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ONE HOUR WARHAMMER SKAVEN FANTASY WARGAME RULES FOR ONE HOUR WARGAMES Ver. 1.01 These rules require the use of the “One Hour Wargames” book written by Mr. Neil Thomas and Skaven miniature fantasy models from Games Workshop. This book is completely unofficial and in no way endorsed by Games Workshop Limited. The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000- 2015, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. Notes on this fan created module: I have set out to write these rules with every intention of producing a game that I desire to play. There are other Skaven models that I wish to add but they still require further thought and playtesting. Please understand I am not keeping the greater community in mind in my rules writing, beyond that of sharing. Therefore feel free to modify any of this to your heart’s content. Compiled & Edited by A. JEFF BUTLER, aka Brigadier General/Wargamer1972

One Hour Warhammer Skaven Module

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Skaven rules for One Hour Warhammer. A mod of One Hour Wargames rules.

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ONE HOUR WARHAMMER SKAVEN FANTASY WARGAME RULES FOR ONE HOUR WARGAMES Ver. 1.01 These rules require the use of the One Hour Wargames book written by Mr. Neil Thomas and Skaven miniature fantasy models from Games Workshop. This book is completely unofficial and in no way endorsed by Games Workshop Limited. The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either , TM and/or Copyright Games Workshop Ltd 2000- 2015, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. Notes on this fan created module: I have set out to write these rules with every intention of producing a game that I desire to play. There are other Skaven models that I wish to add but they still require further thought and playtesting. Please understand I am not keeping the greater community in mind in my rules writing, beyond that of sharing. Therefore feel free to modify any of this to your hearts content. Compiled & Edited by A. JEFF BUTLER, aka Brigadier General/Wargamer1972 UNIT TYPES These rules feature new unit types of fantastical creatures from the Warhammer Old World setting collectively called Skaven. These new units are Clan Rats, Stormvermin, Skaven Shooters, Rat Ogres, the Screaming Bell and the Warp Cannon. Other units are still under review and playtest. SKAVEN CHARACTERS Characters perform as shown in the One Hour Warhammer Character Rules Module. A Skaven Army of 6 units can field any 2 of the characters below. A Skaven Army of 4 units may field one and an army of 3 units, none. Skaven characters are fickle and covet power to themselves, with the exception of the Warlock Engineer who just wants to blow things up, therefore character attacks are a real danger because the other characters will not aid or hinder an enemy character attack. Warlord: The Skaven Warlord if unattached may order an extra move to two units each turn or remove one hit from up to two units. He may also attach to any Skaven unit and grant that unit a +2 melee combat bonus. If a Grey Seer is present than any character attacks on the Warlord add a +1. Grey Seer: The Grey Seer may cast spells from the Skaven magic spell list in this module. He may also, if unattached order an extra move for one unit per turn or remove one hit from a unit instead of casting a spell. He may attach to any Skaven unit and grant that unit a +1 melee combat bonus. If a Warlord is present than any character attacks on the Grey Seer add a +1. Warlock Engineer: This character can tap into the winds of magic with his arcane equipment and use it to launch powerful attacks. The Warlock Engineer may attack other characters or warmachines in shooting or melee. He may also attach to any Skaven unit and add +1 to their combat factor, shooting or melee.If a Grey Seer is present any character attacks on the Warlock Engineer add a +1. When attacking warmachines the Warlock Engineer rolls a d6 and adds 2. When attacking other characters the Warlock Engineer rolls a d6 adds 1 and consults the Character Fate table in the One Hour Warhammer Basic Rules Module. Assassin: The Skaven Assassin may target enemy characters and interpenetrate all units freely. Move the Assassin into base contact with the target and roll a d6. 