide range of domains in college level engineering and
science have been covered. The Spoken-Tutorials in Blender that we have created can be used
by novice and intermediate animators intending to create 3D animation. Table 11 summarizes the
instructional material developed via Project OSCAR.
25
Project OSCAR has contributed to the development of human resources in terms of personnel
trained in instructional design and Blender animation. Through various workshops and talks,
several hundred students and teachers are now aware of the role of animation and Learning
Objects in effective instruction. Table 12 summarizes the training programs and workshops
conducted within Project OSCAR. In addition, 20-25 BE students have been trained via projects
related to OSCAR.
Project OSCAR has provided a platform for conducting research in learning and teaching. Ph.D.
research scholars and other researchers are investigating educational problems such as, the
design of effective e-learning material, integration of animations and simulations in teaching, and
effectiveness evaluation of learning objects. Current research studies have resulted in the
publication of articles, which are listed in Appendix C.
Table 12: Instructional material created Instructional item Number
Learning Objects(Los) 316
Instructional Design Documents(IDDs) 355
Blender Spoken Tutorials 15
Table 13: Workshops conducted Workshop type Number No. of people
trained
Instructional Design 7 322
Blender training -cum-awareness 11 1185
LO skills 9 213
Flash 2 14
Total 29 1734
Project OSCAR has contributed know-how and material beyond the stated DPR deliverables.
These can be used by other project teams which intend to create LOs for education. Available
materials are:
• 15 Blender video tutorials
• Documents related to LO creation process
• Template for ID document creation
• Checklists for quality assurance of IDDs and LOs
• ID Workshop materials
• Outreach activities
X. Project Completion Plan
We have successfully completed and closed the Project as per PRSG approval given on Oct
2012.
26
XI. Minutes of the last PRSG meeting
Minutes of NMEICT PRSG Meeting held at IIT Bombay - 03 October 2012
Project: OSCAR++ (Control Number: Se-16021010546 )
Participants:
PRSG Members: Uma Kanjilal (in-person), M. Sasikumar (Skype), Sushil Prakash
(Skype), Sanjaya Mishra (Email), Vasudha Kamat (Email), Arun Nigavekar (Email).
IITB NMEICT coordinator: Kannan Moudalya (in-person).
PIs: Sridhar Iyer and Sahana Murthy.
Project Managers: C. Vijaya Lakshmi, Sameer Sahasrabudhe and Gargi Banerjee.
Project Assistants: Swati Patil and Rekha Kale.
The meeting started at 10:15 AM.
To facilitate participation of the PRSG members who were joining through skype/email, the
PRSG meeting report, slides and video presentations were made available 2 days in advance
of the meeting. They are uploaded at http://www.it.iitb.ac.in/oscar/reports.html
Sridhar Iyer described the history of OSCAR, project goals, models tried during the pilot
phase, DPR, project execution methodology and timelines. He presented details of the
domain owner model that was developed in order to scale up from the pilot.
Sahana Murthy described the Instruction Design (ID) aspects. She highlighted the need for
the ID template and mentioned some challenges: (a) Subject matter expert (Faculty) is
thinking in terms of concepts and domain, but the Animator has no domain knowledge, and
(b) ID writers (post-graduate students) have the required domain knowledge, but they have
no training ID writing. The ID template developed as part of this project bridges these gaps
by providing prompts to the ID writers on what to draw, what to animate, what interactivity
to provide and at what level.
Sahana Murthy described the project's classification of Learning Objects (LOs) in terms of
interactivity levels - basic, intermediate and advanced – and gave demonstrations of the
same. These had also been uploaded as a 5-min movie for the remote PRSG members. She
also described the measures undertaken to evaluate the project, including site analytics,
faculty peer-review and student feedback.
Sameer Sahasrabudhe described the Blender aspects of the project. He presented details of
Blender workshops, creation of video tutorials, and gave demonstrations of models and
animations created. He also mentioned the blog that has been created to share the content in
open source. Again, the demonstrations had been uploaded as a 12-min movie for the remote
PRSG members.
