On the Brink of Ad Revolution - Impact-Based Advertising

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    Research Dig ital ad ve rtising

    On the brink of ad revolutionThe nextfiveyears will hold more changefor theadvertising industry than thepast50, according to a study from IBM.It reveals that in the words of the man-aging director of a European advertiser;"We will see neutral evaluation of allmedia formats. There is no primary rolefor linear TV any more."The research surveyed more than2,400 consumers and 80 advertising exec-utives from around the world. SaulBerman. one of the report's authors andglobal lead pa rtne r for strategy, change,media and entertainment at IBM GlobalBusiness Services, spoke exclusively toBrand Strategy about the insights gath-ered by his team and what extra infor-mation they've gathered since the reportwas puhlished."We try to look at areas where wethink there is a need for change in theway business is traditionally done." heexplains. "We wrote about TV a few yearsago because we believed that like themusic industri it was going to be threat-ened and challenged by new businessmodels. We have seen that come true withvideo websites such as YouTube. Webelieve the same disruption is now occui'-ring in the advertising space."Change driversBerman's research suggests there arefour change drivers shifting controlwithin the industryAttention Consumers are increasinglyexercising control over how they view,interact w ith and filter advertising . In amultichannel world, they are shiftingtheir attention away from linear TV andadopting ad-skipping, ad-sharing and ad-rating tools.

    "We're not going to tell consumerswhat advertising the y're going to watch,where or on what platform. They willhave control over that. They will choosewhether or not to engage, participate,ignore everything, walk out of the roomand how they want to pay for productsin different ways," says Berman.

    Time horizon for sh ift fromimpression-based toimpact-based ad vertising

    3VS 5Vfs Already Never l y rstartedSource: IBM 2007 advertising industryexecutive interviews and panel discussions.

    the internet for personal use for morethan two hours a day. compared with 48%watching TV for that time. Among theheaviest users, 19% spend six hours ormore on the PC per day, compared withnine per cent who watch the sameamount of TVCreativity The rising popularity of user-generated content (UGC) and new ad rev-enue-sharing models, amateurs andsemi-professionals are creating lower-cost advertising content that is arguablyas appealing to consumers as the mate-rial created by agencies. Tbis trend looksset to continue: UGC sites are the top des-tination for viewing content online.attracting 39!) of respondents."Increasingly, creativity will comefrom multiple places," says Berman."You'll see consumers creating theirown ads for products and then being com-pensated for th at. The content owner inthe professional sense will also be moreinvolved in the creative as ads hecomemore embedded in stories.

    "For example, we'll see characters inprogrammes representing advertisers ortheir m essages."M e a s u r e m e n t Advertisers are de-manding more Involvement-based meas-ures. Simply clicking on a banner ad is

    Two-thirds of the ad executives polledbelieve 20 % of ad revenue will shift fromimpression-based to impact-based for-mats within three years.Berman says: "Five years ago, you gotpaid for 'attention', whereas now you'llbe paid for people's involvement in thead message. In the future, you'll knowwho is watching the TV and who is skip-ping the ads. We'll he able to change theembedded adv ertising to suit people andconsumers will be able to opt in to choosewhich types of ads they want."People may get difTerent rewards forwatching content they're not so keen tosee. For example, you m ight get fewer'credits' for watching an ad about a newcar than for something that's less attrac-tive to you."Advertising inventories New entrantsto the ad market are making ad spacethat was once proprietary availablethrough efficient, open exchanges. Morethan half the ad executives surveyedhelieve open platforms will take 30% ofthe revenueflowing o incumbent media(such as broadcasters) w ithin five years."It's transparency," explains Berman."This is about the ability to know what'sbeing sold at what prices, to hid on tha tand he engaged in buying that inventory,rather than it being a closed process withlimited access. That may go as far as theconsumer engaging with what adsthey're going to take and being involvedin this process too."Future modelsThere it])pear lo be two key concerns formark eters h ere tha t will probably co-exist for the foreseeable ftiture: the wayin which co nsumers choose to watch,block or participate in marketing cam-paigns; and the openness of ad vertisinginventories. The report sets out four pos-sible industry models for the future:Continued evolution in this model,the one-to-many form of mass market-ing (the brand p ushing out the messageto lots of consumers) still dominates. Butthe ind ustry will develop in response to

