Onyx Path 2014-2015 Publishing Brochure (6235818)

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    2014 / 2015PUBLISHING BROCHURE

    ONYX PATH PUBLISHING

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    Darkness Is Always With UsWe have shared the world with monsters for millennia.

    In the time of Alexander the God-King, mages fought

    their secret wars. In Elizabeths London, vampires

    built their own empire brick by bloody brick.

    Before the founding of America, hunters fought

    enemies within and without. And in the Cold War,

    as the clock ticked towards Armageddon, we could

    have been damned by fallen angels.

    Secrets RevealedDark Eras chronicles the new World of Darkness

    throughout its long and storied past.

    Each line receives a chapter detailing a

    historical period with a unique impact onthat setting. Youll get a description of

    history up to that point, paths the future

    might follow, and stories ready to

    play against the backdrop of history. From

    revolution in Paris to the ashes of the

    Ottoman Empire, the secret history of the

    world is revealed.

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    Dare to Walkthe Onyx Path...

    Onyx Path Publishing was founded by industry veteran andlong-term White Wolf Creative Director Richard Thomas.The company has partnered with CCP/White Wolf and

    collaborates with other experienced designers, developers, artists,and writers to bring new (and existing) games like Scion,

    Vampire: the Requiem

    , and Mage: the Ascension20th Anniversary Edition to fans worldwide.

    Games from Onyx Path PublishingandCCP/White Wolfare currently available at

    DriveThruRPG.com.

    For more information, visit the Onyx Pathwebsite at: www.theonyxpath.com

    http://www.theonyxpath.com/http://www.theonyxpath.com/http://www.theonyxpath.com/http://www.theonyxpath.com/
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    Hello and welcome to the Onyx Path!

    Within these pages you will find descriptions and listings

    for many of the classic World of Darkness, new World ofDarkness, and Exalted products that Onyx Path publishes underour White Wolf license. Weve also included our schedule frommid 2014 through mid 2015, revealing for the first time ourvery cool upcoming projects for the WW lines as well as for ourScion and Trinity Continuum game lines.

    At Onyx Path Publishing, we are committed to delivering to youthe absolute finest games that we can, even if that takes moretime than originally planned. We look at our listed schedules asframeworks for our intended projects, and so you should know thatthe info contained herein WILL evolve. We may add products as the

    result of one of our Kickstarters (weve done eleven successfulones so far), or we may delay a project due to it needing extratime to get the writing, the art, or the editing just right.

    While this commitment can sometimes be frustrating if you arelooking forward to a particular projects release, we work veryhard to keep our fan community up to date as plans evolve. Westart with www.TheOnyxPath.com, our website, as the locus forall of our communication. Every week on our site you will see alink to the Monday Meeting Notes blog that contains a snapshotof just where each of our active projects are in their creation.As soon as we know what stage a project is in, so do you.

    Were proud to work with some of the finest and mostcreative professionals in the business, many of whom you knowfrom their years working on WW projects. As they post to ourforums, our blogs, and our Facebook page, whether just to talkor to post ongoing text from the books in our Open DevelopmentProcess, you have a chance to be more involved in the creationof your favorite games than ever before. Our community is ourgreatest strength and really what makes this such a great

    business to be in.

    Over the past two years at Onyx Path Publishing, we havebegun to really reinvigorate the WW games and start designingour own. This has been exciting, exhausting (in a good way), andan incredible opportunity to create games hand-in-hand with ourfans! Please join us as we travel down this Onyx Path together.

    Thanks!

    Rich Thomas

    Creative Director

    Onyx Path Publishing

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    TA BL E OF C O N T E N T SVAMPIRE: THE MASQ UERADE20THANNIVERSARY 6

    2014/2015ONYX PATH UPCOMING PROJECTS 24

    WEREWOLF: THE APOCALYPSE20THANNIVERSARY 7

    MAGE: THE ASCENSION20THANNIVERSARY 8

    WRAITH: THE OBLIVION20THANNIVERSARY 10

    VAMPIRE: THE MASQ UERADE20THANNIVERSARY: THE DARK AGES 11

    ONYX PATH PUBLISHINGBACKLIST 12

    THE WORLD OF DARKNESSTHE GOD MACHINE CHRONICLE 14

    VAMPIRE: THE REQ UIEMTHE STRIX CHRONICLE 15

    WEREWOLF: THE FORSAKENTHE IDIGAM CHRONICLE 16

    MAGE: THE AWAKENINGFALLEN WORLD CHRONICLE 17

    DEMON: THE DESCENT 18

    EXALTED THIRD EDITION 20

    TRINITY CONTINUUM 22

    SCION: ORIGINS 23

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    Vampire: The Masqueradeexploded into hobby games in 1991 and inspired a generation of

    fans the likes of which the game industry had never seen before or since. It was a game that allowed

    players to portray the monstrous vampires of myth and legend in a sleek, modern setting. The cultural

    signifcance Vampireleft on not just the gaming world but on modern vampire-related pop culture can be

    seen and felt at virtually every turn and in every medium today.