27
Sridhar Iyer discussed the budget aspects. He stated that 50% of the sanctioned budget has
been released and it is sufficient to complete nearly 100% of the deliverables. He asked that
there be a no-cost time extension till March 2013, then the project be closed.
Queries from PRSG members, during the presentation:
Uma Kanjilal: Have you tried a community participation model with online template?
Response: Yes, this was tried in the pilot and was not successful. We can revisit it, if
required.
M. Sasikumar: Do the LO developer companies give full source code with permission to
replicate? Response: Yes, that is part of the tender. The complete IDDs, LOs and source
code are uploaded on the project oscar website - http://oscar.iitb.ac.in
Do we have more detail about what people did with the LO? Actual usage data? Response:
Not yet. We are going to colleges and getting into teacher use of LOs.
Sushil Prakash: Deliverables have 2 aspects – LOs and Workshops. What is the breakup of
the 300 LOs? Which disciplines and topics? Response: Participating faculty are from
Computer Science, Electrical, Mechanical, Materials, Earth Science, Bio Science, Chemical,
Chemistry and Physics domains. They take up the creation of LOs for an entire course in
their discipline, which typically results in 20-30 LOs.
Who is the target audience? Response: 1) Teachers who want ot use these LOs in the
classroom and 2) students who want to get their concepts clarified.
How do we determine the quality of work? Response: The number of hits is already there on
the website; there are various levels of rigorous review through checklists; We are also
carrying out assessment from three perspectives, using well known Educational Technology
principles.
Kannan Moudgalya: Can you convey what you want in the LO to the vendors through the
IDDs? Response: Yes, for the most part. For queries, we have 1-2 communication exchanges
where the SME is available on phone.
What is the reduction in time if you download Blender models from oscar website instead of
creating them from scratch? Response: Yes, there are 3 stages to creating Blender
animations: (i) Become familiar with Blender, (ii) Create models, and (iii) Create animations
from models. Stage 2 can be skipped if the models are available.
Comments and suggestions from PRSG members, after the presentation:
Uma Kanjilal: The progress is satisfactory. The team is to be congratulated, especially for
doing the project with 50% budget. Only project in the country which is doing animation /
simulation in higher education, so think of scaling. Revisit participatory model and try to
make it work. Alternatively, get other institutions involved to distribute management work.
For example, look at ERP and NPTEL model. Invite students to contribute. Also, think
about indexing of LOs. Include metadata either using Dublin Core or IEEE LOM. Also,
create a panel of vendors instead of tendering each time.
28
M. Sasikumar: No issues with meeting objectives. Scalability is not within mandate of
current scope of project. Since the official end date was Dec 2012, and since marginal
extension will not suffice for the kind of activities being proposed by the committee, we
could consider closing this project, and seek a phase II or a long extension of, say 2 years, or
so. I believe some work is in progress somewhere on breaking up NPTEL resources into
smaller fragments (Mangala Sundar may know better), an attempt to dovetail OSCAR into
that will be worthwhile. A model to absorb OSCAR into existing curricula is also worth
looking at. This may need some technology exploration, and framework building, to support
all technologies that OSCAR is using. We (CDAC) also have some trouble in Olabs, when
looking at flash based content. We can look at OSCAR in terms of layers, basic ingredients
(as presented in case of Blender), layer-1 resources (complete in functionality), layer-2
(customised for actual use), etc. Publicity by writing to all engineering colleges and
universities is also needed -- this may bring more useful statistics on usability. We can look
at CDAC joining hands to some extent.
Kannan Moudgalya: We have been discussing in NMEICT how important animation is.
Others are asking for Blender workshops. It is important to create spoken tutorials on how to
use OSCAR blender resources. Training teachers on how to use and create LOs is
indispensable. We should provide these services through the mission – training faculty
members and other content creators. It is ok to not scale up. No need to go from 300 to 3000.
But train 5 other groups on how to do it. Mission also has a agenda of training people. These
will be lost if the project is closed.
