OLE D Darryl Friemann November 28 2013 Wearable Technology
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O rganic L ight E mitting D iode an OLED is any light emitting
diode in which an emissive electroluminescent layer is composed of
a film of organic components.
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Organic layers are often composed of Carbon and Hydrogen
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Light emits when electrons jump from the conductive layer to
the emissive layer
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A flexible bending light that can be transparent A complete
surface light source, with no system needed to spread light Low
power Quick refresh rate Can be exposed to a wider temperature
range Lighter weight than LEDs 1.8mm
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Philips Ambient lighting/Kinetic sculpture
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Philips
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Way finding
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Prometheus Conceptual OLEDs are extensively used in Sci-Fi film
to provide information on seemingly impossible surfaces
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Philips and BASF has produced Lumiblade OLEDs of just 1.8 mm
thickness, with materials and dyes that become transparent when
light is not being emitted. Furthermore, this OLED can be put
between solar cells to capture solar energy. The applications for
transparent panels that capture solar energy and emit light can be
used through out the modern solar home. Lumiblade organic LEDs
(OLEDs) Philips and BASF.
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What does that mean for us?
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By using OLEDs we can augment our reality, whereby increasing
our connectivity and channeling a deeper comprehension of the
world.
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Data system Devices can now be fully integrated Into the
clothing of the user because of the affordance This material
provides
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Taking inspiration from games and film a new path of consumer
Wearable Technology can be formed Halo 4
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The Heads Up Display is a commonly used mechanism in video
games. It is used to give the player information that is deemed
relevant to their experience and success in the game. Designers can
use this mechanism for consumer products that enhance, inform and
increase safety for the user.
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Recon Industries HUD s can be a reality, introducing a new
standard for safety
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Recon Industries
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Safety concerns of Winter cycling improved by OLED HUDs
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Prometheus
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Users are given data pertinent to their task. In this scenario
User David is part of a research team exploring an unknown planet.
Vital signatures and communications are represented digitaly for
the user to perceive and interact with. Users are given data
pertinent to their task. In this scenario User David is part of a
research team exploring an unknown planet. Vital signatures and
communications are represented digitaly for the user to perceive
and interact with. Prometheus
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Iron Man
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Darryl Friemann November 28 2013 Wearable Technology Thank
You