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OFFICIAL SABAKIBALL RULE BOOK
The information contained in this rule book is theproperty of Sabakiball international and protected
by patent us 7,935,010 with all rights reserved.copyright by sabakiball international, llc 2012.
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Rule Book Cover.pdf 1 1/30/12 2:37 PM
Official Sabakiball Rule bOOk cOacheS editiOn
available excluSively thROugh:
Written and Prepared by Michael L. CerpokAll Rights Reserved
No portion of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including
photocopy, recording, or any information storage or retrieval system, without expressed written permission from Sabakiball
International, LLC.
A Short History of Sabakiball
The ball game method of Sabakiball was created in August 2008, and while the sport itself has become well known for its
fast-paced non-stop action, its founder has lived an equally endurance oriented life.
As a career martial artist, author, and public speaker, Michael Cerpok had offered inspiration and motivation to thousands
of people since the early 1980s. In July of 2006 he was diagnosed with Chronic Lymphocytic Leukemia and after his
diagnosis, and at the prompting of his doctor, he started to plan for his retirement from teaching the martial arts. In late
2008, just a few months before closing his school in Arizona, he was working with a group of children in traditional sports
who were attending a sports and recreation camp he was hosting. As he watched them compete he recognized that there
was a great deal of “down” time in sports and that even when a ball was in play, the play was usually dictated by one or
two dominant players. He also became aware that some of the less athletic players became frustrated, and even angry, as
they were being excluded from the action.
Being the developer of many innovative classes and school programs since 1989, Mr. Cerpok decided that it was time to
develop a brand new sport that, by rule, dictated that all of the players were involved all of the time and that there was
never any time when a ball was not in play. Further, he wanted to make sure that no one player could dominate the game,
no matter how athletically gifted that player might be.
But, not only did he come up with a new sport, he invented a sport that is so completely unique that in the spring of 2011,
he received a United States Intellectual Property Patent on the game method of the sport. By then, schools state-wide in
Arizona had started incorporating Sabakiball into their Physical Education programs, saying that they had never seen such
a non-stop, endurance oriented, cardio game that grabs and holds the attention of athletic and non-athletic students alike.
Teachers and parents would constantly tell him how students that had never before been interested in team sports were
now enthusiastically participating in P.E. games and local leagues.
After hearing about Sabakiball from a Mesa High School athletic director whose students were participating in Sabakiball
in P.E., Gopher Sport, a leading supplier of sports equipment, immediately saw the potential of this fast-pace, non-stop
new sport. Gopher Sport now offers Sabakiball equipment nationwide and featured Sabakiball on the cover of their Fall
2011 catalog. Rough Edge Software also recognized the marketability of this truly new and unique sport, and has entered
into a licensing agreement to develop a Sabakiball video game for worldwide distribution.
In November of 2011, Major League Baseball player Scott Hairston became a part owner of Sabakiball International,
believing that Sabakiball truly had the potential to be the next American born professional sport. As of December 2011,
Sabakiball had been played by over 25,000 people in Arizona and was being played by tens of thousands more in Florida,
Ohio, Oklahoma, Texas, Maine, North Carolina, Michigan, and parts of Canada. As the sport of Sabakiball continues to
JURZ��ZH�DW�6DEDNLEDOO�,QWHUQDWLRQDO�DUH�JUDWHIXO�WR�WKH�PDQ\�SOD\HUV��SDUHQWV��FRDFKHV��DQG�RI¿FLDOV�WKDW�KDYH�KHOSHG�WR�make Sabakiball an incredible success.
Basic Introduction to SabakiballThe ball game method termed Sabakiball is protected by PATENT NO. US 7,935,010 WITH ALL RIGHTS RESERVED. Sabakiball International, LLC, must license any revenue generating activities. The BakiBoard backboard system and the BakiPin goal pin are patent-pending as of this publication.
The word Sabaki is a Japanese word meaning movement. Sabakiball was created by Michael Cerpok (chair-pok) of
Arizona in 2008. Entering its fourth year Sabakiball had been played by nearly 100,000 adults and children. One of
the reasons for its rapid growth is the non-stop action of the sport and it is strongly encouraged that schools and league
RUJDQL]HUV�JDLQ�WKH�PRVW�EHQH¿W�DQG�IXQ�IURP�WKH�VSRUW�E\�DGKHULQJ�WR�WKH�EDVLF�UXOHV�RI�SOD\�DQG�XVLQJ�2I¿FLDO�6DEDNLEDOO�equipment.
The Equipment The BakiBall is small and soft. It is made this way so that it can be gripped and manipulated easily by even young
children, and so that it doesn’t hurt as much as when you get hit with other types of balls.
The BakiPin goal-pin is also soft and has a carefully measured sandbag bottom to keep it standing and to ensure that,
ZKLOH�LW�LV�QRW�GLI¿FXOW�WR�NQRFN�GRZQ��\RX�GR�QHHG�WR�VWULNH�WKH�JRDO�SLQ�VROLGO\�LQ�RUGHU�WR�VFRUH�
The BakiBoard backboard is an important part of the sport. Because it is easy to protect the BakiPin from direct attempts
to knock it down, the BakiBoard allows players to utilize “bank-shots” in order to score more often. This also increases a
player’s hand-eye coordination and makes the sport a higher scoring game. The BakiBoard is a precision piece of sports
equipment. It is not made to lean on, fall into, or jump over. At no time should a player touch any part of the BakiBoard
while playing. In fact, the “PIN TIPPING” rule states that if any player touches the BakiBoard during a game, with their
hands or feet, they receive a two minute minor penalty where they must sit out of the game during those two minutes.