Sushil Prakash: Are the download counts good enough? We should do publicity to inform
people about the repository. In NPTEL also there are several videos and LOs, we should
integrate OSCAR LOs with NPTEL. What about creating a framework for quality
evaluation of LOs? Response: We are coming up with a set of guidelines.
Sanjaya Mishra: “I had the opportunity to see some of the pages from the link that you
shared. I must tell you that I am really impressed by the work, and would like to
congratulate you on achieving this, especially by using Blender Open Source software for
creating animation. I would suggest you to consider promoting the use of Blender through a
series of training programmers to help capacity building. As for the project, I think the
deliverables should be widely available in a searchable manner for others to use.”
Vasudha Kamat: “I am aware about the project and had earlier read the (DPR) Project
proposal and was impressed by the work proposed. Now that the work completed is
presented in terms of content generated, training workshops conducted as well as research
publications which seems a great contribution to the area of ICT integration in education. I
suggest that the project may be extended to complete all aspects (which are still remaining).
This can be done by the original team or by involving other teams (separate for LOs, for
Spoken Tutorials, etc). Alternatively the project may be ended and a new project may be
submitted so that the work of developing quality e-content may be continued.”
29
Arun Nigavekar: “Use of technology in education is very important and I am also of the
opinion that it takes much sustained efforts to make an impact in our very complex and huge
education system. I have seen all the documents and also the Video inputs. The efforts are
admirable and the approach is also in right direction. What probably is needed is to make
more intense efforts to create few more learning experiences.
Moreover I believe if we can concentrate on a curriculum that is being used in majority of
the education institutions and by analyzing them further find whether one can create an
comprehensive experience. This could then be implemented in to institutions and then check
the comfort and impact from inputs from students and teachers.
I am aware that the project is coming to an end, which is unfortunate, but I believe this be
taken as the first phase. You could create a second phase, indeed in consultation with PRSG
that looks at larger scenario. We need to spend some time on looking at right combination of
technology for making learning product more easy to use. We may also concentrate on
delivery methods. The effectiveness of the learning product would emerge as the outcome
once you have large data from several institutions. One can deliberate on these aspects, this I
feel would make second phase very focused and thus would give very valuable approach for
use of technology in the classrooms.
I am satisfied with your present efforts and progress.”
PRSG approved a no-cost extension till March 2013 to complete ongoing work.
PRSG suggested that in the meantime the PIs should reflect on the comments and try to
come up with a Phase II activities proposal.
The meeting ended at 12:15 PM.
30
APPENDIX A
LIST OF OSCAR LEARNING OBJECTS (available on OSCAR website)
DOMIN:BIOCHEMISTRY
2D-DIGE Gel Scanning Proteomics Advance
2-DE Gel Analysis Proteomics Advance
2D-gel scanning and image analysis Proteomics Advance
Advanced Protein Electrophoresis Proteomics Basic
Affinity Chromatography Proteomics Advance
Amino Acids: Building Blocks of Proteins Molecular & Cell biology Basic
Application of 2D in global profiling of the E.coli Proteome Molecular & Cell biology Basic
