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Open-DIS Open Source Distributed Interactive Simulation Don McGregor (mcgredo at nps dot edu) Don Brutzman (brutzman at nps dot edu) John Grant (johnkonradgrant at yahoo dot com)

Open-DIS Open Source Distributed Interactive Simulation Don McGregor (mcgredo at nps dot edu) Don Brutzman (brutzman at nps dot edu) John Grant (johnkonradgrant

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Open-DIS

Open Source Distributed Interactive Simulation

Don McGregor (mcgredo at nps dot edu)Don Brutzman (brutzman at nps dot edu)John Grant (johnkonradgrant at yahoo dot com)

Open-DIS

Very few open source DIS implementations to date. We’ve done a couple for Java, but there are none that I know of for C++

This results in duplicated effort as people re-implement the wheel

You can buy a commercial license, but this tends to not work well in an academic environment, or for projects with extremely long product life cycles

It takes time and effort to sort out licensing and stay within the license requirements, and avoiding this is valuable

What happens if the vendor goes away?Free is an easy to licensing concept understand and work

with

Licensing

Open-DIS uses the BSD open source license. Anyone can use or modify the code, and it is non-viral; using Open-DIS in your project does not make your project open source

You can modify the code if you likeYou do not have to return changes to the authors

(though this is appreciated and encouraged)You can use it in commercial productsNo license feesJust use it!

Implementation Features

Java and C++ code implementation with a similar API

Java and C++ PDU objects can marshal themselves to DIS format

Java objects can also marshal themselves to XML and Java Object Serialization format

An XML schema is providedSome supporting networking code and

example implementations

Availability

http://sourceforge.net/projects/open-dis/Code is available as both tar.gz and

subversion source code control downloads

Sourceforge forums and mailing lists for tech support

Full source code, not just binary releases

Implementation

The Java and C++ code was generated from an XML template

From this: <attribute name="x" comment="velocity about the x

axis">

<primitive type="float" defaultValue="0"/>

</attribute>

Implementation

To this in Java:public class AngularVelocityVector extends Object implements Serializable{ /** velocity about the x axis */ protected float x = 0;…public void setX(float pX){ x = pX;}

@XmlAttributepublic float getX(){ return x; }

Implementation

And this in C++

AngularVelocityVector::AngularVelocityVector(): _x(0),_y(0), _z(0){}

AngularVelocityVector::~AngularVelocityVector(){}

float AngularVelocityVector::getX() const{return _x;}

void AngularVelocityVector::setX(float pX){x = pX;}

Implementation

Getters, setters, constructors, and destructors for each PDU and sub-PDU object

Each PDU also has code to marshal itself to DIS format, and unmarshal itself

The “@XmlAttribute” annotations specify how the java objects should be marshalled to XML; in this case the X field will be marshalled as an attribute to the AngularVelocityVector element

< AngularVelocityVector … x=“17.0”/>

Implementation

XMLTemplate

C++ CodeGenerator

Java CodeGenerator

C++.h, .cpp

files

JavaSourceFiles

C# CodeGenerator C#

SourceFiles

Implementation

If there are fundamental changes, we can modify the template code and re-generate the C++ and Java code

This code that generates C++ and Java is also provided if you want to do something different, or you can do another language generator if you like

About 4KLines of template XML and 1KLines of code generation to create ~30KLines of C++ and ~20KLines of Java

The generated Java and C++ is checked into source code control, so we can modify it directly as well

Implementation

Drawbacks to the approach: the classic problem of modifying code that is autogenerated. Changes are lost if you regenerate code after modifying it

Work around this by using automated patch files; apply patches after generation to regain manual edits

Why Not Schema

Originally we attempted to use XML Schema as the basis for generating Java and C++ source code

• C++ schema-to-code tools generated lousy code• The generated code didn’t handle variable length lists

well• Parsing schema is complex, and there is no semantic link

between variable length lists and the list length fields• Different C++ and Java APIsThe template XML file and code generator gives us

complete control over how the Java and C++ source code looks, and turned out to be not that difficult to write

XML

JDK 1.6 gives us the ability to marshal and unmarshal XML to and from Java objects via JAXB, which is built into the JDK release

Can generate a schema for DIS from the Java source code (provided)

As a result we get XML interoperability for free

Efficient XML Interchange

EXI is a W3C working group activity to design a more compact, faster to parse representation of the XML infoset

Exactly equivalent to an XML document, only in a more compact and faster to parse format

Relaxes XML’s text-only rule, implements many compression techniques, faster to parse than gzip of text XML

Working group is releasing to “final call” status as we speak

EXI

Interesting outcome: DIS in XML format run through EXI results in slightly smaller ESPDUs

Roughly 135 bytes per plain ESPDU vs. 144 for IEEE DIS when encoding with the DIS schema

There is some variation in EXI PDU sizes depending on the nature of the data, so they will sometimes be larger, but the general trend seems to be “about the same size or smaller”

This has interesting implications for DoD communications protocols: why not specify the protocol in XML, send it on the wire in EXI, results in about the same size as a plain binary message

Class Hierarchy

Pdu

Entity StatePDU

EntityInteraction

Family

CollisionPDU

WarfareFamilyPDU

FirePDU

DetonationPDU

Object Hierarchy

PDUs also contain objects for major records, such as position, EntityType, orientation, etc

EntityID

EntityType

AltEntityType

Location

ESPDU

Object Hierarchy

The major records defined in the DIS standard are represented as objects, such as location, an object that contains three double precision floating point numbers

The object knows how to marshal and unmarshal itself

Garbage Collection

This can create a problem when receiving a lot of PDUs. Every time a new PDU is created it may contain several objects within it

In Java this stresses the garbage collector in realtime operation

Observation: the vast majority of PDUs are ESPDUs. If we can optimize that we will solve most of the problem

The FastEntityStatePdu class “flattens” the object structure of entity state PDUs and consists only of primitive type fields

Eliminates 11 objects per ESPDU

Supporting Java Classes

PduFactory creates new Open-DIS PDU objects from binary data

Logger example saves PDU traffic to XML files

X3D example shows DIS being used to drive a 3D scene

XMPP example shows DIS in XML format being sent across chat channels

C++ Classes

Essentially identical to the Java classes, but lacking XML support

Uses HawkNL library for networking support. (You can also use plain old Berkeley sockets if you like)

Enumerations

There are a lot of arbitrary numbers associated with DIS (and HLA) called Entity Bit Values. Every PDU type has a number assoicated with it: ESPDU=1, Fire=2, etc

These are included in the wire formatIt is inconvienient for programmers to work

with magic numbers, so we want symbolic names to be associated with those

This is done via enumerations

Enumerations

Luckily, SISO has an XML document that describes these values called the EBV document

<enum length="8" id="2" cname="pduheader.pdutype" name="PDU Type" source="3.2"> <enumrow id="0" description="Other"/> <enumrow id="1" description="Entity State"/> <enumrow id="2" description="Fire"/>

Enumerations

So: we read in the XML document and use the information contained in that to generate programming language enumerations

public enum PduType { OTHER(0, "Other"), ENTITY_STATE(1, "Entity State"), FIRE(2, "Fire"),

Future Work

Not all PDUs correctly implemented--radio communications in particular needs work

Enumerations support (Done in Java)HLA bridgeSupport for DIS-200xDead Reckoning algorithms (Done)Finite state machine supportProgramming help appreciated