The Basic RulesThe following basic UXOHV�DUH�WKH�IXQGDPHQWDO�HOHPHQWV�RI�WKH�VSRUW��DQG�ZLOO�VXI¿FH�IRU�PRVW�JDPHV�EHLQJ�SOD\HG�E\�youth organizations. The complete rule book can be found in a later chapter of this Rule Book.
The object of the sport. Score goals by striking the BakiPin with the BakiBall. You can strike the pin directly or by
re-bounding the ball off of the BakiBoard. Under the goal pin is a small red circle. A team is awarded one point if the
goal pin is knocked down, knocked off of the red circle or knocked back into the BakiBoard. So, the goal pin does not
necessarily need to be all the way down for a goal to be awarded.
Starting and stopping the game. The game starts out with a tip-off at center court, like in basketball. Players may either
grab or tip the ball to their teammates. On subsequent stops in play, the referee will point to the goalie that starts with the
ball. The goalie has three seconds to retrieve a new ball from behind the BakiBoard and step into their goalie box. The
referee now blows the whistle to start play, giving the
goalie three seconds to release the ball. Don’t chase after balls that go out of bounds. Sabakiball is a non-stop action sport!
Three Pass Rule. A team must complete three consecutive passes before attempting a shot on goal. If the ball hits the
ground for any reason, or if the other team gains possession of the ball, you must start your three passes all over again. It
is important to remember that, while you can move the ball up the court in any way you wish; running, dribbling, passing,
if the ball touches the ground you start your three passes over again.
Three Second Rule. Once you gain possession of the ball, you have just three seconds to get rid of it; either by passing
the ball to another player, taking a shot, or otherwise releasing the ball. Dribbling the ball, or throwing it above your head
and catching it again, does restart your three seconds, but it also restarts your three passes. Goalies may not restart their
three seconds while in their goalie box. The Three Second Rule should not be confused with the three steps allowed in
Team Handball or Ultimate Frisbee. In Sabakiball your feet should ALWAYS be moving.
Goalie Box. In front of each BakiBoard is a clearly marked Goalie Box. Players other than the goalie cannot reach in, step
in, or run through the Goalie Box. In fact, when a player takes a shot on goal, their arm cannot go over the Goalie Box
line as they release the ball. Entering the Goalie Box results in the ball being given to the other team at mid-court and a
warning is issued. After a third warning, a two minute penalty is assessed and the team has to play short-handed.
No-Shot Zone. Extending all the way across the court, along the front of the Goalie Box, is the No-Shot Zone. Players
CAN go into the No-Shot Zone, but can NOT score a goal from the No-Shot Zone. Sometimes players DO take their
shot from inside the No-Shot Zone. KEEP PLAYING! If the pin goes down because of a shot from the No-Shot Zone the
goal is disallowed. A Jump Shot is where a player jumps into the No-Shot Zone and as long as the ball leaves your hand
BEFORE your foot hits the ground, you are not considered to be in the No-Shot Zone and a goal resulting from a Jump
Shot WILL be allowed.
IMPORTANT NOTES. In many sports that use a goalie, the goalie waits while their team is on offense. NOT IN
SABAKIBALL! This is one of the hardest things to get used to for new players. When the goalie’s team has the ball, the
goalie advances to mid-court to become part of the offense. This is called “playing the point.” Goals can be scored from
the point. More importantly, if the team has no clear shot and no one open for a pass, they can utilize their goalie.
Sabakiball is a NON-CONTACT sport! You cannot knock people off of the ball and you cannot strip the ball away. Block
the ball, intercept the ball, if the ball is on the ground (called a scrum) go and get it. But, watch the contact!
5HPHPEHU�WR�NHHS�PRYLQJ��,Q�RUGHU�WR�¿QG�DQ�RSHQ�UHFHLYHU�ZLWKLQ�WKUHH�VHFRQGV��DQG�WR�FRPSOHWH�\RXU�WKUHH�SDVVHV�allowing for a shot on goal, all of the players must be continuously moving into open spaces on the court.
Court Layout and Terms
Shooting Lane
Shooting Lane
Slot
Ba
ck
Co
urt
No-Shot Zone
Ba
ck
Co
urt
No-Shot Zone
No-Shot Zone
No-Shot Zone
Tip O!Circle
Mid CourtLine
Sabakiball Field Set Up
6HWWLQJ�XS�D�6DEDNLEDOO�¿HOG�LV�VLPSOH�DQG�IDVW��2QFH�\RX�JHW�WKH�KDQJ�RI�LW��LW�VKRXOG�RQO\�WDNH�DERXW�¿IWHHQ�PLQXWHV��<RX�FDQ�XVH�D�WDSH�PHDVXUH�����¶�WDSH�UHFRPPHQGHG��RU�MXVW�SDFH�WKH�¿HOG�RII�DV�H[SODLQHG�EHORZ�
$Q�RI¿FLDO�¿HOG�IRU�OHDJXH�SOD\�LV����IHHW�ORQJ�E\����IHHW�ZLGH�10 feet from the Back-Court boundary line to the Goal Line,
6 feet from the Goal Line to the No-Shot line,
29 feet from the No-Shot line to the Mid-Court line.
A “marker” should be placed half way between the No-Shot line and the Mid-Court line.
The front edge of the BakiBoard base should be on the Goal-Line.
It is recommended that tall cones be used for the Back-Court corners, the No-Shot lines, and the Mid-Court line. Flat
cones can be used for the Back-Court boundary lines, the Goal-Lines, and the “markers.”