Basic Chromatography Proteomics
Basic Instrumentation Proteomics
Buffer Preparation for Western Blot analysis Proteomics Intermediate
Carbohydrates Molecular & Cell biology Basic
Causes of Erythroblastosis Fetalis Disease Pathology
Cell-Free Expression Microarrays Proteomics Intermediate
Commassie staining Proteomics Intermediate
Cyanine Dye Labelling Proteomics Intermediate
Detection techniques for gel-based proteomics Proteomics
Diagnosis of the ERYTHROBLASTOSIS FETALIS disease Pathology
DIGE gel Analysis Proteomics
Effect of Sonication on Serum and Bacterial Protein Proteomics
Effects of the ERYTHROBLASTOSIS FETALIS disease Pathology
Electrophoresis Techniques-SDS and BN-PAGE Proteomics
Enzyme Assay Proteomics Advance
Enzymes Basic Concepts and Kinetics Molecular & Cell biology Basic
Enzymes Catalytic and Regulatory Strategies Molecular & Cell biology Basic
Equilibration of IPG Strips Proteomics Advance
Extraction of Bacterial Protein Proteomics Intermediate
Extraction of Brain Tissue Protein Proteomics
Extraction of Cerebrospinal Fluid Protein Proteomics Intermediate
Extraction of Plant Protein Proteomics Intermediate
Extraction of Plasmodium Protein Proteomics Intermediate
Extraction of Serum Protein Proteomics Intermediate
Functions of DNA Molecular & Cell biology Basic
Fundamentals of Gene Regulation Molecular & Cell biology Basic
Gel Filtration Chromatography Proteomics
Genomics Molecular & Cell biology Basic
Genomics to Proteomics Molecular & Cell biology Intermediate
Hemoglobin Molecular & Cell biology Basic
Immunohistochemistry Proteomics Advance
Immunoprecipitation Proteomics Advance
In gel digestion Proteomics Intermediate
In Solution digestion Proteomics Intermediate
Isobaric Tag for Relative & Absolute Quantification: Proteomics
Isoelectric Focussing Proteomics Intermediate
Isotope coded affinity tag (ICAT) Proteomics Advance
LC-MS/MS data analysis Proteomics Advance
31
Lipids and Biological Membranes Molecular & Cell biology Basic
Liquid Chromatography - Ion Exchange Proteomics Advance
Liquid Phase Isoelectric Focussing Proteomics Advance
MALDI Molecular Weight application Proteomics Advance
MALDI PTM Application Proteomics Advance
MALDI-TOF Instrumentation Proteomics Advance
MALD-TOF data analysis Proteomics Advance
Matrix-Assisted Laser Desorption Ionization Time of Flight
(MALDI TOF)
Proteomics Intermediate
Matrix preparation for MALDI Analysis Proteomics Advance
Mechanism of buffer action and buffer preparation Proteomics
Methodology for the Second Dimension Separation Proteomics
Passive and Active Rehydration Proteomics Intermediate
Phospho Staining Proteomics Intermediate
Prevention of the ERYTHROBLASTOSIS FETALIS disease Pathology
Prokaryotes and Eukaryotes Molecular & Cell biology Intermediate
Protein Chemistry to Proteomics Proteomics
Protein Folding and Misfolding Molecular & Cell biology Intermediate
Protein Quantification Proteomics Intermediate
Proteomics Molecular & Cell biology Advance
Quantitative and qualitative estimation of amino acids Proteomics
Quantitative estimation of DNA and RNA Proteomics Advanced
Recombinant DNA Technology Molecular & Cell biology Intermediate
Removal of Abundant Protein in Serum Proteomics Advanced
Removal of Salt by Desalting Proteomics Intermediate
RNA structure and function Molecular & Cell biology Intermediate
SDS-PAGE Proteomics Advanced
SDS-PAGE gel analysis Proteomics Intermediate
Silver Staining Proteomics Intermediate
Spot picking Proteomics Intermediate
Stable Isotope Labeling by Amino acids in Cell culture (SILAC) Proteomics
Structural levels of proteins Molecular & Cell biology Basic
Structure of DNA Molecular & Cell biology Basic
Sub-Cellular Fractionation Proteomics Intermediate
