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8/12/2019 Ondrejka Resume March 2014
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Cory Ondrejka Los Gatos, [email protected]
Building teams and companies to innovate, invent, create, and solve the impossible
Facebook November 2010-present
Vice President, Engineering November 2013present
Leading new product initiatives within Engagement product groupVice President, Mobile Product Group August 2012November 2013
Drove completion of Facebooks mobile transition, fully federating development, productand responsibility while eliminating stand-along mobile team
Directly responsible to CEO for mobile engagement, revenue, and next generation productsDirector, Mobile Engineering August 2011 August 2012
Drove retooling of Facebook mobile engineering and product developmentRebuilt worlds most popular iOS and Android apps, dramatically increasing capabilities,
user-satisfaction and engagement
Director, Engineering November 2010 August 2011
Rebuilt game platform team while updating technology stack and launching new featuresWrote HTML5 performance analysis and demonstration code for HTML5 app development
on desktop and mobile browsers
Walletin April 2010-November 2010
CEO and Co-Founder
Built innovative real-time, multi-user photo editing and sharing websiteAcquired by Facebook in November 2010
Bessemer Venture Partners September 2009-April 2010Entrepreneur-in-Residence
Built initial technology and staffed Mailrank, acquired by Facebook in December 2011Startup advisor and board member for early stage technology startupsKeynote speaker and consultant on corporate transformation and innovation
EMI Music May 2008August 2009
Executive Vice President, Global Digital Marketing March 2009August 2009Responsible to CEO for defining and implementing global digital marketing practice,
metrics and revenue targets across EMI
Operational oversight of digital marketing for global priority artists, including campaigns forKaty Perry, David Guetta, Depeche Mode, Alice in Chains, A Fine Frenzy, and others
Lead development of technology and global rollout of customer insight and analyticsContinued responsibilities for EMI digital transition and commercial technology group
Senior Vice President, Global Digital Strategy May 2008February 2009
Worked directly with CEO and executive committee to craft and deliver digital strategy forEMI Music's transformation resulting in excess of 25 million in incremental revenue
Drove cultural transformation around transparency, experimentation, analytics, and testingOpened San Francisco office, hired engineering leaders to build core technology team
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Coordinated current EMI efforts around digital content ingestion, processing, anddistribution
Internal and external evangelism and educationAnnenberg School for Communication January 2008May 2008
University of Southern California
Visiting Professor January 2008May 2008Co-taught Introduction to Online Communities in Annenberg Program on Online
Communities
Helped to define curriculum, arrange guest speakers, and lecturedDelivered faculty lecture series on virtual worlds, innovation, and collaboration
Linden Lab December 2000December 2007
Chief Technology Officer March 2006December 2007Worked alongside CEO in all aspects of Second Life (SL) and Linden Lab developmentDrove the strategic direction of SL, including critical Open Source and standards decisionsExpanded development team to 120+, in addition to coding, design, and corporate
responsibilitiesChampioned and led projects to Open Source the SL client and to acquire Windwardmark
Interactive
Designed and implemented innovative distributed structure to allow Linden Labs culture tosurvive continuous growth
Drove entrepreneurial culture with nearly zero development turnoverPrimary technical evangelist for Linden Lab, with particular focus on education, research,
and government thought leaders
Responsible for hiring majority of technical staffPrimary manager of strategic relationships with IBM, Intel, and other corporate partnersBuilt relationships with Singaporean government and educators, including Singaporegovernment sponsored training program that allowed Linden to open a Singaporean office
Vice President of Product Development January 2003February 2006
Responsible for continued design, development, and releases of SLInitiated and led changes to allow residents to retain intellectual property rights on their
creations, including design, coding, and legal projects
Created awareness of SL through technical and design white papers, conferences, andinterviews