The easiest set up method - Sabakiball is made to be played on your basketball court! Simply place the front edge of the
BakiBoard two paces back from the “free throw” line, and place tall “No-Shot Zone” cones on each side of the court, even
with the “free throw” line. Done!
3DFLQJ�RII�\RXU�¿HOG�IRU�TXLFN�DQG�HDV\�RXWGRRU�¿HOG�VHW�XS�
Start by determining the width of the Sabakiball court.
3LFN�D�VWDUWLQJ�SRLQW�DQG�SODFH�D�ÀDW�FRQH��7KLV�LV�WKH�VWDUW�RI�\RXU�JRDO�OLQH�:DON���SDFHV�DFURVV�WKH�¿HOG�DQG�SODFH�\RXU�¿UVW�%DNL%RDUG�ZLWK�WKH�IURQW�HGJH�RQ�WKH�VDPH�OLQH�DV�\RXU�ÀDW�FRQH��
NOTE! ALWAYS MOVE AND PLACE YOUR BAKIBOARD WHILE IN THE CLOSED POSITION! MOVING YOUR BAKIBOARD WHILE IN THE OPEN POSITION CAN DAMAGE THE UNIT! IT IS STONGLY SUGGESTED THAT THE UNIT REMAIN CLOSED UNTIL READY FOR USE.
Starting with your heal at the center of the front edge of your BakiBoard, continue 8 paces toward the opposite side of the
FRXUW�DQG�SODFH�DQRWKHU�ÀDW�FRQH��7KLV�LV�\RXU�¿UVW�*RDO�/LQH�
Now determine the length of your court.
Starting with your heal at the center of the front edge of your BakiBoard, face forward and walk away from the board 24
SDFHV��3ODFH�\RXU�VHFRQG�%DNL%RDUG�IDFLQJ�WKH�¿UVW�
Starting with your heal at the center of the front edge of your BakiBoard, walk 8 paces toward your sideline and place a
ÀDW�FRQH��WKHQ�UHWXUQ�WR�\RXU�%DNL%RDUG�DQG�UHSHDW�WKLV�LQ�WKH�RSSRVLWH�GLUHFWLRQ��<RX�KDYH�QRZ�FUHDWHG�\RXU�VHFRQG�*RDO�
Line!
From here it is easy.
The Back-Court corners are 3 paces back from the Goal-Line cones.
The No-Shot cone is placed 2 paces forward from Goal-Line cones.
Mid-Court cones are placed 12 paces from the Goal-Line cones.
Flat cone “markers” should be placed half way between the No-Shot line and the Mid-Court line.
Goalie Box is 9 feet wide by 6 feet deep:
Starting with your heal at the center of the front edge of your BakiBoard, go 2 paces and pivot to face the opposite side
RI�WKH�FRXUW��DQG�SODFH�D�ÀDW�FRQH�DW�WKH�PLGSRLQW�EHWZHHQ�\RXU�IHHW��DORQJ�WKH�*RDO�/LQH���5HWXUQ�WR�WKH�%DNL%RDUG�DQG�repeat in the opposite direction. Then take two paces forward from this cone towards the opposite side of the court to
make the front corners of your box.
DONE!
Basic Drills for Coaches
Endurance Drills:
Blood RunsHave players line up across a “No-Shot” line. Be sure that players are well spaced apart. Upon the whistle, they sprint
forward until even with the mid-court cone. They then turn and sprint back to the “No-Shot” line. Turning, they sprint to
the far “No-Shot” line and then return. This is a good warm-up drill upon arrival.
Ball SprintsLine up the balls along the mid-court line, well spaced apart. Each player stands in front of a ball. Upon the whistle, the
players run toward the back-court line. Each time the whistle is blown, they reverse direction. At some point, blow the
whistle 3 times quickly. This is their signal to quickly run back to their ball, pick it up, run to the no-shot line, take a shot,
retrieve their ball, and return it to the mid-court line. You can repeat this several times.
If you have too many players, do not use the balls. Simply have them start at one goal line, sprint towards the opposite
JRDO�OLQH�RQ�WKH�¿UVW�ZKLVWOH��DQG�WKHQ�UHYHUVH�GLUHFWLRQ�RQ�HDFK�VXEVHTXHQW�ZKLVWOH�
Circle SprintsStarting from center court, each player (in turn) runs WIDE around the BakiBoard being sure not to enter the goalie box.
As the player comes around from the back-court, the coach throws them a ball, which the player then must return to the
coach as fast as possible. This drill can be used as an advanced passing drill, with the players taking turns throwing the
pass. Be sure that they are leading the runners with the passes, so that the runners must catch-up to the ball.
Passing Drills:
Push-Pass DrillPlayers form two lines, facing each other. Each pair of players has a ball. Start out by having each pair practice 20 reps
of “pushing” the ball towards the chest of their partner. Then divide the pairs into two groups, with each group having
only one ball. The groups now practice their push-passing between players. After a couple of minutes, combine the groups
and practice push-passing using only one ball. After 3 reps, add a second ball at the opposite end of the line. Players are
not only practicing this quick release method of passing, but they are also developing the alertness and focus needed in
Sabakiball.
Cycling Drill+DYH�¿YH�SOD\HUV�VWDUW�RXW�³LQ�SRVLWLRQ´�LQFOXGLQJ�WKH�JRDOWHQGHU�DW�WKH�SRLQW�SRVLWLRQ��VHH�*RDO�7HQGHU�'ULOOV���2QH�SOD\HU�starts with the ball. This player passes to any other player. The receiving player and the passing player switch positions,
with the receiving player passing to a different player as he arrives in his new position. Note: only a player in the HIGH
SHOOTING LANE position should utilize the goaltender, as the goaltender may not cross the mid-court line. Each player
must be utilized before starting the sequence again.