Transcriptomics Molecular & Cell biology Basic
Treatment of the ERYTHROBLASTOSIS FETALIS disease Pathology
Western Blot Assay Proteomics Advance
DOMAIN BIOLOGY
Applications of Cell-free Expressed Protein Microarrays Proteomics
Applications of Nanotechniques in Proteomics Proteomics
Bioinformatics and Protein Database Concepts Proteomics
Bioinformatics and Protein Sequence Analysis Proteomics
Bioinformatics and Protein Structural Analysis Proteomics
Cell free Expression Systems Proteomics
Fundamentals of Mass Spectrometry Proteomics
Genome Databases and Analysis Proteomics Intermediate
Interactomics Proteomics Intermediate
Label Based Detection Techniques Proteomics Basic
Label-free Detection Techniques Proteomics Intermediate
Liquid chromatography-Mass spectroscopy Proteomics Basic
32
MS Data Analysis for Proteomics Studies Proteomics Basic
Nanotechniques in Proteomics Proteomics Basic
Post-translational Modifications Proteomics Basic
Preamble to Proteomics Proteomics Intermediate
Protein Microarray Applications Proteomics Basic
Protein Microarrays Proteomics Basic
Quantitative Proteomics - ICAT Proteomics Basic
Quantitative Proteomics - iTRAQ Proteomics Basic
Quantitative Proteomics - SILAC Proteomics Basic
Recombinational Cloning Proteomics Basic
Systems Biology Proteomics Basic
Systems biology visualization Proteomics Intermediate
DOMAIN: BIOSCIENCE
Bacterial Transposons Microbial Genetics Basic
DOMAIN: CHEMICAL ENGINEERING Basic
Conformation of a single chain IDD Chemical Intermediate
Segmental Mobility, Polymeric Materials Basic
Ductile-brittle Polymeric Materials Basic
Compression and flexural deformation Chemical Intermediate
Gelation Gelation Basic
Lcpolymers Intermediate
Modified unit cell in polymer crystal Basic
Swelling Fin Introduction to macromolecules
Overlap concentration - Part 2 Chemical Intermediate
Polyelectrolyte Polymeric Materials Intermediate
Tacticity Polymeric Materials Basic
Time temperature superposition Polymeric Materials Basic
Wormlike micelle
DOMAIN: CHEMISTRY
Identification of Symmetry Elements Stereochemistry Basic
Point Symmetry Stereochemistry Basic
Tetrahedral Crystal Field Splitting Inorganic Basic
Diels alder
Cycloaddition reactions Basic
Diels alder Intermediate
Electro cyclic Basic
Felkin-Anh Basic
Friedel Crafts Reaction Advance
FT spectroscopy Basic
Isobaric Intermediate
Isochoric Intermediate
Newmann-Wedgedash Intermediate
Phase Transfer Catalyst Basic
P-V Isotherm Intermediate
The Sol-Gel Method of Preparation of Silica Intermediate
Thin Layer Chromatography Basic
33
Wedgedash Newmann Intermediate
DOMAIN: CIVIL
Wave Refraction Phase transformations
DOMAIN: COMPUTER SCIENCE
Merge Sort Data Structures Advanced
Quick Sort Data Structures Advanced
Selection Sort Data Structures Advanced
Bubble Sort Data Structures Advanced
Insertion Sort Data Structures Advanced
Basic Logic Gates Data Structures Basic
Combinational Logic Gates Digital Logic Design Basic
Universal Logic Gates Data Structures Basic
Binary Search
Bluetooth Core Protocols
CSMA/CD Simulation
CSMA/CA Demo Applet Basic
Liner Search Advanced
GSM Basic
Insertion sort Intermediate
I-TCP Networking Advanced
Process Scheduling
Select repeat ARQ Networking
Virtual memory Networking
OSPF Networking
WAP Networking
Stack & Queues Networking
SIP Networking
GPRS Networking
GSM Networking
Stop and Wait Protocol Networking
DOMAIN: EARTH SCIENCE
Boudinage Boudinage Basic
Buckle Foild Boudinage Intermediate
Coal seam Plate tectonic Intermediate
Listric fault Plate tectonic Intermediate
Seath fold Depositional Basic
Crenulation cleavage Rock Microstructure Basic
Dominos or Bookself fault Structural Geology Basic
Faults Structural Geology Basic
Fold Mechanism Structural Geology Basic
FPF Structural Geology Basic