    A revisitation of the old Anarch Cookbook, Anarchs Unboundexam-

    ines the large scale of the Anarch experience (domains, the Movement inside

    other sects domains, overthrowing tyrants) on down through the local and per-

    sonal scale of the Anarchs (being in an Anarch brood or coterie, growing up

    Anarch, converting from other sects, and maintaining deep cover or nomadic

    Anarch ideals). Available Now.

    Most mortals turn away from the darkness that preys upon them, going

    about their lives in despair of the Damned and the evils they visit upon the

    world. But a precious few wage a personal war to shine light on those shad-

    ows and diminish them, like solitary candles shining in the night. The path of

    the hunter is lonely and fraught with danger, at once beset by the monsters

    they hunt and looked upon with suspicion by their fellow mortals they thank-

    lessly seek to protect. Available Now.

    This is a collection of rituals practiced among the various Kindred sects

    including the major and minor sects: The Thaumaturgy of the Camarilla

    Tremere, the priestly rites and witchy sorcery of the Sabbat, the creepy and

    alien practices of the TalMaheRa, street rituals from the Anarch con-

    tingent, and some of the mysterious ways of the Inconnu. And, of course,

    the sorceries of the Assamites and Setites, and new necromancies for the

    Giovanni. Available Now.

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    Changing BreedsThis book brings the Changing Breeds right up to date, giving both players

    and Storytellers all of the tools needed to integrate shapeshifters other than

    werewolves into the World of Darkness. Eleven extant Changing Breeds are

    described in detail, along with three long-extinct Lost Breeds. Available Now.

    Rage Across the WorldThe Garou fight their war against the Wyrm throughout the world. Were-

    wolves fight a deadly three-sided war in the Amazon, facing both the Wyrms

    forces and native shapeshifters who do not appreciate the Garous incursion.

    In Cairo, the Arab Spring provides cover for the werewolves enemies, but also

    opportunity and hope. In Iberia and America, the plight of wolves mirrors the

    Wylds declining influence. At home, the Garou must be ever-vigilant for threats

    against their septs, both from within and without. Available Now.

    Book of the WyrmFrom the Umbral realm of Malfeas to the boardrooms of Pentex and its sub-

    sidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes,

    and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The

    Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their

    perverse realms. Factories belch smoke that blackens the sky, and toxic waste

    floods into rivers and seas. The heads of the Hydra see what they have done to

    the world and know that it is good. Coming Soon.

    Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand

    up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA present-

    ed the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy

    and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with

    Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in

    the end they would fall. But what stories would be told and what songs sang of their exploits!

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    In 1993, a game came along thatchanged gaming. It was big and epic andconfusing as hell. It dared folks to think out-

    side the box to not simply throw fireballsbut to really think about how and why we do

    the things we do. Mage challenged people to makea difference in their world. And now, more thanever, that challenge stands.

    Against the epic tapestry of an AscensionWar, Mage: The Ascension, then and now, fea-

    tures architects of reality locked in a deadly fight to seewhose future will prevail.

    But within that sometimes cosmic scope, Mageasksan intimate question: If you had the power of a god,what would you do with it and what would IT do withYOU?

    Mage: The Ascension 20th Anniversary Editionincludes:

    Compiled rules and Magick from throughout Magesstoried history.

    Every Tradition and Convention, plus the Crafts.

    Setting options covering the entire range of the Magebackstory, from 1993 to today.

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    Mage Translation Guide

    Add the Traditions in your Awakening game, or bring the ten Arcana

    to Mage: The Ascension. Pit the Seers of the Throneagainst the Tech-

    nocracyfor dominion over the world, and let your Nephandi call forth the

    Abyss. This guide will help you translate the feel and core elements from each

    version of Mage into the others game system and background, or combine

    them into a unique cosmos for the Awakened. Available Now.

    Mage 20thAnniversary Quick Start

    This introduction to Mage20 includes a summary of the setting and basic

    rules, and features descriptions, stats, and story-hooks for playing an unlikely

    pack of mages: the Bridge Troll Cabal, a family of gutter mystics whose life in

    the underside of Seattle contrasts with the vibrant face of that city. For the mo-

    ment, they exist outside the vast intrigues of the Ascension War. Yet, depending

    on their choices, that isolation may not last for long. Available Now.

    Upcoming Releases

    How do You DO That?!?!Practical Guide to Sphere Magick

    An illustrated game-system overview of common magicks and the rules for running them successfully.