9DULDWLRQ� Z Cycle is when the player in the right HIGH SHOOTING LANE moves to the left HIGH SHOOTING
LANE, then to the right Back Court, then to the left Back Court, and then returns to the right HIGH SHOOTING LANE.
Pass goes to the person in the position you are headed toward.
The Bomb
Place several balls in front of the goalie box. One player stands in the LOW SLOT position with a ball. The rest of the
SOD\HUV�OLQH�XS�DORQJ�RQH�VLGHOLQH��8SRQ�WKH�ZKLVWOH��WKH�¿UVW�SOD\HU�VSULQWV�XS�WKH�FRXUW��$V�WKDW�SOD\HU�SDVVHV�WKH�0LG�Court line, the player with the ball throws a high arc pass. Be sure to have the passing player try to “lead” the receiver.
The passer now goes to the end of the receiver line, and the receiver becomes the next passer. As they get better at this,
you can move the passer towards the same sideline as the receivers until the passer is standing side-by-side with the
receiver.
7ZR�3OD\HU�3DVVLQJ
3OD\HUV�IRUP�WZR�OLQHV�WHQ�IHHW�LQVLGH�WKH�WZR�VLGHOLQHV��2Q�WKH�ZKLVWOH��HDFK�SDLU�VSULQW�GRZQ�WKH�¿HOG�FRPSOHWLQJ�D�minimum of three passes before reaching the far No-Shot line. You can allow this drill to end with a shot on goal, having
the players retrieve the ball before returning to the original starting zone.
Shooting Drills
Around the WorldJust like the Basketball drill. Have the players form a line at the “No-Shot” cone along one sideline. No Goalie! Each
player takes a shot at the pin from this corner position. If they miss, they run as fast as they can to get the ball they just
threw and get back in line. If they are able to knock the pin down or off of the goal spot, they then move two steps in
WRZDUGV�WKH�VORW��DORQJ�WKH�1R�6KRW�OLQH�DQG�DWWHPSW�DQRWKHU�VKRW��:KHQ�WKH\�UHDFK�WKH�YHU\�FHQWHU�RI�WKH�¿HOG��WKH\�VKRRW�at the pin directly. They then continue to move across, once again utilizing the BakiBoard, until they reach and score form
the opposite side line. It is a good idea to also use this drill mandating that the shot must utilize the BakiBoard so that
players become adept at bank-shots.
Beginner Variation; the player moves across after each shot even if they miss. They can usually go two or three times
across in a short time.
Advanced Variation; starting from the right side line they shoot with their RIGHT hand until the pass the middle of the
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Jump Shot Drill
Players run in toward the right side of the BakiBoard and jump into the No-Shot Zone. The must take their shot while in
the air, with the ball leaving their hand before their foot hits the ground. Start out at a slow jog so that players can get used
WR�WKLV�GLI¿FXOW�VKRW��2QFH�WKH\�JHW�WKH�KDQJ�RI�LW��KDYH�WKHP�WU\�RSSRVLWH�VLGH�KDQG�-XPS�6KRWV�DV�ZHOO�DV�FURVVLQJ�SDWWHUQ�Jump Shots. Note! Be sure that the players are not jumping into the Goalie-Box!
Shoot-Out Drill
Players start at the Center Court tip-off area. Once you blow the whistle, the player can “roam” towards the goalie (they
can not move back towards the center line). Once the player passes the side marker they have three seconds to take the
shot. Encourage creativity as this is a fun drill, but also useful in league play. Behind the back shots, spinning shots, back-
hand shots, and jump shots are some ideas. However, players should become adept at running down the sideline and using
bank-shots from the shooting lanes, as these are high percentage scoring opportunities.
7KH�QH[W�VHFWLRQ�KDV�D�VHULHV�RI�³VHW�SOD\V´�WKDW�\RX�PD\�ZDQW�WR�XWLOL]H�
“The Wall” - Zone Defense
Shooting Lane
Shooting Lane
Slot
Ba
ck
Co
urt
No-Shot Zone
Ba
ck
Co
urt
No-Shot Zone
No-Shot Zone
No-Shot Zone
Tip O!Circle
Mid CourtLine
This very basic defense is used to conserve the energy of the defensive players. By placing one player in each of the two
VKRRWLQJ�ODQHV��DQG�WZR�PRUH�GHIHQVLYH�SOD\HUV�LQ�WKH�VORW��PRVW�VKRWV�FDQ�EH�EORFNHG�RU�GHÀHFWHG�SULRU�WR�UHDFKLQJ�WKH�goalie. A variation of this defense is to have one of the slot defensive players pressure the offensive player in possession of
the ball, thus disrupting quality passes. All defensive players in “The Wall” must be ready to jump on loose balls after the
shot has been taken.
Break Out Play
Ba
ck
Co
urt
No-Shot Zone
Ba
ck
Co
urt
No-Shot Zone
On the whistle, and upon being awarded possession of the ball, The Wall separates into Break Out positions. As the goalie
returns to the goalie box, and the whistle is blown to resume play, one of the shooting lane defenders moves into a back-
court corner. Another player moves to the same side sideline, between the goal-line and the marker and takes the “wing”
SRVLWLRQ��$V�WKH�¿UVW�SDVV�PRYHV�IURP�WKH�JRDOLH�WR�WKH�EDFN�FRXUW�SOD\HU��D�WKLUG�SOD\HU�WDNHV�WKH�³FHQWHU´�SRVLWLRQ�DQG�begins moving up the court. Simultaneous with the back-court player’s pass up the sideline to the wing, the opposite side
“wing” sprints up court. The third pass can go from the wing to the center or from the wing to the sprinting opposite side
wing. The goalie should be sure to follow the play to mid-court taking the “point” position.