Fracture Structural Geology Basic
Gondwana_breakup Plate tectonic Basic
Isostasy Plate tectonic Basic
Isostatic rebound Plate tectonic Basic
Well Logging Petroleum Geoscience
piggyback thrust sequence Plate tectonic Basic
34
Prophyroblast Structural Geology Basic
Salt dome Structural Geology Basic
Sea floor spreading Plate tectonic Basic
Shear Structural Geology Basic
Subduction Mechanism Plate tectonic Basic
Tectonic deformation and sedimentary basin Plate tectonic Intermediate
The Himalaya Plate tectonic Basic
The Wilson cycle Plate Tectonics Basic
Transform Faults Structural Geology Basic
DOMAIN: ELECTRICAL ENGINEERING
Binary Symmetric Channel Communication Theory Intermediate
Distance vector routing protocol Computer Networks Advanced
Binary Exponential Backoff Cryptography Basic
A5/1 Stream Cipher Data Communications Intermediate
Line coding scheme Data Structures Intermediate
Maze Routing Data Structures Intermediate
Heap Sort Digital Communication Advanced
Huffman Tree Digital Image Processing Intermediate
Boundary Extraction Digital Image Processing Intermediate
Closing Digital Image Processing Intermediate
Dilation Digital Image Processing Intermediate
Erosion Digital Image Processing Advanced
Gaussian Smoothing Digital Image Processing Basic
Histogram Equalization of Grey Scale Images Digital Image Processing Intermediate
Image Sharpening using Laplacian Digital Image Processing Intermediate
Image Thresholding Digital Image Processing Advanced
Laplacian of Gaussian Digital Image Processing Intermediate
Logical operations on images Digital Image Processing Intermediate
Median Filtering Digital Image Processing Intermediate
High Boost Filtering Digital Image Processing Intermediate
Image Averaging Digital Image Processing Advanced
Lempel-Ziv-Welch Compression Digital Image Processing Intermediate
Opening Error correction codes Advance
Convolution coding Error correction codes Intermediate
Hamming Code Error correction codes Advanced
Syndrome Decoding of Linear Block Code Graph Theory Advanced
The Party Problem Information Theory Advanced
Priority queue and its Application in logic simulation Probability Theory Advance
Buffon's Needle Signals & Systems Intermediate
Continuous Time Convolution Signals & Systems Advanced
Transformation of Continuous Time Signals Signals & Systems Basic
Discrete Time Convolution VLSI Technology Basic
Diffusion
35
DOMAIN :ELECTRONICS
Introduction of Q point Electronics Circuit
DOMAIN: ENVIRONMENTAL SCIENCE
Clarification Dynamics and Limiting Flux Bioremediation Basic
Uptake Mechanisms of oil and hydrocarbons in Microorganisms Petroleum Geoscience Intermediate
DOMAIN: MECHANICAL ENGINEERING
Stirling Engine Cryogenic Engg. Basic
DOMAIN: METALLURGY AND MATERIAL SCIENCE
Clausius Clapeyron Equation Sophomore
Critical undercooling for homogeneous nucleation Phase Basic
Crystal Interfaces Phase Basic
Driving force for solidification Phase
Effect of temperature on precipitate growth kinetics Phase Basic
Equilibrium Defects Material Basic
Eutectic Phase Diagram Sophomore Basic
Gibbs-Thomson effect Sophomore Advanced
Homogeneous Nucleation Phase Intermediate
IDDCC Clausius Clapeyron Phase Basic
Interface coherency Phase Basic
Interfacial-energy Phase Intermediate
Microscopic state of meta during deformation Sophomore Basic
Nucleation Vs Spinodal Phase Basic
Peritectic Phase diagram Phase
Peritectic Free Zone Phase
Peritectic Growth Phase Basic
Precipitation Hardening Mechanical Basic
Phase diagrams and microstructure formation Phase Basic
Simple Phase Diagram Sophomore Basic
Solid solutions strengthening Mechanical Basic
Solution-models Phase
Thermal supercooling induced dendritic solidification Phase
Time Temperature Transformation Phase Intermediate