    Gods, Monsters, and Other Familiar StrangersAn M20 Character Compendium features a selection of characters from various Mage 20th factions

    and sects designed as a handy resource for both examples of Mage characters and NPCs. Also containsdescriptions of familiars, spirits, beasts, powerful demons, totems, godlings, and Bygones.

    M20 Book of SecretsThis illustrated compendium of additional M20 material includes such things as characters, Traits, influ-

    ence, subsects, mage tricks, and more extended rules and advice

    Book of the FallenThe modern-day Nephandi, the dreaded mages who have chosen infernal darkness over light, finally

    get a sourcebook of their own. Be afraid- be VERY afraid!

    Technocracy: ReloadedA 21st-century Guide to the Technocracy, including the Asian and African Technocracy divisions, Threat

    Null, arrays of new gear, and potential options for infiltration, reorganizations, and other surprises.

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    Theres a storm thats always screaming under the skin of the world. Sometimes, it comes

    looking for you.

    Two decades after Wraith: The Oblivionsdebut, the storm is still raging. Obliv-

    ion still hungers to devour all of existence. And for every soul still bound to existence

    by the Fetters of their former life, there is still a chance to make things right or to be

    devoured by the darkness.

    This is the world of Wraith, where dead souls who still have unfinished business in

    the lands of the living find themselves dwelling in the Shadowlands of the world they

    once knew, driven to protect that which mattered to them in life while facing the

    challenges of their new existence. The empire of the dead, from its island citadel

    in the heart of an eternal tempest, demands obedience from every soul. Ma-

    levolent ghosts tainted by the power of Oblivion crawl through holes in reality

    to try to drag others down with them. And in the back of every wraiths head is

    their Shadow, the seductive voice that wants only to lead them to destruction.

    Wraith: The Oblivion 20th Anniversary Editionwill feature over

    300,000 words of material, updating the classic rules and setting

    and incorporating new material from across the Underworld.

    Players will get new takes on Spectres, the

    Risen, Heretic cults and Renegade

    gangs and the towering spires of

    Stygia itself, with a closer look than

    ever at the streets and inner workings of

    the Empires capital city. There will also

    be expanded rules and approaches to

    core Wraith elements such as Shadowguid-

    ing and Harrowings, along with revised

    Arcanoi and an update of the core rules

    to mesh with the Revised and 20th anni-

    versary editions of other games from the

    Classic World of Darkness.

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    It is 1242 A.D. The Long Night is over, and the tumults of the

    future beckon. Vampires walk the night, secure in hegemony over

    hegemony, playing at lordship across the known world. A clan

    has lost their founder, his Blood fueling the rise of a clanof usurpers. Strange tidings come from the Silk Road,

    and vampires not known to Caine walk the night. On

    a thousand bloodstained lips, the same whisper rests:

    Gehenna is coming.

    Vampire: the Dark Ages was White Wolfs

    first historical setting. In 2002, it was revised into

    Dark Ages: Vampire. NNow, Onyx Path Publish-

    ing has produced this new version that brings the Dark

    Ages to the Vampire 20th Anniversary Edition, givingold and new fans alike new and revised material to

    return their Dark Ages chronicles to life.

    Vampire 20th Anniversary Edition:

    The Dark Agesincludes:

    A global view of the Medieval World of Darkness,

    revealing just how far the Blood has spread.

    Every Dark Ages Clan and Bloodline, including the

    Cappadocians, Salubri, and more.

    New and Revised Clan Disciplines, including

    Necromancy and Thaumaturgy Paths.

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    Hundreds of titles are available now for you order in multiple print and digital formats at DriveThruRPG.com.Choose from supplements and core releases for game lines like Classic World of Darkness,

    the World of Darkness,The Trinity Continuum, Scionand much more!

    Available Now

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    Exclusively at

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    World of Darkness:The God-Machine Chronicle

    What is the God-Machine? That question doesnt have a single, easyanswer, but that doesnt stop people from asking. The World of Darknessis layer upon layer of mystery, but what is the mechanism that keeps it allmoving? Is there a design in play? And what happens to those who thinkto use the Machine for their own ends? Available Now.

    Upcoming Release

    World of Darkness:The God-Machine Chronicle Anthology

    The God-Machine Chronicle Anthology contains new fiction byJustin Achi lli , Eddy Webb, Stew Wilson, David A Hil l Jr, and manyothers, as well as previously published stories by Chuck Wendig,Ray Fawkes, Rick Chillot and Matthew McFarland. All of these talesfeature encounters with the God-Machine, and serve to pave theway for the God-Machine Chronicle itself. Available Now.