Built relationships with research, education and technology partners, including MacArthurFoundation, PARC, IBM, Havok, Intel, NVIDIA, ATI, Apple, OReilly, MIT, Stanford, Berkeley,Harvard, Yale, USC, UW Madison, and New York Law School
Prepared and delivered investor presentations with CEO during four rounds of financing,including rounds led by Benchmark Capital and Globespan Capital
Director of Engineering December 2000December 2002
Co-creator of SLBuilt development team that created the foundation of SLResponsible for all aspects of SL software architecture and design
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Wrote initial code base, core libraries, scripting language, messaging and networksubsystems, compound object code, interest list management, terrain compression and
streaming technology, map generation, Havok integration, and dwell detection
Co-designer of object and avatar editing systemsInstitute for Defense Analyses February 2005February 2006
AdvisorInvited to advise the Defense Modeling and Simulation Office on the Department of
Defense Master Plan for modeling, simulation, and gaming
Worked with industry leaders from DARPA, Rand Corporation, Georgia Tech, DoD, andothers to determine strategies and methods for incorporating modeling, simulation, andgaming into DoD
Provided expertise about the capabilities of collaborative spaces and their potential impacton the military
Pacific Coast Power and Light March 1998November 2000
Principal Software EngineerManaged 2 programmers and 12 artists as Banishers project lead, built tech demo, and
presented to THQ senior management. Leveraged technology to build proof of concept for
WWE Crush Hour
Managed 5 developers as Playstation 2 R&D lead, wrote initial PS2 libraries/VU code,evaluated and integrated RenderWare middleware into existing codebase
Road Rash 64project lead, managed 2 developers and 5 artists, oversaw all development,designed game, and shipped on time and under budget. Wrote graphics engine, optimized
Nintendo graphics pipeline to double polygon performance, terrain and texture streaming,
animation compression and streaming, character and terrain tool chains, and UI code
Acclaim Coin-Operated Entertainment March 1998November 2000Lead ProgrammerCo-designer of Magic: the Gathering: ArmageddonWorked on all aspects of Magic: the Gathering: Armageddondevelopment as senior staffManaged 5 programmers, wrote graphics engine, animation engine and tools, particle and
FX system, creature behavior and flocking code, collision, and Glide texture management
and caching in 3Dfx
Lockheed Sanders April 1994February 1995
Software EngineerHeld Top Secret/SCI as programmer on Combat DF/ADAS, VAX/Pascal and UNIX/CWrote specifications and conducted operational testing with US Navy
United States Navy July 1988March 1994
Naval OfficerHeld Top Secret/SCI clearance at National Security AgencyNuclear Power School graduate, submarine warfare and back seat qualified for Naval
aviation
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Other Roles January 2008May 2009
Fellow, Network Culture Project, Annenberg School for Communicationo Supporting MacArthur Foundation grant-driven research for Network Culture
Project
o Consulting resource for Network Culture Project staff and studentsEntrepreneur-in-Residence, Catamount Ventures
o Reviewed potential investments and conducted technical due diligenceo Brought potential investments to Catamount partnerso Assisted Catamount partners on portfolio projects as needed
Independent Consultanto Consulted on various cutting edge technology and education projects, including
analysis, strategic planning, and due diligence work on game, virtual world, andother technology endeavors with industry, academic, investor, and government
clients
o Frequent keynote speaker on virtual worlds, education, and innovationTechnical Skills
Javascript, C/C++ for game, real-time, and web applicationsSQL queries when needed for data analysisRuby, Perl in an emergency its on fire! break-out-the-manual sort of wayDeveloped networked, OpenGL applications on Windows, Mac OS X, and Debian LinuxCreated/maintained code with Dev Studio, XCode, vi, emacs, gcc, make, git, SVNBuilt web applications, massively multiplayer, fighting, and racing titles on PC, arcade, and
console hardware with over 18 million total users
Boston University
Homeopathic quantity of graduate work towards MS Computer Science, 3 credits, 4.0 GPA
Naval Nuclear Power School
Hand picked for program by Naval Sea Systems CommandGraduate level work in nuclear physics, fluid dynamics, and materials science
United States Naval Academy
BS Weapons and Systems Engineering
Completed all requirements for BS Computer SciencePresidential Thousand Points of Light award recipient
References available upon request.