Work Hardening Mechanical Intermediate
Zone refining Sophomore
Kirkendall Effect Phase
Ledge Mechanism Phase
DOMAIN: PHYSICS
Conductivity in extrinsic semiconductors Solid State Physics Intermediate
Conductivity in intrinsic semiconductors Solid State Physics Intermediate
Energy band gap in intrinsic semiconductor Solid State Physics Intermediate
Extrinsic semiconductor n type Solid State Physics Intermediate
Extrinsic semiconductor p type Solid State Physics Intermediate
LEMA-PN Junctions Advance Electronics
Hole current version Solid State Physics Basic
Intrinsic semiconductor versions5 Solid State Physics Basic
Josephson tunnelling - SIN junction Solid State Physics Basic
36
Josephson tunnelling – SIS junction Solid State Physics Basic
Length contraction Relativity Intermediate
Meissner effect Solid State Physics Basic
Simultaneity Solid State Physics Intermediate
PN Junction Basic Electronics Advanced
Crystal Structure:Hexa Solid State Physics Advanced
Crystal Structure:Square Solid State Physics Advanced
Crystal Structure:Triangle Solid State Physics Advanced
Electrical Resistivity in Super Conductors Revised Superconductivity Advanced
37
APPENDIX B
LIST OF BLENDER VIDEO TUTORIALS
01_Blender Hardware Requirements
02_Blender Installation on Windows
03_Navigation of 3D Cursor
04_Navigation - Moving in 3D Space
05_Navigation - Camera View
06_Basic Description of the Blender interface
07_How To Change Window Types in Blender
08_Types of Windows - the File browser and the Info Panel
09_Types of Windows – the user preferences window
10_Types of windows - the Outliner panel
11_Types of Windows - Properties Part 1
12_Types of Windows - Properties Part 2
13_Types of Windows - Properties Part 3
14_Types of Windows - Properties Part 4
15_Types of Windows - Properties Part 5
38
APPENDIX C
RESEARCH PAPERS
1. “Creating 3D Animations of Laboratory Experiments U sing Open Source Tools”. Sameer
Sahasrabudhe, Sridhar Iyer. International Conference on e-learning (ICEL), Toronto,
Canada, July 2009.
2. “Creating Open Source Repository of 3D Models of La boratory Equipments using
Blender”. Shruti Dere, Sameer Sahasrabudhe and Srid har Iyer. 2nd International IEEE
Conference on Technology for Education (T4E 2010), Mumbai, India, July 1-3, 2010.
3. “Model for large scale development of learning obje cts.” Gargi Banerjee and Sahana
Murthy. IEEE Proceedings of the 3rd International Conference on Technology for
Education (T4E 2011), Chennai, India. July 14-16, 2011.
4. “Design and Evaluation of OSCAR Physics Learning Ob jects.” Anura Kenkre and
Sahana Murthy. Presented at the Physics Education Research Conference-cum-Workshop,
St. Bede’s college, Shimla. May 22-29, 2011.
5. "Embedding visual communication principles in Instructional Design phase of Learning
Object (LO) creation process" . S. Sahasrabudhe, S. Murthy and S. Iyer, Edmedia 2012,
Denver, Colorado, USA. June 25-29 2012.
6. “*Effect of Instructors’ Pedagogy and TPACK on integration of computer based
visualizations”, Workshop Proceedings of 20th International Conference on Computers in
Education (ICCE), Singapore, pp. 424-428. Banerjee G., Murthy S. (2012),
<http://www.lsl.nie.edu.sg/icce2012/wp-content/uploads/2012/11/WORKSHOP-E-
BOOK.pdf>
7. Identifying Learning Object pedagogical features to decide instructional setting.
Proceedings of IEEE Fourth International Conference on Technology for Education
(T4E), pp. 46-53. Kenkre, A., Banerjee, G., Mavinkurve, M., & Murthy, S. (2012).
8. Sahasrabudhe, S., Shah, A., Thakkar, M., Thakkar, V., & Iyer, S. (2012). Math-Mazing:
3D gesture recognition exergame for arithmetic skills. In Proceedings of 20th
International Conference on Computers in Education (ICCE) 2012 (pp. 11-17).
Singapore: APSCE.