    World of Darkness: Dark Eras

    For 2014 we are not presenting a new game line. Instead each of the previous nine game lines is expand-

    ed with an evocative and appropriate historical period. Each Dark Era is being created by a developer and

    writer who are fully excited by the potential of that Era . For example, Ethan Skemp takes his award-winning

    Changeling the Lost to France during the Era of powdered wigs, treachery, and flashing blades. For the first

    time we will use Kickstarter to construct this book using direct feedback from the fans during the process and

    increase some Eras word-count or add entirely new Eras as the community pushes for their favorites.

    We live our days completely ignorant of the true terrors lurking around us. Only rarely do ourexperiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into thesupernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stirour morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.

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    Blood and Smoke: The Strix ChronicleTonight, you become one of the Kindred, the beautiful and the damned who hide

    behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your

    humanity while immersed in a vicious society of monsters.

    But the sharks you swim with arent the only ones out there. Your Kindred are the

    smart, sexy vampires of pop culture, but you are haunted by the Strix the grisly, de-

    mon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned

    the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania.

    Tonight, theyre loose on the streets of your city. Time for the sinners to become the

    saints, and the hunters to become the prey. Available Now.

    The Strix Chronicle AnthologyThey are the smoke and the darkness, shadowy things that could have

    been us, creatures of hunger that Humanity stole the night from. They are the

    Strix.

    These primal vampires have preyed on human and Kindred alike since our earli-

    est nights. Their latest schemes and atrocities are chronicled here with new stories by

    Eddy Webb, Joshua Alan Doetsch, Greg Stolze, and more. Available Now.

    Upcoming Release

    Secrets of the CovenantsA clanbook-style investigation into the covenants, building on the rich setting introduced

    in the Strix Chronicle.

    What would you do if today was the last day of your life? Its the kind of question you never answer honestly untilits too late. Until the last day of your life was yesterday, until you wake up in a strangers bedroom with a hungerlike fire. One of the graced, the cursed, the beautiful, the damned. One of us. You belong to the night, now, to thestreetlights and the concrete and the howl of sirens. To the glitter and the gore. To a world of want and need and kill.Welcome to the first night of your life. What are you going to do?

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    THE WOLF MUST HUNT

    You are flesh and spirit, human and wolf. Your every

    sense is open to a world of phantom threats, of posses-

    sion and territory and power.

    WEREWOLF:

    THE FORSAKEN

    The boundaries of the world are your hunting grounds. Your prey

    are gorged spirits and possessed men and your own monstrous cousins.

    And some nights, you hunt the most dangerous game.

    THE IDIGAM CHRONICLE

    You are Uratha, a child of wolf and moon. Where will you stake

    your claim, and what will you do to hold on?

    The Idigam Chronicleis a new edition of Werewolf:

    The Forsaken, including:

    A complete guide to playing a werewolf in the World of Darkness,including shapeshifting, supernatural powers, and the culture of theForsaken. No other rulebooks are required, and the rules are fullycompatible with The God-Machine Chronicle.

    An exploration of the Idigam, bizarre godlings once exiledbeyond the Earth.

    Locations from around the world, detailed as hunting grounds for

    your pack.

    FALL 2014

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    THE WORLD IS A LIE

    The World of Darkness overflows with magic, but most people cant see it.

    Monsters haunt the dark corners, other realms of shadows, death, and the soul

    exert invisible influence, but humanity is cursed to forget and look the other way,

    remaining vulnerable and ignorant.

    AWAKEN TO POWER

    Mages see through the Lie, Awakening to the Supernal truths behind the worlds

    surface. Seeing and commanding the occult signs and symbols they were once

    cursed to ignore, they make magic; imposing their desires on reality for good or ill.

    THE FALLEN WORLDCHRONICLE

    Seen with Awakened eyes, the countless Mysteries of the world temptmages with the promise of reward, greater understanding, and above all

    power. With power comes danger; from your fellow mages, unwilling to

    share their secrets, from the Mysteries themselves, from the all-consum-

    ing Abyss in reality the Lie was summoned from, and from the secret

    masters who summoned it and the mages who serve them.

    The Fallen World Chronicle is a new edition of Mage:

    The Awakening, including:

    A complete guide to playing a mage in the World of

    Darkness, fullycompatible with the God-Machine Chronicle. Noother rulebooks are required.

    Reimagined Paths, orders, and powers, includ-ing an updated version of the most comprehen-sive free-form magic system in gaming.

    A setting placing the Mysteries of the Fallen World at center-stage.

    WINTER 2015

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    CHILDRENOFAKILLERGOD

    Angels are everywhere. They are under the everyday world,

    behind it, beyond it. They are sent by the God-Machine to enact its will

    through time and space, delivering messages, building infrastructure, protect-

    ing some people, killing others. You were one of those angels...

    SERVANTNOLONGERNow you are one of the Unchained, a fallen angel who defected to the

    human race. Yours is a world of false identities and clockwork conspiracies, stolenfaces and hidden works of the Machine.