Fast Break Offense
The Fast Break offense can be used to push the defense back on their heels. The goalie sprints toward the Mid-Court line
rather than passing the ball in from the goalie box. Because there have been no passes yet, the goalie may want to bounce
the ball once or twice in order to arrive at the Mid-Court Line without having used any of the Three Second time. As the
goalie moves forward, the rest of the offense sprints up court gaining the offensive zone before the defense has had time to
set up their positions.
Mid Court Start
Ba
ck
Co
urt
When awarded a Mid-Court start due to a warning or penalty being called, it is important to take advantage of the
immediate access to the offensive zone. Have players spread out as this opportunity should result in three or four quick
passes and a shot on goal. Also, the same type of movement (but continuous) as shown here is an excellent way to conduct
your 3RZHU�3OD\ or “man advantage” when the opposing team has been issued a penalty.
Penalty Kill
When a team has been given a Penalty, they play “short-handed” while the penalized player sits out of the game. Playing
short-handed requires the penalized team to attempt to kill off the time being played without their usual number of
players. Usually it is best to play a zone defense while also being attentive to trying to recover any loose balls. A basic
zone defense for the Penalty Kill is similar The Wall defense with only one player in the slot while the other two forward
players occupying the shooting lanes. It is very important to note that once the penalized team has gained control of
the ball, they should try to keep it away from the attacking team rather than focusing on moving the ball up the court.
Remember, you are trying to “kill” time until your penalized player can return to play!
Fore-Checking
Fore-Checking is the term used when a defensive player attacks whichever offensive player has the ball, trying to cause
a disruption in ball movement between offensive players. Doing so often results in errant passes, which can then be
recovered by the defensive team. The major drawback to fore-checking is that it is extremely tiring and requires a great
deal of endurance. It is best to use the fore-check before the offensive team has crossed mid-court, after which the fore-
checking player may want to take their place in The Wall defense.
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Section 1; Court Dimensions
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1.2 Center Line is clearly marked 45 feet from the back of each back boundary line.
1.3 A BakiBoard back-stop should be placed 9 feet from each back boundary line and utilized to allow for *bank-shots*
and to assist in keeping the ball in play. The front of the BakiBoard base becomes the basis for the Goal Line.
1.4 No-Shot Zone should be clearly marked and extend six feet forward from the Goal Line and extend the width of the
court.
1.5 A Goalie Box, 9 feet wide and 6 feet deep, should be clearly marked.
1.6 BakiPin goal pin is placed on the pin placement circle on the BakiBoard base.
1.7 A tip-off circle should be clearly marked at center court and should be 10 feet in circumference.
Section 2; To Play
����,GHDOO\�WKUHH�RI¿FLDOV�ZLOO�FDOO�HDFK�JDPH��KRZHYHU��LW�LV�QRW�UHTXLUHG��5HIHUHH�ZLOO�FDOO�ZDUQLQJV��SHQDOWLHV��DQG�JRDOV��DQG�KDYH�¿QDO�VD\�LQ�GLVSXWHV��7LPHU�ZLOO�WLPH�EDOO�SRVVHVVLRQ�DQG�FRQVHFXWLYH�SDVVHV��-XGJH�ZLOO�NHHS�WUDFN�RI�WKH�WLPH�for game clock, time-outs, and penalties.
2.2 Game and each subsequent period begin with a tip off. Only one player from each team may occupy the tip-off circle
during the tip-off.
����(DFK�RI�WKUHH�3HULRGV�ODVWV�WZHQW\�PLQXWHV�ZLWK�D�¿YH�PLQXWH�LQWHUPLVVLRQ�EHWZHHQ�3HULRGV���<RXWK�JDPHV�W\SLFDOO\�run 15 min periods.) Teams switch defensive zones each period.
2.4 Each team is allowed three 30 second time-outs per period, and must be in possession of the ball to call a time-
RXW��2I¿FLDO�PD\�FDOO�WLPH�RXW�IRU�SHQDOWLHV��SOD\HU�ZDUQLQJV��DQG�LQMXULHV��-XGJH�ZLOO�VWRS�WKH�JDPH�FORFN�IRU�WLPH�RXW�durations unless playing with a “running clock.” See rule 6.1
2.5 One point is awarded for “knocking” opposing team’s pin with the ball, when no infraction is committed. Pin is
considered “knocked” when:
2.5.1 the goal-pin falls over.
2.5.2 the goal-pin bounces off of the back-stop or goalie as a result of a shot.
������WKH�JRDO�SLQ�VOLGHV�RII�RI�WKH�SODFHPHQW�VSRW�VXFK�WKDW�WKH�VSRW�LV�YLVLEOH�WR�WKH�RI¿FLDO�IURP�DERYH�
2.6 Team in possession must complete at least three consecutive passes before attempting a shot.
2.7 No player may be in possession of the ball for more than three seconds before attempting a pass.
2.8 A player’s foot may not land into the No-Shot Zone before shooting. A player receiving the ball while occupying the
No-Shot Zone must exit the zone completely before attempting a shot on goal. A goal made while the player taking a shot
is in the No-Shot Zone will be disallowed.