9. Kadam, K., Sahasrabudhe, S., & Iyer, S. (2012). Improvement of Mental Rotation Ability
Using Blender 3-D. In Technology for Education (T4E), 2012 IEEE Fourth International
Conference on (pp. 60-66). IEEE.
10. Teaching with visualizations in classroom setting: Mapping Instructional Strategies to
Instructional Objectives. Proceedings of *IEEE Fifth International Conference on
Technology for Education (T4E), *pp. 176-183. Banerjee, G., Patwardhan, M., &
Mavinkurve, M. (2013).
11. Kadam, K., Sahasrabudhe, S., Iyer, S., & Kamat, V., (2013). Integration of Blender 3D in
Basic Computer Graphics Course, 21st International Conference on Computers in
Education 2013
12. Bhawar, P., Ayer, N., &; Sahasrabudhe, S., (2013). Methodology to create optimized 3D
models using Blender for Android devices. Fifth International Conference on Technology
for Education (T4E) 2013, Kharagpur, India: IEEE.
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13. “Learning Design Framework for Constructive Strategic Alignment with Visualizations”,
Banerjee G., Patwardhan M. & Murthy S. (2014). Proceedings of 22nd International
Conference on Computers in Education (ICCE), pp. 963-968.
14. “Customized Selection and Integration of Visualization (CVIS) Tool for Instructors”,
Proceedings of 14th *IEEE* *International Conference on* *Advanced Learning
Technologies (ICALT), *pp. 399-400. Banerjee, G., Kenkre, A., Mavinkurve, M., &
Murthy, S. (2014).
15. Sahasrabudhe, S., Bhawar, P., Ayer, N., (2014). Netra3D: Android application having
affordances of tablet computers. In T4E 2014, Kollam, India. IEEE
16. Majumdar, R., Bhawar, P., Sahasrabudhe, S., & Dinesan, P. (2014). HasTA: Hasta
Training Application Learning Theory Based Design of Bharatanatyam Hand Gestures
Tutor. In Advanced Learning Technologies (ICALT), 2014 IEEE 14th International
Conference on (pp. 642-643). IEEE.
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APPENDIX D
PILOT PHASE STATISTICS, SUBMITTED REPORT FEBRUARY 2010
• Experimented with different models of large scale LO development – finalized on
Domain Owner model
• 74 Instructional Design Documents developed and approved during review process
• 69 Learning Objects (LOs) developed
• 17 workshops conducted
- 9 Learning Objects awareness workshops for faculty, some faculty
identified as Domain Owners through these workshops
- 3 Instructional Design workshops,
- 5 LO development workshops (Blender, Flash)
• 322 people participated in workshops
- 213 participated in Learning Objects awareness workshops
- 59 people trained in Instructional Design workshops
- 50 people trained in Blender 3D animation creation
- 12 people trained in Flash workshops
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APPENDIX E
OSCAR INSTRUCTIONAL DESIGN TEMPLATE
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OSCAR INSTRUCTIONAL DESIGN TEMPLATE (Version 3.0)
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46
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APPENDIX F
PROJECT OSCAR STAFF MEMBERS
Project Manager Malati Baru, C. Vijayalakshmi, Sameer Sahasrabudhe,
Gargi Banerjee,
Software Engineer Anjaly C, Aruna Adil, Shruti Dere, Rashmi Madbhavi,
Supriya Nanavare, Praveen Pal, P G Putharickal
Animator Nitin Ayer, Bhanu, Monisha Banerjee, Pooja Bhavar,
Pankaja Date, Sneha Deorukhkar, Bhairav Lahotkar,
Sucheta Phatak, Amit Vengulekar
System Administrator Swati Patil, Sarika Shivsaran
Research staff Farida Khan, Arun Nair
Web Designer Sandeep Gaikwad, Swati Revandkar
Project Assistant Rekha Kale, Vidhya Chapke, Shalu Pal, Preeti Sharma
Designer Kaumudi Sahasrabudhe
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APPENDIX G
UTILIZATION CERTIFICATE
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