    DEMON: THEDESCENTYou cannot will not return to the sterile embrace of Heaven

    All you can do is reign in Hell. Demon: The Descent is an all-

    new World of Darkness game, including:

    Rules for playing a fallen angel in the World of Darkness.

    Powers suiting the former servants of the God-Machine, fromreality-hacking Embeds to earth-shaking demonic forms.

    Details on the God-Machines angels, as well as stigmatics, peoplealtered by exposure to its mysteries.

    An overview of the activities of both the Machine and the Unchainedin the city of Seattle, where even time is not what it seems.

    Requires the World of Darkness core rulebook. Includes the rules updates

    from The God-Machine Chronicle.

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    DEMONREADYMADECHARACTERS

    Running a one-night game of Demon: The Descent? Wanting to

    start up a new chronicle, but your players arent sure what to play? Looking

    for a fast way to dive into one of White Wolfs SAS adventures?

    Ready Made Characters details The Keystone, a ring of demons

    bonded by the strange circumstances of their Fall. It includes pre-generated

    character sheets and Ciphers for all four members of the Keystone, plus thegroups history and Storyteller advice. Available Now.

    FLOWERSOFHELL:THEDEMONPLAYERSGUIDE

    The definitive players guide to Demon: The Descent, Flowers of

    Hell includes new Exploit and Embed powers, new demonic form abilities,

    details on Gadgets, and a complete guide to suborning the God-Ma-

    chines Infrastructure. Also includes details on playing a stigmatic, a humanchanged by encountering the Machine. Available Now.

    HEIRSTOHELL

    Demons have defected to the human race. For some of them, that means living

    the dream. Nice house. Picket fence. And starting a family, double life be damned.

    Growing up the child of a demon is to be one step apart from your peers,

    an outsider who sees the connections between cause and effect, between se-crets and cliques. These unearthly children are drawn to investigate the myster-

    ies everyone else in the neighborhood wants to ignore. Available Now.

    SPLINTEREDCITY: SEATTLEFirst detailed in the Demon: The Descent core book, Seattle presents a city full of strange phenomena

    and intrigue. On the citys rain-slick streets, any face could be an angel. Even time is not what it seems in a

    city splintered across multiple eras. Step into the past, and friends become foes and vice versa. Includes

    details on the citys Infrastructure, unique characteristics, and angels fallen and otherwise.

    DEMONSTORYTELLERSGUIDEDeeper looks at the ongoing struggle to survive on the run from the God Machine, as well as several

    suggested new Chronicle examples and variants.

    UPCOMINGRELEASES

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    This is the tale of a forgotten age before the oceans werebent, when the world was flat and floated atop a sea of chaos.This is the tale of a decadent empire raised up on the bones ofthe fallen Golden Age, whose splendor it faintly echoed butcould not match. This is a tale of primal frontiers, of the restlessdead, of jeweled cities ruled openly by spirits in defiance ofHeavens law. This is a tale of glorious heroes blessed by thegods, and of their passions and the wars they waged in thefinal era of legends.

    Exaltedis a fantasy roleplaying game intended for 2-8players. It is set in the mythic prehistory of the world, a time whengods still walked openly among men, the world was flat, and the

    restless dead roamed on moonless nights. Players take the role onthe Exalted, heroic men and women granted blessings of power

    by the mightiest of the gods. The Exalted can slay gods withtheir blades and arrows, leap across vast canyons, masterancient and miraculous sorcery, endure the burning heat of

    the desert or the killing cold of the tundra with only theirnatural resilience, and outwit demons using their razor wit.

    Using the Exalted core rulebook, players are able to take on therole of the Solar Exalted, mightiest among the ranks of the Chosen. The

    Solars were once rulers of the world, but were betrayed and banishedfor many centuries. Now their power has come back into the world,

    imbuing men and women with divine might. They are stalked by theWyld Hunt and feared by gods and men for their incomparablepower, which will only grow in the fullness of time. Will yourcharacters attempt to rebuild the glories of ages past, or remakethe world according to a new vision? Will your power save the

    worldor destroy it?

    Exalted, Third Editionwill include:

    A new core system, covering everything from pitched battle to courtly

    intrigue.

    The Solar Exalted, Lawgivers returning from a greater age.

    A guide to Creation, a larger-than-life world of fantastic places and

    heroic deeds.

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    Arms of the Chosen

    The definitive tome of artifact weapons and armor for the Exalted. Arms expands and develops the Evocationsystem introduced in the corebook. Evocation is the system by which Solars may derive unique Charms from arti-facts. The book features new weapons and armor, as well as other mighty artifacts, including Warstriders.