2.9 No player, other than a team’s designated goalie can occupy the Goalie Box, nor attempt to retrieve a ball that lies
ZLWKLQ�WKH�ER[��%UHDNLQJ�WKH�³SODQH´�RI�WKH�*RDOLH�%R[�LV�FRQVLGHUHG�DQ�LQIUDFWLRQ��5HIHUHH�PXVW�EH�QRWL¿HG�EHIRUH�“switching” goalies.
2.10 When play is started from the Goalie Box, the three second time begins with the referee’s whistle. Goalie is not
allowed to dribble or otherwise attempt to restart the three second time while in the Goalie Box.
2.11 A player may re-start their three second time by intentionally dropping the ball (dribbling) or throwing the ball up in
the air (so long as the ball achieves a height higher than the player’s own head). While such a maneuver does restart the
Three Second Rule, it also negates any previous passes. Bouncing the ball off of another player restarts the Three Second
Rule without negating previous passes.
2.12 If a goal-pin appears to be knocked such that the referee calls a time out in order to verify the goal, the team who has
grabbed possession of the ball when time was called will maintain possession and start play from their goalie box in the
event that no goal is awarded. If a goal is awarded, the team having been scored upon starts play.
Section 3; Change of Possession
Play will be stopped and a change of possession will be called by either the Referee or the Timer in the following
instances:
3.1 A defensive player takes, or knocks free, a ball already in possession of the opposing team. The opposing team is
allowed to maintain possession. A delayed whistle is used! Play is not stopped if the opposing team immediately regains
possession of the ball. If play is stopped, the goalie must start play from their Goalie Box.
3.2 A warning or penalty is called. A delayed whistle is used! A stoppage in play caused by a warning or penalty occurs
after the offending team takes control of the ball. Any player on the non-offending team may take possession of the ball at
center court.
3.3 The ball is deemed to be “out of bounds” by the Referee or Timer. Play starts in the Goalie Box.
3.4 A team’s designated goalie is “off-side” by crossing the center line. (See Section 7)
3.5 A goal has been scored. Play starts in the Goalie Box.
3.6 A center court tip off will be called when play is stopped due to opposing players having equal possession of the ball
for more than three seconds.
3.7 Opposing goalie takes possession of the ball when a shot is blocked out of bounds. Play starts in the Goalie Box.
3.8 Goalie may not attempt to kill 3 second rule while in Goalie Box.
Section 4; Penalties
Play is stopped when the team to be penalized has gained possession of the ball. The referee will indicate that a Warning is
imminent by raising their bare arm and will indicate a Penalty is imminent by raising their “banded” arm. See 7.2.
4.1 A penalized player remains in a designated neutral area near the judge while their team plays “short handed” for the
duration of the penalty or until the stated number of “power play” goals are scored.
���D��7HDP�SHQDOWLHV��FRDFK�PLVFRQGXFW��WRR�PDQ\�SOD\HUV�RQ�¿HOG��HWF���PD\�EH�VHUYHG�E\�DQ\�SOD\HU�RQ�WKH�¿HOG�DW�WKH�time of the infraction.
4.1b. When a team has a permanent designated goalie, penalties assessed to the goalie may be served by any player on the
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4.2 The Referee may choose to give a warning to a player for entering the goalie box (Goalie Interference), Incidental
Contact, or Pin-Tipping. Any player receiving three warnings in a single game will be issued a mandatory Minor Penalty
upon the next infraction.
4.3 Minor Penalty
Two Minutes. Penalty ends if opposing teams scores a goal.
4.4 Major Penalty
Five Minutes. Penalty ends if opposing teams scores two goals.
4.5 Misconduct
Ten Minutes. Penalty ends if opposing teams scores four goals. Any player receiving a second Misconduct Penalty in any
one game will immediately receive a Game Misconduct.
4.6 Game Misconduct
Ten Minute penalty is served by alternate team member, ejection from the game, must leave the area of play.
4.7 Penalty Shot
'XULQJ�D�3HQDOW\�6KRW��DOO�SOD\HUV�PXVW�H[LW�WKH�¿HOG��3OD\HU�DZDUGHG�ZLWK�WKH�3HQDOW\�VKRW�VWDUWV�DW�PLG�FRXUW��5HIHUHH�takes a position half way between mid-court and the Goal Line. Player has three seconds from the time they pass the
referee to take their shot. No-Shot Zone restrictions apply. After the shot, defending goalie takes possession of the ball in
their Goalie Box.
A Penalty Shot (in addition to the penalty time) will be made mandatory when any player who has committed more than
three Minor Penalties or two Major Penalties in a single game receives subsequent penalties. After three Penalty Shots
have been levied against a single player, said player will receive a Game Misconduct Penalty upon the fourth infraction.
A penalty shot is also awarded, at the referee’s discretion, for Pin-Tipping when facing an unobstructed shot or “break-
away.”
Section 5; Infractions
5.1 Players on both teams have an equal right to a loose ball. Incidental contact is allowed, and is called non-incidental at
the referee’s discretion. No player may use his or her body to attempt to knock the ball loose from another player.
5.2 A player in possession of the ball has the right to move with the ball in any direction, however, a defensive player also
has the right to remain in their position. If contact occurs between two players due to the exercise of these rights, it is left
to the referee’s discretion as to whether or not contact was incidental.