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    Digital advertising Rpqparrh

    user-generated content and new meas-urement capabilities. Advertisers willallocate a greater portion of their bud-gets to channels typically used to buildbrands, rather than direct marketing.Open exchange The industry morphsbehind the scenes with little or no con-sumer influence. Ad formats remainlargely the same but advertising inven-tory is bought and sold through openexchanges, bypassing traditional inter-mediaries.Consumer choice Tired of intrusionsinto their time, consumers exert morecontrol over the advertising theysee andfilter out. Formats are forced to evolve tocontextual, interactive, permission-based and targeted messages to try toretain their attention.Ad marketplace Consumers choosetheir preferred ad types as they self-programme their media choices and getmore involved with the development anddistribution of marketing campaigns.Ads are primarily sold through open,dynamic exchanges so any advertisercan reach any consumer As new con-sumer-monitoring technologies will bein place, consumer action drives prod-uct pricing.Areas for innovationLTuian suggests that for brand adver-tisers to survive in any of these futures,they will need to significantly adapt theirattitudes. He sets out three core areaswhere companies need to innovate,regardless of which future scenariocomes to pass.Consumer innovation Brands w illneed to drive greater creativity in trad-itional ads while pursuing new ad for-mats across diTerent media devices.

    For example, companies should con-sider tactics such as campaign bleeds(combining programme content with adsto make the advertising more relevantto the programme) and micro-version-ing (developing multiple versions of anad to make it more personalised and tar-geted depending on consumer prefer-ences, demographics and location).They should also think about videoad nickers (speedy ads displayed for avery short time) and pod management(having the right number of ads appear

    Percentage ofglobal respondents who visit and/or contribute to socialnetworking or UGC sites.50 %40 %30 %2 0 %1 0 %0 % 1II.I .nil

    VisilContributeSocial networking

    US Australia Germany Japan

    UGC si t *Source: IBM 200 7 DigitalConsumer StudyUK

    Adopting this approach means adver-tisers will need to make segmentationand personalisation paramount in theirmarketing. Everyone involved will needto collect and analyse data better to pro-duce the relevant insights to carry outthis scenario effectively."They need to give consumers morecontrol and make this a two-way com-munication process," says Berman.

    Business model innovation Com-panies will need to pioneer changes inhow ads are sold, the structure and formsof partnerships, revenue models andreporting metrics.

    For example, broadcasters, agenciesand distributors could gain from impact-based pricing models, UGC ad revenue-sharing models and cross-channel salesmethods.Berman identifies three types of busi-ness-model innovation. The first is 'enter-prise", where firms can become morespecialised around their core compet-encies and look for other organisations

    to provide services and scale in areasthat don't precisely fit their agenda.The second is 'industry', wherebrands seek to change the whole indus-try's model, following the example ofApple, which has completely changed theway the music and entertainment indus-try operates.Finally, Berman suggests brands canchange their revenue models and howthey get paid. Again, Apple is an exam-ple: rather than making most of its mon-ey on the music it sells, it makes its cashthrough selling expensive music players."1 think we're goingto see many more

    Four scenarios of industry's futureO IOpenexchange

    Continuedevolution

    AdmarketplaceConsumerchoice

    Providers ConsumersMedl consumption control

    Source: IBM institute forBusiness Value

    Business design and Infrastruc-ture innovation Brands w ill need tosupport the consumer and businessmodel innovation by creating redesignedorganisations and operating capabilitiesover the advertising lifecycle.

    Berman says: "We think you need amore flexible, agile architecture. Also,you need to be able to use data. We thinkthat's the golden goose: there's a lot ofdata out there. If we can start to analysethat on a cross-channel, cross-market-ing-vehicle basis and applyanalytics, wecan get more bang for our buck."

    But Berman warns that putting allthese criteria in place and adopting amore open attitude will be useless with-out companies making sure new ideascome to form the root of their strategy,rather than just an add-on.He sums up: "You need to embed thesethings deeply so they really make a dif-ference to your marketing." RM

    For mor e in for mat ion on The End of

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