    Dragon-Blooded: What Fire Has Wrought

    What Fire Has Wrought introduces the Dragon-Blooded for the first time in Third Edition, including char-acter creation rules and the Dragon-Blooded Charm set. Players getan iconic view of the Dragon-Blooded, showing their creation as thearmies of the Celestial Host and detailing their place in the currentera. It focuses on the legend of the Dragon-Blooded and the firesthey have had to walk through to get to where they are, as Cre-ations premiere, dominant Exalted.

    Towers of the Mighty

    A setting book for Exalted, Towers covers First Age ruins inCreation and beyond. It covers favorites like Rathess, but alsocovers places only glimpsed but never explained, such as LostZarlath. It will also feature completely new sites, including theHoly City of Namasaro, a city of shrines that chronicled theheritage of the Exalted. Towers will also feature an amped upand improved system for manse building.

    The Exigents

    Third Edition introduces the Exigence, specialcircumstances by which lesser gods can create their

    own Exalted. The Exigents shows the role of new Exaltedthroughout history. It features character creation, a powermatrix, and a guide for the players to build their ownCharms, while Exigents featured in the book will have fullCharm sets.

    Different Skies

    Different Skies is the first in a series of setting books for ThirdEdition. The first part depicts the River Province at the height of tensionscaused by the Realms decline, the incursion of the Lunars, the appear-ance of the Mask of Winters and the return of the Solars.

    The second part covers the War in the West, offering frontieradventure in a lawless land. The Western islands are a locus forevery kind of adventure, beset on one side by the Fae and theRealm on the other.

    War in Heaven

    War in Heaven follows Rakan Thuliothe Sidereal traitor who isout to bring down the pillars of Heaven and exact his revenge on theMaidens. It discusses the political climate of war-time Yu-Shan, and exploresThulios history, allies, and methods.

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    EVERY AGE HAS ITS HEROES.

    At long last, the Trinity Continuum returns in this new edition with a new system andsetting revised from the ground up. Talents: the subtle champions, daredevils of unparalleledskill and luck. Psiads: those able to employ the powers of their own minds to affect those around

    them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arisein times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crownedas heroes, others as power-mad aberrations. Which will you be?

    THE TRINITY CONTINUUM RULEBOOK

    Our modern world is fraught with dangers, from the products of mad science andcorporate greed to the perils of lost civilizations. Fortunately, as many of the Talentedwill tell you, danger is their middle name, and the on Society is here to help them putthings to right. The only constant in the world is change, and thats where you come in.

    The Trinity Continuum Rulebookwill include:

    A comprehensive guide to the brand new rule system all Continuum games share

    A modern-day action-adventure setting which acts as an introduction to the greaterTrinity Continuum

    A full guide to playing Talents, their Gifts, and the various allegiances to which theymay belong.

    THE TRINITY CONTINUUM: ON

    In a world still recovering from a devastating war with horrifying mutated Aber-rants, the last thing humanity wants to hear is that theyre are back, and they want Earth.

    Fortunately, Orders have arisen, each responsible for the creation of a specialized type ofpsion ready to combat the Aberrant menace. Will it be enough? A battle rages among thestars, and the psions are humanitys best weapon.

    The Trinity Continuum: onwill include:

    A full 22nd century setting featuring an Earths first steps into the greater galaxy.

    A guide to psions, the powerful artificially-created psi-users produced by thequixotic Psi Orders.

    A GM-only section detailing some of the settings secrets and potentialfuture fates.

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    GODS WALK THE EARTH

    The ancient powers never fully went away. They wander our roads

    and cities, mingling with the teeming masses of humanity. You are one of

    their children, born to the magic of yesterday and the promise of tomorrow.

    EMBRACE YOURBIRTHRIGHT

    Now begins the war against the Titans, elder beings who rage

    against the human world and its wayward gods. Commanding the

    push and pull of Fate, you will ride into battle and work wonders,

    the better to prove yourself worthy of legends.

    Scion: Originswill include:

    An all-new system that provides the foundation for playing any charac-

    ter in the Scion world, from mortals to gods. The first tier of supernatural Purviews, from Elementals to Therianthropes

    to Berserkers.

    Three detailed settings exploring different relationships between the

    gods and humanity.

    Scion: Hero will include:

    The world of Scions, from their first godly Visitation to the titanspawn

    who curse their very existence.

    New Purviews and Edges, fleshing out the powers wielded by

    children of the gods.

    Ten pantheons from around the world to act as parents and

    patrons for Scions.

    COMING IN 2015!

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    Fall 2014

    V20 Dark Ages In 1242, the War of Princes rages on. V20 Dark Agesincludes the DarkMedieval Clans and Bloodlines, as well as complete setting, rules, and powers. 500 pages.PDF/PoD/ Deluxe Edition.

    nWoD: Dark Eras Starting with Vampireand culminating with Demon, each gameline gets a unique historical setting. Through the Kickstarter campaign, well be adding evenmore historical lore based on backer input. 320+ pages, plus Kickstarter additions. PDF/PoD/ Prestige Edition.