5.3 Minor Penalties will be issued for the following infractions:
*Charging (excessive incidental contact)
*Roughing (non-incidental contact)
*Elbowing an opposing player
*Goalie Interference
*Holding an opposing player
*Pin Tipping (players may not touch any part of the BakiBoard or BakiPin,
whether purposeful or not)
*Tripping opposing player
*Unsportsmanlike conduct
*Too Many Players on the Field
5.4 Major Penalties will be issued for the following infractions:
*Kicking an opposing player
*Excessive non-incidental contact
*Unsportsmanlike conduct by a coach
5.5 Misconduct Penalties will be issued for the following infractions:
*Gross unsportsmanlike conduct by coach or player
5.6 Game Misconduct will be issued for the following infractions:
*Intent to injure another player
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Section 6; Time-Out
6.1 Each team is allowed THREE thirty second time-outs per period. A team must be in possession of the ball to call
time-out. The game clock is stopped, unless playing with a “running clock.” At the end of thirty seconds, the Referee will
JLYH�¿YH�VHFRQGV�QRWLFH�SULRU�WR�UH�VWDUWLQJ�SOD\��7KH�WHDP�FDOOLQJ�WLPH�RXW�UHWDLQV�SRVVHVVLRQ��7HDP�7LPH�2XW�FDQ�QRW�EH�FDOOHG�LQ�WKH�¿QDO�WZR�PLQXWHV�RI�D�JDPH�
����2QFH�WKH�UHIHUHH�KDV�JLYHQ�QRWLFH��UHIHUHH�ZLOO�VWDUW�SOD\�SURPSWO\�DIWHU�¿YH�VHFRQGV�E\�EORZLQJ�WKH�ZKLVWOH�WHETHER OR NOT TEAMS HAVE RETURNED TO THE FIELD. The sounding of the whistle will indicate the start
the three second rule.
����$Q�2I¿FLDO�7LPH�2XW�ZLOO�EH�FDOOHG�E\�WKH�5HIHUHH��DQG�WKH�JDPH�FORFN�ZLOO�EH�VWRSSHG��IRU�UHYLHZ�GLVFXVVLRQ�RI�JRDOV�LQIUDFWLRQV�ZLWK�RWKHU�RI¿FLDOV�RI�WKH�JDPH��5HIHUHH�PD\�DOVR�FDOO�WLPH�RXW�IRU�LQMXULHV��KRZHYHU��DQ�LQMXUHG�SOD\HU�ZKR�FDXVHV�DQ�2I¿FLDO�WLPH�RXW�PXVW�H[LW�WKH�¿HOG�IRU�D�SHULRG�RI�QR�OHVV�WKDQ�¿YH�PLQXWHV�
Section 7; Pulling the Goalie
����$�WHDP�PD\�³SXOO´�WKHLU�*RDOLH�DW�DQ\�WLPH�VR�ORQJ�DV�WKH�5HIHUHH�KDV�DFNQRZOHGJHG�EHLQJ�QRWL¿HG��WKHUHE\�DGGLQJ�DQ�additional player to their offense. No player on said team may enter into the Goalie Box to defend the Goal-Pin once their
*RDOLH�KDV�EHHQ�³SXOOHG�´�*RDOLH�PD\�EH�UH�LQVWDWHG�XSRQ�DQ\�VXEVHTXHQW�ZKLVWOH�DQG�KDYLQJ�QRWL¿HG�WKH�5HIHUHH�
7.2 Non-offending team’s Goalie may cross the center line on a delayed Penalty.
6HFWLRQ����7HDP�&DSWDLQ�$OWHUQDWHV
����$�WHDP�PD\�DSSRLQW�RQH�³FDSWDLQ´�DQG�RQH�³DOWHUQDWH´�FDSWDLQ��&DSWDLQV�DQG�$OWHUQDWHV�PD\�DVN�IRU�FODUL¿FDWLRQ�RQ�FDOOV�DQG�UXOHV�ZLWK�JDPH�RI¿FLDOV��KRZHYHU��LW�VKRXOG�EH�XQGHUVWRRG�WKDW�DUJXLQJ�FDOOV�PD\�UHVXOW�LQ�DQ�8QVSRUWVPDQOLNH�Conduct warning or penalty. The captain’s jersey must display a “C” and alternates jersey must display an “A” on the
front upper right chest.
Section 9; Switching Designated Goaltender
9.1 A team may switch their designated goaltender only during a stoppage in play, and by informing and gaining
acknowledgement from the referee.
Section 10; Tie Games
�����,I�D�JDPH�LV�WLHG�DW�WKH�HQG�RI�UHJXODWLRQ��WHDPV�SOD\�D�¿YH�PLQXWH�VXGGHQ�GHDWK�SHULRG�IROORZHG�E\�D�³EHVW�RXW�RI�three shots” shoot-out. If neither team scores, the shoot out goes to sudden death. The goalie that played at the end of
regulation must be used in the sudden death period and shoot-out. Goalies may be utilized as shooters. Teams do not
switch sides of the court for overtime period unless the referee deems that an unfair advantage exists for one team, such as
sun, wind, etc. Both teams are awarded one point for the tie, with an extra point awarded to the winning team.
Section 11; Substitute Players
11.1 Teams may use substitute players to avoid forfeiture of a game, however, all subs must be registered players having
paid their registration fee (or pay their fee prior to the next scheduled game).
�����'XULQJ�WKH�FRXUVH�RI�D�JDPH��WHDPV�PD\�VXEVWLWXWH�SOD\HUV�RQ�WKH�¿HOG�ZLWK�WHDP�PHPEHUV�ZDLWLQJ�RQ�WKH�VLGHOLQH��7KH�VXEVWLWXWH�SOD\HU�PD\�QRW�HQWHU�WKH�¿HOG�RI�SOD\�XQWLO�DQRWKHU�SOD\HU�KDV�FRPSOHWHO\�OHIW�WKH�¿HOG�RI�SOD\��)DLOLQJ�WR�GR�so may result in a minor penalty for having Too Many Players on the Field.