1 or 2 the Assassin is caught and killed. 3 or 4 and the Assassin has missed and must be moved 6 directly away from the target towards the Skaven board edge. On a 5 or 6 the target is dead. 1. MOVEMENT Movement Allowances. Neil uses inches to define unit movement in OHW, however I prefer a measurement of base depth; so all movement given herein reflects this. For inches you must use the OHW book.Also no unit may move more than twice each turn regardless of any orders. Unit TypeMovement Clan Rats2 Stormvermin2 Skaven Shooters2 Rat Ogres3 Screaming Bell2 Warp Cannon2 Turning. Units may turn as specified in the OHW book. Terrain. Skaven Units are affected by terrain as shown below. WOODS: Only foot units, warmachines cannot enter. Skaven suffer normal casualties in woods. RIVERS: Impassable except at a ford or bridge. TOWNS: No warmachines. Skaven only suffer half casualties in towns. MARSH: Impassable to warmachines, other Skaven may pass freely and only suffer half casualties. ROADS: Movement bonus of +1. HILLS: Defenders only suffer half casualties. 2. MAGIC Each turn a Grey Seer may cast one of the following spells. SwarmSummons rat swarm (15HP, -2Melee) in contact with target. Plague CloudD6-2 attack & target is immobile each turn until cloud dissipates. Roll d6 at start of targets turn on a 5+ cloud is gone, next turn 4+, the next 3+.If the target is attacked while immobile it takes double casualties. Warp Lightning D6 attack on target within LOS of Grey Seer. Death FrenzyTarget friendly unit gains +2 on next melee attack but immediately following attack suffers d6 casualties. GnawTarget friendly unit gains half-life for all enemy killed in melee this turn. So if unit does 4 damage than unit gains 2, up to max unit health of 15. 3. SHOOTING Skaven Shooters, Warpstone Cannon and the Screaming Bell have shooting attacks. Adjudge Field of Fire.Skaven units may only shoot at a single target within 45 degrees of their frontalfacing. Measure Range.Skaven Shooters have an attack range of 12, the Warp-Lightning Cannon &Screaming Bell have range of the entire table. Assess Casualties.Skaven Shooters roll a die and subtract 2 from the result. The Warp-Lightning Cannon uses 2d6 of different colors. Designate one d6 the attack die the other themisfire die. If the misfire die ever rolls a 1 or 2 then a misfire has occurred. If a 1 the gun and crew aredestroyed in a green fireball. If a 2 then roll a scatter die and point the cannon in that direction. The firstunit in the direction the cannon is now facing takes a d6 attack. Roll the d6 and double the result. The Screaming Bell selects a target enemy unit and then may roll either 1, 2 or 3 dice. If the result ofthe dice roll are any number but double or treble than the Bell causes d6 hits on target unit. If doublethe Bells toll strikes fear in target unit and causes 2d6 damage. If treble the Bells toll resonates acrossthe battlefield and each Skaven unit gains d6-2 hit points up to the max of 15.If double 1s or 2sthen the Bell has been destroyed in a green cyclone and whisked away. If treble 1s, 2s or 3s than theBell is destroyed and any unit within 6 takes a d6+1 attack. 4. HAND-TO-HAND COMBAT The procedure for fantasy units in H-t-H Combat is as listed in the OHW book with the exceptions below. Assess Casualties. Clan Rats use an unmodified d6. Skaven Shooters subtract 2, Stormvermin add +2 to their score.Stormvermin have armor and reduce any hits taken by half rounded up. The Warp-Lighting Cannon subtracts 2 and theScreaming Bell uses an unmodified d6. Rat Ogres add +3. Terrain Advantage. Advantages listed in terrain effects under movement. Movement Within Combat. None. 5. ELIMINATING UNITS Skaven units are eliminated upon the acquisition of 15 hits. 6. SKAVEN ARMIES WITH 6 UNITS UNIT TYPE DIE ROLLCLAN RATSSKAVEN SHOOTERSSTORMVERMIN RAT OGRES W/L CANNONSCREAMING BELL 13201 23120 33012 44101 54110 64011 7. SKAVEN ARMIES WITH 4 UNITS *The Screaming Bell may not be fielded in a Skaven Army of 4 units or less. UNIT TYPE DIE ROLLCLAN RATSSKAVEN SHOOTERSSTORMVERMIN RAT OGRES W/L CANNON 12101 22110 32011 43100 53010 63001 8. SKAVEN ARMIES WITH 3 UNITS *The Warp-Lightning Cannon may not be fielded in a Skaven Army of only 3 units. UNIT TYPE DIE ROLLCLAN RATSSKAVEN SHOOTERSSTORMVERMIN RAT OGRES 11101 21110 31011 42100 52010 62001