    VtR: Secrets of the Covenants Following in the tradition of the Requiemclanbooks,Secrets of the Covenantsreveals the society of the Damned in their own words. Each ofthe five main covenants is covered, and an appendix adds new Merits and powers. 160 pages.PDF/PoD.

    WtF: The Idigam Chronicle A new era for Werewolf: The Forsaken. The IdigamChronicleis a complete guide to playing a werewolf in the World of Darkness, with culture,powers, and antagonists. Hunting grounds from around the world build the Forsakensettinglike never before. 300 pages. PDF/PoD

    WtF: Idigam Fiction Anthology Multiple stories that provide a richer look at the on-go-ing battle between the spirit world and the Forsaken as illuminated in the new Idigam Chronicle.Includes both new and classic fiction. 300 pages. 6 x 9 PDF/PoD/ePub.

    V20 Ghouls V20 contained a large section on Ghouls, and this book is intended to expandon that info and really delve deep into the twilight lives of these empowered yet enslaved crea-tures: lovers, slaves, guardians, betrayers. 160 pages. PDF/PoD/Deluxe Edition.

    Demon Translation Guide This book provides the ability to translate characters fromDemon the Fallento Demon the Descent and vice versa. 50 pages. PDF/PoD.

    Wraith: The Oblivion 20thAnniversary Edition A letter of love to our Oblivion fans.In style and philosophy a matching volume to V20. Developed by Rich Dansky, beloved WtOdeveloper. 500+ pages. PDF/PoD/ Deluxe Edition.

    Mage the Ascension 20thAnniversary Edition A complete reworking and combiningof all the best from previous editions developed by Satyr Phil Brucato in style and philosophy asa matching volume to V20and W20. 600+ pages. PDF/PoD/ Deluxe Edition.

    MtC Curse of the Blue Nile An anthology of Mummynovellas, one for each guild,revolving around a common conceit. 320 pages. PoD/PDF/ePub.

    M20 How do You DO That?!?! Practical Guide to Sphere Magick An illustratedgame-system overview of common magicks and the rules for running them successfully. 96 pages. PoD/PDF.

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    DtD: Demon Storytellers Guide Deeper looks at the ongoing struggle to survive on therun from the God Machine, as well as several suggested new Chronicle examples and variants.220 pages. PDF/PoD.

    W20- The Umbra This book focuses on the Middle Umbra and the Penumbra as a settingand a storytelling tool, using the detail that we couldnt go into in W20. 160 pages. PDF/PoD.

    Winter 2014-2015

    M20 Gods, Monsters, and Other Familiar Strangers: An M20 Character Compen-dium features a selection of characters from various Mage 20thfactions and sects designed asa handy resource for both examples of Mage characters and NPCs. Also contains descriptions offamiliars, spirits, beasts, powerful demons, totems, godlings, and Bygones. 200 pages. PDF/PoD.

    M20 Truth Until Paradox Fiction Anthology features stories from past and present Magewriters offering fascinating looks into the world of M20. 300 pages. 6 x 9 PDF/ePub/PoD.

    MtAw The Fallen World Chronicle A reimagining of Mage: The Awakening. A com-

    plete guide to playing a mage in the World of Darkness, including society, magic, and antago-nists. Builds the global setting of Awakeningas never before. 264 pages. PDF/PoD.

    MtAw Fallen World Fiction Anthology Stories that illuminate the new Fallen World Chron-iclefor Awakeningand provide a richer look at both the occult mysteries of the new World of Dark-ness and the mages obsessed with uncovering them. 300 pages. 6 x 9 PDF/PoD/ePub

    M20 Book of Secrets This illustrated compendium of additional M20material includes suchthings as characters, Traits, influence, subsects, mage tricks, and more extended rules and advice.

    280 pages. PDF/PoD

    VtR: A Thousand Years of Night Elders are vital and dangerous, cannymonsters who have survived the rise and fall of countless lesser vampires. This book providesguidance on playing Requiemin a whole new way, with new powers and hooks into mortalsociety out of reach for ordinary characters. 120 pages. PDF/PoD.

    V20 Lore of the Clans This volume would revisit the Clans as a collection of mini-clan-books, with each clans subsection arranged in the same format. Each Clan gets new storyhooks, character concepts, and history. 240 pages. PDF/PoD/ Deluxe Edition.

    Exalted Third Edition A new edition of the White Wolfs classic game of epic fantasy.Exaltedfeatures a new system built from the ground up for the kind of action and intrigue for

    which the game is known. Includes setting, rules, powers, and more. 500 pages. PDF/PoD/De-luxe Edition.