�����6XEVWLWXWH�SOD\HUV�PXVW�HQWHU�DQG�H[LW�WKH�¿HOG�RI�SOD\�IURP�WKHLU�GHVLJQDWHG�VLGH�RI�WKH�0LG�&RXUW�/LQH��DQG�RQO\�from the sideline designated by the Referee at the start of the game.
2I¿FLDO�5XOHV�DUH�XSGDWHG�SHULRGLFDOO\�7R�EH�VXUH�WKDW�\RX�KDYH�WKH�PRVW�FXUUHQW�YHUVLRQ�RI�WKH�2I¿FLDO�5XOHV
please contact Sabakiball International at �������������RU�VDEDNLEDOO�FRP
Referee Hand SignalsGENERAL CALLS
TIME-OUT is indicated by crossing and uncrossing the arms above the head.
Delayed Penalty,
Warning, Change of
Possession.
Penalty; Wristband arm fully extended above the head.
:DUQLQJ�&KDQJH�RI�3RVVHVVLRQ: Bare arm fully
Extended above head.
Whistle blows when offending team gains possession.
To nullify a delayed change of possession, the referee
shall drop the arm to the side.
Goal scored A single point directed at the goal pin.
Wash out
A sweeping sideways motion of both arms across
the front of the body at shoulder level with palms
down used to signal no goal.
MINOR PENALTIES
Elbowing Tapping either elbow with the opposite hand.
HoldingClasping either wrist with the other hand in front
of the chest.
Interference
Interference is when a player keeps an opposing
Player from reaching a loose ball or moving freely
without the ball. Cross arms in front of the chest in
an “X” formation. Also used for Goal Box violations
(goaltender interference).
Kicking Slapping either knee with the palm of the hand.
Charging
Player initiates contact with opposing player while
not being in possession of the ball. Also if player
aggressively enters the goalie box. Rotate clenched
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Roughing
Initiating contact with hands or elbows extending
away from body or lowering shoulder into opponent
in order to obstruct movement. Fist placed on open
palm.
Hooking A chopping motion with the edge of one hand across
the opposite forearm.
Tripping Striking leg with either hand below the knee.
Unsportsmanlike
ConductUsing both hands to forma “T” in front of the chest.
MAJOR PENATIES
Misconduct Both hands on hips.
Penalty shot
Awarded when a player’s attempt to score, while
having no obstruction between the player and the
goalie, is kept from attempting their shot by a player
causing a penalty. Arm fully extended pointing to
the center court tip-off spot.
Glossary
Back Court The width of the court from the goal line to the back boundary line.
BakiPin Goal Pin used in Sabakiball. Striking the pin awards points.
BakiBall Ball used in the sport of Sabakiball.
BakiBoard Back-stop apparatus used in Sabakiball upon which goal pin is placed.
Break-Out Using a set play to advance the ball from the defensive zone.
Center Playing a position between the goalie box corners, the length of the court.
Cerpok Michael Cerpok (pronounced chair-pok), the inventor of Sabakiball.
Cycling Moving the ball between players who are trading their positions.
Defensive Zone The half of the court containing a team’s BakiPin.
Fore-Check Defensive player assertively pressures the ball carrier.
Goal Line Line that runs the width of the court across the front of the BakiBoard.
Goalie Box A marked 6’ X 9’ area directly in front of the BakiPin.
Goalie Player designated to occupy the goal box and protect the BakiPin.
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Jump Shot Jumping into the No-Shot Zone and releasing the ball before landing.
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Marker Marked spot on each side line between the No-Shot Line and Mid Court.
Mid Court Dividing line between the defensive and offensive zones.
Minor Penalty Penalty lasting duration of two minutes.
No-Shot Line Line designating start of No-Shot zone.
No-Shot Zone Area between No-Shot Line and back boundary line.
Offensive Zone The half of the court containing opposing team’s BakiPin.
Over-time Five minute sudden death period as a result of a tie game.
Penalty Kill Purposefully keeping the ball away from a team that has a man advantage.
Penalty Shot Result of an infraction; attempt to score on a goalie without obstruction.
Pin Tipping An infraction caused by a player moving or tipping the BakiPin goal pin.
Power Play Having a man advantage due to a penalty on opposing team.
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Sabaki Japanese word that translates: movement.
Shooting Lane Optimum area for bank shots extending from corners of Goalie Box.
Shoot-Out End of overtime; players attempt to score on a goalie without obstruction.
Short-Handed Playing without a full team due to penalty.
Slot Area between the Goalie Box corners extending the length of court.
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7LPHU� � 2I¿FLDO�UHVSRQVLEOH�IRU�FRXQWLQJ�SDVVHV�DQG�NHHSLQJ���6HFRQG�&ORFN�
Tip Off Two players jump for possession of a ball thrown by referee.
Wall Taking up a defensive position around one’s own goal box.
Wing Playing a position along the side line on the left or right side.
®
Michael Cerpok, creator of sabakiball,is a career martial artist with more thanthirty years of experience in sports andfitness program development. He is alsothe author of two books on Zen Philosophyand has lectured at universities across theunited states. as a professional speaker,his inspirational and motivational storiesblend effortlessly with humor and passionmaking him a highly sought after presenter.
To invite mr. cerpok to speak to your groupplease contact sabakiball international.
sabakiball international, llc islocated in fountain hills arizona.
mailing address is:13771 n fountain hills blvd., ste. 114-305fountain hills az 85268.
phone numer: 480-657-8695email: [email protected]
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Rule Book Back Cover.pdf 1 1/30/12 2:32 PM