    PtC Firestorm Chronicle Fiction Anthology Stories written to foreshadow the newPrometheanChronicle and provide a richer look at the horrors afflicting these tormentedconstructs as they seek humanity. 150 pages. 6 x 9 PDF/PoD/ePub.

    VtR Half Damned There are creatures tainted by Kindred blood, yet not quite among theDamned. Building onBlood and Smoke, Half-Damnedcovers ghouls, revenants, anddhampir as playable characters. 200 pages. PDF/PoD

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    Ex3 Arms of the Chosen The definitive tome of artifact weapons and armor for the Exalt-ed. Armsexpands and develops the Evocation system introduced in the core book, by whichthe Chosen may derive unique Charms from artifacts. Includes a wide selection of weapons,armor, and warstriders. 64 pages. PDF/PoD.

    Spring 2015

    W20 Shattered Dreams Presents the wars between the Garou and Fera, as well as thetime before that. Invaluable for owners of Changing Breedsas well as W20. 264 pages.PDF/PoD/Deluxe Edition.

    MtAw Shards of Power This book covers the physical, tangible expressions of magic:Sacraments, Magical Tools, Grimoires, and more, as well as the creations of archmages. 120pages. PDF/PoD.

    V20 The Black Hand: Guide to the TalMaheRa Akin to the previous Guides to theCamarilla, Sabbat, and Anarchs, a sect book covering the True Black Hand. 240 pages. PDF/PoD/ Deluxe Edition.

    PtC The Firestorm Chronicle A reimagining of Promethean, featuring all-new setting,rules, and powers. Firestormmakes the game more accessible than ever before, with exten-sive tools and guidelines for designing each characters Pilgrimage. 264 pages. PDF/PoD.

    Ex3 The Realm Covers the Scarlet Empire in the current era. A large part of this book willbe devoted to detailing the houses of the Dynasty. 160 pages. PDF/PoD.

    Summer 2015

    M20 Victorian Mage: This book will cover the Victorian era with as much detail and respect

    for sources as Victorian Age: Vampire. VA: Magewill cover 1880 to 1897, building onthe foundation of the Order of the Golden Dawn, and revealing the foundation of the modernTechnocracy. 320 pages. PDF/PoD/Deluxe Edition.

    nWoD Hurt Locker Hurt Lockerextends the content in the Armoryseries, updating it tothe updated nWoD rules featured in The God-Machine Chronicle, as well as adding all sorts ofnew options. 160 pages. PDF/PoD.

    Ex3 Dragon-Blooded: What Fire Has Wrought This book introduces the Drag-on-Blooded for the first time in Third Edition, including character creation rules and the Drag-on-Blooded Charm set. This book will give an iconic view of the Dragon-Blooded, showing their

    creation as the armies of the Celestial Host and detailing their place in the current era. 220pages. PDF/PoD Hardcover/Deluxe Edition.

    V20 Becketts Jyhad Diary Gives concrete advice on how to use Masqueradeswealth of cool canon characters and exciting events in a V20 chronicle. Includes advice on howto run players through metaplot. 160 pages. PDF/PoD/Deluxe Edition

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    CtL The Huntsmen Chronicle Fiction Anthology Stories written to tease the newChangeling Chronicle and provide a richer look at the perils of the Hedge and the terror ofreturning to a home you no longer know. 200 pages. 6 x 9 PDF/PoD/ePub.

    Beast: The Primordial Within every one of us lies the potential of the Beast. Unleash sav-age powers, answer the call to your Lair, and become the thing that Heroes fear. Onyx Pathsnew nWoD game line for 2015. 320 pages. PDF/PoD /Prestige Edition.

    W20 Changing Ways Explores the psychology of Garou as archetypal hunter and religiousfanatic, the mindset of a character that wasnt born among humans, and the strange and some-times disturbing powers that our protagonists derive from the spirit world. 160 pages. PDF/PoD.

    EX3 Towers of the Mighty A setting book for Exalted, Towerscovers First Age ruins inCreation and beyond. It will cover classic favorites like Denandsor, Rathess and Mahalanka,but it will also cover places only glimpsed but never explained. Towerswill also feature animproved system for manse building. 64 pages. PDF/PoD.

    M20 Digital Web 3.0 The Digital Web for the new millennium. Explores the ins and outs of

    one of Mages most iconic features as a game of modern magick. 160 pages. PDF/PoD.

    Also Coming

    Scion Second Edition Scion: Origins, Scion: Hero

    Trinity Continuum Trinity Continuum Rulebook, Trinity Continuum: Aeon

    Scarred Lands

    Cavaliers of Mars

    W20 White Howlers

    V20 Red List

    DtD Demonseed Collection

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